The master ball "puzzle" could be vastly improved simply by making an NPC give you the itemfinder after solving a different puzzle. Other than that, pretty neat.
Item Finder is for Hidden Items. The Masterball is not invisible. If you try to walk behind the Pokemon Center it stops you because it's a "visible" Item obscured by the building.
The girl blocking scyther from passing was bullshit. They could've added some dialogue about her being afraid of bugs or something, instead it's just a softlock. Way too many easy softlocks in this room.
@@AP-dc1ksIt's an escape room. A good escape room shouldn't be designed so that the person playing can be locked out of progression, because the challenge of standard escape rooms is being able to solve the puzzle within a certain amount of time. Softlocks entirely defeat that purpose, because then when you restart the room you can get back to the point before you softlocked much more quickly and thereby bypassing the limit of the timer. In the event that you don't have a hard time limit for each individual attempt, and are instead competing for the minimum overall, softlocks are still indicative of bad design because it creates pointless added time whenever the player makes a mistake, and players are expected to make mistakes in an escape room.
@AP-dc1ks Yeah but "losing" a puzzle is when you give up, not when your pieces suddenly become unusable lol They could have given her dialogue beforehand to warn you not to catch Scyther rather than just having a pit you can't see coming
@@AP-dc1ks Good puzzle design would at least let you know a potential loss is coming so you can think ahead and avoid it, instead of simply saying "Surprise! Because of a situation you couldn't have possibly anticipated, you lose! You should have had someone who's played before warn you!". That's not a test of skill, it's a reset simulator. A really satisfying puzzle gives you the information you need to solve it, and if you get stuck, it's because you're not thinking clearly and using all your tools. A bad puzzle pulls gotchyas to make you lose, totally independently of your investigation, intellect, and caution. Smart game designers know their genre and play into it: in an escape room and many other types of games, you telegraph and challenge, don't arbitrarily force a blind loss. That's why the scyther softlock is so ugly. It's not telegraphed, and simply punishes a player for not having played before. Penalizing a lack of foreknowledge and metagaming isn't good puzzle design. A good puzzle room can be solved in a single playthrough -- no foreknowledge, and loss conditions (if any) have to be very well-telegraphed to be remotely fair. If a real-world escape room pulled that BS, they'd get negative-reviewed out of existence by a community that's come to expect fair play. Thankfully these issues are totally solvable.
I do think the tree with the apple could've used a better hint that alluded more to Girafarig than "you'll need to get more pokemon and come back." Like, maybe a simple "it's too high" or something.
it could be easily gated off by a trainer with a pokemon that only has ghost moves or something because girafarig is a normal type and that would even have indicated which pokemon to catch too and given some insightto prevent the scyther softlock
@@ZyquuxAlso true. And the girl that dislikes Scyther could instead not like Persian or even suggest that their Growlithe gets a bit too riled up around Pokemon like Skitty or Meowth
That Scyther softlock is the equivalent of the Escape Room employee telling you that you got the wrong key, taking it from you, then taking the right one out of the room too and leaving you there
Other than the fact that there's an employee standing there who will say "Oh, looks like you grabbed the wrong key. Here, I'll take that one and give you another chance to grab a key!"
@@Math.BanditIt's still a trash puzzle if the unblock is to make a non essential piece suddenly essential. There is no communications of unblocks in his introduction, he literally tells us he's a helper not a piece to the puzzle.
@@Math.Banditman idk even if that happened in real life and there’s very little time consequence I’d still be like. Why didn’t you give me a clue beforehand then. It’s like MarioMaker pick a pipe, anything in a puzzle that relies on random chance doesn’t feel good when you pass it and it feels even worse when you don’t. It’s weird the amount of people simping for the mod creator making one mistake, it’s okay if improvements are possible it’s not some character flaw you have to white knight for
@@redtaileddolphin1875 It's not "white knighting" to disagree. I could also argue that there *was* a hint, where he saw the Girafarig use Thief and saw the Scyther use 4 non-Cut moves, so he could have deduced that Scyther *held* Cut and didn't *know* Cut, and so he could get the best of both worlds with Girafarig stealing Cut from Scyther.
@@Math.Bandit you could argue that, but by virtue of the fact that you normally associate scyther with cut, its really easy to just miss those kinds of details when you think youve already gotten the plan figured out. and when the plan turns out to have not worked out, the employee throws out both keys. good design allows you to make those kinds of mistakes, then not have to rely on literally restarting and/or backtracking on an aspect of the game in order to progress: plan a doesnt work, thats cool, you have a chance to try a plan b.
One kinda clever hint you didn't catch onto: the reason May says "I'll blow you away" is because the Japanese name for Whirlwind translates to "Blow Away" (this is the cause of the infamous "Bulbasaur, use Whirlwind" scene from the anime), hinting that you need Whirlwind to win the fight.
yeah, waiting until AFTER the player has spent their only master ball on a scyther to block them from bringing it felt mean. same with the tree only recognizing the girafarig (presumably bc of its long neck), not the scyther (who flies!). and with the game baiting you into using your rare candy instead of grinding.
@@Thisisnotasign It looks like double battles aren't triggered if you have 1 pokemon, so his idea was just take scyther alone up there and go past the trainers.
"I pride myself at being good at puzzles" *reads sign that says "grinding is not required" 3 times* "ok maybe I'm supposed to grind?? am I supposed to grind?? Ok I can beat scyther, so I think I'm supposed to grind"
Congrats on beating this despite some BS that wasn't telegraphed properly. I think the problems with the escape room design are all solvable; hopefully the romhack creator makes some updates to give the player hints on the Scyther softlock (instead of just making you lose out of the blue) and where to look for the master ball.
I think the room needs to be expanded so that if you catch the Scyther first there's a small puzzle to get a second master ball but if you read the signs and understand Girafarig needs to be caught then that litle "get a 2nd masterball"-puzzle can be skipped.
2 things you should never feature in your Escape Room hack: -Possible softlocks -Grinding And for the love of god, be sure to advertise none of that is present in your hack.
@@kheireddineattala1281From what I heard there is a way out of the Scyther softlocke but it requires talking to an NPC that doesn't do anything else. So almost everyone will reset before finding out thry don't have to reset.
The Masterball is hidden exactly behind the Pokéball logo on the Pokecenter. I think that's a clever hint to look. The Pokéball you need to find is behind the only visiable Pokéball on the map
Really enjoyed your rom content before with your unique perception to the nuzlockes since you are from a competitive background. Hope we see more of them including nuzlockes and stuff like this too.
Game design as harsh as this is just stupid. The puzzle itself was awesome but how anyone is supposed to just "figure out" something so viciously designed is my biggest gripe with this hack.
@@karlgilbertmanongsong7720 Yeah, but that'd be such a stretch ordinarily though. May should have some dialogue hinting at where she may have dropped it, at least something that tells you it's that island and not anywhere else on the map
Loved the video!! Found you through the littlelocke you did for Pokemon Emerald so it's really cool to see you back doing cool challenges alongside the really good showdown/tournament content.
Love seeing more ingame/challenge-type content! I've been rewatching the littlelockes a ton lately and this is scratching a similar itch; would love to see the BW2 littlelocke become a reality!
Honestly even brute-forcing finding the masterball by checking every tile for an invisible item it shouldn't have taken that long since there weren't that many tiles available to check, but of course when you forget you can walk behind Poke-Centers I can see how finding it would seem like an impossible task :D
Scyther Sudo-Softlock is trash, with the solution being terribly communicated. It's obvious for people with the correct first idea, but purely illogical for those that follow the rules strictly and don't want to be carried. The "no grinding" + "rare candy" with the first puzzle being "reach a level" ... Is also just stupid, if the intended solution is to grind the level. Like seriously? And IMO I considered Thief to be the most important asset by personal bias. But actually it's totally understandable to assume that Solo-Passing the Double Battle with a Cut Scyther is the intended solution. Obviously it even came up when playtesting the room... So a "solution" was added... In the worst and most lazy way possible. 2 NPC suddenly change their behaviour... One to block you, one to unblock you... But their is no hint towards the latter, before or after. Unless you go back to Communication grinding... Which shouldn't be a thing if there is a "no grinding" rule! If a puzzle piece has been interacted with, resulting in the same reaction. Trying it again, with the believe that something different happens is literally the definition of INSANITY. But the intended unblock ffoe the sudo softlock...
I love how the Scyther being blocked on the beta so randomly was probably a stopgap fix to something someone figured out when playtesting. I think the problem there was that rather than make it natural, girl goes from giving you a clue to what to do with Kirlia into blocking Scyther for no reason. I get that the point is to beat the room the intended way, but the player needs to be coerced into that direction naturally. Maybe make a reference to a fear of bugs or something; maybe make her a Scyther hater and a psychic Pokemon enthusiast or something to that ability. Heck, maybe change Scyther to another Pokemon entirely. If it doesn't feel natural, the player will (rightfully) feel that they were punished for technically not making a wrong choice.
i was so convinced the ball was hidden on that 2 block strip of land left of may only accessible with surf. you never checked it once but it was genuinely frustrating that they would put it somewhere basically invisible rather than put it on the patch of land that seemed like it could serve no other purpose than to hold a hidden item.
I like ROMs and I like pokemon escape rooms but this one was just not good lol that master ball and the scyther girl, plus rare candy softlock, and the implication that you might be able to do something about nurse joy's flu and outside of those things the path was pretty obvious, so not even a great puzzle :(
Loved this, such a fun vid. Would love to see you do more of these if there are any more Pokémon escape rooms. Some rom / fakemon game vids would be a nice addition to the channel too (I find fakemon games to be a lot more fun than rom hacks).
Hmm... I probably woulda dropped arm thrust instead of sand attack. You've already got a fighting type move. Makuhita is slow, and almost certainly lower level than any pokemon you're actually going to have to fight to progress, so Vital Throw having lower Priority isn't really an issue. Also, I love how he's mashing through text boxes like he's playing a game he's played before. _Multiple sources say you don't have to grind_ "Are we supposed to grind here?" "They're not attacking me" That's because they're picking moves at random and each only have 1 attacking move that can actually knock you out. So, you spent over half an hour, real time, searching for the masterball, which means you spent an hour and half searching for it in game time. It would have been better to just grab a hint from the gamemaster. Further, the fact that May said she lost it probably should have restricted your search to the starting island right off the bat. Where are the obvious places it could be on that island? There's a couple of spots that look like they're trying to draw your attention with the way they're shaped, also exactly one tile which is hidden from the camera. "If we catch scyther, we can go past the thing over there" Solid shot the couple gives you another catching tool, or some other thing you need to advance.
Really frustrating that it told you not to grind but then you did anyway. You could have probably found the item on the ground if u didnt speed everywhere
"A good escape room wouldn't make you search every tile." Ah, now, you're right about that, but assuming this is escape room is good, see, that's where you went wrong
So basically two things should be changed: The girl should hint in her dialogue that she hates bugs The master ball should be moved And it would be perfect!
I like the part where you said, “I consider myself really good at puzzles.” Then you used that first rare candy for no justifiable reason, read the sign that says no grinding is required and then say the only option is to grind against Girafarig
Pretty cool! It seems like this ROM is pretty contentious, so here's my take on some of the perceived issues: I see the game master being presented as evidence that there are "no softlocks" because you can trade in Scyther/the Master Ball for a new one, but there's... no indication that he can do that. All he says is that he can give hints with a 30 minute time penalty. I feel like most players who would play a Pokemon escape room wouldn't want to use the game master for hints, so they'd never really find out that he can do that. Pretty easy to solve with an extra line of dialogue. Regarding the Master Ball itself, I think it's fine - hiding items like this is pretty common in top-down 2D games. While there are definitely clues that you want Girafarig instead of Scyther, I feel like most of these are only clues that are clear in hindsight - one might think that Scyther can fly up to the apple and grab it, or maybe cut the tree down and grab the apple that way. More hints might be too obvious, but regardless, I don't think a perceived softlock is the way to solve this issue. Lastly, just a small nitpick, but I think Nurse Joy's flu is kind of weird and might lead the player into thinking that something can be done about it, when really it's an event trigger. But that might just be me and it's probably fine either way.
Great video, i would love to see more romhack content as I don't think it's covered enough. I think you'd have crazy fun with something like Elite Redux with the four abilities per mon.
This is a very poorly designed escape room. No indication that the girl is afraid of scyther girafarig has a long neck for the apple but scyther can fly and yamask floats a hidden item is just lazy and bad design you need to level up makuhita for whirlwind, you are told you don’t need to grind and you are given a rare candy yet you need to keep the rare candy as a revive
people who complain about scyther need to see the hints (movepools of scyther (no cut) and girafarig (thief, skill swap)) and think about how they should spend their master ball (rightfully returning it to may.)
Great vid! Been a fan of your content for two years now, and this was something new. I very much enjoyed watching you play this escape room. Have you looked into doing challenge runs like your littlelocke on other challenging romhacks?
"hm this sign says, 'THIS ESCAPE ROOM DOES NOT REQUIRE GRINDING TO BEAT'" *legit like ten seconds later* "oh girafarig didnt really use any attacking moves, clearly we're meant to grind using it!"
I did it in 90 mins more or less but I somehow tunnelvisionned on girafarig, not seeing scyther could in theory put me through (if not for stupid little girl), and found master ball quickly. You found the smart stuff faster then I did but got owned by poor design
they could easily have given kirlia rock smash and force you to both smash and cut for the w (or make the scyther a smeargle, theoretically can get cut but no way to actually teach him). And for the apple it would need to be explained how you get it. There is also a lot of contrivance in stuff like yamask just getting no new moves, the second May pokemon being clefable (which could have had magic guard for t spikes, a better solution would have beel lv 100 smeargle with same move), the eviolite yamask thing where you need to have intuition for damage on yamask AND not get crit. The gen 5 movesets thing with misty explosion being in the game, and thw whole nurse joy thing is pretty ridiculous. A solution for it would be to add 3 things 1) a ledge you jump over before may to prevent going back 2) a map redesign to make going back to pokecenter possible once surf is yours 3) a way to reset the game upon being softlocked that does not rely on save files (though that may be hard to implement I am not sure)
The thumbnail made me think this was a FreezaiLive video at first! Glad to see it's a main channel one instead :3c It's neat to see you branching out with the video topics, though I do love your coverage of comp pokemon. Looking forward to your next vid, whatever it is
Thought this romhack was pretty bad. It uses a lot of things to check your party, disables healing/pc and other weird stuff. Instead of a fun Pokemon escape room it's more like an escape puzzle that just happened to be made in a pokemon game.
Took longer than 1:12. Once you got the scyther, you must have asked for a hint (30 min) or save state/reset (but 0 time was added... you just had a giraffirig)
I honestly would like to see more non-competitive Pokemon Content such as playing ROM hacks, hardcore nuzlockes etc. (though your Competitive content still is good!) played by a Competitive Player. Perspective of a Competitive Player with other types of content, in my opinion sounds interesting and I'd definetly watch stuff like nuzlockes etc. done by you.
The master ball hiding behind the pokecenter was kind silly imo, logically the master ball should only be in a place that the player had seen May go. What I thought the solution was going to be was that the ball would be under May so you'd have to reset, beat May and select the tile May was standing on before she challenged you, before you reenter the Poke centre and reset her position and it would be there. It being behind the pokecenter is just kind of frustrating since there's no logical reason why it should be there.
Definitely room for improvement to remove softlocks, but still well designed. It's easy to be a critic, hopefully this person makes many more and builds off this
What was the logic behind depositing 2 pokemon and fainting a third, instead of just depositing all three to save time? I know in gen 3 you can't fight Tate & Liza without a second pokemon in your party, so I believe that would have just saved time.
Spoilers for the final battle Ngl, the worst part for me was the double grass types battle itself I open with Quagsire and Eviolite Yamask, so they shouldn't see a kill on it Then they double on my Eviolite Yamask who's trying to use Trick Room as I switch to Girafarig to absorb the incoming grass type attacks Which then leads to a stupid loss because the AI isn't consistent enough I had to win a 50/50 that they'd target my Quagsire because fuck me I guess. If they consistently targetted Quagsire then I wouldn't have a problem, because the solution is at least consistent Fuck this escape room istg
The master ball "puzzle" could be vastly improved simply by making an NPC give you the itemfinder after solving a different puzzle. Other than that, pretty neat.
Or even May saying she put it somewhere safe, "Somewhere that reminds me of my item", because it's situated above the sign on the pokemon center.
Item Finder is for Hidden Items. The Masterball is not invisible. If you try to walk behind the Pokemon Center it stops you because it's a "visible" Item obscured by the building.
Nah. Not even joking here, this was just a clear skill issue with Freezai
i think the masterball might have been using the ball icon on the pokecenter as a clue
@@raedien hey idk if you know this but the game designer can literally just make it a hidden item
The girl blocking scyther from passing was bullshit. They could've added some dialogue about her being afraid of bugs or something, instead it's just a softlock. Way too many easy softlocks in this room.
@@AP-dc1ks You can have not solved a part yet without being forced to reset or at least have access to something that hints towards a dead end.
@@AP-dc1ksIt's an escape room. A good escape room shouldn't be designed so that the person playing can be locked out of progression, because the challenge of standard escape rooms is being able to solve the puzzle within a certain amount of time. Softlocks entirely defeat that purpose, because then when you restart the room you can get back to the point before you softlocked much more quickly and thereby bypassing the limit of the timer. In the event that you don't have a hard time limit for each individual attempt, and are instead competing for the minimum overall, softlocks are still indicative of bad design because it creates pointless added time whenever the player makes a mistake, and players are expected to make mistakes in an escape room.
@AP-dc1ks Yeah but "losing" a puzzle is when you give up, not when your pieces suddenly become unusable lol
They could have given her dialogue beforehand to warn you not to catch Scyther rather than just having a pit you can't see coming
@@AP-dc1ks Good puzzle design would at least let you know a potential loss is coming so you can think ahead and avoid it, instead of simply saying "Surprise! Because of a situation you couldn't have possibly anticipated, you lose! You should have had someone who's played before warn you!". That's not a test of skill, it's a reset simulator. A really satisfying puzzle gives you the information you need to solve it, and if you get stuck, it's because you're not thinking clearly and using all your tools. A bad puzzle pulls gotchyas to make you lose, totally independently of your investigation, intellect, and caution. Smart game designers know their genre and play into it: in an escape room and many other types of games, you telegraph and challenge, don't arbitrarily force a blind loss.
That's why the scyther softlock is so ugly. It's not telegraphed, and simply punishes a player for not having played before. Penalizing a lack of foreknowledge and metagaming isn't good puzzle design. A good puzzle room can be solved in a single playthrough -- no foreknowledge, and loss conditions (if any) have to be very well-telegraphed to be remotely fair. If a real-world escape room pulled that BS, they'd get negative-reviewed out of existence by a community that's come to expect fair play.
Thankfully these issues are totally solvable.
It’s version 0.4.9 I’m sure the kinks will be ironed out
I like the fact it set ‘You don’t need to grind’ and you said you need to grind
We on the grind out here, boys.
It said you didn't need to grind more than one level. Freezai gridded because he didn't know what to do next
I do think the tree with the apple could've used a better hint that alluded more to Girafarig than "you'll need to get more pokemon and come back." Like, maybe a simple "it's too high" or something.
scyther can fly tho
@@notster7114 Oof, good point. Still, the hint itself could've likely used some work
@@notster7114 That's easily solved by putting another Pokemon in there instead. "Persian's sharp claws can Cut bushes!"
it could be easily gated off by a trainer with a pokemon that only has ghost moves or something because girafarig is a normal type and that would even have indicated which pokemon to catch too and given some insightto prevent the scyther softlock
@@ZyquuxAlso true. And the girl that dislikes Scyther could instead not like Persian or even suggest that their Growlithe gets a bit too riled up around Pokemon like Skitty or Meowth
That Scyther softlock is the equivalent of the Escape Room employee telling you that you got the wrong key, taking it from you, then taking the right one out of the room too and leaving you there
Other than the fact that there's an employee standing there who will say "Oh, looks like you grabbed the wrong key. Here, I'll take that one and give you another chance to grab a key!"
@@Math.BanditIt's still a trash puzzle if the unblock is to make a non essential piece suddenly essential.
There is no communications of unblocks in his introduction, he literally tells us he's a helper not a piece to the puzzle.
@@Math.Banditman idk even if that happened in real life and there’s very little time consequence I’d still be like. Why didn’t you give me a clue beforehand then.
It’s like MarioMaker pick a pipe, anything in a puzzle that relies on random chance doesn’t feel good when you pass it and it feels even worse when you don’t. It’s weird the amount of people simping for the mod creator making one mistake, it’s okay if improvements are possible it’s not some character flaw you have to white knight for
@@redtaileddolphin1875 It's not "white knighting" to disagree. I could also argue that there *was* a hint, where he saw the Girafarig use Thief and saw the Scyther use 4 non-Cut moves, so he could have deduced that Scyther *held* Cut and didn't *know* Cut, and so he could get the best of both worlds with Girafarig stealing Cut from Scyther.
@@Math.Bandit you could argue that, but by virtue of the fact that you normally associate scyther with cut, its really easy to just miss those kinds of details when you think youve already gotten the plan figured out. and when the plan turns out to have not worked out, the employee throws out both keys. good design allows you to make those kinds of mistakes, then not have to rely on literally restarting and/or backtracking on an aspect of the game in order to progress: plan a doesnt work, thats cool, you have a chance to try a plan b.
One kinda clever hint you didn't catch onto: the reason May says "I'll blow you away" is because the Japanese name for Whirlwind translates to "Blow Away" (this is the cause of the infamous "Bulbasaur, use Whirlwind" scene from the anime), hinting that you need Whirlwind to win the fight.
The master ball and the Scyther softlock felt kind of mean. No warning she'd block you, no hint that the ball is hidden there...
yeah, waiting until AFTER the player has spent their only master ball on a scyther to block them from bringing it felt mean. same with the tree only recognizing the girafarig (presumably bc of its long neck), not the scyther (who flies!). and with the game baiting you into using your rare candy instead of grinding.
@@Thisisnotasign nah, this hack was poorly designed
@@Thisisnotasign It looks like double battles aren't triggered if you have 1 pokemon, so his idea was just take scyther alone up there and go past the trainers.
They are not softlocks tho, Just talk to the game master :)
@@chrisisservingno Is not poorly designed, if you try to solve a puzzle in a non intended way, you cannot complain It won't work lol
that girl saying she doesn't like wooper, and quagsire being involved at all, is how you know smallant didn't make this one
"I pride myself at being good at puzzles"
*reads sign that says "grinding is not required" 3 times*
"ok maybe I'm supposed to grind?? am I supposed to grind?? Ok I can beat scyther, so I think I'm supposed to grind"
Felt like I was watching gamegrumps
The amount of times you said “I know what to do” on stream only to find out you did in fact, not know what to do was very funny
Congrats on beating this despite some BS that wasn't telegraphed properly. I think the problems with the escape room design are all solvable; hopefully the romhack creator makes some updates to give the player hints on the Scyther softlock (instead of just making you lose out of the blue) and where to look for the master ball.
"If it's a good escape room, they wouldn't force you to blindly check every square for an item"
...and that was your first mistake
I think the room needs to be expanded so that if you catch the Scyther first there's a small puzzle to get a second master ball but if you read the signs and understand Girafarig needs to be caught then that litle "get a 2nd masterball"-puzzle can be skipped.
2 things you should never feature in your Escape Room hack:
-Possible softlocks
-Grinding
And for the love of god, be sure to advertise none of that is present in your hack.
They literally advertised that there was no grinding. Freezai did it anyway because he didn't read.
@@TempuraFriedJoystick it said no grinding multiple levels, technically it requires 1 level grind for both maku and wooper
There were no softlocks, and Freezai literally read out loud that grinding multiple levels wasn't required
there were SO many softlockes lol. If you missuse rare candy, if you catch scyther, .... ok maybe not so many but at least those two@@Math.Bandit
@@kheireddineattala1281From what I heard there is a way out of the Scyther softlocke but it requires talking to an NPC that doesn't do anything else. So almost everyone will reset before finding out thry don't have to reset.
The Masterball is hidden exactly behind the Pokéball logo on the Pokecenter. I think that's a clever hint to look. The Pokéball you need to find is behind the only visiable Pokéball on the map
Both the master ball and the scyther puzzle desperately need improving. Other than that the rom looked really fun!
The work ethic is CRAZY YOU PLAYED THIS THIS MORNING!!!
Really enjoyed your rom content before with your unique perception to the nuzlockes since you are from a competitive background. Hope we see more of them including nuzlockes and stuff like this too.
The masterball being just a random place isn't a "puzzle" it's arbitrary, and the girl giving no indication of her fear of bugs is just bad design tbh
Game design as harsh as this is just stupid. The puzzle itself was awesome but how anyone is supposed to just "figure out" something so viciously designed is my biggest gripe with this hack.
well the pokemon center roof does have the pokeball icon
@@karlgilbertmanongsong7720 Yeah, but that'd be such a stretch ordinarily though. May should have some dialogue hinting at where she may have dropped it, at least something that tells you it's that island and not anywhere else on the map
Loved the video!! Found you through the littlelocke you did for Pokemon Emerald so it's really cool to see you back doing cool challenges alongside the really good showdown/tournament content.
Love seeing more ingame/challenge-type content! I've been rewatching the littlelockes a ton lately and this is scratching a similar itch; would love to see the BW2 littlelocke become a reality!
Definitely enjoy the rom content, hope you continue to do it! It’s a good change from what we are used to watching
*grinding is not required*
"I think I have to grind"
Single tear shed for the rare candy*
Honestly even brute-forcing finding the masterball by checking every tile for an invisible item it shouldn't have taken that long since there weren't that many tiles available to check, but of course when you forget you can walk behind Poke-Centers I can see how finding it would seem like an impossible task :D
Scyther Sudo-Softlock is trash, with the solution being terribly communicated.
It's obvious for people with the correct first idea, but purely illogical for those that follow the rules strictly and don't want to be carried.
The "no grinding" + "rare candy" with the first puzzle being "reach a level" ... Is also just stupid, if the intended solution is to grind the level. Like seriously?
And IMO I considered Thief to be the most important asset by personal bias.
But actually it's totally understandable to assume that Solo-Passing the Double Battle with a Cut Scyther is the intended solution.
Obviously it even came up when playtesting the room...
So a "solution" was added... In the worst and most lazy way possible.
2 NPC suddenly change their behaviour... One to block you, one to unblock you... But their is no hint towards the latter, before or after.
Unless you go back to Communication grinding... Which shouldn't be a thing if there is a "no grinding" rule!
If a puzzle piece has been interacted with, resulting in the same reaction.
Trying it again, with the believe that something different happens is literally the definition of INSANITY.
But the intended unblock ffoe the sudo softlock...
I love how the Scyther being blocked on the beta so randomly was probably a stopgap fix to something someone figured out when playtesting. I think the problem there was that rather than make it natural, girl goes from giving you a clue to what to do with Kirlia into blocking Scyther for no reason.
I get that the point is to beat the room the intended way, but the player needs to be coerced into that direction naturally. Maybe make a reference to a fear of bugs or something; maybe make her a Scyther hater and a psychic Pokemon enthusiast or something to that ability. Heck, maybe change Scyther to another Pokemon entirely.
If it doesn't feel natural, the player will (rightfully) feel that they were punished for technically not making a wrong choice.
Always like "classic" pokemon games on your channel. Competitive is nice but the roms, nuzlocks etc have a certain charm
i was so convinced the ball was hidden on that 2 block strip of land left of may only accessible with surf. you never checked it once but it was genuinely frustrating that they would put it somewhere basically invisible rather than put it on the patch of land that seemed like it could serve no other purpose than to hold a hidden item.
Awesome video. A really cool idea for a rom hack
I'd definitely watch another freezai puzzle video, big fan
I like ROMs and I like pokemon escape rooms but this one was just not good lol
that master ball and the scyther girl, plus rare candy softlock, and the implication that you might be able to do something about nurse joy's flu
and outside of those things the path was pretty obvious, so not even a great puzzle :(
Loved this, such a fun vid. Would love to see you do more of these if there are any more Pokémon escape rooms.
Some rom / fakemon game vids would be a nice addition to the channel too (I find fakemon games to be a lot more fun than rom hacks).
Hmm... I probably woulda dropped arm thrust instead of sand attack. You've already got a fighting type move. Makuhita is slow, and almost certainly lower level than any pokemon you're actually going to have to fight to progress, so Vital Throw having lower Priority isn't really an issue.
Also, I love how he's mashing through text boxes like he's playing a game he's played before.
_Multiple sources say you don't have to grind_ "Are we supposed to grind here?"
"They're not attacking me" That's because they're picking moves at random and each only have 1 attacking move that can actually knock you out.
So, you spent over half an hour, real time, searching for the masterball, which means you spent an hour and half searching for it in game time. It would have been better to just grab a hint from the gamemaster.
Further, the fact that May said she lost it probably should have restricted your search to the starting island right off the bat. Where are the obvious places it could be on that island? There's a couple of spots that look like they're trying to draw your attention with the way they're shaped, also exactly one tile which is hidden from the camera.
"If we catch scyther, we can go past the thing over there" Solid shot the couple gives you another catching tool, or some other thing you need to advance.
Loved watching the explanation for the original escape room, but this is better
Really frustrating that it told you not to grind but then you did anyway.
You could have probably found the item on the ground if u didnt speed everywhere
"A good escape room wouldn't make you search every tile."
Ah, now, you're right about that, but assuming this is escape room is good, see, that's where you went wrong
15:36 Sign: It's not required to grind
16:32 Freezai: ArE wE supPoSEd tO gRiND hERe?!
I loved this content freezai but cmon we all knew that masterball was on one of those tiles just check my friend lol
So basically two things should be changed:
The girl should hint in her dialogue that she hates bugs
The master ball should be moved
And it would be perfect!
Really enjoyed this video. Watching people solve riddles is so fun, espacially if its pokemon xD
I like the part where you said, “I consider myself really good at puzzles.” Then you used that first rare candy for no justifiable reason, read the sign that says no grinding is required and then say the only option is to grind against Girafarig
As soon as you checked the sign in front of the PC I immediately thought to check behind it
Items that are behind tall obstacles *always* get me too in early Pokemon games. You just kind’ve assume most things are in plain sight more or less
I for sure thought the Pokéball was going to be in the flowers near May that you would need Surf to reach it.
And i thought the Ball was on those two isolated tiles along the river the whole time!
It was a fun stream!
Pretty cool! It seems like this ROM is pretty contentious, so here's my take on some of the perceived issues:
I see the game master being presented as evidence that there are "no softlocks" because you can trade in Scyther/the Master Ball for a new one, but there's... no indication that he can do that. All he says is that he can give hints with a 30 minute time penalty. I feel like most players who would play a Pokemon escape room wouldn't want to use the game master for hints, so they'd never really find out that he can do that. Pretty easy to solve with an extra line of dialogue.
Regarding the Master Ball itself, I think it's fine - hiding items like this is pretty common in top-down 2D games.
While there are definitely clues that you want Girafarig instead of Scyther, I feel like most of these are only clues that are clear in hindsight - one might think that Scyther can fly up to the apple and grab it, or maybe cut the tree down and grab the apple that way. More hints might be too obvious, but regardless, I don't think a perceived softlock is the way to solve this issue.
Lastly, just a small nitpick, but I think Nurse Joy's flu is kind of weird and might lead the player into thinking that something can be done about it, when really it's an event trigger. But that might just be me and it's probably fine either way.
I cannot remember a single video that has ever made me laugh so hard by just looking at the thumbnail
big text on screen: No Spoilers, No Backseaters
chat: CHECK PC CHECK PC CHECK PC???? CHECK PC CHECK PC!!!
This was awesome, love to see more of this
Great video, i would love to see more romhack content as I don't think it's covered enough. I think you'd have crazy fun with something like Elite Redux with the four abilities per mon.
TBH I would have clicked every time earlier. Still I'm unsure if I would have clicked the tile right above the pokemon center....
This is a very poorly designed escape room.
No indication that the girl is afraid of scyther
girafarig has a long neck for the apple but scyther can fly and yamask floats
a hidden item is just lazy and bad design
you need to level up makuhita for whirlwind, you are told you don’t need to grind and you are given a rare candy yet you need to keep the rare candy as a revive
and there was literally no reason to keep the rare candy either because you only need it because the poke center randomly shuts everything down
@@chloeligma3883 This escape room needs a complete overhaul
That was the most effective non-super-effective Solar Beam I have ever seen.
Should've given the Pokéball through Zigzagoon's Pick Up
I like how in most gen 3 rom hacks sprites are updated even for mons from those games
"Blown away" .... you were using whirlwind - come on!!
people who complain about scyther need to see the hints (movepools of scyther (no cut) and girafarig (thief, skill swap)) and think about how they should spend their master ball (rightfully returning it to may.)
love these pokemon escape rooms, hope to see more in the community!
at 9:03 you definitely blocked by the master ball lol i know something was there from this point but didnt expect the master ball to be there
Great vid! Been a fan of your content for two years now, and this was something new. I very much enjoyed watching you play this escape room. Have you looked into doing challenge runs like your littlelocke on other challenging romhacks?
SOOO FUN WATCHING U PLAY MORE PKMN GAMES!!
RealBeastBoy007 coming back for round 2
That was awesome. I would love more videos like this one
The thumbnail I saw is so cursed, I scheduled an exorcist to come by asap.
"hm this sign says, 'THIS ESCAPE ROOM DOES NOT REQUIRE GRINDING TO BEAT'"
*legit like ten seconds later*
"oh girafarig didnt really use any attacking moves, clearly we're meant to grind using it!"
I did it in 90 mins more or less but I somehow tunnelvisionned on girafarig, not seeing scyther could in theory put me through (if not for stupid little girl), and found master ball quickly. You found the smart stuff faster then I did but got owned by poor design
they could easily have given kirlia rock smash and force you to both smash and cut for the w (or make the scyther a smeargle, theoretically can get cut but no way to actually teach him). And for the apple it would need to be explained how you get it. There is also a lot of contrivance in stuff like yamask just getting no new moves, the second May pokemon being clefable (which could have had magic guard for t spikes, a better solution would have beel lv 100 smeargle with same move), the eviolite yamask thing where you need to have intuition for damage on yamask AND not get crit. The gen 5 movesets thing with misty explosion being in the game, and thw whole nurse joy thing is pretty ridiculous. A solution for it would be to add 3 things
1) a ledge you jump over before may to prevent going back
2) a map redesign to make going back to pokecenter possible once surf is yours
3) a way to reset the game upon being softlocked that does not rely on save files (though that may be hard to implement I am not sure)
you should 100% do more videos like this!
Would love to see more of this kind of thing!
The thumbnail made me think this was a FreezaiLive video at first! Glad to see it's a main channel one instead :3c It's neat to see you branching out with the video topics, though I do love your coverage of comp pokemon. Looking forward to your next vid, whatever it is
I love escape rooms like this.
I think that you could pick the apple with girafarig because it has 2 brains therefore 2 Pokémon as it was suggested in the description
Love ur vids Freezai they r always so fun to watch!
These are cool! More of them would be appreciated
This was so fun! Love to see more ROM content
This was awesome
Thought this romhack was pretty bad. It uses a lot of things to check your party, disables healing/pc and other weird stuff. Instead of a fun Pokemon escape room it's more like an escape puzzle that just happened to be made in a pokemon game.
loved it! please do more in the future
Took longer than 1:12. Once you got the scyther, you must have asked for a hint (30 min) or save state/reset (but 0 time was added... you just had a giraffirig)
I honestly would like to see more non-competitive Pokemon Content such as playing ROM hacks, hardcore nuzlockes etc. (though your Competitive content still is good!) played by a Competitive Player.
Perspective of a Competitive Player with other types of content, in my opinion sounds interesting and I'd definetly watch stuff like nuzlockes etc. done by you.
Loved this video, would love to see more like it
The master ball hiding behind the pokecenter was kind silly imo, logically the master ball should only be in a place that the player had seen May go.
What I thought the solution was going to be was that the ball would be under May so you'd have to reset, beat May and select the tile May was standing on before she challenged you, before you reenter the Poke centre and reset her position and it would be there. It being behind the pokecenter is just kind of frustrating since there's no logical reason why it should be there.
Definitely room for improvement to remove softlocks, but still well designed. It's easy to be a critic, hopefully this person makes many more and builds off this
I'd love to see more of these
Man i jusy like the way you narrate - like i woukd watch a video of you explaining how to make tomato soup
Bro I was yelling at the screen that Yamask is immune to explosion.
Yamask is not immune to Misty Explosion
Speeding through most of the custom dialog without reading for context clues is crazy but gg nonetheless
What was the logic behind depositing 2 pokemon and fainting a third, instead of just depositing all three to save time? I know in gen 3 you can't fight Tate & Liza without a second pokemon in your party, so I believe that would have just saved time.
guaqsire's surf.
this feels like the pokemon xd battle cds
Nice video and nice puzzle :)
love this, would love to see more :D
I’d love to see other ROM content. Perhaps a Romhack HC Nuzlocke (like RenPlat)
Spoilers for the final battle
Ngl, the worst part for me was the double grass types battle itself
I open with Quagsire and Eviolite Yamask, so they shouldn't see a kill on it
Then they double on my Eviolite Yamask who's trying to use Trick Room as I switch to Girafarig to absorb the incoming grass type attacks
Which then leads to a stupid loss because the AI isn't consistent enough
I had to win a 50/50 that they'd target my Quagsire because fuck me I guess. If they consistently targetted Quagsire then I wouldn't have a problem, because the solution is at least consistent
Fuck this escape room istg
I tried to look up this rom and got a runescape inspired one
That was really fun, freezai
That defeated "Okay. Ok...."
I love this kind of content its awesome
I was here before the thumbnail update
Loved the new content
SmallAnt's escape room is smarter. I didn't like the Master Ball and the Scyther part of this puzzle.
This is cool! Also can I ask what music is used in here? Like the first song at 2:00?
I had the same question. Took me a while to find it but its Pokemon Super Mystery Dungeon - Tree of Life: Island of the South
more rom content would be pog
cool but try escaping a pikasprey savefile
@@PokeMasrerJ WOW THAT IS HORRIBLE HE VOTED DIFFERENT THAN YOU