Series of robots and "new forms of life" using Theo Jansen mechanism - Blender Bullet SmallLuxGPU
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- Опубликовано: 10 июн 2024
- [uploaded again due to quality - thank you, and sorry for losing previous comments] Watch in HD! Details...: Wanting to build simple but interesting looking robots, chose an interesting articulated wheel: the Theo Jansen mechanism.
All robots were programmatically generated, composed entirely of individual rigid body physics parts (everything you see) with relative mass, driven only by their motors' torque (angular/rotation force), nothing else.
No manual keyframes; no animation bones or inverse kinematics; only pure physics consequences from simple motor logic, resulting movements are natural behaviours.
Simple universal (same for all bots) motor logic summary:
Continual synchronisation between segments in three modes:
Walk = 2pi fraction distribution across bot;
Stop = pi full step stability stance (+wait for sync);
Turn = pi full step
If robot perpendicular to direction of travel: Walk with motor torque in that direction.
Else: Stop, shortest Turn (half robot opposite motor torque) until perpendicular, Stop.
If significantly out of sync (generally due to external forces): pause motors.
Path finding and steering direction provided by ghost object with BGE steering actuator, targets, navigation mesh and obstacle avoidance, when appropriate.
Eventually it will be fun to create virtual robots using real-world materials, masses and motors to help prototype our Arduino projects ;).
Created using FREE open source software: Blender 2.62 3D content creation suite with Bullet Physics simulation engine, and rendered using SmallLuxGPU 2 fast OpenCL accelerated path tracer. (This project sat on ice for a while)
Recent exciting developments:
Blender 2.64 is out, 2.65 will be here very soon and 2.66 promises direct Bullet physics integration into the animation system: www.blender.org/
Erwin Coumans released Bullet Physics 2.81 with several new features: bulletphysics.org
David Bucciarelli is working on SmallLuxGPU 3 (SLG3) OpenCL accelerated renderer! (See LuxRender GPU forums): www.luxrender.net/wiki/SLG
Inspired by Theo Jansen mechanism: www.ted.com/talks/theo_jansen_...
Check out more fun Blender physics "animals" on funkboxing's channel: / funkboxing Наука
The moment the camera moved so perfectly
I was like "wait a min"
@Dick Spiegel
This is like the 4th time I've seen the exact same reply in multiple video. I'm not a fan of promotional spam bots, so you get the report lmao
I just started with Theo Jansen's holy numbers, determined the geometric limits from there.
Wow, Blender is powerful.
WOW
Nothing better than Blender!!!
OMG I did not realise this was an animation until they started walking through the stones!! :O Nice job man, bravo!
Awesome. One of the more interesting things I've ever seen.
I thought they were real models until about halfway through the video.
I couldn't figure out how you got the motor and the power source and the RC in those little units.
THAT was mesmerizing. Thanks!
This is entirely beautiful.
Fantastic work! I'm really impressed
This is awesome, I've never been able to figure out how to do basic physics and collisions like this in blender. I can only do like smoke and water and junk so really nice job.
Good job! for a moment there, I didn't notice they were CGI :)
Wat elegantie !
I think it real, but when I see your comment then I realize it just a CGI, I did not read the description, 😁
After reading the description it's still very impressive
Is my brain ment to hurt from amazement! So subbing!
very cool! I love your Blender Physics videos.. and this is fascinating to watch. I had seen the Theo Jansen videos before and when I first saw this I too thought it was a real video not CG! Great work!
Most excellent! I do some physics simulations on my channel but this takes the cake. Top notch! Thanks for sharing. Peace
I don't quite know what to say. This stands out in many ways, great attention to detail, fascinating to watch.
damn, those textures are amazing..
I like how there were different walking styles, like some had a real personality
Some wonderful matrices behind all this to transform the position from one to another including rotation.
When it was going over lose stones, well at my age I can only admire the brilliant minds who can " see" further than I can.
Congratulations to all who had a hand in all this.
I am building a simple one for my grandson and I shall exhibit it at his school, hoping that no one will break it.
Congratulations once again, Brilliant work of a modern mind........... but the actual building in reality is also difficult to synthesise.
great piece of work man ! simply awesome ..
This is great work, Phymec. I love the bit of the vid in the game engine. I would love to see the control setups for this. The mouseover and grab system is awesome!
Reaaally nice work :) just awesome
Thought this was real at first because of the graphics
i
superb rigging, sir.
Wow. This is amazing stuff.
Holy cow! I love it!!
My god I found this years ago and have sort of searched on and off and finally I'm back!
you blew my mind!!
Quelle élégance !!!! quelle grâce !!!! Merci Monsieur JANSEN vous êtes le digne successeur de Léonard de Vinci !!!
WOW you are brilliant!
Beautiful!
Wow!!!! this is amazing, a lot of work, you are a genios...
Great work! Theo Jansen's beach creatures are amazing. I've made miniature versions myself, and I once tried to simulate them with blender too. But the number of constraints made the simulation very unstable.
This is amazing
Awesome!
...all I ever manage to make with Blender is smoothies...
This is amazing. Can you do a tutorial on such setup? I think I will learn blender now!
Brilliant conception❗❗❗❗😎
Wow, didn't realise this was a render :o GJ!
*It's nice !*
I saw one of these walking about my garden two days ago. It was a bit smaller!
wait a second....these are working digital models of Theo Janssen creatures? That's awesome as shit! Welcome to my favorites list!
Hmmm...Never seen these walking machines before. Quite interesting that it's possible to get that good of a walking motion out of a fairly simple crankshaft setup.
SUPER COOL
this is mesmerizing, imagine a creature that survives by transfixing it's prey
Very Nice...
예술인가 과학인가..너무 멋지다.만들어 보고 싶어요^^
Inspiring!
Captivating
Good test
looks soooo real
Dreamlike creature!
Holy shit, this dude is the boss of blender.
Nice
soooo cooool! Arduino project sounds interesting
Sweet!
This is excellent work man. I am actually starting to make a full scale personal transport version of a theo jansen walker, and i would to know if you came up with any interesting ratios (currently making small scale models to test things out).
One word: wow!
Nice brother
Next video 👌
BRAVO
Great.
sick!!!
i like it!hehe
thanks jansen.very fine mechanism but try it more simple way.
art & science fit fine together ! This work reveals how much we ignore, as stupid linear thinking people (faster, bigger, stronger).
Great!!!
Great dude.
I like how the robots move. How long you render per frame ?
It's amazing. How did you it. A step by step tutorial will be great.
Yes please!!!
Muy tezo ,artístico,tecnológico y hermoso,se siente una sensación rara al ver esto.
They are all fantastic ! ...
Still don't quite understand how do they work ... and rotate !
this is amazing but I have two questions Where does he get the energy to walk and as he knows the points where you should walk? Regards from México City
Eres un genio .....
For final HD SmallLuxGPU2, typically 20 spf (45 spf for Meccano w/ trace depth 24) on my PC = i7 920 + 2 x ATI HD4890 OpenCL 1.0. Luxrender "Finished Work" forum for more info... Thanks.
That for sale?
When you turn, the pair of legs on the outside should be moving faster than the pair on the inside. Based on the function 2*pi*r (r being distance from center)
these things ain't CG they work with minimal power, the originals work on wind power stored in pop bottles on the dutch beaches. amazing stuff
+Phymec Love these things and the sexy way how it walks.I really want to add this tecnique to an android that i will build in the next months.I know it's a complex stuff to build a beginner though the homemade way is used for some of the youtubers here!!
how does it work?why?
Yes, good point. I considered, but was surprised how simple motor logic worked ok even on long beasts... lazyness. :)
It reminds me of a spider... kinda creepy but cool!
who ever made this, he is a genius its so simple and functional NASA could use one of this robots and make it walk on the moon
fantastick..... i hope is possible to find the possibilty of to work with actionoise sistem.....
After clicking i thought they were real but they are real indeed im seeing them so they exist, wich software how you do this?
Классные механоиды, мне бы одного такого.
Consider me gobsmacked. Are you doing big-budget hollywood work? How many hours, days, months to do this? Amazing.
sorry if this is a dumb question but if one were to make a strandbeest irl to be driven by a motor, how would I get all the crankshafts to rotate?
They walk so sassy
if somthing moves that should lift the next element. This desing is one of the type i understand it there are many other ideas behind it . this works only in the wind by air presure. No electric power required.
dit is superleuk om met m'n kleinkinderen na te bouwen met Fischer Technik en dan ook met motortjes! Wie doet er nog meer mee?
Robô ideal para exploração espacial em outros planetas.
Também são ideais pra exploração na Antártica.
You think well use this for designing robots that walk in the future?
Terminator 0.0.21 alpha
Make vehicles out of these, I wanna ride them :D
put some electroswing in the background.:D perfect match :D
Do you have your variations on the magic numbers listed somewhere?
Ingenious! Are those radio-controlled? If so, it's hidden very well.
it's CGI, but soo realistic !
Wow.
Hammer. :-)
之一
治療美好
this fooled me!
Interestelar programs should be interested in such models to send explorers to opened space.
ROBOTU ÇOK BEĞENDİM.GENÇ MUCİTLERE TAVSİYE EDİYORUM.SELAMLAR.
I tried create something like that only usign "Ridig body joint" constraints, and simple shapes. Is that possible that way? My models shakes like jelly :(