Detailed description: 0:00 - Game Load 0:05 - Balamb Garden - MD Level The party resumes at the save point near the encounter with the Oilboyles in the MD Level of Balamb Garden. Zell has the GFs Brothers, Diablos, and Carbuncle junctioned; Squall has Quezacotl and Ifrit; and Rinoa has Shiva and Siren. Squall and Rinoa unjunction Firaga from Elem-Atk. Rinoa junctions Slow to ST-Atk and Stop to ST-Def. The party continues through the door northeast of the Oilboyle encounter (1:29). They reach the last ladder in this place, thank goodness. The party descends the ladder (1:40). Before they reach the next screen, an FMV plays. Hurry, guys! The party gains control on the next screen (2:13). They leave the ladder and go west. An event takes place when the party reaches the next screen (2:21). They have found some machinery of unknown purpose. Squall heads north to the machinery controls (2:49). After a brief event, he starts fiddling with things aimlessly. An event takes place when Squall examines the central console enough times (3:41). Some interesting things begin to happen! 4:34 - Balamb Garden The interesting events continue in the Headmaster's Office of Balamb Garden. So long, missiles! Squall gains control on the new bridge after the scenes (6:11). He can chat with his friends. Ultimately, he must talk to Headmaster Cid (6:26). The party must go check on the others. Squall talks to Cid again (6:48). He agrees to go check on the others. He automatically takes the lift down to the main level of the office, and the party reforms. To the south, the party takes the elevator (7:08). It automatically takes them to the 2F Hallway. There are NPCs to talk to outside the elevator and outside the Classroom. The party continues north to the screen with the Emergency Exit (8:41). Then, they go out the northeastern doorway to the Deck (8:50). A cutscene takes place when they emerge. There is a little more to it if Rinoa is in the party. The party reenters the 2F Hallway (9:32). An event takes place as they go through the screen with the Emergency Exit (9:35). Xu calls them to the bridge on the double. Another scene takes place on the bridge in the Headmaster's Office (9:45). There is a new crisis, but a little more aimless fiddling resolves it quickly. Good job, Squall. Afterwards, a scene takes place in Squall's Dormitory Single (11:59). He has a lot to think about. Another scene takes place in Squall's room later (13:07). If Rinoa came to Balamb Garden with him, she will ask him to give her a tour of the Garden. Okay, Rinoa. After gaining control, the party saves. Rinoa switches her junctions with Zell for now for Enc-None. The party exits south to the northern part of the Hall (14:25). A brief scene between Squall and Rinoa takes place. The party goes west. An event takes place as they approach the turn to the Cafeteria (14:42). You expect a lot, Rinoa. The party takes the path to the Cafeteria (15:10). The radial Hallways to the different areas on 1F are no longer accessible; the player will now go directly to the area. In this case, the party goes directly from the Hall to the Cafeteria. A cutscene takes place when Squall and Rinoa reach the Cafeteria. It's funnier if Zell accompanied them back to Balamb Garden. Poor Zell. The party can talk to Zell for an event (16:24). Sorry, bud. In the Cafeteria's dining room, the party can listen to the Novice SeeD Candidates at the western table to advance their quest (17:45). As before, listen until they begin repeating themselves. This conversation is only available until Balamb Garden drifts to its next destination. The party exits to the 1F Hall (18:43). To the south, they exit west to the first screen of the Quad (19:02). Downstairs, they go west to the second screen of the Quad (19:15). They talk to the various NPCs here. The party backtracks to the 1F Hall (21:38). The party earns a SeeD Level 12 salary of 10,000 gil. Demoted again, thanks to Enc-None. But it's no big deal. Then, they head southwest to the Infirmary (22:00). Dr. Kadowaki arrives for a cute scene. Squall can lead Rinoa on a little bit. However, the doc is concerned about Cid. The party exits to the 1F Hall (23:12). They backtrack clockwise. They find some more NPCs near the Parking Lot. In the northeast, they take the path to the Parking Lot (24:31). A brief event takes place. The party exits to the 1F Hall (24:57). To the south, they exit east to the Training Center. 25:12 - Balamb Garden - Training Center An event takes place as the party enters the Training Center. Time for a lovely date hunting monsters. The only problem is that the Secret Area is not accessible. After running around, the party leaves the Training Center. 26:32 - Balamb Garden The party takes the southeast exit to the Library (26:48). An event takes place. Rinoa briefly leaves the party to browse the shelves. At the reading table in the east, Squall talks to the familiar-looking girl for an event (27:38). Squall exits the Library (28:57). Rinoa joins him, and they go out to the Hall. The party goes to the Lobby in the south (29:07). A Garden Faculty member approaches them and directs Squall to meet the Garden Master in the Master's Room. Squall now has permission to take the elevator to level B1. Squall talks to a male student that frequently roams the Lobby (30:18). He is Jack, a member of the CC Group. Challenging him will kick off the CC Group quest. The party will start this later. The party can go south to the reception area (30:58). For obvious reasons, though, they cannot exit the Garden right now. The party returns to the Lobby (31:19). The party earns a SeeD Level 12 salary of 10,000 gil. Up the stairs north of the Lobby, the party takes the elevator. It carries them directly down to level B1. 31:38 - Balamb Garden - Master Room The party reaches the Master Room on floor B1. Rinoa switches her junctions with Zell again. An event takes place when the party goes down the stairs to the main floor (32:06). Zell rejoins the party. Headmaster Cid sounds ... a trifle upset. The party talks to Cid for another scene (33:15). The party must now continue to meet the Garden Master. Zell equips the Auto-Haste ability in place of Enc-None. The party goes to the western screen of the Master Room (34:46). A cutscene takes place. The party meets Master NORG, the Garden's proprietor. What an unusual being. Squall's report leads to some startling revelations. NORG also has a massive victim mentality. In the end, he attacks the party in his apparatus. After the scene, it is boss time against NORG (41:09). As the battle starts, NORG is hidden in the NORG Pod. The NORG Pod target never attacks. Aside from the NORG Pod target, the device has a Left Orb and a Right Orb. Each orb starts blue but will change colors from yellow to red. When they are red, they will cast offensive magic. The Left Orb will use Fira, Thundara, Bio, and Tornado. The Right Orb will use Dispel, Silence, and Slow. The party can draw Thunder/Thundara, and Bio from the Left Orb, depending on its level, and the Right Orb has Dispel, Confuse, and Slow available to draw. The NORG Pod has Cure/Cura available to draw, depending on its level. More importantly, the side pods have items that can be mugged. The party can mug 1-4 Mag Ups from the Left Orb and 1-4 Spr Ups from the Right Orb. The party should prioritize stealing these. After the party does enough damage to the NORG Pod, an event takes place (43:13). NORG has Shell, Protect, and Esuna to draw, but most importantly, he has the GF Leviathan! The party can also mug a Circlet from NORG. If they do not get the Circlet, he will drop 8 Wizard Stones. So, the party prioritizes stealing the Circlet and drawing Leviathan. The player earns the achievement "Leviathan" for unlocking Guardian Force Leviathan. NORG will cast spells depending on the color of the orbs. If they are red, he will use stronger spells. He can also attack with Psycho Blast. Once the party has the Circlet and Leviathan, they work on finishing off NORG. NORG is weak to wind-elemental damage but nullifies poison. Zell's Duel is pretty powerful. The player can alternate between Booya and Punch Rush for a long combo. The party defeats NORG in the end (49:27). Their GFs receive 20 AP. GF Carbuncle learns Vit+40%. Naturally, the party can name GF Leviathan if they acquired it. An event takes place after NORG is defeated (49:46). The next objective is to see Headmaster Cid. GF Leviathan starts at Level 17. He comes with Spr-J and Elem-Defx2. He can learn Supt Mag-RF, which refines Support Magic from an item. By learning his Spr+% line of abilities, he will eventually be able to learn Spr Bonus. The party sets Leviathan to learn Supt Mag-RF. They set Carbuncle to learn Recov Med-RF. Zell junctions Leviathan and unjunctions Diablos. He junctions Reflect to Spirit. He junctions Blizzaga and Thundaga to Elem-Def. He equips the Vit+40% ability. Rinoa junctions Diablos. She junctions Regen to HP and Reflect to Spirit. She equips Enc-None. If they find just the right spot, the party can examine NORG's device to find a hidden Bio draw point. No one needs Bio spells right now. The party backtracks east. They take the elevator back upstairs. The description is continued in a reply.
Description continuation: 53:37 - Balamb Garden The elevator automatically takes the party to the 1F Lobby. Their next objective is to meet Cid at the Infirmary. That will trigger a long series of scenes, though. For now, the party heads to Squall's Dormitory Single, where they rest. They Card Mod 4 Blobra Cards into 1 Rune Armlet. They use the Rune Armlet to teach Leviathan the Spr+20% ability. He now has Spr+40% available to learn, but the party will have him do that later. The party saves. Next time, they will visit Headmaster Cid at the Infirmary to hear his side of the story. Thanks for watching!
Detailed description:
0:00 - Game Load
0:05 - Balamb Garden - MD Level
The party resumes at the save point near the encounter with the Oilboyles in the MD Level of Balamb Garden. Zell has the GFs Brothers, Diablos, and Carbuncle junctioned; Squall has Quezacotl and Ifrit; and Rinoa has Shiva and Siren.
Squall and Rinoa unjunction Firaga from Elem-Atk. Rinoa junctions Slow to ST-Atk and Stop to ST-Def.
The party continues through the door northeast of the Oilboyle encounter (1:29). They reach the last ladder in this place, thank goodness.
The party descends the ladder (1:40). Before they reach the next screen, an FMV plays. Hurry, guys!
The party gains control on the next screen (2:13). They leave the ladder and go west.
An event takes place when the party reaches the next screen (2:21). They have found some machinery of unknown purpose.
Squall heads north to the machinery controls (2:49). After a brief event, he starts fiddling with things aimlessly.
An event takes place when Squall examines the central console enough times (3:41). Some interesting things begin to happen!
4:34 - Balamb Garden
The interesting events continue in the Headmaster's Office of Balamb Garden. So long, missiles!
Squall gains control on the new bridge after the scenes (6:11). He can chat with his friends.
Ultimately, he must talk to Headmaster Cid (6:26). The party must go check on the others.
Squall talks to Cid again (6:48). He agrees to go check on the others. He automatically takes the lift down to the main level of the office, and the party reforms.
To the south, the party takes the elevator (7:08). It automatically takes them to the 2F Hallway. There are NPCs to talk to outside the elevator and outside the Classroom.
The party continues north to the screen with the Emergency Exit (8:41).
Then, they go out the northeastern doorway to the Deck (8:50). A cutscene takes place when they emerge. There is a little more to it if Rinoa is in the party.
The party reenters the 2F Hallway (9:32).
An event takes place as they go through the screen with the Emergency Exit (9:35). Xu calls them to the bridge on the double.
Another scene takes place on the bridge in the Headmaster's Office (9:45). There is a new crisis, but a little more aimless fiddling resolves it quickly. Good job, Squall.
Afterwards, a scene takes place in Squall's Dormitory Single (11:59). He has a lot to think about.
Another scene takes place in Squall's room later (13:07). If Rinoa came to Balamb Garden with him, she will ask him to give her a tour of the Garden. Okay, Rinoa.
After gaining control, the party saves. Rinoa switches her junctions with Zell for now for Enc-None.
The party exits south to the northern part of the Hall (14:25). A brief scene between Squall and Rinoa takes place.
The party goes west. An event takes place as they approach the turn to the Cafeteria (14:42). You expect a lot, Rinoa.
The party takes the path to the Cafeteria (15:10). The radial Hallways to the different areas on 1F are no longer accessible; the player will now go directly to the area. In this case, the party goes directly from the Hall to the Cafeteria. A cutscene takes place when Squall and Rinoa reach the Cafeteria. It's funnier if Zell accompanied them back to Balamb Garden. Poor Zell.
The party can talk to Zell for an event (16:24). Sorry, bud.
In the Cafeteria's dining room, the party can listen to the Novice SeeD Candidates at the western table to advance their quest (17:45). As before, listen until they begin repeating themselves. This conversation is only available until Balamb Garden drifts to its next destination.
The party exits to the 1F Hall (18:43).
To the south, they exit west to the first screen of the Quad (19:02).
Downstairs, they go west to the second screen of the Quad (19:15). They talk to the various NPCs here.
The party backtracks to the 1F Hall (21:38).
The party earns a SeeD Level 12 salary of 10,000 gil. Demoted again, thanks to Enc-None. But it's no big deal.
Then, they head southwest to the Infirmary (22:00). Dr. Kadowaki arrives for a cute scene. Squall can lead Rinoa on a little bit. However, the doc is concerned about Cid.
The party exits to the 1F Hall (23:12). They backtrack clockwise. They find some more NPCs near the Parking Lot.
In the northeast, they take the path to the Parking Lot (24:31). A brief event takes place.
The party exits to the 1F Hall (24:57).
To the south, they exit east to the Training Center.
25:12 - Balamb Garden - Training Center
An event takes place as the party enters the Training Center. Time for a lovely date hunting monsters. The only problem is that the Secret Area is not accessible.
After running around, the party leaves the Training Center.
26:32 - Balamb Garden
The party takes the southeast exit to the Library (26:48). An event takes place. Rinoa briefly leaves the party to browse the shelves.
At the reading table in the east, Squall talks to the familiar-looking girl for an event (27:38).
Squall exits the Library (28:57). Rinoa joins him, and they go out to the Hall.
The party goes to the Lobby in the south (29:07). A Garden Faculty member approaches them and directs Squall to meet the Garden Master in the Master's Room. Squall now has permission to take the elevator to level B1.
Squall talks to a male student that frequently roams the Lobby (30:18). He is Jack, a member of the CC Group. Challenging him will kick off the CC Group quest. The party will start this later.
The party can go south to the reception area (30:58). For obvious reasons, though, they cannot exit the Garden right now.
The party returns to the Lobby (31:19).
The party earns a SeeD Level 12 salary of 10,000 gil.
Up the stairs north of the Lobby, the party takes the elevator. It carries them directly down to level B1.
31:38 - Balamb Garden - Master Room
The party reaches the Master Room on floor B1. Rinoa switches her junctions with Zell again.
An event takes place when the party goes down the stairs to the main floor (32:06). Zell rejoins the party. Headmaster Cid sounds ... a trifle upset.
The party talks to Cid for another scene (33:15). The party must now continue to meet the Garden Master.
Zell equips the Auto-Haste ability in place of Enc-None.
The party goes to the western screen of the Master Room (34:46). A cutscene takes place. The party meets Master NORG, the Garden's proprietor. What an unusual being. Squall's report leads to some startling revelations. NORG also has a massive victim mentality. In the end, he attacks the party in his apparatus.
After the scene, it is boss time against NORG (41:09). As the battle starts, NORG is hidden in the NORG Pod. The NORG Pod target never attacks. Aside from the NORG Pod target, the device has a Left Orb and a Right Orb. Each orb starts blue but will change colors from yellow to red. When they are red, they will cast offensive magic. The Left Orb will use Fira, Thundara, Bio, and Tornado. The Right Orb will use Dispel, Silence, and Slow. The party can draw Thunder/Thundara, and Bio from the Left Orb, depending on its level, and the Right Orb has Dispel, Confuse, and Slow available to draw. The NORG Pod has Cure/Cura available to draw, depending on its level.
More importantly, the side pods have items that can be mugged. The party can mug 1-4 Mag Ups from the Left Orb and 1-4 Spr Ups from the Right Orb. The party should prioritize stealing these.
After the party does enough damage to the NORG Pod, an event takes place (43:13). NORG has Shell, Protect, and Esuna to draw, but most importantly, he has the GF Leviathan! The party can also mug a Circlet from NORG. If they do not get the Circlet, he will drop 8 Wizard Stones. So, the party prioritizes stealing the Circlet and drawing Leviathan.
The player earns the achievement "Leviathan" for unlocking Guardian Force Leviathan.
NORG will cast spells depending on the color of the orbs. If they are red, he will use stronger spells. He can also attack with Psycho Blast. Once the party has the Circlet and Leviathan, they work on finishing off NORG. NORG is weak to wind-elemental damage but nullifies poison.
Zell's Duel is pretty powerful. The player can alternate between Booya and Punch Rush for a long combo.
The party defeats NORG in the end (49:27). Their GFs receive 20 AP. GF Carbuncle learns Vit+40%. Naturally, the party can name GF Leviathan if they acquired it.
An event takes place after NORG is defeated (49:46). The next objective is to see Headmaster Cid.
GF Leviathan starts at Level 17. He comes with Spr-J and Elem-Defx2. He can learn Supt Mag-RF, which refines Support Magic from an item. By learning his Spr+% line of abilities, he will eventually be able to learn Spr Bonus. The party sets Leviathan to learn Supt Mag-RF. They set Carbuncle to learn Recov Med-RF.
Zell junctions Leviathan and unjunctions Diablos. He junctions Reflect to Spirit. He junctions Blizzaga and Thundaga to Elem-Def. He equips the Vit+40% ability. Rinoa junctions Diablos. She junctions Regen to HP and Reflect to Spirit. She equips Enc-None.
If they find just the right spot, the party can examine NORG's device to find a hidden Bio draw point. No one needs Bio spells right now.
The party backtracks east. They take the elevator back upstairs.
The description is continued in a reply.
Description continuation:
53:37 - Balamb Garden
The elevator automatically takes the party to the 1F Lobby. Their next objective is to meet Cid at the Infirmary. That will trigger a long series of scenes, though.
For now, the party heads to Squall's Dormitory Single, where they rest. They Card Mod 4 Blobra Cards into 1 Rune Armlet. They use the Rune Armlet to teach Leviathan the Spr+20% ability. He now has Spr+40% available to learn, but the party will have him do that later.
The party saves. Next time, they will visit Headmaster Cid at the Infirmary to hear his side of the story.
Thanks for watching!
Final Fantasy VIII Remastered Playlist: ruclips.net/p/PLIZ8kn0xML24xxIC8AiKtZt6DeqZywHwj