13:06 "ThirdPersonAnimBP" was created, but it is not created for me in 5.5.1 after retargeting (it is quite changed in contrast to 4.26. It is difficult to understand whether I did it correctly) "Animation blueprint" is not created, which is why animations do not work.
Hello, i've been watching your videos and my question is, does this work on FPS when i change your third person to first person? I watched 2 parts+ (excellent work by the way) and because i dont have the third person mannequin anything else i try to use in it's place doesn't do anything and just stays idle. Thanks in advance!
Names have changed. I dont have ThirdPersonBP. I have ABP_Manny which I believe is the same thing and will run with it. Edit: Nevermind, next problem: I can only duplicate and retarget, not retarget to a different mesh.
@@wildwizard110Sadly, no. That is the wall that I hit and zapped all motivation to continue the project. That and other life stuff that took my time. I wish you the best of luck in solving this! Maybe ask Chat GPT?
@@OdysseyUnreal My animation do the same that is when the zombie run it's like the animation is restart at the start everytime her is finish. Give u my discord if u could help me maybe. Dorian#2060
@@ipick915 I'm not sure if you have figured out why it's doing that, but I will tell you what I did. The reason why it resets is that the animation was not imported in a fixed location. when the animation plays the mesh will run out of the capsule component, and then the animation resets. it's looping the way the animator wanted it to. You can look at the animation Names, write them down, go to the Mixamo website (assuming you have an Adobe Account) go back to Mixamo, and look for those animation names. ( walking and running) when you find them make sure to click in the preview window. "in Place" doing this will set the animation to run in one spot, not allowing it to run out of the capsule. Do the same for running. re-download them and plug them into a new Blendspace ( you will have to create an all new Animation Blend with the newly downloaded files.) Drag that into the Anim blueprint, set your variables. And it should work
@@GeerHedVR thanks alot. it seems you if download the 12 pack zombie animation you wont get the option to pick the "in place". so i had to download the running animation again. ty alot this should solve my glitch issue aswell :D edit: yup worked like a charm ty alot.
13:06 "ThirdPersonAnimBP" was created, but it is not created for me
in 5.5.1 after retargeting (it is quite changed in contrast to 4.26. It is difficult to understand whether I did it correctly) "Animation blueprint" is not created, which is why animations do not work.
Keep up bro. 😍
Hey man thanks for your work but when is the next video
great job man i built my first ever game.
Hello, i've been watching your videos and my question is, does this work on FPS when i change your third person to first person? I watched 2 parts+ (excellent work by the way) and because i dont have the third person mannequin anything else i try to use in it's place doesn't do anything and just stays idle. Thanks in advance!
try paragon Phase It is working for me
Hi ,the link is for project files ?i would like to learn with the template if that possible ?
i cant get the skeleton for the zombie
hey, Zombie does not stop 10 blocks/steps away from player. if you move, u can see that the zombie keeps moving
Iirc it's set up for ten _units,_ which means 10cm. So when you move, it moves closer, because it tries to stay 10cm away.
Names have changed. I dont have ThirdPersonBP. I have ABP_Manny which I believe is the same thing and will run with it.
Edit: Nevermind, next problem: I can only duplicate and retarget, not retarget to a different mesh.
Did you ever get this figured out? I have the same problem...
@@wildwizard110Sadly, no. That is the wall that I hit and zapped all motivation to continue the project. That and other life stuff that took my time. I wish you the best of luck in solving this! Maybe ask Chat GPT?
What did you do about the ThirdPersonAnimBP?
Every time I try to retarget the skeleton my ue crashes
same
ruclips.net/video/xy9aLbZLdeA/видео.html I did this and it worked!
my zombie keep teleporting back to the start of the animation
Which animation keeps teleporting?
@@OdysseyUnreal My animation do the same that is when the zombie run it's like the animation is restart at the start everytime her is finish. Give u my discord if u could help me maybe. Dorian#2060
@@ipick915 I'm not sure if you have figured out why it's doing that, but I will tell you what I did. The reason why it resets is that the animation was not imported in a fixed location. when the animation plays the mesh will run out of the capsule component, and then the animation resets. it's looping the way the animator wanted it to. You can look at the animation Names, write them down, go to the Mixamo website (assuming you have an Adobe Account) go back to Mixamo, and look for those animation names. ( walking and running) when you find them make sure to click in the preview window. "in Place" doing this will set the animation to run in one spot, not allowing it to run out of the capsule. Do the same for running. re-download them and plug them into a new Blendspace ( you will have to create an all new Animation Blend with the newly downloaded files.) Drag that into the Anim blueprint, set your variables. And it should work
@@GeerHedVR omg thanks so much for your answer i’m gonna try this
@@GeerHedVR thanks alot. it seems you if download the 12 pack zombie animation you wont get the option to pick the "in place". so i had to download the running animation again. ty alot this should solve my glitch issue aswell :D
edit: yup worked like a charm ty alot.