@@TimaeusShinryu The story how they got him is also pretty neat. At the beginning of the project, after they made a vertical slice of what game they wanted FF16 to be and got it greenlit by Square Enix, YoshiP (the director and producer of FF14 and producer of FF16) and Hiroshi Takai (director of FF16) were talking about who to cast as a combat director for FF16. Do they have anyone inside Square to help them out with the action combat they wanted to do? Sadly they discovered they had nobody in the company with such experience. But Takai knew about Ryota Suzuki, who just finished his work DMC5 and was looking for a project to join and he told YoshiP 'hire this guy as the combat director, there is literally nobody better equipped for the job'. Next day YoshiP jumped on a plane to Osaka to meet Suzuki and told him 'I want you to work as a combat director on FF16, this is how much I can pay you, do you want the job?' and Suzuki agreed without any need of convincing. :P
Every Final Fantasy game (excluding ones that are direct sequels to previous games like 10-2) is it's own story in it's own world that just has things that carry over, which is one of the things many things I love about this franchise.
And these things that carry over are generally just concepts and names. Like the 'summons' names and element. Crystals being a big deal. Sometimes a character name (Cid).
@@theworstcatholic7247 i think Ivalice as a location showed up in more than one game but its unclear if its a recurring name or that those two games were connected. Also a small FFX easter egg implies a connection with ff7 but it might be a joke
@@ayanleman Ivalice showed up in 1 mainline game (FF12), 1 Great spinoff game (FFTactics), a few mediocre spinoff games (FFTactics Advance 1 2 3; I think there are 3 FFTA games) and the horrid spinoff Game (FF12 Revenant Wings) the FFTA games are connected. I think. And FF12 RW continues on after FF12 I think.
1:25 its not just FF16 thats playable on its own, most of the series is designed that any random game is a suitable entry point because they're usually independent settings. Continuations and sequels exist but they're obvious, like FF 10-2 or literally any title in the FF7 subseries
The best feeling in a final fantasy game is when something amazing starts happening, you think "there's no way they would...", and then they nail the thing you thought they wouldn't even try to pull off.
Happy to see you two interested in the latest Final Fantasy - this latest entry is being developed by the team that created FF14, plus the combat director of Devil May Cry (good job catching the similarity!) If you want to see the devs show the game live, I'd recommend the rather endearingly named "Yes, you can pet the Torgal" panel from PAX East!
Every Final Fantasy game is stand alone unless it's stated as a sequel, so it's well worth looking into. Essentially, it an anthology of Fantasy RPGs using common themes and elements throughout the franchise, such Magic Crystals, spells, and powerful summons, brave young heroes and villains grasping for Godhood.
and each game is unique enough to not feel like a copy. some are better than others yea but most of them are good or great. 15 an example has a ok story. nothing special really. kingdom take back. combat is fun and once mastered can let you take on enemies way past your level. the main problem outside of forcing people to watch the movie to understand whats going on is the extreme lack of stuff to do in the world. its mostly barren and the only 2 places that are isolated have almost nothing in them for quests and exploration. well meaningful exploration. but something like 10 had a great story good characters and a well made combat system. origins had good combat but the lack of open world and just mission jumper takes away from the world building. glad they did it the way they did in 16. or at least from what we have seen. hope the huge open areas have a lot of things to do and they dont repeat 15's mistake.
The combat is similar to DMC because the combat director Ryota Suzuki developed Devil May Cry’s gameplay and is working with square Enix to polish Final Fantasy 16’s combat.
When Clive is transforming he’s manifesting different aspects of the “Ikons” which are incredibly powerful monsters and entities which have pretty much always been in the series in some form or another. Sometimes they’re referred to as “summons” or “guardian forces” or “espers” in previous games. They’re not always important to the plot, sometimes they’re just hugely powerful attacks with lavish animations, where you call the creature and it does a big attack. And sometimes they’re plot critical characters themselves. Some notable ones in the trailer are Titan’s fists, Ifrit’s fiery claws, Shiva’s icy mantle, Bahamut the Dragon King’s wings, Ramuh the Thunder God’s staff, and Odin’s sword. There are plenty more, it looks like Ikon abilities form the large basis of Clive’s moveset. Controlling so many at once would make him a very odd, standout character in the history of the series. He must be pretty godlike by the end of the game.
@@DefinitelyNotDefinitiveGames I remember that video, you definitely saw some of the summons Clive is using as attacks. They’re very familiar to series veterans, something that we all look forward to seeing new iterations of as the series goes on, “what’s Ifrit going to look like this time around?” That kinda thing. They also all traditionally have super attacks that they use when they’re summoned, Ifrit has Hellfire, Odin has Zantetsuken, Bahamut has Giga Flare, etc. I’m pretty sure we saw at least a couple of them in this gameplay showcase, this is absolutely massive fanservice for longtime fans.
I liked seeing you get excited over the accessibility options. You guys came to mind when I first saw this and they were brought up. Also, I'd like to see you react to the supers from Dissidia 012 Final Fantasy, a fighting game featuring characters from Final Fantasies I-XIII.
Glad you noticed how much accessibility the game has. Square gets alot of hate and I admit I dislike some of their games, but I give them alot of goodwill simply for their ability to progressively get better and better at easing newcomers into FF without losing the complexity us oldtime fans love. Though they do sometimes get into trouble for being too ambitious and creative for what they can realistically achieve, but I kinda like that when they have problems it's usually because they were being too imaginative for the budget lol
When Bethany was talking about being blown away by so many facets of the game for different players to enjoy, it brings to mind a particular bit of context. Naoki Yoshida-the overall producer and game director for Final Fantasy XVI-is also the producer and creative director for Final Fantasy XIV Online. While that may seem simple, let me explain. Final Fantasy XIV Online is an MMORPG, and that genre of game has always been known for being a smorgasbord of different gameplay styles that appeals to as wide an audience as possible. Whether it's questing, Player-versus-Player, massive scale raids against dungeons and bosses, minigames, puzzles, collections, lore-hunting, the works. On a gameplay standpoint, this also means that the MMORPG will have to cater and accommodate players of different skill levels in order to retain them. If a game is too hard, you'll alienate the casual players. If a game is too easy all across the board, you'll alienate the hardcore players who look for a challenge. In lieu of balancing anything and everything, the other best option to give different player types is choice, and different avenues of play. In this regard, it seems Yoshida-san and his team have taken those learnings from Final Fantasy XIV Online and implemented them into Final Fantasy XVI. The easiest example here are the Timely accessories. Final Fantasy has always been known to be a turn-based kind of game. Players love it for its strategy element where every turn, your moves matter. However, the big hook of that kind of gameplay is that you're able to take your time with it, and not have to worry about dodging, attacking with complex combos, or paying attention to so many things happening all at once in real time. With Final Fantasy XVI, they've broken tradition and made the game fully real-time action combat in order to adapt to the landscape of the video game market and the kind of players of the current time. So, while the game is catering to players who are more into action games, the Timely accessories are also a potential hook for older players who are more used to the slower-paced turn-based action of earlier Final Fantasy titles. They hook in new potential fans, while potentially not alienating long-time hardcore fans of the series. Other examples include adding lore-masters in the game, for those players who may be interested in deep-diving and immersing themselves into the game's narrative and storytelling. You have the Arcade mode for competitive players who may want to flex their skills on the global online leaderboards, on top of a whole slew of other things. It's a single-player RPG, but the fundamentals that make up the underlying philosophy and gameplay loop appears to be for an MMORPG-which is a good approach to take if one wants to make a game that's timeless and for as wide an audience as possible
I just started replaying the first Final Fantasy, and it is SO turn-based that nothing happens out in the wild unless you move around. Standing still is like hitting the pause button.
Like a breath of fresh air ain't it? Like coming home after being out in a strange world that's been taken over by action RPGs and open world slogfests.
All of the Final Fantasy games are self contained. Some of them have some easter eggs that relate to each other, and they are tied together by common themes (like the presence of Chocobos - the giant birds that the hero was riding around on, which have been in every FF game), and some enemies show up in all of them (not the same individuals, but for example most Final Fantasy games have their own version of Bahamut, for example, and he'll always be a very powerful boss and/or summon that the player can use). But every single one of the mainline titles has their own setting, their own characters and their own narrative that can absolutely be played in isolation. The only exception is the FF7 remake, which isn't actually a remake at all; it's a sequal to the original FF7, disguised as a remake to throw the audience a curve ball.
This year feels like 2018 again, a bunch of returning huge franchises games that all look sound and feel amazing but also CONFIDENT… been hearing that word a lot recently l.
man its so cool that you guys reacted to this, I think FF7 Remake would be a good jumping in place for Final Fantasy and I would gladly watch you play it, I would also gladly watch you play this game when it comes out too lol.
Clives powers r related to the eikons. Anytime he beats an eikon or interacts he can take their powers. Im sure the other trailers might have established this in some way. For example when he has wings, hes using bahamuts power, or the green claws are garudas wind power…
I wonder if you guys know that this year From Software gonna release a new game, reviving a series last seen 10 years ago, Armored Core 6. Wonder if there'll be a reaction to the reveal trailer and gameplay trailer soon or later...?
Funny you mention is giving you dmc vibes that’s because square enix hire the director of the combat of Devil May Cry 5 to be in charge in the combat of this game. And yes most FF has been turn base, Final Fantasy 1 through 10, 12, 13 too and even the spin off has been turn base.
Incredible video,from both of you two again. Cool looking game,and glad Ken said it too,that this game as devil may cry vibes,I thought that alot,with the creature's and combat. Keep being phenomenal
it's the first M rated game in the final fantasy series also the vibe you're getting from Devil may cry 5 because the game designer who is working on FF16 worked on Devil may cry 5...,there almost 12 hours of cutscene and it will take 35 hours to complete the main story and around 70 hours all the game... i hope the story is good...
Oof, couldn't help myself, book incoming. Here we go. As a fun fact, the Pixel Remasters are on console now, so you can play... Almost every mainline Final Fantasy game on a single console now. Every mainline from 1 to 10, 10-2, 12, 14, 15, soon 16. There is Final Bar Line if you're wanting a game focusing on music, the 7 Remakes and the Crisis Core prequel, the list goes on. Granted none of them will have the crazy visual flair that 16 boasts, but you can now genuinely get into this crazy franchise easier than ever. What's more, many of the older games have built-in features that streamline them, such as EXP or AP multipliers that will enable you to experience the games with ease and in relatively short time compared to many modern games. While every mainline Final Fantasy is its own story, there are recurring elements between the games that link them together as something of a combined universe. Final Fantasy 14 and Stranger Of Paradise go very far out of their way to illustrate the idea that the games are all linked even if the stories never directly meet with each other. I believe you would have an amazing time with this franchise, particularly with 4, 6, 9, 10, and easily 16. The series is predominantly RPG, turn-based combat with managing menus and teams of characters. If you are more interested in action and less turn-based, then it might be for the best to go into 16. I can sing the franchise's glory from the hilltops until my lungs burst, but if turn-based combat is slow or boring to you, then the older Final Fantasy games may not interest you as much. In which case, perhaps a summary video would do better. I'll keep an eye out for links/channels on that front. With all that being said... I now deviate to a second thing unrelated to Final Fantasy. I am still a part of prayer circles around the world hoping someday that you'll play Yakuza Zero. I guarantee the story from that game will entertain and move you to feel all the feelings, from badass highs to painful lows and everything in between. Please. Pretty please.
Good eye. "Looks like Devil May Cry" haha. The Combat Director for DMCV is actually the head of combat design here, too! Been a fan of the FF games since I was a kid and I can't say I've been a huge fan of the way they've moved from classic turn-based to action combat because they're relatively new to the genre, but knowing the gameplay will be similar to DMC makes me super excited.
Yo llevo jugando ff toda la vida la verdad tengo 41 años los juge a todos menos los online porque no me llega la verdad el dinero. Y me encantan pero este final fantasy 16 me a volado la mente lo espero con muchas ganas y ansias mucho hype . Le voy a echar más horas que un reloj a este juego
The series was turn based until after 10. After that it's experimented with different battle systems. And every main FF game is standalone. You can start and play in any order you want.
they show almost 40 min of gameplay with cutscene in 1st of march, i highly recommend watching it without the commentary only the game... well done the voice acting the soundtrack like DMC5...
The Final Fantasy Brand is RPG royalty and the launch of a new NUMBERED entry into the series is a kind of a big deal 😂 Just like the video said "35 years of Final Fantasy" Alot of us have been there since the beginning 😁😁😁
Final Fantasy XVI looks incredible. And my excitement prior was just the fact it's from Creative Business Unit 3. The internal development team from Square Enix responsible for Final Fantasy's 11 and 14. And 14 is my personal favorite of the entire series. And so that dev team, with a dark fantasy setting, DMC style action combat, is something that clicks for me so well. And every new FF is it's own game. Think of it as a sort of anthology series. Scant few elements carry over, aside from Moogles, Chocobos and the Summons. Even then, I don't think the Summons have been this well integrated into the story since FFX. So yeah, no need to worry about needing to play the previous 15 mainline installments, I personally recommend you do because they are all good games in their own right, but in regards to story, you can just play FFXVI on it's own. As said in the State of Play, you play as Clive Rosfield. Whom is the Dominant of the Eikon (Summon) Ifrit. Meaning he can transform into Ifrit and harness it's power for normal combat. There's also Jill Warwick, Dominant of Shiva. Joshua Rosfield, Dominant of Phoenix. Benedikta Herman, Dominant of Garuda. Hugo Kupka, Dominant of Titan. Cidolfus Telamon, Dominant of Ramuh. Barnabas, Dominant of Odin. And Dion Lesage, Dominant of Bahamut. Several of these characters, Hugo, Barnabas, Dion and Benedikta to be specific, all seem to be against Clive along his journey and fight him as their normal selves, but also engage in battles in Eikon form. While characters like Cidolfus and Jill are companions. Joshua seems to die early on in the story to establish Clive's goal of revenge in the story. Outside of the Dominants and Eikons, there's more layers there and elsewhere in this story and realm of Valisthea. And I got all this from the trailers and the character bios on the official website.
To be fair, none of the final fantasy numbered games are connected. If they are, they share aa number. So Final Fantasy 7 dirge of cerberus is connected to FF7, but FF8 is set in an entirely different world. Final Fantasy was turn based up until about 12 where they started to slowly get away from it. 12 was turn based but you could move during battle and even dodge, 13 even more so, and by 15 it was basically going all in on the action. FF7 remake (which was originally completely turn based) became a combination of both real time with some turn based elements. FYI, most FF games will allow you to control your companions to some degree if not completely. This will be the first where AI takes full control of the companion.
I recommend playing FF7 remake on the channel. It's a short game compared to most other FF7 titles and it is more action based with some turn based elements, but is easy enough to learn. While the remake makes commentary on the original FF7 and the difficulties of creating a remakes with the a very judgemental fanbase (all metaphors in the game I assure you) you can play it without having played the original or other titles. It's about a 30-40 hour game if you take time to actually do side missions.
Final Fantasy games have always been stand-alone yes, so you can pick up any of them and have a full experience. To answer some of your questions: 1. Yes, old FF games started off as turn-based. But if you go by the number of years it's been since then, the game has been real-time longer than it's been turn-based. But you'll still find "purists" who hate change and are still going around hating on this game simply because it's real-time. 2. You said the combat reminded you of Devil May Cry, that's not strange considering that Ryota Suzuki, the combat designer for DMC 5, worked on this game. I have full trust in Yoshi P and CBU 3 (the development division within Square Enix that made this game); YoshiP previously helmed the successful rebuild of FF14 which is still a stellar MMO that's going strong even now, and he's headed the development of both 14 and 16 at the same time, and I have full trust that they will knock it out of the park with this game.
If y’all are gonna play a modern FF game, you should maybe try Final Fantasy 7 Remake first. It’s got a very action-focused combat style where you have control over a three person party, and can switch which character you control on the fly or just issue commands for them to do while you control your favorite. It’s got a wide range of difficulty settings to accommodate even the most casual gamer. And the story is absolutely fantastic, it’s incredibly well acted, and features one of the most beloved cast of characters in the series. All set in a really interesting, dystopian, low-cyberpunk world. Its major themes are environmental conservation, anti-capitalism, and overcoming mental trauma.
WHile I'm excited for the game, I still find weird that you only have a sword. They said at the beginning of the video that it's the first full fledged Action RPG in the serie and yet you only get 1 weapon type ? Seems pretty limited choice for players. Stranger of Paradise had dozen of weapon types plus crazy magic. FF14 and FF15 also had lots of different weapon types.But it's just a minor complaint, I'm sure the game will still be a great experience.
I'm really excited for this. If there's one game that will make me buy a PS5 even if it ever comes to PC, it's this. I have to agree with some old Final Fantasy fans, though, that they've been left out. The game tries to cater to many kinds of players but definitely not to those who loved the classic turn-based Final Fantasy. I hope Final Fantasy still returns to the turn-based format (and of course tries to improve it) someday, even if only temporarily. I still love the turn-based format to this day. Also, I hope we can turn off the damage numbers and most of the UI. I've been spoiled by the minimalistic UI of FromSoft games and Ghost of Tsushima.
my only question is if its open world but yea that seems to be the case for the most part. if it was set up like origins i wouldnt have even touched it.
U Guys need to play Final Fantasy 16 when it comes out. This game is gonna be amazing and it will probably win Game of the Year 2023. Also there 45 minute gameplay demo that came out, u should react.
I recomend play too FF7R,FF7R will be a trilogy (the second game launch in MAYBE october 2023),and the gameplay is action RPG too,FF7R has yn the PlaystationPlus in PS5 ,by i remenber PS: Sorry my english
Please do a play through of ff16, I would watch every episode, And I have completed the game five times and I loved every minute of it, I would highly recommend it
I will say every ff game is standalone so you can jump into any and not have it connected unless it’s stated as a sequel so for example if you play ff13 you have ff13 2 and ff13 lighting returns but that’s not connected to 12 or 11 or 10 or 15 etc they all standalone
You should realize that it will have a sad end like almost every game of the series and I’m almost assured that the mc love interest will die🌚 So don’t recommend playing the game before all dlcs release - there might be an alternative happy end and, as far as there are no sequels of the series games, every end is canonical🤣🤣🤣
I think choice for difficulties in RPGs is great but I was always iffy on story modes. Chief problem is engagement, for a 20-90 hour game, if every fight requires 0 thought, it starts to feel like a chore. I feel like that's the main problem with long RPGs like this where if the gameplay loop is boring it kills the game even though the focus tends to be the plot. When you have story mode in most RPGs it kills that loop.
@@sonicboom586 Yeah, it just sucks to have the temptation to turn it on. Im a masochist (when it comes to games), so I prefer games that are really difficult with no option to turn down the heat. 🔥🥵🔥 It makes beating the game more rewarding. But I'm not mad about it because not everyone likes being tortured like me. I'm *definitely* not turning it on.
@@sonicboom586 I think it's a problem if that's your first RPG and you don't try because you lack confidence or are lazy and you quite the game, deciding it's boring. More worried about people depriving themselves of an experience because they gimped themselves in the start menu.
"Gives me devil may cry vibes" good catch. They do indeed have people from the DMC series working on ff16
@@TimaeusShinryu The story how they got him is also pretty neat.
At the beginning of the project, after they made a vertical slice of what game they wanted FF16 to be and got it greenlit by Square Enix, YoshiP (the director and producer of FF14 and producer of FF16) and Hiroshi Takai (director of FF16) were talking about who to cast as a combat director for FF16. Do they have anyone inside Square to help them out with the action combat they wanted to do? Sadly they discovered they had nobody in the company with such experience. But Takai knew about Ryota Suzuki, who just finished his work DMC5 and was looking for a project to join and he told YoshiP 'hire this guy as the combat director, there is literally nobody better equipped for the job'. Next day YoshiP jumped on a plane to Osaka to meet Suzuki and told him 'I want you to work as a combat director on FF16, this is how much I can pay you, do you want the job?' and Suzuki agreed without any need of convincing. :P
Very cool 😎
Every Final Fantasy game (excluding ones that are direct sequels to previous games like 10-2) is it's own story in it's own world that just has things that carry over, which is one of the things many things I love about this franchise.
And these things that carry over are generally just concepts and names. Like the 'summons' names and element. Crystals being a big deal. Sometimes a character name (Cid).
@@theworstcatholic7247 i think Ivalice as a location showed up in more than one game but its unclear if its a recurring name or that those two games were connected. Also a small FFX easter egg implies a connection with ff7 but it might be a joke
@@ayanleman Ivalice showed up in 1 mainline game (FF12), 1 Great spinoff game (FFTactics), a few mediocre spinoff games (FFTactics Advance 1 2 3; I think there are 3 FFTA games) and the horrid spinoff Game (FF12 Revenant Wings)
the FFTA games are connected. I think.
And FF12 RW continues on after FF12 I think.
@@RaifSeverence There's one more game that takes place in Ivalice but not a FF game. PS 1 game called Vagrant Story.
@@RaifSeverence by virtue of 12, Ivalice also showed up in 14.
1:25 its not just FF16 thats playable on its own, most of the series is designed that any random game is a suitable entry point because they're usually independent settings. Continuations and sequels exist but they're obvious, like FF 10-2 or literally any title in the FF7 subseries
Thanks for letting us know! Believe we had been told that before but forgot it 🤗
The best feeling in a final fantasy game is when something amazing starts happening, you think "there's no way they would...", and then they nail the thing you thought they wouldn't even try to pull off.
🤩
Happy to see you two interested in the latest Final Fantasy - this latest entry is being developed by the team that created FF14, plus the combat director of Devil May Cry (good job catching the similarity!)
If you want to see the devs show the game live, I'd recommend the rather endearingly named "Yes, you can pet the Torgal" panel from PAX East!
Thanks for the recommendation 🙂
Every Final Fantasy game is stand alone unless it's stated as a sequel, so it's well worth looking into. Essentially, it an anthology of Fantasy RPGs using common themes and elements throughout the franchise, such Magic Crystals, spells, and powerful summons, brave young heroes and villains grasping for Godhood.
😎👍😀
and each game is unique enough to not feel like a copy. some are better than others yea but most of them are good or great. 15 an example has a ok story. nothing special really. kingdom take back. combat is fun and once mastered can let you take on enemies way past your level. the main problem outside of forcing people to watch the movie to understand whats going on is the extreme lack of stuff to do in the world. its mostly barren and the only 2 places that are isolated have almost nothing in them for quests and exploration. well meaningful exploration. but something like 10 had a great story good characters and a well made combat system. origins had good combat but the lack of open world and just mission jumper takes away from the world building. glad they did it the way they did in 16. or at least from what we have seen. hope the huge open areas have a lot of things to do and they dont repeat 15's mistake.
Unless it’s from 11 or 14 then they are all connected. Hell even strangers paradise is connected to all of them it’s a prequel to ff1
The combat is similar to DMC because the combat director Ryota Suzuki developed Devil May Cry’s gameplay and is working with square Enix to polish Final Fantasy 16’s combat.
Nice! Good choice 😁
When Clive is transforming he’s manifesting different aspects of the “Ikons” which are incredibly powerful monsters and entities which have pretty much always been in the series in some form or another. Sometimes they’re referred to as “summons” or “guardian forces” or “espers” in previous games. They’re not always important to the plot, sometimes they’re just hugely powerful attacks with lavish animations, where you call the creature and it does a big attack. And sometimes they’re plot critical characters themselves.
Some notable ones in the trailer are Titan’s fists, Ifrit’s fiery claws, Shiva’s icy mantle, Bahamut the Dragon King’s wings, Ramuh the Thunder God’s staff, and Odin’s sword.
There are plenty more, it looks like Ikon abilities form the large basis of Clive’s moveset. Controlling so many at once would make him a very odd, standout character in the history of the series. He must be pretty godlike by the end of the game.
Ah okay. Summons sounds familiar as we did watch a top ten vid on those at some point 🙂
@@DefinitelyNotDefinitiveGames I remember that video, you definitely saw some of the summons Clive is using as attacks. They’re very familiar to series veterans, something that we all look forward to seeing new iterations of as the series goes on, “what’s Ifrit going to look like this time around?” That kinda thing. They also all traditionally have super attacks that they use when they’re summoned, Ifrit has Hellfire, Odin has Zantetsuken, Bahamut has Giga Flare, etc. I’m pretty sure we saw at least a couple of them in this gameplay showcase, this is absolutely massive fanservice for longtime fans.
Eikons* not Ikons.
I liked seeing you get excited over the accessibility options. You guys came to mind when I first saw this and they were brought up.
Also, I'd like to see you react to the supers from Dissidia 012 Final Fantasy, a fighting game featuring characters from Final Fantasies I-XIII.
Believe that game is on our request list 🙂
It’s kinda sad seeing peoppe getting mad at the game having these optional accessibility options
Glad you noticed how much accessibility the game has. Square gets alot of hate and I admit I dislike some of their games, but I give them alot of goodwill simply for their ability to progressively get better and better at easing newcomers into FF without losing the complexity us oldtime fans love. Though they do sometimes get into trouble for being too ambitious and creative for what they can realistically achieve, but I kinda like that when they have problems it's usually because they were being too imaginative for the budget lol
Better that then being too scared to dream big 🤗
@@DefinitelyNotDefinitiveGames exactly
fun fact: Square Enix even nowadays launch more good games than bad.
When Bethany was talking about being blown away by so many facets of the game for different players to enjoy, it brings to mind a particular bit of context. Naoki Yoshida-the overall producer and game director for Final Fantasy XVI-is also the producer and creative director for Final Fantasy XIV Online.
While that may seem simple, let me explain. Final Fantasy XIV Online is an MMORPG, and that genre of game has always been known for being a smorgasbord of different gameplay styles that appeals to as wide an audience as possible. Whether it's questing, Player-versus-Player, massive scale raids against dungeons and bosses, minigames, puzzles, collections, lore-hunting, the works.
On a gameplay standpoint, this also means that the MMORPG will have to cater and accommodate players of different skill levels in order to retain them. If a game is too hard, you'll alienate the casual players. If a game is too easy all across the board, you'll alienate the hardcore players who look for a challenge. In lieu of balancing anything and everything, the other best option to give different player types is choice, and different avenues of play.
In this regard, it seems Yoshida-san and his team have taken those learnings from Final Fantasy XIV Online and implemented them into Final Fantasy XVI. The easiest example here are the Timely accessories. Final Fantasy has always been known to be a turn-based kind of game. Players love it for its strategy element where every turn, your moves matter. However, the big hook of that kind of gameplay is that you're able to take your time with it, and not have to worry about dodging, attacking with complex combos, or paying attention to so many things happening all at once in real time.
With Final Fantasy XVI, they've broken tradition and made the game fully real-time action combat in order to adapt to the landscape of the video game market and the kind of players of the current time. So, while the game is catering to players who are more into action games, the Timely accessories are also a potential hook for older players who are more used to the slower-paced turn-based action of earlier Final Fantasy titles. They hook in new potential fans, while potentially not alienating long-time hardcore fans of the series.
Other examples include adding lore-masters in the game, for those players who may be interested in deep-diving and immersing themselves into the game's narrative and storytelling. You have the Arcade mode for competitive players who may want to flex their skills on the global online leaderboards, on top of a whole slew of other things.
It's a single-player RPG, but the fundamentals that make up the underlying philosophy and gameplay loop appears to be for an MMORPG-which is a good approach to take if one wants to make a game that's timeless and for as wide an audience as possible
I just started replaying the first Final Fantasy, and it is SO turn-based that nothing happens out in the wild unless you move around. Standing still is like hitting the pause button.
Like a breath of fresh air ain't it? Like coming home after being out in a strange world that's been taken over by action RPGs and open world slogfests.
All of the Final Fantasy games are self contained. Some of them have some easter eggs that relate to each other, and they are tied together by common themes (like the presence of Chocobos - the giant birds that the hero was riding around on, which have been in every FF game), and some enemies show up in all of them (not the same individuals, but for example most Final Fantasy games have their own version of Bahamut, for example, and he'll always be a very powerful boss and/or summon that the player can use).
But every single one of the mainline titles has their own setting, their own characters and their own narrative that can absolutely be played in isolation. The only exception is the FF7 remake, which isn't actually a remake at all; it's a sequal to the original FF7, disguised as a remake to throw the audience a curve ball.
"Devil May Cry Vibes" the originator of DMC and Dragon's Dogma is the Combat Design of 16. He left Capcom specifically to work in this game.
This year feels like 2018 again, a bunch of returning huge franchises games that all look sound and feel amazing but also CONFIDENT… been hearing that word a lot recently l.
man its so cool that you guys reacted to this, I think FF7 Remake would be a good jumping in place for Final Fantasy and I would gladly watch you play it, I would also gladly watch you play this game when it comes out too lol.
🙂😀🥳
Final Fantasy XVI gameplay is actually directed by the man who worked devil may cry 5.
If i remember correctly one of the combat directors from devil may cry worked on this game so thats why the combat may remind u of devil may cry
Clives powers r related to the eikons. Anytime he beats an eikon or interacts he can take their powers. Im sure the other trailers might have established this in some way. For example when he has wings, hes using bahamuts power, or the green claws are garudas wind power…
I wonder if you guys know that this year From Software gonna release a new game, reviving a series last seen 10 years ago, Armored Core 6. Wonder if there'll be a reaction to the reveal trailer and gameplay trailer soon or later...?
Sounds like maybe a Final Fantasy 16 playthrough is in our future 👀
ouch this neon lights and this combat makes my eye and head hurt ! 😣
Funny you mention is giving you dmc vibes that’s because square enix hire the director of the combat of Devil May Cry 5 to be in charge in the combat of this game.
And yes most FF has been turn base, Final Fantasy 1 through 10, 12, 13 too and even the spin off has been turn base.
Incredible video,from both of you two again. Cool looking game,and glad Ken said it too,that this game as devil may cry vibes,I thought that alot,with the creature's and combat. Keep being phenomenal
Guess it has the same combat designer as Devil May Cry 😀
@@DefinitelyNotDefinitiveGames certainly looks that way,that will be incredible.
it's the first M rated game in the final fantasy series also the vibe you're getting from Devil may cry 5 because the game designer who is working on FF16 worked on Devil may cry 5...,there almost 12 hours of cutscene and it will take 35 hours to complete the main story and around 70 hours all the game...
i hope the story is good...
Cool, but why having both a blade and a spike? Isn't a. Blade and a hammer better?
The eikon vs eikon is gonna be fuckin crazy fun
Looks like a mix of DMC and Ashura wrath.
Assess wrath is a game we need to look into 😅
Oof, couldn't help myself, book incoming. Here we go.
As a fun fact, the Pixel Remasters are on console now, so you can play... Almost every mainline Final Fantasy game on a single console now. Every mainline from 1 to 10, 10-2, 12, 14, 15, soon 16. There is Final Bar Line if you're wanting a game focusing on music, the 7 Remakes and the Crisis Core prequel, the list goes on.
Granted none of them will have the crazy visual flair that 16 boasts, but you can now genuinely get into this crazy franchise easier than ever. What's more, many of the older games have built-in features that streamline them, such as EXP or AP multipliers that will enable you to experience the games with ease and in relatively short time compared to many modern games.
While every mainline Final Fantasy is its own story, there are recurring elements between the games that link them together as something of a combined universe. Final Fantasy 14 and Stranger Of Paradise go very far out of their way to illustrate the idea that the games are all linked even if the stories never directly meet with each other.
I believe you would have an amazing time with this franchise, particularly with 4, 6, 9, 10, and easily 16.
The series is predominantly RPG, turn-based combat with managing menus and teams of characters. If you are more interested in action and less turn-based, then it might be for the best to go into 16. I can sing the franchise's glory from the hilltops until my lungs burst, but if turn-based combat is slow or boring to you, then the older Final Fantasy games may not interest you as much. In which case, perhaps a summary video would do better. I'll keep an eye out for links/channels on that front.
With all that being said... I now deviate to a second thing unrelated to Final Fantasy.
I am still a part of prayer circles around the world hoping someday that you'll play Yakuza Zero. I guarantee the story from that game will entertain and move you to feel all the feelings, from badass highs to painful lows and everything in between.
Please. Pretty please.
Reminder: Watch all deaths in the Friday the 13th series by The Wolfman’s World
I was never a big fan of the final fantasy series but this one definitely has my attention
Good eye. "Looks like Devil May Cry" haha. The Combat Director for DMCV is actually the head of combat design here, too! Been a fan of the FF games since I was a kid and I can't say I've been a huge fan of the way they've moved from classic turn-based to action combat because they're relatively new to the genre, but knowing the gameplay will be similar to DMC makes me super excited.
Yo llevo jugando ff toda la vida la verdad tengo 41 años los juge a todos menos los online porque no me llega la verdad el dinero. Y me encantan pero este final fantasy 16 me a volado la mente lo espero con muchas ganas y ansias mucho hype . Le voy a echar más horas que un reloj a este juego
The series was turn based until after 10. After that it's experimented with different battle systems. And every main FF game is standalone. You can start and play in any order you want.
they show almost 40 min of gameplay with cutscene in 1st of march, i highly recommend watching it without the commentary only the game...
well done the voice acting the soundtrack like DMC5...
The originals all way up to 13 were trun base and brid is what's called a chocoboo
The Final Fantasy Brand is RPG royalty and the launch of a new NUMBERED entry into the series is a kind of a big deal 😂
Just like the video said "35 years of Final Fantasy" Alot of us have been there since the beginning 😁😁😁
Feed the puppy, Pet the puppy. Love the puppy
Final Fantasy XVI looks incredible. And my excitement prior was just the fact it's from Creative Business Unit 3. The internal development team from Square Enix responsible for Final Fantasy's 11 and 14. And 14 is my personal favorite of the entire series. And so that dev team, with a dark fantasy setting, DMC style action combat, is something that clicks for me so well.
And every new FF is it's own game. Think of it as a sort of anthology series. Scant few elements carry over, aside from Moogles, Chocobos and the Summons. Even then, I don't think the Summons have been this well integrated into the story since FFX. So yeah, no need to worry about needing to play the previous 15 mainline installments, I personally recommend you do because they are all good games in their own right, but in regards to story, you can just play FFXVI on it's own.
As said in the State of Play, you play as Clive Rosfield. Whom is the Dominant of the Eikon (Summon) Ifrit. Meaning he can transform into Ifrit and harness it's power for normal combat. There's also Jill Warwick, Dominant of Shiva. Joshua Rosfield, Dominant of Phoenix. Benedikta Herman, Dominant of Garuda. Hugo Kupka, Dominant of Titan. Cidolfus Telamon, Dominant of Ramuh. Barnabas, Dominant of Odin. And Dion Lesage, Dominant of Bahamut. Several of these characters, Hugo, Barnabas, Dion and Benedikta to be specific, all seem to be against Clive along his journey and fight him as their normal selves, but also engage in battles in Eikon form. While characters like Cidolfus and Jill are companions. Joshua seems to die early on in the story to establish Clive's goal of revenge in the story. Outside of the Dominants and Eikons, there's more layers there and elsewhere in this story and realm of Valisthea. And I got all this from the trailers and the character bios on the official website.
As information the battle of this game was made by the same guy that made DMC 5 battle
To be fair, none of the final fantasy numbered games are connected. If they are, they share aa number. So Final Fantasy 7 dirge of cerberus is connected to FF7, but FF8 is set in an entirely different world. Final Fantasy was turn based up until about 12 where they started to slowly get away from it. 12 was turn based but you could move during battle and even dodge, 13 even more so, and by 15 it was basically going all in on the action. FF7 remake (which was originally completely turn based) became a combination of both real time with some turn based elements.
FYI, most FF games will allow you to control your companions to some degree if not completely. This will be the first where AI takes full control of the companion.
Thanks for giving us more info on the Final Fantasy series 😀 actually really like turn based games so it’s crazy that never got into this 🤗
I recommend playing FF7 remake on the channel. It's a short game compared to most other FF7 titles and it is more action based with some turn based elements, but is easy enough to learn. While the remake makes commentary on the original FF7 and the difficulties of creating a remakes with the a very judgemental fanbase (all metaphors in the game I assure you) you can play it without having played the original or other titles. It's about a 30-40 hour game if you take time to actually do side missions.
Thanks for the recommendation. FF7 remake is what we are leaning towards though this got us excited as well 😅
I for one am looking forward to another banger OST.
Final Fantasy games have always been stand-alone yes, so you can pick up any of them and have a full experience. To answer some of your questions:
1. Yes, old FF games started off as turn-based. But if you go by the number of years it's been since then, the game has been real-time longer than it's been turn-based. But you'll still find "purists" who hate change and are still going around hating on this game simply because it's real-time.
2. You said the combat reminded you of Devil May Cry, that's not strange considering that Ryota Suzuki, the combat designer for DMC 5, worked on this game.
I have full trust in Yoshi P and CBU 3 (the development division within Square Enix that made this game); YoshiP previously helmed the successful rebuild of FF14 which is still a stellar MMO that's going strong even now, and he's headed the development of both 14 and 16 at the same time, and I have full trust that they will knock it out of the park with this game.
This is amazing. I'm so excited to play this one. Also, warframe has a new update, cinematic, and new player experience that's rogue lite
This was such a great trailer. FF 16 looks sooo good. Definitely cannot wait to play this when it comes out
😎🤟
This game looks incredible i cant wait to get it
If y’all are gonna play a modern FF game, you should maybe try Final Fantasy 7 Remake first. It’s got a very action-focused combat style where you have control over a three person party, and can switch which character you control on the fly or just issue commands for them to do while you control your favorite. It’s got a wide range of difficulty settings to accommodate even the most casual gamer.
And the story is absolutely fantastic, it’s incredibly well acted, and features one of the most beloved cast of characters in the series. All set in a really interesting, dystopian, low-cyberpunk world. Its major themes are environmental conservation, anti-capitalism, and overcoming mental trauma.
WHile I'm excited for the game, I still find weird that you only have a sword. They said at the beginning of the video that it's the first full fledged Action RPG in the serie and yet you only get 1 weapon type ? Seems pretty limited choice for players. Stranger of Paradise had dozen of weapon types plus crazy magic. FF14 and FF15 also had lots of different weapon types.But it's just a minor complaint, I'm sure the game will still be a great experience.
I think one of the devil may cry devs got involved in this one. Also, i highly recommend watching the movie of final fantasy 15: kingsglaive
You guys have any plans to Watch Summer Game Fest? Its Live June 8th. Be cool to see you guys attend one of the big live gaming shows!
Final Fantasy is a great game. I've never played it. But it would be great to play.
Devil Fantasy May Cry is gonna be🔥☄️🔥☄️🔥☄️🔥☄️
I'm really excited for this. If there's one game that will make me buy a PS5 even if it ever comes to PC, it's this. I have to agree with some old Final Fantasy fans, though, that they've been left out. The game tries to cater to many kinds of players but definitely not to those who loved the classic turn-based Final Fantasy. I hope Final Fantasy still returns to the turn-based format (and of course tries to improve it) someday, even if only temporarily. I still love the turn-based format to this day. Also, I hope we can turn off the damage numbers and most of the UI. I've been spoiled by the minimalistic UI of FromSoft games and Ghost of Tsushima.
my only question is if its open world but yea that seems to be the case for the most part. if it was set up like origins i wouldnt have even touched it.
New Apex Legends trailers just dropped. I know how you two like reacting to those. Nice video 🔥
Love the reaction!🎉
Also,there is another 45 min gameplay that showcases some story and game mechanics
Hope you guys react to it!😊
Oh wow didn’t realize they had another vid that was even longer 😯
Final Fantasy 16 is a lot like Devil May Cry interns of gameplay. Clive is like Dante plus he uses moves similar to Nero and Vergil.
U Guys need to play Final Fantasy 16 when it comes out. This game is gonna be amazing and it will probably win Game of the Year 2023. Also there 45 minute gameplay demo that came out, u should react.
I recomend play too FF7R,FF7R will be a trilogy (the second game launch in MAYBE october 2023),and the gameplay is action RPG too,FF7R has yn the PlaystationPlus in PS5 ,by i remenber
PS: Sorry my english
why do i get the feeling this was what they wanted from ff15 but in this case the world and story are going to be fully realize
Definitely checkout this game it is amazing 🤩
Not sure if you guys did or not,but you should react to all the pokemon legends arceus trailers! 😇
70% of the genere Tab targets or turn based and some games mixed
Please do a play through of ff16, I would watch every episode, And I have completed the game five times and I loved every minute of it, I would highly recommend it
Shame its coming to PS5 exclusively (I'm guessing for 6 months?). I'd Like to own this game sooner.
FF16 playthrough when?
Not sure. Can’t decide if we want this or 7 to be our first Final Fantasy. 7 is such a classic but this one looks right up our alley 🤔
I will say every ff game is standalone so you can jump into any and not have it connected unless it’s stated as a sequel so for example if you play ff13 you have ff13 2 and ff13 lighting returns but that’s not connected to 12 or 11 or 10 or 15 etc they all standalone
You need to react to new Armored core game the same company that make elden ring
You should realize that it will have a sad end like almost every game of the series and I’m almost assured that the mc love interest will die🌚 So don’t recommend playing the game before all dlcs release - there might be an alternative happy end and, as far as there are no sequels of the series games, every end is canonical🤣🤣🤣
I think choice for difficulties in RPGs is great but I was always iffy on story modes. Chief problem is engagement, for a 20-90 hour game, if every fight requires 0 thought, it starts to feel like a chore. I feel like that's the main problem with long RPGs like this where if the gameplay loop is boring it kills the game even though the focus tends to be the plot. When you have story mode in most RPGs it kills that loop.
Good thing you don't have to choose the "story" difficulty then.
@@sonicboom586 Yeah, it just sucks to have the temptation to turn it on. Im a masochist (when it comes to games), so I prefer games that are really difficult with no option to turn down the heat. 🔥🥵🔥 It makes beating the game more rewarding. But I'm not mad about it because not everyone likes being tortured like me. I'm *definitely* not turning it on.
@@sonicboom586 I think it's a problem if that's your first RPG and you don't try because you lack confidence or are lazy and you quite the game, deciding it's boring. More worried about people depriving themselves of an experience because they gimped themselves in the start menu.
nice nice
Skylanders games
First