because thats code in a nutshell when writing something, one of 3 things happen 1. "oh yea i forgot this pretty obvious thing that takes 3 sec to fix" - happens most of the time 2. "why tf doesnt it work" 3. "why tf does it work"
What it looked like to me, considering it would take a decently sized team to code, create art, and model everything. Plus I think I've seen those assets somewhere before.
Man, suuuch an expected reply. The moment the result is announced, I knew someone would try to downplay it. But you guys must realize Rye is a relatively novice developer. He has good ideas, but programming is still a big bottleneck in his process. The bullet control mechanic for example, he spent A TON of hours to get it right, whereas a fairly experienced one can figure it out in 1 hour (or minutes if they already programmed something similar before). All in all, experienced devs can spent significantly less time by having a library of ideas, codes, or assets they have used before. And it's totally a fair game.
can you make this into a 2 player game where one guy control the player in it self and the other guy is the bullet? Think that would be hella fun to play
I don't really think that would work-the bullet player would need to sit around waiting for the other player to shoot, and the shooting player would need to sit around waiting for the bullet player to curve (assuming time still stops while the bullet is flying). Also, the shooting player would feel like they have very little agency since the bullet player is the one doing 90% of the killing work. Don't get me wrong, it's a cool idea that could absolutely work somewhere else (e.g. a game where one player is a human FPS and the other is a drone helper), I'm just not sure if it would lend itself well to this specific game.
the way i was thinking about it was; The player thats moving the character has to swerve around try to not get hit by the enemys and then the second player has to try to curve the bullets around in such a way that he can kill as many as possible. That was it wouldnt feel so useless for the 1st player. But idk it was just an idea that came to my head as I was watching this video. Thought it would be a funny thing to mess around with your friends but yeah I also don't think it wuld work too too well unless you made the 1st player be able to do something else.
@@ob2kenobi388 have player to be like an AI that is part of player 1's suit. player 1 can swap be tween ai controlled bullets or projectiles. probably slower moving ones like rockets and stuff. bassicly fir and for get stuff. player to take care of where it goes while player 1 swaps right back to their main gun and keeps shooting and surviving. and when player 2 is done with lets say a rocket the go back to controlling some other function on the suit to help player 1.. would actually be a great game for me and my Partner. i would be the run and gun player 1 and since fps's are not her thing she could be in the suit. it could have the ai controll some gagets on it. like mine deploying or grenade launcher etc. possible loot drones (she would love that). make it some like survival game like your some crash landed elite solder or merc or pilot something. so your on your own in hostile territory. that way it would make sense for some type of gathering reasorces with some type of crafting system that she go do with her drones. i would keep us alive while she makes sure we survive.
@@ob2kenobi388just make it a puzzle fps instead of an action fps. What I mean by this is, have multiple enemies in set positions or moving according to strict patterns, give the bullet a very strict time limitation, add some buttons or smaller things to hit, too, and have it so the player controlling the person has to move to the optimal location that will not only give the bullet enough time to hit all the targets, but will also protect him from incoming fire. This makes it so the bullet and the person need to communicate to find the best spot to complete each mission and makes it so that it isn’t a “fire and wait around pointlessly” simulator. For added fun maybe make it so the person cannot be spotted while moving to the position, if spotted the enemies will shoot and if their bullet reaches the person before the bullet player kills all the enemies, you lose.
One of Superhot’s addicting qualities is that some of the levels take several tries, and each attempt alters your approach and strategy to completing it. Your game concept is awesome. I think it would be cool if each level had a limit to your ammo; you’d have to strategize how you were going to curve each bullet to take out multiple enemies within the space in order to not run out. Also like maybe adding certain objects to the world that act as power ups when shot, such as a max ammo, or a time freeze, or wall ricochet ability or something like that. You could also add characters that are “friendlies” or hostages, that if shot would invert the bullet steering controls making it harder to complete the level. here’s another crazy idea I just had. You start as a bullet going through a bullet hole in a wall. Once the level starts, the story of how the enemies died unfolds in REVERSE, with a time limit. You have to steer the bullet through the enemies in the room and back into the gun, in which it is revealed how the situation started that led to all the shooting. If you don’t get all the bullets back into the gun before the time limit is reached and the enemies have made it back to their starting positions, their shot will kill you, because you couldn’t get to them first.
Oh yeah that'd be cool! Also, there should be at least 1 level where going over a wall is _mandatory,_ like if the enemy is literally inaccessible without doing that, in order to properly introduce the concept of "going over walls" to the player.
@@Souperstition I mean if he didn't say he was getting stuff from SH, you wouldn't be able to tell. Bullet Time is nothing new, and neither are basic red people enemies.
You should definitely make the bullet harder to turn. I also think it would be awesome if you added a power up that lets you wall bang, that is if your going to continue it.
You just made me age check myself so hard. I was thinking of so many old games up until the point when I read "Xbox 360" lol. I have never been so quickly snapped out of a thought so unexpectedly before, that It made me realize the Xbox 360 was the last gaming console that I owned.
I got enough confidence to work on my game again, it was going to be for this game-jam but I didn't have enough motivation to finish it, but now I do! thank you.
This is giving me Singularity nostalgia, there was this special gun called "The Seeker" in the game which you were able to control the bullet after shooting the gun and it would explode everything on impact, it was amazing.
@MonkeyDVienna True, it is an improvement, everyone's gotta start somewhere. I just think he should start with making his own code though, it'll be a lot easier for him in the future
I remember when I was a kid, I had the idea of being a sentient gun… But then I realized that the only way to make that was to make an on rail shooter, which would be boring as hell.
This was actually already a mechanic in a pre-existing game. In the game singularity there is a sniper rifle with whole sections based around it where time slows down and you can control the path of the bullet.
I remember this game where you could control time (no not quantum leap) where you had time travle powers and could manipulate your bullets like heat seeking missiles. It was such a cool mechanic and I honestly never understood why more people never at least tried to implement that kind of thing into their games, but seeing this honestly makes me happy. It makes me even happier though that someone else thought of doing it as well.
This reminds me of the guided missile in battletanks 64. That was my favorite feature of that game. It would be super fun to play a whole FPS built around that mechanic.
My favourite role-reversal game to date is "You Are The Road" - a racing game where you're the road and control the road's direction and the cars try to keep up (or you create huge bends and try to force the cars to fall off your road! xD)
A few things to do which might be difficult to make it more interesting but I understand if it’s difficult to add as I am not an experienced game programmer 1. make the timer shorter and it represent your control over the bullet and can be extended by hitting enemies or just make it go back to normal time and it only ends control when you die or the bullet hits a wall 2. You still need to control the character like their perspective is still shown while controlling the bullet which you can control using the movement keys and you control the bullet this would allow you to do a level where you must avoid getting shot on one screen while going through an obstacle corse 3. Maybe allow your bullets to pierce enemy bullets as a hidden feature and could be used as the solution for an enemy protected from your bullets but their rpg launcher isn’t so you send your bullet into it causing the rocket to explode
seeing as this is a year old I imagine a thousand different people have solved this, but for the camera ending up upside down I imagine it was just something to do with the control scheme, where up and down behaved, "like a camera" as normally intended, but instead up and down needed to behave in a 2d sense on rails by increasing or decreasing the X value of the bullet. If you wanted to aim the bullet with the mouse only however you'd probably need an entire function dedicated to the bullet camera to gradually reset the horizontal axis
An awesome update for this game would be enemies with armor so you have to hit them in certain spots otherwise it acts like a wall and breaks the bullet
I am no programmer but I think the flip is due to 3 dimensional vector. If you would have Vector2, it would be on y and x axis making movement only up, down, and sideways. My theory might be incorrect
There is a MUCH easier way to have the camera track the bullet. Also, there are games with this mechanic. Overall, Love the Superhot concept and game concept. Good job. Love your humor too!
I would love to see this game where you control the future equivalent of a drone operator, except you control controllable bullets that are mini rockets with a camera. But the person doing the shooter is running a scripted sequence, and you have to .ake the most out of their mistakes and slip-ups, misfires, accidentally ahooting at a civilian because they get startled so you have to swerve away etc. You would have the operator on-scene giving scripted radio feedback so you hear everything he's up to. You see his perspective from a body cam. It would be an on-rails shooter where you aren't even shooting. And you could have rules like "hit an enemy = bullet is spent", so you'd have to get creative with where the bullets go.
In unreal tournament you get to control the redeemers rocket in the same way. It was probably one of the best features of that game. Shame about the other submission with the same idea. Keep trying man, never give up :)
Amazing video! Not to steal the top comment, but you are Super creative! Not only can you design such original games, but you can take other games and create something original out of them without stealing the other games main things! You are blessed to have such amazing talent! You did really good at the game, sad that you didn't win. But good luck next time! God bless you man
When I saw this, I really thought it was going to be a fun game about going tgrough levels as a bullet. To explain, I mean The level starts through the eyes of the "player" and you see where you are going through their eyes. Until they shoot.once the gun is fired your pov is the bullet fired and your goal is to hit the red enamy/enamies. You continue to do so till the level is cleared. (Once all red enamies are killed your pov is returned to player, and I would assume you go onto the next portion, but the level end indicator could be anywhere or anything.) Could also toss in some innocent people not to hit.
I've been seeing videos with this kind of title around recently, and knowing they're all entries in the same game jam before even seeing the video feels good.
Hey I was in the group that also did Chambered fate (the other bullet game 😅). I'm sad we didn't get to play yours, you did an awesome job! we had a team of like 5 people so we got a lot done, no way any of us could have done it solo!
If you plan on expanding this concept you could add a level of difficulty by having the bullet (camera) spin as it would from a real gun, then you'd have a reason to add multiple types of guns with different twist rates (or even smoothbores such as shotguns which have no spin).
you have a good idea here, we should develop it further, you should make the map more elaborate and more confined, say you come into an area and the enemies are masked behind doors and windows, there could be slits in the doors or the windows or complex paths for the bullet to take, you could upgrade your bullet to fly in different ways, you can also implement some how that when you fire the bullet and you run out of some kind of "stamina" you role reverse and become the enemy who has to dodge the bullet....... just some ideas ;) enjoy
2:03 while this is probably satire, I would just like to let any game dev know that copying game mechanics are not copyrightable. No one can do anything about it.
play as the enemies, you are an ai gone rouge and realise you are bound to die by the player, but you refuse to go without a fight, whenever you die or choose to do so you switch bodies with the rest of the enemies. win by ending the game as the player
I'd llike to see a 2nd person game in the form of an RPG where you're a merchant stood in the busy street. Once every few hours, someone would come up to you and force you to buy thousands of rusty swords, broken shoes, and other useless crap from their adventure.
you could make diferent guns, so some bullets could make wider or closer curves or even some bullets piercing a different amount of enemies or not piercing at all requiring more than one shot to clean a level
I had basically the same concept except your hit target instead of enemies but when i made it browser playable and submitted a lot of bugs started coming in😭😭
It’s always funny seeing devs coding as 90% of the time in comes down to “it somehow works”
because thats code in a nutshell
when writing something, one of 3 things happen
1. "oh yea i forgot this pretty obvious thing that takes 3 sec to fix" - happens most of the time
2. "why tf doesnt it work"
3. "why tf does it work"
if you code something real big and it works fist try, you know something really bad will happen to you
@@Mutrax4706 and when it does work its: "Ok do not touch that ever or it might break"
@@Mutrax4706 If you're able to go over a minute without forgetting a semicolon, you're not real
@@user-wx1xe8hw9k yea exactly! xd
The reason your bullet goes upside down is that when you look down and rotate horizontally you are rotating in local, not world space
Ok
@_Kapil-B mf really just said after this perfect explanation "ok"
tf he supposed to say@@dafunnimemeguy
bros an npc fr@@dafunnimemeguy
ok
6:30 Now I'd assume that guy is a coding master and had a ton of premade assets because this does NOT look like it's been made within 48 hours.
possible with a team
@@bluehunter5775 Or that.
What it looked like to me, considering it would take a decently sized team to code, create art, and model everything. Plus I think I've seen those assets somewhere before.
they probably ripped some stuff from previous games. rye, the creator of this vid used his gun so its fair
Man, suuuch an expected reply. The moment the result is announced, I knew someone would try to downplay it. But you guys must realize Rye is a relatively novice developer. He has good ideas, but programming is still a big bottleneck in his process.
The bullet control mechanic for example, he spent A TON of hours to get it right, whereas a fairly experienced one can figure it out in 1 hour (or minutes if they already programmed something similar before).
All in all, experienced devs can spent significantly less time by having a library of ideas, codes, or assets they have used before. And it's totally a fair game.
can you make this into a 2 player game where one guy control the player in it self and the other guy is the bullet? Think that would be hella fun to play
I don't really think that would work-the bullet player would need to sit around waiting for the other player to shoot, and the shooting player would need to sit around waiting for the bullet player to curve (assuming time still stops while the bullet is flying). Also, the shooting player would feel like they have very little agency since the bullet player is the one doing 90% of the killing work.
Don't get me wrong, it's a cool idea that could absolutely work somewhere else (e.g. a game where one player is a human FPS and the other is a drone helper), I'm just not sure if it would lend itself well to this specific game.
the way i was thinking about it was; The player thats moving the character has to swerve around try to not get hit by the enemys and then the second player has to try to curve the bullets around in such a way that he can kill as many as possible. That was it wouldnt feel so useless for the 1st player. But idk it was just an idea that came to my head as I was watching this video. Thought it would be a funny thing to mess around with your friends but yeah I also don't think it wuld work too too well unless you made the 1st player be able to do something else.
@@ob2kenobi388 have player to be like an AI that is part of player 1's suit. player 1 can swap be tween ai controlled bullets or projectiles. probably slower moving ones like rockets and stuff. bassicly fir and for get stuff. player to take care of where it goes while player 1 swaps right back to their main gun and keeps shooting and surviving. and when player 2 is done with lets say a rocket the go back to controlling some other function on the suit to help player 1..
would actually be a great game for me and my Partner. i would be the run and gun player 1 and since fps's are not her thing she could be in the suit. it could have the ai controll some gagets on it. like mine deploying or grenade launcher etc. possible loot drones (she would love that). make it some like survival game like your some crash landed elite solder or merc or pilot something. so your on your own in hostile territory. that way it would make sense for some type of gathering reasorces with some type of crafting system that she go do with her drones. i would keep us alive while she makes sure we survive.
@@ob2kenobi388just make it a puzzle fps instead of an action fps. What I mean by this is, have multiple enemies in set positions or moving according to strict patterns, give the bullet a very strict time limitation, add some buttons or smaller things to hit, too, and have it so the player controlling the person has to move to the optimal location that will not only give the bullet enough time to hit all the targets, but will also protect him from incoming fire. This makes it so the bullet and the person need to communicate to find the best spot to complete each mission and makes it so that it isn’t a “fire and wait around pointlessly” simulator. For added fun maybe make it so the person cannot be spotted while moving to the position, if spotted the enemies will shoot and if their bullet reaches the person before the bullet player kills all the enemies, you lose.
@@j-lon3564
Yeah that could be a cool idea!
Following the footsteps of the legendary dev creator, I see. When making a character, you obviously have to start of with a *B E A N .*
Wise man to follow
Of course starting with a B E A N is the greatest way to start game development
@ratpee-gt2eh especially if you make a 2 legged robot with no torso and arms
Alternative title: I made a homing bullet simulator game
BOB
I am not too surprised that you accidentally made the enemies use camouflage technology.
"There is no accident"
~ Master Oogway
@@in_ravel”only happy accidents” - Bob Ross
@@in_ravelyou willl always be my ni...
Probably didn't preload the texture, so they didn't spawn with one.
"All I need to do is find the right combination" describes like 99% of my programming
🐣 - “chicka dola doo!! chika dola dooo!!” 🤣🤣🤣
same i just mess around with numbers until it looks alright
The very same goes to me as well lol, I think it's the same for most programmers
Hey I just rendered a 3D model of Umbreon 😅 I never knew he had so many fans
@@broccoli_cheese >//< i am an Umbreon~
Sorry for the long wait lol, going to make sure that the next one is out in a month.... probably
keep up the good work man i subbed and liked already :)
I love ur videos
Love your vids there great
don't worries
What’s the game called
One of Superhot’s addicting qualities is that some of the levels take several tries, and each attempt alters your approach and strategy to completing it.
Your game concept is awesome. I think it would be cool if each level had a limit to your ammo; you’d have to strategize how you were going to curve each bullet to take out multiple enemies within the space in order to not run out. Also like maybe adding certain objects to the world that act as power ups when shot, such as a max ammo, or a time freeze, or wall ricochet ability or something like that. You could also add characters that are “friendlies” or hostages, that if shot would invert the bullet steering controls making it harder to complete the level.
here’s another crazy idea I just had. You start as a bullet going through a bullet hole in a wall. Once the level starts, the story of how the enemies died unfolds in REVERSE, with a time limit. You have to steer the bullet through the enemies in the room and back into the gun, in which it is revealed how the situation started that led to all the shooting. If you don’t get all the bullets back into the gun before the time limit is reached and the enemies have made it back to their starting positions, their shot will kill you, because you couldn’t get to them first.
That reverse concept is actually pretty neat
So Tenet basically
Bro I would copyright it immediately if I w ere you that's an awesome concept
You should add vents with fans where you use slo mo to avoid the blades
Oh yeah that'd be cool!
Also, there should be at least 1 level where going over a wall is _mandatory,_ like if the enemy is literally inaccessible without doing that, in order to properly introduce the concept of "going over walls" to the player.
amongus sussy baka impasta
Amogus
It is always the indie devs that has the best ideas.
Bravo!
Bravo
he literally stole the enemies and the idea from a different game...
sorry but this idea was already done by the wanted videogame sorta
@@Souperstition Yeah I'm pretty sure the exact same thing was in a moblie game a few years ago
@@Souperstition I mean if he didn't say he was getting stuff from SH, you wouldn't be able to tell. Bullet Time is nothing new, and neither are basic red people enemies.
Game looks fun
Yes it does
Ok
Ok
Ok
Ok
You should definitely make the bullet harder to turn. I also think it would be awesome if you added a power up that lets you wall bang, that is if your going to continue it.
I feel like this could make for a pretty decent speedrun game
This gives me memories of those old fps games you’d play on the Xbox 360, where you could control a homing bullet.
Ok
valkyrie rockets moment
Bulletstorm
@@Bbistheman_ I LOVE bulletstorm, I think I forgot what my favorite thing to do in that game was, but I would play the demo over and over and over
You just made me age check myself so hard. I was thinking of so many old games up until the point when I read "Xbox 360" lol.
I have never been so quickly snapped out of a thought so unexpectedly before, that It made me realize the Xbox 360 was the last gaming console that I owned.
1:23 most important rule:
"if it works, dont touch it anymore"
- Sun Tsu The Art of War
Not even a game dev but an Animator. The persistence and accidental success is hilariously relatable and motivating.
Imagine multiplayer someone controlling the character while the 2nd player controls the bullet
Reminds me of super mario odyssey (two-player mode), one person controls mario and the other controls cappy
It'd be more toxic than League of legends.
I got enough confidence to work on my game again, it was going to be for this game-jam but I didn't have enough motivation to finish it, but now I do! thank you.
Glad to hear it!
Glad to hear it!
Glad to hear it!
Glad to hear it!
No u
This is giving me Singularity nostalgia, there was this special gun called "The Seeker" in the game which you were able to control the bullet after shooting the gun and it would explode everything on impact, it was amazing.
I loved that gun. It was basically an fps game's sniper segment but way more amusing
Your game developing is getting a lot better Rye! This was a really creative idea and am looking forward to seeing many more videos of yours
Lol wdym, it took him 6 hours to make an extremely basic shooter, and most the code was copied
@xitcix8360 still an improvement over last videos, you cannot deny he is getting better, I couldn't do better with 10 hours anyway.
@MonkeyDVienna True, it is an improvement, everyone's gotta start somewhere. I just think he should start with making his own code though, it'll be a lot easier for him in the future
I love all the honesty on this video, showing the reality, not hiding the tough part and pretending all is bright!
I remember when I was a kid, I had the idea of being a sentient gun…
But then I realized that the only way to make that was to make an on rail shooter, which would be boring as hell.
come on time crisis isn't boring! >:(
This was actually already a mechanic in a pre-existing game. In the game singularity there is a sniper rifle with whole sections based around it where time slows down and you can control the path of the bullet.
Bulletstorm also had this
This would of been in the video if you named it super cold.
Next you should make a game where you're the bullet shell, and you have to roll around on the ground and avoid storm trains. that would be fun i think
finally, i can propel myself at high speeds into the torsos of my enemies
I'm just giving the people what they want
Ok
I remember this game where you could control time (no not quantum leap) where you had time travle powers and could manipulate your bullets like heat seeking missiles. It was such a cool mechanic and I honestly never understood why more people never at least tried to implement that kind of thing into their games, but seeing this honestly makes me happy. It makes me even happier though that someone else thought of doing it as well.
Singularity, maybe?
Was about to say the Wanted videogame, although bullet time was introduced later in the game, and you could curve bullets.
This reminds me of the guided missile in battletanks 64. That was my favorite feature of that game. It would be super fun to play a whole FPS built around that mechanic.
Thought of this AND the Redeemer in Unreal Tournament.
The bubble missile from Spongebob BfBB
My favourite role-reversal game to date is "You Are The Road" - a racing game where you're the road and control the road's direction and the cars try to keep up (or you create huge bends and try to force the cars to fall off your road! xD)
You should keep working on this and publish it!
A few things to do which might be difficult to make it more interesting but I understand if it’s difficult to add as I am not an experienced game programmer
1. make the timer shorter and it represent your control over the bullet and can be extended by hitting enemies or just make it go back to normal time and it only ends control when you die or the bullet hits a wall
2. You still need to control the character like their perspective is still shown while controlling the bullet which you can control using the movement keys and you control the bullet this would allow you to do a level where you must avoid getting shot on one screen while going through an obstacle corse
3. Maybe allow your bullets to pierce enemy bullets as a hidden feature and could be used as the solution for an enemy protected from your bullets but their rpg launcher isn’t so you send your bullet into it causing the rocket to explode
Rye is one of the most entertaining dev. Hope you gain more subscribers!
Ok
seeing as this is a year old I imagine a thousand different people have solved this, but for the camera ending up upside down I imagine it was just something to do with the control scheme, where up and down behaved, "like a camera" as normally intended, but instead up and down needed to behave in a 2d sense on rails by increasing or decreasing the X value of the bullet. If you wanted to aim the bullet with the mouse only however you'd probably need an entire function dedicated to the bullet camera to gradually reset the horizontal axis
The new dani
Fr
No one can replace Dani
man you missed a very good opportunity to put spider enemies. So you can make use of the upside down "feature"
The time you made us wait i thought you'd gone missing like dani
What a fun game concept and great little game. I hope you can further this sometime. Random seeded levels might be a solid thing for repetitive fun.
This is the definition of “I’m bullet man!”
Ok
An awesome update for this game would be enemies with armor so you have to hit them in certain spots otherwise it acts like a wall and breaks the bullet
"If I keep changing the numbers, it'll eventually work" - I can't stop laughing
I am no programmer but I think the flip is due to 3 dimensional vector. If you would have Vector2, it would be on y and x axis making movement only up, down, and sideways. My theory might be incorrect
When I played this game a few weeks ago.. I didn't even realise you could move lol.
There is a MUCH easier way to have the camera track the bullet. Also, there are games with this mechanic. Overall, Love the Superhot concept and game concept. Good job. Love your humor too!
1:43 minecraft devs be like:
Pls make a co-op game where one person controls the weapon and the other controlls the bullet. Maby even a third player to reload!
I love ur game dev videos!!!
I would love to see this game where you control the future equivalent of a drone operator, except you control controllable bullets that are mini rockets with a camera. But the person doing the shooter is running a scripted sequence, and you have to .ake the most out of their mistakes and slip-ups, misfires, accidentally ahooting at a civilian because they get startled so you have to swerve away etc.
You would have the operator on-scene giving scripted radio feedback so you hear everything he's up to. You see his perspective from a body cam.
It would be an on-rails shooter where you aren't even shooting. And you could have rules like "hit an enemy = bullet is spent", so you'd have to get creative with where the bullets go.
Absolute perfection
In unreal tournament you get to control the redeemers rocket in the same way. It was probably one of the best features of that game.
Shame about the other submission with the same idea. Keep trying man, never give up :)
Definitely trying the game out, the concept is creative
Play the game Wanted it's on PS2 or PS3 this is where this came from
That bit abt changing the Quaternion.Euler is so relatable I swear its never just 0,0,0
Amazing video! Not to steal the top comment, but you are Super creative! Not only can you design such original games, but you can take other games and create something original out of them without stealing the other games main things! You are blessed to have such amazing talent! You did really good at the game, sad that you didn't win. But good luck next time! God bless you man
@9bruh6942 wtf
There have been like hundreds of these types of games on the App Store for years, so it’s not original
wanted videogame tie in.
This is not an original idea have you ever played WANTED?
@@bluntsdro exactly!
tbh this video was wayyy more relatable to my experience doing game dev. youre sticking with it tho which is sick. super excited tk see what you do!
Rye is the most Game Developer ever.
Dani.
Dani.
i love how every game dev agrees, you=bean
Your videos are so awesome. This is such a cool idea too
Unoriginal
When I saw this, I really thought it was going to be a fun game about going tgrough levels as a bullet.
To explain, I mean
The level starts through the eyes of the "player" and you see where you are going through their eyes. Until they shoot.once the gun is fired your pov is the bullet fired and your goal is to hit the red enamy/enamies. You continue to do so till the level is cleared. (Once all red enamies are killed your pov is returned to player, and I would assume you go onto the next portion, but the level end indicator could be anywhere or anything.)
Could also toss in some innocent people not to hit.
that's what it is
1:10 getchild💀
I've been seeing videos with this kind of title around recently, and knowing they're all entries in the same game jam before even seeing the video feels good.
Hey I was in the group that also did Chambered fate (the other bullet game 😅). I'm sad we didn't get to play yours, you did an awesome job! we had a team of like 5 people so we got a lot done, no way any of us could have done it solo!
Loved your game! Funny how we came up with the same concept lol
thanks! Haha ya know what they say about great minds XD. Ludum dare is comin up, hope to see you there!
zombie horde but you ARE THE HORDE
awesome.
If you plan on expanding this concept you could add a level of difficulty by having the bullet (camera) spin as it would from a real gun, then you'd have a reason to add multiple types of guns with different twist rates (or even smoothbores such as shotguns which have no spin).
0:44 Hollow knight
I had the same idea! mine was much more poorly made though, great vid!
Am i the only one who thought this was dani?
Sadly no
you have a good idea here, we should develop it further, you should make the map more elaborate and more confined, say you come into an area and the enemies are masked behind doors and windows, there could be slits in the doors or the windows or complex paths for the bullet to take, you could upgrade your bullet to fly in different ways, you can also implement some how that when you fire the bullet and you run out of some kind of "stamina" you role reverse and become the enemy who has to dodge the bullet....... just some ideas ;) enjoy
you totally added reverb to a fart lol moving on
2:03 while this is probably satire, I would just like to let any game dev know that copying game mechanics are not copyrightable. No one can do anything about it.
He didn't get into the jam video, so he did it on his own. Genious.
Noice!
the upside-down thing is just geometry being geometry. complicated and unavoidable.
hi
Diavolo has been real quiet ever since this dropped.
first
your presentation skills are impeccable, always a pleasure to watch!
A resounding success in every sense of the word excluding all senses of the word.
Every game jam, i discover another dev youtuber, and that makes me love it even more.
There was enough heart behind the pitch, the ending was a little heartbreaking. Good luck man!
I came across "Children of the Sun" (Demo) which is also a game (in developement) where you control the bullet.
This game would make so much more sense if you played as the Yaka Arrow from Yondu in the Guardians of the Galaxy Movie ;)
I could be misremembering but I think superhot actually started as a gamejam game
I remember a game called "singularity" that has this future too, really cool concept!
Good to see not I am the only one who struggles with vectors, quaternions. I just cannot wrap my head around it.
Anyways, great video and game :)
I genuinely can't explain how happy i am that I've found ur channel
Pls don't dissappear for months like dani did:(
Worth the wait
this reminds me of shooting an arrow from Bayek’s predator bow in AC origins
super fun game from 2015 jam called drift vr - extremely similar
6 hours to fuck around with quaternions at random is exactly my Unity experience lol
play as the enemies, you are an ai gone rouge and realise you are bound to die by the player, but you refuse to go without a fight, whenever you die or choose to do so you switch bodies with the rest of the enemies.
win by ending the game as the player
I'd llike to see a 2nd person game in the form of an RPG where you're a merchant stood in the busy street.
Once every few hours, someone would come up to you and force you to buy thousands of rusty swords, broken shoes, and other useless crap from their adventure.
you have to polish them and appraise them yourself, and then you can put them back into the market as your own product
Anyone up for trying to make this? I could code
0:32 i would actaully be more happy seeing it reused
Loved SuperHot, and your idea remembers me an old guided missile from Twisted Metal. Long forgot mechanic on games. thanks for making it
Superhot: "Alright so I made this ga-"
Rye: "OUR GAME"
you could make diferent guns, so some bullets could make wider or closer curves or even some bullets piercing a different amount of enemies or not piercing at all requiring more than one shot to clean a level
I would love this as a vr game! Please try to turn it into one.
Oh I remember playing and rating this game. It is a very cool concept props to you
Ok
Good luck getting in next year lol
This was fun to watch
I had basically the same concept except your hit target instead of enemies but when i made it browser playable and submitted a lot of bugs started coming in😭😭
We need a multiplayer version so every person has different roles,such as holding and aiming,firing,and controlling the bullet.