3 Mistakes New Players MUST AVOID In Stellaris - 2024

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  • Опубликовано: 21 дек 2024

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  • @jasonsarfine445
    @jasonsarfine445 Месяц назад +8

    I gotta disagree with the early aggression. Captain difficulty at the least will always take out a weaker neighbor. Either to "protect by vassalizing" or straight conquering you. Easist way to avoid early war is to plan for war. Max your fleet cap while colonizing your first two planets.

    • @JaxRayne
      @JaxRayne  Месяц назад

      Im all for spreading out wide and extending borders as far as possible.

  • @blakemccorkle18
    @blakemccorkle18 23 дня назад +2

    I played the game for years - I didn't realize you could even automate research choices.... Picking them is the most fun I have in the game a lot of the time why would you ever want to automate that?

    • @JaxRayne
      @JaxRayne  23 дня назад

      Exactly. Great point!

  • @Shachza
    @Shachza Месяц назад +3

    I too question the idea of minimal early navy. Perhaps this works at lower difficulties, but as you up the difficulty (not even the aggression) you should be more prepared to have enough military to dissuade neighbors from warring early if you seem weak (low military). While you certainly need to be prepared to fend off aggressive neighbors who want your stuff, at higher difficulties you should be aware that even "nice" neighbors may declare war to vassalize and "protect" you.
    At the minimum, I'd urge people to be very aware of their neighbors. Sometimes you can get away with nothing but friends nearby. Sometimes there's a fanatic purifier who will start trying to purge your species at year 10.

    • @JaxRayne
      @JaxRayne  Месяц назад

      Correct! This mainly applies to low difficulty and pve as well.

  • @ИванРоманов-з7г
    @ИванРоманов-з7г Месяц назад +2

    "You are not going to be attacked in early game"
    The gegemony that spawned near me and immediately declared war on me as soon as I found them: "I don't think so"

    • @JaxRayne
      @JaxRayne  Месяц назад

      😅 I should add that it’s most likely not going to happen

  • @alexrosu4405
    @alexrosu4405 Месяц назад +4

    No.1 mistake that stellaris players make is not selecting a Fanatic Materialist + Militarist ethics with the Imperialist + Ascended Meritocracy civics and a cool blue flag with Earth as it's motif human empire.. Would you like to know more?

    • @NetGhoul666
      @NetGhoul666 Месяц назад +1

      Imperialist? Don't you mean Citizen Service? Service guarantees Citizenship!

    • @alexrosu4405
      @alexrosu4405 Месяц назад

      @@NetGhoul666 They changed it didn't they? From Citizen Service to Imperialism.. or it might be one of my mods.. but it still has the same icon the meaning is not lost

    • @JaxRayne
      @JaxRayne  Месяц назад

      Together for managed Democracy! For a cup of LIBER-TEA!

    • @RageAgainstTheDyingOfTheLight7
      @RageAgainstTheDyingOfTheLight7 Месяц назад

      Only The Emperor can guide humanity out of this dark time his word is law his truth is our truth and his promise is unbreakable definitely not a god though FOR THE EMPEROR

  • @dathballs4894
    @dathballs4894 Месяц назад +1

    good video nice advice :)

  • @PlanetaryExplorer
    @PlanetaryExplorer 20 дней назад +1

    I already avoided mistakes 2 and 3 (well ok I sometimes tend to place starbases at every system I see...) but didn't realize that I was making mistake 1, lack of many science ships. I guess I'll try to add more science ships to my fleet from now on.

    • @JaxRayne
      @JaxRayne  20 дней назад

      Exploration is key!

  • @concidius
    @concidius Месяц назад +2

    You can explore with a military fleet that has an admiral. That can let you get your bearings in the local area to send the science ships to a better plan of expansion. If you have too many scientists they will level slower. A larger early fleet can be very impactful as it will give you some influence and the relative strengths may be rated widely in spite of only being a few hundreds power apart.

    • @JaxRayne
      @JaxRayne  Месяц назад

      A great tip! Balance is key.

  • @sveinhongset4725
    @sveinhongset4725 Месяц назад +1

    and no military till 2250 can be an bad mistake depends on your situation and what are thos tips you can go to like 4 over on starbase and you shud be fine unless your energy and alloyd starvd

    • @JaxRayne
      @JaxRayne  Месяц назад +1

      It can be depending on your situation like you said. Adapt to the situation at hand.

    • @sveinhongset4725
      @sveinhongset4725 Месяц назад

      ​@@JaxRayneif your lucky and your starbase cunter the enemy fleet and you have few chokepoint and have buld upp station then normaly yes agenst ai but if you have many choke point or are unlucky with your tec then normaly buld ships i wud say the first 20 years witout navy is fine but you can have many dofrent things like an total war empire that things tour yummy and so on and normaly like to atack you between 20-30years in if total war if not total war nabor maybe 30-40years but 50 unless it is pve multiplayer that wud probobly a bit too late in many of the games i have done
      (But the best way to learn is to play and let the ai roll you till it dosent anymore i guess)

  • @GumboJumbo
    @GumboJumbo Месяц назад +2

    i just got started on this game i was told by a friend it's very immersive and you can make lore do you know how i would be able to do something like that?

    • @dabigchina
      @dabigchina Месяц назад +2

      The game is basically jam packed with scifi tropes. You roleplay as different sci fi empires based on the ethics. Species traits, and origin you take.
      Want to cosplay as star trek's federation? Play vanilla UNE.
      Want to play as the Protoss? Make a spiritualist militarist race with the teachers of the shroud origin.
      Want to play as the zerg? Hivemind ravenous swarm.
      Imperium of man from 40K? Go fanatic purifier.
      Etc.

    • @anonyme4881
      @anonyme4881 Месяц назад +1

      Its a sandbox empire simulation game, you make your own roleplay based on how you play
      For exemple I made an utopian empire with everyone equals in a 6 planets empire when my population had decadent lifestyle and everyone was equal in wealth. (Fanatic egalitarian)
      But said perfect utopia was founded by profond imperialism and tons of slave vassal brutaly colonized and bled. 70% of my income were from my 6 vassal states
      My empire was also the eternal president of a federation of other country and the eternal custodian of the galaxy.
      I had every international instance agency based on my empire.
      Basically england empire mixed with usa but communist

    • @JaxRayne
      @JaxRayne  Месяц назад +1

      It’s like what others said, you can design any race you want and role play it from there. The game will throw random events at you as well.

  • @sveinhongset4725
    @sveinhongset4725 Месяц назад +1

    i have playd it for around 1.8k hours and normaly 1-2 sience ships is plenty for me i normaly newer do more then 2:)

    • @JaxRayne
      @JaxRayne  Месяц назад

      There ya go!

    • @RageAgainstTheDyingOfTheLight7
      @RageAgainstTheDyingOfTheLight7 Месяц назад

      The Imperium of Man must claim the stars that's why I must have 5 or even 6 for the second the Xeno is found they will die

  • @thomasgriffin767
    @thomasgriffin767 Месяц назад +1

    Great video, like and subscribe earned brother

    • @JaxRayne
      @JaxRayne  Месяц назад

      Thank you! I appreciate it :)

  • @sveinhongset4725
    @sveinhongset4725 Месяц назад

    only good tip i saw here is no auto resertch

    • @JaxRayne
      @JaxRayne  Месяц назад

      Glad you saw a good tip!