the black n white porsche emblem you talked about is called the Porsche Turbonite Crest, this has been created after Porsche and Pantone teamed up to give the Turbo models a special touch :)
I'm not sure, I assume you can do some projects faster and easier. XP are loaded with options and art direction. For example, I miss Turbulence FD a lot, smoke and fire in C4D is not good at all.
Certainly agree with you there. I struggle to gel with the C4D pyro. These new particles are great. But they crash a lot, for some reason get slower after caching. And the particle groups are kinda weird. Like why can’t I have a cache object? Why am I limited to one cache? And why am I forced to cache it to alembic? The great thing is you can get amazing results really quickly if you need a quick solution to particles. But as of right now XP absolutely trumps these for most use cases. That’s baring in mind these particles aren’t even a year old yet. They will get better, but in my opinion they need to be less beginner friendly and more structured around complexity. XP is scary to new people, which is good. So is Houdini. Which usually means on the other end of that is really really high potential for good results. Also, they seem a bit afraid to add too many modifiers. But time will tell like I said these are only going to get better and god knows to what extent. The particles are absolutely mind blowing to have in C4D by default, but going from something as matured as XP to a particle system 8 months old and comparing them is probably unfair. XP still wins for now.
Oh man. You are killing it with these Native Particles tutorials. Amazing information. Thank you for doing this
Appreciate that man!
Very excited to try this
These are awesome man 🔥
So sweet 😋 ❤❤❤ thank you
the black n white porsche emblem you talked about is called the Porsche Turbonite Crest, this has been created after Porsche and Pantone teamed up to give the Turbo models a special touch :)
@@MurtoxAahhhh! Of all people the main man Ricardo knows the answer! Idk why I thought it was Brabus.
@ haha ofc its me. Ye idk why u thought it was brabus either since that has that bulky B as logo
@@Murtox probably because I knew brabus was a special edition and they look epic
@ they look incredible! That brabus r900, gotta be my fav, those hips are mad wide
That's amazing! Excellent tutorial. With this update, is it possible to add motion blur using the Octane tag?
@@brenobistene4357 Thankyou! yes but it was showing up a bit weird on my renders
Dude! Thank you!!!
Thanks
omg this is ddopeeeee😎
Do you think this can replace the need for x particles?
I'm not sure, I assume you can do some projects faster and easier. XP are loaded with options and art direction. For example, I miss Turbulence FD a lot, smoke and fire in C4D is not good at all.
Certainly agree with you there. I struggle to gel with the C4D pyro.
These new particles are great. But they crash a lot, for some reason get slower after caching. And the particle groups are kinda weird. Like why can’t I have a cache object? Why am I limited to one cache? And why am I forced to cache it to alembic?
The great thing is you can get amazing results really quickly if you need a quick solution to particles. But as of right now XP absolutely trumps these for most use cases. That’s baring in mind these particles aren’t even a year old yet. They will get better, but in my opinion they need to be less beginner friendly and more structured around complexity. XP is scary to new people, which is good. So is Houdini. Which usually means on the other end of that is really really high potential for good results.
Also, they seem a bit afraid to add too many modifiers. But time will tell like I said these are only going to get better and god knows to what extent. The particles are absolutely mind blowing to have in C4D by default, but going from something as matured as XP to a particle system 8 months old and comparing them is probably unfair. XP still wins for now.
Cool!🎉🎉🎉🎉
Dope
Can I use Arnold instead of octane?
🔥🔥🔥