@@Baraxal1 Yone is a 0 skill Super-Hitler champ. So yes, he is as bad as people say, and his players are worse people than Hitler when I think about it
@meias. Unfortunately, yea, sucks since he is my main, but I can see why people don't like him, even tho I believe his ult isn't as broken as some other ults in the game, but yea
I disagree when you say they never removed a champion from the game, some changed so drastically that they are simply not the same, best and most well known example is Aatrox. Sure he was never removed from the game but his gameplay is so drastically different that it might as well be another champion.
you're right, but back then, literally half the champion pool were the same autoattacking stat sticks: kayle was an autoattacking stat stick that can make an ally invincible, master yi was an autoattacking stat stick that can dodge skillshots, jax was an autoattacking stat stick that can dodge autoattacks, tryndamere was an autoattacking stat stick that never dies, what made aatrox a different auto attacking stat stick is he had a built in guardian angel, which, as seen with the rework, was more balanced on his old form than the new one
@@lillyie that is beyond the point. None of these other champ received a change on the same level as aatrox. Fiora changed quite a bit but she kept more of her old kit. Kayle same thing, she is still an auto attacker. Besides, complaining about auto attackers all being the same is the same as complaining all mages do the same thing. Q for damage, w for buff or more damage, e for cc. Saying that is forgetting all the flavour in the kits. I used to love aatrox yet I did not play tryndamere for exemple.
Yet ironically, they managed to turn aatrox from a rather shit champ into a massive balancing problem to the point where they had to remove a lot from his kit to make him not op
I dislike Pyke much less than the other 2 champions on this list. At least he has clear weaknesses and counterplay. He can't build hp which means that he is always at the risk of being one-shot. So if the pyke player isn't insanely skilled, he is just completely useless (I speak from experience). I get that the main criticism here is that he fundamentally doesn't fit the support identity, but at least he is unique and offers something fun and different without being completely broken beyond repair like Yuumi or K'Sante.
Yeah I think Pyke is fundamentally very different to Yuumi & K'sante. Conceptually, I think Yuumi is the biggest crime committed in terms of initial character design because there are just so many gameplay design concepts that she breaks, the biggest one being that she has a state where she is physically uninteractable. K'sante's just a victim of being a hybrid of contradictory classes, which should have been a pretty glaring nono but Riot aren't exactly the only game developer to fall victim to this. I actually don't think the idea of an assassin x support is fundamentally broken but it's not a base that you could build a full class from, which I think has been shown in the nerfs Riot had to make to Pyke. A lot of what makes Pyke a good support is the threat of what he can do, not necessarily doing it and it means that players have to be more aware of what's going on around the map, which I don't see as a bad thing personally.
Imo big reworks are kinda like deleting a camp and replacing it with a diffrent one who looks the same (i.e. Asol). So you could say there are cases of champs getting deleted. And I really think Yuumi should get "deleted" like that
@@Safineya I mean when you take the ability to attach to allies, she is not the same champ anymore. That is my point with big reworks. Ouside of the flight ability new Asol has nothing in common with the old one. Not even the playstyle is similar. All you need to change at that point is to give a diffrent visual and Name and you would not know it is supposed to be the same champ
in my opinion her W should just have a max attachment time, a longer cooldown, (15s attached, 30s cooldown i.e.) then make her passive give her CDR for AA and hitting Q
I agree on Ksante and Yummi, but not on Pyke. I think the idea of assassin supp is very cool and fun, but I also think it was entirely Riot's fault to give him wave clear in the first place which made him a good midlaner. In comparison to Ksante and Yummi, Pyke was not that overloaded on release (We'll ignore Zeri or any post 2020 champ)
Said it before and I'll say it again. It's the league community's fault Yuumi was added to the game, and remains in the game. The very first time I played league, I got into it because of the pop/stars mv. I was asking how to play all throughout my initial matches against NPCs - looking back, it would have been because they were bots. So my first game against real people comes around and I know absolutely nothing. I chose Sona because she seemed easy enough with her healing auras. For my entire first game, I got yelled at for being out of position, being bad, not knowing how to play, etc. When I tried to tell them this was my first game and I wasn't sure what to do, they told me to kill myself and lamented that they hoped I was a smurf, instead of a noob as useless as me. I was in tears after 20 minutes of that (I didn't even know how to mute chat). So I thought, never again. The Yuumi came out, and my brother was an ADC main at the time, and he encouraged me to play by saying "no one will yell at you for being out of position because you can just play Yuumi and have her sit on my champ all game, it's easy." Without Yuumi, I never would have gotten into this game. Everyone says that Yuumi was the worst, most toxic thing to happen to league of legends. But that's because they don't want to admit that it's their own toxicity and unwilliness to teach new players that caused Riot to have to implement a champ like Yuumi in the first place. If you tell new players to kill themselves for not knowing how to play, you fucking deserve to have Yuumi in your games.
This is absolutely an issue, one I'm at fault of myself. Had a nautilus supp recently who had no idea what he was doing, found out he was probably new and I flamed him in lane because what should've been an easy lane became a nightmare. Yes, people should be more receptive to new players, but there is some fault of Riot here. The tutorials teach new players nothing about the actual way to play the game. It teaches you how to move, cast spells and that towers hurts. It's utterly useless. So I am not against Yuumi as a learning champion, she is definitely not a champion for high ELO though and when she is, that is indicative of a problem with her balance or the game's balance.
Honestly it makes me sad because her old design had hopes of her being noob friendly but still viable. They gutted her to the point where she isnt even good in Iron. She is the "my GF wanted to play a game with me" champ when before there was a chance for skill expression with her passive and macro. Rip@lucamecchia5354
This is why as I support main I try to help any new player that want to play/learn support. I want then to have a fun time and not get flamed. My motivation increased quite a bit though since yuumi came out because I feel like she is the worst support to learn with and don't like her. I just wish more people were willing to help and not flame many years
Riot made a near perfect mid laner trying to make an assassin support. He had two waveclear abilities, two cc abilities and an ability to cross the map quickly to gank side lanes. At the same time, Riot had their support assassin, Pantheon, yet they reworked him to get him off the support role. I remember when Riot's catch phrase was "Play your own way". If Riot used their current policy to balance the game back in the day, they would keep trying to this day to make Vi and Leona a top laner and Nautilus a jungler.
@@doglopmaz That's because (1) Pyke was promoted as a support and (2) he got removed from mid lane before the bulk of the player base realized Pyke was a mid laner, not a support.
i get them trying to make pantheon less of a support because he's TOO GOOD at his job. other tanky engage champions like thresh or braum are skillshot reliant. not with pantheon where you can get in range, press W and fight on your adc is caught out? turn the 1v2 into a 2v2 by ulting in! and since you're facing squishy carries in botlane rather than tanks or bruisers of the top lane, you're free to spec into a lethality build and your enemy adc will have a miserably time
friendly reminder than Asol's identity got deleted despite being loved by mains and ignored by everyone else but Yuumi still exists despite being so hated that tournaments banned her. also Yuumi is not hard to play, she's just in the dumpster so it's hard to win with her.
But ASOL brought new mains too and it’s played more now due to that. Yes I do understand why people got upset especially the main players but surely wasn’t popular and after the rework he got a lot of new people playing him and he still has his core fantasy intact a galactic dragon.
Besides asol gameplay, he didn't change all that much, like he is still the same space dragon, i will never understand "personality" and "identity" argument
@legoshirocha no it didn't brought new mains all old mains quit and now new ppl picked him up because he is a lot easier to play it is like making azir a lot easier to play see the play rate jump and label it a successful rework. Popular≠ good champion design.
There is a lot of things they could do to Yuumi without completely reworking her. Her projectile should have a tethered range to the champ she is on. It can only fly so far from her anchor. This would prevent her from shooting it out and it still going max distance despite the champ on her walking backwards If she has taken any damage within the last ten second, she cannot jump onto an ally. If they don’t want that, then make her take a % of the damage that the anchor champion takes, or at the very least force her to hop off when the anchor champ gets hit by hard cc
Im a pyke otp so bias incoming yeah hes frustrating but i dont think hes as fundamentally absurd as the other two champs here, to me ksante and yuumi are two champs whos gimmicks fundamentally cancel their weaknesses out. Ksante is a tank, normally tanks are beaten out in 1v1 potential and sidelaning by bruisers because of their low damage and prefer to teamfight but ksante can do both… hes an amazing front to back teamfighter and he can 1v1 basically anyone in a sidelane. He always has pressure and purpose no matter the game. Yuumi is a scaling enchanter like lulu or milio which usually have the weakness of being on the backfoot in lane because they are really easy immobile targets, yuumi is untargetable basically the whole game unless you kill their adc, so when you pair that with an adc who is mobile and a lot harder to kill like ezreal or zeri there are very small windows to punish her getting to free scale in lane. Pykes original problems dont come from his inherent design as an assassin/catcher imo, they come from riot either having terrible oversight (like giving him waveclear for midlane) or something completely absurd that he didn’t need to have in his kit (like him getting 900g for a solokill) for his fantasy to work and be satisfying. Pyke is still one of the most fun champs in the game even with most of the bullshit removed, which i think is quite an achievement imo. And he has clear tradeoffs. He has more damage/mobility than a typical support but the downside is that you aren’t durable so you can’t tank for your adc/block skillshots like other engage supports can, and his CC is just so much less reliable. Pretty much every other hook in the game is more threatening than pyke’s, he is the only hook champ that you can flash/dash out of his CC combo after you get hooked by him. Thresh stuns you then flays you, blitz pulls you, knocks you into the air, then silences you, and naut pulls you, roots you then knocks you with no room to flash out after you get hit. It also has a windup which is sometimes valuable for pressuring opponents and reading their dodge pattern but it also self-slows you JUST LIKE BLITZCRANK and the windup is cancellable. His R is insanely strong if it can land multiple times but its somewhat inconsistent and almost every champion in the game has an opportunity to deny it with flash or any other built in mobility as well as healing. To me pykes design works because he either is useful or he isnt. He gets punished for playing bad much more than a champ like yuumi/ksante who i feel always have an X factor no matter how the game goes. Yes hes frustrating as fk yes his R is still maybe somewhat bonkers but i don’t think it’s comparable to champs like yuumi/ksante
Like yeah he's infuriating, but like any other champion can be, some games you'll face pyke that will just die and wont be able to do anything, But a ksante is a ksante and will always take long to kill and be the most annoying in the ennemie team and well yuumi is just unkillable unless her ad throws
in other words, pyke before he was reworked to only work as a support should've been removed. current pyke is okay though because the balance team took extra measures to make sure he was only a support.
I think the root of why Yuumi failed isn't one actually commonly stated, and its that she isn't actually designed for new players, shes basically designed for new players playing with people who already play league alot. Shes the "giving your toddler a controller that isn't plugged in so they can feel like they are playing the game" equivalent of league. If you are a real new player to league you will mostly fall into 2 categories: Here to check league out, likely playing a bot match and learning the very basics, or "my friends asked me to play this game i never played with them". Yuumi seems fully designed for the second case, cause bots generally aren't designed to really punish your positioning, which is what Yuumie is designed against, so she clearly wasn't designed for bots. The only scenario where a new player would mainly struggle with enemies punishing positioning too much instead of stuff like "how do I get mana back without dieing", is if they are being smurfed (in which case they can just play against bots) or if they were convinced by their league playing friends to play league with them even if they will play against enemies way beond an appropriate skill level for them, and I just don't think they should have even attempted that. In terms of "learning how to support" someone like Sona is way more intuitive for a new player. She has complexity for sure but for you to play her at a basic level, all you have to do is press the buttons and they will have an effect without you needing to aim at all and she still teaches you skillshots with her ultimate, which is less demanding since they get to do it with big breaks and if you keep playing her she will reward you for figuring out how to weave in auto attacks like supports are supposed to. Sona teaches you almost all you need to know as a support in an easy intuitive way, while still being a well respected champion by low skill and high skill players alike, i really don't see why they needed to make a "noob support" when sona already filled the role very well!
The problem with that and Yuumi, is the skillset you learn from playing her will never truly apply to anyone else in the game. If you use Yuumi to learn the game, that will not transfer over to other champions well at all.
@@Yarharsuperpirate Sure but that's more of a symptom, i was more looking at it from a "why did they do this" then "what doesn't work", Yuumi is so fundamentally flawed that people don't understand how she was ever made and this this missunderstanding I described is the thing i think went wrong when they decided to do a "new player support"
and then they gave him solo buffs to put him back to where he was before hte item nerfs but leaves the items nerfed for ADC's and so now they need to nerf items to keep him in check until the point that ADC items had to be reworked twice or three times now cause ADC's are still building On-Hit or Lethality... Crit Chance ADC style is just not efficient, it has Uber late game potential but games are decided so early or so often in the early to mid game that if you went for that hyper late build your team might have been put behind in the process Ashe insane damage with crit build goes BotRK cause it has too much value into high health sometimes Manamune since it scales well with both the QW and on hit build then you get things like IE is a big maybe as your only potential crit item and maybe PD or Hurricane instead cause applying on hits is just better since the bork value... to be honest tanks are more than likely the reason Crit build never works out...
Yasuo isn’t the reason that marksmen were effectively nerfed into irrelevancy. That was a combination riots hatred for ADCs, and also balancing the game around the pro scene where every lane needs to have big damage “playmaker” champions.
tho i play and take advantage of akshan i agree with one of your previous videos “death is the consequence for bad actions, it doesnt matter if he cuts death timers in half. any champ that breaks the rule of death is a badly designed champion.” - vars (paraphrased a bit bc i forgot wut u actually said)
I dont play this dumbsterfire of game anymore, but saying that Pyke is unplayable as a roaming support (which is he soul intended purpose) and should be removed from the game for being a nuisce at at best or mild annoyance at worst in the early game, is laughable. He has a ton of natural counters as a traditional assassin does. Weak against tanks, he is dead if he gets caught in cc and he is squishy as hell. As to why he might get hate from the playerbase. For one, its bc a kit that is annoying to play against early, and 2 the majority that have issues with him are other enchanter mains supports, that cry bc of his hooks (even they naturally counter or should be able to neutralise him in the lane).Lastly, asking him to removed would only anger big part of the playebase (unlike the other 2). Becasue he fills in 2 big roles. 1) Outside of gameplay. He extremely popular character that sells skins, and has great champion design. 2) He serves an extremely important role for autofilled players that got assigned to play support, and despise the idea of playing enchanters or tanks. With all that being said, removing makes absolute zero sense. And make me believe you have some personal problems with champ (maybe got hooked or executed too many times :P?) and what he contributes to the game. Unlike the other 2.
I honestly haven't worried about Yuumi after she lost her 2nd heal making stuff she touch immortal, now she just feels like an annoying support to me, but we can tolerate annoying, just not ABSURDLY STRONG or freely gets gold. Like I hate Senna more than Yuumi strangely because Senna gets free gold for no reason? She's already rewarded stacking her passive, why do the ghouls give her extra gold? I don't know.
Dont touch pyke, pyke is my go to champ if I autofill to supp and actually enjoy playing. Dont expect players who never play support on their own to play a traditional enchanter, tank or engage support if they are filled into supp. This is why Senna, Pyke and other non traditional supports are good that they exist
As a support player, I have something to say - carry supports like Senna, Pyke, Lux etc. are very useful - I had moments when I played Janna and no one in my team knew how to play and if your team lacks skill, tanks and especially enchanters lose a lot of value, if not the whole value. On the other hand, carry supps can just take the matter into their own hands and support in this way. And if I play my secondary role - ADC, then I really like having a carry supp. Less pressure to perform, when there are two dudes that can do damage.
Yuumi rework idea: Her W shields an ally and attaches to them, but only for lets say 4 seconds. After that, she must detach and wait for W cooldown to attach again. Not completely removing her identity by allowing an attach at crucial moments, but addressing the #1 complaint which is that you can never target her. They’d obv need to adjust the rest of her kit and stats too with this change, but I just wanted to get this main idea out there. What does anyone else think about this idea?
I just can't agree with you on K'Sante. While I understand why people could be frusterated with him, you're acting as though he can be both a Warden AND a Skirmisher at ONCE. He is unable to fluidly switch between the two. If he wants to become a skirmisher he's FORCED to be one until his ultimate duration runs out, which means he will ALWAYS have a way to deal with him even if that "way to deal with him" changes at the press of a button. His design is NOWHERE NEAR as ergregous as Yuumi or some other random champion, I believe that it wasnt his CONCEPT that was gamebreaking but the way they applied it. (Numbers, being able to undo your "All-out form", ect)
Ksante yes... but is the better top to play if you want a good time even if you lose, its fun really, but before the rework he was both, more fun to play with, and more fair to play against, yeah its ksante it never was fair, but now its worse
yummie is a good champ i used her to teach my sisters how to play the ability's in game because their are soo many champs and its hard to teach most of them.
I'm a Pyke one-trick. I do agree that Pyke is a problem, but for different reasons. I think Pyke is very powerful because Riot doesn't balance the right things. They don't nerf his lethality scaling or the main problem-his passive. He gains too much health from his passive. He's so OP right now that it's not fun to play him in support anymore. I wish they would nerf him so he could feel more rewarding. It makes me really sad.
Surprised to not see you mention Singed and Karthus given what you said about Poison trail and Karthus' Ult in their respective videos. Not that I personally have anything against them.
As a mostly unranked player I find this so interesting because while your arguments make complete sense (and Im entirely sure most high elo players agree with you) this just isnt the reality I see in my own games. It’s crazy to me how different levels of play are like different games
I disagree that pyke should be removed he answers the question of what if a support wanted the kill? And that to me is so interesting it was the worth the problematic start which was expected when wanting to make a champ so different
Some reworks are effectively a champion being removed. New urgot and Atrox have almost nothing in common with their original versions. They could have been separate champions.
Illaoi is the top of my list. She's alone in her subclass, and i highly doubt Riot will ever release another one in it, and there's reasons for it. She is impossible to balance. If she ever hinges into viability in high elo, she basically makes low elo toplane unplayable. Yuumi is obviously the other one simply because she creates more problems than she solves My third one would be Singed just because i don't think avoiding to interact with it at all cost is a very interesting form of counterplay. And its also yet another gimick design that will never see the light of day in serious play.
Dont get how you can say singed is avoiding interaction. Also you gotta be quite bad for losing to him seeing that he is the weakest champ early and dont come close to the highs of kass, kayle or mundo
If I had to choose 3 apart from the champs that are described in the video it will be Arkshan, Viego, Master Yi. 1. Arkshan: He is a balance champion but that revival passive is too broken and causes so many unfair mechanics in the game. 2. Viego: He can turn into any champion in the game which makes him pretty much everything 3. Master Yi: This is a champion who can cause both his team and the enemy team a problem. If you are fighting against him and he is ahead there is almost nothing that can stop him and if you are playing with him he requires so much farm and time to get stronger. What's worst is that if he is behind he doesn't offer anything but damage to the team and can't tank any damage as well. If the enemy team has a good team synergy most champions in the game can't synergize with Master Yi well enough as his entire gameplay involves speed and stat checks everyone. Honorable mentions: Vladamere, Yasuo, and Illaoi. These 3 champions have one ability that either hard wins fights or becomes untargetable.
IMO Yuumi needs just one adjustment to make her less infuriating to face and that is to remove her attach to other champs and instead make it a semi global ranged ability (thinking specifially of Abathur's similar mechanic from HotS here). That way she would still have her buff potential but constantly needs to stick around her lane or roam to get the buffing to whoever needs it (thus also furfilling the vison control role of supp). This also means that it becomes a great jungle sidegame where one jungler has to find her and punish her while her jungler needs to keep an eye out to protect and she has to mind the map to not be caught out in invades. In the late game it also translates nicely where she can't hide in the hypercarry and be unpunishable because one person is so fed that they are unkillable
I believe the real problem is when a champion can belong to 2 different classes, which is the case here for ksante and pyke. Yumi is an interesting case though... Here's my idea : Generally speaking, a champ with a special gimmick (here attaching to someone) shouldn't be paired with things like %hp dmg, stealth, stats passives on abilities and instead go full gimmick. She wants to attach to people ? Okay. She's a cat ? Okay. She should be jumpy, hard to predict evasive and stalky... Like a cat. So, let's try something : Tl;Dr : Everything she does now, she can still do at about 60-70% efficiency. She can attach to both allies and ennemies. "Zoomies" ressource bar which lets her go from chilling to literally running on walls. When attached (haha!) she is untargetable but receives dmg AND CC from aoe. Maybe a heal when she attaches to someone new if she becomes too squishy. When attached, she gets the abilities she has now, plus a new W. When not attached, different q,w,e like Jayce and Elise. Passive : 0-100 ressource bar. At 25 she can attach to ally champions. At 50 to enemy champions. At 100 she gets the zoomies for 10 seconds : every ability is a little better. Casting an ability grants 10 stacks and auto attacks 5 .Attach and de-attach range: around 500 (like now) CD : 2 sec + 15 sec CD/champ Q1 (cat) : meow -> slows and reduce dmg done (like exhaust) by 20-40% for slow and 10-20% for dmg reduction in a cone like cassios ult (but smaller). Zoomies = wider range. Q2: attached - same as now but remove %hp dmg. Overall dmg about 80% of now. Zoomies = bigger splash W1 (cat) : wall hop. Similar to camille's e ( except about 75% of the range) when she lands she gains attack speed (~20-80%) and omnivamp (~10-15%) for a few seconds (3?). Zoomies = actual camille's e range + huge move speed buff when activated for 1-2 seconds W2 : attached -> purrrrr -> she gets 20-30% dmg reduction from INCOMING damage for 2 seconds then 10-20% move speed for 2 seconds. Zoomies : allies in a small radius around her get the same buff (maybe 50% of it if too strong) E1 (cat): circle slash -> low CD and dmg ability (like old skarner q) which gives her a small shield. The shield stacks up to 5 times (about 50-150/stack). Attaching to someone will give them the remaining shield. Zoomies = yummi heals 100% of the damage done over 5 seconds, stacking and refreshing. If she attaches while this buff is on, the ally also heals over time. E2: attached -> same as now but about 40% weaker heal but in a small aoe circle. Zoomies = 3 centrical waves (like her ult now but in a circle coming from her) which heal allies ~ 150-350/wave. Basically Janna ult without the cc and about half the heal. Ult - cat -> punchline -> long CD. When cast (lasts 10 seconds) she can punch 5 times in front of her (old Zac Q) with 1 sec CD between each punch. Ennemies struck twice are stunned for 1-1.5 seconds. Average damage. Zoomies = infinite casts with only 0.5 CD per punch. (Still lasts 10 seconds) R2 : attached -> same as now but a bit slower and less dmg. Zoomies = allies are sped up. Also, no more passive stats on W. Abilities have the same CD wether attached or de-attached. That's why some effects are delayed, dots, buffs, so you can still get the best of both parts if played well, and also get fucked and outplayed. It leaves room for punishment. Also she's still squishy. Brand W can kill her while attached. She doesn't get to just chill back, but she can engage and actually be a nuisance.
"A champion has never been removed." Old Karma main here. She was VERY removed. The only thing she has left are a Shield and Mantra (which she can no longer hold 2 of)
Adc countering anything is such a joke. They are countered by the very thing they should counter, tanks. As well as being countered by assassins, mages and enchanters. And most of all, they are countered by JG DIFF.
The best way to fix yuumi is to increase her base Hp give her no hp regen and make her targetable, though she can now 'move' around via her own choice where she is in relation to the champion she is attached to. Think Master Yii's Q teleporting feature but you can actively target her, at all times.
Yuumi and K'sante I definitely agree out of all champions should be removed/completely reworked. The 3rd spot is debatable between many I think. Lots of champions have a specific flaw that can be altered or removed instead of the whole champion being removed/reworked.
the three champions i want gone from this game are: 1. lillia 2. lillia and, last but not least, 3. lillia i play a lot of skillshot reliant mages and seeing her on the enemy team just makes me accept an instant defeat. a burn passive, a darius q which deals true damage and has a passive which makes it impossible to run away from her and to hit her with any skillshot and a global cc ability. if she stacks speed and you play a champion whose main source of damage is from skillshots she can just run into you and kill you in two spells and you could have as well just stood still there and done nothing. maybe it might just be me but for me lillia is affected by such a large shaco syndrome that i'd rather not talk about it. a lillia on my team never looks at the map, loses every objective, dies on every gank and is 1/7 10 minutes into the game. a lillia on the enemy team miraculously solo takes over the game when she gets one kill. come on. i've seen lillia maybe a grand total of like 5 times this entire year because of how often i ban her and how frustrating and unfair i find playing against her. she's been my jungle perma ban for prorably over a year now and that's not going to change anytime soon. i'm not even surprised she was designed by the same person who made yuumi to be honest lmao. actually so disgusting to play against if she gets ahead. riot please delete this garbage
The Yuumi rework was the worse popular thing they did to her. Too put it simply, they made her everything people THOUGHT she was. Best Friend FORCES her to stay on one person every game, W now supplies passive healing no matter what, and she literally has no reason to ever hop off. BEFORE, she felt like you ACTUALLY had to do things, her Passive FORCED you to **hop off* in order to get value out of not only the shield, but regenerating her mana, giving you real incentive to leave yourself open and if you were caught out, by like a CC Ability, you were basically dead, she at least had A moment of weakness. Her Ws recast is literally called “CHANGE OF PLANS”! YOU WERE SUPPOSED TO SWITCH TO DIFFERENT ALLIES TO KEEP THEM ALIVE, NOW IF YOU DO THAT, YOU’RE LOSING VALUE THANKS TO BEST FRIEND Her E surprisingly ALSO had skill expression because the movement speed was so impactful. You needed to decide weather you wanted to use it just for healing, or save it for an engage or even an escape tool if your bot laner was acting risky. When I played old Yuumi I actually felt like I was doing things, like I HAD to do things to be ACTUALLY helpful, reach my full potential, etc. Now? Dude, Best Friend was THE worst idea ever made, actually made the character, once again, what everyone THOUGHT she was. Her LCS skin was cool too, never gonna happen again though because now the skill ceiling is as low as the floor.
Poppy should be removed from the game. I remember playing Ambessa jungle, ganking my Poppy Top (her intended role, and she's still busted there) just to keep her morale high against a Rod of Ages Aurora, and then despite the fact I was the main carry, her damage vastly exceeded my ADC's and almost reached my own as a fed Ambessa. Poppy is the K'Sante we had before K'Sante. I would say she is even stronger because unlike K'Sante, she doesn't sacrifice her durability at will just to do infinitely more damage than Base Warden K'Sante can ever dish out. She just does slightly less damage than All Out Skirmisher K'Sante whilst being 50x as tanky as he is, so why not play Poppy if she isn't banned other than the fact she has less mobility? She also has anti-dash utility as well, and her ult is a better version of K'Sante ult since she still gets to frontline for her team whilst disengaging opponents at will.
I dont actually think Ksante or Yuumi is that annoying to deal with. Sure, you can almost never kill them alone once they get going, but the same can be said for yasuo and irelia and good katarinas - but what I do love about facing them is that my whole team has to come together, and then when they do it's most likely a victory since front-to-back and sync dive respectively are their counters. I just think those two require a tad too much coordination, which is sorely missing every place other than pro, to pilot and counter properly
Am I crazy for thinking Pyke is good design? He presents a wholly unique playstyle to the support role and they seamlessly integrate that sort of assassin mindset into something that is still very supportive and in fact people would be glad to have him as support. He had to get nerfed because he was overtuned, but now he is in a pretty healthy spot imo. A squishy engage support who gets kills in exchange for printing money for his team. It's genius.
Yes, because you are locking in support and stealing kills. Stealing kills makes for upset teammates. For a game where people obsess over their own personal score as their only metric for growth/success, you are actively butchering team morale just to play in a "wholly unique playstyle" It can work if you know your team and you all agree on that play style. It does NOT work with random people who don't know you, don't care about you, and DO care about THEIR score.
He is not a support in the slightest, he's an assassin who gives his team extra gold. He doesn't heal or shield allies, provides zero utility and his only AoE CC is only effective when running away, because using it to engage onto more than 1 or maybe 2 enemies will see him blown up in seconds. He can't even build tank stats to be more effective at engaging for his team because bonus health gets converted into AD. Also literally his only remotely supportive aspect is plain unhealthy for the game, because it makes a game people complain about being snowbally even more snowbally with the insane gold difference he can generate.
@@noxlunesiathat's not a good enough reason to say he's bad design because your teammate is stupid and egocentric when giving pyke kills is making you more gold quite literally
@@100organicfreshmemes5Pyke is definitely a support, he can't lane on his own and he provides cc and damage to finish someone. His hook is the only thing that's not guaranteed, but if he lands it it sets up his e how do you not know this?
Yuumi is a unique champ that lets a lot of people who otherwise wouldn’t know what to do play league a bit, which is why she should be 1. Buffed to be playable and 2. DISABLED IN RANKED.
All riot has to do is swap yuumis attach with a generic enchanter ability and make her E a point and click shield then shes actually a champ that isnt scum to play as or against.
I’m not in the camp that yuumi needs to be removed from the game, it just saddens me that they botched the idea causing them to be hated so much. Mina in dawngate was this idea handled so much better. When bound she soaked a part of the damage the character she possesed. She was more powerful when inside but there was a trade off for that power so she had to hop out for safety at times too. If yuumi would just take some damage to put a bit more onus on the cat just not being a passenger in the car I don’t think she would’ve been hated anywhere as much as she is.
Hell no. Pyke is a character that creates very cool moments in this game and it requires at least some sorta high degree of skill to pilot him especially on higher ranks. If Pyke needs to go, Lulu has to be deleted before him. Pyke IMO one of the best designed character in League in the last 7 years
I can’t put into words how much I hate the best friend mechanic they added to Yuumi and her passive change. They took away what little skill that champion took and made them even more frustrating to play with since she should basically never jump off her ADC
Its funny watching this video as a pyke main. Not just becausse the reasons vars gave but also comparing how different pyke was. I only started playing lol in season 10 and it still took a while to decide that pyke was my main. My mind was blown when i discovered that Q was Aoe, i only when that about E xD
Riot will never delete a champ the closest they came was old Yorik who they nerfed into the ground and kept him out of the free rotation as he was so toxic to play against (and really buggy) instead they just replaced yorick with a new champ and called it yorick which is the closest they're ever going to get to deleting a champ. As they're is that stubborn streak if they start deleting one champ they might just keep going.
I like Yuumi and am kinda sad about her rework. She was way more skilled before she was perma attached to 1 champion. A very small amount of annoying champions that break all game rules is actually good, makes one out of X games more interesting.
Wonder how itd be if yuumi's health was connected to her partner (partner dies, she does too) or she was targetable while attached (maybe with some aoe resistance). Make it a bit of a dance of going in and supporting while not overstaying and blowing up
Cool idea about targetability but i don't agree with them dying together, that would essancially mean you both have one healthbar against two in the botlane, it is already hard to play with yuumi in botlane because both of the enemy only need to target one champion, which would make her super useless if she just died aswell. Unless they reverted her back to being broken, then it could work, still a cool idea 👌🏼.
So on board with this video. I just want to add Yone to this list tho. His kit is so stupid broken and I can never respond or play against it. The closest I ever get is with a janky tank Senna build and that doesn't work great. He just needs to go, honestly.
When Riot changes the Pasive to give benefits when spaming W betwen players, Yuumi will be able to be balanced for all Ranks and Competitive. Still dont know why we trew away the passive that insentivices players to get out of untargetability to gain mana and shield for just "Free stats for being AFK on 1 champion".
She just came out but I'm going to jump the gun for once and say, Ambessa. I absolutely despise that champ. Keep in mind, I'm an ARAM player nowadays, haven't played SR in like 3-4 years. All this talk of oh just poke her out, take good trades, pick Renekton, etc... don't apply. Ambessa gets to jump on your backline for free, delete 2-3 people, then her team shows up to clean up. She is a literal 1 v 9 machine on ARAM. There is no counterplay to her other than dump your entire team's CC on her and hope you can kill her in time before she presses W and gets Eclipse shield on top of that. You can't build tanky against her, she shreds tanks with her in built 30% armor pen. You can't outkite her as a mage/ADC as she has so many dashes. You can't escape her once she's on you because if she even is on you on the first place, half your health is already gone, then you flash away and she just dashes to close that distance again. That champion is an utter abomination and disgrace of a design. She needs so many changes. Make it so that she can't use Q2 unless she hits a champ, not a minion, with Q1. Or make it so that she can't use her passive dash after casting Q2. Reduce the scaling on her W Shield (175% Bonus AD is insane). R needs a larger wind up or a better sound cue. Why do her abilities cost 70 energy and each auto restores 70 energy? Her abilities are quite literally FREE besides their CD. Or if they do the ARAM specific changes to her, give her the Ziggs/Sett/Sion/Teemo treatment. Gut her. For anyone that doesn't play ARAM, champs have certain buffs/nerfs, most are minor like X champ takes 5% more dmg and deals 5% less or they get 10% less shielding. Ziggs/Sett/Sion/Teemo have like -20 haste to start, take like 10-20% more dmg, deal 10-20% less dmg, Teemo does less damage to minions cause Shrooms, Sett and Sion only get 80% of their shields, etc... Ziggs/Sett/Teemo are still playable at least on ARAM despite those nerfs, you can make it work most of the time. Sion though, that champ if you pick him, you're inting. And I say that as somebody that loves playing him. I think this was a SR change but it majorly affects him in ARAM, his HP stacking is so minimal that whereas before, he would get like 1k-1.5k bonus HP by the end of the game, he's lucky to get 300 now.
Okay, hear me out. Yuumi's w should continuously drain her mana as long as she's attached to someone, and the amount should ramp up over time. That way her w becomes a conscious decision she has to make and not just something she gets for free.
I used to really enjoy Vars’s videos, but over time I have gotten quite conflicted about them. The fact that one would make an argument to completely remove a champion is a completely asinine take. People might complain about these champions, but in reality Riot clamps down on overpowered champions pretty quickly compared to other game studios. LoL has a patch every 2 weeks, and hotfixes sometimes between. Just because someone hates a champion, or it is “overloaded” doesn’t mean it doesn’t have a right to exist. I mean ffs K’sante is one of the few interesting tanks to watch in pro play, and is really only played well by Kiin! Yone is considered overloaded, and yet in professional play literally only Scout, Zeus, Crème, and Chovy can play him even close to effectively. Pyke, even in his most broken state, was really only effectively used by G2 2019-20, one of the greatest rosters of professional League players ever. It always confounds me how people can lose their mind over champions being a problem when Riot has pretty strong balance support for their games, when compared to the rest of the industry. Champions being strong and broken is not where people should be complaining, as there are a barrage of other issues with the game people should be far more concerned about. Some examples being: Increased prevalence of Gambling mechanics, increased use of Saudi Arabian blood money for funding and possibly even organizing most international events, lack of communication options, the lack of promotion for LPL and LCK in the West, the terrible new player experience, the increasingly aging playerbase, lack of efficient monetization for esports events? I could go on but people, seriously, as someone who has come from other games, Riot is pretty fucking good at balancing their game in recent years. People who argue that the game is too complicated now just honestly seem to not comprehend that games evolve over time, and Riot’s monetization scheme of needing new champions means champions must evolve alongside.
Aside from the ones already in the list Smolder,Ambessa and Briar. If I'm honest starting from Zoe only 8/30 new release have been a welcomed addition to the game. There was a shift in design philosophy that has really hurt the game which is becoming okay with powercreep and well Ambessa is the newest example of that
Champions that were mistakes: Yuumi and Any rework or new champion past Twitch, Vayne, Olaf, Vel'Koz, Garen, or Cho'Gath that has true damage in the kit. (I'll let executes slide since they're not actually doing that true damage; it's just current hp damage being dealt when below a certain threshold.) So that means Fiora rework, Kayle rework, Smolder, K'sante, Sett, Bel'Veth, Corki rework, Camille, Gangplank rework, Syndra rework, Zoe, Gwen, , Lillia, Yone. That's about it. Yuumi is flawed because there is no built in mechanic to force her off of an ally. Imagine if when the ally she is on is knocked up or CC'd a number of times, she's *forcibly ejected* and her link is put on cooldown so she's forced to play the game normally for a bit. She'd be way more balanced. She could even have her original abilities and even numbers in that case. Let's say if the champion she is on recieves 3 total hard cc, she's forced off. If she jumps off manually, it resets the counter by one cc, and if she goes to another ally, the counter fully resets, enforcing that she has to be much more active. As for the true damage, I don't really need to explain it do I? It's just pure laziness of not wanting to actually have to do the math of what would be fair and balanced for numbers sake for AD versus armor and AP versus magic resist. They just wanted to skip all that calculation, and we've had nothing but problems because of it.
Can we talk about Briar? pls that champions makes no sense. Its just bad. No that its hard to play against or useless. She has an unattractive one-dimensional brain-dead kit. Nobody plays her. Riot should take her out of the game admitting they just weren't thinking during her creation.
I dont disagree. Pyke is my best support, second to Rell. I love his basic abilities. I wish instead of all the other nerfs, they'd just changed his R to not grant bonus gold.
The sad thing about Yuumi Is that the concept of a support that "enters" their allies has been done so well in Mobas before: Empath from Hon Mina from Dawngate Hell even the adorable lil critter support: Brightwing from HoTs is FAR more engaging than Yuumi. I just wish they'd make her a bit more skill expressive and independent like other enchanters can be.
Honestly she's so nerfed now that she is unplayable. That is also not something i like, balancing different gameplays because people cry about it so much by just nerfing it into oblivion. I get that Yuumi does not fall for the same weaknesses that other enchanters do but that was her thing. Really the problem with her was how powerful a bruiser could become with Yuumi supporting them, it was never her laning phase or synergy with her adc. They could have balanced her around not being as useful for bruisers but instead they just removed everything from her kit so people would not play her anymore.
@@Nartanek homie, bruisers are not the problem here. yuumi lucian is already one of the most broken things in the game even tho yuumi is in a weak state. the problem is that yuumi has some adcs which she will just be omega broken with and some that she will be weak with. imo i think its fine to nerf her so hard she just straight up isnt viable in ranked play. the whole champ is a gimmick that shouldnt be seen in ranked games as its mostly just used to boost weaker players into a elo they dont belong. i think its fine if people want to play with their less skilled friends in normals and the champ is perfect for that. TLDR nerf her even harder because she is still too broken with some champs, and its fine to have a champ be unviable in better skill brackets
@@vecystim9102 Yuumi is not an easy champ to play, if you don't use her q and passive she is utterly useless. She doesn't bring anything to the table if you don't use her spells correctly. She is marketed as an easy champion but really she is in the middle of the pack. I have seen many useless yuumis, and i have seen amazing ones. The problem with lucian is lucian himself, he is an early game bully, any support will do well with a good lucian. Yes it's fine-ish to have champs be better in some skill brackets than other but right now yuumi is trash across the board. Most people like yourself are fine with that because she has a bad reputation for being an afk support champion but that's just the bad ones. I can tell by what you are saying that you are not a support player ' just used to boost weaker players into a elo they dont belong'. Clearly you have no clue what supports are supposed to do, a bad support will deprive your team of map control and vision. The bad yuumis will not have a high rank, or even a mid one.
the old sion got removed from the game, the old warwick got removed from the game and so on, what are you talking about? every rework is removing a champion from the game.
Aurelion Sol got removed from the game and replaced with a different champ who only happens to have his lore in common. Gameplay wise they are nothing alike and theres no other champion which has anywhere close to old Asol. I still hope we get the rework reverted because it turned him from an interesting and unique Champion to just another infinite stacker with incredibly boring gameplay for 2% more pick rate. Though realistically i know riot can make more money of him this way so thats never gonna happen, screw you if your one of his old mains.
Fiora and vayne just cause of how unbalanceable %max hp true damage are and i guess yuumi cause of how it breaks the core concept of 5 v 5 fights as she is permanently untouchable
Lillia is the most broken champ ever made, and I was around for release Darius. Riot keeps trying to nerf her damage when it's the godam permanent 600 movespeed that's the problem.
I want Bard deleted. His release year was probably the most LP I've lost during a reason because of how stupid people played him and how troll his gameplay was. I've had Bards on my team carry the enemy the vast majority of the time and had our ADCs at their most toxic because he left them vulnerable in lane. As a jungle main, I had to babysit bot lane frequently because the Bard player was chime collecting all 3/4 of the game.
Yes, i am a lower skilled player. Don’t @ me. 😂 I would say if I can’t choose the 3 you talked about blitzcrank as he is the only hook champion that has 0 drawbacks to his hook(except cd) thresh and nautalis have to engage to use their follow up. Darius, renata (i consider it a hook) and swain aren’t the trues hook bro’s. They are shorter ranged. pike was already discussed for his myriad of other BS. On top of his low risk hook, blitz has a basically point and click knock up and a silence. Either you get hooked or dodge youself to death so he can speed ip and knock you up all while spamming HA HA HA HA. Then i would choose yone but you talked about him too so ill throw in some other option. Depending on who is meta, one of the many teleporting assassin’s. Katarina, kassadin , zed, le blanc. One I considered but decided not too is lux. She is the in lower tiers of play the perfect combination between a burst mage and a artillery mage. Xerath and ziggs cant follow up their entire combo after their cc and vel koz cc is hard to land on top of him leaving himself exposed while channeling ult. Syndra, taliyah, vex, vel koz (i consider him a hybrid as well) dont have nearly as much build versatility and effective range and AoE as lux. Syndra van only 100-0 one person on a decent cd. Taliyah can 1 shot multiple people but her W can be very tricky to land making her very funnily enough difficult to play against champions with multiple dashes. Lux can stay as far away from the wave/enemy and farm until she is 3 items one shot while giving lots of vision and having a (weak) shield as well. She is also one of riot’s love childs, maybe thats part of my distain for her too. There is nothing unique about her yet she is one of league’s most recognizable champions.
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Vars not taking shots at Yone. Challenge: Very Difficult
I mean what do you expect he is a very busted champ
@@orenjikoru not as busted as people swear on a bible about.
@ Yeah I’d agree that there are champions that are much more busted but it doesn’t change the fact that he’s a very annoying champion
Yone is not exactly a problematic champion if you think about it
@@Baraxal1 Yone is a 0 skill Super-Hitler champ. So yes, he is as bad as people say, and his players are worse people than Hitler when I think about it
Me, a pyke main seeing Pyke on the Thumbnail of this video: Aww man, what's wrong with my car?
As a fellow Pyke main, I unfortunately know exactly what's wrong with our car
It just drove away with an entire bank vault of gold…
@meias. Unfortunately, yea, sucks since he is my main, but I can see why people don't like him, even tho I believe his ult isn't as broken as some other ults in the game, but yea
u see, your car seems to be an airplane
Lmao
I disagree when you say they never removed a champion from the game, some changed so drastically that they are simply not the same, best and most well known example is Aatrox. Sure he was never removed from the game but his gameplay is so drastically different that it might as well be another champion.
Correct aatrox was removed and replaced with Boris the sword flipper.
you're right, but back then, literally half the champion pool were the same autoattacking stat sticks: kayle was an autoattacking stat stick that can make an ally invincible, master yi was an autoattacking stat stick that can dodge skillshots, jax was an autoattacking stat stick that can dodge autoattacks, tryndamere was an autoattacking stat stick that never dies, what made aatrox a different auto attacking stat stick is he had a built in guardian angel, which, as seen with the rework, was more balanced on his old form than the new one
@@lillyie that is beyond the point. None of these other champ received a change on the same level as aatrox. Fiora changed quite a bit but she kept more of her old kit. Kayle same thing, she is still an auto attacker. Besides, complaining about auto attackers all being the same is the same as complaining all mages do the same thing. Q for damage, w for buff or more damage, e for cc. Saying that is forgetting all the flavour in the kits. I used to love aatrox yet I did not play tryndamere for exemple.
Yet ironically, they managed to turn aatrox from a rather shit champ into a massive balancing problem to the point where they had to remove a lot from his kit to make him not op
@@NartanekA.Sol literally got neutered and changed his entire kit
I dislike Pyke much less than the other 2 champions on this list.
At least he has clear weaknesses and counterplay. He can't build hp which means that he is always at the risk of being one-shot. So if the pyke player isn't insanely skilled, he is just completely useless (I speak from experience).
I get that the main criticism here is that he fundamentally doesn't fit the support identity, but at least he is unique and offers something fun and different without being completely broken beyond repair like Yuumi or K'Sante.
Agreed
Yeah I think Pyke is fundamentally very different to Yuumi & K'sante. Conceptually, I think Yuumi is the biggest crime committed in terms of initial character design because there are just so many gameplay design concepts that she breaks, the biggest one being that she has a state where she is physically uninteractable. K'sante's just a victim of being a hybrid of contradictory classes, which should have been a pretty glaring nono but Riot aren't exactly the only game developer to fall victim to this.
I actually don't think the idea of an assassin x support is fundamentally broken but it's not a base that you could build a full class from, which I think has been shown in the nerfs Riot had to make to Pyke. A lot of what makes Pyke a good support is the threat of what he can do, not necessarily doing it and it means that players have to be more aware of what's going on around the map, which I don't see as a bad thing personally.
K´sante. I didnt even watch the video yet but... Yeah.
No. Yummi is worse.
Imo big reworks are kinda like deleting a camp and replacing it with a diffrent one who looks the same (i.e. Asol). So you could say there are cases of champs getting deleted. And I really think Yuumi should get "deleted" like that
I think it should get deleted completely. That thing doesn't even deserve a rework.
no, she should not be deleted.
@@Safineya I mean when you take the ability to attach to allies, she is not the same champ anymore. That is my point with big reworks. Ouside of the flight ability new Asol has nothing in common with the old one. Not even the playstyle is similar. All you need to change at that point is to give a diffrent visual and Name and you would not know it is supposed to be the same champ
in my opinion her W should just have a max attachment time, a longer cooldown, (15s attached, 30s cooldown i.e.) then make her passive give her CDR for AA and hitting Q
@@wyhiobcarlile4879 this will make her useless. just leave her W alone. it's honest ability
I agree on Ksante and Yummi, but not on Pyke. I think the idea of assassin supp is very cool and fun, but I also think it was entirely Riot's fault to give him wave clear in the first place which made him a good midlaner. In comparison to Ksante and Yummi, Pyke was not that overloaded on release (We'll ignore Zeri or any post 2020 champ)
Said it before and I'll say it again. It's the league community's fault Yuumi was added to the game, and remains in the game.
The very first time I played league, I got into it because of the pop/stars mv. I was asking how to play all throughout my initial matches against NPCs - looking back, it would have been because they were bots. So my first game against real people comes around and I know absolutely nothing. I chose Sona because she seemed easy enough with her healing auras.
For my entire first game, I got yelled at for being out of position, being bad, not knowing how to play, etc. When I tried to tell them this was my first game and I wasn't sure what to do, they told me to kill myself and lamented that they hoped I was a smurf, instead of a noob as useless as me. I was in tears after 20 minutes of that (I didn't even know how to mute chat). So I thought, never again.
The Yuumi came out, and my brother was an ADC main at the time, and he encouraged me to play by saying "no one will yell at you for being out of position because you can just play Yuumi and have her sit on my champ all game, it's easy."
Without Yuumi, I never would have gotten into this game. Everyone says that Yuumi was the worst, most toxic thing to happen to league of legends. But that's because they don't want to admit that it's their own toxicity and unwilliness to teach new players that caused Riot to have to implement a champ like Yuumi in the first place. If you tell new players to kill themselves for not knowing how to play, you fucking deserve to have Yuumi in your games.
Yeah unironically playing yuumi gave me the opportunity to learn macro stuff without dying before transitioning to other supports.
This is absolutely an issue, one I'm at fault of myself. Had a nautilus supp recently who had no idea what he was doing, found out he was probably new and I flamed him in lane because what should've been an easy lane became a nightmare.
Yes, people should be more receptive to new players, but there is some fault of Riot here. The tutorials teach new players nothing about the actual way to play the game. It teaches you how to move, cast spells and that towers hurts. It's utterly useless.
So I am not against Yuumi as a learning champion, she is definitely not a champion for high ELO though and when she is, that is indicative of a problem with her balance or the game's balance.
Honestly it makes me sad because her old design had hopes of her being noob friendly but still viable. They gutted her to the point where she isnt even good in Iron. She is the "my GF wanted to play a game with me" champ when before there was a chance for skill expression with her passive and macro. Rip@lucamecchia5354
This is so true, no one wants to talk about this because no one wants to admit their own toxicity. Very good points.
This is why as I support main I try to help any new player that want to play/learn support. I want then to have a fun time and not get flamed. My motivation increased quite a bit though since yuumi came out because I feel like she is the worst support to learn with and don't like her. I just wish more people were willing to help and not flame many years
Riot made a near perfect mid laner trying to make an assassin support. He had two waveclear abilities, two cc abilities and an ability to cross the map quickly to gank side lanes.
At the same time, Riot had their support assassin, Pantheon, yet they reworked him to get him off the support role.
I remember when Riot's catch phrase was "Play your own way". If Riot used their current policy to balance the game back in the day, they would keep trying to this day to make Vi and Leona a top laner and Nautilus a jungler.
The difference being that pyke was an extremely popular support and a very unpopular midlaner despite his winrate being much higher in mid.
@@doglopmaz That's because (1) Pyke was promoted as a support and (2) he got removed from mid lane before the bulk of the player base realized Pyke was a mid laner, not a support.
@@doglopmaz tristana ADC -> MID, Corki ADC -> MID, Graves ADC -> JUNGLE, Shyvana TOP -> JUNGLE, Quinn ADC -> TOP, ...
i get them trying to make pantheon less of a support because he's TOO GOOD at his job.
other tanky engage champions like thresh or braum are skillshot reliant. not with pantheon where you can get in range, press W and fight on
your adc is caught out? turn the 1v2 into a 2v2 by ulting in!
and since you're facing squishy carries in botlane rather than tanks or bruisers of the top lane, you're free to spec into a lethality build and your enemy adc will have a miserably time
@@khangphantruong don't know what point you are trying to make
friendly reminder than Asol's identity got deleted despite being loved by mains and ignored by everyone else but Yuumi still exists despite being so hated that tournaments banned her.
also Yuumi is not hard to play, she's just in the dumpster so it's hard to win with her.
But ASOL brought new mains too and it’s played more now due to that. Yes I do understand why people got upset especially the main players but surely wasn’t popular and after the rework he got a lot of new people playing him and he still has his core fantasy intact a galactic dragon.
Besides asol gameplay, he didn't change all that much, like he is still the same space dragon, i will never understand "personality" and "identity" argument
@legoshirocha no it didn't brought new mains all old mains quit and now new ppl picked him up because he is a lot easier to play it is like making azir a lot easier to play see the play rate jump and label it a successful rework. Popular≠ good champion design.
@@legoshirocha
no, new asol does not resemble 10% of what old asol was, its a new champ, it just is.
@@emeraldplayer2567
isn't gameplay 100% for most people? I don't care bout lore, I just wanna play old asol ;-;
There is a lot of things they could do to Yuumi without completely reworking her.
Her projectile should have a tethered range to the champ she is on. It can only fly so far from her anchor. This would prevent her from shooting it out and it still going max distance despite the champ on her walking backwards
If she has taken any damage within the last ten second, she cannot jump onto an ally. If they don’t want that, then make her take a % of the damage that the anchor champion takes, or at the very least force her to hop off when the anchor champ gets hit by hard cc
Im a pyke otp so bias incoming yeah hes frustrating but i dont think hes as fundamentally absurd as the other two champs here, to me ksante and yuumi are two champs whos gimmicks fundamentally cancel their weaknesses out. Ksante is a tank, normally tanks are beaten out in 1v1 potential and sidelaning by bruisers because of their low damage and prefer to teamfight but ksante can do both… hes an amazing front to back teamfighter and he can 1v1 basically anyone in a sidelane. He always has pressure and purpose no matter the game. Yuumi is a scaling enchanter like lulu or milio which usually have the weakness of being on the backfoot in lane because they are really easy immobile targets, yuumi is untargetable basically the whole game unless you kill their adc, so when you pair that with an adc who is mobile and a lot harder to kill like ezreal or zeri there are very small windows to punish her getting to free scale in lane. Pykes original problems dont come from his inherent design as an assassin/catcher imo, they come from riot either having terrible oversight (like giving him waveclear for midlane) or something completely absurd that he didn’t need to have in his kit (like him getting 900g for a solokill) for his fantasy to work and be satisfying. Pyke is still one of the most fun champs in the game even with most of the bullshit removed, which i think is quite an achievement imo. And he has clear tradeoffs. He has more damage/mobility than a typical support but the downside is that you aren’t durable so you can’t tank for your adc/block skillshots like other engage supports can, and his CC is just so much less reliable. Pretty much every other hook in the game is more threatening than pyke’s, he is the only hook champ that you can flash/dash out of his CC combo after you get hooked by him. Thresh stuns you then flays you, blitz pulls you, knocks you into the air, then silences you, and naut pulls you, roots you then knocks you with no room to flash out after you get hit. It also has a windup which is sometimes valuable for pressuring opponents and reading their dodge pattern but it also self-slows you JUST LIKE BLITZCRANK and the windup is cancellable. His R is insanely strong if it can land multiple times but its somewhat inconsistent and almost every champion in the game has an opportunity to deny it with flash or any other built in mobility as well as healing. To me pykes design works because he either is useful or he isnt. He gets punished for playing bad much more than a champ like yuumi/ksante who i feel always have an X factor no matter how the game goes. Yes hes frustrating as fk yes his R is still maybe somewhat bonkers but i don’t think it’s comparable to champs like yuumi/ksante
Like yeah he's infuriating, but like any other champion can be, some games you'll face pyke that will just die and wont be able to do anything, But a ksante is a ksante and will always take long to kill and be the most annoying in the ennemie team and well yuumi is just unkillable unless her ad throws
in other words, pyke before he was reworked to only work as a support should've been removed. current pyke is okay though because the balance team took extra measures to make sure he was only a support.
I think the root of why Yuumi failed isn't one actually commonly stated, and its that she isn't actually designed for new players, shes basically designed for new players playing with people who already play league alot. Shes the "giving your toddler a controller that isn't plugged in so they can feel like they are playing the game" equivalent of league.
If you are a real new player to league you will mostly fall into 2 categories:
Here to check league out, likely playing a bot match and learning the very basics,
or "my friends asked me to play this game i never played with them".
Yuumi seems fully designed for the second case, cause bots generally aren't designed to really punish your positioning, which is what Yuumie is designed against, so she clearly wasn't designed for bots. The only scenario where a new player would mainly struggle with enemies punishing positioning too much instead of stuff like "how do I get mana back without dieing", is if they are being smurfed (in which case they can just play against bots) or if they were convinced by their league playing friends to play league with them even if they will play against enemies way beond an appropriate skill level for them, and I just don't think they should have even attempted that.
In terms of "learning how to support" someone like Sona is way more intuitive for a new player. She has complexity for sure but for you to play her at a basic level, all you have to do is press the buttons and they will have an effect without you needing to aim at all and she still teaches you skillshots with her ultimate, which is less demanding since they get to do it with big breaks and if you keep playing her she will reward you for figuring out how to weave in auto attacks like supports are supposed to. Sona teaches you almost all you need to know as a support in an easy intuitive way, while still being a well respected champion by low skill and high skill players alike, i really don't see why they needed to make a "noob support" when sona already filled the role very well!
The problem with that and Yuumi, is the skillset you learn from playing her will never truly apply to anyone else in the game. If you use Yuumi to learn the game, that will not transfer over to other champions well at all.
@@Yarharsuperpirate Sure but that's more of a symptom, i was more looking at it from a "why did they do this" then "what doesn't work", Yuumi is so fundamentally flawed that people don't understand how she was ever made and this this missunderstanding I described is the thing i think went wrong when they decided to do a "new player support"
Yasuo gets a whole classes items and runes nerfed and brought yone with him. Worst character in history
and then they gave him solo buffs to put him back to where he was before hte item nerfs but leaves the items nerfed for ADC's and so now they need to nerf items to keep him in check until the point that ADC items had to be reworked twice or three times now cause ADC's are still building On-Hit or Lethality... Crit Chance ADC style is just not efficient, it has Uber late game potential but games are decided so early or so often in the early to mid game that if you went for that hyper late build your team might have been put behind in the process
Ashe insane damage with crit build
goes BotRK cause it has too much value into high health
sometimes Manamune since it scales well with both the QW and on hit build
then you get things like IE is a big maybe as your only potential crit item and maybe PD or Hurricane instead cause applying on hits is just better since the bork value... to be honest tanks are more than likely the reason Crit build never works out...
Yasuo isn’t the reason that marksmen were effectively nerfed into irrelevancy. That was a combination riots hatred for ADCs, and also balancing the game around the pro scene where every lane needs to have big damage “playmaker” champions.
tho i play and take advantage of akshan i agree with one of your previous videos “death is the consequence for bad actions, it doesnt matter if he cuts death timers in half. any champ that breaks the rule of death is a badly designed champion.” - vars (paraphrased a bit bc i forgot wut u actually said)
I dont play this dumbsterfire of game anymore, but saying that Pyke is unplayable as a roaming support (which is he soul intended purpose) and should be removed from the game for being a nuisce at at best or mild annoyance at worst in the early game, is laughable. He has a ton of natural counters as a traditional assassin does. Weak against tanks, he is dead if he gets caught in cc and he is squishy as hell. As to why he might get hate from the playerbase. For one, its bc a kit that is annoying to play against early, and 2 the majority that have issues with him are other enchanter mains supports, that cry bc of his hooks (even they naturally counter or should be able to neutralise him in the lane).Lastly, asking him to removed would only anger big part of the playebase (unlike the other 2). Becasue he fills in 2 big roles. 1) Outside of gameplay. He extremely popular character that sells skins, and has great champion design. 2) He serves an extremely important role for autofilled players that got assigned to play support, and despise the idea of playing enchanters or tanks. With all that being said, removing makes absolute zero sense. And make me believe you have some personal problems with champ (maybe got hooked or executed too many times :P?) and what he contributes to the game. Unlike the other 2.
Yes poppy’s damage sometimes makes no sense lol
Fighting poppy as a Bruiser is miserable if you don't have the chase or stick to deal with poppy passive > q > w > run away combo.
I honestly haven't worried about Yuumi after she lost her 2nd heal making stuff she touch immortal, now she just feels like an annoying support to me, but we can tolerate annoying, just not ABSURDLY STRONG or freely gets gold. Like I hate Senna more than Yuumi strangely because Senna gets free gold for no reason? She's already rewarded stacking her passive, why do the ghouls give her extra gold? I don't know.
Dont touch pyke, pyke is my go to champ if I autofill to supp and actually enjoy playing.
Dont expect players who never play support on their own to play a traditional enchanter, tank or engage support if they are filled into supp. This is why Senna, Pyke and other non traditional supports are good that they exist
As a support player, I have something to say - carry supports like Senna, Pyke, Lux etc. are very useful - I had moments when I played Janna and no one in my team knew how to play and if your team lacks skill, tanks and especially enchanters lose a lot of value, if not the whole value. On the other hand, carry supps can just take the matter into their own hands and support in this way. And if I play my secondary role - ADC, then I really like having a carry supp. Less pressure to perform, when there are two dudes that can do damage.
Yuumi rework idea:
Her W shields an ally and attaches to them, but only for lets say 4 seconds. After that, she must detach and wait for W cooldown to attach again. Not completely removing her identity by allowing an attach at crucial moments, but addressing the #1 complaint which is that you can never target her. They’d obv need to adjust the rest of her kit and stats too with this change, but I just wanted to get this main idea out there. What does anyone else think about this idea?
I'd say that's much healthier game design. I'd also say it's just Rakan again unfortunately
I just can't agree with you on K'Sante.
While I understand why people could be frusterated with him, you're acting as though he can be both a Warden AND a Skirmisher at ONCE. He is unable to fluidly switch between the two. If he wants to become a skirmisher he's FORCED to be one until his ultimate duration runs out, which means he will ALWAYS have a way to deal with him even if that "way to deal with him" changes at the press of a button.
His design is NOWHERE NEAR as ergregous as Yuumi or some other random champion, I believe that it wasnt his CONCEPT that was gamebreaking but the way they applied it. (Numbers, being able to undo your "All-out form", ect)
Ksante yes... but is the better top to play if you want a good time even if you lose, its fun really, but before the rework he was both, more fun to play with, and more fair to play against, yeah its ksante it never was fair, but now its worse
yummie is a good champ i used her to teach my sisters how to play the ability's in game because their are soo many champs and its hard to teach most of them.
I'm a Pyke one-trick. I do agree that Pyke is a problem, but for different reasons. I think Pyke is very powerful because Riot doesn't balance the right things. They don't nerf his lethality scaling or the main problem-his passive. He gains too much health from his passive. He's so OP right now that it's not fun to play him in support anymore. I wish they would nerf him so he could feel more rewarding. It makes me really sad.
Surprised to not see you mention Singed and Karthus given what you said about Poison trail and Karthus' Ult in their respective videos. Not that I personally have anything against them.
As a mostly unranked player I find this so interesting because while your arguments make complete sense (and Im entirely sure most high elo players agree with you) this just isnt the reality I see in my own games. It’s crazy to me how different levels of play are like different games
I disagree that pyke should be removed he answers the question of what if a support wanted the kill? And that to me is so interesting it was the worth the problematic start which was expected when wanting to make a champ so different
Some reworks are effectively a champion being removed. New urgot and Atrox have almost nothing in common with their original versions. They could have been separate champions.
Illaoi is the top of my list. She's alone in her subclass, and i highly doubt Riot will ever release another one in it, and there's reasons for it. She is impossible to balance. If she ever hinges into viability in high elo, she basically makes low elo toplane unplayable.
Yuumi is obviously the other one simply because she creates more problems than she solves
My third one would be Singed just because i don't think avoiding to interact with it at all cost is a very interesting form of counterplay. And its also yet another gimick design that will never see the light of day in serious play.
You just listed my favorite champs except yumi
Dont get how you can say singed is avoiding interaction. Also you gotta be quite bad for losing to him seeing that he is the weakest champ early and dont come close to the highs of kass, kayle or mundo
If I had to choose 3 apart from the champs that are described in the video it will be Arkshan, Viego, Master Yi.
1. Arkshan: He is a balance champion but that revival passive is too broken and causes so many unfair mechanics in the game.
2. Viego: He can turn into any champion in the game which makes him pretty much everything
3. Master Yi: This is a champion who can cause both his team and the enemy team a problem. If you are fighting against him and he is ahead there is almost nothing that can stop him and if you are playing with him he requires so much farm and time to get stronger. What's worst is that if he is behind he doesn't offer anything but damage to the team and can't tank any damage as well. If the enemy team has a good team synergy most champions in the game can't synergize with Master Yi well enough as his entire gameplay involves speed and stat checks everyone.
Honorable mentions: Vladamere, Yasuo, and Illaoi. These 3 champions have one ability that either hard wins fights or becomes untargetable.
IMO Yuumi needs just one adjustment to make her less infuriating to face and that is to remove her attach to other champs and instead make it a semi global ranged ability (thinking specifially of Abathur's similar mechanic from HotS here). That way she would still have her buff potential but constantly needs to stick around her lane or roam to get the buffing to whoever needs it (thus also furfilling the vison control role of supp). This also means that it becomes a great jungle sidegame where one jungler has to find her and punish her while her jungler needs to keep an eye out to protect and she has to mind the map to not be caught out in invades. In the late game it also translates nicely where she can't hide in the hypercarry and be unpunishable because one person is so fed that they are unkillable
I believe the real problem is when a champion can belong to 2 different classes, which is the case here for ksante and pyke. Yumi is an interesting case though... Here's my idea :
Generally speaking, a champ with a special gimmick (here attaching to someone) shouldn't be paired with things like %hp dmg, stealth, stats passives on abilities and instead go full gimmick. She wants to attach to people ? Okay. She's a cat ? Okay. She should be jumpy, hard to predict evasive and stalky... Like a cat. So, let's try something :
Tl;Dr : Everything she does now, she can still do at about 60-70% efficiency. She can attach to both allies and ennemies. "Zoomies" ressource bar which lets her go from chilling to literally running on walls. When attached (haha!) she is untargetable but receives dmg AND CC from aoe. Maybe a heal when she attaches to someone new if she becomes too squishy. When attached, she gets the abilities she has now, plus a new W. When not attached, different q,w,e like Jayce and Elise.
Passive : 0-100 ressource bar. At 25 she can attach to ally champions. At 50 to enemy champions. At 100 she gets the zoomies for 10 seconds : every ability is a little better. Casting an ability grants 10 stacks and auto attacks 5 .Attach and de-attach range: around 500 (like now) CD : 2 sec + 15 sec CD/champ
Q1 (cat) : meow -> slows and reduce dmg done (like exhaust) by 20-40% for slow and 10-20% for dmg reduction in a cone like cassios ult (but smaller). Zoomies = wider range.
Q2: attached - same as now but remove %hp dmg. Overall dmg about 80% of now. Zoomies = bigger splash
W1 (cat) : wall hop. Similar to camille's e ( except about 75% of the range) when she lands she gains attack speed (~20-80%) and omnivamp (~10-15%) for a few seconds (3?). Zoomies = actual camille's e range + huge move speed buff when activated for 1-2 seconds
W2 : attached -> purrrrr -> she gets 20-30% dmg reduction from INCOMING damage for 2 seconds then 10-20% move speed for 2 seconds. Zoomies : allies in a small radius around her get the same buff (maybe 50% of it if too strong)
E1 (cat): circle slash -> low CD and dmg ability (like old skarner q) which gives her a small shield. The shield stacks up to 5 times (about 50-150/stack). Attaching to someone will give them the remaining shield. Zoomies = yummi heals 100% of the damage done over 5 seconds, stacking and refreshing. If she attaches while this buff is on, the ally also heals over time.
E2: attached -> same as now but about 40% weaker heal but in a small aoe circle. Zoomies = 3 centrical waves (like her ult now but in a circle coming from her) which heal allies ~ 150-350/wave. Basically Janna ult without the cc and about half the heal.
Ult - cat -> punchline -> long CD. When cast (lasts 10 seconds) she can punch 5 times in front of her (old Zac Q) with 1 sec CD between each punch. Ennemies struck twice are stunned for 1-1.5 seconds. Average damage. Zoomies = infinite casts with only 0.5 CD per punch. (Still lasts 10 seconds)
R2 : attached -> same as now but a bit slower and less dmg. Zoomies = allies are sped up.
Also, no more passive stats on W. Abilities have the same CD wether attached or de-attached.
That's why some effects are delayed, dots, buffs, so you can still get the best of both parts if played well, and also get fucked and outplayed. It leaves room for punishment. Also she's still squishy. Brand W can kill her while attached. She doesn't get to just chill back, but she can engage and actually be a nuisance.
"A champion has never been removed." Old Karma main here.
She was VERY removed. The only thing she has left are a Shield and Mantra (which she can no longer hold 2 of)
Adc counter fighter .
Lucky me i got an ability that disable the whole role for 2 sec on 6 sec cooldown
Adc countering anything is such a joke. They are countered by the very thing they should counter, tanks. As well as being countered by assassins, mages and enchanters. And most of all, they are countered by JG DIFF.
3:12 nope the grudge is still going strong Yuumi can go and never come back!
The best way to fix yuumi is to increase her base Hp give her no hp regen and make her targetable, though she can now 'move' around via her own choice where she is in relation to the champion she is attached to.
Think Master Yii's Q teleporting feature but you can actively target her, at all times.
Yuumi and K'sante I definitely agree out of all champions should be removed/completely reworked. The 3rd spot is debatable between many I think. Lots of champions have a specific flaw that can be altered or removed instead of the whole champion being removed/reworked.
the three champions i want gone from this game are:
1. lillia
2. lillia
and, last but not least,
3. lillia
i play a lot of skillshot reliant mages and seeing her on the enemy team just makes me accept an instant defeat. a burn passive, a darius q which deals true damage and has a passive which makes it impossible to run away from her and to hit her with any skillshot and a global cc ability. if she stacks speed and you play a champion whose main source of damage is from skillshots she can just run into you and kill you in two spells and you could have as well just stood still there and done nothing.
maybe it might just be me but for me lillia is affected by such a large shaco syndrome that i'd rather not talk about it. a lillia on my team never looks at the map, loses every objective, dies on every gank and is 1/7 10 minutes into the game. a lillia on the enemy team miraculously solo takes over the game when she gets one kill. come on.
i've seen lillia maybe a grand total of like 5 times this entire year because of how often i ban her and how frustrating and unfair i find playing against her. she's been my jungle perma ban for prorably over a year now and that's not going to change anytime soon. i'm not even surprised she was designed by the same person who made yuumi to be honest lmao. actually so disgusting to play against if she gets ahead. riot please delete this garbage
The Yuumi rework was the worse popular thing they did to her. Too put it simply, they made her everything people THOUGHT she was. Best Friend FORCES her to stay on one person every game, W now supplies passive healing no matter what, and she literally has no reason to ever hop off.
BEFORE, she felt like you ACTUALLY had to do things, her Passive FORCED you to **hop off* in order to get value out of not only the shield, but regenerating her mana, giving you real incentive to leave yourself open and if you were caught out, by like a CC Ability, you were basically dead, she at least had A moment of weakness.
Her Ws recast is literally called “CHANGE OF PLANS”! YOU WERE SUPPOSED TO SWITCH TO DIFFERENT ALLIES TO KEEP THEM ALIVE, NOW IF YOU DO THAT, YOU’RE LOSING VALUE THANKS TO BEST FRIEND
Her E surprisingly ALSO had skill expression because the movement speed was so impactful. You needed to decide weather you wanted to use it just for healing, or save it for an engage or even an escape tool if your bot laner was acting risky.
When I played old Yuumi I actually felt like I was doing things, like I HAD to do things to be ACTUALLY helpful, reach my full potential, etc. Now? Dude, Best Friend was THE worst idea ever made, actually made the character, once again, what everyone THOUGHT she was. Her LCS skin was cool too, never gonna happen again though because now the skill ceiling is as low as the floor.
Poppy should be removed from the game. I remember playing Ambessa jungle, ganking my Poppy Top (her intended role, and she's still busted there) just to keep her morale high against a Rod of Ages Aurora, and then despite the fact I was the main carry, her damage vastly exceeded my ADC's and almost reached my own as a fed Ambessa.
Poppy is the K'Sante we had before K'Sante. I would say she is even stronger because unlike K'Sante, she doesn't sacrifice her durability at will just to do infinitely more damage than Base Warden K'Sante can ever dish out. She just does slightly less damage than All Out Skirmisher K'Sante whilst being 50x as tanky as he is, so why not play Poppy if she isn't banned other than the fact she has less mobility? She also has anti-dash utility as well, and her ult is a better version of K'Sante ult since she still gets to frontline for her team whilst disengaging opponents at will.
And here I was just cheking for a new video
I dont actually think Ksante or Yuumi is that annoying to deal with. Sure, you can almost never kill them alone once they get going, but the same can be said for yasuo and irelia and good katarinas - but what I do love about facing them is that my whole team has to come together, and then when they do it's most likely a victory since front-to-back and sync dive respectively are their counters.
I just think those two require a tad too much coordination, which is sorely missing every place other than pro, to pilot and counter properly
7:21 A leak from the source it self.
Am I crazy for thinking Pyke is good design? He presents a wholly unique playstyle to the support role and they seamlessly integrate that sort of assassin mindset into something that is still very supportive and in fact people would be glad to have him as support. He had to get nerfed because he was overtuned, but now he is in a pretty healthy spot imo. A squishy engage support who gets kills in exchange for printing money for his team. It's genius.
Yes, because you are locking in support and stealing kills. Stealing kills makes for upset teammates. For a game where people obsess over their own personal score as their only metric for growth/success, you are actively butchering team morale just to play in a "wholly unique playstyle"
It can work if you know your team and you all agree on that play style. It does NOT work with random people who don't know you, don't care about you, and DO care about THEIR score.
i wouldnt say printing money. yes u both get 300 gold but it isnt rly much pyke can do with that money anyways
He is not a support in the slightest, he's an assassin who gives his team extra gold. He doesn't heal or shield allies, provides zero utility and his only AoE CC is only effective when running away, because using it to engage onto more than 1 or maybe 2 enemies will see him blown up in seconds. He can't even build tank stats to be more effective at engaging for his team because bonus health gets converted into AD.
Also literally his only remotely supportive aspect is plain unhealthy for the game, because it makes a game people complain about being snowbally even more snowbally with the insane gold difference he can generate.
@@noxlunesiathat's not a good enough reason to say he's bad design because your teammate is stupid and egocentric when giving pyke kills is making you more gold quite literally
@@100organicfreshmemes5Pyke is definitely a support, he can't lane on his own and he provides cc and damage to finish someone. His hook is the only thing that's not guaranteed, but if he lands it it sets up his e how do you not know this?
Yuumi is a unique champ that lets a lot of people who otherwise wouldn’t know what to do play league a bit, which is why she should be 1. Buffed to be playable and 2. DISABLED IN RANKED.
All riot has to do is swap yuumis attach with a generic enchanter ability and make her E a point and click shield then shes actually a champ that isnt scum to play as or against.
I’m not in the camp that yuumi needs to be removed from the game, it just saddens me that they botched the idea causing them to be hated so much. Mina in dawngate was this idea handled so much better. When bound she soaked a part of the damage the character she possesed. She was more powerful when inside but there was a trade off for that power so she had to hop out for safety at times too. If yuumi would just take some damage to put a bit more onus on the cat just not being a passenger in the car I don’t think she would’ve been hated anywhere as much as she is.
Look at Io in dota 2. Cool idea for Yuumi rework btw
8:56 hwei thinking cc would work vs ksante lol
came from your smash channel. this channel + arcane might get me into league ngl. the meta is so interesting
Hell no. Pyke is a character that creates very cool moments in this game and it requires at least some sorta high degree of skill to pilot him especially on higher ranks. If Pyke needs to go, Lulu has to be deleted before him. Pyke IMO one of the best designed character in League in the last 7 years
Ksante is still a terror. Surviving nearky a full minute 1v5 while behind and scraping a kill out of it in high elo is not what you call balanced
I deadass started playing LoL with Yuumi as a support, still a support main, but I now have quite varied pool of champions I play
I can’t put into words how much I hate the best friend mechanic they added to Yuumi and her passive change. They took away what little skill that champion took and made them even more frustrating to play with since she should basically never jump off her ADC
Ah, yes, 2 endlesspillows champs and an honourable mention to another one they need to stop that guy from cooking
Remember that Draven player who made Challenger playing his own support (Yuumi) with his feet? Yeah, super difficult.
Its funny watching this video as a pyke main. Not just becausse the reasons vars gave but also comparing how different pyke was. I only started playing lol in season 10 and it still took a while to decide that pyke was my main. My mind was blown when i discovered that Q was Aoe, i only when that about E xD
1Yuumi
2ksante R button(I think release Ksante without Ult would be a viable champ)
3Senna
Riot will never delete a champ the closest they came was old Yorik who they nerfed into the ground and kept him out of the free rotation as he was so toxic to play against (and really buggy) instead they just replaced yorick with a new champ and called it yorick which is the closest they're ever going to get to deleting a champ.
As they're is that stubborn streak if they start deleting one champ they might just keep going.
I like Yuumi and am kinda sad about her rework. She was way more skilled before she was perma attached to 1 champion. A very small amount of annoying champions that break all game rules is actually good, makes one out of X games more interesting.
For me, they should remove actual Asol and bring back the old one 😅cause actual is garbage lol
Man I miss old Pyke :/ He got the same treatment as Rakan. They both used to feel so smooth to play, now they’re kinda clunky…
My focus on champion deletion would be miss fortune and malphite. It’s too easy for them to impact a team fight in their favor.
The definition of irony - just 24 hours before this video came out, I see on X/Twitter that Yuumi is getting her second straight buff.
Ya sorry I get Pyke can be annoying but one of the best thematic in the game, I’m glad they made him
Definitely would love to see Yone and KSante removed, ridiculous champs
Wonder how itd be if yuumi's health was connected to her partner (partner dies, she does too) or she was targetable while attached (maybe with some aoe resistance). Make it a bit of a dance of going in and supporting while not overstaying and blowing up
Cool idea about targetability but i don't agree with them dying together, that would essancially mean you both have one healthbar against two in the botlane, it is already hard to play with yuumi in botlane because both of the enemy only need to target one champion, which would make her super useless if she just died aswell. Unless they reverted her back to being broken, then it could work, still a cool idea 👌🏼.
So on board with this video. I just want to add Yone to this list tho. His kit is so stupid broken and I can never respond or play against it. The closest I ever get is with a janky tank Senna build and that doesn't work great. He just needs to go, honestly.
When Riot changes the Pasive to give benefits when spaming W betwen players, Yuumi will be able to be balanced for all Ranks and Competitive.
Still dont know why we trew away the passive that insentivices players to get out of untargetability to gain mana and shield for just "Free stats for being AFK on 1 champion".
She just came out but I'm going to jump the gun for once and say, Ambessa. I absolutely despise that champ. Keep in mind, I'm an ARAM player nowadays, haven't played SR in like 3-4 years. All this talk of oh just poke her out, take good trades, pick Renekton, etc... don't apply. Ambessa gets to jump on your backline for free, delete 2-3 people, then her team shows up to clean up. She is a literal 1 v 9 machine on ARAM. There is no counterplay to her other than dump your entire team's CC on her and hope you can kill her in time before she presses W and gets Eclipse shield on top of that. You can't build tanky against her, she shreds tanks with her in built 30% armor pen. You can't outkite her as a mage/ADC as she has so many dashes. You can't escape her once she's on you because if she even is on you on the first place, half your health is already gone, then you flash away and she just dashes to close that distance again. That champion is an utter abomination and disgrace of a design.
She needs so many changes. Make it so that she can't use Q2 unless she hits a champ, not a minion, with Q1. Or make it so that she can't use her passive dash after casting Q2. Reduce the scaling on her W Shield (175% Bonus AD is insane). R needs a larger wind up or a better sound cue. Why do her abilities cost 70 energy and each auto restores 70 energy? Her abilities are quite literally FREE besides their CD. Or if they do the ARAM specific changes to her, give her the Ziggs/Sett/Sion/Teemo treatment. Gut her. For anyone that doesn't play ARAM, champs have certain buffs/nerfs, most are minor like X champ takes 5% more dmg and deals 5% less or they get 10% less shielding. Ziggs/Sett/Sion/Teemo have like -20 haste to start, take like 10-20% more dmg, deal 10-20% less dmg, Teemo does less damage to minions cause Shrooms, Sett and Sion only get 80% of their shields, etc... Ziggs/Sett/Teemo are still playable at least on ARAM despite those nerfs, you can make it work most of the time. Sion though, that champ if you pick him, you're inting. And I say that as somebody that loves playing him. I think this was a SR change but it majorly affects him in ARAM, his HP stacking is so minimal that whereas before, he would get like 1k-1.5k bonus HP by the end of the game, he's lucky to get 300 now.
Okay, hear me out. Yuumi's w should continuously drain her mana as long as she's attached to someone, and the amount should ramp up over time. That way her w becomes a conscious decision she has to make and not just something she gets for free.
can you imagine if we had k'sante at the time when sunfire aegis had so much damage
I used to really enjoy Vars’s videos, but over time I have gotten quite conflicted about them. The fact that one would make an argument to completely remove a champion is a completely asinine take. People might complain about these champions, but in reality Riot clamps down on overpowered champions pretty quickly compared to other game studios. LoL has a patch every 2 weeks, and hotfixes sometimes between. Just because someone hates a champion, or it is “overloaded” doesn’t mean it doesn’t have a right to exist. I mean ffs K’sante is one of the few interesting tanks to watch in pro play, and is really only played well by Kiin! Yone is considered overloaded, and yet in professional play literally only Scout, Zeus, Crème, and Chovy can play him even close to effectively. Pyke, even in his most broken state, was really only effectively used by G2 2019-20, one of the greatest rosters of professional League players ever. It always confounds me how people can lose their mind over champions being a problem when Riot has pretty strong balance support for their games, when compared to the rest of the industry. Champions being strong and broken is not where people should be complaining, as there are a barrage of other issues with the game people should be far more concerned about. Some examples being: Increased prevalence of Gambling mechanics, increased use of Saudi Arabian blood money for funding and possibly even organizing most international events, lack of communication options, the lack of promotion for LPL and LCK in the West, the terrible new player experience, the increasingly aging playerbase, lack of efficient monetization for esports events? I could go on but people, seriously, as someone who has come from other games, Riot is pretty fucking good at balancing their game in recent years. People who argue that the game is too complicated now just honestly seem to not comprehend that games evolve over time, and Riot’s monetization scheme of needing new champions means champions must evolve alongside.
Oh how good it would be if we could simply ban champions in every map, ranked or not. Fighting against Veigar on ARAM is wrong.
Samira and make her top lane
I'd pick vayne, fizz, and Yone. As the extra two I'd pick Pyke, and.. Not sure about the 5th rn
Aside from the ones already in the list Smolder,Ambessa and Briar. If I'm honest starting from Zoe only 8/30 new release have been a welcomed addition to the game. There was a shift in design philosophy that has really hurt the game which is becoming okay with powercreep and well Ambessa is the newest example of that
Regardless of opinion, these champs are here to stay because people enjoy their flashy badassery and their practicality
Champions that were mistakes:
Yuumi
and
Any rework or new champion past Twitch, Vayne, Olaf, Vel'Koz, Garen, or Cho'Gath that has true damage in the kit.
(I'll let executes slide since they're not actually doing that true damage; it's just current hp damage being dealt when below a certain threshold.)
So that means Fiora rework, Kayle rework, Smolder, K'sante, Sett, Bel'Veth, Corki rework, Camille, Gangplank rework, Syndra rework, Zoe, Gwen, , Lillia, Yone.
That's about it. Yuumi is flawed because there is no built in mechanic to force her off of an ally. Imagine if when the ally she is on is knocked up or CC'd a number of times, she's *forcibly ejected* and her link is put on cooldown so she's forced to play the game normally for a bit. She'd be way more balanced. She could even have her original abilities and even numbers in that case. Let's say if the champion she is on recieves 3 total hard cc, she's forced off. If she jumps off manually, it resets the counter by one cc, and if she goes to another ally, the counter fully resets, enforcing that she has to be much more active.
As for the true damage, I don't really need to explain it do I? It's just pure laziness of not wanting to actually have to do the math of what would be fair and balanced for numbers sake for AD versus armor and AP versus magic resist. They just wanted to skip all that calculation, and we've had nothing but problems because of it.
Honestly I think that's a great idea, the forced ejection sounds easy to implement too
You suck! 😂
Fiora and her godless passive
Can we talk about Briar? pls that champions makes no sense. Its just bad. No that its hard to play against or useless. She has an unattractive one-dimensional brain-dead kit. Nobody plays her. Riot should take her out of the game admitting they just weren't thinking during her creation.
Nothing to gain? Every game I have to lane against yone I entertain the idea of uninstalling. Eventually that's what will push me over the edge.
I dont disagree. Pyke is my best support, second to Rell. I love his basic abilities. I wish instead of all the other nerfs, they'd just changed his R to not grant bonus gold.
Not true. One champion has been removed. He was my favourite champion for three hours! Warwick killed him and wore his skin! RIP 'Urf the manatee!'
easier to erase league of legends entirely and start over
The sad thing about Yuumi
Is that the concept of a support that "enters" their allies has been done so well in Mobas before:
Empath from Hon
Mina from Dawngate
Hell even the adorable lil critter support: Brightwing from HoTs is FAR more engaging than Yuumi.
I just wish they'd make her a bit more skill expressive and independent like other enchanters can be.
Honestly she's so nerfed now that she is unplayable. That is also not something i like, balancing different gameplays because people cry about it so much by just nerfing it into oblivion. I get that Yuumi does not fall for the same weaknesses that other enchanters do but that was her thing. Really the problem with her was how powerful a bruiser could become with Yuumi supporting them, it was never her laning phase or synergy with her adc. They could have balanced her around not being as useful for bruisers but instead they just removed everything from her kit so people would not play her anymore.
@@Nartanek homie, bruisers are not the problem here. yuumi lucian is already one of the most broken things in the game even tho yuumi is in a weak state. the problem is that yuumi has some adcs which she will just be omega broken with and some that she will be weak with.
imo i think its fine to nerf her so hard she just straight up isnt viable in ranked play. the whole champ is a gimmick that shouldnt be seen in ranked games as its mostly just used to boost weaker players into a elo they dont belong. i think its fine if people want to play with their less skilled friends in normals and the champ is perfect for that.
TLDR nerf her even harder because she is still too broken with some champs, and its fine to have a champ be unviable in better skill brackets
@@vecystim9102 Yuumi is not an easy champ to play, if you don't use her q and passive she is utterly useless. She doesn't bring anything to the table if you don't use her spells correctly. She is marketed as an easy champion but really she is in the middle of the pack. I have seen many useless yuumis, and i have seen amazing ones. The problem with lucian is lucian himself, he is an early game bully, any support will do well with a good lucian.
Yes it's fine-ish to have champs be better in some skill brackets than other but right now yuumi is trash across the board. Most people like yourself are fine with that because she has a bad reputation for being an afk support champion but that's just the bad ones.
I can tell by what you are saying that you are not a support player ' just used to boost weaker players into a elo they dont belong'. Clearly you have no clue what supports are supposed to do, a bad support will deprive your team of map control and vision. The bad yuumis will not have a high rank, or even a mid one.
the old sion got removed from the game, the old warwick got removed from the game and so on, what are you talking about? every rework is removing a champion from the game.
Aurelion Sol got removed from the game and replaced with a different champ who only happens to have his lore in common.
Gameplay wise they are nothing alike and theres no other champion which has anywhere close to old Asol. I still hope we get the rework reverted because it turned him from an interesting and unique Champion to just another infinite stacker with incredibly boring gameplay for 2% more pick rate. Though realistically i know riot can make more money of him this way so thats never gonna happen, screw you if your one of his old mains.
I disagree on pyke since champs being fundamentally unbalanceable around other roles is rather normal thing
_"have _*_A Talk_*_ with the designer of those champions..."_
ah, yes
A Talk...
Riot doesn't remove champions. They just bash their knees so they cant stand up in the current meta
Fiora and vayne just cause of how unbalanceable %max hp true damage are and i guess yuumi cause of how it breaks the core concept of 5 v 5 fights as she is permanently untouchable
Yuumi.
Legitimate question, what reason does riot have to prevent pykes e from damaging epic monsters?
Lillia is the most broken champ ever made, and I was around for release Darius. Riot keeps trying to nerf her damage when it's the godam permanent 600 movespeed that's the problem.
Teeming, Fizz and basically all other Yordles… I hate all of them…
I want Bard deleted. His release year was probably the most LP I've lost during a reason because of how stupid people played him and how troll his gameplay was. I've had Bards on my team carry the enemy the vast majority of the time and had our ADCs at their most toxic because he left them vulnerable in lane. As a jungle main, I had to babysit bot lane frequently because the Bard player was chime collecting all 3/4 of the game.
Yes, i am a lower skilled player. Don’t @ me. 😂
I would say if I can’t choose the 3 you talked about blitzcrank as he is the only hook champion that has 0 drawbacks to his hook(except cd) thresh and nautalis have to engage to use their follow up. Darius, renata (i consider it a hook) and swain aren’t the trues hook bro’s. They are shorter ranged. pike was already discussed for his myriad of other BS.
On top of his low risk hook, blitz has a basically point and click knock up and a silence. Either you get hooked or dodge youself to death so he can speed ip and knock you up all while spamming HA HA HA HA.
Then i would choose yone but you talked about him too so ill throw in some other option.
Depending on who is meta, one of the many teleporting assassin’s. Katarina, kassadin , zed, le blanc.
One I considered but decided not too is lux. She is the in lower tiers of play the perfect combination between a burst mage and a artillery mage. Xerath and ziggs cant follow up their entire combo after their cc and vel koz cc is hard to land on top of him leaving himself exposed while channeling ult.
Syndra, taliyah, vex, vel koz (i consider him a hybrid as well) dont have nearly as much build versatility and effective range and AoE as lux. Syndra van only 100-0 one person on a decent cd. Taliyah can 1 shot multiple people but her W can be very tricky to land making her very funnily enough difficult to play against champions with multiple dashes. Lux can stay as far away from the wave/enemy and farm until she is 3 items one shot while giving lots of vision and having a (weak) shield as well. She is also one of riot’s love childs, maybe thats part of my distain for her too. There is nothing unique about her yet she is one of league’s most recognizable champions.