I now have a good gpu (3060ti) and it runs great. However, prior to this I had a 1070 and rx480? before that. I was able to run VR at 90fps by setting it all on "low". It seems that the post processing slider is demanding as are shadows.
Ciao! I dont speak Italian but I do speak French so... I think as a Simulator, from a pure simulation "feel" perspective, it is extraordinary. I recently came back to KK from doing about 9 months of intense iRacing and the feel of the kart, the tactile information coming through the tires and chassis, is really, really good. iRacing, while very good, lacks the feel that KartKraft has in the tire department. In KK, you feel slip and grip... iRacing, not so much, comparatively. Is it a training tool? To me, yes. But, understand that KK, while very good, is not prefect. There is weirdness around the edges, as in all sims. I find that the game allows you to drive substantially more aggressively than in real life, with much more forceful inputs. But, once you understand where and how it differs, its very useful. The regular rules of karting and driving apply here. The physics and the way the kart behaves, is correct, though somewhat exaggerated, which you will exploit. Your driving, in-game, will adapt. Your driving outside will not be affected negatively, in my experience.
Poi soprattutto sul kart che devi fare scorrere ecc. dove il pilota deve sentire tutto. Poi nel gioco le curve le fa buttando dentro il kart tirando una botta al volante prova a farlo nella realtà poi vedi dove finisci😂😂
@@13bj thanks! Believe it or not, the KA100 is a relatively recent engine. I started to see it around here (NJ/NY) when f-series started to promote it 3 years ago. The 100cx field looks popular nationally because its quick but costs a lot less to run. My coach did an entire season of pro races without needing a top end, for example. Personally, I love it. It's 90% of the fun and speed of 125tag for less money! The engine has very slow top, top end. From 58mph it stops pulling hard and then slowly rises to about 65mph (10-71gearing). So, you don't want to gear for a limiter you'll never hit. Pfi x30 gearing is 9-61 to 9-63 approx, maybe 9-64. With ka it's more like 9-65.
No. Kartkraft is a bit different than irl. I have not played in a bit but the game does allow you to use much bigger inputs than in irl. For example, Bobby Corner at PFI, I typically send it through there with quite a violent turn in.
@@rb8687 not really. Braking is a bit odd. It follows the same rules as IRL, but is a bit different. It seems to me that feeling the kart load under braking is different. The way the kart loads up and then snap spins is the same as always but it seems that you don't get the feedback about when it will release and turn into a slide. As a consequence, it seems to me that folks stay in brakes generally too long in Kk. It takes some time to figure out the braking and get used to what the game is and isn't telling you. Acceleration seems normal. I think what they both share in common is that the overall grip is different.
Thank you! This is ka100 so it's a bit slower than 125 tag. My most recent x30 KartKraft: 55.300 X30 @ PFI. 52 is smoking fast. Was that in game or irl? Question for you if you don't mind... how did you find this video? For some reason, this lap has 750 views and climbing which is odd. Just wondering why, in the past two weeks, eyeballs on this video are so high.
@@dominiquecallan148 ok honest that was in game that lap and also from experience the reason your views mite be climbing is because not much content of kart Kraft is new so most people don’t get to see it
@@slaxstix these days I am using OBS and recording session while streaming. It's very reliable as a recording device only too. I used to use "shadowplay" which is built into the nvidia card. There is an app and you can record the last x minutes of your play. So, land a fast lap and record the last 2 mins, basically. I stopped using it because it was buggy and would sometimes fail. That's not good enough with these laps, the fast ones are rare.
I play this too! Thanks for getting me into this!
Nick C #6
Awesome. Have fun with it.
A tip : you can watch series on Flixzone. Been using them for watching all kinds of movies during the lockdown.
@Leroy Jordy definitely, been using Flixzone for since december myself :)
Any tips on how to make the vr work for kart Kraft? Mine is extremely laggy and doesn’t work
I now have a good gpu (3060ti) and it runs great. However, prior to this I had a 1070 and rx480? before that.
I was able to run VR at 90fps by setting it all on "low". It seems that the post processing slider is demanding as are shadows.
Another idea: in video settings in prefs. Run it less than 100. Try 75 and 50
This game I believe is going to be the base engine for the NASCAR 23 game
It could be since it was acquired by Motorsport games
Ciao Dominique è realistico kart kraft come simulatore? Potrei allenarmi con questo quando non corro in pista?
Ciao! I dont speak Italian but I do speak French so... I think as a Simulator, from a pure simulation "feel" perspective, it is extraordinary. I recently came back to KK from doing about 9 months of intense iRacing and the feel of the kart, the tactile information coming through the tires and chassis, is really, really good. iRacing, while very good, lacks the feel that KartKraft has in the tire department. In KK, you feel slip and grip... iRacing, not so much, comparatively.
Is it a training tool? To me, yes. But, understand that KK, while very good, is not prefect. There is weirdness around the edges, as in all sims. I find that the game allows you to drive substantially more aggressively than in real life, with much more forceful inputs.
But, once you understand where and how it differs, its very useful. The regular rules of karting and driving apply here. The physics and the way the kart behaves, is correct, though somewhat exaggerated, which you will exploit. Your driving, in-game, will adapt. Your driving outside will not be affected negatively, in my experience.
@@dominiquecallan148 I think I have understood what you mean. Thanks
Guarda fra te lo dico io questo gioco è fatto malissimo non ti serve a niente.
Poi soprattutto sul kart che devi fare scorrere ecc. dove il pilota deve sentire tutto. Poi nel gioco le curve le fa buttando dentro il kart tirando una botta al volante prova a farlo nella realtà poi vedi dove finisci😂😂
Quindi non va comprato per allenarsi alla pista vera?
Do u do karting?
Yes. Further back on the channel are race vids from normal karts.
Hey mate, how do these old school weapons feel? I’m hanging to try them out, as I type this the update is downloading👌🏼 nice laps by the way👍🏼
@@13bj thanks! Believe it or not, the KA100 is a relatively recent engine. I started to see it around here (NJ/NY) when f-series started to promote it 3 years ago. The 100cx field looks popular nationally because its quick but costs a lot less to run. My coach did an entire season of pro races without needing a top end, for example.
Personally, I love it. It's 90% of the fun and speed of 125tag for less money!
The engine has very slow top, top end. From 58mph it stops pulling hard and then slowly rises to about 65mph (10-71gearing). So, you don't want to gear for a limiter you'll never hit. Pfi x30 gearing is 9-61 to 9-63 approx, maybe 9-64. With ka it's more like 9-65.
Are you supposed to turn the steering wheel that much in karting?
No. Kartkraft is a bit different than irl. I have not played in a bit but the game does allow you to use much bigger inputs than in irl. For example, Bobby Corner at PFI, I typically send it through there with quite a violent turn in.
@@dominiquecallan148 would u say the behaviour of the kart under braking and acceleration is similar?
@@rb8687 not really. Braking is a bit odd. It follows the same rules as IRL, but is a bit different. It seems to me that feeling the kart load under braking is different. The way the kart loads up and then snap spins is the same as always but it seems that you don't get the feedback about when it will release and turn into a slide. As a consequence, it seems to me that folks stay in brakes generally too long in Kk. It takes some time to figure out the braking and get used to what the game is and isn't telling you.
Acceleration seems normal. I think what they both share in common is that the overall grip is different.
This is very fast dude nice job I think I’ve done 52 sec round the track before never get it again but I used to be a karter 👍
Thank you! This is ka100 so it's a bit slower than 125 tag. My most recent x30 KartKraft: 55.300 X30 @ PFI. 52 is smoking fast. Was that in game or irl?
Question for you if you don't mind... how did you find this video? For some reason, this lap has 750 views and climbing which is odd. Just wondering why, in the past two weeks, eyeballs on this video are so high.
@@dominiquecallan148 ok honest that was in game that lap and also from experience the reason your views mite be climbing is because not much content of kart Kraft is new so most people don’t get to see it
Also good question how do you record?
@@slaxstix these days I am using OBS and recording session while streaming. It's very reliable as a recording device only too.
I used to use "shadowplay" which is built into the nvidia card. There is an app and you can record the last x minutes of your play. So, land a fast lap and record the last 2 mins, basically. I stopped using it because it was buggy and would sometimes fail. That's not good enough with these laps, the fast ones are rare.
The game is the game the real life it’s complete different and this game is not real
setup of this kart?
This was a while ago so not sure. Currently running 9-66 gearing for Pfi.
Good I did a 1 min 2
Congrats!