Love the video just wish I could hear an actual persons voice and not the TTS robot. It is very distracting and brings me out of the immersion of the video. I understand a lot of Pvz RUclipsrs don’t like using voices, but it would be nice to hopefully get a video like this in the future with an actual voice to match the vibe of the video since I think it would be a lot less distracting and much easier to understand and flow with.
Seeing all this stuff is so uncanny. You're so used to seeing stuff like this in the natural context of the game and then when you see models and texture sheets outside of the game it's creepy because it's like peeling back the skin and seeing the bones.
17:55 The reason why Gravedigger didn't even make it as a boss is because the developers liked the idea of Baron Von Bats more. Also a fun fact: Baron Von Bats is referred as Gravedigger in the GW files
Defo seems like the bunker was the remanants of the in game entryway into the Zombot arena, perhaps you would start this scrapped Zombot fight in zomboss estate, and at some point, the bunker reveals itself to enter the boss room.
yeah it makes more sense that the battle was supposed to be underground. i thought that maybe zombot would kidnap you and then you would appear in zommbos's lab
Looking at how gravedigger was scrapped to due lack of variant ideas, im gonna assume they were gonna go the same direction with the swat zombie. But at least there’s a variant who is somewhat similar to swat zombie, it being the tank commander. Seeing how the Arm grenade activates and crashes the game means it must’ve been pretty close to being in the game instead of the sticky exploding ball, unfortunately it was also scraped. At least we know it got to the animation stage at one point.
The loading music was scrapped and updated in GW two due to it being to Syfy is most likely would’ve been used for the zombot loading in love the video Can finally learn the secrets of my favorite games so thank you for sharing this content and also I love your channel
The gargantuar "take your imp to work day" made me smile. Also, maybe the SWAT zombie and gravedigger might work as playable classes if given enough attention.
I'm pretty sure the "scrapped teleporter" design was actually meant for the boss mode trailer, where Dr. Zomboss can be seen driving such vehicle while touring his ship.
Honestly amazing work 👏 But here's a theory for the bunker I think that's probably where the zombot would come out of also super team vanquish sounds like a cool gamemode and I would of loved suburban flats connected to zomboss estate I remember seeing in one of the dev documentary that suburban flats was originally called suburbia and how if you look up you can see zomboss mansion anyway amazing work
6:04 I could genuinely see a Creepy Pasta made about this You use the Scrapped Ability, Your Game Crashes and your left looking at your Screen Frozen as a Glitched Scientist’s Laugh plays Endlessly
Now, this is very interesting to watch! That was a great documentary of all these undiscoverable content in gw1! I used to play pvz gw1 in ps3 back in the years and still didn't discovered all the content they didn't released or moved to pvz gw2. But again, that was a great discovery!
I think the “getting the original character abilities in packs” was when you level up you get a character pack, I assume this was supposed to have the abilities which you’d open and get, but they decided it’d take way too many rounds to get your abilities fully so they went with instantly getting it when you level up
My biggest hope for every game with unused content is for the developers to come back or make a new game with all of the unused content, maybe dlc? Also I find it mildly frustrating that the gravedigger wasn’t included in bfn, considering there is no variations and such. Another thing is that when the boss mode trailer released, you can see an unused ability that had zomboss summon ai zombies, he even makes a line about it. However we do not have this ability in game. Last thingz (ha) PvZ and more specifically pvz gw is my favorite game franchise ever and this is the first video I’ve seen by you and I’m already subbed
Speaking of connected maps, if you get out of bounds on the map Time Park in GW2, you can see parts of Dino Landz from Turf Takeover and Romez on both of their respective sides. I found this out from a rare camera glitch that happened to me once
These unused stuff with that music in the background weirdly make it more eerie. It's also a bummer that the turret was scrapped, I would've love placing down sentries instead of an ability that I rarely use.
Love this series so much, especially GW2, but without this great first game and the entry of PvZ into the shooter arena, we'd never have that second game at all! This is why the current state of the shooters is so depressing. Thanks for sharing all this, great stuff!
Gonna take a shot at the bunker real quick here. I believe that the thing we see in the E3 showcase would of been some sort of mission to find and kill the zombot. You'd do something in suburb flats then move onto Zomboss estate were you'd do something like ops then you'd go into the bunker and find the zomboss room with the zombot. In the E3 showcase you can see a bunch of dead zombies with the camera going through open gates to zomboss estate. To me this seems like we are seeing a section of the mission. Also, the E3 zomboss thing is nothing more then a tease/outro for the showcase after looking at the files. When messing with Cheat Engine in gw1 though, the only map I could get bungee zombie and zombot to work on was zomboss estate. Just a bit of speculation here.
I think I know why the bunker is in suburban flats. So suburban flats and zomboss estate used to be one map, in my mind it would of been something similar to the backyard battle ground in GW2 with two sides, maybe it could of been some sort of free roam thing or something where you had to battle your way to the estate and once there you fight a boss, that boss would probably of been the zombot arena under the estate and that bunker would of been the access point.
The zombot "fight" map is really cool in my opinion, it definitely had an attack planned to mirror the original plants vs zombies, you can see the van zomboss throws at you
Wish we actually got something similar to chomp virus, but involving hypno shrooms instead. Would've made more sense, and would've been just as cool, if not cooler.
i speculate that the bunker was part of the arena with the zombot as they both take place where zomboss estate should be except that the fight itself takes place under the estate in some sort of secret factory but i'm not sure how this would go with all the other maps it most likely happens in ops through a super boss wave (most likely due to balance reasons and to make it special) though it won't surprise me if it was it's own game mode i also want to mention that concept art for the game was intresting as well for example: zombies using planes, balloon zombie with a machine gun and infamously an abomination alien looking peashooter that i wan't to beat it up if it were a boss unused stuff for GW1 is really interesting since some of it could have also been in GW2 and maybe BFN as well
Honestly if they wanted to swap to full horror for a fight they should have made that horrifying peashooter art a boss on zomboss estate that pulls you into and takes place in the forest of dead trees
The zombot could be an unused minigame for an unused garden and graveyard map since there is a map where you have to figth zombot at the last point in pvz gw2 called zombopolis
That spotter icon for grave digger looks like the icons for boss mode to me. Despite it being added a little later on. Because on boss mode everyone is shown in a pixel style with a thicker white outline like he was shown with.
Omg nice video too, I already knew about some of this stuff but the unused maps section blew my mind thanks for making this video. Also if you stop to think, if that the at some of this stuff was from a earlier prototype build of the game that could possibly be discovered in day?
I’d appreciate credit for the unused music. I’d also like to point out that they are NOT .ogg files, and those file names are completely faked. They’re actually .WAV files.
The instrumental Rah Rah Rah! also isn’t unused. Almost every song in Garden Warfare has multiple “layers” of audio, and in this case, the vocals were on a separate layer. I ripped the audio without that layer, and got the instrumental.
Huh, strange, since the cutting room floor lists them in the unused section, and when checking them out (so that I could label them accordingly), those were the names of the files. I’d check for myself if I actually had a good enough PC to run the shooter games on it (though I unfortunately don’t)
@@LtDarkRing They took all of those clips (aside from one) from my channel, hence why they don’t have correct filenames, and hence why they assumed Rah Rah Rah was unused (as everything else I uploaded was). Some audio won’t have different filenames as they’re stored in a sorta “sound archive” thing, so a more proper name scheme would be “loading_variation6” for example. The Cutting Room Floor should seriously do a better job at crediting their sources instead of taking clips from RUclips videos in order to properly document things, but this sadly isn’t the first time this has happened. At least the audio is real, though.
It’s interesting that they added cameos for grave digger in the second sequel if you go to the secret bunker in the garage and look at the papers at the left, you can see a picture of grave digger but there’s an X on him and in the Z Tech Factory map, at the laboratory, there’s also another cameo for grave digger but he is in a tube, floating. im not sure if someone already said this in the comments but if they did, sorry.
The bunker could be employed as an anchor point to search up for the area they intended to expand on in the files when needed more easily, have done similar things when creating my own designs and it helps a lot rather than having to search for it everytime you enter the project.
25:57 what if this could have been a campaign (single player and multiplayer with local split screen and online play) with the plants (sorry zombies) where you play suburban flats first then Zomboss estate or whatever order you want. I think the story will be that you have to protect the humans from the zombies since there getting desperate as them trying to defend themselves from the zombies isn’t really working out well and what you have to do is removing the zombies in suburban flats preventing other zombies to attack by attacking the Zomboss estate (also this is a BASED THING here since I played Pikmin 1 and dead rising but there should be a time limit to complete the game or else you’ll get a bad ending where the zombies are way too much for the humans to handle and the plants get captured by the zombies gets the humans get there brains eaten and the plants get killed with weed killer spray but just as all the bad stuff is about to happen the screen will get black and text would pop up saying BAD ENDING since this is plants vs zombies after all). Also the final boss would have 2 different versions with 2 different endings, 1 for single player in the mini arena with the bunker and 1 for multiplayer in Zomboss estate with both endings being happy with the fact that you saved suburbia and there would be a super secret ending where you 100% complete everything and there would be a second cutscene where you’re at a festival with tons of plants that are celebrating for what you did and you’re character will hang out with them. The campaign would be 3 hours long (6 hours for completion) with the time limit being 7 hours and since it’s most definitely possible to NOT complete the game with 0 deaths on you’re first play through (you’ll probably have died around 10-20 times by the end of the game) you’ll either get the bad ending or get the normal ending and not 100% complete everything. There also could be EASY, NORMAL and HARD difficulty modes where you can swap difficulties at any time and the differences between the difficulties should be drastic (*cough cough* Pikmin 3 deluxe) and even easy mode will have some VERY challenging moments in it and hard mode will be literal HELL. And to top it all off I think the game could (and should) not need internet connection or else you’re playing online with friends. Let’s be honest the plants vs zombies community such as myself would have loved a mode like that. :)
this is very well made and interesting, because gw1 is a old game(8 yeras old bro thats a LOT) it was very hard to find secrets and even make mods and seeing this documantary was way more interesting than gw2 becuase it didnt know absoluting nothing of it(congrats to all makers of this video this is amazing)
Im prolly 2 years late but id love to see modders have this stuff return as mods for gw2, especially the old textures for Mecha Gargantuar, my favorite Zombie Boss
That thing in 24:00 looks like the zombopolis map where the Zombot hits you when you get close and behind it the power source you need to break which then deactivates the shield
Honestly it's interesting to see what the game could have been, things that were made much worse or much better before launch. I feel like more could've been added in the sequel though
Carpenter could’ve used a nail gun that shoots like the machanic, although with how a lot of classes have a three round burst it could’ve been that instead which sounds sick
I kind of think that why the bunker was presented in the scrapped section in the suburban flats AKA where zomboss estate was supposed to be, was to act like an entrance to the zombot arena. After all the arena takes place in Zomboss estate. Though, this is just a speculation.
For a game that is 8 years old now I find it surprising how a lot of cut content was found in the game files and how a lot of stuff might still be in the game.Take GW2 for example a lot of the cut/scraped bosses seemed to have a lot of potential like the imitator boss and GW1 had gravedigger which could've been fun to play as,it feels like lost media due to how we could've had more stuff to fight,collect and play but the developers didn't have the time to implement it in the game's which sucks because these game still hold up after so many years.Lets just hope they one day come back to these games like they did to GW2 with the Capture the Taco dlc for the townhall
the design of the swat zombie was changed because they said it "wasn't funny enough." but i say the real reason why it was changed is because it would of had an impact on the game's rating due to it having real weapons
you can still view the bunker (even in online gnome bomb matches) and yes i tried on tvm but it just got ko'd when i went out of bounds... basically go to the house that's next to where the taco would be with 2 cars lined up next to the garage (the house is gray and has 3 windows (one lit) a street light can also be seen near the garage... then use hyper (or super pea jump) to get on top the house look straight upwards jump sombreo bean bomb (reg bean may work idk) the jump again move forward your now on the other side of the house walk through the mountain (it has no collision) go to tthe part of the fence that's goes through the mountain walk through the mountain AGAIN go right to the house and start climbing! when you can climb it anymore use hyper / super pea jump and tada! boom no mods required! i did it on xbox btw
9:51 I checked, and garden warfare came out before far future was added to plants vs zombies 2 (The Tower defense), which means the models of the Robo amp and the Mecha gigantuar predate the original characters in far Future.
i would imagine that bunker door might actually just be maybe a center point of that area or a center point for a building or something like that as a bunker wouldn't make much sense
It’s possible that the Zombot boss may have been available for garden ops or gardens and graveyards. However, it’s also possible that the zombot and his arena are remnants of some kind of mission/campaign. Since no other boss has their own arena (obviously). If it was intended for: Garden ops - They may have cut it since it’s too jarring compared to the other bosses (especially since if three different bosses are selected from the jackpot, all of them will spawn which may have caused issues/confusion with the zombot boss. Gardens and graveyards - It’s possible that they had intended to have a “Plant assault” mode, with the plants taking over graveyards instead of the zombies. Much like the other maps, the Zombot might have been the final objective and served as a boss. Obviously they cut it since they may have not had time to complete other maps for the mode. Campaign - This is obvious, the campaign (if there even was one planned) was scrapped and all assets (including the Zombot boss) were cut and left the Zombot boss was accidentally left in the game.
If wasn’t mistaken there was some concepts art for a potential z tech factory, which make me believe that the arena was a test version. Also it seem that in E3 showcase sunflower had an ability when she drop sun from her neck, you can see it if you pay close attention.
Hope everyone’s ready for this one.
We’ve got 27 minutes of stuff to look through on Friday!
Can't wait ngl
Epic
27 minutes !?!!!??! Nooooooooooooooo!?!?!?!?? It can’t be?!?!?!?!?!?!?!?!
Love the video just wish I could hear an actual persons voice and not the TTS robot. It is very distracting and brings me out of the immersion of the video. I understand a lot of Pvz RUclipsrs don’t like using voices, but it would be nice to hopefully get a video like this in the future with an actual voice to match the vibe of the video since I think it would be a lot less distracting and much easier to understand and flow with.
The unused zombos Map Was actually used at the end of zombipolis in garden warfare 2 With it being upgraded.
Seeing all this stuff is so uncanny. You're so used to seeing stuff like this in the natural context of the game and then when you see models and texture sheets outside of the game it's creepy because it's like peeling back the skin and seeing the bones.
The unheard sounds are creepy and uncanny
17:55 The reason why Gravedigger didn't even make it as a boss is because the developers liked the idea of Baron Von Bats more.
Also a fun fact: Baron Von Bats is referred as Gravedigger in the GW files
Cool
Weird cuz Baron is my least favorite Zombie boss 💀
Defo seems like the bunker was the remanants of the in game entryway into the Zombot arena, perhaps you would start this scrapped Zombot fight in zomboss estate, and at some point, the bunker reveals itself to enter the boss room.
yeah it makes more sense that the battle was supposed to be underground. i thought that maybe zombot would kidnap you and then you would appear in zommbos's lab
Honestly, these PvZ documentaries are quite interesting to watch I’m honestly looking forward to this in Friday!
Looking at how gravedigger was scrapped to due lack of variant ideas, im gonna assume they were gonna go the same direction with the swat zombie. But at least there’s a variant who is somewhat similar to swat zombie, it being the tank commander.
Seeing how the Arm grenade activates and crashes the game means it must’ve been pretty close to being in the game instead of the sticky exploding ball, unfortunately it was also scraped. At least we know it got to the animation stage at one point.
The loading music was scrapped and updated in GW two due to it being to Syfy is most likely would’ve been used for the zombot loading in love the video Can finally learn the secrets of my favorite games so thank you for sharing this content and also I love your channel
It’s bizarre seeing something that was scrapped so long ago, and the music and pacing of the video really helps that creepy feeling
Nice work man
Fun Fact: The Engineers removed Zombie Turret move is on the cover of the game
The gargantuar "take your imp to work day" made me smile.
Also, maybe the SWAT zombie and gravedigger might work as playable classes if given enough attention.
I'm pretty sure the "scrapped teleporter" design was actually meant for the boss mode trailer, where Dr. Zomboss can be seen driving such vehicle while touring his ship.
Can’t wait for this one. I have actually been curious about this for a little while
Very solid video man, really interesting to see some of these uncovered assets just left in the files. Especially that unfinished Zombot game mode.
Honestly the game modes you mentioned sounded really fun and im actually quite upset that they were scrapped
Would you like a pogo peashooter with the added power up that makes you jump high
The infection one would have been a great game mode
@@tailzgimer1726 absolutely not but they seemed like cool ideas for game modes
@@Erik.V401 It would’ve been nice, but people mainly play Gardens and graveyard, Team vanquish now and days.
6:04 scared the shit out of me i was not expecting that
Wish pvzgw1 receive more updates after legends of the lawn DLC update. It's still an unfinished product filled with several unpatched issues.
Like bean jumping
@@tailzgimer1726 That's hard to do in GW1 from what I know, and don't ignore the glaring issue of the game, the respawn system hhh
@@iwavrQwpX4uB39nilBlQ bean jumping unlike its gw2 counterpart is far more annoying its so high that you can go out of bounds
@@tailzgimer1726 its not useful in gdw1 though Allstars and cactus can exploit their abilitys even more effectively
@@loganshark667 yeah I was complaining easy it is to do in gw2
Honestly amazing work 👏
But here's a theory for the bunker I think that's probably where the zombot would come out of also super team vanquish sounds like a cool gamemode and I would of loved suburban flats connected to zomboss estate I remember seeing in one of the dev documentary that suburban flats was originally called suburbia and how if you look up you can see zomboss mansion anyway amazing work
6:04
I could genuinely see a Creepy Pasta made about this
You use the Scrapped Ability, Your Game Crashes and your left looking at your Screen Frozen as a Glitched Scientist’s Laugh plays Endlessly
Bro really said: “HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE”
Now, this is very interesting to watch! That was a great documentary of all these undiscoverable content in gw1!
I used to play pvz gw1 in ps3 back in the years and still didn't discovered all the content they didn't released or moved to pvz gw2.
But again, that was a great discovery!
I think the “getting the original character abilities in packs” was when you level up you get a character pack, I assume this was supposed to have the abilities which you’d open and get, but they decided it’d take way too many rounds to get your abilities fully so they went with instantly getting it when you level up
My biggest hope for every game with unused content is for the developers to come back or make a new game with all of the unused content, maybe dlc? Also I find it mildly frustrating that the gravedigger wasn’t included in bfn, considering there is no variations and such. Another thing is that when the boss mode trailer released, you can see an unused ability that had zomboss summon ai zombies, he even makes a line about it. However we do not have this ability in game.
Last thingz (ha) PvZ and more specifically pvz gw is my favorite game franchise ever and this is the first video I’ve seen by you and I’m already subbed
It seems as if the Zomboss arena was an early rendition of what is now Zombopolis’ final objective.
Speaking of connected maps, if you get out of bounds on the map Time Park in GW2, you can see parts of Dino Landz from Turf Takeover and Romez on both of their respective sides. I found this out from a rare camera glitch that happened to me once
These unused stuff with that music in the background weirdly make it more eerie. It's also a bummer that the turret was scrapped, I would've love placing down sentries instead of an ability that I rarely use.
So ChompVirus gamemode is basically infection from Halo, that actually sounds cool maybe in GW3 IF it ever realeses
Love this series so much, especially GW2, but without this great first game and the entry of PvZ into the shooter arena, we'd never have that second game at all! This is why the current state of the shooters is so depressing.
Thanks for sharing all this, great stuff!
Mech gargantuan is really creepy when put in gw1 one style, I love it.
Nice video, good deep dive, hope the pvz shooter series doesn't just die😔
Does look like it will though😟
Why does this only have 5k views? This is some really interesting stuff and I think more people should be seeing this.
+13k
Gonna take a shot at the bunker real quick here. I believe that the thing we see in the E3 showcase would of been some sort of mission to find and kill the zombot. You'd do something in suburb flats then move onto Zomboss estate were you'd do something like ops then you'd go into the bunker and find the zomboss room with the zombot. In the E3 showcase you can see a bunch of dead zombies with the camera going through open gates to zomboss estate. To me this seems like we are seeing a section of the mission.
Also, the E3 zomboss thing is nothing more then a tease/outro for the showcase after looking at the files. When messing with Cheat Engine in gw1 though, the only map I could get bungee zombie and zombot to work on was zomboss estate.
Just a bit of speculation here.
Further investigation into gw1's files shows that suburban flats are called 's1' (stage 1) and zomboss estate is called 's2' (stage 2)
Awesome video. Garden Warfare 1 is my favorite PvZ game next to PvZ 1 and GW2. Wish they kept doing more with it.
There's always a mystery on everything, doesn't it.
4:05 nobody gonna talk about how cactus had 53 shots?
he just buy good gaming chair
I really appreciate the effort that goes into this series, keep going!
i have seen almost none of these unused pieces of content, this is actually really interesting to see and uncover
This is the stuff I find most interesting about games. Being able to see what was and what could’ve been.
I think I know why the bunker is in suburban flats. So suburban flats and zomboss estate used to be one map, in my mind it would of been something similar to the backyard battle ground in GW2 with two sides, maybe it could of been some sort of free roam thing or something where you had to battle your way to the estate and once there you fight a boss, that boss would probably of been the zombot arena under the estate and that bunker would of been the access point.
that makes a great sense
So cool! 😀 its intresting thinking about what could have been and how it would have changed the game
Thank you sooo much for this ive watched it like 4 times thinking if they would ever remaster GW1 and add all of the nearly finnished stuff.
The zombot "fight" map is really cool in my opinion, it definitely had an attack planned to mirror the original plants vs zombies, you can see the van zomboss throws at you
It's currently 1:29am and this got recommended to me.
Time to watch
Wish we actually got something similar to chomp virus, but involving hypno shrooms instead. Would've made more sense, and would've been just as cool, if not cooler.
i speculate that the bunker was part of the arena with the zombot as they both take place where zomboss estate should be except that the fight itself takes place under the estate in some sort of secret factory but i'm not sure how this would go with all the other maps
it most likely happens in ops through a super boss wave (most likely due to balance reasons and to make it special) though it won't surprise me if it was it's own game mode
i also want to mention that concept art for the game was intresting as well for example: zombies using planes, balloon zombie with a machine gun and infamously an abomination alien looking peashooter that i wan't to beat it up if it were a boss
unused stuff for GW1 is really interesting since some of it could have also been in GW2 and maybe BFN as well
Honestly if they wanted to swap to full horror for a fight they should have made that horrifying peashooter art a boss on zomboss estate that pulls you into and takes place in the forest of dead trees
The zombot could be an unused minigame for an unused garden and graveyard map since there is a map where you have to figth zombot at the last point in pvz gw2 called zombopolis
That spotter icon for grave digger looks like the icons for boss mode to me. Despite it being added a little later on. Because on boss mode everyone is shown in a pixel style with a thicker white outline like he was shown with.
Omg nice video too, I already knew about some of this stuff but the unused maps section blew my mind thanks for making this video. Also if you stop to think, if that the at some of this stuff was from a earlier prototype build of the game that could possibly be discovered in day?
27 minutes of stuff? Hell yeah
Its gonna be interesting.
The bunker thing feels so much like a conspiracy theory especially with this music
His voice is so calming but jokes aside awesome video man
I've waited for so long
Interestingly, the unused version of loon skirmish sounds like the bfn version of loon skirmish
it shame how this game ended ,this game deserves so much more love
I still play it nonstop
@@mightyarbokking7197 fuck it im hopping on rn lets revive this game again
@@mintypod5776 I been hopping on it for over a month lately
I had no idea about any of this
There was a lot more in here than even I was expecting
I’d appreciate credit for the unused music. I’d also like to point out that they are NOT .ogg files, and those file names are completely faked. They’re actually .WAV files.
The instrumental Rah Rah Rah! also isn’t unused. Almost every song in Garden Warfare has multiple “layers” of audio, and in this case, the vocals were on a separate layer. I ripped the audio without that layer, and got the instrumental.
Huh, strange, since the cutting room floor lists them in the unused section, and when checking them out (so that I could label them accordingly), those were the names of the files.
I’d check for myself if I actually had a good enough PC to run the shooter games on it (though I unfortunately don’t)
@@LtDarkRing They took all of those clips (aside from one) from my channel, hence why they don’t have correct filenames, and hence why they assumed Rah Rah Rah was unused (as everything else I uploaded was). Some audio won’t have different filenames as they’re stored in a sorta “sound archive” thing, so a more proper name scheme would be “loading_variation6” for example. The Cutting Room Floor should seriously do a better job at crediting their sources instead of taking clips from RUclips videos in order to properly document things, but this sadly isn’t the first time this has happened. At least the audio is real, though.
@@LunadeMusic ah, gotcha.
I shall add credits to your channel in the description, apologies for the inconvenience, for I was unaware of such events.
@@LtDarkRing No problem, I didn’t know you got that stuff from TCRF at first, so I apologize for that. Thank you!!
It’s interesting that they added cameos for grave digger in the second sequel if you go to the secret bunker in the garage and look at the papers at the left, you can see a picture of grave digger but there’s an X on him and in the Z Tech Factory map, at the laboratory, there’s also another cameo for grave digger but he is in a tube, floating.
im not sure if someone already said this in the comments but if they did, sorry.
Most can be seen in concept arts but zombot was going to be a boss in gw 1 and 2 but he got scrapped, it would of been a cool idea
imagine if he was in bfn so sad
@@lunathekuduruk1311 imagine they scrapped him for major problem
Let's be honest, in the concept arts, the plants look creepy
The Chomp Virus game mode sounds really fun. I hope if we ever get another garden warfare that the game mode is made
That handgrenade thing might be like the yeti imp from battle for neighbourville since its a hand and can move
I missed the release of this but I will gladly watch this.
The bunker could be employed as an anchor point to search up for the area they intended to expand on in the files when needed more easily, have done similar things when creating my own designs and it helps a lot rather than having to search for it everytime you enter the project.
Man these documentaries are so interesting,keep up the great work!
This video is just so awesome, nicee work
25:57 what if this could have been a campaign (single player and multiplayer with local split screen and online play) with the plants (sorry zombies) where you play suburban flats first then Zomboss estate or whatever order you want. I think the story will be that you have to protect the humans from the zombies since there getting desperate as them trying to defend themselves from the zombies isn’t really working out well and what you have to do is removing the zombies in suburban flats preventing other zombies to attack by attacking the Zomboss estate (also this is a BASED THING here since I played Pikmin 1 and dead rising but there should be a time limit to complete the game or else you’ll get a bad ending where the zombies are way too much for the humans to handle and the plants get captured by the zombies gets the humans get there brains eaten and the plants get killed with weed killer spray but just as all the bad stuff is about to happen the screen will get black and text would pop up saying BAD ENDING since this is plants vs zombies after all). Also the final boss would have 2 different versions with 2 different endings, 1 for single player in the mini arena with the bunker and 1 for multiplayer in Zomboss estate with both endings being happy with the fact that you saved suburbia and there would be a super secret ending where you 100% complete everything and there would be a second cutscene where you’re at a festival with tons of plants that are celebrating for what you did and you’re character will hang out with them. The campaign would be 3 hours long (6 hours for completion) with the time limit being 7 hours and since it’s most definitely possible to NOT complete the game with 0 deaths on you’re first play through (you’ll probably have died around 10-20 times by the end of the game) you’ll either get the bad ending or get the normal ending and not 100% complete everything. There also could be EASY, NORMAL and HARD difficulty modes where you can swap difficulties at any time and the differences between the difficulties should be drastic (*cough cough* Pikmin 3 deluxe) and even easy mode will have some VERY challenging moments in it and hard mode will be literal HELL. And to top it all off I think the game could (and should) not need internet connection or else you’re playing online with friends. Let’s be honest the plants vs zombies community such as myself would have loved a mode like that. :)
this is very well made and interesting, because gw1 is a old game(8 yeras old bro thats a LOT) it was very hard to find secrets and even make mods and seeing this documantary was way more interesting than gw2 becuase it didnt know absoluting nothing of it(congrats to all makers of this video this is amazing)
EVEN THE UNUSED OSTS ARE BANGERS???
Im prolly 2 years late but id love to see modders have this stuff return as mods for gw2, especially the old textures for Mecha Gargantuar, my favorite Zombie Boss
26:20 "never ever be brought to a conclusion"
*Conclusion*
I'd assume Carpenter would've been Engineer's rapid-fire or splash damage variant, since nail guns exist.
Hello yeah, the GW 1 Huge Zombot Shown on E3 2013 Demo was never used on the game
3:40 u can see cactus has a lot of ammo maybe it was gunna be full auto originally
Makes sense, being that she plays like that in BFN and not to mention Bandit Cactus
That thing in 24:00 looks like the zombopolis map where the Zombot hits you when you get close and behind it the power source you need to break which then deactivates the shield
wait a second you right that can be early version of it for testing
they probably intended that zombbopolis end area to be apart of gw1 but it just didn't make the cut
Honestly it's interesting to see what the game could have been, things that were made much worse or much better before launch. I feel like more could've been added in the sequel though
Wow 27 minute of great contet, I can't standing
I would’ve loved to see the turret as an alternate ability to drone in GW1.
what's the difference between the "ra ra ra" instrumental and the themes during zombie captures but there's no actual zombies on the point?
Carpenter could’ve used a nail gun that shoots like the machanic, although with how a lot of classes have a three round burst it could’ve been that instead which sounds sick
At first I thought you posted this yesterday
8:45 that green hurt my eyes! it was so bright.
I wonder if there's unused content in other pvz games to be uncovered...
Honestly, Gravedigger would've finally gotten his spotlight in BFN, but it was a missed chance
I kind of think that why the bunker was presented in the scrapped section in the suburban flats AKA where zomboss estate was supposed to be, was to act like an entrance to the zombot arena. After all the arena takes place in Zomboss estate. Though, this is just a speculation.
For a game that is 8 years old now I find it surprising how a lot of cut content was found in the game files and how a lot of stuff might still be in the game.Take GW2 for example a lot of the cut/scraped bosses seemed to have a lot of potential like the imitator boss and GW1 had gravedigger which could've been fun to play as,it feels like lost media due to how we could've had more stuff to fight,collect and play but the developers didn't have the time to implement it in the game's which sucks because these game still hold up after so many years.Lets just hope they one day come back to these games like they did to GW2 with the Capture the Taco dlc for the townhall
the design of the swat zombie was changed because they said it "wasn't funny enough." but i say the real reason why it was changed is because it would of had an impact on the game's rating due to it having real weapons
you can still view the bunker (even in online gnome bomb matches) and yes i tried on tvm but it just got ko'd when i went out of bounds... basically go to the house that's next to where the taco would be with 2 cars lined up next to the garage (the house is gray and has 3 windows (one lit) a street light can also be seen near the garage... then use hyper (or super pea jump) to get on top the house look straight upwards jump sombreo bean bomb (reg bean may work idk) the jump again move forward your now on the other side of the house walk through the mountain (it has no collision) go to tthe part of the fence that's goes through the mountain walk through the mountain AGAIN go right to the house and start climbing! when you can climb it anymore use hyper / super pea jump and tada! boom no mods required! i did it on xbox btw
15:05
That music is reused in plants vs zombies gw2
Maybe the Zomboss Estates/Suburban Flats maps combined could've been some sort of Turf Map, maybe some sort of Herbal Assault like event gamemode
I wouldn't mind seeing gw2 unused content
Yo, your voice kinda sounds like that text to speech voice, Love the video btw
Let's go can't wait
Interesting video man
imagine an alternate universe where every thing is the same but the grave digger wasnt scrapped and the scientist never existed
9:51 I checked, and garden warfare came out before far future was added to plants vs zombies 2 (The Tower defense), which means the models of the Robo amp and the Mecha gigantuar predate the original characters in far Future.
or was addet after far future in pvz 2
i would imagine that bunker door might actually just be maybe a center point of that area or a center point for a building or something like that as a bunker wouldn't make much sense
Is there a tutorial anywhere I can follow to see the bunker for myself?
Yea we want one
Awesome video!
It’s possible that the Zombot boss may have been available for garden ops or gardens and graveyards. However, it’s also possible that the zombot and his arena are remnants of some kind of mission/campaign. Since no other boss has their own arena (obviously).
If it was intended for:
Garden ops - They may have cut it since it’s too jarring compared to the other bosses (especially since if three different bosses are selected from the jackpot, all of them will spawn which may have caused issues/confusion with the zombot boss.
Gardens and graveyards - It’s possible that they had intended to have a “Plant assault” mode, with the plants taking over graveyards instead of the zombies. Much like the other maps, the Zombot might have been the final objective and served as a boss. Obviously they cut it since they may have not had time to complete other maps for the mode.
Campaign - This is obvious, the campaign (if there even was one planned) was scrapped and all assets (including the Zombot boss) were cut and left the Zombot boss was accidentally left in the game.
This channel is a hidden gem
If wasn’t mistaken there was some concepts art for a potential z tech factory, which make me believe that the arena was a test version.
Also it seem that in E3 showcase sunflower had an ability when she drop sun from her neck, you can see it if you pay close attention.
Looks like that ability.ity was used as Sunny Side Up in BFN.
Fun Fact: The "Rah Instrumental" Music was used in BFN during the Balloon Mission For Zombies in Town Center
There was an intire campaign planed that got scraped explaining the unused or unfinished assets
I enjoyed this video so much