@@heraxvot6609 Yes you should pick BOTH to cover as many collisions as possible. In nearly every scenario, there is zero negative to using BOTH. God knows where you learned that but I’d stop working in 3D on such rail tracks and assess each situation based on performance. You might get better. Either way Triangle mesh collision sucks ass with RBD’s unless you’re using an actual triangle mesh. And I tell everyone to avoid it in this tutorial, so what are you commenting for? Lol always the dudes with no profile picture that know everything🤣
@@Sketchyvisuals you gain extra points for putting them in their place too! so many creators are afraid of offending their beloved viewers and end up passively accepting criticism.
@@millie2079hahah! I certainly don’t mind people making suggestions that will help other people out and being friendly. But the arrogant know it all’s with no profile picture who think there is a DEFINITIVE way to do something, is a daft mentality for 3D. I’ve been inside project files from people at the top of the industry on jobs and you’d be surprised how unconventional and random some of the best of the best work. This is art after all, we can do what we want! We get the best results by understanding the utility of every value and parameter, then bending it disproportionately within that understanding. Not sticking to it blindly because that’s “what you do”.
Awesome 👍
very cool tut
HE BACKKKK!!!
So cool ❤
Appreciate you!
When you use Triangle Mesh you need to choose the correct direction of the normals of your object, not BOTH modes.
@@heraxvot6609 Yes you should pick BOTH to cover as many collisions as possible. In nearly every scenario, there is zero negative to using BOTH. God knows where you learned that but I’d stop working in 3D on such rail tracks and assess each situation based on performance. You might get better. Either way Triangle mesh collision sucks ass with RBD’s unless you’re using an actual triangle mesh. And I tell everyone to avoid it in this tutorial, so what are you commenting for? Lol always the dudes with no profile picture that know everything🤣
@@Sketchyvisuals you gain extra points for putting them in their place too! so many creators are afraid of offending their beloved viewers and end up passively accepting criticism.
@@millie2079hahah! I certainly don’t mind people making suggestions that will help other people out and being friendly. But the arrogant know it all’s with no profile picture who think there is a DEFINITIVE way to do something, is a daft mentality for 3D.
I’ve been inside project files from people at the top of the industry on jobs and you’d be surprised how unconventional and random some of the best of the best work. This is art after all, we can do what we want! We get the best results by understanding the utility of every value and parameter, then bending it disproportionately within that understanding. Not sticking to it blindly because that’s “what you do”.
Want to see how you light the watch on your patreon
Whats ur pc specs?
the geometry may be low res for sumilation , this one it too dense
Good thing I show you how to make it less dense huh