No Man's Sky Proves There's Hope for Starfield Yet

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  • Опубликовано: 13 сен 2024
  • No Man's Sky is getting ANOTHER update being an 8 year old game, showing with enough persistence, vision and funding even games like Starfield still have a shot!
    So far, I've enjoyed my time playing it, hope to finish soon and get my thoughts up on what it offers.
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    #nomanssky #hellogames #starfield

Комментарии • 41

  • @imAgentR
    @imAgentR  Месяц назад

    Likes and comments help out a lot-appreciate you!
    What has the No Man’s Sky experience been for you?

  • @thecommodore6468
    @thecommodore6468 Месяц назад +15

    I've been playing this game since release and you could always seemlessly transition between planet and space. Even on a last gen ps4.

    • @imAgentR
      @imAgentR  Месяц назад

      That’s great for the game; terrible for all the ones that released after it not caring about that seamlessness and immersion!

    • @imAgentR
      @imAgentR  Месяц назад

      Also, what’s your take on the experience of the gameplay?

    • @thecommodore6468
      @thecommodore6468 Месяц назад +1

      @@imAgentR If you watch the E3 demo I would say the current game delivers on that game plus has added enough DLC for free(including a great out of the box VR experience) that if it were made by Bethesda they would have asked you to buy it at the full price of a new release 4 or 5 times

    • @sdube001
      @sdube001 Месяц назад

      As near as I can tell, and I'm an opening day player, NMS has does have loading screens, but none are just static pictures. All have movement. Teleporters, wormholes, going through the core, and a galaxy reset at the Atlas. There may be one or two more, but it's all fairly seamless.

    • @imAgentR
      @imAgentR  Месяц назад

      @sdube001 that like when ppl can’t really tell there’s CGI going on. Just means it’s doing its job.

  • @GideonNine
    @GideonNine Месяц назад +3

    Dude, YES. Get No Man's Sky. There is an amazing game experience awaiting you.
    And yes, Bethesda not insisting on seamless space to planet gameplay was a BIG miss.

    • @imAgentR
      @imAgentR  Месяц назад +1

      Seeing what they’ve accomplished on NMS I definitely will give it a go!

  • @wolfranger5526
    @wolfranger5526 Месяц назад +3

    The reason NMS was able to come back is the studio actually acknowledged that it was a failure and went into hibernation to work on it. The attitude of Bethesda is not the same, they don't think anything is really wrong with their game. Anyone who does not like is just an entitled hater to them at this point. So no Starfield will not be able to make the same comeback.

    • @imAgentR
      @imAgentR  Месяц назад +1

      This is a fair assessment.

  • @AustinAirCo
    @AustinAirCo Месяц назад

    No Man's Sky to me: Since 2018 well over 3000 hours in this game across multiple saves. NMS has pirate battles, sentinel battles, animal battles (predatory), ship cutomization, ship hunting (interceptor + exotic ships) vary in unique ways. Expedition reward ships with unique features, Freighter owner ship + fleet send that fleet on missions, Build out freighter (customizable), base building on planet even high up in the altitudes if you want or lowly cave bases (just pick already made caves or the terrain will grow back over what you build so planning is involved). Farming produces materials you can then use to build out various items, some may trigger planetary scans for illegal contraband triggering the authorities if you go thru the 5 waves that ensue the sentinel freighter fight comes with unique reward if you take it out. Mechanical mining can self mine once you build power for it add storage you can build out a route to go by and collect resources that you've build out for your land based bases. If resources is something you don't like there is a creative mode as well as a chill game mode that allows you further choices on your style of playing the game. There is story and lore to find and it's tedious at times. The game is mostly about exploration, seeing cool things from the scope of Science Fiction, some of it is mildly cartoonish. I'd say more along the lines of science fiction that cartoonish, but that is just an opinion.
    There is mild hand holding, typically in the form of hints on screen suggesting to you what to do. The game does not force you to do any of it. It's up for you to decide what you want to do and how. For some this can be overwhelming not to mention confusing. Going into it you should realize No Man's Sky is more or less a "sand box" of sci-fi things to do. It's not primarily a FPS or a RPG. It's a sand box of space related stuff of overwhelming capabilities. The recent World's 5.0 part one update adds to this with an ever more immersive feel to it. It's not that we didn't have decent water before or storms or enemies to fight or multiple land vehicles to roam a planet with not to mention on foot if you want to. The choices are mind boggling and so much more immersive than before. Playing the game from a large screen high def TV isn't really the same as watching a trailer on youtube.
    I still actively play NMS and as in it's not perfect even with this update, it is still the GOAT in my game collection and I've been playing games since pong came out in the 1970's. I haven't played Starfield as watching videos of others playing it I decided against it so far, in 8 years maybe the fix Starfield to the point I might be interested in it. Some that take on NMS may not get what this game is all about. It's not a game intended to rush to this and that to finish it. Some find it hard to get over this aspect that is all too common in other games, not just space sim type games.

    • @imAgentR
      @imAgentR  Месяц назад

      Knowing that will definitely help the pacing and how to really consume the content for sure.

    • @AustinAirCo
      @AustinAirCo Месяц назад

      @@imAgentR yeah the main reason for my post is to help Hello Games get more people into the game because they haven't charged me a penny for none of this since 2018. I bought the game on sale for $49 at the time. (It's cheaper now if you find it on sale.)
      Another tidbit of info for you: While there is story "lore" if you will within the game -- the bigger story is what you make, the decision you make in the game while playing it. If you're afraid of death in the game because of what happens to you or your stuff upon dying in game, the story you create is likely to be more mundane than someone who casts fear asside and faces the possibility of death for doing something or going some where (in the game) that increases the odds of death in the game.
      Many times things that happen in the game in relation to your character dying... Hey what is that over there? you get there (something happens) you react, you take damage, try to conquer, take more damage, get scared and flee, but while fleeing something else happens that may wind up being your demise (in the game). So the story is more along the lines of what you did or didn't do to cause your own death. (some of this is also in the lore of those who drank the water or etc, etc.) but often times the story (text based) isn't as fulfilling as experience the death of character yourself even with the consquence of that action. If you're not dying at least occasionally then your story will be more mundane. For some that is enough and maybe after you die 5-10 times in the game and experience those losses you may change vision again or embrace the defeat and try some more.
      Good luck, Traveller.

  • @markdickerson3445
    @markdickerson3445 Месяц назад +1

    No Man's Sky is described as a sandbox without sand at launch. The FREE updates are Hollo Games adding sand gradually over time to that box. I hope Starfield will do the same, although I think it will cost the consumer.

    • @imAgentR
      @imAgentR  Месяц назад +1

      Here’s the thing I think you’re right, but it shouldn’t. At least with no man’s sky there’s a multiplayer aspect to it correct so it’s hitting a server in someway. But Starfield is a completely single player experience, so it really has no reason to persistently charge for those updates or content other than just wanting to do so Now it still has people that enjoy playing the game but the consensus is that game should be doing everything possible to win people back over to playing it. Maybe that’s what they’re going to attempt to achieve later this year.

    • @Snags5050
      @Snags5050 Месяц назад +1

      Let's be clear: NMS does not have any ongoing costs, nor micro transactions, nor paid dlc. EVERYTHING is included in the base price, including all 8 years of additional content. This is what's possible when people who love their craft are not beholden to shareholders.

    • @imAgentR
      @imAgentR  Месяц назад +1

      @Snags5050 for sure. I’ll have to look into the company as it makes me curious what they’ve been doing to expand then, since that’s old money in a way.
      I love to see a dev team get to stretch their legs and be artists and craftsman first.

    • @sdube001
      @sdube001 Месяц назад

      ​@@imAgentRHello Games is working on a new game called Light No Fire. It takes place on a single earth sized planet. Some of the graphical improvements for that game are now being used in NMS.

    • @imAgentR
      @imAgentR  Месяц назад

      @sdube001 yea I saw that; impressive that they essentially retrofit the game with those updates. They clearly don’t have to do that. Seems like a great relationship now with their community.

  • @robdom91
    @robdom91 Месяц назад +2

    Yes, you can leave planets in No Man's Sky without loading screen. That was in the initial buggy version and was the main selling point with little else. That was maybe the one feature they added from the start and that was basically the whole point of the game. An endless sky that's so big it belongs to nobody... no man's sky. And not only there are a lot of procedurally generated worlds in No Man's Sky, but the ENTIRE universe with all the planets and star systems and space stations and bases, and ships and multi-tools and loot, EVERYTHING you encounter is procedurally and randomly generated. It's based on a single universal seed across every individual installation of the game though. This is why it's possible to find the same places in different installations of the game. The game builds itself around the player location according to one universal recipe book. It's random, but there's a method to it's randomness and it's exactly the same kind of random for everyone, every time. The reason you get a unique experience every time you start a new game is cause the universe is so big, you never spawn in the same spot ever and no matter where you go you'll never visit every single planet on every single system. Not even close. There are many people who can't play this game. That is because you need to let go of your desire to complete. You WILL NEVER complete this game! You can set little achievable personal goals for yourself, but you'll never go everywhere and do everything. I guess it's a nightmare for completionists.

    • @imAgentR
      @imAgentR  Месяц назад +2

      That’s what I’ll have to do. I enjoy “finishing”
      But I have seen how people come in and out of the game from time to time and are enjoying it. Finding time to get my hands on it soon.

    • @robdom91
      @robdom91 Месяц назад +2

      @@imAgentR The game is everything you put into it. You can chill and explore. You can build a base. You can farm and craft and extract gasses from the atmospheres of planets. You can domesticate animals and ride them around as pets. You can find crashed ships and make big money salvaging and ship recovery. You can fight space pirates and collect bounties. You can have your own personal squadron to help escort you. You can pilot a giant mech that will tear through anything in its path. You can find giant worms and abominations to kill. You can build a base on your own capital ship. You can manage your own settlements and collect items as taxes from your people. You can send frigates on distant away missions to gather items and loot. You can breed your own bioships and frigates. You can cook food that boost your stats and the stats of your bioships. You can smuggle contraband. You can take on the entire Sentinel horde all by yourself. You can collect and customize fighter ships. You can micromanage upgrades and weapons and scanners. You can build an underwater base and pilot your own submarine. Or you can become a god by completing the main story and befriending the Atlas. Nothing like creating your own multiverse and doing the whole thing all over in another galaxy. These are just some of the highlights though. I've had a crazy week in this game...

    • @imAgentR
      @imAgentR  Месяц назад +1

      @robdom91 you’ve pretty much sold me on giving it a spin.

    • @robdom91
      @robdom91 Месяц назад +2

      @@imAgentR You're in for a crazy ride! Good luck! 👍

  • @Armadous
    @Armadous Месяц назад

    The aesthetics and ship-building mechanics in Starfield are exceptional. As you mentioned, Starfield keeps leading you from one hollow activity to the next. I keep thinking that if only the ship mechanics were more integral, they could tie everything together. By allowing progression without requiring investment in the ship, they've effectively eliminated any meaningful feedback loop as you hop around the stars (load the next cell). I don't think Starfield is a lost cause, but I expect the modding community will be the ones to figure out how to make it fun.

    • @imAgentR
      @imAgentR  Месяц назад +1

      Agreed. Can’t help but think the ship builder and the rest of the game were conceited at different points, because there’s such a disconnect.
      Leaning into the ships has far more intrigue and could make for far more engagement.
      Like the main video I did upload a while back was highlighting stealing one off some raiders just to joyride with it.
      Game just needs proper direction post-launch now.

  • @darthvaper4776
    @darthvaper4776 Месяц назад +1

    No it doesn’t hello isn’t Bethesda

    • @imAgentR
      @imAgentR  Месяц назад

      You would actually phrase that the other way around, but I get what you’re saying

  • @DarinM1967
    @DarinM1967 Месяц назад +2

    Don't get your hopes up about Starfield, it just like fallout 76 isn't ever going to get better, because the company was going down hill for years and now they're bought and owned by the most corrupted tech company there is! The reason No Man's Sky is one of the biggest come back kids, is because Hello Games went to ambitious with their scope and was too small of a company to pull it off. Bethesda on the other hand has bene putting out cheaper and dumb down crap since Oblivion, which is my favorite, and Skyrim was the last decent game, which they have been milking for the last 13 years! Look at Fallout 4, goodish FPS mechanics, very atmospheric, crappy main story, barely okay side quests, dumb downed Fallout RPG mechanics, buggy even to this day! Now, of course it's possible MS has Todd pull a miracle out of his butt, but most likely Todd and the rest of Bethesda surviving team will be either be sprinkled among other projects, retired, or laid off. The modders bless their hearts are making an effort to fix and improve Starfield, but look what they are stuck with. Loading screen simulator, npcs that have all the depth of a sheet of copy paper, and as smart as to boot! The main story is like the worse parts of Skyrim and Morrowind's main plot, throwing them into a wood chipper and bagging what comes out the other end, no matter how convoluted. Also lets not forget the woke crap they put in the character builder, main story and sprinkled here and there to try and get the money from a tiny group of people who either don't want to spend it, or can't get their aging Boomer/GenXer parents to! Now, even if the modders fix all the bugs, and good luck with that, give it a face life, and even improve the balance, what do you have left? A stable, beautified, woke-ish, loading screen simulator! Now, there might be a small group who decides to create a large DLC, but that takes how many years to finish? Let's check on how long its taking for them to create Skyblivion, Skywind! Oh, it's been over a decade and we're still waiting? Exactly! Mic drop!

    • @imAgentR
      @imAgentR  Месяц назад +1

      This comment needs a video, but you’re not wrong lol
      And yes, I’m speaking to what could happen, while knowing that it most likely will not because as Todd said… It just works 😆

    • @DarinM1967
      @DarinM1967 Месяц назад

      Yeah, someone needs to make a T-Shirt that has his face on it, just below it reads "It just works... NOT!!!" Because it has never "Just works" in any Bethesda game. They have all been buggy and janky launches, but before Fallout 76 people just laughed and brushed it off. With 76 the fans were very disappointed, and now with Starfield, most of them, like myself are done being nice about it. I owned Daggerfall back in the 90s, then Morrowind, then Oblivion which is my favorite because it was easier to get into than the previous too, but not as dumbed down as Skyrim. Also Fallout 3, Fallout 4, which I have over 1500 hours sunk in. I stopped at 76 and waited, hoping that with enough bad press they would have learned better with Starfield. When I watched the first review, my heart sank, I got a knot in my stomach my blood pressure went through the roof and I was beyond pissed! My view hasn't changed with each and ever review and update. I really don't know if Elder's Scroll 6 is going to come out, and I'm not sure I really give a damn anymore if it does. It would have to be a Skyrim killer but in a good way, and I don't think modern Bethesda can pull it off. Especially now they are no longer a company, but a under the control of MS and we all know what MS is like since it's conception and especially with 11.

  • @ZX81v2
    @ZX81v2 Месяц назад +1

    LOL Hope for starFailed... Other than the fact is Bethesda, what hoope you really have Todd will "Fix" stuff. this AAAAA+ Game lol
    Still waiting for Skyrim and Fallout fixes...

    • @imAgentR
      @imAgentR  Месяц назад

      Again, I think it speaks to what is possible or could be done which actually puts more pressure to expect more from them as developers. Also, I don’t there’s joy to be had in others failures or missing the mark. They let a lot of fans down. Perhaps they’ll know better than next time they release a game but even now if it could be better, they need to get to work and fix their shit.
      Like it’s not even good for the industry when massive Studios keep failing divisions they talk about, other than the fact that it gives the smaller studios to break they need to shine.

    • @ZX81v2
      @ZX81v2 Месяц назад +2

      @@imAgentR Bethesda can't even fix 8 year old quest issues with Fallout 4, even after their "Next Gen Update" which was a joke.
      Bethesda are beta salesmen, always have been. Also Todd suffers from Pete Molineux syndrome, can't stop talking crap.

    • @imAgentR
      @imAgentR  Месяц назад +1

      @ZX81v2 yeah I hear you and here’s the thing, this is what makes it so bad: they can fix it, they just don’t want to. They don’t find value in doing so. So for their next release, gamers should already know what to do.

  • @ellingeidbo8469
    @ellingeidbo8469 Месяц назад

    Bethesda took the Trump business plan on starfield and just started making wild claims with no ability to back those up. They specifically targeted criticisms about No Mans Sky and said they were going to make a space sandbox that addressed all of them. Then they recycled fallout using a series of AI tools so that the project developers and CEOs could pocket the entire dev budget. There are very few innovations in starfield. It is worse in almost every metric than its target competition, with the exception of a fairly good ship builder. No Mans Sky retaliated with an unfortunate ship building tool of thier own, which could really use a lot more variety. No mans sky also needs to increase it's sentient life interactions. It feels like it lacks relatable NPCs. After a while they all wind up feeling very cardboard. Everywhere you go there is evidence of a robust complex civilization, but the NPCs don't appear to actually be connected to thier own ruins. The entire NPC universe in NMS has little more depth than to represent a kiosk, which sort of breaks immersion.
    All that being said, it is still the pro athlete to starfields cocky teenager.

    • @mrwakacorp
      @mrwakacorp Месяц назад

      This is the exact truth.