Lasers and CRAMs, Oh My! 🔦🚌 From the Depths Battleship Diary 2 (Part 4)
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- Опубликовано: 19 окт 2024
- I think I'm just mucking around at this point. XD
Self-Contained Lasers: • These Lasers Are Terri...
Gmodism's Davidos: • From the Depths Super-...
Second Channel! / @borderrrr
Channel Membership: / @borderwise12
BorderWise Twitch: / borderwise
BorderWise Twitter: / borderwiseweta
BorderWise Patreon: / borderwise
Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Dan Bodan - Bike Sharing to Paradise
Doug Maxwell - Baroque Coffee House
Doug Maxwell - Invitation to the Castle Ball
Doug Maxwell - Pink Flamenco
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Battleship
I think a set of continuously-firing CRAM decoys would be better, you could set up little columns like your laser turrets and with that much room they might even have enough health to help your main CRAM with the real terminal enemy (LAMS ) just due to firing rate - and it'd definitely help trick smarter DIF CIWS setups.
I heard the shrimp on the barbie and was like, wait a minute, this guy's a kiwi! Glad to see another one out in the wild
@@noaholsen6994 Ki ora and g'day! 😁
I absolutely love those Gatling laser guns, its definitely worth it!
The Gimle spends about 100K power just to stay at a aesthetically pleasing float level XD
Play with gpu ocean when you play Canoomagedon to ensure the weather actually does something
iirc. borderwise is allergic to game weather.
0:03 how my professor would describe me:
Literally 1:1
You can still set firing delay via breadboard(99% sure of it). You don't even need the breadboard after you set it, you just hook a generic block setter for all LWC, select the fire delay property, you give it a value and you're done. You can delete the breadboard and save the craft, it'll work.
My DIF flak uses something like this, but with an active breadboard. I use a timer component and selectively switch some property of the CIWS controller (i think maximum allowed firerate) to 0 for some, and some number for others.
This way, the CIWS controllers can have the same ruleset, yet i only allow some to fire based on time. They never dump huge loads for useless things.
Holy crap, that's good to know! Cheers!
Your synchronization is set up wrong, you want to have all of synchronization on the same weapons exp: at 16:13 ID 6 and 7 both need to be on ID 5 and you want all the numbers to be the same minimum and maximum at [number here] exp 1.5sec and for the wait time needs to be the same number as well so that it does go over the delay time this way if the weapon already fire the or weapons will fire as well when they are reload
Note: if your having problems with it
@@novagalaxy420 Oooh, hadn't thought of that. I'll give that a go!
Hi Borderwise, I sent you an e-mail with no title sily me. I asked if i could publish a youtube video with your Titanslang in it. Can I ? Please?
@@Docs4 Sure, go for it! 😁