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I remember playing a game with a lawful evil character and it was so much fun, because the player was respectful to group fun, not just theirs. I wish more people got *that* experience instead! Heck, my lawful good paladin (of Serenrae mind you) was best friends with them and fought her way into hell to save them.
I dislike the alignment chart. Being evil could mean you're simply a jerk or have just more self centered ideals rather than being actively evil. A lawful evil thief for example. Evil because they are a thief. Lawful because they wouldn't kill however as they have standards. Makes you a bad guy but not a BAD guy. I wish the alignment was more fleshed out
@@GreenTheFae I'm with you there. Alignment is such a fascinating topic because it's not just the inner personality, but the context a person finds themselves in.
A lot of players don't seem to understand that an evil alignment can very often simply mean "selfish" in a more general sense. Not hostile towards the party, your character could even love them and his/her "selfishness" could be about protecting them and/or screwing other people over to help the party. What it certainly should never do is derail the campaign or be an excuse for the player being selfish.
As a lawful evil player, that evil usually comes out as cunning and willing to use less than reputable means to get what I want...but I temper that with lines I never cross such as intentionally hurting innocents
Last evil PC i had was chaotic evil in a rifts campaign and was with the party purely because of that. Its hilarious to him that he's who he is and he's running around with *good* guys of all things, who have no idea that every big bad they drop just makes him more scary to the rest of the crime syndicates. Ended up taking over several small town crime rings omw to the big boy mafia takeover cause "I literally killed several demi gods with those guys over there, you've heard the tales of us, do you even understand how much danger you're in right now?" 😂
@@lordhellstrande2763 My character, also lawful evil, actually is AGAINST killing people. He is basically just a con-man that suddenly became an adventurer.
As a fae enthusiast, I appreciate chaotic characters across the board. With how often people misinterpret chaotic alignments I often say, “Please chaos responsibly”.
As someone who wants a chaotic character but not sure how to stick the landing just right, do you have any tips on how to pull it off without being obnoxious?
A few suggestions, I've played with some excellent chaotic characters. The important thing is that 'chaotic' is not 'random', and this means that chaotic characters can easily be very different from one another. For example, one campaign had a half-orc Ranger who was Chaotic Neutral, a Chaotic Good Halfling Druid, a Chaotic Evil goblin, and a Chaotic Neutral gnome barbarian. The Half-orc's backstory was that she was raised amongst racist humans who shunned and expelled her when she hit her teens and her orcish heritage becomes more obvious, do she learned to live self-sufficiently in the wild believing that you can't rely on others, only yourself. This obviously lends itself to being played as a Rugged Individualist who is bad at co-operating with her team because she doesn't trust them. The Halfling's backstory was that she was a middle-aged woman who thought everyone could communicate with nature in the way that she could - a classic eccentric - who went wandering after her village was destroyed and slaughtered by Lawful armies. She played much more like a slightly dotty kindly grandparent. The gnome was essentially written to be autistic, so had a very firm set of what she thought was logical and made sense to do, and if it conflicted with social norms and laws she would follow her own judgement rather than those conventions. The goblin was a sneaky little fucker, constantly stealing small items etc., but we had a great emergent storyline of the half-orc learning to trust him as he tried to learn this 'being nice' thing because his friends got cross with him whenever he did something evil. He was probably the closest to the 'chaotic evil means I do what I want' stereotype; but even with that you can do interesting things. All 4 characters could be very unpredictable - running off to examine an interesting-looking butterfly; insisting that the merchant caravan they were acting as bodyguards for give 10% of their fruit to the frogmen who ambushed them as a road maintenance fee, instead of killing the frogmen as the scenario was geared towards; abandoning their position without telling anyone because they thought they could be more effective in a different part of the battlefield; and setting up elaborate traps to protect what they saw as 'their own' - but none of the characters were being unpredictable 'for the lols' or 'for the evils'. tl;dr - 'chaotic' means 'individualistic', not 'stupid', and that can be represented in a variety of ways that make an interesting game for everyone.
@@stephaniejenkins7822 @thomkirkwood2356 has the right idea. Bit of a late reply because I had been on for a bit but here is my approach to it. What I have started to do is finding a method of controlled chaos. For my fairy, the chaotic neutral alignment manifested in a sense of misunderstanding. Her culture and actions would appear chaotic to the locals but they are guided by structure, customs, and ceremonies of her culture. In that same sense, everyone else seemed chaotic to her! And while she did attempt to learn local customs, she would often misinterpret them, adding another layer of chaotic charm! As for the others, I view chaotic good as chaos without intent. Or accidental chaos. Perhaps an artificer who is caught up with their experiments that they are often disorganized and have to check multiple pockets before finding what they intended to pull out. For the biggest problem child-chaotic evil-It is chaos without concern. Or the chaos of results. You have a goal but you dont care what happens as long as you get the results you seek! What makes it such a problem is that players often use it as an excuse to do what they want and expect no consequences. That is true for CN as well but it is most noticeable with CE! All the defining elements that make a character chaotic are-for the most part-cross compatible and very much open to individual interpretation! The biggest suggestion I can give in a more broad sense is that chaos works best when it is used in smaller and more personal instances. It makes for a less disruptive experience! However if there is downtime and or the dm shifts spotlight to you, go big but dont over do it and save the big chaotic moments for something special! Tldr; Chaos can vary from misunderstandings to substantial personality quirks. Maintain a direction. Stick to personal moments most of the time.
In our current campaign, we have a LE Thri-Keen Assassin who works well with the group because he has standards. He still does some evil things here and there, mainly executing defeated enemies after we interrogate them, and he tried to intimidate some villagers we saved into giving a bigger reward. He's pretty fun.
Yeah, assassins are easy. They are either on a personal quest for revenge or fulfilling a contract, they'll work with a group to fulfill these mutual goals.. Of course, after the goal is fulfilled whoa to whoever they butted heads with. Skid Mar played an awesome assassin type in Glass Cannon Podcast. When it was time for his char to break from the group cause the motive was complete he murdered the player that disrespected him once in his sleep.
I have a character I’d hope to run someday who’s Chaotic Evil but less in a “I’m gonna murder because it’s what my character would do” type way and more of a “Invader Zim” type way which is more long-winded speeches on how he’s gonna choke you with your intestines and other fun threats of violence. His name is Ic and he’s a Goblin Barbarian.
Evil characters are possible to pull off even in a heroic campaign, but it requires alot of player discipline and experience to do so while maintaining team based playing. Definitely never recommended for novice players
I actually started my current campaign playing a lawful evil artificer who wanted to turn the campaigns maguffin into the battery for a magimechanical super weapon for the pirate king. He was high int, low wis so when he saw a deck of many things his curiosity beat his caution and as a result he lost his memory now he's still got his intelligence but his personality and ethics are being guided by a CN rogue and a CG druid
Me when I’ve always picked either evil, neutral, or chaotic good lol Even then, I typically save betrayal only for much later in a campaign, when I believe I will die soon, or towards another player who did some traitor type shit themselves
I play lawful evil a lot and literally the way I play it is "I'm not a good person, but I have standards." I draw lines in what my characters usually won't do such as intentionally cause harm to innocent people, but I'll happily convince people to give me more than I deserve
Basically you can do the same thing as with Alarak from Starcraft 2. He is evil but he learned that Amon (the BBEG of the game) has played his people (Tal'darim) like fools. And now he wants to become the new leader of Tal'darim and kill Amon with his own hands. And if he has to strike a few bargains with Artanis and his Templars for it to happen - so be it. He does shittalk alot though. But atleast he IS capable of cooperation when needed.
The DM lost credibility when he said, "he's not here to stop people from playing the PC's they want to play." Like...if a character doesn't fit the group, will cause undue unfun drama, or is inappropriate for the campaign, you absolutely are there to tell them so.
Most of the games I've played in the DM has allowed limited alignments, for example you can play any Good or Lawful-Neutral alignment (and True-Neutral for Druids). Only opening up other alignments after the particular player has demonstrated good role playing skills and has fully explained how they are going to fit in with the rest of the party.
To be honest, it doesn't sound to me like Edgelord was that bad of a player, just that the DM was running a game that was open to murderhobo'ing and didn't communicate it well enough. The other players and DM did not oppose the edgelord in game, only OP did, which makes me feel like OP was not a fit for the group. The DMs response was pretty reasonable
This is why session 0's are always important. I always try to learn my players backstory to try and weave it into my campaigns, but it also gives me insight on what they really want to do with a character which allows me to work with them.
Yes zeroes are important but for new Young DMs it takes some time dealing with Edgelords and other bad players to grow a backbone. Stuff I accepted back in my first two decades of game, would only last 3.5 seconds now days.
@@RottenRogerDM That's true, and sometimes edgeloreds really just want to make an evil/edgy character just because they can. I've never really had issues and I'm somewhat new to DMing so I hope I don't get an edgelord
This is a great example of fault vs responsibility. While it is not the DMs fault edge lord is how he is, it IS DMs responsibility to rectify the situation.
I mean they CAN choose to let edge lord do what he wants, but the natural consequence here is that the constructive, experienced player leaves. Most would rather keep the more pleasant player, I guess.
Nah, that's a misconception. His character is actually a vessel for a cosmic entity called "The Edge". However, when people who don't match well with The Edge appear, another cosmic entity fights The Edge for dominance, it's name? "The Cringe".
@@Darth_Bateman It happened to me too...but we are free from its influence. We may never be able to fully fix our sins under its control, but we can use the lessons learned to never make the same mistakes again.
My youngest brother played a chaotic evil character (not actually his alignment but it might as well have been) and props to the 12 year old for making a genuinely good chaotic evil character. The way everyone met up is we have to share a room in the full inn because a ton of people are there looking for a crazy power for a variety of reasons (allowing for selfish motivations to exist) his character caused problems for people but never to the detriment to the story more just to himself honestly. He was very personally motivated and his backstory made a lot of sense for why he is the way he is. There are several moments where he does objectively bad things but there are also moments of clarity where he's horrified by the consequences. Hes given a knife by a character that is super cursed, it insta kills on a certain roll of higher and if it doesn't kill it leaves a person in a horrible state and this was given to someone super likely to use it but the first time he does its a harrowing moment and suddenly this character flips his shit over it and it launches him down a path of learning to be better and the character never fundamentally changes! He's still chaotic and a loose cannon but eventually he's doing it for the benefit of others rather than just himself
I’ve played the sole Chaotic Evil in the party, but it was Ravnica and I was a Rakdos. Being a sick, twisted artist was both the point and supported by the setting. I derailed on occasion, but so did everyone. DM liked to see how things played out. That campaign made it to level 20 and no one left the party.
I played a chaotic evil character with a good party, they didn't know my alignment, my character was there to spy on them for an evil cult that they'd caused problems for in the past, it was fun.
I'm playing a Neutral Evil human sorcerer (aberrant mind) in my group's campaign. Basically, I give my character a split personality ala Jekyll and Hyde or Twoface with the the evil portion of the personality being my source of magic and only really coming out in battle. The normal half of my character is aware of this evil inside of him and is a loner, wishing not to grow attached to anyone in fear of himself losing control in a fight. This story made me glad i'm not this stupid.
What I don't understand, is how the centaur died. A centaur has 45 hp, a longbow does 1 d8 damage, a bard is not proficient with a longbow so a bard that crits with a longbow can only do 18 damage and not 20.
Probably just using the race of a centaur but the statblock of a usual person like a scout or something - since they can be any race, and Centaurs are playable. Rather than using the old centaur statblock from before they were playable @@edwinvanooijen7749
You usually hear a lot of bad stuff about evil aligned characters. Most of the horror stories probably have that guy. Although I really enjoy well made evil character like found in different forms of media like games (Pathfinder: Wrath of the Righteous is a great example - Regill Derange, a hellknight, lawful evil, has some very aggressive beliefs but he is wholeheartedly fighting against demons and stuff, in other words objectively "for a better world", "for a good world". Or Dearan, a neutral evil aasimar, which selfproclaimed purpose in life is to commit as many different sins - mostly leading to bed stuff - to avoid beeing judged as a demon or devil after his death)
Huh? I haven’t read rule books beyond 2nd edition AD&D, so I maybe you know stuff that I don’t… but wouldn’t an aasimar committing sins make them MORE likely to be judged as a demon or devil?
Regill is very interesting, but at the same time he is way more lawful than evil. His "evil" side is less the will to harm people or do evil deeds and more the lack of empathy. "your plan requires some sacrifices to ensure most of our troops get safe? seems reasonable"
What people dont get about being evil is that one doesnt have to be evil ALL THE TIME. A few stances of abject immorality are enough to make a character evil, specially if they are unapologetic about it. For example, my only Chaotic Evil character is essentially a richboy Psychic, who is genuenly funny and loyal to his friends... but who also quite enjoys invading peoples minds and twisting them until they break. He doesnt do it all the time, or randombly to everyone, but enough for him to defenetly be Evil.
That tale about the chaotic evil edgelord is pretty much how it went every single time I played with someone who was either CN or CE, sometimes they even wrote CG on their sheets and tried to gaslight people about burning down literal orphanages being no problem at all. Just say you want to play GTA and you don't give a damn about anyone else. Why is this so difficult? Coulda saved everyone a lot of time.
Trying to feel out a Chaotic Neutral character myself without making him disruptive or unlikeable. I figure setting limits to how far he'll go for his own self-interest vs what he views as being a doormat may help. Of course even the most altruistic actions can be made to look selfish if your frame them right. (I didn't rush into melee range and give you a healing potion to save your life, I gave you one so you could stay my meat shield. Plus now you owe me.)
I played a chaotic evil clown from an alien dimension. I would trick my party members into joining into my evil shenanigans but it wasn't all kicking puppies 24/7 and I tried to keep it light so people would still have fun. Usually they thought my antics were pretty funny because of how absurd they were. Evil alignments can be fun but you have to really know what your doing.
@@lilwitchwolf1603 I think, one problem is the word: chaotic itself. No matter what chaotic you are. TGhe word chaotic let people probally think of a completly maniac. Probally more randomness as The Joker or Harley. Or any other villian, who only show aggression, when they are top be seen.
"Play stupid games, win stupid prizes." As a DM I always encouraged my players to do anything they want BUT you see, there's something called "consequences". You do evil things like skinning a centaur and then the word will get out and the group will begin to encounter Centaur "hunting" party a lot more regularly. The Npc's behaviour will begin to change toward ALL the group because of the CE character actions. Guards will begin to be called, Wanted posters will appear....etc. PC's think that they are the only one that can level up, they are wrong, they are only some of this generation of "heroes". I'm not in the business of killing my PC's BUT if characters, expect kings and fair maiden to acknowledge their feats then they have to equally expect their evil deeds to be noticed and have to brace for what will be coming their way.
I often find it's the "lawful, chaotic, neutral" part that plays the most prominent role when it comes to evil and good characters. A lawful evil and a lawful good character can efficiently work together because they're both lawful. They have the same end goals but use different tactics to get what they want. Often it works well because one will do what the other can't or won't do, leading to a sort of "good cop, bad cop" situation. But chaotic evil does not have the same goals and is often misplayed by players who don't understand the concept or want to use it as an excuse to do whatever they want because 'it's what my character would do!'
Personally for me I just have Chaotic Evil act as a personality type where someone is impulsive and selfish with something holding them back from going solo. For my character he's basically a burglar for hire that doesn't do any killing cause murder just causes more trouble than its worth. He also has to learn to work well with others to cure his family's curse.
You bring up a good point, you would expect a Chaotic Evil and a Chaotic Good character to have some common ground in their beliefs or ideals. In may of these stories we just hear about how the CE or CN character they lack common sense, self preservation, let alone a smidgen of culture.
I think that CE can't be played by players because I m pretty sure CE just can't work in a time I m pretty sure that character that are selfish and just do what they want for there end go happens can be play correctly but that is CN CE do bad things because he likes to do bad things Is not like "I don't want to do that but if is the thing we need to win I will" is more like "I want to do that because I enjoy" That is what I think it is Idk much because I just can't play evil characters
@@hipopotamodata9932 CE definitely can be played by players. Evil isn't so much about enjoyment or not; you could have a Lawful good character who enjoys murdering evil monsters in line with the creed they live by, for example. Evil is more a total lack of morality or conscience. An average person wouldn't murder another due to a belief in either the law or a compassion for a fellow human. A CE character does not believe in the law and has little or no compassion for those they believe to be their equals. A key part, however, is that this doesn't mean a CE character will kill simply because it's 'easier' at the time. A chaotic stupid one would, yes, but the best CE characters have at least some social sense. They might realise that the law could catch up with them and hinder them later on or they might realise their companions would think differently of them. They understand consequences, even if they dislike that they exist. A CE can also still have friendships. They can still get angry when someone they liked is murdered. The framing of these things is just different is all.
You don't even have to switch alignments. Just fit into the party and their objectives. Evil doesn't mean you have to burn down orphanages or murder random NPCs for laughs.
I did this once. My guy was definitely evil starting out, but he also had a nice streak hidden under all the hatred that the rest of the party dragged out.
Or OR, and hear me out. . . We can be evil, do that developing doohickey and leave that last part the FUCK out, cuz we're not pussies, and if we're women then we aren't small penises. #Evil4Lyfe
In my first three games, we had murder-hobos that totally ruined the games. After that, our group kicked them out and things got so much better. Now, as the "forever GM" of our group (with my creative streak and free time I don't mind), I have a few rules. In regards to murder-hobos, I have one simple rule: if you want to murder-hobo, there will be vengance by law, by blood, or by karma. You kill for no reason and make life hell for the others, and I will do the same for you until your character dies or you quit. The logic? Galactic karma. "The gods" might even "smile on the group" for killing the murder-hobo and returning any stolen loot to balance karma. Needless to say, players either drop the murder-hobo shtick or the group pretty quick.
@@Darth_Bateman Most murderhobos at my table are new players (both to me and TTRPGs) and just trying to be "edgy," and just don't get it. My logic is kind of a way to explain it without telling them "fuck off." They usually get it and their next characters are often much less likely to go all murderhobo. The ones that do, however, get the "Fuck you" stick...from the party more often than me.
Yes. You manipulate, use and abuse, but truly evil shouldn't backstab people just for the hell of it. Only when it's useful and you thought of consequensies.
I once played a lawful evil treachery Paladin in a campaign. The character had every intention of using the party for a long as possible. The dynamic would have been really cool, the character was supposed to be willing to do whatever it took to accomplish his goals. Unfortunately I was pretty young at the time, and in a bad place mentally, so the game didn’t work out. I left on good terms with everyone, and there’s still a plan to possibly have an evil campaign, but it’s not super likely to happen in the near future.
I never played D&D but always wanted to. However, I spent a few days listening to channels like this and my god... maybe it's good that I don't have any DD experience. It feels like DD players are a bunch of twitter/reddit posters with constant toxicity and sassy/obnoxious drama flying around. I'm so glad that the full game of Baldurs Gate 3 is coming soon. I've been playing dd-inspired games all my life (baldurs gate/arcanum/neverwinter nights/etc.) and i guess i didn't miss that much.
It's not so bad, find a game with trusted friends and not randoms. That's when it can become an issue. Baldurs gate is a solid substitute for the real thing. But also checkout pathfinder wrath of the righteous.
@rakeguy7703 These horror stories are the exception, not the rule. This channel focuses on these horror stories because they're entertaining, but most players and games are actually good. It's a great way to make friends.
Fun fact, I played a chaotic evil character once, as an alternate personality/possession of my lawful good character. She gave the party permission to kick her ass if she went kill crazy at any point, and it was a fun time
I myself have played a few neutral evil pcs that have worked out quite well in my playgroup. There’s a difference between evil asshole and playing a well thought out bad guy. Mind you, my play group also consists mostly of my close friends so we know how to play off each other well…
My Sister has a group that runs various RPGs, and while I don't play with them anymore cause of some annoying experiences. They also heavily restrict Evil alignments, especially Chaotic Evil, since most of the time it's just "LOL I'm Evil so I kill this Child that is in front of us, causing the entire town to turn on us and get us killed in the first session"
I would atack/confront the evil charakter. It makes no sense to defend him, as long as the rest of the Party isnt evil too. Why would he be in the Party anyway?
@@aluchris2725 This. Our Troll-players/Murder Hobo decided to murder the only one who could get us through the dangerous area we were in, so I used my life cleric and revived him. This kind of dysfunction in a party is toxic anyway. One player fighting to undermine the party while another tries to clean up after them is exhausting.
I do think that if you allow characters to change alignments, evil characters can be amazing. Imagine a lawful evil assassin with a strict moral code who plans to betray the party when they reach the BBEG, but after realizing how horrible the person hiring them is, how kind the party is to them, and how good it feels to save lives instead of taking them, they betray the BBEG and join the party for real, ready to help save the world.
My king, my crab, I am glad you are experimenting with new video formats, and I hope you find it fulfilling...but videos this will always be the reason I come back to your channel
5:11 I'm actually playing as Chaotic Evil in a Neutral/Good group. It is possible, if you respect fellow players and the DM. I do dabble in shenanigans from time to time, the goals of my character are completely outta whack and his methods are questionable, but I always make sure that he doesn't escalate too much and we have a deal with the DM that I have very strict boundaries and if I cross them, my dude turns into an NPC and I make a different character. Which I think could be turned someday into a very cool experience for the whole party, that the guy they've been travelling the whole time becomes the BBEG at some point and all the weird stuff he did along the way lead up to that point in some way. So while I can agree - balancing that isn't at all easy - I do think it's a thing that can work narratively and even lead to satisfying moments that would never be possible, had that one person just made a good guy like the rest. Again - key parts are respect towards other players and being open to change some stuff if needed. I also like to add a bit of humor to the character, you know, for flavour. And on top of burning corpses, escalating into violence and all that - my character loves cooking and we made it a thing in the party that he's absolutely terrible as a chef. And I KNOW FOR A FACT the rest of the party enjoys what I add to the campaign, because we're regularly joking around between sessions about our characters and my one is very often the topic for jokes, silly ideas, suggestions and all that. Make the actual people around you have fun and it doesn't matter what allignment you fall into.
Been struggling with a player who has been very disruptive for a long time and recently decided that next session is their last chance. These videos have helped me decide them arguing with me almost every session isn't worth my hard work. Might end up being a horror story in itself
I'm currently playing a neutral evil character, he cares about a member of the party, a Lawful Good character, we're basically best friends, however it is a little tense at times but me and LG have a lot of out of game banter and plan our interactions to a degree so we don't wind up trying to kill each other.
@@TheGoodLuc No, my character and LG come from a cold northern territory on the map, we both lost most of our clans through one way or another, my character is on the hunt for more power and large groups of people he could massacre with little complaint, basically self aware of the RPG grindset. LG is focused on redeeming himself after messing up his honor and his tribe vanishing into thin air, also the fact that my white dragon orc sorcerer has a naturally cool body temperature makes LG want to stay nearby because the party is in a floridian swamp. Another way it works is the Jack Horner effect, the BBEG is so purely evil and cruel my character is only slightly unstable by comparison.
@@confloashton3617 Good work. Evil characters can definitely be played well, but they arenot for everyone. There is a reason why it wasn't recommended for so much time. And your character remained NE?
Shadowheart from BG3 made me rethink how an 'evil-aligned' character could work with good-aligned party members. I'd be willing to let a player choose an evil background if they can assure me that it will play into some kind of redemption arc in their character development and that they have a solid motive that aligns their goals with the party.
A good example of a chaotic evil character in a majority neutral or good party is one whose goals don't fight the players. I ran this npc for my players who they adored. He was kind, polite, rich, and found the players amusing. Then it was revealed he is kinda a bad person, but the group was never effected by his actions directly so they kinda left it at "Ok maybe we don't talk to him?" If I wanted to play a chaotic evil character I would play a bandit who wants to hunt down some other bandits for a treasure they have. Pretty evil because he is just murdering and stealing from people but they are already criminals so the party can't really object to it.
I think one of the only ways to plausibly play a chaotic evil character without that kind of derailment is also if it's a joke character that actually sucks at being evil to the point that the evil character does more good than harm.
Chaotic evil can be fun when it’s your character actively falling. My character, late campaign, went from chaotic neutral to chaotic evil when she started torturing captives in an insane attempt to keep the party safe, terrified that she’d otherwise fail to get the info that would save them. The party ended up tossing her into therapy with the Raven Queen herself, it was a heck of a story beat
I once tried my hand at playing a Chaotic Evil-type character… I think it was in Rifts or Palladium. The fun of it was pretty quickly ruined by the other characters metagaming their behaviours (after someone looked at my character sheet) to treat my character like a walking bomb that could go axe-happy whenever and for whatever reason - or no reason at all. For me it was all about discerning a method to the madness, giving the character reasonable (to a warped mindset, at least) motivations for their actions. But the story took an upswing after my character, who was some kind of hunter/ranger got a pet dog from the other characters as a present. Sure, it kept derailing scenes by being more psychotic and unpredictable than my character, often biting the hand that fed him - no matter if it was mine or any other’s. Sure, my character had some dark moments ending in alleyways full of corpses of defenseless people, too, but that almost felt foisted on me. My character was smart enough to not commit atrocities in full view, and more had a mean streak combined with a really bad temper, but also a connoisseur’s palate for revenge served ice cold. And patience enough to know when the Reaper could be coaxed to come collect his due. Unfortunately, I don’t think we got to finish that campaign.
My friend has been doing a intro to DND thing for kids at his gamestore. One of the kids wants to murder everything. He even crossed out barbarian on his premade sheet and wrote murderer.
I have seen more than a few games where DMs are socially awkward and unassertive, where players have just run roughshod over them and ruined the game for everyone else.
I play a lawful evil character in a one piece dnd campaign. He is the captain and loves his crew to the fullest; however, anyone not on the same side as him have been known to be tortured or beheaded. Outside of battle, he just makes sure he is the best dressed pirate on the seas.
There was one player I had who managed to play a CE character in a non-evil campaign without derailing anything or killing other PCs. I still believe there are people like her out there.
outside of the end notes where edgy was saying the out of game comments nothing in his character portrayal is wrong. if the Dm chooses to let players be dicks that is their choice. I grant lone evil guy in group of good/neutral is not a great plan, that he wanted to wade into violence (see 90% of all players regardless of alignment) and treat monsters as resource drops (again 90% of players) is how the game is played in most cases. OP choosing to withdraw makes sense but nothing in the core of the story is "horror" or bad. it just different levels of development in the players. point of note the only one raising moralistic issues in the post is just the OP the rest of the party as they describe was perfectly ok with the kill em all route and the less than humane treatment of monster bodies. what you have here is a player who has a differing view and not being interested in running with those removed from that view. its fine that party was clearly a poor fit but nothing in that group again outside of the side comments mentioned at the end, and give the feel of the story it would not surprise me if said side comments never happened. if they did I'd not be surprised either as the portrayal of edgy is not outside the type either.
I'm skeptical as to the validity of 99% of these stories to begin with, but yeah, there's nothing really horrific about what this guy did. Except. Asking if a random NPC looks like Jessica Alba or not is cringe as fuck. Yet I find it funny these DMs and players can't handle a little awkwardness and we're supposed to be horrified.
@@fredwin asking for descriptions of NPCs should not be shocking.... how he did it is a bit off putting yes but really the DM should be giving a broad description anyway
@Psychotoaster Productions so no players allowed to develop attachments in your games? I grant his phrasing was... off but ideally your players get to the point the characters are more then just a stat block.
@@kertagin1 Personally doesn't bother me, I would have made it a joke and been like are we talking Jessica Alba circa 2000 or Jessica Alba circa 2020? And then been like, please just don't be creepy with every single random character we come across or this is not going to be fun for any of us.
@Psychotoaster Productions it was getting there yes. but objectification and sexism.... sorry I just don't see it. Jessica alba is/was a fine looking woman (depending on taste) so not seeing why she wouldn't be used as a bench mark.
I still have a Lawful Evil Vampire Sorceress idea on the backburner, she'd follows her race's laws to the dot and wouldn't really backstab her party, just suggest less than "moral" options to deal with a problem
The best way I've found to play an Evil aligned character is to remember that even the worst people can have friends and loved ones and be the villain to the villain of the campaign. Be as bad as you want to be... toward your enemies and for the good of yourself and your group.
I think darker side of characters can be played to a decent degree. LE probably the easiest because you are basically a lawyer who bends the law in your side without fully breaking it.
Honestly, evil characters would totally work in a good Party if they are lawful evil and under some oath or other binding thing to the Party(or one of the PCs). Think Amos Burton from the Expanse or Regill from WotR. I think its actually a super cool and interesting dynamic that offers the opportunity for some really nice storylines and fun RP if done well.
Awesome vid. I don’t know if this is an unpopular opinion but I do kind of miss the crab crawly noise. Regardless though, always glad to watch a vid from you
as a player, i have played one or two CE aligned characters, with the intention to redeem them over time and slowly shift them to being a good character when push comes to shove. ill admit, my rp skills arent perfect, but my party knew what i wanted for the character and where amazing at getting them to see the errors of their ways. it was a really cool exercise to play a character that was evil, but wanted to be better and how that might look for them. but again, my dm has a house rule where alignments can change over time as the character does, and i have also played with a LG character who just... killed a whole town because "its what my character would do and my alignment shouldn't change for that!"
I played a Lawful Evil Air Genasi Sorcerer for a Curse of Strahd game, and I played him as a selfish egomaniac who only works with the other PCs because if he doesn't, he's not going back to his home plane. It's possible to play an evil character, but it's not easy at all. I was one of the only characters to actually pick up one of the Dark Gifts at the Amber Temple because it would make sense for his character to seek more power for his own ends
reminds me of a character i made it was a true neutral character that had strict moral guidelines which often r the same or similar to the laws, but if they dont match then he doesnt follow those laws most of his morals would place him as a good guy, however some r slightly less for a good alignment, for example risking ur own life to safe another person is not smth hed do, bc if he died saving 1 person, then he could safe 2 others
Lawful Evil with a little effort can be a lot of fun to play, and can work with most groups. I'm currently playing one now :) One thing that helps is to have the character focus on long term plans and laying the foundations of their "empire" which lets them behave as good characters out of the desire to have loyal devout subjects and a stable kingdom when their plans come to fruition lol Neutral Evil is significantly trickier, and I've never seen Chaotic Evil last long in a group that wasn't in an Evil campaign
So some comments on the story 1: Seems like the other party members didn't really give a shit and was along for the ride with I assume some roleplay. Either way they were all pretty neutral which to me is obvious that the characters and players are pretty passive cause well they're neutrals. The artificer was also on board to kill the centaur while the ranger wasn't. 2: Because of the footprints and the like with the Farrier woman not informing the party the raven folk was working for her means it was a thief along with the loud "We'l kill them for you" from the edgelord means the lady didn't care and wanted her tools back. 3: The DM must've made it a combat encounter cause why elsee roll for initiative? Tip to those who want faster games if the enemies are in a clearing and what not you can ask for a passive perception check and ask for a better description of the enemies. Obviously, they weren't hostile at the moment cause they thought they were safe. 4: DM should give descriptions of characters always cool to design your npcs.Make them hot, make them gross hell I did a description of a cyborg version of Madame Gasket from the Robots movie and had a PC like it before I revealed who it was based on, its a lot of fun. I personally don't care if a PC hits on a female npc cause you know fiction and you shouldn't give a shit.
Stuff like this is why I tend recommend pathfinder society to people who are interested in playing ttrpgs. It’s VERY welcoming and helpful in my area and it means that this nonsense doesn’t happen. Plus it also opens doors for them to join other games. Also that DM is just using a cop out to avoid dealing with a problem player.
The thing that sucks about chaotic evil, is that people forget that chaotic evil doesn't mean "completely emotionless psychopath" and even then like... CE characters and psychopaths can create incredibly durable bonds. If you are playing a CE character, they STILL NEED TO BE A PART OF THE PARTY. No excuses, its even more important when evil. Evil may mean selfish, shortsighted, sadistic, etc, but NO ALIGNMENT works if you are a loner.
I will say, none of the other players seemed to mind. It was only op that really had a problem with it. So I don't think there really was a problem as much as it was not a compatible table for op.
I have a LN monk with a talking CE "familiar" that is actually a very heavily weakened demonic spirit relying on my monk for safety, transportation, and food (my monk is also a cook). What helps make this work is that this Chaotic Evil demonic spirit explicitly has a slight Good bent to them, plus their reliance on the LN monk. Sure, they could go arround causing chaos, but they know that if they did, they risk their host, and thus themself
"I ban evil allignments" Pffffff. One of my funniest campaigns was with lawful evil warlock who needed to do human sacrifices to advance to next level (self imposed). We both worshipped the god of death and i was his accomplice (cleric). Our DM simply put the law enforcement on our tails and after four sessions he got caught and executed (i ratted him out for money and lived like a noble for the rest of my life). Best part was that our group was hired to catch us, but their characters were clueless because we never let any trace behind and actively misled them. It was both hilarious and glorious, not just for the two of us but for the rest as well. DM even thanked us after the game for spicing things up. A good DM doesnt limit the player but lets him suffer the consequences of his actions. Good player with evil allignment doesnt need to be murderhobo that kills everything. He can simply be a selfish prick or use questionable methods to achieve his goal (rape, torture, murder etc...). I am a DM myself and would never ban anyone from doing anything. Some DMs are just sissies who are afraid to tell the player "Thats impossible" or "Congrats, you just died because of your stupidity".
I once played a lawful evil character in a D&D game with otherwise good-aligned characters, but he was evil simply in the sense that he was serving an evil patron. He wasn't a bully or a murderer, and he actively supported and protected the group and NPCs despite showing little patience for their antics. Heck, he even went out of his way to save a family who were trapped in a house fire, since it reminded him of his past. Sadly, he ended up dying due to an invisible stalker and my consistently bad luck when playing warlocks. Sayonara, Khalid of Calimshan. It was fun while it lasted.
Regarding Evil characters. I personally love my Evil Character in a good/neutral party in an Innistrad Game. The thing is, he does not act as evil because in that World he'd be pretty much dead if he didn't have a group. Evil characters don't need to be bad for a group. The only time where he acted evilish was when he was alone with a cultist to interrogate. (The interrogation turned into torture, pretty much as soon as questioning got him nowhere)
I have this very specific character I wanna play, she's a daisy domergue-esque thug who used to be a mob bouncer. But I always talk to DMs in regards to making her a part of the plot, because she needs to be integrated in a way where the alternative is death. And even then she needs something like a geas to keep her from cutting and running. And I ALWAYS have a couple of unproblematic, good and neutral characters on the back burner.
I had a character go from chaotic neutral to chaotic evil after the death of another player character. They died and my character made a deal with an evil entity, and became hellbent on vengeance. She did some really awful things that she saw as justified. And I gradually toned her down back toward chaotic neutral over time, with the understanding that her ability to work with the evil entity would fizzle out as she moved away from being evil. But ultimately I found it an interesting arc but not something I wanted as a longterm direction for the character. She had to deal with the consequences of some really horrible things she did out of desire for vengeance. Her relationship with the other PCs was deeply affected. I generally don't prefer to play evil, because I tend to feel guilty about my fictitious actions. I'd decided to go with the above, while in discussion with the DM over it, as a challenge for myself, and it worked in our game. It definitely doesn't work for every game! I would not recommend it for anyone who is not an experienced player, and also make sure you're in a group where you all have enough trust in each other that there won't be any hard feelings or out of character conflict.
Thank you CritCrab, I was having the worst few days, with midterm exams, anniversary planning, roommates from hell, and running for student rep. You really kept me together today with this video.
TL:DR. I successfully played a lawful evil character in a LG campaign. Probably a bit late to post this but I think its a fun character I made and hopefully someone sees this for some inspiration. My character was heavily played on ying and yang with the kitsune race. The sister was praised and my character was shunned. He basically resented people and didn't trust easily. It worked with the group to suit his purpose and after being cared for by the group he relaxed around them and did not allow anyone to get away with attacking his group. An example is after a fight someone ran away and he chased them down out of sight and took him out. My character was just okay with killing people and doing what he felt needed to be done despite morals. He accepted others didn't feel this way but in chances where he was left to his own devices, he would return with the job done however it needed to be done. really fun to play in a good group. Caused cool rp interactions and some really funny moments.
It isn't even that hard to have a chaotic evil character in a party of good characters, just make them care about their friends so that they can work with the party. My character, "Just kill the bandit already." The other party member, "No, let's question him first then bring him to jail." My character, "Ok." Playing chaotic evil characters is fun, I just wish people wouldn't use it to ruin everyone else's time at the table.
That doesn't sound like CE at all. CE is best described as only caring about themselves and what they want. The Joker is CE. They can work with others but they will stab them in the back once that becomes inconvenient or theu grow bord. It sounds more like you are playing a NE character. LE and NE can work with parties. CE can't because it's never about if theu will betray the party, but when will they.
@@scorch2155There's nothing that says a CE character has to be stupid or have a death wish. If they can't solo the entire party, it's still within the alignment of that character to not commit suicide-by-hero by antagonizing their companions that badly.
I absolutely hate how terrible so many evil characters end in horror stories. Evil doesn’t mean stupid and so long as you play smart it can make a really interesting dynamic. If you go into one with the idea of character growth on all ends it can be really interested. ;-;
That post title reminded me of something one of my friends would affectionately use to describe one of my other friend's side character - "He's like a pizza cutter. All edge, no point"
Back in the Ice Age (1985), the first full campaign I played in was an Evil campaign. The party was mostly made up of Anti-Paladins, all of whom were charged by their deity that they were forbidden to kill one another, but to do his bidding (killing everyone else, converting people to his faith, furthering his cause, etc). We made it work and it worked well. And in the end, the deity lifted the sanctions on the characters and it was a free-for-all, with the winner becoming essentially a saint in his service. My character was the last one standing and the entire campaign, which lasted around two years, remains my favorite D&D campaign ever. It's what inspired me to become a DM (and the curse of which has been that I've been a Forever DM, with a tiny handful of exceptions, for 35+ years.
This is why I love my group. We have played characters that don’t mesh well, but we acknowledge it’s a CHARACTER and Sometimes you gotta make ends meet because you are playing a game to have fun. It worked really well and we had a great time.
Currently playing a Lawful EvilIL character, but it's more flavored as "Yeah I'm fine with doing that, not like I'd lose any sleep." But also not on board with needless murder
One of my dream characters to play is chaotic evil and one of the key personality traits is that they are very extroverted and looking to have a good time and bond with just about anyone who's not a clear enemy. Where the chaotic evil comes in (alongside the sadistic interests) is how frivolous and two-faced they can be with these bonds. People are entertaining, but that is the only value most of them have, they don't stack very high when it comes to personal interests. The character will either have fun being with you or using you.
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How late was this recorded crab?
dungeness crab
@@literallyjesuschrist1 one day before this video released.
There's a scammer sending telegram links in your comment section to dm you
This dm In this horror story needs to RIUHGAP resign immediately until he grows a pair.
I remember playing a game with a lawful evil character and it was so much fun, because the player was respectful to group fun, not just theirs. I wish more people got *that* experience instead! Heck, my lawful good paladin (of Serenrae mind you) was best friends with them and fought her way into hell to save them.
That sounds like an amazing journey!
Sarenrae paladins really are the heroes Golarion needs. Cool story bro!
I dislike the alignment chart. Being evil could mean you're simply a jerk or have just more self centered ideals rather than being actively evil. A lawful evil thief for example. Evil because they are a thief. Lawful because they wouldn't kill however as they have standards. Makes you a bad guy but not a BAD guy. I wish the alignment was more fleshed out
@@GreenTheFae I'm with you there. Alignment is such a fascinating topic because it's not just the inner personality, but the context a person finds themselves in.
One of my favorite characters was Lawful Evil! So much fun!
A lot of players don't seem to understand that an evil alignment can very often simply mean "selfish" in a more general sense. Not hostile towards the party, your character could even love them and his/her "selfishness" could be about protecting them and/or screwing other people over to help the party. What it certainly should never do is derail the campaign or be an excuse for the player being selfish.
As a lawful evil player, that evil usually comes out as cunning and willing to use less than reputable means to get what I want...but I temper that with lines I never cross such as intentionally hurting innocents
Absolutely!
Last evil PC i had was chaotic evil in a rifts campaign and was with the party purely because of that. Its hilarious to him that he's who he is and he's running around with *good* guys of all things, who have no idea that every big bad they drop just makes him more scary to the rest of the crime syndicates. Ended up taking over several small town crime rings omw to the big boy mafia takeover cause "I literally killed several demi gods with those guys over there, you've heard the tales of us, do you even understand how much danger you're in right now?" 😂
@@BigBeerus Awesome, that's one of the main reasons for an evil character to tag along with good guys - to rid himself of evil competition.
@@lordhellstrande2763 My character, also lawful evil, actually is AGAINST killing people. He is basically just a con-man that suddenly became an adventurer.
As a fae enthusiast, I appreciate chaotic characters across the board. With how often people misinterpret chaotic alignments I often say, “Please chaos responsibly”.
I love this mantra haha
As someone who wants a chaotic character but not sure how to stick the landing just right, do you have any tips on how to pull it off without being obnoxious?
A few suggestions, I've played with some excellent chaotic characters. The important thing is that 'chaotic' is not 'random', and this means that chaotic characters can easily be very different from one another. For example, one campaign had a half-orc Ranger who was Chaotic Neutral, a Chaotic Good Halfling Druid, a Chaotic Evil goblin, and a Chaotic Neutral gnome barbarian. The Half-orc's backstory was that she was raised amongst racist humans who shunned and expelled her when she hit her teens and her orcish heritage becomes more obvious, do she learned to live self-sufficiently in the wild believing that you can't rely on others, only yourself. This obviously lends itself to being played as a Rugged Individualist who is bad at co-operating with her team because she doesn't trust them. The Halfling's backstory was that she was a middle-aged woman who thought everyone could communicate with nature in the way that she could - a classic eccentric - who went wandering after her village was destroyed and slaughtered by Lawful armies. She played much more like a slightly dotty kindly grandparent. The gnome was essentially written to be autistic, so had a very firm set of what she thought was logical and made sense to do, and if it conflicted with social norms and laws she would follow her own judgement rather than those conventions. The goblin was a sneaky little fucker, constantly stealing small items etc., but we had a great emergent storyline of the half-orc learning to trust him as he tried to learn this 'being nice' thing because his friends got cross with him whenever he did something evil. He was probably the closest to the 'chaotic evil means I do what I want' stereotype; but even with that you can do interesting things. All 4 characters could be very unpredictable - running off to examine an interesting-looking butterfly; insisting that the merchant caravan they were acting as bodyguards for give 10% of their fruit to the frogmen who ambushed them as a road maintenance fee, instead of killing the frogmen as the scenario was geared towards; abandoning their position without telling anyone because they thought they could be more effective in a different part of the battlefield; and setting up elaborate traps to protect what they saw as 'their own' - but none of the characters were being unpredictable 'for the lols' or 'for the evils'.
tl;dr - 'chaotic' means 'individualistic', not 'stupid', and that can be represented in a variety of ways that make an interesting game for everyone.
@@thomkirkwood2356 Thank you so much for the insight, I really appreciate it!
@@stephaniejenkins7822 @thomkirkwood2356 has the right idea. Bit of a late reply because I had been on for a bit but here is my approach to it.
What I have started to do is finding a method of controlled chaos.
For my fairy, the chaotic neutral alignment manifested in a sense of misunderstanding. Her culture and actions would appear chaotic to the locals but they are guided by structure, customs, and ceremonies of her culture.
In that same sense, everyone else seemed chaotic to her! And while she did attempt to learn local customs, she would often misinterpret them, adding another layer of chaotic charm!
As for the others, I view chaotic good as chaos without intent. Or accidental chaos.
Perhaps an artificer who is caught up with their experiments that they are often disorganized and have to check multiple pockets before finding what they intended to pull out.
For the biggest problem child-chaotic evil-It is chaos without concern. Or the chaos of results. You have a goal but you dont care what happens as long as you get the results you seek! What makes it such a problem is that players often use it as an excuse to do what they want and expect no consequences. That is true for CN as well but it is most noticeable with CE!
All the defining elements that make a character chaotic are-for the most part-cross compatible and very much open to individual interpretation!
The biggest suggestion I can give in a more broad sense is that chaos works best when it is used in smaller and more personal instances. It makes for a less disruptive experience! However if there is downtime and or the dm shifts spotlight to you, go big but dont over do it and save the big chaotic moments for something special!
Tldr;
Chaos can vary from misunderstandings to substantial personality quirks.
Maintain a direction.
Stick to personal moments most of the time.
In our current campaign, we have a LE Thri-Keen Assassin who works well with the group because he has standards. He still does some evil things here and there, mainly executing defeated enemies after we interrogate them, and he tried to intimidate some villagers we saved into giving a bigger reward. He's pretty fun.
Lawful evil has to be one of my favourite alignments lol and this is as a dm
professionals have standards. be polite. be efficient. have a plan to kill everyone you meet.
Lawful evil is the epitome of the sniper from tf2's line "professionals have standards"
Yeah, assassins are easy. They are either on a personal quest for revenge or fulfilling a contract, they'll work with a group to fulfill these mutual goals.. Of course, after the goal is fulfilled whoa to whoever they butted heads with. Skid Mar played an awesome assassin type in Glass Cannon Podcast. When it was time for his char to break from the group cause the motive was complete he murdered the player that disrespected him once in his sleep.
I have a character I’d hope to run someday who’s Chaotic Evil but less in a “I’m gonna murder because it’s what my character would do” type way and more of a “Invader Zim” type way which is more long-winded speeches on how he’s gonna choke you with your intestines and other fun threats of violence. His name is Ic and he’s a Goblin Barbarian.
Evil characters are possible to pull off even in a heroic campaign, but it requires alot of player discipline and experience to do so while maintaining team based playing. Definitely never recommended for novice players
Agreed. Chaotic evil PCs usually wind up going murder hobo, getting bounties placed on thier heads, and/ or go on a tantrum with Player VS Player.
I actually started my current campaign playing a lawful evil artificer who wanted to turn the campaigns maguffin into the battery for a magimechanical super weapon for the pirate king. He was high int, low wis so when he saw a deck of many things his curiosity beat his caution and as a result he lost his memory now he's still got his intelligence but his personality and ethics are being guided by a CN rogue and a CG druid
Me when I’ve always picked either evil, neutral, or chaotic good lol
Even then, I typically save betrayal only for much later in a campaign, when I believe I will die soon, or towards another player who did some traitor type shit themselves
I play lawful evil a lot and literally the way I play it is "I'm not a good person, but I have standards." I draw lines in what my characters usually won't do such as intentionally cause harm to innocent people, but I'll happily convince people to give me more than I deserve
Basically you can do the same thing as with Alarak from Starcraft 2. He is evil but he learned that Amon (the BBEG of the game) has played his people (Tal'darim) like fools. And now he wants to become the new leader of Tal'darim and kill Amon with his own hands. And if he has to strike a few bargains with Artanis and his Templars for it to happen - so be it. He does shittalk alot though. But atleast he IS capable of cooperation when needed.
The DM lost credibility when he said, "he's not here to stop people from playing the PC's they want to play." Like...if a character doesn't fit the group, will cause undue unfun drama, or is inappropriate for the campaign, you absolutely are there to tell them so.
Totally. Like sure, a good DM allows PCs to play their character how they want, but not at the expense of everyone else’s fun!
Most of the games I've played in the DM has allowed limited alignments, for example you can play any Good or Lawful-Neutral alignment (and True-Neutral for Druids). Only opening up other alignments after the particular player has demonstrated good role playing skills and has fully explained how they are going to fit in with the rest of the party.
To DM,you need a spine
To be honest, it doesn't sound to me like Edgelord was that bad of a player, just that the DM was running a game that was open to murderhobo'ing and didn't communicate it well enough.
The other players and DM did not oppose the edgelord in game, only OP did, which makes me feel like OP was not a fit for the group. The DMs response was pretty reasonable
This is why session 0's are always important. I always try to learn my players backstory to try and weave it into my campaigns, but it also gives me insight on what they really want to do with a character which allows me to work with them.
Yes zeroes are important but for new Young DMs it takes some time dealing with Edgelords and other bad players to grow a backbone. Stuff I accepted back in my first two decades of game, would only last 3.5 seconds now days.
@@RottenRogerDM That's true, and sometimes edgeloreds really just want to make an evil/edgy character just because they can. I've never really had issues and I'm somewhat new to DMing so I hope I don't get an edgelord
This is a great example of fault vs responsibility. While it is not the DMs fault edge lord is how he is, it IS DMs responsibility to rectify the situation.
Indeed.
I mean they CAN choose to let edge lord do what he wants, but the natural consequence here is that the constructive, experienced player leaves. Most would rather keep the more pleasant player, I guess.
"'I'm Chaotic Evil' he says with a smile."
I can't tell if Edge was talking about his character or himself...but either way it'd probably be accurate.
Nah, that's a misconception. His character is actually a vessel for a cosmic entity called "The Edge". However, when people who don't match well with The Edge appear, another cosmic entity fights The Edge for dominance, it's name? "The Cringe".
@@Darth_Bateman Ah, yes, the Cringe, I am aware of such a creature.
@@ULTIMATZEKROM *shivers* . . . I still wake up at night. . . .For a time. . .The cringe also possessed me as its vessel. . . .*thousand yard stare*
@@Darth_Bateman It happened to me too...but we are free from its influence. We may never be able to fully fix our sins under its control, but we can use the lessons learned to never make the same mistakes again.
@@ULTIMATZEKROM . . . .Bro, I feel like Betty's dad from Riverdale the way we're talking right now. XD
My youngest brother played a chaotic evil character (not actually his alignment but it might as well have been) and props to the 12 year old for making a genuinely good chaotic evil character. The way everyone met up is we have to share a room in the full inn because a ton of people are there looking for a crazy power for a variety of reasons (allowing for selfish motivations to exist) his character caused problems for people but never to the detriment to the story more just to himself honestly. He was very personally motivated and his backstory made a lot of sense for why he is the way he is. There are several moments where he does objectively bad things but there are also moments of clarity where he's horrified by the consequences. Hes given a knife by a character that is super cursed, it insta kills on a certain roll of higher and if it doesn't kill it leaves a person in a horrible state and this was given to someone super likely to use it but the first time he does its a harrowing moment and suddenly this character flips his shit over it and it launches him down a path of learning to be better and the character never fundamentally changes! He's still chaotic and a loose cannon but eventually he's doing it for the benefit of others rather than just himself
Kudos to your brother, playing like that takes a lot of skill and maturity for anyone, but especially a 12 year old!
I’ve played the sole Chaotic Evil in the party, but it was Ravnica and I was a Rakdos. Being a sick, twisted artist was both the point and supported by the setting. I derailed on occasion, but so did everyone. DM liked to see how things played out. That campaign made it to level 20 and no one left the party.
I think the more surprising thing was your campaign making it to level 20 without anyone leaving
I played a chaotic evil character with a good party, they didn't know my alignment, my character was there to spy on them for an evil cult that they'd caused problems for in the past, it was fun.
I'm playing a Neutral Evil human sorcerer (aberrant mind) in my group's campaign. Basically, I give my character a split personality ala Jekyll and Hyde or Twoface with the the evil portion of the personality being my source of magic and only really coming out in battle. The normal half of my character is aware of this evil inside of him and is a loner, wishing not to grow attached to anyone in fear of himself losing control in a fight.
This story made me glad i'm not this stupid.
9:04 "they don't seem hostile. We can negotiate."
"I shoot the centaur with my longbow"
I choked on my orange juice from that one. 🤣
What I don't understand, is how the centaur died. A centaur has 45 hp, a longbow does 1 d8 damage, a bard is not proficient with a longbow so a bard that crits with a longbow can only do 18 damage and not 20.
@@edwinvanooijen7749maybe they’re a wood elf
“So anyways, I started blasting”
Probably just using the race of a centaur but the statblock of a usual person like a scout or something - since they can be any race, and Centaurs are playable. Rather than using the old centaur statblock from before they were playable @@edwinvanooijen7749
"I shoot the centaur with my longbow"
That's not evil or chaotic, that's just stupid.
You usually hear a lot of bad stuff about evil aligned characters. Most of the horror stories probably have that guy.
Although I really enjoy well made evil character like found in different forms of media like games (Pathfinder: Wrath of the Righteous is a great example - Regill Derange, a hellknight, lawful evil, has some very aggressive beliefs but he is wholeheartedly fighting against demons and stuff, in other words objectively "for a better world", "for a good world". Or Dearan, a neutral evil aasimar, which selfproclaimed purpose in life is to commit as many different sins - mostly leading to bed stuff - to avoid beeing judged as a demon or devil after his death)
Huh? I haven’t read rule books beyond 2nd edition AD&D, so I maybe you know stuff that I don’t… but wouldn’t an aasimar committing sins make them MORE likely to be judged as a demon or devil?
@@SimonAshworthWood His goal is to commit enough sins to confuse the system which decides what you become after death.
Reg from the first game is chaotic evil and a pretty nice guy if you don't cross him.
@@seb24789 His jokes are the reason for his alignment :)
Regill is very interesting, but at the same time he is way more lawful than evil. His "evil" side is less the will to harm people or do evil deeds and more the lack of empathy.
"your plan requires some sacrifices to ensure most of our troops get safe? seems reasonable"
This is an example of a story where the OP has the wisdom to nope the eff out, as he see the problem coming a mile away.
What people dont get about being evil is that one doesnt have to be evil ALL THE TIME. A few stances of abject immorality are enough to make a character evil, specially if they are unapologetic about it.
For example, my only Chaotic Evil character is essentially a richboy Psychic, who is genuenly funny and loyal to his friends... but who also quite enjoys invading peoples minds and twisting them until they break.
He doesnt do it all the time, or randombly to everyone, but enough for him to defenetly be Evil.
That tale about the chaotic evil edgelord is pretty much how it went every single time I played with someone who was either CN or CE, sometimes they even wrote CG on their sheets and tried to gaslight people about burning down literal orphanages being no problem at all. Just say you want to play GTA and you don't give a damn about anyone else. Why is this so difficult? Coulda saved everyone a lot of time.
Causing problems for other players, is why these ppl play. They hate ppl & want to ruin what they enjoy.
Trying to feel out a Chaotic Neutral character myself without making him disruptive or unlikeable. I figure setting limits to how far he'll go for his own self-interest vs what he views as being a doormat may help. Of course even the most altruistic actions can be made to look selfish if your frame them right. (I didn't rush into melee range and give you a healing potion to save your life, I gave you one so you could stay my meat shield. Plus now you owe me.)
Always be suspicious of PCs with CN alignment. I've even seen N PCs do shitty things.
I played a chaotic evil clown from an alien dimension. I would trick my party members into joining into my evil shenanigans but it wasn't all kicking puppies 24/7 and I tried to keep it light so people would still have fun. Usually they thought my antics were pretty funny because of how absurd they were. Evil alignments can be fun but you have to really know what your doing.
@@lilwitchwolf1603 I think, one problem is the word: chaotic itself.
No matter what chaotic you are. TGhe word chaotic let people probally think of a completly maniac. Probally more randomness as The Joker or Harley. Or any other villian, who only show aggression, when they are top be seen.
"Play stupid games, win stupid prizes." As a DM I always encouraged my players to do anything they want BUT you see, there's something called "consequences". You do evil things like skinning a centaur and then the word will get out and the group will begin to encounter Centaur "hunting" party a lot more regularly. The Npc's behaviour will begin to change toward ALL the group because of the CE character actions. Guards will begin to be called, Wanted posters will appear....etc. PC's think that they are the only one that can level up, they are wrong, they are only some of this generation of "heroes". I'm not in the business of killing my PC's BUT if characters, expect kings and fair maiden to acknowledge their feats then they have to equally expect their evil deeds to be noticed and have to brace for what will be coming their way.
Brian gang, rise up and don't disagree for disagreeing sake!
Can I be "Brian"
@@Profwolfman Can I be the crappy straight to DVD "Brian II"
I disagree
I'd rise, but this chair is kinda comfortable... Can we do it another day?
Why do you keep referring to yourself in the third person?
imo, the skinning the centaur does sound like something a chaotic evil character would do in my mind
I often find it's the "lawful, chaotic, neutral" part that plays the most prominent role when it comes to evil and good characters. A lawful evil and a lawful good character can efficiently work together because they're both lawful. They have the same end goals but use different tactics to get what they want. Often it works well because one will do what the other can't or won't do, leading to a sort of "good cop, bad cop" situation. But chaotic evil does not have the same goals and is often misplayed by players who don't understand the concept or want to use it as an excuse to do whatever they want because 'it's what my character would do!'
Personally for me I just have Chaotic Evil act as a personality type where someone is impulsive and selfish with something holding them back from going solo. For my character he's basically a burglar for hire that doesn't do any killing cause murder just causes more trouble than its worth. He also has to learn to work well with others to cure his family's curse.
You bring up a good point, you would expect a Chaotic Evil and a Chaotic Good character to have some common ground in their beliefs or ideals. In may of these stories we just hear about how the CE or CN character they lack common sense, self preservation, let alone a smidgen of culture.
I think that CE can't be played by players because I m pretty sure CE just can't work in a time
I m pretty sure that character that are selfish and just do what they want for there end go happens can be play correctly but that is CN
CE do bad things because he likes to do bad things
Is not like "I don't want to do that but if is the thing we need to win I will" is more like "I want to do that because I enjoy"
That is what I think it is
Idk much because I just can't play evil characters
@@hipopotamodata9932 CE definitely can be played by players. Evil isn't so much about enjoyment or not; you could have a Lawful good character who enjoys murdering evil monsters in line with the creed they live by, for example.
Evil is more a total lack of morality or conscience. An average person wouldn't murder another due to a belief in either the law or a compassion for a fellow human. A CE character does not believe in the law and has little or no compassion for those they believe to be their equals.
A key part, however, is that this doesn't mean a CE character will kill simply because it's 'easier' at the time. A chaotic stupid one would, yes, but the best CE characters have at least some social sense. They might realise that the law could catch up with them and hinder them later on or they might realise their companions would think differently of them. They understand consequences, even if they dislike that they exist.
A CE can also still have friendships. They can still get angry when someone they liked is murdered. The framing of these things is just different is all.
Evil characters can also work if you plan on developing them during the campaign and eventually switching alignment.
Same with good characters
You don't even have to switch alignments. Just fit into the party and their objectives. Evil doesn't mean you have to burn down orphanages or murder random NPCs for laughs.
I did this once. My guy was definitely evil starting out, but he also had a nice streak hidden under all the hatred that the rest of the party dragged out.
Or OR, and hear me out. . . We can be evil, do that developing doohickey and leave that last part the FUCK out, cuz we're not pussies, and if we're women then we aren't small penises.
#Evil4Lyfe
I actually enjoy starting characters as neutral something and untested, then letting the campaign determine where they end up.
It's a shame when a person's experience is like this. I hope OP in a better game and are doing well.
In my first three games, we had murder-hobos that totally ruined the games. After that, our group kicked them out and things got so much better.
Now, as the "forever GM" of our group (with my creative streak and free time I don't mind), I have a few rules. In regards to murder-hobos, I have one simple rule: if you want to murder-hobo, there will be vengance by law, by blood, or by karma. You kill for no reason and make life hell for the others, and I will do the same for you until your character dies or you quit. The logic? Galactic karma. "The gods" might even "smile on the group" for killing the murder-hobo and returning any stolen loot to balance karma.
Needless to say, players either drop the murder-hobo shtick or the group pretty quick.
That's acually a really great idea :3 All bad actions have consequences.
Honestly? "Fuck you" would have been a reasonable and logical follow up to "The Logic?"
Yup. This.
So petty...
@@Darth_Bateman Most murderhobos at my table are new players (both to me and TTRPGs) and just trying to be "edgy," and just don't get it. My logic is kind of a way to explain it without telling them "fuck off." They usually get it and their next characters are often much less likely to go all murderhobo.
The ones that do, however, get the "Fuck you" stick...from the party more often than me.
Yikes, all my evil aligned characters would've been angry at that. As most of them would say, I may be evil, but I have standards.
Yes. You manipulate, use and abuse, but truly evil shouldn't backstab people just for the hell of it. Only when it's useful and you thought of consequensies.
I once played a lawful evil treachery Paladin in a campaign. The character had every intention of using the party for a long as possible. The dynamic would have been really cool, the character was supposed to be willing to do whatever it took to accomplish his goals. Unfortunately I was pretty young at the time, and in a bad place mentally, so the game didn’t work out. I left on good terms with everyone, and there’s still a plan to possibly have an evil campaign, but it’s not super likely to happen in the near future.
I never played D&D but always wanted to. However, I spent a few days listening to channels like this and my god... maybe it's good that I don't have any DD experience. It feels like DD players are a bunch of twitter/reddit posters with constant toxicity and sassy/obnoxious drama flying around.
I'm so glad that the full game of Baldurs Gate 3 is coming soon. I've been playing dd-inspired games all my life (baldurs gate/arcanum/neverwinter nights/etc.) and i guess i didn't miss that much.
It's not so bad, find a game with trusted friends and not randoms. That's when it can become an issue. Baldurs gate is a solid substitute for the real thing. But also checkout pathfinder wrath of the righteous.
@@Faminetheblack Thanks! Been thinking about trying pathfinder for a long time. I never seen a DD player in my life haha.
@rakeguy7703 These horror stories are the exception, not the rule. This channel focuses on these horror stories because they're entertaining, but most players and games are actually good. It's a great way to make friends.
Fun fact, I played a chaotic evil character once, as an alternate personality/possession of my lawful good character. She gave the party permission to kick her ass if she went kill crazy at any point, and it was a fun time
I myself have played a few neutral evil pcs that have worked out quite well in my playgroup. There’s a difference between evil asshole and playing a well thought out bad guy. Mind you, my play group also consists mostly of my close friends so we know how to play off each other well…
yeah, there's definitely ways of doing it right.
My Sister has a group that runs various RPGs, and while I don't play with them anymore cause of some annoying experiences. They also heavily restrict Evil alignments, especially Chaotic Evil, since most of the time it's just "LOL I'm Evil so I kill this Child that is in front of us, causing the entire town to turn on us and get us killed in the first session"
I would atack/confront the evil charakter. It makes no sense to defend him, as long as the rest of the Party isnt evil too.
Why would he be in the Party anyway?
@@aluchris2725 This. Our Troll-players/Murder Hobo decided to murder the only one who could get us through the dangerous area we were in, so I used my life cleric and revived him. This kind of dysfunction in a party is toxic anyway. One player fighting to undermine the party while another tries to clean up after them is exhausting.
I do think that if you allow characters to change alignments, evil characters can be amazing. Imagine a lawful evil assassin with a strict moral code who plans to betray the party when they reach the BBEG, but after realizing how horrible the person hiring them is, how kind the party is to them, and how good it feels to save lives instead of taking them, they betray the BBEG and join the party for real, ready to help save the world.
My king, my crab, I am glad you are experimenting with new video formats, and I hope you find it fulfilling...but videos this will always be the reason I come back to your channel
5:11 I'm actually playing as Chaotic Evil in a Neutral/Good group. It is possible, if you respect fellow players and the DM. I do dabble in shenanigans from time to time, the goals of my character are completely outta whack and his methods are questionable, but I always make sure that he doesn't escalate too much and we have a deal with the DM that I have very strict boundaries and if I cross them, my dude turns into an NPC and I make a different character. Which I think could be turned someday into a very cool experience for the whole party, that the guy they've been travelling the whole time becomes the BBEG at some point and all the weird stuff he did along the way lead up to that point in some way.
So while I can agree - balancing that isn't at all easy - I do think it's a thing that can work narratively and even lead to satisfying moments that would never be possible, had that one person just made a good guy like the rest.
Again - key parts are respect towards other players and being open to change some stuff if needed.
I also like to add a bit of humor to the character, you know, for flavour. And on top of burning corpses, escalating into violence and all that - my character loves cooking and we made it a thing in the party that he's absolutely terrible as a chef.
And I KNOW FOR A FACT the rest of the party enjoys what I add to the campaign, because we're regularly joking around between sessions about our characters and my one is very often the topic for jokes, silly ideas, suggestions and all that.
Make the actual people around you have fun and it doesn't matter what allignment you fall into.
Been struggling with a player who has been very disruptive for a long time and recently decided that next session is their last chance. These videos have helped me decide them arguing with me almost every session isn't worth my hard work. Might end up being a horror story in itself
As the DM, you have the power to make things right.
how'd it go
I'm currently playing a neutral evil character, he cares about a member of the party, a Lawful Good character, we're basically best friends, however it is a little tense at times but me and LG have a lot of out of game banter and plan our interactions to a degree so we don't wind up trying to kill each other.
Yandere?
@@TheGoodLuc No, my character and LG come from a cold northern territory on the map, we both lost most of our clans through one way or another, my character is on the hunt for more power and large groups of people he could massacre with little complaint, basically self aware of the RPG grindset. LG is focused on redeeming himself after messing up his honor and his tribe vanishing into thin air, also the fact that my white dragon orc sorcerer has a naturally cool body temperature makes LG want to stay nearby because the party is in a floridian swamp. Another way it works is the Jack Horner effect, the BBEG is so purely evil and cruel my character is only slightly unstable by comparison.
@@confloashton3617 Good work. Evil characters can definitely be played well, but they arenot for everyone. There is a reason why it wasn't recommended for so much time.
And your character remained NE?
@@TheGoodLuc I think by the end he fully transformed into a white dragon, I would say he would've wound up LN, but that's after epilogue and stuff.
Shadowheart from BG3 made me rethink how an 'evil-aligned' character could work with good-aligned party members. I'd be willing to let a player choose an evil background if they can assure me that it will play into some kind of redemption arc in their character development and that they have a solid motive that aligns their goals with the party.
A good example of a chaotic evil character in a majority neutral or good party is one whose goals don't fight the players. I ran this npc for my players who they adored. He was kind, polite, rich, and found the players amusing. Then it was revealed he is kinda a bad person, but the group was never effected by his actions directly so they kinda left it at "Ok maybe we don't talk to him?"
If I wanted to play a chaotic evil character I would play a bandit who wants to hunt down some other bandits for a treasure they have. Pretty evil because he is just murdering and stealing from people but they are already criminals so the party can't really object to it.
I think one of the only ways to plausibly play a chaotic evil character without that kind of derailment is also if it's a joke character that actually sucks at being evil to the point that the evil character does more good than harm.
Chaotic evil can be fun when it’s your character actively falling. My character, late campaign, went from chaotic neutral to chaotic evil when she started torturing captives in an insane attempt to keep the party safe, terrified that she’d otherwise fail to get the info that would save them. The party ended up tossing her into therapy with the Raven Queen herself, it was a heck of a story beat
I'm impressed that you got LEGO Batman to voice Edge!
I once tried my hand at playing a Chaotic Evil-type character… I think it was in Rifts or Palladium. The fun of it was pretty quickly ruined by the other characters metagaming their behaviours (after someone looked at my character sheet) to treat my character like a walking bomb that could go axe-happy whenever and for whatever reason - or no reason at all. For me it was all about discerning a method to the madness, giving the character reasonable (to a warped mindset, at least) motivations for their actions. But the story took an upswing after my character, who was some kind of hunter/ranger got a pet dog from the other characters as a present. Sure, it kept derailing scenes by being more psychotic and unpredictable than my character, often biting the hand that fed him - no matter if it was mine or any other’s. Sure, my character had some dark moments ending in alleyways full of corpses of defenseless people, too, but that almost felt foisted on me. My character was smart enough to not commit atrocities in full view, and more had a mean streak combined with a really bad temper, but also a connoisseur’s palate for revenge served ice cold. And patience enough to know when the Reaper could be coaxed to come collect his due. Unfortunately, I don’t think we got to finish that campaign.
My friend has been doing a intro to DND thing for kids at his gamestore. One of the kids wants to murder everything. He even crossed out barbarian on his premade sheet and wrote murderer.
I have seen more than a few games where DMs are socially awkward and unassertive, where players have just run roughshod over them and ruined the game for everyone else.
I play a lawful evil character in a one piece dnd campaign. He is the captain and loves his crew to the fullest; however, anyone not on the same side as him have been known to be tortured or beheaded. Outside of battle, he just makes sure he is the best dressed pirate on the seas.
There was one player I had who managed to play a CE character in a non-evil campaign without derailing anything or killing other PCs. I still believe there are people like her out there.
outside of the end notes where edgy was saying the out of game comments nothing in his character portrayal is wrong. if the Dm chooses to let players be dicks that is their choice. I grant lone evil guy in group of good/neutral is not a great plan, that he wanted to wade into violence (see 90% of all players regardless of alignment) and treat monsters as resource drops (again 90% of players) is how the game is played in most cases. OP choosing to withdraw makes sense but nothing in the core of the story is "horror" or bad. it just different levels of development in the players. point of note the only one raising moralistic issues in the post is just the OP the rest of the party as they describe was perfectly ok with the kill em all route and the less than humane treatment of monster bodies. what you have here is a player who has a differing view and not being interested in running with those removed from that view. its fine that party was clearly a poor fit but nothing in that group again outside of the side comments mentioned at the end, and give the feel of the story it would not surprise me if said side comments never happened. if they did I'd not be surprised either as the portrayal of edgy is not outside the type either.
I'm skeptical as to the validity of 99% of these stories to begin with, but yeah, there's nothing really horrific about what this guy did. Except. Asking if a random NPC looks like Jessica Alba or not is cringe as fuck. Yet I find it funny these DMs and players can't handle a little awkwardness and we're supposed to be horrified.
@@fredwin asking for descriptions of NPCs should not be shocking.... how he did it is a bit off putting yes but really the DM should be giving a broad description anyway
@Psychotoaster Productions so no players allowed to develop attachments in your games? I grant his phrasing was... off but ideally your players get to the point the characters are more then just a stat block.
@@kertagin1 Personally doesn't bother me, I would have made it a joke and been like are we talking Jessica Alba circa 2000 or Jessica Alba circa 2020? And then been like, please just don't be creepy with every single random character we come across or this is not going to be fun for any of us.
@Psychotoaster Productions it was getting there yes. but objectification and sexism.... sorry I just don't see it. Jessica alba is/was a fine looking woman (depending on taste) so not seeing why she wouldn't be used as a bench mark.
I still have a Lawful Evil Vampire Sorceress idea on the backburner, she'd follows her race's laws to the dot and wouldn't really backstab her party, just suggest less than "moral" options to deal with a problem
The best way I've found to play an Evil aligned character is to remember that even the worst people can have friends and loved ones and be the villain to the villain of the campaign. Be as bad as you want to be... toward your enemies and for the good of yourself and your group.
I think darker side of characters can be played to a decent degree. LE probably the easiest because you are basically a lawyer who bends the law in your side without fully breaking it.
Honestly, evil characters would totally work in a good Party if they are lawful evil and under some oath or other binding thing to the Party(or one of the PCs). Think Amos Burton from the Expanse or Regill from WotR. I think its actually a super cool and interesting dynamic that offers the opportunity for some really nice storylines and fun RP if done well.
Awesome vid.
I don’t know if this is an unpopular opinion but I do kind of miss the crab crawly noise. Regardless though, always glad to watch a vid from you
Trevor Phillips from GTA V is a perfect example of a chaotic evil character that can perfectly function in a group.
as a player, i have played one or two CE aligned characters, with the intention to redeem them over time and slowly shift them to being a good character when push comes to shove. ill admit, my rp skills arent perfect, but my party knew what i wanted for the character and where amazing at getting them to see the errors of their ways. it was a really cool exercise to play a character that was evil, but wanted to be better and how that might look for them. but again, my dm has a house rule where alignments can change over time as the character does, and i have also played with a LG character who just... killed a whole town because "its what my character would do and my alignment shouldn't change for that!"
I played a Lawful Evil Air Genasi Sorcerer for a Curse of Strahd game, and I played him as a selfish egomaniac who only works with the other PCs because if he doesn't, he's not going back to his home plane. It's possible to play an evil character, but it's not easy at all.
I was one of the only characters to actually pick up one of the Dark Gifts at the Amber Temple because it would make sense for his character to seek more power for his own ends
What a great character build for that campaign! I bet the RP was really fun
My rule for evil characters in a good campaign is you have to give a good reason why you're working together
Wow this is an amazing story I feel pretty bad about the op but I wonder how’s the campaign going now
@Ya Mum yep
“I’m chaotic evil!”
*stand up. Walk out. Drive home.*
In case you miss the outro music, here you go! Bum bada dum Bada dum bum ba da dum ba da dum bum bum
reminds me of a character i made
it was a true neutral character that had strict moral guidelines which often r the same or similar to the laws, but if they dont match then he doesnt follow those laws
most of his morals would place him as a good guy, however some r slightly less for a good alignment, for example risking ur own life to safe another person is not smth hed do, bc if he died saving 1 person, then he could safe 2 others
Lawful Evil with a little effort can be a lot of fun to play, and can work with most groups. I'm currently playing one now :) One thing that helps is to have the character focus on long term plans and laying the foundations of their "empire" which lets them behave as good characters out of the desire to have loyal devout subjects and a stable kingdom when their plans come to fruition lol
Neutral Evil is significantly trickier, and I've never seen Chaotic Evil last long in a group that wasn't in an Evil campaign
Well done Chaotic Evil: Micah Bell from RDR2. Terrible Chaotic Evil... this.
Really loving the output lately.
So some comments on the story
1: Seems like the other party members didn't really give a shit and was along for the ride with I assume some roleplay. Either way they were all pretty neutral which to me is obvious that the characters and players are pretty passive cause well they're neutrals. The artificer was also on board to kill the centaur while the ranger wasn't.
2: Because of the footprints and the like with the Farrier woman not informing the party the raven folk was working for her means it was a thief along with the loud "We'l kill them for you" from the edgelord means the lady didn't care and wanted her tools back.
3: The DM must've made it a combat encounter cause why elsee roll for initiative? Tip to those who want faster games if the enemies are in a clearing and what not you can ask for a passive perception check and ask for a better description of the enemies. Obviously, they weren't hostile at the moment cause they thought they were safe.
4: DM should give descriptions of characters always cool to design your npcs.Make them hot, make them gross hell I did a description of a cyborg version of Madame Gasket from the Robots movie and had a PC like it before I revealed who it was based on, its a lot of fun. I personally don't care if a PC hits on a female npc cause you know fiction and you shouldn't give a shit.
Zoidberg says hello, superior crab🦀
I love that your evil voice is just shadow the hedgehog lol
Stuff like this is why I tend recommend pathfinder society to people who are interested in playing ttrpgs. It’s VERY welcoming and helpful in my area and it means that this nonsense doesn’t happen. Plus it also opens doors for them to join other games.
Also that DM is just using a cop out to avoid dealing with a problem player.
The thing that sucks about chaotic evil, is that people forget that chaotic evil doesn't mean "completely emotionless psychopath" and even then like... CE characters and psychopaths can create incredibly durable bonds. If you are playing a CE character, they STILL NEED TO BE A PART OF THE PARTY. No excuses, its even more important when evil. Evil may mean selfish, shortsighted, sadistic, etc, but NO ALIGNMENT works if you are a loner.
I will say, none of the other players seemed to mind. It was only op that really had a problem with it. So I don't think there really was a problem as much as it was not a compatible table for op.
I have a LN monk with a talking CE "familiar" that is actually a very heavily weakened demonic spirit relying on my monk for safety, transportation, and food (my monk is also a cook). What helps make this work is that this Chaotic Evil demonic spirit explicitly has a slight Good bent to them, plus their reliance on the LN monk. Sure, they could go arround causing chaos, but they know that if they did, they risk their host, and thus themself
Man that’s clever!!
Only 1 person was bothered. Seems like the forever DM couldn't handle not having control of everything.
"I'm chaotic evil" followed by smile is immediate ban in my book
How did I know he was going to say chaotic evil?
"I ban evil allignments"
Pffffff. One of my funniest campaigns was with lawful evil warlock who needed to do human sacrifices to advance to next level (self imposed). We both worshipped the god of death and i was his accomplice (cleric). Our DM simply put the law enforcement on our tails and after four sessions he got caught and executed (i ratted him out for money and lived like a noble for the rest of my life).
Best part was that our group was hired to catch us, but their characters were clueless because we never let any trace behind and actively misled them.
It was both hilarious and glorious, not just for the two of us but for the rest as well. DM even thanked us after the game for spicing things up.
A good DM doesnt limit the player but lets him suffer the consequences of his actions.
Good player with evil allignment doesnt need to be murderhobo that kills everything. He can simply be a selfish prick or use questionable methods to achieve his goal (rape, torture, murder etc...).
I am a DM myself and would never ban anyone from doing anything. Some DMs are just sissies who are afraid to tell the player "Thats impossible" or "Congrats, you just died because of your stupidity".
Chaotic Neutral usually swats such things aside once & for all.....usually for the sake of it too.
I once played a lawful evil character in a D&D game with otherwise good-aligned characters, but he was evil simply in the sense that he was serving an evil patron. He wasn't a bully or a murderer, and he actively supported and protected the group and NPCs despite showing little patience for their antics. Heck, he even went out of his way to save a family who were trapped in a house fire, since it reminded him of his past. Sadly, he ended up dying due to an invisible stalker and my consistently bad luck when playing warlocks.
Sayonara, Khalid of Calimshan. It was fun while it lasted.
Regarding Evil characters. I personally love my Evil Character in a good/neutral party in an Innistrad Game. The thing is, he does not act as evil because in that World he'd be pretty much dead if he didn't have a group. Evil characters don't need to be bad for a group. The only time where he acted evilish was when he was alone with a cultist to interrogate. (The interrogation turned into torture, pretty much as soon as questioning got him nowhere)
I’m playing a chaotic evil crab monster in a game with 1 true neutral and 1 neutral good it’s going pretty well
I've had a great time playing a LAWFUL EVIL PC, with just as much desire to see the party accomplish their goals as the paladin
Is it just me or can you see the waves moving through the King Crab's head?
I have this very specific character I wanna play, she's a daisy domergue-esque thug who used to be a mob bouncer. But I always talk to DMs in regards to making her a part of the plot, because she needs to be integrated in a way where the alternative is death. And even then she needs something like a geas to keep her from cutting and running. And I ALWAYS have a couple of unproblematic, good and neutral characters on the back burner.
I had a character go from chaotic neutral to chaotic evil after the death of another player character. They died and my character made a deal with an evil entity, and became hellbent on vengeance. She did some really awful things that she saw as justified. And I gradually toned her down back toward chaotic neutral over time, with the understanding that her ability to work with the evil entity would fizzle out as she moved away from being evil. But ultimately I found it an interesting arc but not something I wanted as a longterm direction for the character. She had to deal with the consequences of some really horrible things she did out of desire for vengeance. Her relationship with the other PCs was deeply affected.
I generally don't prefer to play evil, because I tend to feel guilty about my fictitious actions. I'd decided to go with the above, while in discussion with the DM over it, as a challenge for myself, and it worked in our game. It definitely doesn't work for every game! I would not recommend it for anyone who is not an experienced player, and also make sure you're in a group where you all have enough trust in each other that there won't be any hard feelings or out of character conflict.
Thank you CritCrab, I was having the worst few days, with midterm exams, anniversary planning, roommates from hell, and running for student rep. You really kept me together today with this video.
SKinning the centaur is in character as a chaotic evil IMO
You say murderhobo, I say jealous of my tactical brilliance!
TL:DR. I successfully played a lawful evil character in a LG campaign.
Probably a bit late to post this but I think its a fun character I made and hopefully someone sees this for some inspiration.
My character was heavily played on ying and yang with the kitsune race. The sister was praised and my character was shunned. He basically resented people and didn't trust easily. It worked with the group to suit his purpose and after being cared for by the group he relaxed around them and did not allow anyone to get away with attacking his group. An example is after a fight someone ran away and he chased them down out of sight and took him out. My character was just okay with killing people and doing what he felt needed to be done despite morals. He accepted others didn't feel this way but in chances where he was left to his own devices, he would return with the job done however it needed to be done. really fun to play in a good group. Caused cool rp interactions and some really funny moments.
My lawful evil character would have laughed at how pitiful that last guy was and just turned them inside out for threatening another party member.
"Half-orc Klingon-style Bard that seeks glory for songs"' is now next on my to-do character list. I'd probably be a Martok-Kor-mashup
ClusterCRAB! Cluster...crab! You gotta' stay on brand, bruh.
It isn't even that hard to have a chaotic evil character in a party of good characters, just make them care about their friends so that they can work with the party.
My character, "Just kill the bandit already."
The other party member, "No, let's question him first then bring him to jail."
My character, "Ok."
Playing chaotic evil characters is fun, I just wish people wouldn't use it to ruin everyone else's time at the table.
That doesn't sound like CE at all.
CE is best described as only caring about themselves and what they want. The Joker is CE. They can work with others but they will stab them in the back once that becomes inconvenient or theu grow bord.
It sounds more like you are playing a NE character.
LE and NE can work with parties. CE can't because it's never about if theu will betray the party, but when will they.
@@scorch2155There's nothing that says a CE character has to be stupid or have a death wish. If they can't solo the entire party, it's still within the alignment of that character to not commit suicide-by-hero by antagonizing their companions that badly.
I hope that DM see this video and understand the issues fall on his shoulders. He’s a bad DM and he should feel bad.
I absolutely hate how terrible so many evil characters end in horror stories. Evil doesn’t mean stupid and so long as you play smart it can make a really interesting dynamic. If you go into one with the idea of character growth on all ends it can be really interested. ;-;
That post title reminded me of something one of my friends would affectionately use to describe one of my other friend's side character - "He's like a pizza cutter. All edge, no point"
Back in the Ice Age (1985), the first full campaign I played in was an Evil campaign. The party was mostly made up of Anti-Paladins, all of whom were charged by their deity that they were forbidden to kill one another, but to do his bidding (killing everyone else, converting people to his faith, furthering his cause, etc). We made it work and it worked well. And in the end, the deity lifted the sanctions on the characters and it was a free-for-all, with the winner becoming essentially a saint in his service. My character was the last one standing and the entire campaign, which lasted around two years, remains my favorite D&D campaign ever. It's what inspired me to become a DM (and the curse of which has been that I've been a Forever DM, with a tiny handful of exceptions, for 35+ years.
This is why I love my group. We have played characters that don’t mesh well, but we acknowledge it’s a CHARACTER and Sometimes you gotta make ends meet because you are playing a game to have fun. It worked really well and we had a great time.
Currently playing a Lawful EvilIL character, but it's more flavored as "Yeah I'm fine with doing that, not like I'd lose any sleep." But also not on board with needless murder
It takes a DM with chops to pull off a mixed group of goodies and baddies especially if you want to avoid player conflict
One of my dream characters to play is chaotic evil and one of the key personality traits is that they are very extroverted and looking to have a good time and bond with just about anyone who's not a clear enemy.
Where the chaotic evil comes in (alongside the sadistic interests) is how frivolous and two-faced they can be with these bonds. People are entertaining, but that is the only value most of them have, they don't stack very high when it comes to personal interests. The character will either have fun being with you or using you.
My version of chaotic evil is casting Messege to someone and spamming Bird is the Word in their brain for hours a day
Here I was hoping there would be a followup regarding the Edgelord trying to join one of OP's games and getting shut down.