Great to see you going back to those old videos! I enjoyed the Bloodstorm one, so I'm looking forward to your revisit. One thing, I think it would be nice going forward to talk about character specific stages as parts of the characters themselves, kinda like you did in this video. Even if there is not much to say about the stages, a sentence or two describing them is nice for completeness's sake.
Kids who loved fighters but didn't have a Dreamcast of PSX, just N64 really had slim pickings, huh? But man of man was that OST so good! I probably spent more time as a kid in Sound Test than in actual fights.
@@TheAmazingSpiderPunk That was me, the kid without a Dreamcast or even PSX until a few years down the road. It's fun that we can look back fondly on wild games like these.
@@MinisterWightyWhats crazy is I was in a store a couple years ago i forget where.....and they had action figures based off Dual Heroes for Nintendo 64. Thata nuts
@@michaelsimpson208 I love those characters! I'm surprised it wasn't already on my list. I think because I forget they're not just street fighter characters anymore. It's added to the list! I have a few episodes of buffer but I might be able to get to it this year. Thanks for the suggestion!
Wanna bet someone's gonna buy the manual one of these days only to find out it also doesn't have anything on the story and whatnot? I do feel this game represents KCEO's titles well enough - good ideas but clunky results. They had a flipping RPG on a football game made for the N64, ISS 2000, after all. Good job once more, Shigeru.
Ah yes. Deadly Arts. I rented this exclusively for the create a character. I would have rented a sack of crap if it let me make my own char. Which is to say, mostly Joker and Hulk. But I ended up a little dissapointed I couln't make Hulk. It allows you to a customized archetype, which isn't nothing. It was fun making the tallest, blackest Japanese schoolgirl i could, but i'd have rather mixed and matched different cosmetic options like most CaCs give you. It's sad cuz the gameplay was tolerable enough that if they'd played it straight i'd have had to get it. I got Warzone and MKA for it and I didn't even know or care who The Rock was.
@@BATCHARRO You speak to my soul! The latest WWE 2K game has a very robust character creator and online sharing of said creations. Youh don't have to know who Cody Rhodes is to enjoy watching Venom fight a president.
@@MinisterWighty yup, character creation has been one of the reasons I still play pro wrestling and fighting games. My theory, "theater of the absurd" entertainment needs "theater of the absurd" options. Nothing says more "absurd" than Russian military MMA Sambo champion vs. Japanese school girl that throws fireballs.
This comment doesnt really make historical or logistical sense because when this game here was being made and when it came out, Konami had nothing to DO with Bloody Roar. Hudson published the Bloody Roar series, developed by Eighting/Raizing. In fact, Konami acquired Hudson in 2011 During the time of Deadly Arts, Konami had other fighters. These were: Fighting Bujutsu/The Fighting Wushu - A Virtua Fighter 3 clone exclusively made for arcade which never got ported. I'm not even sure it ever got localized to arcades in the West. Anywho, graphically it was quite impressive, even giving VF3 a run for its money in the graphics department. However as mentioned, almost no one knew of this game due to its obscurity, and as far as game preservation, the arcade boards are rare and the game hasn't been successfully dumped to rom format to run well....yet. Battle Tryst - Another arcade exclusive using the 3DO M3 hardware. Also never got ported but it featured a guest characters from the Twin-Bee series. Kensei: Sacred Fist - This game came out for PS1 and felt like a combination of VF and Tekken. It actually had blocking animations which was pretty cool for its time. I mean to this day neither Tekken nor VF have blocking animations (except the upcoming Virtua Fighter 6 finally), and a character (Douglas) who was obviously meant to be Steven Seagal. And of course this game here Deadly Arts. Later in the 2000's, Konami would make some Shaman King fighting games and also Sunday vs Magazine manga crossover fighter for PSP... But yeah Konami did not own Hudson in the 90's or 2000's. They just had some stock options in them or something
mmm in those years fighting fighting games were strong and Saturn and Playstation had a good choice while on Nintendo 64 there were few really good ones and this Deadly Arts was barely decent.
I like your commitment to being careful on the info you use for your videos. Even if you aren't perfect at it, the effort makes a difference.
@@sqweaktoy Thanks for saying so, man!
@@MinisterWighty
Please review:
Slam Dragon
Fighting Eyes
Apocalypse Zero
Tough: Dark Fight
Fighting Fury (Baki the Grappler)
Thanks
Deadly arts ost is pure fire
@@ooferrell 1000% agree!
I absolutely get thw feeling of having great memories of this game, but being utterly unable to play it now. They say ut happens when you get taste
@@garou119 The curse of refinement is a mighty one indeed.
Great to see you going back to those old videos! I enjoyed the Bloodstorm one, so I'm looking forward to your revisit. One thing, I think it would be nice going forward to talk about character specific stages as parts of the characters themselves, kinda like you did in this video. Even if there is not much to say about the stages, a sentence or two describing them is nice for completeness's sake.
@@Vic_v._Gerdenheim Not a bad idea, especially when there's not much else to talk about. I'll do my best to keep it in mind! Thanks for watching!
Kids who loved fighters but didn't have a Dreamcast of PSX, just N64 really had slim pickings, huh? But man of man was that OST so good! I probably spent more time as a kid in Sound Test than in actual fights.
@@TheAmazingSpiderPunk That was me, the kid without a Dreamcast or even PSX until a few years down the road. It's fun that we can look back fondly on wild games like these.
@@MinisterWighty I still have so many memories of Flying Dragon, speaking of N64 fighters.
@@MinisterWightyWhats crazy is I was in a store a couple years ago i forget where.....and they had action figures based off Dual Heroes for Nintendo 64.
Thata nuts
I'm a simple person, I see buff woman with rippling abs and muscles, and I click
@@inebriatedfowl3197 A fellow conniseur of fine art and culture, I see. Thanks for watching!
Do "Fighting Layer" next!
@@michaelsimpson208 I love those characters! I'm surprised it wasn't already on my list. I think because I forget they're not just street fighter characters anymore. It's added to the list! I have a few episodes of buffer but I might be able to get to it this year. Thanks for the suggestion!
@@MinisterWightyalso 10th Degree and Force Five
Interesting game.
Also, here’s that hug you needed! 🫂
@@sjj71189 Thanks! I feel so much better!
Wanna bet someone's gonna buy the manual one of these days only to find out it also doesn't have anything on the story and whatnot?
I do feel this game represents KCEO's titles well enough - good ideas but clunky results. They had a flipping RPG on a football game made for the N64, ISS 2000, after all.
Good job once more, Shigeru.
@@Mateus_Carvalho That would be the ultimate prank on this accidental saga.
Thanks for watching, chief!
Ah yes. Deadly Arts. I rented this exclusively for the create a character. I would have rented a sack of crap if it let me make my own char. Which is to say, mostly Joker and Hulk.
But I ended up a little dissapointed I couln't make Hulk. It allows you to a customized archetype, which isn't nothing. It was fun making the tallest, blackest Japanese schoolgirl i could, but i'd have rather mixed and matched different cosmetic options like most CaCs give you.
It's sad cuz the gameplay was tolerable enough that if they'd played it straight i'd have had to get it. I got Warzone and MKA for it and I didn't even know or care who The Rock was.
@@BATCHARRO You speak to my soul! The latest WWE 2K game has a very robust character creator and online sharing of said creations. Youh don't have to know who Cody Rhodes is to enjoy watching Venom fight a president.
@@MinisterWighty yup, character creation has been one of the reasons I still play pro wrestling and fighting games. My theory, "theater of the absurd" entertainment needs "theater of the absurd" options. Nothing says more "absurd" than Russian military MMA Sambo champion vs. Japanese school girl that throws fireballs.
One of the models resembled my brother, so I'd usually just create him and name him that lol
The devs used poor animation so that the geme would look more fluid in dial up vs matches.
That would have been a great excuse were online play possible lol
@MinisterWighty online play was possible. Sega xband was a subscription service in the states.
Xband was an online subscription service in the states.
@@MinisterWightyidk why they keep deleting my reply but this game was made for the xband subscription service.
This game feels like that Konami was testing the waters to see if people preferred this or Bloody Roar.
@@FatManandPop They clearly preferred Bloody Roar.
This comment doesnt really make historical or logistical sense because when this game here was being made and when it came out, Konami had nothing to DO with Bloody Roar.
Hudson published the Bloody Roar series, developed by Eighting/Raizing.
In fact, Konami acquired Hudson in 2011
During the time of Deadly Arts, Konami had other fighters.
These were:
Fighting Bujutsu/The Fighting Wushu - A Virtua Fighter 3 clone exclusively made for arcade which never got ported.
I'm not even sure it ever got localized to arcades in the West.
Anywho, graphically it was quite impressive, even giving VF3 a run for its money in the graphics department.
However as mentioned, almost no one knew of this game due to its obscurity, and as far as game preservation, the arcade boards are rare and the game hasn't been successfully dumped to rom format to run well....yet.
Battle Tryst - Another arcade exclusive using the 3DO M3 hardware.
Also never got ported but it featured a guest characters from the Twin-Bee series.
Kensei: Sacred Fist - This game came out for PS1 and felt like a combination of VF and Tekken. It actually had blocking animations which was pretty cool for its time.
I mean to this day neither Tekken nor VF have blocking animations (except the upcoming Virtua Fighter 6 finally), and a character (Douglas) who was obviously meant to be Steven Seagal.
And of course this game here Deadly Arts.
Later in the 2000's, Konami would make some Shaman King fighting games and also Sunday vs Magazine manga crossover fighter for PSP...
But yeah Konami did not own Hudson in the 90's or 2000's. They just had some stock options in them or something
mmm in those years fighting fighting games were strong and Saturn and Playstation had a good choice while on Nintendo 64 there were few really good ones and this Deadly Arts was barely decent.
@@xcom457 "Barely decent" in this scenario is a deep kindness lol