RAY PORTAL BSDF Node! - Tangent Space, Parallax, & View Vectors

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  • Опубликовано: 1 май 2024
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Комментарии • 185

  • @Kram1032
    @Kram1032 Месяц назад +272

    This BSDF is so simple but utterly insane. I don't think the guy who casually dropped that into the code out of nowhere was quite aware of how much this allows us to do.

    • @david_for_you_
      @david_for_you_ Месяц назад +150

      Hi, author here :) I was aware that this is very powerful, as it is such a basic building block, but I have no idea what people will use it for. The original motivation was getting passes through a refraction for VFX, and I definitely thought about fancy perspective shifts like black-hole effects and lens simulations that should be possible with this. I did not anticipate the sort-of-parallax thing though.

    • @chasingdaydreams2788
      @chasingdaydreams2788 Месяц назад

      @@david_for_you_ what a G! Im going to find where you live and kiss you!

    • @hugoschumann1854
      @hugoschumann1854 Месяц назад +9

      @@david_for_you_ Hey, I can tell you, that I'll use it for architectural vizualisations. This is perfect for showing more realistic large scale buildings. Thank you so much.

    • @matidfk5171
      @matidfk5171 Месяц назад +6

      @@hugoschumann1854 just curious, im using blender for archi work as well, what do you mean by this? you can already get orthographic representations with cameras although that was the first thing i thought of when i saw the video too

    • @32rq
      @32rq Месяц назад +1

      ​@david_for_you_ I missed the old cube maps from blender internal. This is like a supercharged version. If this comes to Eevee too I'll be so happy!

  • @SymbolCymbals2356
    @SymbolCymbals2356 Месяц назад +37

    This is so so so useful:
    - This could be used for NPR lighting, portal from the complex geometry to a simpler mesh lit by it's own lights elsewhere in the scene out of view
    - TV screens without the need for packing video frames into a texture or post-render compositing
    - Fake deformation like the sphere in the video could be used to do that Inception effect of the city bending on itself without actually deforming tons of geometry for real
    - Cheaper character rig deformation by having low poly rigged geometry portal to a static high poly character

  • @quackers969
    @quackers969 Месяц назад +87

    9:48 To save everyone from the whole having-to-use-drivers-to-undo-object-rotations-business, you can just use Texture's Coordinate's Normal output instead of Geometry's.

    • @quackers969
      @quackers969 Месяц назад +14

      That's the main difference between them, Texture Coordinate's is object-space, a.k.a. it's invariant to object transforms, while Geometry's is world-space, so it changes as the object rotates.

    • @RhinoTimelaps
      @RhinoTimelaps Месяц назад

      how to use it?

  • @SpringySpring04
    @SpringySpring04 Месяц назад +101

    Portals in Bkender is something I've wanted FOREVER, to get a similar effect like the portal games

  • @b33b0p17
    @b33b0p17 Месяц назад +34

    This looks like one of those things thats a game changer but I’m too dumb to know why.

  • @Jonah_Anthony
    @Jonah_Anthony Месяц назад +61

    I cannot wait to use this for building windows holy shit

    • @Kiwi-Araga
      @Kiwi-Araga Месяц назад +3

      I wonder how something like this is going to impact the performance of a game. Instead of the usual parallax to use a similar technique and point to an actual 3D interior hidden somewhere under the map then apply this to multiple windows.

    • @Kram1032
      @Kram1032 Месяц назад +9

      @@Kiwi-Araga for Path Tracing it's kinda straight forward, just involving an extra transparency path, but for Raster Rendering, I'm pretty sure this would involve either duplicating geometry, or having multiple cameras which separately render out the image. There are definitely reasons why this isn't normally done in that setting.

    • @sid98geek
      @sid98geek Месяц назад +2

      This is some Doctor Strange business. If Render Textures are flat projections of what a camera sees onto a plane or a polygon(s) of a model, then Ray Portal BSDF is like turning a plane or a polygon into its own camera and/or window. This is insane. We live in an era where this stuff exists.

    • @mattburkey
      @mattburkey Месяц назад +1

      @@Kiwi-Araga That's how Spider-Man 2 works on PS5, you have rooms in every building, and through those rooms you can see other rooms. They have NPC's moving around in them too. Of course things fall apart when you move around corners and the same room from two angles is two different rooms, but it's still incredibly effective. Spider-Man and Miles Morales had simpler parallax based system, but Spider-Man 2's solution is far more impressive. As for performance, it's able to do that with hundreds of instances at 60fps with ray-traced shadows and reflections on the glass. It's insane! Digital Foundry did a tech breakdown/discussion with one of the game's developers and although they don't show BTS, with a working knowledge of stuff like this, you can get the jist.

    • @ShaneCasserly
      @ShaneCasserly Месяц назад

      That's how 3d skyboxes worked in older games. There was normally super small geo outside of the map that was blown up to be the skybox.​@@Kiwi-Araga

  • @FractalParadox
    @FractalParadox Месяц назад +33

    wait a minute. you could literally plug in a height map into the vector math node you use to define the perspective. if you invert it, it will act as if the camera is looking "down" a different heights based on the displacement/height map.

  • @Deniil2000
    @Deniil2000 28 дней назад +9

    finally it's possible to render a novel vantage point in the scene to a plane! You can make CCTV survelliance, portals and non-euclidian space illusions in a single render!

  • @leshiy_nd
    @leshiy_nd Месяц назад +11

    Now you're thinking with portals!

  • @benpowell3993
    @benpowell3993 Месяц назад +16

    Losing my mind over this. Nodevember is gonna be a lot of fun

  • @volodymyrii537
    @volodymyrii537 Месяц назад +6

    I was waiting for node like "image from camera", but this is so much better

  • @Alumx
    @Alumx Месяц назад +2

    honestly super exciting, not everyday that we are given such fundamentally mind-boggling different toy to play with

  • @isaachenrikson3197
    @isaachenrikson3197 Месяц назад +2

    I've been waiting for something like this for so long, genuinely awesome- Especially since it'll allow for SUPER realistic black hole visualizations (stacked planes w/ some """velocity""" data baked into the texture itself)

    • @zefnoly9147
      @zefnoly9147 Месяц назад

      I was thinking of something similar

  • @Corruptinator
    @Corruptinator Месяц назад +9

    This would make it easier to animate 3D televisions without having to do separate rendering, saving hours... days... potentially weeks of rendering and post processing!

  • @repositorytutorial3d50
    @repositorytutorial3d50 Месяц назад +3

    You are a freaking genius, thanks for being so curious about things and thanks for sharing your discoveries with us :)

  • @EyeMCreative
    @EyeMCreative Месяц назад +5

    This is great for so many things. The first thing I thought of was I wonder how this compares to the parallax method (like what you were building) for things like faux 3D rooms in windows, like you see in video games and stuff. With this version, you could create 5 or so rooms that you keep somewhere out of view, and make copies of this node tree that's mapped to look into each room, and put those texture on the windows. You might also want to make copies for each direction the windows face, because then it'll capture the sun lamp coming through the windows as well. This way you'd get nice, accurate lighting and real depth in the rooms, but it's essentially instancing and only calculating the lighting once and multiplying that for each window. Would be interesting to see the difference in quality vs performance.
    Also, being able to have actual portal and stuff is fantastic.

  • @bloom945
    @bloom945 Месяц назад +12

    Neat! Maybe this could be used to make lenses?

    • @jagjb6372
      @jagjb6372 Месяц назад

      Maybe this could be the way to proper refractive caustics in blender also...

  • @thefinn0tube_
    @thefinn0tube_ Месяц назад +1

    Thanks Mr default, this is insanely cool

  • @Soviaat
    @Soviaat Месяц назад +1

    HOLY HELL, I almost jumped up when I saw the moving preview of this video. I was like "I NEED THIS"
    Edit: I have so much ideas, this unlocked so much things for my adhd brain

  • @Al_KR_t
    @Al_KR_t Месяц назад +3

    I can't even fathom the possibilities, this is insane

    • @sid98geek
      @sid98geek Месяц назад

      This is like Render Textures on drugs. This is Render Textures redefined.

  • @lubaka8269
    @lubaka8269 Месяц назад +2

    Alright, gonna have to watch this atleast 3 times

  • @jujda7
    @jujda7 29 дней назад

    Great vid i actually understood what was being said most of the time
    keep up the good work👍👍

  • @GlitchDX
    @GlitchDX Месяц назад

    I have been asking for exactly this for years. This is great.

  • @RazsterTW
    @RazsterTW Месяц назад

    OMG this is stupid awesome! Thank you for sharing, I have so many ideas.

  • @wheag
    @wheag Месяц назад

    this is really cool im so glad i took the time to watch this

  • @jagjb6372
    @jagjb6372 Месяц назад

    Mind blowing. Brilliant!

  • @Apois
    @Apois Месяц назад

    This allows for crazy fast sprite generation, if you consider the cube+negative normal example. If that cube then was unwrapped to look like a sprite sheet, you could render all angles of a given srpite, at once. And if you used something like a n-sided cylinder, you end up with even more angles, at once.
    Kinda wild

  • @markflakezCG
    @markflakezCG 26 дней назад

    This would be great for CCTVs.

  • @goldenmikytlgp3484
    @goldenmikytlgp3484 Месяц назад +11

    LETS GOOOOO

  • @Dominiac-OFFCIAL
    @Dominiac-OFFCIAL Месяц назад

    1:13 I hope Eevee next could render this types of node

  • @blenderconch
    @blenderconch 27 дней назад

    This is awesome!

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m Месяц назад

    insane.... thank you!

  • @zack3danimation666
    @zack3danimation666 Месяц назад

    Awesome, so brilliant

  • @Dingle.Donger
    @Dingle.Donger Месяц назад

    This is HUGE. Thanks a lot for the video. I've wanted to use this for so long but I didn't want to buy some add-on or get a PhD in Blender Nodes to get this effect.

  • @HalfAsleepSam
    @HalfAsleepSam 27 дней назад

    Cubemaps in blender, neat.

  • @oculicious
    @oculicious Месяц назад

    Damn that's super cool!

  •  Месяц назад

    Woaw !!! Thx for this video !!!

  • @AyushBakshi
    @AyushBakshi Месяц назад

    That's AWESOME!

  • @willyngke
    @willyngke Месяц назад

    This also useful for create Forced Perspective 3D Billboards video content.

  • @LukasSmith827
    @LukasSmith827 Месяц назад

    the tensors are evolving!

  • @TiagoTiagoT
    @TiagoTiagoT Месяц назад

    Holy shit, this got so much potential!

  • @ShivaTD420
    @ShivaTD420 Месяц назад +1

    I spent hours trying to fake this effect with the sky/environmental shaders. Since the old portal method with layers and composite tricks was lacking. But this is exactly what i needed.

  • @Soliye.
    @Soliye. Месяц назад

    Welp! Here come liminal spaces and holographic interfaces :D

  • @darrennew8211
    @darrennew8211 Месяц назад +1

    In so early it's only available in 360p. :-) Great exploration of the new node!

  • @FullHeart_Art
    @FullHeart_Art Месяц назад

    Wait no fucking way this is amazing. I can do some INSANE stuff with this

  • @VFXCentral
    @VFXCentral Месяц назад

    FUUUUUUUUUUUU!!!! thats a amazing!

  • @ColinPaddock
    @ColinPaddock Месяц назад

    Oh my god! I can finally do 5d space in blender. Yay!

  • @dkaloger5720
    @dkaloger5720 Месяц назад

    I would love to make a magnifying glass with this

  • @InterPixelYoutube
    @InterPixelYoutube Месяц назад +4

    this is HUGE for vfx.

    • @david_for_you_
      @david_for_you_ Месяц назад +1

      Yes, I agree, VFX was the motivating feature for writing it

  • @AndresMagnone
    @AndresMagnone Месяц назад +3

    This is amazing. My question is how much does it help performance? Say I use it ith a building to replicate a 3d office on every single window of the building. Would it just process the one office and all the window polygons or would it also process the "new" offices that you can see with this node?

  • @Freakhealer
    @Freakhealer Месяц назад

    You are the best

  • @chasingdaydreams2788
    @chasingdaydreams2788 Месяц назад +1

    BRO ive been wanting this for fucking forever!!

  • @thomasstewart9752
    @thomasstewart9752 Месяц назад

    you could plug a height map into the vertical offset instead of using a single value for some interesting results

  • @Skifoxo
    @Skifoxo Месяц назад

    now we just need to wait for someone to make a tardis model with this node.

  • @Aimyx
    @Aimyx Месяц назад +1

    It’s tardis time guys

  • @BonkBonkad
    @BonkBonkad Месяц назад

    What a coincidence... I'm currently enjoying and at the same time finding it confusing to play with the parallax effect in Blender, and then this video came out.

  • @ZUnknownFox
    @ZUnknownFox Месяц назад +1

    OHHHH I'VE GOT IDEAS... 4:17 this just made me think not only could this be good for mapping images, windows or portals. it can also be a good way to create a TV effect where you have a monitor and have it display another part of the scene basically doing 2 things at once. (I don't believe in current versions for this to be possible however this Ray portal node will change SOOOO much)

  • @jmm1233
    @jmm1233 14 дней назад

    yay mirrors

  • @vicfigu6332
    @vicfigu6332 Месяц назад +1

    I've been making pokemon cards with a 3D effect and it's been a nightmare and with this it's going to be a godsend

  • @residual
    @residual Месяц назад

    you could use this shader to create some really cool infinitely recursive things and i am SO hyped

  • @khalatelomara
    @khalatelomara Месяц назад +1

    I actually made an addon for architecture that depends on classic parallax techniques with some spice , this trick will be insane if you can hide viewlayers for example and drive the rooms with geonode and create fake interiors but in realistic lighting all across the town for example !!! , holy spagetti it will be insane 😀

  • @AlphaSeagull
    @AlphaSeagull Месяц назад

    Now we're thinking with portals

  • @SanOcelotl
    @SanOcelotl Месяц назад

    game changer

  • @Theooolone
    @Theooolone Месяц назад

    OH MY GOD THIS IS AMAZING this will make my projects 1000x easier

    • @saparjumash
      @saparjumash Месяц назад

      in what way? i dont get where to use it, no one is explaining

  • @EuMestre
    @EuMestre Месяц назад

    Now we can make tv screen with broadcast😊😊😊

  • @WaddleQwacker
    @WaddleQwacker Месяц назад

    I imagine this would make possible virtual cameras like we have in raster engines, where you can place a camera anyewhere in the scene and display what that camera sees on a surface, say a TV screen?

  • @a2_games
    @a2_games Месяц назад

    just in time ☕

  • @raulgalets
    @raulgalets Месяц назад

    nah thats crazy bro

  • @jahrradmarks7169
    @jahrradmarks7169 16 дней назад

    Bruh, I've got to make a snow globe now....

  • @mrartistimo1530
    @mrartistimo1530 Месяц назад

    Could you use an empty to control where this portal is viewing? Figure it'd make it very useful for animation this effect!

  • @moravianlion3108
    @moravianlion3108 Месяц назад

    4:13 Getting some serious stalker vibes

  • @mikoajlewicki9512
    @mikoajlewicki9512 Месяц назад

    Oh boi the quick&easy pipe for making psychodelic/surrealistic mindfucking stuff just droped xd

  • @rajinmuhammad673
    @rajinmuhammad673 Месяц назад +15

    this is the most mathematical blender tutorial I have ever seen

    • @LIONFIGHTMUSIC
      @LIONFIGHTMUSIC Месяц назад

      welcome to default cube - always makes me wish I studied maths 😅

    • @skeleton_craftGaming
      @skeleton_craftGaming Месяц назад

      Blender does a pretty good job at abstracting away the math if you don't use geometry nodes...

    • @skeleton_craftGaming
      @skeleton_craftGaming Месяц назад

      ​​@@LIONFIGHTMUSICI did study math and kind of wish I studied math more... The maths are tight

  • @AdamEarleArtist
    @AdamEarleArtist Месяц назад

    Thats's freakn great!
    I wonder if this works with blenders scenes? PooOOOOOOooower!
    2nd demoooOOOOooo?
    👌👌👌

  • @TrentisN
    @TrentisN Месяц назад

    Will be able to fill out skyscraper windows in no time now.

  • @PrinceWesterburg
    @PrinceWesterburg Месяц назад +2

    In LightWave you can use a sphere (or any geometry witha UV map) and project outwards to make an HDR map, can you use this for that? It was a very useful feature

    • @GANONdork123
      @GANONdork123 Месяц назад

      In Blender you can can do this with the camera itself. Set the Lens type to Panoramic and set the panorama type to equirectangular.

  • @FluffyAngelUwU
    @FluffyAngelUwU 16 дней назад

    "Damn I wonder if it's going to be a portal"

  • @gordonbrinkmann
    @gordonbrinkmann Месяц назад

    That Incoming to Tangent space converter is quite nice and exactly what I was looking for. So I got a plane which is basically always looking down no matter how I move and rotate it. I just cannot figure out for the life of me how to rotate this view so that the plane is always looking to the left or always looking to the right, no matter how I move and rotate it. I tried it with Vector Rotate etc. but it mostly gives only distorted results.

  • @mariocano7263
    @mariocano7263 Месяц назад

    Could you theoretically create building windows with this, perhaps linking to a geonode based interior off to the side? I wonder how the performance would do rendering that many instances.

  • @markuszeller_official
    @markuszeller_official Месяц назад

    This is sick. My brain can not process.

  • @Paratokhs
    @Paratokhs Месяц назад

    Can't we use this to make some sort of simulated camera inside blender? Then maybe use it to broadcast something else on a tv? better yet save said camera to use for all kinds of portal things? an empty as the center point, a plane as the end of the camera, and moving the plane would change the POV? Maybe probably?

  • @sriharivaila7276
    @sriharivaila7276 Месяц назад

    Imagine if we can render lots of assets in a huge scene this way, hope it improves render times.

  • @Loop_Kat
    @Loop_Kat Месяц назад

    I'm just getting into Blender (literally just made my first donut the other day), but this seems like it'd be a really simple (cheap) way to do a fake water simulation, yeah? Something like applying an animated wave distortion to the Ray Portal BSDF (or the plane's geometry) and caustics to the original geometry? It'd probably never offer the same realism as an actual water sim, but it seems like it'd do well for smaller, calmer bodies of water viewed from limited directions

  • @tynrare5631
    @tynrare5631 Месяц назад

    So this is going to be a bit above the pay grade.. ❤

  • @twitte0king
    @twitte0king Месяц назад

    Does this simplify the looking glass hologram type rendering at all?

  • @Al_KR_t
    @Al_KR_t 11 дней назад

    It is really differend from parallax mapping anyway. You can't use this portal nodes for materials because image in the portal isnot affected by lights around the portal

  • @Epinardscaramel
    @Epinardscaramel Месяц назад

    Wow, it looks like those old-school “holograms”

  • @DiThi
    @DiThi Месяц назад

    You don't need to use vector rotate + drivers, instead use the vector transform node, to transform from world space to object space. Edit: Or as another comment said, use the normal from texture coordinates instead of geometry, which is in local space.

  • @minerkey682
    @minerkey682 Месяц назад

    maybe we can use it to make bootleg render-to-texture stuff for security cameras and the like

  • @TiagoTiagoT
    @TiagoTiagoT Месяц назад

    When is that getting released in the main version?

  • @badjano
    @badjano Месяц назад

    I'm a developer, and I'm astonished by your skills in math (for an artist LOL)

  • @Chemissed-qc1bt
    @Chemissed-qc1bt Месяц назад

    Whats the performance like? Is this as fast as instancing?

  • @LIONFIGHTMUSIC
    @LIONFIGHTMUSIC Месяц назад

    I was literally wondering whether this kind of thing could be done in blender mere HOURS before you dropped this video wtf

  • @USBEN.
    @USBEN. Месяц назад

    Please make a use case video for this node, i don't understand what people are soo happy about in the comments.

  • @Jeffie433
    @Jeffie433 27 дней назад

    How are you able to track the location of the object you are viewing (e.g. Suzanne), if the object is moving. Position always points at 0,0,0 unless you modify it with something like an add node, so if you move Suzanne she disappears from the viewing zone of the portal. Using geometry nodes store the location as an attribute and plugging that attribute into the vector add node in the shader window doesn't seem to work.

  • @EdLrandom
    @EdLrandom Месяц назад +2

    6:28 What did you just call us?

  • @randomperson21983
    @randomperson21983 Месяц назад

    how does this work with noise

  • @MrElezocke
    @MrElezocke Месяц назад

    Could this work to render a plane showing a scene anstead of rendering the scene itself to reduce render time?

  • @ThadeousM
    @ThadeousM Месяц назад

    A GDC presentation on Quaternions dropped this week which helped me get an understanding of what/how/why they are useful. As you created your tangent space equation my brain woke up when you used the dot produce of each…
    I wanted to ask is the dot product -1 to 1 serving as your “weight” here?

    • @DefaultCube
      @DefaultCube  Месяц назад +1

      in general these just line up with x,y,z components of new vector (all normalized so ya, -1 to 1) - but in general dot product is just the sum of the products

  • @mateussalviano3439
    @mateussalviano3439 Месяц назад

    Ray Portal - BullShit DaFuq?
    (That's what the BSDF stands for)