Me gusta como progresa el daño de Drácula, pues pasando la mitad de barra de vida su rostro pareciera dañado y como se va desgastando, increíble el detalle, además cambia un poco el modo de ataque
bro I have a problem with the game when the cinematic happens it returns me to the konami screen and I can't play with richter, does it have a solution?
Not entirely wrong with that sentiment, but using the redubbed cast has an added benefit: both actors have reprised their roles across several games; at least 3-4 titles of them both being credited as "Dracula" and "Richter Belmont", I think. Whatever wasn't lifted from "Dracula X Chronicles" (PSP Rondo, not PSP SotN or classic Rondo, all of which had their own dubs) was likely ripped from "Super Smash Bros. Ultimate" (most of Richter's battle cries) or "Castlevania: Order of Ecclesia" (the majority of Dracula's battle cries and taunts). And beyond those, who knows? The point is, the sound library for the redubbed cast is larger and of a higher quality than the original ever was. That's not to say a potential mod couldn't just recycle the PS1 audio wholesale or even try to pool together clips from the original cast's other works to fill in for the extra audio cues used here (I wouldn't recommend doing the latter; their other performances vary greatly from what they've delivered in SotN*). Either way, I don't envy whoever tries to do just that and I wish 'em luck in their endeavor. *If you didn't know, PS1 SotN Dracula was voiced by Michael Guinn, who's only other known voice credit was Harry Mason from the first Silent Hill game. Meanwhile, PS1 SotN Richter was voiced by Scott McCulloch, who also voiced RE1's Chris Redfield, Tekken's Paul Phoenix (for the first two games), and major antagonist Wild Dog in the first three entries of "Time Crisis".
Unless you want the video padded out with 1-2 minutes of farming five hearts on the secret staircase, that's as good as it's going to get. Jumping between screens to net the same large heart multiple times might be faster than trying to grab a maximum of 12 hearts between those two rooms before refreshing 'em; trying to do the same w/ the third room is pointless, time-wise. And considering that there's a possible 19-20 second difference between getting an S or A for stage time, that's asking for a lot.
The public will be getting it in about a couple months. I got early access because I’m a top tier Patreon of Esco, the lower tier patrons are getting it next in 2-3 weeks, then the general public several weeks later
@@timsaylor4390just the prologue is finished right now. If you want to see what’s in development, go to the “SOTN Hacked” channel on RUclips and watch the update videos 👍
I don't know about this one. The sprites and system look somewhat intressting. And that's about it. Not to step on toes or anything, however, the level of difficulty seems to be over the top bat-shit insane. This especially for what is supposed to be one intro level. INTRO level. The original SotN was hard enough to get perfects on Dracula to score 80 HP for Alucard... how many players will achieve that with such difficulty?
@@avaladez75 not at all. stating (kinda obvious) facts on basic design. Should anyone be taking it on that level of personal, then they act from ego and not from design concept. I have clarified my point and intent clearly enough.
It's fine to make perfecting this as hard as they want because of the nature of the fight itself. There is no lose state, you run out of life and you get revived and are made immortal, perfecting the fight is difficult but as seen in this video doable. The opening castle section after this part doesn't necessarily have to have the same difficulty curve. That said it's ok if the content where you start playing Alucard starts off harder than anything in the base game because too most people who have already played this game multiple times all of the content in the OG game is laughably easy unless they do some sort of challenge run. This is a hack so most of this game's target audience has played this game many times already.
@@Mrnoob951 Couldn't of said it better myself. I don't care much for the stars Alucard gets when you beat Dracula with certain HP, Hearts or items on you but I have gotten all of them multiple times in vanilla. The one thing that would make this hard is if you do Luck Mode, THEN you can talk about hard
Me gusta como progresa el daño de Drácula, pues pasando la mitad de barra de vida su rostro pareciera dañado y como se va desgastando, increíble el detalle, además cambia un poco el modo de ataque
1:46 Kamehamehaaaaaa
AMAZING!!
Thx!!!
This looks and plays so good.
Uff nice play
Dope AF!
bro I have a problem with the game when the cinematic happens it returns me to the konami screen and I can't play with richter, does it have a solution?
Second form must be more aggressive
Can you switch the voice dialogue? The psx had more charm
They didn't make it. Sadly the Dev won't do it. So you can only hope for modders to mod it back.
Not entirely wrong with that sentiment, but using the redubbed cast has an added benefit: both actors have reprised their roles across several games; at least 3-4 titles of them both being credited as "Dracula" and "Richter Belmont", I think.
Whatever wasn't lifted from "Dracula X Chronicles" (PSP Rondo, not PSP SotN or classic Rondo, all of which had their own dubs) was likely ripped from "Super Smash Bros. Ultimate" (most of Richter's battle cries) or "Castlevania: Order of Ecclesia" (the majority of Dracula's battle cries and taunts). And beyond those, who knows?
The point is, the sound library for the redubbed cast is larger and of a higher quality than the original ever was. That's not to say a potential mod couldn't just recycle the PS1 audio wholesale or even try to pool together clips from the original cast's other works to fill in for the extra audio cues used here (I wouldn't recommend doing the latter; their other performances vary greatly from what they've delivered in SotN*).
Either way, I don't envy whoever tries to do just that and I wish 'em luck in their endeavor.
*If you didn't know, PS1 SotN Dracula was voiced by Michael Guinn, who's only other known voice credit was Harry Mason from the first Silent Hill game. Meanwhile, PS1 SotN Richter was voiced by Scott McCulloch, who also voiced RE1's Chris Redfield, Tekken's Paul Phoenix (for the first two games), and major antagonist Wild Dog in the first three entries of "Time Crisis".
Quando lança o jogo?
Is this fully playable?!
The Prologue? Yes. The rest of SotN is still a work-in-progress, I believe.
AMAZING!!! 🫡
Exclusivo para Pc essa versão né?
si, es exclusivo solo para pc
:(
LUL still B rank no S
Ok you got me there XD
Unless you want the video padded out with 1-2 minutes of farming five hearts on the secret staircase, that's as good as it's going to get. Jumping between screens to net the same large heart multiple times might be faster than trying to grab a maximum of 12 hearts between those two rooms before refreshing 'em; trying to do the same w/ the third room is pointless, time-wise.
And considering that there's a possible 19-20 second difference between getting an S or A for stage time, that's asking for a lot.
And the link to download???
The public will be getting it in about a couple months. I got early access because I’m a top tier Patreon of Esco, the lower tier patrons are getting it next in 2-3 weeks, then the general public several weeks later
@@TriForceChris about how much of the game do you think is done? Just the richter parts or more of it?
@@timsaylor4390just the prologue is finished right now. If you want to see what’s in development, go to the “SOTN Hacked” channel on RUclips and watch the update videos 👍
I don't know about this one. The sprites and system look somewhat intressting. And that's about it. Not to step on toes or anything, however, the level of difficulty seems to be over the top bat-shit insane. This especially for what is supposed to be one intro level. INTRO level. The original SotN was hard enough to get perfects on Dracula to score 80 HP for Alucard... how many players will achieve that with such difficulty?
Passive aggressive much
@@avaladez75 not at all. stating (kinda obvious) facts on basic design. Should anyone be taking it on that level of personal, then they act from ego and not from design concept. I have clarified my point and intent clearly enough.
It's fine to make perfecting this as hard as they want because of the nature of the fight itself. There is no lose state, you run out of life and you get revived and are made immortal, perfecting the fight is difficult but as seen in this video doable. The opening castle section after this part doesn't necessarily have to have the same difficulty curve. That said it's ok if the content where you start playing Alucard starts off harder than anything in the base game because too most people who have already played this game multiple times all of the content in the OG game is laughably easy unless they do some sort of challenge run. This is a hack so most of this game's target audience has played this game many times already.
@@Mrnoob951 Couldn't of said it better myself. I don't care much for the stars Alucard gets when you beat Dracula with certain HP, Hearts or items on you but I have gotten all of them multiple times in vanilla. The one thing that would make this hard is if you do Luck Mode, THEN you can talk about hard