So, an interesting way that fully automatic fire may be used is for recon by fire, in which you spray bushes or suspected enemy positions, and can deduce where a tank is when you see the shells stop impacting the ground. Also, hit probability will go up, although it will be less damage because of the spread.
People be hating for adding autocannons in wot cuz they say "its not historical" But i completely disagree. Adding those auto cannons give so much more content, playstyle, and game mechanics to explore. If you hate world of talks cuz its not realistic then go to War Thunder
@@brianwalk108 but to be fair the swedish bankanon and its successor is very close too you discripption I mean they take the Role of salvo rocket arty 😅 but oh boy luckily not doubel barrel or russian 😅
Welp, tbf there are not that much autoloaders. Yoh, Type 71, Ho-Ri, BZ-75, Blyzkawicza, Concept 5... most of them single-shooting tanks. But in the other hand they put a lot of loaders as premium or reward tanks at T8 and T9.
@@neilwilliams4684yup that’s the real issue. Not a lot of great maps. Also be ready to be outs-potted against ELC Even 90 whenever you are on a good spotting map.
All of the medium tanks in the Czechoslovak tech tree are real projects (expect for the Škoda T-27). I am not sure about the T-50's stock turret, but there's no actual photo / blueprint evidence of it, but it might be real, as the TVP T-50/51 turret was designed after the Škoda T-50's wooden mockup The Škoda T-17 is also a real tank indeed. But WG missed the chance to add more than just a Škoda T-17 (TNH 57/900 and the Leták come to mind)
Given the pen is more than enough for the tanks I prefer to play .. yeah, these looks a bit worrisome for those times they can make the ambush work. But I like how they're looking, and I love the idea that premium rounds don't cost more, but do less damage.
You mention German influence on these tanks, but remember that Czechoslovakia heavily influenced German tank design, and built many tanks for them up through WW2
Exactly. Czech republic was one of the most developed countries around 1920-1950. But then comunists ruined the country so ever since that its just an average European country
@@gujeffrey5433 I don't know about him, but I am not Czech. I am Bohemian and family came from Republic of Bohemia which Prague was the capital. Was a true democracy until it went down the tube of political conflicts in Europe.
Here to chime in on the Vz 64 Blesk It looks a little weird and WW1/2 like, because it is a made-up turret by Gaijin mounted on top of a heavily modified chassis from the very real OT-64A armored personel carrier used by the Chezcs during the Cold War. It was a domestic vehicle designed to replace the aging fleet of german Sdkfz 251s that they previously used, and it was really a big and bulky vehicle, similar to an MT-LB that got a bump on it's head. The game's version seems to be an attempt to recreate the "Vydra II", an attempt to create a modern domestic IFV, by reducing zhe height of the hull, elongating it and adding a 30mm autocannon in a modified turret mounted on top. Prototypes were built and tested, but ultimately domestically produced BMPs ended up being adopted for various political and economic reasons. So yes, it looks a little goofy, but of all the new tanks, this might be the most real of them all :)
That depends... T 17 was a real project for which quite detailed blueprints existed and the rumored upcoming premium Vz.68 seems to be based on a real project called Leták, airborne light tank, although fitted with a twin gun instead of single 57mm autocannon of the real project. The Vz. 64, although somewhat based on OT-62-based Vydra-II project (OT-64/SKOT was the 8x8, and there was also the 4x4 OT-65A Vydra with an OT-62B turret) is rather different, silhouette goes closer to the OT-62 than to the eventual Vydra-II (although I suspect the Šelma, "Lehký Plovoucí Tank Vzor 67?" might be also based around the Vydra-II, although somewhat combined with the abovementioned Leták and/or another amphibious light tank project planned on the chassis of Tatra 807 amphibious transporter prototype) However, neither of those tanks appears to have the correct chassis. Curiously though the Vz 64. seems to be boasting running gear eerily similar to the one on PTS-10 amphibious transporter, a vehicle that was selected instead of the Tatra 807.
I like the looks of Šelma the most, but it seems Blesk is the sweetspot in terms of performance. And it can be used in several events because its tier 8
"Update 1.26: Common Test 3: Fixed the issue of autocannon shells behaving incorrectly when hitting armor at ricochet angles." Took long enough I thought it was going to make it to live server.
Great summary of the guns, thank you. It helped me make sure if the line was worth it. And at least in terms of the fun factor, it will definitely be. And as a Czech, I praise you very much for the pronunciation of the names of the new LTs. You really did it. Please teach it to DezGamez too. Dez should practice it some more.
big clip damage!... but only if you can pen +80% of the shells, oh and you have to be close up or the bloom will waste half the clip, oh and you have to be firing for 4 whole seconds. That's a lot of limitations.
Thank you for making great WOT content. You should consider making some video about it as its 12 years since i play WOT and subscribed to your channel. We grown up and now we became dads who are playing with our kids. This is best thing to experience. I have IS4 in garage which is is 10 years older then my son and now hes trying to drive my tier 3 tanks :D
If even a handful of players in each game are spraying 50 rounds per second in these tanks, is that going to bog down the servers, which need to keep track of the trajectories and locations of all those rounds?
These could be an incredible antidote to WG's low-roll to not finish the enemy game mechanic, thanks to which these will have an incredible kill streak opportunities. QB, please consider calling the shells by their names or abbreviations (AP, APCR & HE), because there are no premium shells for these tanks. I would love if you could elaborate why you think having 3 regular shell types for each tank in WoT all with the same price, just the damage inversely proportional to the penetration would not be a good idea.
well 1st thing that comes to mind is that it would buff armored tanks, and nerf paper tanks, vs armor you kinda will shoot rounds with reduced damage while they can shoot max damage rounds back at you
Damn shame we aren't gettings tiers 4 to 6, these would have been pretty easy to fill considering there is a vehicle or an existing project for each of those tiers :/ I really hope WG would add those tanks later (considering they now reintroduced the Medium-to-Light change they were hard-pressed on removing few years back), and it is downright criminal that TNH 57 isn't being added in that line...
QB ima be honest, premium being less damage for a reasonable price really wouldnt have much of any negative effects, if anything youd see more casual players feeling comfortable even using them. The literal only downside is that WG would have to had more anmo to a few tanks to make up for it and it would be a considerable improvement to the balance of the game. I get it. Uni's+ like to run full gold, but it really aint the way the game should be played
Except this way, you're tremendously buffing heavy tanks which are already the best class in the game. Premium shells need a different kind of rebalance
@@FrogOnAHorse I agree. Now, do you expect WG would go and nerf armor model of each of the 250 heavy tanks which we have in the game, including many premium tanks which they've refused to nerf for the past 10 years? Surely that will happen, especially since it's too much work for them to nerf armor of 2 problematic overperforming tanks (chief and 279e) so they just nerfed their stats instead. So surely they will remodel and change armor layout of 250 tanks. Come on dude. Be realistic. Premium ammo is not even in the top 5 problems this game has and they would need to rework the whole game to fix it. There are people who 3 mark the hardest reward tanks without any gold ammo and consumables or OP equipment just to demonstrate that people just make excuses for their lack of skill. Just get better. No amount of gold ammo will make you good at the game
@@Luxuriaa176 You fail to see the disadvantages? How about it buffing all the tanks that are already the strongest in the game aka the ones with tons of armor? If you're in a Leopard 1 for example and are fighting a Maus you would have to fire gold with reduced damage against it frontally while the Maus can just penetrate you with standard AP for full damage each shot. Not to mention that +/- 2 matchmaking still exists. M6 vs Skoda T56 for example? M6 literally has to fire gold against it frontally and would tickle it for like what? 150 damage a shot? Meanwhile Skoda T56 can literally two shot the M6 with one mag of it's standard AP. Sure sounds like a 10/10 idea to me! 🤣💀
@@kingharlausthe1st684 now that's a good point, that clearly shows why +2 mm isn't feasible in the fun department. If only WG designed their maps better it COULD work, but we don't have good maps with multiple flanking routes either. The less damage gold round damage already works in blitz, wherein you reeeally need to think whether you wanna shoot that maus in the face or do some flanking maneuvers.
They should just get rid of +/-2 mm, it's bad for balancing and makes things easier for the balance department. They have less variables to make the existing formulas become more robust instead of having a huge disparity between tank A and tank B. A lot of changes aren't welcome thanks to +/-2 mm if you think about the bigger picture.
@@Luxuriaa176 Better map design could make it work, where fast tanks actually had flanking opportunities. Sadly WG are way too stubborn on sticking to their corridor map design. Especially when you see WG doubling down on protecting heavies from being flanked with modern map changes. Heavies on Redshire that are going to the zeppelin on the north got more side cover. Fisherman's bay got buildings covering heavies going to the city, so you can't shoot them anymore with meds from the mid. Live Oaks got more cover for heavies entering the city on the west. Mountain Pass got reworked where you can't snipe heavies in the side who are crossing anymore. Glacier got added cover for heavies going to the heavy flank. The hill on Airfield got made worse where it's a lot harder to shoot heavies in the side on the heavy flank. WG clearly show that they care most about protecting heavy tank players, and preventing players from flanking them at all costs. Plus, WG want people to be spending tons of credits on prem ammo, because it incentivizes people to buy premium services for more credit income. Changing the MM spread could also help, however, I think it would be by far the worse option, since it will get rid of a lot of variety in the game, seeing only the same tiers of tanks and always having the same role. Don't get me wrong, I also get annoyed when I get put bottom tier like 3 games in a row. But it does give a lot of variety between being more aggressive as a top tier, and having to be more of a support role when bottom tier. Added to that, some of the best and most fun battle I had are those amazing ace tanker games you get as a bottom tier, being the underdog and having higher tier enemies underestimating your capabilities.
Do you remember the game slowdown, when PzICs were introduced? They have to fix it with some patch, but the game was a bit slower afterwards, especially when many of them were firing at once. Those with slower computers will probably get stuck, see red screen and then some light going away from their wreck.
Of course! I'm a light tank lover and i have waited years for a new LT tech tree to grind, and now i finally have it. Well for me these tanks in my opinion are not bad, but i think they should have a little better penetration on their ammunition across the board. I believe they all should have better pen on standard shells, even the special rounds could have a little better penetration too. The HE penetration i believe is ok like that. The other gun stats for now i would not change just test them and see how they work out. I would like to see this Light Tank line as a combat focus tank line and i believe that taking that premisse the view range and cammo are ok like this. But i think the top speed could be a little touch better. I would like to see these having great mobility with good ground resistences and traverse speeds, to excell in mobility (not the top speed) but i think they should be worst then the other light tanks in terms of scouting capacity. But i would do it diferently. I would aproach it more like the wheeled tanks, these new tanks have a very low profile so i think they should have better cammo and lower view range (not the Skoda T 17 that is very big😂😂), i would make them having some thing like 360 mts at tier 8, 370mts at tier 9 and 380 mts at tier 10, and buff cammo to make them sneeky, but not faster then the other LT's.
Seems wg are treading lightly adding these first autocannons, honestly a good move imo so hopefully not game breaking monsters. If after time they're not performing well then they can be buffed.
Assuming we still have ±25% rolls for damage, if your mean damage is 3. You can roll as low as 2.25 for a shot. Is WG going to keep track of fractional HP or are you really hitting as low as 66.67% of your mean damage? Hopefully they are reworking damage and keeping track of fractional HP.
Kinda don't like the way they made the new lights, feels... inconsistent with all other 57mm cannons in the game, that go from 70 damage at low tier to 95 damage in 13 57, yet now at tier 10 they deal... 12 damage? I would personally like it to be like 70-80 damage instead and a 12-14 round drum with 0.2-0.3 sec intra clip for example... 13 damage reminds me more of T2 light's 20mm autocannon than a tier 10 dual 57mm. I wouldn't mind getting high tier machineguns, but saying a 57mm has 12 damage and can shoot with a firerate of 1200rounds per minute feels like the wrong approach to me.
these 57mm autocannon isn't the same 57mm antitank they may have a same barrel diameter they would have very different projectile size and design autocannon uses a 57mmx347mmR+ round that has a smaller projectile designed to fly fast and far, whereas the 57mmx441mm 6pdr APCBC antitank round has a heavier longer projectile designed to have an alloy piercing tip and an enlarged bursting charge
@@rrenkrieg7988 So with that logic it should have less penetration than a 6pdr, but it doesn't... I just personally don't like it. There's no realism... Which we are used to by now, sure... But there's also no consistency with the rest of the game. Even if it's s smaller lighter projectile it wouldn't be THAT small, like a 20mm.
the latest update proposes to DRASTICALLY changing the 57 Zis on the Russian line t 34 & A43 reload damage pen etc... Its been a long time FAV to play those . T 34 in tier 7 still rocked it with apcr. SAD to have to sell them...
@@bobo1missmyhonda A43 with the 57 is amazing, yeah, soooo much fun. Crazy dpm, amazing aimtime and accuracy in a fast tank with troll armor that actually bounces a surprising amount of shots.
The idea is great, but the damage and penetration are too high I think, because as a light you usually go for the sides and backs of tanks, and with these penetration it is no problem against any tank and then you do crazy damage as a light, I think they need more sacrifice for these tanks to be not OP.
The penetration values makes sense. It’s a 57 mm canon. I understand they’re not going to have great penetration, but that’s Not really their play style. You should never be trying to fight any tanks front on with these zero armour tanks. I feel like these are gonna be more of a sneak around and ambush the sides kind of play style prioritizing patience.
It looks like WG literally just rescaled the T 50 down to get the fully upgraded T 17. As for performance I kind of get the feeling they're meant to be more ambushers than scouts, waiting for the perfect moment to pounce on a target and rip it to pieces, especially damaged tanks.
Thx! Interesting road WG is taking with these things. WOT is so far from original "historical" aspect, autocannon is not issue for me. And these thing with its HE-power autocannon and no armor, its going to be stalker/kamikazi tank that trying to get close and go flanking. These thing is going to be monster if they can got to backside of alot of tanks.
4 месяца назад+1
They need to increase the Tesák's view range by 10m and buff the damage on AP/APCR by 25-33%. It's utterly uncompetitive in the current state and anybody who says otherwise is just stunned by the initial wow factor of the guns. Increasing the magazine size is unpreferable because you are already exposed for 4 seconds, whereas other tanks just click, deal 390 damage and pull back. Currently its demoralizing to put tens and tens of shells into a moving enemy light, only for them to click once and deal the same amount of damage to you. Also, it does zero internal crits, so no fun, especially with the new consumables going into the game it's a shame.
Alrernatively they can just increase the burst RoF rather than alpha. That said I can't really be sure if it needs any gun buff yet but it definitely needs that 10m extra VR
I would love if they tried to make the gameplay comparable to Luchs and Leopard, but instead they are trying to balance it out as a regular high tier light tank. Which sadly isn't meant to do damage, it's just meant to spot. My idea would be to change the match-maker, so these tanks are counted as a medium and increase it's firepower by little. Similarly to the Polish CS-63, it would be fast but not just a scout. But that's just me trying to have fun on high tiers, I doubt they will do something like this 🤣
I have a feeling that the mediocre/bad camo comes from the devs thinking it will be able to destroy the enemy lights in the first seconds of the battle with its HE, so they have to balance this out.
These tanks arent gonna be meta but considering how fun the leopard is at tier 5 I'm gonna have so much fun with these. I will say though the t10 looks pretty good... but the others just look pretty bad so the grind doesnt look very fun and none of the tanks appart from the t10 look worth playing
What im wandering is with a rate if fire like that and so many shells, are they going to be module destroying monsters? The opportunities to cause fires and such may be why the guns themselves seem underwhelming?
From what ive seen from many gameplays, it can easily perma-track an enemy but it doesnt damage modules like... almost at all. Didnt see anyone burning etc. even when given full magazine to the engine
So a question since these tanks have 2 guns is do both guns fire the 200 rounds or is its 100 per a total of 200 between them? That changes the math drastically
The problem with this game is just lack of map size and the speed of tanks. They've gotten so fast of tanks are spotted sometimes before they get out of the cap circle. I've pretty much stopped playing this game for a year...maybe more
Can you imagine the lag these guns generate. Remember the rapid-fire arcade event they just ended. Unless you have an impressive gaming computer the game will be unplayable.
I love how wargaming known absolutely nothing about cannons and give it random DPS. A 37 MM Cannon that can fire that quick so of6en is actually insane. Imagine that IRL
Unfortunately, an autocannon on a light tank is becoming problematic. Instead of scouting, many Tesak players are sitting back and playing sniper or just messing with firing options. This is a terrible disadvantage to any team.
@@theawesomenesspersonified bear in mind that deadeye doesn't increase the nominal dmg, only the chance (%). So if the gun are to hit all of its rounds at the module, the maximum dmg (with every round damaging the module) is still going be 450. That's never gonna happen with this gun because a round has a predetermined chance to cause damage to different modules, with tracks having 100% chance module dmg, and the lowest being the ammo rack with 27%. Shooting the whole clip at the engine/fuel tanks, most of the time, would only deal 202 module dmg (225 with deadeye).
Isn’t it only the fuel tanks where it’s based on module health tho when it comes to fire? I always thought the engine was a chance to light on fire with every penetration, hence why you also light so many tanks on fire in the char mle 75?
In theory, yes. On practice, not really. The 1800 is assuming all 75 shells hit and penetrate. It’s like firing a minigun, some shells miss and bounce, so you are only doing 1000 damage or so if you ballpark it.
If it plays anything like the Overwhelming Fire event, it should be very easy to one clip an FV4005. An interesting thing to note is that the TVP is also capable of dealing 1680 damage in 4.5 seconds to an FV in close range using HE shells.
If you penetrate all shells, you can kill pretty much any light armor target and FV4500 will suffer a lot with this new patch. These scouts are very dangerous in close combat, for unsuspecting targets 😅 but for longer distances it can be a bit of a problem. But this is a test for now, there could be changes and more tests will come, we will see if they get buff or nerf. But these scouts are not very easy to play, test server is most of the time crazy, only tier X in mm and many people will try to yolo you. So sometimes there is opportunities to do a lot of damage, and sometimes you just cannot do anything in the battle. I think this tank is balanced for now, more than I expected to be 😅 anybody can download test server and try it for yourself.
These guns would require some field testing. With this many rounds per magazine and the lack of control players will have over them, probabilities will play a big role in their performance. Considering how many "random" factors in WoT can cause a shell to fail to penetrate, I fear that most of the time "special ammo" magazines will do more damage anyway. 192mm on the tier X is far too mediocre to reliably penetrate (meaning near 100% penetrations) other things than paper tanks. If you don't penetrate more than 75% of your standard shells, the special ones would have been more effective (but after all, even 247mm can easily be ruined by track armor). And WTF, they went against years of "tradition" with APCR mechanics. Why these would have almost no penetration drop over distance?
Watch WG put the German autocannon vehicles in WoT next, the good old Ostwind, Wirbelwind, and the Kugelblitz. While they're at it they should put the German and American wheeled vehicles in as well cause screw it I guess.
that tier 8 9 and 10 looks and feels pretty under powered and crap IMO. I get they dont want people penning whole magazines, but I feel like they need pen buffs. that kind of pen makes it basically mandatory to fire nothing but gold shells (and maybe some HE for those glass cannons) , and even then the gold shells wont pen much unless your shooting the arse of tanks. I honestly feel like that tier 7 might be the best of the bunch lol
I tried the Tesak on the test server… and… yes. It’s not just countering wheelies. The Tesak can shred light tanks if you let it. Within 4 seconds, that’s an entire light tank gone with a little bit of your magazine to spare and a 12-15 seconds reload based on crew skill means you can essentially demolish the enemy team’s light tanks if you play correctly
I simply cannot see these being used to counter wheelies in competitive play, though. A single Leo or Strv should usually do the trick if everyone on your team is a really bad shot. Most competitive teams just shoot the EBR’s as the game currently stands, so this feels like overkill to me. It’s sacrificing too much of everything else to kill an already killable tank.
Can you imagine the steel wall medal's these things are just going to hand out that's a lot of rounds being spit out by a considerable inaccurate pair of guns
Let's not forget the WT Auf E100 at full spec. Or heck F215b 183 when it had HT class armour with a even harder hitting gun...or the FV4005 with that same punch running around like it's a LT...only bit I kinda miss is those old spg vs spg end games where French spg goes full TD mode
So, an interesting way that fully automatic fire may be used is for recon by fire, in which you spray bushes or suspected enemy positions, and can deduce where a tank is when you see the shells stop impacting the ground. Also, hit probability will go up, although it will be less damage because of the spread.
People be hating for adding autocannons in wot cuz they say "its not historical" But i completely disagree. Adding those auto cannons give so much more content, playstyle, and game mechanics to explore. If you hate world of talks cuz its not realistic then go to War Thunder
Nothing is historical in WOT
Naaaah, better play Tanki Online instead mate😂😂
Double-barrel, autoloading Russian wheeled artillery aren’t far off
WoT? Historical?
Yeah, no
@@brianwalk108 but to be fair the swedish bankanon and its successor is very close too you discripption I mean they take the Role of salvo rocket arty 😅 but oh boy luckily not doubel barrel or russian 😅
for you native english speakers, Blesk means lightning in czech, Šelma means beast and Tesák means fang
New tanks? Can't wait to czech them out :)
Feels like 80%+ of all tanks released in the last 2 years are autoloaders
feels like it ,yet we got Polish tds and Japan heavies
To be fair a lot of modern tanks feature some sort of autoloader. The problem is the way autoloaders work in the game.
Welp, tbf there are not that much autoloaders.
Yoh, Type 71, Ho-Ri, BZ-75, Blyzkawicza, Concept 5... most of them single-shooting tanks.
But in the other hand they put a lot of loaders as premium or reward tanks at T8 and T9.
@@megamagner618Ermm błyskawica 🤓👆
finally a fresh light line, more scout gameplay plz
And more scout friendly maps to go with them!
@@neilwilliams4684yup that’s the real issue. Not a lot of great maps. Also be ready to be outs-potted against ELC Even 90 whenever you are on a good spotting map.
Yeah. We need more maps where scouting is important.
"There is gonna be a lot of czech on czech action"... That I like!
@Anikv018 I think that was the name of one of the films available in the last dodgy hotel I stayed in 🤣
I have been a fan of Czech on czech action for years!
Fun fact- the reason why the Skoda T 17 looks like the T 50 is because the latter is a fictional vehicle based on the real T 17
Oh that’s cool to know
The stock T50 turret is fictional - made up enlarged T17 turret, not the bloody vehicle...
All of the medium tanks in the Czechoslovak tech tree are real projects (expect for the Škoda T-27). I am not sure about the T-50's stock turret, but there's no actual photo / blueprint evidence of it, but it might be real, as the TVP T-50/51 turret was designed after the Škoda T-50's wooden mockup
The Škoda T-17 is also a real tank indeed. But WG missed the chance to add more than just a Škoda T-17 (TNH 57/900 and the Leták come to mind)
@@glatchikit Indeed, hate the missed opportunities. Even Blitz is faring better with the real AMX 13 M24 and ERAC 105 in the new Projet Murat line.
@@pipboy2k7 well, the tank was indeed real but there are no surviving drawings of it so the ingame model is not representative of the real T 50
These are gonna be hilarious firing on the move. Add vstabs plus just the massive volume of fire meaning that at least some will hit.
Given the pen is more than enough for the tanks I prefer to play .. yeah, these looks a bit worrisome for those times they can make the ambush work.
But I like how they're looking, and I love the idea that premium rounds don't cost more, but do less damage.
You mention German influence on these tanks, but remember that Czechoslovakia heavily influenced German tank design, and built many tanks for them up through WW2
Exactly. Czech republic was one of the most developed countries around 1920-1950. But then comunists ruined the country so ever since that its just an average European country
One of the best weapon manufacturers ex CZ.
Praga M57 ❤❤❤❤
Are you czech
@@gujeffrey5433 I don't know about him, but I am not Czech. I am Bohemian and family came from Republic of Bohemia which Prague was the capital. Was a true democracy until it went down the tube of political conflicts in Europe.
@@gujeffrey5433 nope i am from Serbia
Here to chime in on the Vz 64 Blesk
It looks a little weird and WW1/2 like, because it is a made-up turret by Gaijin mounted on top of a heavily modified chassis from the very real OT-64A armored personel carrier used by the Chezcs during the Cold War.
It was a domestic vehicle designed to replace the aging fleet of german Sdkfz 251s that they previously used, and it was really a big and bulky vehicle, similar to an MT-LB that got a bump on it's head.
The game's version seems to be an attempt to recreate the "Vydra II", an attempt to create a modern domestic IFV, by reducing zhe height of the hull, elongating it and adding a 30mm autocannon in a modified turret mounted on top. Prototypes were built and tested, but ultimately domestically produced BMPs ended up being adopted for various political and economic reasons.
So yes, it looks a little goofy, but of all the new tanks, this might be the most real of them all :)
That depends... T 17 was a real project for which quite detailed blueprints existed and the rumored upcoming premium Vz.68 seems to be based on a real project called Leták, airborne light tank, although fitted with a twin gun instead of single 57mm autocannon of the real project. The Vz. 64, although somewhat based on OT-62-based Vydra-II project (OT-64/SKOT was the 8x8, and there was also the 4x4 OT-65A Vydra with an OT-62B turret) is rather different, silhouette goes closer to the OT-62 than to the eventual Vydra-II (although I suspect the Šelma, "Lehký Plovoucí Tank Vzor 67?" might be also based around the Vydra-II, although somewhat combined with the abovementioned Leták and/or another amphibious light tank project planned on the chassis of Tatra 807 amphibious transporter prototype)
However, neither of those tanks appears to have the correct chassis. Curiously though the Vz 64. seems to be boasting running gear eerily similar to the one on PTS-10 amphibious transporter, a vehicle that was selected instead of the Tatra 807.
I like the looks of Šelma the most, but it seems Blesk is the sweetspot in terms of performance.
And it can be used in several events because its tier 8
Looks pretty cool tbh, would like to see someone 3 mark it with only HE
"Update 1.26: Common Test 3: Fixed the issue of autocannon shells behaving incorrectly when hitting armor at ricochet angles." Took long enough I thought it was going to make it to live server.
Great summary of the guns, thank you. It helped me make sure if the line was worth it. And at least in terms of the fun factor, it will definitely be. And as a Czech, I praise you very much for the pronunciation of the names of the new LTs. You really did it. Please teach it to DezGamez too. Dez should practice it some more.
big clip damage!... but only if you can pen +80% of the shells, oh and you have to be close up or the bloom will waste half the clip, oh and you have to be firing for 4 whole seconds. That's a lot of limitations.
I dont really think the low pen is that bad since its secondary rounds are not gold but can be used frequently at ease.
Thank you for making great WOT content. You should consider making some video about it as its 12 years since i play WOT and subscribed to your channel. We grown up and now we became dads who are playing with our kids. This is best thing to experience. I have IS4 in garage which is is 10 years older then my son and now hes trying to drive my tier 3 tanks :D
If even a handful of players in each game are spraying 50 rounds per second in these tanks, is that going to bog down the servers, which need to keep track of the trajectories and locations of all those rounds?
These could be an incredible antidote to WG's low-roll to not finish the enemy game mechanic, thanks to which these will have an incredible kill streak opportunities.
QB, please consider calling the shells by their names or abbreviations (AP, APCR & HE), because there are no premium shells for these tanks. I would love if you could elaborate why you think having 3 regular shell types for each tank in WoT all with the same price, just the damage inversely proportional to the penetration would not be a good idea.
well 1st thing that comes to mind is that it would buff armored tanks, and nerf paper tanks, vs armor you kinda will shoot rounds with reduced damage while they can shoot max damage rounds back at you
Damn shame we aren't gettings tiers 4 to 6, these would have been pretty easy to fill considering there is a vehicle or an existing project for each of those tiers :/
I really hope WG would add those tanks later (considering they now reintroduced the Medium-to-Light change they were hard-pressed on removing few years back), and it is downright criminal that TNH 57 isn't being added in that line...
QB, you missed that the ground resistances don’t get any worse. You go the same speed on soft as hard.
QB ima be honest, premium being less damage for a reasonable price really wouldnt have much of any negative effects, if anything youd see more casual players feeling comfortable even using them.
The literal only downside is that WG would have to had more anmo to a few tanks to make up for it and it would be a considerable improvement to the balance of the game.
I get it. Uni's+ like to run full gold, but it really aint the way the game should be played
Except this way, you're tremendously buffing heavy tanks which are already the best class in the game. Premium shells need a different kind of rebalance
@@chudina1 and then maybe heavy tanks could stop having absolute ridiculous weak spots that premium rounds barely have a chance of penning anyways
@@FrogOnAHorse I agree. Now, do you expect WG would go and nerf armor model of each of the 250 heavy tanks which we have in the game, including many premium tanks which they've refused to nerf for the past 10 years? Surely that will happen, especially since it's too much work for them to nerf armor of 2 problematic overperforming tanks (chief and 279e) so they just nerfed their stats instead. So surely they will remodel and change armor layout of 250 tanks.
Come on dude. Be realistic. Premium ammo is not even in the top 5 problems this game has and they would need to rework the whole game to fix it. There are people who 3 mark the hardest reward tanks without any gold ammo and consumables or OP equipment just to demonstrate that people just make excuses for their lack of skill. Just get better. No amount of gold ammo will make you good at the game
as it should be. on the gold round damage:pen ratio against regular.
exactly, i fail to see the disadvantages that change would bring. heck in blitz its already like that and it's fine
@@Luxuriaa176 You fail to see the disadvantages? How about it buffing all the tanks that are already the strongest in the game aka the ones with tons of armor? If you're in a Leopard 1 for example and are fighting a Maus you would have to fire gold with reduced damage against it frontally while the Maus can just penetrate you with standard AP for full damage each shot. Not to mention that +/- 2 matchmaking still exists. M6 vs Skoda T56 for example? M6 literally has to fire gold against it frontally and would tickle it for like what? 150 damage a shot? Meanwhile Skoda T56 can literally two shot the M6 with one mag of it's standard AP. Sure sounds like a 10/10 idea to me! 🤣💀
@@kingharlausthe1st684 now that's a good point, that clearly shows why +2 mm isn't feasible in the fun department. If only WG designed their maps better it COULD work, but we don't have good maps with multiple flanking routes either. The less damage gold round damage already works in blitz, wherein you reeeally need to think whether you wanna shoot that maus in the face or do some flanking maneuvers.
They should just get rid of +/-2 mm, it's bad for balancing and makes things easier for the balance department. They have less variables to make the existing formulas become more robust instead of having a huge disparity between tank A and tank B. A lot of changes aren't welcome thanks to +/-2 mm if you think about the bigger picture.
@@Luxuriaa176 Better map design could make it work, where fast tanks actually had flanking opportunities. Sadly WG are way too stubborn on sticking to their corridor map design. Especially when you see WG doubling down on protecting heavies from being flanked with modern map changes.
Heavies on Redshire that are going to the zeppelin on the north got more side cover. Fisherman's bay got buildings covering heavies going to the city, so you can't shoot them anymore with meds from the mid. Live Oaks got more cover for heavies entering the city on the west. Mountain Pass got reworked where you can't snipe heavies in the side who are crossing anymore. Glacier got added cover for heavies going to the heavy flank. The hill on Airfield got made worse where it's a lot harder to shoot heavies in the side on the heavy flank. WG clearly show that they care most about protecting heavy tank players, and preventing players from flanking them at all costs.
Plus, WG want people to be spending tons of credits on prem ammo, because it incentivizes people to buy premium services for more credit income.
Changing the MM spread could also help, however, I think it would be by far the worse option, since it will get rid of a lot of variety in the game, seeing only the same tiers of tanks and always having the same role.
Don't get me wrong, I also get annoyed when I get put bottom tier like 3 games in a row. But it does give a lot of variety between being more aggressive as a top tier, and having to be more of a support role when bottom tier. Added to that, some of the best and most fun battle I had are those amazing ace tanker games you get as a bottom tier, being the underdog and having higher tier enemies underestimating your capabilities.
This is like the PzIC (before the dpm nerf) in higher tiers
Do you remember the game slowdown, when PzICs were introduced? They have to fix it with some patch, but the game was a bit slower afterwards, especially when many of them were firing at once. Those with slower computers will probably get stuck, see red screen and then some light going away from their wreck.
Of course! I'm a light tank lover and i have waited years for a new LT tech tree to grind, and now i finally have it. Well for me these tanks in my opinion are not bad, but i think they should have a little better penetration on their ammunition across the board. I believe they all should have better pen on standard shells, even the special rounds could have a little better penetration too. The HE penetration i believe is ok like that. The other gun stats for now i would not change just test them and see how they work out.
I would like to see this Light Tank line as a combat focus tank line and i believe that taking that premisse the view range and cammo are ok like this. But i think the top speed could be a little touch better. I would like to see these having great mobility with good ground resistences and traverse speeds, to excell in mobility (not the top speed) but i think they should be worst then the other light tanks in terms of scouting capacity. But i would do it diferently. I would aproach it more like the wheeled tanks, these new tanks have a very low profile so i think they should have better cammo and lower view range (not the Skoda T 17 that is very big😂😂), i would make them having some thing like 360 mts at tier 8, 370mts at tier 9 and 380 mts at tier 10, and buff cammo to make them sneeky, but not faster then the other LT's.
Vz. 64 Blesk is apparently based on the MT-LB hull.
Cool, will be so fun to play with these
The hull of the Blesk is reminiscing a BTR 50
"Doesnt look like it would be real vechicle with this hull" - look at sheridan.
Nice T-shirt, respect! Tata and farewell....RIP Karlson
can call them HP(high pen) rounds or HPLD(High Pen Lower Damage) Rounds
When will the Squall be available?
I just noticed it (prem tier VIII LT at @14:12 )
i like running the luchs. is it suppossed to shoot whole mag on its own after pulling trigger 1 time? i dont remember it doing that
This will drastically change player stats by how much shells will be fired and missed
Seems wg are treading lightly adding these first autocannons, honestly a good move imo so hopefully not game breaking monsters. If after time they're not performing well then they can be buffed.
The aggressive gameplay in the test server's had those Czech Lts sucking air, but muppet gameplay in the random server's might let them be ok.
Thank you!
Great vid - great infotainment - well done !
Maybe the Skoda T17 will be my new second favourite tank after the Aufkl.Panther for obvious reasons
The panther actually has armor, I don't think you will be ramming anything in T17, at least successfully lol
I think those tanks will be great wheeler hunters.
Assuming we still have ±25% rolls for damage, if your mean damage is 3. You can roll as low as 2.25 for a shot. Is WG going to keep track of fractional HP or are you really hitting as low as 66.67% of your mean damage?
Hopefully they are reworking damage and keeping track of fractional HP.
2nd vehicle looks to be based on the BTR-50
Kinda don't like the way they made the new lights, feels... inconsistent with all other 57mm cannons in the game, that go from 70 damage at low tier to 95 damage in 13 57, yet now at tier 10 they deal... 12 damage?
I would personally like it to be like 70-80 damage instead and a 12-14 round drum with 0.2-0.3 sec intra clip for example... 13 damage reminds me more of T2 light's 20mm autocannon than a tier 10 dual 57mm.
I wouldn't mind getting high tier machineguns, but saying a 57mm has 12 damage and can shoot with a firerate of 1200rounds per minute feels like the wrong approach to me.
these 57mm autocannon isn't the same 57mm antitank they may have a same barrel diameter they would have very different projectile size and design
autocannon uses a 57mmx347mmR+ round that has a smaller projectile designed to fly fast and far, whereas the 57mmx441mm 6pdr APCBC antitank round has a heavier longer projectile designed to have an alloy piercing tip and an enlarged bursting charge
@@rrenkrieg7988 So with that logic it should have less penetration than a 6pdr, but it doesn't...
I just personally don't like it. There's no realism... Which we are used to by now, sure... But there's also no consistency with the rest of the game. Even if it's s smaller lighter projectile it wouldn't be THAT small, like a 20mm.
the latest update proposes to DRASTICALLY changing the 57 Zis on the Russian line t 34 & A43 reload damage pen etc... Its been a long time FAV to play those . T 34 in tier 7 still rocked it with apcr. SAD to have to sell them...
@@bobo1missmyhonda A43 with the 57 is amazing, yeah, soooo much fun.
Crazy dpm, amazing aimtime and accuracy in a fast tank with troll armor that actually bounces a surprising amount of shots.
@@bobo1missmyhonda are they nerfing the 57 zis?
The idea is great, but the damage and penetration are too high I think, because as a light you usually go for the sides and backs of tanks, and with these penetration it is no problem against any tank and then you do crazy damage as a light, I think they need more sacrifice for these tanks to be not OP.
dont forget that you are light tank and you can spot if u cant pen so ure not usles in any mach making
Swing and a miss..Next..🤘😎
blesk is actually based on soviet light tank obj 906
The penetration values makes sense. It’s a 57 mm canon. I understand they’re not going to have great penetration, but that’s Not really their play style. You should never be trying to fight any tanks front on with these zero armour tanks. I feel like these are gonna be more of a sneak around and ambush the sides kind of play style prioritizing patience.
50,750 for stock. What about combat exp to unlock all the top upgrades like guns, radio, etc?
4:22 - Shouldn't that be 300 damage, not 200 'alpha' damage?
the t8 vs t6's full HE loadout :D
Tesák. Te is pronounced short sák long. With strong hard K
It looks like WG literally just rescaled the T 50 down to get the fully upgraded T 17. As for performance I kind of get the feeling they're meant to be more ambushers than scouts, waiting for the perfect moment to pounce on a target and rip it to pieces, especially damaged tanks.
Nah, that's actually T17. The stock T50 turret is what's being made up off the T17.
Can I just say that you have awesome Czech pronunciation? Greetings from the Heart of the Europe
Thx! Interesting road WG is taking with these things. WOT is so far from original "historical" aspect, autocannon is not issue for me. And these thing with its HE-power autocannon and no armor, its going to be stalker/kamikazi tank that trying to get close and go flanking. These thing is going to be monster if they can got to backside of alot of tanks.
They need to increase the Tesák's view range by 10m and buff the damage on AP/APCR by 25-33%. It's utterly uncompetitive in the current state and anybody who says otherwise is just stunned by the initial wow factor of the guns. Increasing the magazine size is unpreferable because you are already exposed for 4 seconds, whereas other tanks just click, deal 390 damage and pull back. Currently its demoralizing to put tens and tens of shells into a moving enemy light, only for them to click once and deal the same amount of damage to you. Also, it does zero internal crits, so no fun, especially with the new consumables going into the game it's a shame.
Alrernatively they can just increase the burst RoF rather than alpha. That said I can't really be sure if it needs any gun buff yet but it definitely needs that 10m extra VR
Drinking game, 1 shot every time quicky says, 'However'
With so many Shells the crits are also going to be good or not?
0:02 czech-like tanks? :D
Theres T-34-85 in Czech tech tree and some other ones so that's why Czech-like
Why is wargaming stopping me from buying the udes 03alt3. Comes up with bad request 400. Any advice or help
I would love if they tried to make the gameplay comparable to Luchs and Leopard, but instead they are trying to balance it out as a regular high tier light tank. Which sadly isn't meant to do damage, it's just meant to spot.
My idea would be to change the match-maker, so these tanks are counted as a medium and increase it's firepower by little. Similarly to the Polish CS-63, it would be fast but not just a scout.
But that's just me trying to have fun on high tiers, I doubt they will do something like this 🤣
Premium light review soon ?? we can see it below lynx at 14:06
So when does the new update happen?
I have a feeling that the mediocre/bad camo comes from the devs thinking it will be able to destroy the enemy lights in the first seconds of the battle with its HE, so they have to balance this out.
less shells per mag the higher the tier, bigger shells so less room. makes sense.
The tier X looks a bit like these russian BMP Terminators 😅
These tanks arent gonna be meta but considering how fun the leopard is at tier 5 I'm gonna have so much fun with these. I will say though the t10 looks pretty good... but the others just look pretty bad so the grind doesnt look very fun and none of the tanks appart from the t10 look worth playing
Wg needs to add in a Czech tank destroyer line. The Czech tech tree is the only nation in the game without it's own td line
Update 1.27 will include the Holy Hand Grenade of Antioch for the Conq GC.
It will finally become the Conquerer Game Carrier
That was a gold level review
What im wandering is with a rate if fire like that and so many shells, are they going to be module destroying monsters? The opportunities to cause fires and such may be why the guns themselves seem underwhelming?
From what ive seen from many gameplays, it can easily perma-track an enemy but it doesnt damage modules like... almost at all. Didnt see anyone burning etc. even when given full magazine to the engine
This is gonna be a rough time for EBR drivers
These tanks are going to play havoc with players hit ratios! LOL
These seem to be suited for mainly anti- light or arty roles. Not so much the passive spotting role. I look forward to giving these a try.
So a question since these tanks have 2 guns is do both guns fire the 200 rounds or is its 100 per a total of 200 between them? That changes the math drastically
They fire sequentially from what I have seen. Like regular double barrel tanks already in the game but without the lock out time to switch barrels.
Hey QB, Char 4 or Bat Chat @ tier 9???? Cheers 🍻
The problem with this game is just lack of map size and the speed of tanks. They've gotten so fast of tanks are spotted sometimes before they get out of the cap circle. I've pretty much stopped playing this game for a year...maybe more
Can you imagine the lag these guns generate. Remember the rapid-fire arcade event they just ended. Unless you have an impressive gaming computer the game will be unplayable.
I love how wargaming known absolutely nothing about cannons and give it random DPS. A 37 MM Cannon that can fire that quick so of6en is actually insane. Imagine that IRL
Unfortunately, an autocannon on a light tank is becoming problematic. Instead of scouting, many Tesak players are sitting back and playing sniper or just messing with firing options. This is a terrible disadvantage to any team.
Imagine the amount of engine fires with 200 rounds entering the engine in 4 sec.
Not many, considering if you hit every single shell (which is not likely) you have the same module damage in one clip as the amx 105
The tesak can only dish out 450 module dmg..... if all hit
I can see the key difference being if your gunner has deadeye. The additional module damage can really stack.
@@theawesomenesspersonified bear in mind that deadeye doesn't increase the nominal dmg, only the chance (%). So if the gun are to hit all of its rounds at the module, the maximum dmg (with every round damaging the module) is still going be 450. That's never gonna happen with this gun because a round has a predetermined chance to cause damage to different modules, with tracks having 100% chance module dmg, and the lowest being the ammo rack with 27%.
Shooting the whole clip at the engine/fuel tanks, most of the time, would only deal 202 module dmg (225 with deadeye).
Isn’t it only the fuel tanks where it’s based on module health tho when it comes to fire?
I always thought the engine was a chance to light on fire with every penetration, hence why you also light so many tanks on fire in the char mle 75?
Where do you click to see how much combat exp you have?
? It's in the main menu itself, u can see right next to the research button
So Tesák with HE can kill FV4005 in 3.7s
In theory, yes. On practice, not really. The 1800 is assuming all 75 shells hit and penetrate. It’s like firing a minigun, some shells miss and bounce, so you are only doing 1000 damage or so if you ballpark it.
@@nicholass9841 i already saw it on other RUclips channel. That he used HE with Tesák to kill FV4005
If it plays anything like the Overwhelming Fire event, it should be very easy to one clip an FV4005. An interesting thing to note is that the TVP is also capable of dealing 1680 damage in 4.5 seconds to an FV in close range using HE shells.
If you penetrate all shells, you can kill pretty much any light armor target and FV4500 will suffer a lot with this new patch. These scouts are very dangerous in close combat, for unsuspecting targets 😅 but for longer distances it can be a bit of a problem. But this is a test for now, there could be changes and more tests will come, we will see if they get buff or nerf. But these scouts are not very easy to play, test server is most of the time crazy, only tier X in mm and many people will try to yolo you. So sometimes there is opportunities to do a lot of damage, and sometimes you just cannot do anything in the battle. I think this tank is balanced for now, more than I expected to be 😅 anybody can download test server and try it for yourself.
These guns would require some field testing. With this many rounds per magazine and the lack of control players will have over them, probabilities will play a big role in their performance.
Considering how many "random" factors in WoT can cause a shell to fail to penetrate, I fear that most of the time "special ammo" magazines will do more damage anyway.
192mm on the tier X is far too mediocre to reliably penetrate (meaning near 100% penetrations) other things than paper tanks. If you don't penetrate more than 75% of your standard shells, the special ones would have been more effective (but after all, even 247mm can easily be ruined by track armor).
And WTF, they went against years of "tradition" with APCR mechanics. Why these would have almost no penetration drop over distance?
What if we just called the AP rounds, AP rounds and the APCR rounds, APCR rounds? :P
Is it even possible to load thousands of 3cm shells in such a tank?
QB higher alpha with less rate of fire has the advantage of not blooming out as much
We got "PT-76" in WoT before GTA 6
Autocannon? Dou you mean BRTTTTTTTT MEME cannon!?😂😂😂
To be clear, im watching this video only to see QB trying pronnounce those names.....
Watch WG put the German autocannon vehicles in WoT next, the good old Ostwind, Wirbelwind, and the Kugelblitz. While they're at it they should put the German and American wheeled vehicles in as well cause screw it I guess.
that tier 8 9 and 10 looks and feels pretty under powered and crap IMO. I get they dont want people penning whole magazines, but I feel like they need pen buffs. that kind of pen makes it basically mandatory to fire nothing but gold shells (and maybe some HE for those glass cannons) , and even then the gold shells wont pen much unless your shooting the arse of tanks. I honestly feel like that tier 7 might be the best of the bunch lol
Maybe these are introduced to counter the wheelies. You are bound to get some shells in them.
I tried the Tesak on the test server… and… yes. It’s not just countering wheelies. The Tesak can shred light tanks if you let it. Within 4 seconds, that’s an entire light tank gone with a little bit of your magazine to spare and a 12-15 seconds reload based on crew skill means you can essentially demolish the enemy team’s light tanks if you play correctly
I simply cannot see these being used to counter wheelies in competitive play, though. A single Leo or Strv should usually do the trick if everyone on your team is a really bad shot. Most competitive teams just shoot the EBR’s as the game currently stands, so this feels like overkill to me. It’s sacrificing too much of everything else to kill an already killable tank.
In WoTB, all prammo deals less damage
Can you imagine the steel wall medal's these things are just going to hand out that's a lot of rounds being spit out by a considerable inaccurate pair of guns
Well time to play hulldown where they only see the front of the tank and never get your side or back 😂
They all need better base pen... 163 at T8 isn't very good and 192 at T10 is just crappy and that thing doesn't go EBR fast
I really want them to add the “legacy WoT” back as a gamemode. Permanently.
You couldnt pay me to play that. Have fun having one time use repair kits. 😂
Gonna cry?
Its so fun getting penned by arty for 1k+ dmg
Let's not forget the WT Auf E100 at full spec. Or heck F215b 183 when it had HT class armour with a even harder hitting gun...or the FV4005 with that same punch running around like it's a LT...only bit I kinda miss is those old spg vs spg end games where French spg goes full TD mode
@@imma5761yeah but that happened once in jillion years and I would rather have it than the stun mechanic