"I can't even finish my air combo cause we're in the subway." As a martial artist who spars regularly, I can confirm this is an authentic problem people run into when fighting.
Heyas Justin, Ghostpilot here! I played this a bit back in the day. It's got some jank for sure, but also some cool ideas. One of my favorite mechanics is the meter management system. Your meter has tiers, so to speak (1/2/3). You may have noticed that some supers (like the lighting blast in the air) only used the middle part of the bar. That's because it's a tier 2 super. What you could do there is hit left trigger to shift your Tier 3 meter into your tier 2 and do it again. Loose approximation, but basically the meter for tier 1 supers were like 10 points, Tier 2 were like 15 points, and Tier 3 were 20. So if you used your tier 3 super, you could shift the meters from your tier 1 and tier 2 to do another tier 3. Or if you wanted to spam tier 1's, you do a bunch if you had a full stock of tier 2 and 3 meters. Either way, they'd get scaled heavily, but it was very cool stuff. Should you ever revisit it (or play the sequel), I'd highly recommend experimenting with the meter system. It really opens the game up substantially!
Meter management is absolutely one my favorite innovations in this game! I speedrun Next Dimension and being able to build up enough meter to transfer to Level 3 in a single combo is an integral part of going fast. At least in story mode. In arcade mode you just pick Psylocke and nuke folks with her super fast infinite.
Did anyone else notice that the timer stopped during Wolverine's level 1 super? Seems like a good call by the developers. Imagine getting timed out by someone spamming level 1s.
I remember the story mode in this game to be quite brutal. You only get three continues and the computer was very cheap. You fight a bunch of Sentinels in the first match and they can curbstomp you
Was three continues only for the Xbox and PS2 versions? I only played it for game cube. Because the game cube version was developed from a different team than the other two systems.
@@carlosaugusto9821 I think Capcom’s X-Men: Children of the Atom was the first fighting game to have them. Some of those first Marvel fighting games Capcom made had them...kind of a surprise they never brought them back. Mortal Kombat 3 did them too, and that’s the reason Dead or Alive had stage transitions. I remember reading some interview with Tomonobu Itagaki while he was still at Team Ninja where he said he got the idea from Mortal Kombat.
Watching that combo evolve and branch out in different strategic ways was such a masterclass into fighting game theory. I've never learned so much about playing fighting games as I have with this amazing discombery.
I just love Magneto's face, every fiber of his being is saying: "WHY?". He looks like he's just done with everything in this game, even more so than Justin at the end, haha.
holy shit this just gave me a flashback to my childhood. I was playing with my cousins and after storm's intro: "I smell defeat in the air", one of them said: "well maybe you should wash them."
Dude. I got this game just a couple months back for childhood nostalgia. I was a huge fan. After playing it recently I’ll definitely say it’s jank and tough, but it was still a fun time re-experiencing it.
It's actually a really fun fighting game once you learn the ins and outs of it. Stuff get really insane and broken af once you learn the mechanics. Theres a ton of infinites and rejump loops.
Remember loving this as a kid, was janky and some of the models looked butt ugly. But it was so damn fun and some of the character animations are really good.
This seems like it could've been an okay game if it had more time (and better voicework). That aircombo into otg pickup into super was kind of sick tbh
Yo, you buggin’. Me and my friends would battle on this game for days. The possibilities for combos almost seemed endless. Special fight interactions with the stages for different characters. 4 levels of supers! If you practiced/played it more you’d probably be taking your judgement back. We played it on PS2 & Gamecube. Epic gameplay. Nothing but fond memories.
This is one of those games where I know it's destined for the Jankyard... heck, it _lives_ in the Jankyard... but I kinda love firing it up and messing with it every once in awhile anyway. It doesn't have the fighting game fundamentals nailed, but has all the unearned bombast and crazy features of a big deal fighting game. Love the attitude 😂 Love seeing you take this on finally, Justin! Now, onto Tao Feng...
I remember as a wee lad of 12 buying this alongside my first Gamecube, and having it be my first fighting game before even understanding what that was, needless to say I mostly just remember struggling endlessly on the first fight being unable to do any kind of combos but being really impressed by the graphics compared to my old N64. Also Storm is 5'11" and 127lbs? Girl you are medically underweight, please make an appointment with Dr McCoy!
As an observer the game seems jank and the sudden 4/7 rounds last fight (against Forge?) with no real story ending makes the game seem woefully unfinished, but Storm's got an awesome variety of special moves here. Also, Patrick Stewart's voice is always a nice bonus. Reading some other comments before finishing mine it seems like you weren't actually playing the story mode, so I guess the lack of an ending and traditional final boss is because of that? Your apparent disappointment at the ending made me think that this was some sort of launch SFV situation.
Lol I loved playing this game while growing up, even figured out a weird glitch that made the female Sentinel’s projectile attacks have the same textures/assets as the opponent’s
Nah this game is GOATED. Justin didn't understand the combo systems mechanics, which is fine because they're not super intuitive, but once you've got them down this game becomes a real gem.
hey justin, have you seen Amongst Shadows released a beta of SUMVC3? Wolverine isn't in it yet but Storm and Akuma got hella buffed, was hoping to see you play it sometime!
Used to play this heavily as a child on da Cube, and coincidentally, just recently got a port for my PC, and mannnnn u better respect the classics. This game actually has a fruitful practice and training mode, actual genuine combos, one of the greatest X-Men-Character inclusions in Marvel MEDIA in general, different fighting archetypes, a nice story mode with a nice story (but also relentlessly egregious CPU), and the whole shebang. It’s models and physics were just ugly and broken, but this is damn near one of the greatest 3D fighters out some respect
A new Marvel fighting game would be dope. Just Marvel. No Capcom, as much as I enjoy the MvC games. Another would be Marvel vs. DC, but that one might as well not have high expectations. There's always MUGEN. lol
I loved a lot of the advancements compared to MA2, graphics, animations, environment, outfits etc...if it had a bit more polish, this would've been a great game
Also if your taking suggestions. My I suggest the Battle Area Toshinden series. 1 and 2 are ok but 3 was my favorite. Fun characters (most are clones NGL lol) and great fuckin music 🎶.
"I can't even finish my air combo cause we're in the subway."
As a martial artist who spars regularly, I can confirm this is an authentic problem people run into when fighting.
God bless you
Lol.
Heyas Justin, Ghostpilot here! I played this a bit back in the day. It's got some jank for sure, but also some cool ideas. One of my favorite mechanics is the meter management system. Your meter has tiers, so to speak (1/2/3). You may have noticed that some supers (like the lighting blast in the air) only used the middle part of the bar. That's because it's a tier 2 super. What you could do there is hit left trigger to shift your Tier 3 meter into your tier 2 and do it again.
Loose approximation, but basically the meter for tier 1 supers were like 10 points, Tier 2 were like 15 points, and Tier 3 were 20. So if you used your tier 3 super, you could shift the meters from your tier 1 and tier 2 to do another tier 3. Or if you wanted to spam tier 1's, you do a bunch if you had a full stock of tier 2 and 3 meters. Either way, they'd get scaled heavily, but it was very cool stuff.
Should you ever revisit it (or play the sequel), I'd highly recommend experimenting with the meter system. It really opens the game up substantially!
Fam, this is some big info. Thank you.
There isn’t a sequel after this by the way.
@@BirdNerd375 Correct! My mistake: it was the 3rd and final entry in the X-Men Mutant Academy series.
Meter management is absolutely one my favorite innovations in this game! I speedrun Next Dimension and being able to build up enough meter to transfer to Level 3 in a single combo is an integral part of going fast. At least in story mode. In arcade mode you just pick Psylocke and nuke folks with her super fast infinite.
same for the mutant academy games except MA2 is actually worth playing.
Dude when you mentioned Magneto looking like a South Park character i instantly wanted to see him modded into looking like Professor Chaos.
"Magneto broken?"
Justin, this is Mahvel, of course he's broken
Baby*
@@YukonJack you're so right, how could I forget the meme
What I learned from playing as Forge in this game:
1. Technology shall win the day
2. The Plasma Quill is ALWAYS charged.
Did anyone else notice that the timer stopped during Wolverine's level 1 super? Seems like a good call by the developers. Imagine getting timed out by someone spamming level 1s.
Yeah in this game you can get five level ones so makes sense to limit it
I remember the story mode in this game to be quite brutal. You only get three continues and the computer was very cheap. You fight a bunch of Sentinels in the first match and they can curbstomp you
Was three continues only for the Xbox and PS2 versions? I only played it for game cube. Because the game cube version was developed from a different team than the other two systems.
I loved playing this game with my friends. Unironically beast and toad were some of the best characters in that game
Game had stage transitions before Injusttice
I think DOA2 did it first though, if that release year is correct on the game tag section
@@carlosaugusto9821 probably
@@carlosaugusto9821 I think Capcom’s X-Men: Children of the Atom was the first fighting game to have them. Some of those first Marvel fighting games Capcom made had them...kind of a surprise they never brought them back.
Mortal Kombat 3 did them too, and that’s the reason Dead or Alive had stage transitions. I remember reading some interview with Tomonobu Itagaki while he was still at Team Ninja where he said he got the idea from Mortal Kombat.
Tournament Fighters also had stage transitions back in the 93…I think a few fighting games did but I’m not sure which were the first
I remember MK3 also had them
Yo those combos when you figure them out are pretty lit.
Watching that combo evolve and branch out in different strategic ways was such a masterclass into fighting game theory. I've never learned so much about playing fighting games as I have with this amazing discombery.
I just love Magneto's face, every fiber of his being is saying: "WHY?".
He looks like he's just done with everything in this game, even more so than Justin at the end, haha.
holy shit this just gave me a flashback to my childhood. I was playing with my cousins and after storm's intro: "I smell defeat in the air", one of them said: "well maybe you should wash them."
The developer confused character ending with character bio.
1:03 *Mystique giving you ALL OF THAT WORK...*
X Men: Next Dimension, aka Mutant Academy 3
Nope. 😅
mutant academy was dope, this game is shitty.
So floaty...the impact is like landing on a feather pillow
Dude. I got this game just a couple months back for childhood nostalgia. I was a huge fan. After playing it recently I’ll definitely say it’s jank and tough, but it was still a fun time re-experiencing it.
Check out sandalwoodgrips
1:56 Nawwwww that gun blast to DDT is hard
The endings just being a voice clip and bio in the background is hysterical
I'd love to see Justin try Rise of the Imperfects.
"Lets see Cyclops do that"
i always liked that mystique uses her cannon for movement in this game series.
loved playing like her in mutant academy 2.
Storms outfit is hilarious. Everything is covered but her ass 😂
The character models are so caked up in this game. It's wild.
Like it should be
The good ole days! Back when women looked good in games. Despite looking like blocks and triangles
@@delawarecomicdude4333 Amen
A janky glitchy masterpiece
still gotta give them credit, this game had an actual story mode and stage transitions
How could you hate this classic?
That classic sucks lmao
@@Blankult I can tell you never played it
@@therealkennybo No you can't
@@Blankult you can play it still what do you mean?
@@therealkennybo You said you could tell i never played it, i'm saying you cannot tell
Uh, we didn't add a final boss fight, so just have them fight Forge four times.
It's actually a really fun fighting game once you learn the ins and outs of it. Stuff get really insane and broken af once you learn the mechanics. Theres a ton of infinites and rejump loops.
Bro I haven't seen a jank game on here for soooo long. Bro not gonna lie those these combos were looking so sick though.
Wong: "How am I supposed to block that?"
Magneto: *"You don't..."* 😈
The Story mode was awesome! 😁
You gotta play through it at least once.
Remember loving this as a kid, was janky and some of the models looked butt ugly. But it was so damn fun and some of the character animations are really good.
You've been working on your presentation, the intro was well done. I love seeing you get better at your craft dude. You've come so far!
“Got six reasons for you to walk away”
- Wolverine
Ngl, I unironically love the hell out of this game. In fact, I think this game is what made Nightcrawler my favourite X-Men character.
This seems like it could've been an okay game if it had more time (and better voicework). That aircombo into otg pickup into super was kind of sick tbh
Yo, you buggin’. Me and my friends would battle on this game for days. The possibilities for combos almost seemed endless. Special fight interactions with the stages for different characters. 4 levels of supers! If you practiced/played it more you’d probably be taking your judgement back. We played it on PS2 & Gamecube. Epic gameplay. Nothing but fond memories.
This is one of those games where I know it's destined for the Jankyard... heck, it _lives_ in the Jankyard... but I kinda love firing it up and messing with it every once in awhile anyway. It doesn't have the fighting game fundamentals nailed, but has all the unearned bombast and crazy features of a big deal fighting game. Love the attitude 😂 Love seeing you take this on finally, Justin!
Now, onto Tao Feng...
I remember as a wee lad of 12 buying this alongside my first Gamecube, and having it be my first fighting game before even understanding what that was, needless to say I mostly just remember struggling endlessly on the first fight being unable to do any kind of combos but being really impressed by the graphics compared to my old N64.
Also Storm is 5'11" and 127lbs? Girl you are medically underweight, please make an appointment with Dr McCoy!
6:47, Dr. Zoidberg audio cameo
Bro you should look up the combo vid for this. They have some really stylish ones.
As an observer the game seems jank and the sudden 4/7 rounds last fight (against Forge?) with no real story ending makes the game seem woefully unfinished, but Storm's got an awesome variety of special moves here. Also, Patrick Stewart's voice is always a nice bonus.
Reading some other comments before finishing mine it seems like you weren't actually playing the story mode, so I guess the lack of an ending and traditional final boss is because of that? Your apparent disappointment at the ending made me think that this was some sort of launch SFV situation.
What’s the sound effect at 6:50?
11:42 Wait, that's Patrick Stewart's voice? WTF?
Tbh I enjoyed this game. I still have it on pcsx2 😊
I like this game but story mode can suck it it is very hard especially sentinal fights are annoying
Justin's editor is an artist! Such a good episode.
WHAT?!!! JUSTIN HATES THIS CLASSIC?!!!!
Sad to know that he hates a Marvel fighting game
This “classic” is not good
Bro this game is a CLASSIC? How could you say this?
I used to collect X-Men comics back in the day, and I never knew Storm to exploit the “Dive-uhhh KICK!!!” So much in her battles 🤓
So the ending is just a character bio?...🤣
Grew up on this one! It's jank as hell, but I had a lot of fun with it. Toad all day!
JWong’s Jankyard videos restore my faith in the internet. This is why I come to YT.
This was my shit back in the day.
Goat that Combo was sick 😂
Lol I loved playing this game while growing up, even figured out a weird glitch that made the female Sentinel’s projectile attacks have the same textures/assets as the opponent’s
I shouldn't be surprised someone in the chat knew combos
1:22 this was my favorite gag in one of the other videos , glad it returned lol😂
The Ai just jumped into the lightning lmao
They did the Colosseum stage before Tekken 8. 😄
That air combo starter is reminding me of GGstrive.I see where he got it from.
I used to do crazy infinites with Wolverine and Magneto once I learned the mechanics.
Had this game on my Tiger handheld electronics video game system. The memories
I just want to say I'm glad I actually turned the bell notification on since youtube front page and search is so bad right now.
I had a lot of fun playing this game even though I was pretty terrible. I need to play it again.
Is Spiderman in this version?
Nah this game is GOATED. Justin didn't understand the combo systems mechanics, which is fine because they're not super intuitive, but once you've got them down this game becomes a real gem.
Being a commentator seems better for him than fighting games
I remember renting this game when it first came out and knew I wasted my game for the weekend 5 minutes in
hey justin, have you seen Amongst Shadows released a beta of SUMVC3? Wolverine isn't in it yet but Storm and Akuma got hella buffed, was hoping to see you play it sometime!
Used to play this heavily as a child on da Cube, and coincidentally, just recently got a port for my PC, and mannnnn u better respect the classics. This game actually has a fruitful practice and training mode, actual genuine combos, one of the greatest X-Men-Character inclusions in Marvel MEDIA in general, different fighting archetypes, a nice story mode with a nice story (but also relentlessly egregious CPU), and the whole shebang. It’s models and physics were just ugly and broken, but this is damn near one of the greatest 3D fighters out some respect
A new Marvel fighting game would be dope. Just Marvel. No Capcom, as much as I enjoy the MvC games.
Another would be Marvel vs. DC, but that one might as well not have high expectations. There's always MUGEN. lol
dude you should try my favorite childhood fighting game "fighter's destiny!" I think you'd really enjoy it!
watching justin do the one minute cow challenge would be hilarious
I was surprised by the red health mechanic.
Man i had this game. Its bringing back bad memories lol
Give the old ps1 X-Men Academy games a shot!!
Justin if you're ever interested in learning more about this hidden gem, I've got hundreds of videos digging into its nuts, bolts, and jank!
I never knew NRS made a X-Men game. 😋
This game was made by Activision as well as the Mutant Academy games.
Why the hell does Mystique have a gun?
Didn't she use pistols and shit in the comics?
Must have never read the comics
I loved a lot of the advancements compared to MA2, graphics, animations, environment, outfits etc...if it had a bit more polish, this would've been a great game
WHENS MAHVEL? oh...
Nah this game here is a classic, you just got to get good, that storm combo you just find is just the begining.
this kusoge looks like injustice
it looks like an attempt of a MK game but without the violence 😅🤣🤣
Why does storm sound like link
Also if your taking suggestions. My I suggest the Battle Area Toshinden series. 1 and 2 are ok but 3 was my favorite. Fun characters (most are clones NGL lol) and great fuckin music 🎶.
I feel like JM Crofts needs to see this game
Next dimension was lit af. Psylocke and nightcrawler were the best.
In that game u can shift super bars to hv 5 level one's
Someone call desk and ask him to make a combo video for this game😂
Ah no, not the Doctor Doom foot dive.
I never knew mutant academy 2 has a follow up
Sooo apparently storm is 5'11", 127 lbs.. 😳😳
😂😂😂😂😂I died at Magnetos facial expression
This was one of my favorite games . I wish they would bring it back or something like this
Pull up to 6:45 on 25% speed and listen to Storm's super. You're welcome.
My first ever fighting game 🥲. I really don't understand the hate for this game
I would hope they bring this in for an actual remake one day.
Looks like it had potential just needed a lot more polish.
This game is OK. It's no TEKKEN or KOF 2006, but it's an alright game. The main issue with X-MEN Next Dimension is the lighting on some of the stages.