Another "time saver" way i use to do is to place a break and trace in the beggining of the target function (where it triggers when miss and hit) once when u hit and once when you miss Then just place them side by side and scroll untill u see the different jump. Makes it less "random" testing. However testing random not by breakpoint but change jumps is a fun idea in a function like that you never know what you may find. Especially huge games with tons of updates almost always hide insta kills/ bonuses/ life gain etc that may only trigger at specific events/jobs/skills blabla
Many ways to join CTG people....This content is MAGIC, you know it. Lets support this man and keep the channel A-LIVE-O. No on else does it the way Chris does it. Peace.
Hello sir, does RPG games use the same method like this? because RPGs may have more than 1 target and have to cast skills to the enemy. thanks in advance
Yo Chris, this is awesome mate!!!!!!!!!! What about doing this with the Control game. By the way, I did ur tuto in spanish with one hit kill too bro. Cheers, and keep that desire to learn more and teach it bud.
would you be able to use the same break and trace techniques if you use the physical memory process to scan for the original values and successfully modified them to change the general process for how a game interacts with that address in the future like in stephan chapmans video on bluestacks emulator?
Ive been learning on hacking since i did follow your YT channel and im very thankful for it. Question:(non-related to this video) Have you encountered when you attached the game on CE then the game automatically close? Ive been looking for a video on your channel about that but i didnt find any hopefully you can help me out :)
First try changing to all 3 debuggers before attaching to the game. Usually VEH is the best to use, but sometimes you have to use the windows debugger and make sure the "try to prevent debugger detection" box. about 95% of the time changing debuggers will solve the problem. But if the game closing down by detecting CE, you can bypass process scanner: ruclips.net/video/jSMrrokp93Q/видео.html
@@ChrisFayte i did try in the video and breakpoint the GetProcAddress and i think it should be pause when i open the CE but x64db keeps running and the game closes. Should i find another symbol?
If CE itself was being detected the game would be closing down before you even attach to the game. If it is closing down after you attach to the game then it not detecting CE but the debugger, which is a completely different detection, more than likely is "IsDebuggerPresent"
i kep trying to do this on a game called Brawlhalla on steam but i think im dumb and dont know what im doing. I was able to put the break where when my weapons hitbox hits the enemy but i wasnt not able to put the break when i was not doing anything or when i was just swinging
It is a lot of trial and error. I had to get help too, I recommend trying a fighting game first and get used to it before going to games like Brawlhalla . Once you start locating it and stepping thru code, you might see it easier because you will recognize more of what you are looking for because you obtained a little experience from easier type games..
Could you please show it on game moonlighter, I used to use cheat engine on games and it would work but those encrypted values are so hard for me atm, still new to you channel, I hope I can learn a lot. Thank you for so much value! Keep up the good work!
So I've been using the knowledge you provided in the heroes of hammerwatch video, now I tried playing new dlc with witch hunter, managed to find and change value to float so my mana can stay full all the time. I saved that script for use when I play next time, but it doesnt work anymore. Like when I changed character it almost seems as values were changed? If I am telling this right. If the codes is changed every time I play other character or do another run I need to hack it every time, is there a way to do something about that? Also HP and Mana are not connected in this version of the game I was like: yeah boi I can spam my spells and then I suddenly died haha xD
The newer versions use multiple locations that write to your health and mana. Just another way the devs try to discourage cheating, but you can find them all by writing a script closing down the game, and keep making new scripts until you can close the game down and bring it back up and it eventually works every time. Then you can just combine all the scripts into one. Its a pain.
The only thing I know about Cheat Engine is first scan and next scan. Glad to see tutorials like this.
Another "time saver" way i use to do is to place a break and trace in the beggining of the target function (where it triggers when miss and hit) once when u hit and once when you miss
Then just place them side by side and scroll untill u see the different jump.
Makes it less "random" testing. However testing random not by breakpoint but change jumps is a fun idea in a function like that you never know what you may find. Especially huge games with tons of updates almost always hide insta kills/ bonuses/ life gain etc that may only trigger at specific events/jobs/skills blabla
Yeah I accidentally found enemies hit themselves doing that too lol
Even with a sound of an airplane jet turning on and off I'd watch your videos.
Great tutorial expert level hacks love your work dude really cool stuff
Many ways to join CTG people....This content is MAGIC, you know it. Lets support this man and keep the channel A-LIVE-O. No on else does it the way Chris does it. Peace.
Thank you bro =D
Hello sir, does RPG games use the same method like this? because RPGs may have more than 1 target and have to cast skills to the enemy.
thanks in advance
Nice video man keep it up!
Yo Chris, this is awesome mate!!!!!!!!!! What about doing this with the Control game. By the way, I did ur tuto in spanish with one hit kill too bro. Cheers, and keep that desire to learn more and teach it bud.
Excellent tutorial brother, regards!
thank god you posted a video, i need my fix
would you be able to use the same break and trace techniques if you use the physical memory process to scan for the original values and successfully modified them to change the general process for how a game interacts with that address in the future like in stephan chapmans video on bluestacks emulator?
Should be able to, Ill look into it..
Ive been learning on hacking since i did follow your YT channel and im very thankful for it. Question:(non-related to this video) Have you encountered when you attached the game on CE then the game automatically close? Ive been looking for a video on your channel about that but i didnt find any hopefully you can help me out :)
First try changing to all 3 debuggers before attaching to the game. Usually VEH is the best to use, but sometimes you have to use the windows debugger and make sure the "try to prevent debugger detection" box. about 95% of the time changing debuggers will solve the problem. But if the game closing down by detecting CE, you can bypass process scanner: ruclips.net/video/jSMrrokp93Q/видео.html
Oh yeah i'll try that later. Thanks i really appreciate it.
@@ChrisFayte i did try in the video and breakpoint the GetProcAddress and i think it should be pause when i open the CE but x64db keeps running and the game closes. Should i find another symbol?
Address Type O Symbol Symbol (undecorated)
00423008 Export 0 OptionalHeader.AddressOfEntryPoint
012BB14C Import GetModuleHandleA
012BB150 Import GetProcAddress
012BB154 Import ExitProcess
012BB158 Import LoadLibraryA
012BB160 Import MessageBoxA
012BB168 Import RegCloseKey
012BB170 Import SysFreeString
012BB178 Import CreateFontA
012BB180 Import ShellExecuteA
012BB188 Import GetFileVersionInfoA
012BB190 Import ImmGetCandidateListW
012BB198 Import waveOutSetVolume
012BB1A0 Import WSAStartup
012BB1A8 Import _BinkSetVolume@12
012BB1B0 Import GetOpenFileNameA
012BB1B8 Import Direct3DCreate9
012BB1C0 Import _AIL_set_sample_user_data@12
got this all symbol.. can you tell me which of that causing my CE detected?
If CE itself was being detected the game would be closing down before you even attach to the game. If it is closing down after you attach to the game then it not detecting CE but the debugger, which is a completely different detection, more than likely is "IsDebuggerPresent"
I see my name on the dm hehe, good video again! :)
More things to learn. Thank you!
i kep trying to do this on a game called Brawlhalla on steam but i think im dumb and dont know what im doing. I was able to put the break where when my weapons hitbox hits the enemy but i wasnt not able to put the break when i was not doing anything or when i was just swinging
It is a lot of trial and error. I had to get help too, I recommend trying a fighting game first and get used to it before going to games like Brawlhalla . Once you start locating it and stepping thru code, you might see it easier because you will recognize more of what you are looking for because you obtained a little experience from easier type games..
CAN I DO THIS IN AN EMULATOR ?... EMULATOR OF SNES OR PS1
Thanks bro!
Is it possible tekken7 autoguard?
You are doing God´s work. Thank you so much!
Is it possible autoguard?
Yes it is possible.
@@ChrisFayte If you don't mind, I'd like you to teach me.
@@josie8540 they don’t mind if u donate enough
thanks
mayby now auto item pickup anywhere in the game SoulWorker xd
So hard to know it computer programming
Try out Rise to ruins a great game to hack for advanced users!
I wish you could make mods for ps3 games.
try make a hack for zula game?
Ce color
Could you please show it on game moonlighter, I used to use cheat engine on games and it would work but those encrypted values are so hard for me atm, still new to you channel, I hope I can learn a lot. Thank you for so much value! Keep up the good work!
So I've been using the knowledge you provided in the heroes of hammerwatch video, now I tried playing new dlc with witch hunter, managed to find and change value to float so my mana can stay full all the time. I saved that script for use when I play next time, but it doesnt work anymore. Like when I changed character it almost seems as values were changed? If I am telling this right. If the codes is changed every time I play other character or do another run I need to hack it every time, is there a way to do something about that? Also HP and Mana are not connected in this version of the game I was like: yeah boi I can spam my spells and then I suddenly died haha xD
The newer versions use multiple locations that write to your health and mana. Just another way the devs try to discourage cheating, but you can find them all by writing a script closing down the game, and keep making new scripts until you can close the game down and bring it back up and it eventually works every time. Then you can just combine all the scripts into one. Its a pain.
what's ur discord bro