Um can I send a reply of my gameplay but it's from Wildrift?.I'm recently hit masters rank and blazing throught it last night with 10 winstreak (it stopped after that). I'm 11 wins away from hitting grandmasters and I'm a support main and I wanna polish my skill even more.
Guys, actual farming in low elo is 10-15 mins, after that everyone start acting like some kind of mad gladiators, fighting for everything and throwing a game instead of farming, i boost over 800 people over 13 years i play this game, and i can tell its never change. Actually many players in plat-diamond can lasthit like challengers on lining phase but after that they cannot find a window to farm cause of gladiator madness. You guys better make a link to your videos how to find that windows, i think u had it before.
Farm the jungle. Literally just take jungle camps. That's what I do. I'm not that good at csing, but I know that because of that "gladiator madness" I won't be able to cs for much longer than 15 minutes. After that I have to take jungle camps.
fr. After 15 minutes it's: do I farm and let my team die 4v5 and have them question mark ping me or do I attempt to go with them potentially die and end up with no cs . As an ADC it's a struggle.
@@christiana1137 Yep, for adc or imobile mages its always a thing. You can have 0 vision from your team aramin for stray 5 minutes accomplishing nothing but IF U EVER decide to farm on side they INSTANTLY engage on enemy team and die for nothing. I call this move gladiator madness and at least have fun watching they're dying.
The 15 Mechanics 1. Spacing 1:49 2. Auto Spacing 9:06 3. How To Increase Your Attack Range 12:35 4. Level Up Your Dodging 13:42 5. Click More Often 14:35 6. Adjusting For Height 15:56 7. Cut People Off 17:16 8. Last Hit Easier 20:03 9. Predicting Tower Focus 21:41 10. Stand Closer to Last Hit 22:14 11. Focus Casters First 23:43 12. Left Click for Panel Information 25:34 13. Input Buffering 27:30 14. Target Champions Only 29:54 15. Residual Vision of Wards 31:03
@@sgtwhite577 It's under In-game, Hotkeys, Abilities and Summoner Spells, next to last option. But it's not necessarily a toggle, you can set it as a toggle or to be on only while you hold the key down. That is under the Game section and it's only available in Settings on the Game Client inside a game or practice tool. It's not on the screen on Settings on the Riot Client. Riot should fix that for consistency.
The section on how towers target minions is incomplete. Yes they target the closest minions, but only after checking for the TYPE of minion. The priority order is Siege > Melee > Caster. A siege minion will be targeted first over a melee even if the melee is closer to the tower. However, normally when a minion wave enters a tower's range the melees are the first to enter and therefore one will be targeted before the siege enters. This means that in general when a full minion wave enters the targeting order will be Melee, Siege, Melee, Melee, Caster, Caster, Caster.
Also worth pointing out champion summons (like Malzahar's voidlings, Yorick's Ghouls, Shaco boxes, Zyra plants) all have priority over minions as well. Would be interesting to see a full tier list of which summons, if there is any between them, have priority over one another as well as Herald + clones priority.
@@giovannitorres9337 I can think of one exception to this though. Yorick’s maiden is kind of treated like a champion. It will be targeted after minions unless if it starts hitting an enemy champion.
@@vxytor You must be silver or bronze if you believe that ISNT useful. Timing enemy vision is the only way to make effective ganks in higher elos. Source: Gm peak current diamond
15:58 Adjusting for height 17:20 Cut people off 20:04 Last hit easier 21:43 Predicting tower focus 22:18 Stand closer to last hit 23:46 Focus casters first 25:38 Left click for panel information
17:12 something easier to remember this trick that works for both hitting and dodging skillshots: there is only one variable here, - UP (above the other champion) -> aim UP (head of champion) to hit, or move UP to dodge (assuming the enemy doesn't know this trick they'll try to hit the center of your champion and if you move up they miss) - DOWN (below the other champion) -> aim DOWN (feet of champion) to hit, or move DOWN to dodge (assuming the enemy doesn't know this trick they'll try to hit the center of your champion and if you move down they miss)
Just an FYI - Target champion only absolutely works on abilities. I main Nocturn and I use it when I'm ganking into a minion wave not to accidentally fear on of the minions, but the enemy champion instead. Also, I've found out the hard way that if I have it toggled ON when contesting a jungle camp, dragon, herald, etc, that it will not smite the monster...oops.
Yeah it's actually a really good trick that does help for at least 80% of scenario's. Just don't rely too much on it because you will lose mechanical speed as well as it simply not being 100% foolproof.
11:43 that thing about auto spacing... As a fighting game player I can see that is an option select! It's so satisfying to recognize it and see how these games have something in common. You input a click and click back if you were in range you will auto and kite, if not you will get out of range and avoid being attacked, the beauty of it.
Another way to tell if Anivia has her egg up ( and any sort of revive like GA) you will see some silver wings above the champs level. it doesn't tell you how long it will be until it is back up but it is a good indicator if you want to dive aniva, zac, adc with GA, ect, ect
32:00 you guys literally saved so much time for me on control wards. I thought they acted the same way as stealth wards when destroyed. now i can live my life knowing that after destroying a control ward i don't have to use extra brain cells to 'bait vision' like an idiot. :)
@@tristantzara9496 to keep it simple. For 'control warded' stealth wards, they still act like stealth wards, giving vision after it's destroyed (even though it didn't give vision before) and, for 'control warded' control wards, they don't grant vision after they are destoyed. But, if the enemy looks at the map often, they would know exactly where you are, (if they remember where their wards are) if they see the wards being destroyed, which is present in higher elos.
After 11 years playing i had no idea about height adjustment being so relevant in terrain variations. Can't believe i never realized. Maybe that's whyi've been missing so many q's as zac recently, it made me so mad... just picked up jungler, never had so much terrain variations in my life 😂
Same... Been playing for years and I never noticed there were "hills" my brain has always perceived the map as perfectly flat. What a strange feature, I wonder why they implemented it
5:20 I personally don't think someome should "learn" any numbers here. After time you get a feeling for it, particular if you try a lot of champs in aram. So the best tip here is hovering around the range Limit, predict abilities, side step and punish failed abilities. Like you akready said. Im glad you guys put spacing on #1 because its a mechanic you use constantly and it is defintely a underrated mechanic in educational content. So thanks for having it!
29:55 About target champs only: this only works when right-clicking. A-LeftClick and attack-move-click will still target towers and minions. Lately I've been using right-click to compensate with mixed results; between having to exactly click on the target and overriding muscle memory, it's been awkward at worst. Oh and of course, only do this when you may accidentally click a minion or tower.
Important thing to note with the auto spacing! It only works if you play a champion with a fast auto attack animation. If you were to play Varus instead of Xayah in that clip you showed it would be nearly impossible to pull of since Varus animation is literaly ages. Higher attack speed later on will change that though.
Deft's Xayah clip is amazing, still imo it should be mentioned that Xayah W gives 30% ms after hitting, and that makes autospacing so much easier than without it. great video btw
For any champ with revive passive or guardian angel the easiest way to tell is that the level on their healthbar will have a border around it to indicate they have the passive up
I noticed the ward vision after clearing it thing during my games, but I always forget which ward does what when trying to play around the vision decay when clearing wards myself. Always nice to get a reminder
Sidenote to the wards: it is also useful to memorise the skin the enemy has on the wards. Most of the times I instantly know who placed it. It was a really useful video for me btw, so thank you to take so much effort in this!
yeah lol it's so dumb, they could have fixed that if they really wanted, it's definitely not a feature, it's just a "We didn't wanna spend time fixing this" moment
My mind has been blown and it will take me a year to find all the pieces. I didn’t know most of these and pretty much struggle with all of them. Now we know why I’m in low bronze! Wish I could give this video 100 likes.
If you play the game enough and are observant enough you can pick up on a lot of these. I've learned a lot through observing and analyzing by asking what went wrong and why. Going back to watch games helps as there are times where you think you know what happened and you miss a crucial thing. When watching this video I thought I'd find a lot more useful tips for myself. I didn't know about the Leblanc and Shaco clone timers as I was always in a very prickly situation where there's not a whole lot of time to think or look. I also think it's because of my lack of understanding on how those champions work (ability cooldowns, changes on them in the past 3-5 years, etc.) due to my inexperience in fighting against them. I only play casually for fun with friends but it's not like I never want to improve and learn from my mistakes or others mistakes. This is still quite an informative video with good explanations on why you'd want to do these things. I'm glad someone is putting content like this out there to help others who are looking to improve theirselves
dude i love this long format style of video, just getting back into moba after a long time and man its so much fun to be playing a game with such a high skill ceiling again.
I like the kill the casters first tip. I learned that playing Dota way back when. And I finally got to GM on league, super overlooked small skill. I'm surprised how many people weren't doing that until highish diamond. These kind of videos are awesome too cuz honestly im not great at auto spacing due to playing alot of JG/support. Super cool. Always learning new stuff about this game
OMG thank you. In the old days it was far easier to tell fakes apart (like status effects or debuffs like ignite would persist and only affect the "real"). Still annoying to tell in the thick of battle, but there's a way
Something wrong tho at 30:15, it does work on spells as I learnt recently while playing ryze, targeted spells, if I press w or e on a minion with champ; only it wont trigger, but on a champ it will.
WRT the height stuff one thing to keep in mind is that your champion will always throw the skillshot towards your cursor, and NOT in the direction shown by the skillshot line. The line is rendered at whatever height you're standing, which means it will look wrong when aiming up or down elevation. Your cursor does correctly show where your champion will send the ability as the cursor does account for terrain elevation. If you want to see what I mean, just stand somewhere high or low and fire a skillshot after bringing up the line - you'll notice it always flies towards your cursor and not in the direction the line shows. Due to this, I've actually disabled line skill shot display and I just use the range ring; even though that still doesn't account for elevation differences, it's a bit less confusing to just aim with your cursor. That said, a solution to this would be for League to project the skillshot indicators on to the world surface rather than as an overlay/depth-ignore/etc. I can see an argument where it may be less clear to do that, but having played many games that use a projection system to solve this problem I would at least like Riot to give it a shot if they haven't.
This legitimately is the most useful video I've ever watched on League... I learned at lease 7 things outta this and I've been playing since season 3...
This guy is an actual fucking GOAT giving us a lot of free information from his course while also making the course affordable AND making it user friendly by receiving submissions from people with questions then making an entire video breaking down how to improve holy shit. This man is doing God’s work keep it up!
An important part missing in this video is that in elos diamond and below with it getting more obnoxious in each elo below the last is that a lot of players do cs good early, but the game devolves into constant meaningless fights so its more about learning when its good to farm and good to fight in bad elo games finding whats more consistent for a player.
26:18 anivia is a bad example as you can see if she has her passive or not below her level bar, it will show a small icon that will indicate whether or not she can revive.
Something a lot of players don't know - champions like Anivia and Zac if their passive is up there will be wing icons next to the champion level, this also will appear IF a champion has bought GA.
7:22 yeah caling bull on that, Zed has almost 2000 threat range and since he's manaless he can use it to poke you down, the only time that's an issue for him is if he's allready over extending and then uses it to poke you and then he gets ganked without his get out of jail free card, and even then he still probably has flash to burn and still escape the gank. Zed is just rediculously safe and pretty much gets priority of lane no matter what you do. Even in this cilp right after saying that Ahri gets poked down and loses hp.
i understand a bit of macro and always rely on that to win games , as im always told you dont need mechanics to win - THANK YOU so MUCH for actually showing Mechanics, i learned EVERY SINGLE Skill off the list that i did NOT have before. it was like taking off a blind fold, before this holy shit i was so ignorant. Thank you
The most important factor of kiting which most people fail to mention is using the A or X button Command. It will be really hard to use and implement when you first do it but it the most essential way on how to kite, that and knowing your speed on which your champ hits at esp for adcs . You will get a grasp on your speed or updated speed when buying new items once you start farming. It is essential to learn these 2 if you want to learn how to kite. The rest such as in backshotting (when you walk out of range before the enemy gets to attack or counter and you reattack.) When to start kiting etc will come once you learn how to acutually start kiting. This is strictly for adc btw. Make sure your A or X command is still on smart cast, this will show your range on how far you can attack at. My siggestion is to use it everyday and for everything/move your doing it will become second nature pretty fast, this is free sauce im giving yall man!
30:10 "It does not work on abilities", that is not true. Any point and click ability is also affected and can only be cast on champions. The only exception that I know of is Samira's Wild Rush. 16:25 This also appears to be false. Upon testing, while the indicator shows a disparity between its location and the skillshot ground indicator, the ability itself does go precisely to your mouse cursor when you cast it. It doesn't follow the ground indicator.
Just a thought but maybe give a tutorial breakdown of all the runes and what they do and how they interact. not sure if you have something like this but it could be helpful for some that are terrying to get into and understand the game better
Don't mean to be "that guy," but... When talking about spacing, around the 12 minute mark, when you show the movement in slow motion, it's clear that Deft turns toward Kai'sa BEFORE she turns away. Maybe he predicted that she WOULD turn away, but it's still not reacting to "the enemy clicking away from you," as you say at around the 11:30 mark.
12:00 hes clicking on kaisa BEFORE she moves away Deft moves first in every auto in this clip, deft turns baki turns deft turns back baki turns back every time. Deft is leading the dance with superior knowledge and timing
Fun fact: Input buffering doesnt work on Talon's meele Q, well in fact, if you can literally waste your spell and deal 0 dmg with it The way it works, is lets say for instance, you just traded with the enemy, and they are very low Hp, so a Meele Q would kill them but not the Ranged. If you stand in the Ranged Q range, then input-buffer your Q and immediately use flash to get in the meele range, you essentially cancelled your Leap with the flash, the ability goes on CD and you dealt no damage. I have a video demonstrating this in a live game
So im on the EUW server And most of my friends and including me knew about the ward tip and the input buffering almost all of the time we’ve played league. I don’t think you can compare challanger csing and gold csing that easy. First challenger players face other challenger players, which makes laning and therefore csing way harder than in gold. Secondly the games length is shorter in challenger, in the early stages of the game you can’t gather cs as fast as in the late game, like you have in gold (when you have 3-4 items). Now I don’t want to sound like a hater, I really liked the spacing and the rest of the tips. I think a lot of these statistics are from the NA servers ? Because whenever I watch videos of streamers in euw and Korea, the average cs is over 9 - 10 cs per minute. But yeah keep up the good work ☺👍
''Target champs only'' should work on abilities. Very weird it doesn't work for you! Binded on spacebar. Helped me A LOT with Anivia/Brand E, Victor/Kayle Q. Source: I've been stuck r1 ru and top 10 euw in s5-s7 :)
Lasting hitting is your aa damage = to the amount of damage it takes to last hit. A champ with 65 aa vs champ with 70 aa damage will have different health levels for minions to have in order to last hit, if that fraction of health is = or lower your aa damage then you have the last hit, so know how much damage you do when you auto.
This input buffer works works with Elise r turning the first attack in spider form into a ranged attack as if she was human while having spider form dmg hard to use so i dont use it like at all but i bet some high level players know this and actively use it
For example that's how you perfectly outplay something Like Blitzcrank that many players do wrong... Always stand behind Minions and If He walks around them to Hook you it will decrease how far He pulls you and also while he's trying that you and your Support can punish him while Walking around the Minion Wave cockblocking His hook
League made anivia and zac's passives more visible by encasing the Level icon so... i dunno you can kinda tell when their passives up when the level icon is encased with a "wing like" icon on top if it's not there they recently used it. (or rather got forced into it)
that auto spacing thing tho i think i learned something when u talked about attacking their backs. also i didnt realize champions move forward during the AA cooldown, wrinkle gained.
If you can learn the names of every pokemon, their types, weaknesses, move sets, move effects, special abilities, items, egg groups... I think learning all the characters mechanics and ranges is feasible.
I actally knew one !! OMG. the residual vision, i knew it from before it was explained as, when clearing a wave in mid, when clearing the last minion and you click in dragon's direction immediately after that las minion death, the enemies will see you go dragon's direction because of this residual vision ! Well, that's the only thing, pretty much the entire video is alien to me...
You have to press the flash button instantly after you press the charm button, almost at the same time. There's a slight delay/cast time with the charm which makes the projectile actually appear after the flash. It's possible you might need to enable quick cast without indicators if you are using a different setting.
I like how that morg clip the first time she aims of right at you then the second part she aims it a mile off is that also apart of your movement making the Enemy miss by a mile?
There is actually two more reasons why killing the casters first is better. If you kill the casters first you are automatically pushing faster. Not only do you not have to pause damaging the wave to secure cs as much but also it maximaises your own minions damage since they can hit the enemy melees all the time instead of having to walk forward a bit to start hitting the casters. And the second reason is that farming the melees is a lot safer to do since you are closer to your tower. So in case someone is coming to your lane to gank you after seeing you cs on their minimap, when they arrive you would already be far back hitting the melees instead of exposed and hitting the casters.
Either way you want to bait out moves with spacing. You'll destroy lane phase, stop your team from feeding from certain abilities, any number of things. Purposely making your opponent miss one ability might straight up lead to you winning and no one will even notice that what you did.
2:45 Every time you get Lee/Jax in Aram and your team standing literally 20 pixels away from you jumping back to safety without losing much health, instead you die and the second you die they gonna walk in nearly melee range back into enemy team and die aswel. Classic
Thanks for Watching! SPECIAL LINK: www.skill-capped.com/lol/browse3/course/lkzr43492d/t4nk71qm79#mechanics
Um can I send a reply of my gameplay but it's from Wildrift?.I'm recently hit masters rank and blazing throught it last night with 10 winstreak (it stopped after that). I'm 11 wins away from hitting grandmasters and I'm a support main and I wanna polish my skill even more.
Tbh I think this js the only guide on the whole youtube that every needs to watch to improve
love the obi pic on the high ground
@@ivanpanganiban4149 i on j
@@ivanpanganiban4149d
Guys, actual farming in low elo is 10-15 mins, after that everyone start acting like some kind of mad gladiators, fighting for everything and throwing a game instead of farming, i boost over 800 people over 13 years i play this game, and i can tell its never change. Actually many players in plat-diamond can lasthit like challengers on lining phase but after that they cannot find a window to farm cause of gladiator madness. You guys better make a link to your videos how to find that windows, i think u had it before.
Bro thats the fun in game
Farm the jungle. Literally just take jungle camps. That's what I do. I'm not that good at csing, but I know that because of that "gladiator madness" I won't be able to cs for much longer than 15 minutes. After that I have to take jungle camps.
fr. After 15 minutes it's: do I farm and let my team die 4v5 and have them question mark ping me or do I attempt to go with them potentially die and end up with no cs . As an ADC it's a struggle.
@@HappyGick I gonna kill you if you do that in MY JUNGLE
@@christiana1137 Yep, for adc or imobile mages its always a thing. You can have 0 vision from your team aramin for stray 5 minutes accomplishing nothing but IF U EVER decide to farm on side they INSTANTLY engage on enemy team and die for nothing. I call this move gladiator madness and at least have fun watching they're dying.
The 15 Mechanics
1. Spacing 1:49
2. Auto Spacing 9:06
3. How To Increase Your Attack Range 12:35
4. Level Up Your Dodging 13:42
5. Click More Often 14:35
6. Adjusting For Height 15:56
7. Cut People Off 17:16
8. Last Hit Easier 20:03
9. Predicting Tower Focus 21:41
10. Stand Closer to Last Hit 22:14
11. Focus Casters First 23:43
12. Left Click for Panel Information 25:34
13. Input Buffering 27:30
14. Target Champions Only 29:54
15. Residual Vision of Wards 31:03
Real one!
Thank you sir!
did they remove the target champions only toggle ? cant find it
@@sgtwhite577 It's under In-game, Hotkeys, Abilities and Summoner Spells, next to last option.
But it's not necessarily a toggle, you can set it as a toggle or to be on only while you hold the key down. That is under the Game section and it's only available in Settings on the Game Client inside a game or practice tool. It's not on the screen on Settings on the Riot Client. Riot should fix that for consistency.
😅
The section on how towers target minions is incomplete. Yes they target the closest minions, but only after checking for the TYPE of minion. The priority order is Siege > Melee > Caster. A siege minion will be targeted first over a melee even if the melee is closer to the tower.
However, normally when a minion wave enters a tower's range the melees are the first to enter and therefore one will be targeted before the siege enters. This means that in general when a full minion wave enters the targeting order will be Melee, Siege, Melee, Melee, Caster, Caster, Caster.
Thank you, nice to know
Was confused sometimes the range-trick didnt worked
Also worth pointing out champion summons (like Malzahar's voidlings, Yorick's Ghouls, Shaco boxes, Zyra plants) all have priority over minions as well. Would be interesting to see a full tier list of which summons, if there is any between them, have priority over one another as well as Herald + clones priority.
@@giovannitorres9337 I can think of one exception to this though. Yorick’s maiden is kind of treated like a champion. It will be targeted after minions unless if it starts hitting an enemy champion.
the title is "insane mechanics" not beginner
Yep. I always wait to drop heimers ultimate under their tower until the tower switches to targeting the siege minion.
The Leblanc tip and the ward tip were actually insane to me. 9 years in this game and I didn’t know you could see WHO placed the ward
9 years bronze lol
seriously, that's SO useless, is funny they saying like that will change your life
@@vxytor it completly changed my life
@@vxytor You must be silver or bronze if you believe that ISNT useful. Timing enemy vision is the only way to make effective ganks in higher elos.
Source: Gm peak current diamond
@@TheArcticTurt1e Mans stuck up for you and you still malded I believe youre mid elo it usually comes with a lack of social skills LMAO
15:58 Adjusting for height
17:20 Cut people off
20:04 Last hit easier
21:43 Predicting tower focus
22:18 Stand closer to last hit
23:46 Focus casters first
25:38 Left click for panel information
You a real one for this
17:12
something easier to remember this trick that works for both hitting and dodging skillshots: there is only one variable here,
- UP (above the other champion) -> aim UP (head of champion) to hit, or move UP to dodge (assuming the enemy doesn't know this trick they'll try to hit the center of your champion and if you move up they miss)
- DOWN (below the other champion) -> aim DOWN (feet of champion) to hit, or move DOWN to dodge (assuming the enemy doesn't know this trick they'll try to hit the center of your champion and if you move down they miss)
Thanks, 11 years playing this game to diamond and still had no idea about this mechanic, can't believe i never noticed
Just an FYI - Target champion only absolutely works on abilities. I main Nocturn and I use it when I'm ganking into a minion wave not to accidentally fear on of the minions, but the enemy champion instead. Also, I've found out the hard way that if I have it toggled ON when contesting a jungle camp, dragon, herald, etc, that it will not smite the monster...oops.
Yeah it's actually a really good trick that does help for at least 80% of scenario's. Just don't rely too much on it because you will lose mechanical speed as well as it simply not being 100% foolproof.
11:43 that thing about auto spacing... As a fighting game player I can see that is an option select! It's so satisfying to recognize it and see how these games have something in common. You input a click and click back if you were in range you will auto and kite, if not you will get out of range and avoid being attacked, the beauty of it.
Another way to tell if Anivia has her egg up ( and any sort of revive like GA) you will see some silver wings above the champs level. it doesn't tell you how long it will be until it is back up but it is a good indicator if you want to dive aniva, zac, adc with GA, ect, ect
*etc, etc
32:00 you guys literally saved so much time for me on control wards. I thought they acted the same way as stealth wards when destroyed. now i can live my life knowing that after destroying a control ward i don't have to use extra brain cells to 'bait vision' like an idiot. :)
I wish skillcapped showed how auto attacking a control warded ward when taking an objective gives vision
@@tristantzara9496 to keep it simple. For 'control warded' stealth wards, they still act like stealth wards, giving vision after it's destroyed (even though it didn't give vision before) and, for 'control warded' control wards, they don't grant vision after they are destoyed.
But, if the enemy looks at the map often, they would know exactly where you are, (if they remember where their wards are) if they see the wards being destroyed, which is present in higher elos.
After 11 years playing i had no idea about height adjustment being so relevant in terrain variations. Can't believe i never realized. Maybe that's whyi've been missing so many q's as zac recently, it made me so mad... just picked up jungler, never had so much terrain variations in my life 😂
Same... Been playing for years and I never noticed there were "hills" my brain has always perceived the map as perfectly flat. What a strange feature, I wonder why they implemented it
Is the river and bank the only high/low ground? How do you tell?
5:20 I personally don't think someome should "learn" any numbers here. After time you get a feeling for it, particular if you try a lot of champs in aram. So the best tip here is hovering around the range Limit, predict abilities, side step and punish failed abilities. Like you akready said. Im glad you guys put spacing on #1 because its a mechanic you use constantly and it is defintely a underrated mechanic in educational content. So thanks for having it!
29:55 About target champs only: this only works when right-clicking. A-LeftClick and attack-move-click will still target towers and minions. Lately I've been using right-click to compensate with mixed results; between having to exactly click on the target and overriding muscle memory, it's been awkward at worst. Oh and of course, only do this when you may accidentally click a minion or tower.
That last farming mechanic is actually so simple, but at the same time incredibly ingenious.
Important thing to note with the auto spacing!
It only works if you play a champion with a fast auto attack animation.
If you were to play Varus instead of Xayah in that clip you showed it would be nearly impossible to pull of since Varus animation is literaly ages.
Higher attack speed later on will change that though.
*dies in Senna*
@@MyMasterControllernah senna just scales to like 900 attack range and just doesn't care
Deft's Xayah clip is amazing, still imo it should be mentioned that Xayah W gives 30% ms after hitting, and that makes autospacing so much easier than without it. great video btw
Iconic league RUclips channel that gives good advice for all Players of high and low skill play. Good job guys keep up the good work 👍😌
I play support so I don't need most of these skills
@@calvinhoward3808 ur support so u need no skill anyway
@@Layluuu this Hurt my feelings as my 2nd role
@@calvinhoward3808 u sure?
@@calvinhoward3808I'm a support top main. You need to know these skills to take advantage of the enemy laner when possible
For any champ with revive passive or guardian angel the easiest way to tell is that the level on their healthbar will have a border around it to indicate they have the passive up
I noticed the ward vision after clearing it thing during my games, but I always forget which ward does what when trying to play around the vision decay when clearing wards myself. Always nice to get a reminder
Sidenote to the wards: it is also useful to memorise the skin the enemy has on the wards. Most of the times I instantly know who placed it.
It was a really useful video for me btw, so thank you to take so much effort in this!
ward skins pay to lose
Had no idea the hitboxes were like this at, 16:25. I think it is really weird that it is like this, but knowing it is will help a lot.
yeah lol it's so dumb, they could have fixed that if they really wanted, it's definitely not a feature, it's just a "We didn't wanna spend time fixing this" moment
My mind has been blown and it will take me a year to find all the pieces.
I didn’t know most of these and pretty much struggle with all of them. Now we know why I’m in low bronze!
Wish I could give this video 100 likes.
If you play the game enough and are observant enough you can pick up on a lot of these. I've learned a lot through observing and analyzing by asking what went wrong and why. Going back to watch games helps as there are times where you think you know what happened and you miss a crucial thing. When watching this video I thought I'd find a lot more useful tips for myself. I didn't know about the Leblanc and Shaco clone timers as I was always in a very prickly situation where there's not a whole lot of time to think or look. I also think it's because of my lack of understanding on how those champions work (ability cooldowns, changes on them in the past 3-5 years, etc.) due to my inexperience in fighting against them. I only play casually for fun with friends but it's not like I never want to improve and learn from my mistakes or others mistakes. This is still quite an informative video with good explanations on why you'd want to do these things. I'm glad someone is putting content like this out there to help others who are looking to improve theirselves
dude i love this long format style of video, just getting back into moba after a long time and man its so much fun to be playing a game with such a high skill ceiling again.
I like the kill the casters first tip. I learned that playing Dota way back when. And I finally got to GM on league, super overlooked small skill. I'm surprised how many people weren't doing that until highish diamond. These kind of videos are awesome too cuz honestly im not great at auto spacing due to playing alot of JG/support. Super cool. Always learning new stuff about this game
OMG thank you. In the old days it was far easier to tell fakes apart (like status effects or debuffs like ignite would persist and only affect the "real"). Still annoying to tell in the thick of battle, but there's a way
I have been playing league for almost 10 years now and just today learned the high ground low ground thing 😳
Same
Thanks!
Obi Wan: It's over Anakin, I have the high ground
Anakin: It's just a visual trick
Something wrong tho at 30:15, it does work on spells as I learnt recently while playing ryze, targeted spells, if I press w or e on a minion with champ; only it wont trigger, but on a champ it will.
Learned to go for mage minions from playing Nasus. Early game stacks are very important for winning lane and matches.
The one that I love the most is Jhin's fourth shot plus pre-input buffer, you can burn a lot of flashs from the enemy 😅
WRT the height stuff one thing to keep in mind is that your champion will always throw the skillshot towards your cursor, and NOT in the direction shown by the skillshot line. The line is rendered at whatever height you're standing, which means it will look wrong when aiming up or down elevation. Your cursor does correctly show where your champion will send the ability as the cursor does account for terrain elevation.
If you want to see what I mean, just stand somewhere high or low and fire a skillshot after bringing up the line - you'll notice it always flies towards your cursor and not in the direction the line shows. Due to this, I've actually disabled line skill shot display and I just use the range ring; even though that still doesn't account for elevation differences, it's a bit less confusing to just aim with your cursor.
That said, a solution to this would be for League to project the skillshot indicators on to the world surface rather than as an overlay/depth-ignore/etc. I can see an argument where it may be less clear to do that, but having played many games that use a projection system to solve this problem I would at least like Riot to give it a shot if they haven't.
This legitimately is the most useful video I've ever watched on League... I learned at lease 7 things outta this and I've been playing since season 3...
These vids are crazy valuable even for a season 2 player, thank you!
This guy is an actual fucking GOAT giving us a lot of free information from his course while also making the course affordable AND making it user friendly by receiving submissions from people with questions then making an entire video breaking down how to improve holy shit. This man is doing God’s work keep it up!
Clicking closer to your champion and auto spacing is very helpful already. Thanks for the tips!
The auto spacing mechanic is something I never knew about before but I've done stuff like that before on my Ashe main getting quadrakills in fights
An important part missing in this video is that in elos diamond and below with it getting more obnoxious in each elo below the last is that a lot of players do cs good early, but the game devolves into constant meaningless fights so its more about learning when its good to farm and good to fight in bad elo games finding whats more consistent for a player.
31:46 I already see myself getting question mark pinned because my unranked teammates think that I don't know what I'm doing.😂
26:18 anivia is a bad example as you can see if she has her passive or not below her level bar, it will show a small icon that will indicate whether or not she can revive.
Something a lot of players don't know - champions like Anivia and Zac if their passive is up there will be wing icons next to the champion level, this also will appear IF a champion has bought GA.
7:22 yeah caling bull on that, Zed has almost 2000 threat range and since he's manaless he can use it to poke you down, the only time that's an issue for him is if he's allready over extending and then uses it to poke you and then he gets ganked without his get out of jail free card, and even then he still probably has flash to burn and still escape the gank. Zed is just rediculously safe and pretty much gets priority of lane no matter what you do. Even in this cilp right after saying that Ahri gets poked down and loses hp.
5:48 as aurelion sol main i wish e had 7500 range 😞
30:10 actualy it does work on targed habilities like diana's E or singed's E, viktor's Q, etc.
i understand a bit of macro and always rely on that to win games , as im always told you dont need mechanics to win - THANK YOU so MUCH for actually showing Mechanics, i learned EVERY SINGLE Skill off the list that i did NOT have before. it was like taking off a blind fold, before this holy shit i was so ignorant. Thank you
The most important factor of kiting which most people fail to mention is using the A or X button Command. It will be really hard to use and implement when you first do it but it the most essential way on how to kite, that and knowing your speed on which your champ hits at esp for adcs . You will get a grasp on your speed or updated speed when buying new items once you start farming. It is essential to learn these 2 if you want to learn how to kite. The rest such as in backshotting (when you walk out of range before the enemy gets to attack or counter and you reattack.) When to start kiting etc will come once you learn how to acutually start kiting. This is strictly for adc btw. Make sure your A or X command is still on smart cast, this will show your range on how far you can attack at. My siggestion is to use it everyday and for everything/move your doing it will become second nature pretty fast, this is free sauce im giving yall man!
this is the best skill capped video about LoL ever
30:10 "It does not work on abilities", that is not true. Any point and click ability is also affected and can only be cast on champions. The only exception that I know of is Samira's Wild Rush.
16:25 This also appears to be false. Upon testing, while the indicator shows a disparity between its location and the skillshot ground indicator, the ability itself does go precisely to your mouse cursor when you cast it. It doesn't follow the ground indicator.
i already use everything on this except input buffering - but that was worth the watch. well done.
5:03 whoever put that visual together deserves a raise
Not gonna lie playing since s4 some of the tips were really useful, i feel like a real noob now lmao
bro the shaco/leblanc trick is such a banger
Fyi skip to 1:45 to save yourself some time
Also, if the enemy Shaco is jng, watch position of his Smite buff
Clone: Somewhere down in his bufflist
Real: Always on 1st slot
Just a thought but maybe give a tutorial breakdown of all the runes and what they do and how they interact. not sure if you have something like this but it could be helpful for some that are terrying to get into and understand the game better
Amazing, by far one of the bests guides I've ever seen.
Don't mean to be "that guy," but... When talking about spacing, around the 12 minute mark, when you show the movement in slow motion, it's clear that Deft turns toward Kai'sa BEFORE she turns away. Maybe he predicted that she WOULD turn away, but it's still not reacting to "the enemy clicking away from you," as you say at around the 11:30 mark.
15:55 "I need a drink" is what I'm seeing
12:00 hes clicking on kaisa BEFORE she moves away Deft moves first in every auto in this clip, deft turns baki turns deft turns back baki turns back every time. Deft is leading the dance with superior knowledge and timing
Good grief that was sooooo much information I can't even take it all in. Super excillent guide.
Honestly this is one of the only videos i have found helpfull, thanks alot, these tis alone hlped rank up a decent amount
Despite all fancy techniques @28:43 the very second Malzahar's R is done he is dead and we all know it. That's just how it goes
In this case, yes
Fun fact: Input buffering doesnt work on Talon's meele Q, well in fact, if you can literally waste your spell and deal 0 dmg with it
The way it works, is lets say for instance, you just traded with the enemy, and they are very low Hp, so a Meele Q would kill them but not the Ranged. If you stand in the Ranged Q range, then input-buffer your Q and immediately use flash to get in the meele range, you essentially cancelled your Leap with the flash, the ability goes on CD and you dealt no damage. I have a video demonstrating this in a live game
So im on the EUW server And most of my friends and including me knew about the ward tip and the input buffering almost all of the time we’ve played league. I don’t think you can compare challanger csing and gold csing that easy. First challenger players face other challenger players, which makes laning and therefore csing way harder than in gold. Secondly the games length is shorter in challenger, in the early stages of the game you can’t gather cs as fast as in the late game, like you have in gold (when you have 3-4 items). Now I don’t want to sound like a hater, I really liked the spacing and the rest of the tips. I think a lot of these statistics are from the NA servers ? Because whenever I watch videos of streamers in euw and Korea, the average cs is over 9 - 10 cs per minute. But yeah keep up the good work ☺👍
''Target champs only'' should work on abilities. Very weird it doesn't work for you! Binded on spacebar. Helped me A LOT with Anivia/Brand E, Victor/Kayle Q. Source: I've been stuck r1 ru and top 10 euw in s5-s7 :)
27:00 i use this every time i play against someone like veigar or nasus to be aware of their stacks and got confused that not many people do it
Lasting hitting is your aa damage = to the amount of damage it takes to last hit. A champ with 65 aa vs champ with 70 aa damage will have different health levels for minions to have in order to last hit, if that fraction of health is = or lower your aa damage then you have the last hit, so know how much damage you do when you auto.
30:17 target champions only does work on abilities, check maokai w if you dont belive me
Holy sh** the ward source is actually one of the most valuable tips I've ever seen lol
Just an FYI bois, you can only turn on the "treat target champions only as a toggle" in game, you cannot apply this setting in lobby.
This input buffer works works with Elise r turning the first attack in spider form into a ranged attack as if she was human while having spider form dmg hard to use so i dont use it like at all but i bet some high level players know this and actively use it
For example that's how you perfectly outplay something Like Blitzcrank that many players do wrong... Always stand behind Minions and If He walks around them to Hook you it will decrease how far He pulls you and also while he's trying that you and your Support can punish him while Walking around the Minion Wave cockblocking His hook
In what lane do you ever get to 2v1 a blitzcrank that feels the need to pressure that hard solo? Is this an iron rank scenario or something?
League made anivia and zac's passives more visible by encasing the Level icon so... i dunno you can kinda tell when their passives up when the level icon is encased with a "wing like" icon on top if it's not there they recently used it. (or rather got forced into it)
that auto spacing thing tho i think i learned something when u talked about attacking their backs. also i didnt realize champions move forward during the AA cooldown, wrinkle gained.
If you can learn the names of every pokemon, their types, weaknesses, move sets, move effects, special abilities, items, egg groups... I think learning all the characters mechanics and ranges is feasible.
30:12 thanks! I can’t tell the amount of times I’ve clicked towers or minions by mistake
Great video men thanks for the guide
just got back into the game. this are all good advice. thanks for this vid
I actally knew one !! OMG. the residual vision, i knew it from before
it was explained as, when clearing a wave in mid, when clearing the last minion and you click in dragon's direction immediately after that las minion death, the enemies will see you go dragon's direction because of this residual vision !
Well, that's the only thing, pretty much the entire video is alien to me...
A very helpful video, thank you.
Does input buffering still work after you press s?
Is their a way to make the camera auto follow my character instead of having to move it around with my mouse?
how does ari's charm work at 29:32? Is it a setting to make it go off when in range of an enemy? Because my charm goes off on release.
You have to press the flash button instantly after you press the charm button, almost at the same time. There's a slight delay/cast time with the charm which makes the projectile actually appear after the flash. It's possible you might need to enable quick cast without indicators if you are using a different setting.
Bro this is great. It's useful immediately usable stuff to get better. Many thanks my dudes
16:56 and this is way Obi Wan didn't stop Anakin from becoming Dark Vader... he should have aimed for the head. (Also Thor xD)
I like how that morg clip the first time she aims of right at you then the second part she aims it a mile off is that also apart of your movement making the Enemy miss by a mile?
this is frikin awesome guys, many thanks !!
Such valuable content, for free! Wow! Thanks guys
as a master player, only thing i learned here is knowing who placed the ward by ACTUALLY checking it. this just 1 thing will really help lol
There is actually two more reasons why killing the casters first is better.
If you kill the casters first you are automatically pushing faster. Not only do you not have to pause damaging the wave to secure cs as much but also it maximaises your own minions damage since they can hit the enemy melees all the time instead of having to walk forward a bit to start hitting the casters.
And the second reason is that farming the melees is a lot safer to do since you are closer to your tower. So in case someone is coming to your lane to gank you after seeing you cs on their minimap, when they arrive you would already be far back hitting the melees instead of exposed and hitting the casters.
Love this! Gonna watch this course for sure!
For the spacing part you could argue that the exact numbers don't matter due to edge to edge /center to center shenanigans
Either way you want to bait out moves with spacing. You'll destroy lane phase, stop your team from feeding from certain abilities, any number of things. Purposely making your opponent miss one ability might straight up lead to you winning and no one will even notice that what you did.
Play unlocked
This was a really helpful video, good content.
16:35 ex diamond player here and this point about elevation I never knew…wow!
@skillcapped 18:00 here you meant to say "parallel lines" not "perpendicular lines".
i'm season 3 player and no one told me that left click info. Thanks for the video
Damn that's a lot of info ngl. Well done!
2:45 Every time you get Lee/Jax in Aram and your team standing literally 20 pixels away from you jumping back to safety without losing much health, instead you die and the second you die they gonna walk in nearly melee range back into enemy team and die aswel. Classic