Healing the opponent with katakuri, often than not, is problematic as it pushes going for game a couple of round further which gives the opponent time to stabilize or go wider or more blockers .... there are some situations that coukd make sense like if there is 8c green kid or 7 c borsalino but even it has to be carefully weighted...
The Enel player's hand seemed clogged up with high cost characters and low/no attack small characters almost the entire game it seemed like. I think the inability to create a board or effectively deal with Moria's board was what doomed the Enel player, but I totally understand why he kept just going for Moria's life. If you can't deal with more than a single character per turn (cuz unless he plays like 2-3 characters himself one turn, he'll only ever have just Enel to swing into Moria's board) then it's pretty much pointless since Moria can fill up the board with at LEAST 1, if not 2 or 3, characters every turn. It would be like getting nothing accomplished at all and wasting all these turns. It may have slowed down Moria a little and maybe he could've eventually drawn something that would get him out of that situation, but idk... That's honestly the main problem with yellow in general in my opinion. If you don't draw well, there's not very many ways to get yourself out of it and there's a lot of cards that are run in yellow decks that are either zero counter and/or very high cost and/or 2k counters that really don't feel right to play out without a good reason. I've been maining Katakuri since OP03 and I love the life gain of yellow, but after playing Sakazuki for a few weeks now, the ability to fix my hand every turn and have multiple ways to draw/find cards I need feels way too damned good. Every time I go back to playing Katakuri now, I can't hardly stand it! LOL
I agree, Sakazuki can fix its hand almost everyturn: leader ability, great eruption, kuzan, Sabo... its broken 😅. We have shirahoshi 😅. Thinking to move to Gecko to have better control.. Kata is great but some key cards are still missing to make equal to saka.
Clearing the board with maxim wouldn't have done anything in the end brannew and Cindy didn't swing (and in gecko they tend not to). I'd say against sakazuki that line is fine because hound Blaze makes the searchers good at attacking but gecko will end up replacing brannew with board flood before they would invest 2 don for a swing
the judge didn't change the order of life just changed the orientation of the cards so the top life was closer to the middle of the table instead of the bottom. It is to avoid confusion on the order the life needs to be taken
Healing the opponent with katakuri, often than not, is problematic as it pushes going for game a couple of round further which gives the opponent time to stabilize or go wider or more blockers .... there are some situations that coukd make sense like if there is 8c green kid or 7 c borsalino but even it has to be carefully weighted...
You're the best man
The Enel player's hand seemed clogged up with high cost characters and low/no attack small characters almost the entire game it seemed like. I think the inability to create a board or effectively deal with Moria's board was what doomed the Enel player, but I totally understand why he kept just going for Moria's life. If you can't deal with more than a single character per turn (cuz unless he plays like 2-3 characters himself one turn, he'll only ever have just Enel to swing into Moria's board) then it's pretty much pointless since Moria can fill up the board with at LEAST 1, if not 2 or 3, characters every turn. It would be like getting nothing accomplished at all and wasting all these turns. It may have slowed down Moria a little and maybe he could've eventually drawn something that would get him out of that situation, but idk...
That's honestly the main problem with yellow in general in my opinion. If you don't draw well, there's not very many ways to get yourself out of it and there's a lot of cards that are run in yellow decks that are either zero counter and/or very high cost and/or 2k counters that really don't feel right to play out without a good reason. I've been maining Katakuri since OP03 and I love the life gain of yellow, but after playing Sakazuki for a few weeks now, the ability to fix my hand every turn and have multiple ways to draw/find cards I need feels way too damned good. Every time I go back to playing Katakuri now, I can't hardly stand it! LOL
I agree, Sakazuki can fix its hand almost everyturn: leader ability, great eruption, kuzan, Sabo... its broken 😅. We have shirahoshi 😅. Thinking to move to Gecko to have better control.. Kata is great but some key cards are still missing to make equal to saka.
Clearing the board with maxim wouldn't have done anything in the end brannew and Cindy didn't swing (and in gecko they tend not to). I'd say against sakazuki that line is fine because hound Blaze makes the searchers good at attacking but gecko will end up replacing brannew with board flood before they would invest 2 don for a swing
@20:00 anyone know why judge put the 2nd card going to left at the bottom instead of keeping it on top?
the judge didn't change the order of life just changed the orientation of the cards so the top life was closer to the middle of the table instead of the bottom. It is to avoid confusion on the order the life needs to be taken
Enel player struggle with bricky hand early otherwise i think the enel player would have had a really good chance
Enel Threw the game by using Amaru trigger. He could just play amaru reject and swing for 16 with Yamato and gg