Remember. Glitches are inherently part of the game they're in, so it's canon that Mega Man and Bass could phase through solid objects and corrupt the fabric of reality if they wanted to.
Megaman using a mine? And turning black? And emulating someone with an eyepatch? MegaMan's going MegaDemoMan! "Oh, they're gonna have ta glue you back together...IN HELL!"
See runners skipping the CDs on first stage "Oh, I guess they'll get a movement option that is faster later" Starts zipping like crazy thanks to Ice Wall "...oh"
and this is why they do Cold Man first despite the fact that he has 120f invincibility between hits. the Forte any% run loses a LOT of time there as a result
Easily Capcom's most impressive SNES game, both graphically, and sound wise. The sound in particular is so good now. It's not using tinny instruments anymore and a lot of the instruments are of high quality (Piano, fake square wave, bass, etc). The composer who made this worked on CPS2 games too! Good stuff!
You're deaf, this is the worst-sounding Mega Man/X game I've ever heard. The music is incredibly lame-sounding due to bad use of instruments, as if someone composed the songs and another person just threw a dart at a paper saying what MIDI instrument would be used for the melody.
I never played or watched this game, but when I saw the preview of the Ice Wall, I knew what was going to happen. I know very well about other games that abilities that gives you "platforms"/collision can be incredibly buggy.
This run is beautiful! One of my favorite parts about watching runs is seeing how fast they can clear a stage before the music loops! I may only like about half of this soundtrack, but that half is fucking FLAWLESS and easily the best of Classic, hell, all of Megaman!
Yeah, it's lame they didn't include this one, I guess it's because it's not a numbered Mega Man game. Then again, they referenced it in Mega Man 9, which implies they consider it part of the classic series.
GOD: Ok, will you give up the ability to break time and space? MEGAMAN: Ok GOD: Thanks, I had to tell *MARIO* to stop to MEGAMAN: (breaks time and space anyway)
Man, megaman graphics always surprised me, i mean, look at those STYLISH ps1 graphics in a snes! Look at that drip zero has in the Z series! I started believing in 32-bit 2D supremacy because of mmx 4-6
I'd love to see a really well done, extremely fleshed-out, intense Mega Man game using modern hardware. Imagine how much modern hardware could do with this style of game. Virtually zero performance problems if programmed well, and so much could happen.
TAS videos are borderline terrifying. Still cool, though. It was funny to see a couple of bosses defeated before they could even fill their health gauge.
These aren't bosses, they're special weapon checks that only break if you use the specific weapons on them, and there's a minor skill requirement (use the drill separated, move the remote bomb up and down, push the ice block so it ricochets off the wall, etc.) They give big bolts worth lots of currency (yeah, megaman with a store) when you break each of them, and it's available pretty early in the game so you can get free bolts if you need. But the tas doesn't care about the bolts so we don't even see them spawn in. Boss rush begins late 34 minutes in.
@@gabrieljoseozanan6989 it's all good! it's definitely not a thing in most megaman games, and you didn't know what the area was for, so I figured I'd explain.
Remember. Glitches are inherently part of the game they're in, so it's canon that Mega Man and Bass could phase through solid objects and corrupt the fabric of reality if they wanted to.
"Hey, Light. I got all those discs and defeated Wily afterwards."
"...What do you mean it hasn't even been an hour?"
Teleportation
.....teleporting can phase through solid objects, and centuar flash already warps reality. Two steps away from doing this in canon.
2:35 If God does not exist, explain this, atheists.
@@diego65291Well, since god is not real, ungodly events such as this are possible.
18:21 perfect setup and punchline
Megaman using a mine? And turning black? And emulating someone with an eyepatch?
MegaMan's going MegaDemoMan! "Oh, they're gonna have ta glue you back together...IN HELL!"
"It says gullible on the ground, Tengu Man."
"Oh, does it?"
*B A N G*
See runners skipping the CDs on first stage
"Oh, I guess they'll get a movement option that is faster later"
Starts zipping like crazy thanks to Ice Wall
"...oh"
and this is why they do Cold Man first despite the fact that he has 120f invincibility between hits. the Forte any% run loses a LOT of time there as a result
Yeah all the wall zips make these runs a bit painful on the eyes for me to watch....worth it though, this is one of my fav megaman games
Moral of the story:
never give mega man the ice wall
Makes sense to me
Or lighting bolt
I’d be more worried about the reality-breaking nonsense he does with Magic Card.
Dr. Wily decided to pull a prank on Dr. Light by overloading Mega Man’s circuits with Crystal Meth only for it to horribly backfire on him
5:08 "hey megaman you have to finish this puzzle real quick" *BEEP WRONNG*
Wait wtf are you doing **glitches out of the room lmao**
You just skipped and got past through walls whilst pressing pressure plate madly, not bad when you're glitchy.
I've always found funny how pathethic Proto Man was in this game lmao
He just let that knight chop him in half
For once, Proto Man actually tries to do something, and he gets his ass kicked.
indeed, he was easily defeated....
At least he didn't die.
didn't even slide poor protoman😂
Easily Capcom's most impressive SNES game, both graphically, and sound wise.
The sound in particular is so good now. It's not using tinny instruments anymore and a lot of the instruments are of high quality (Piano, fake square wave, bass, etc). The composer who made this worked on CPS2 games too! Good stuff!
Tiny instruments not "tinny!"
@@TheWoodenPowerhouse Pretty sure he does mean tinny
You're deaf, this is the worst-sounding Mega Man/X game I've ever heard. The music is incredibly lame-sounding due to bad use of instruments, as if someone composed the songs and another person just threw a dart at a paper saying what MIDI instrument would be used for the melody.
That's a funny way of spelling Mega Man 7
@@cordellriemer5177 Fellow Mega Man 7 enjoyer.
How neat; a MegaMan game with no walls.
TASBot proves once again that walls are merely a suggestion.
@@AndrewBlechinger "The wall is a lie!"
All you needed for no walls is the ability to make your own walls
I never played or watched this game, but when I saw the preview of the Ice Wall, I knew what was going to happen. I know very well about other games that abilities that gives you "platforms"/collision can be incredibly buggy.
The biggest plot twist isn't the many times the game was glitch crashed
It was that Bass didn't show up
Lmao what's with the guy who writes the titles, what a genius
The bot isn’t updating to the proper title it should be right away.
It seemed to be fixed, but what was it?
@@Laenthor it was just “Mega Man Bass 100cds
*WOW.* Almost as if akaehiot is losing his will to do this over time or something
This run is beautiful! One of my favorite parts about watching runs is seeing how fast they can clear a stage before the music loops! I may only like about half of this soundtrack, but that half is fucking FLAWLESS and easily the best of Classic, hell, all of Megaman!
33:05 smooth as fuck
you love to see this shit pulled off in a TAS.
Never knew there was another game with Mega Man 8 art style...
Since this is a japan-exclusive game, I can't blame you.
This is basically Mega Man 8.5
@@emanuelaparicio2756 more like Mega Man 7.5
@@yukiq No, it's Mega Man 8.5. Canonically this game is placed after MM8 and before MM9
@@emanuelaparicio2756 this game is canon? That's great to hear
@@yukiq sadly capcom keeps ignoring it.
Excellent job yet again of making a tough game look like a breeze
it's a tas, it's always a breeze this way.
38:10
wily: "prepare yourself, here i come megam-"
sticky bomb effect 1 millisecond before it dissapears: "im about to end this man's whole career"
tengu man was decimated
28:49 Well just what in God's good name just happened there?
What a cute doggy
That was only the beginning, Just wait for the refights.
and then, 33:24 happens
apparently the magic card can preform some magic of it's own...
TerminalMontage must watch this
Exactly what i thought
Coming soon: There's Something About Megaman And Bass
yall should see redmoonarcade's terminalmontage-like animations, they did two mega man speedrun animations and they're so good
Capcom: "We've designed this game so you must play as Megaman AND Bass to get all the CDs."
TASer: "You're silly. I like you!"
Astro boy finally became Astro man!
it's amazing how in almost every Mega Man game players (TASers) manage to find a way to zip through walls
It's a first time I've seen Cold Man did that long jump and floor freezing.
Also they massacred my boy Burner Man.
2:35 If God does not exist, explain this, atheists.
megaman is a perfectly balanced game with no exploits
39:04 - Mega Man getting invited to smash. (or Roll)
Damn...the second king's stage was crazy !!
Yeah. Doing it without TAS is nearly impossible. It took me countless tries to do it.
Al fin otro TAS del buen megaman
5:09 is hilarious lol
BABE WAKE UP, NEW MEGAMAN & BASS TAS
I don't think it's a new TAS, but a better rendering of an old one
@@daceyjenton1548 correct
Seeing the absolute fuckery in the King Stages is hilarious
I see the game couldn't handle the TAS magic and the graphics gave up. Yet, the sound didn't falter once. Kinda funny IMO
Mega Man Bass 100cds
12:43 megaman double jump
Se parece al de contra forcé, también se hace con pausa pero es demasiado lento
@@rockymitsu tambien al del mmx2 y mmx3
Its really Stupid why they didn’t include this in the megaman collection 2, I really enjoyed this game and would love it on the switch.
I dunno, ask Capcom.
Yeah, it's lame they didn't include this one, I guess it's because it's not a numbered Mega Man game. Then again, they referenced it in Mega Man 9, which implies they consider it part of the classic series.
5:44 Oh, how did you find me? I feel so embarrassed.
GOD: Ok, will you give up the ability to break time and space?
MEGAMAN: Ok
GOD: Thanks, I had to tell *MARIO* to stop to
MEGAMAN: (breaks time and space anyway)
Tengu Man: Ohh, I'm dead.
(18:23) Joining a game that's getting spawncamped be like
“Kid, you’re almost not worth the effort” dies instantly
Blows me away for a SNES title
I love the songs in this game...
one of my favorite tases of all time
Man, megaman graphics always surprised me, i mean, look at those STYLISH ps1 graphics in a snes! Look at that drip zero has in the Z series! I started believing in 32-bit 2D supremacy because of mmx 4-6
1:35 TAS certainly was not playing as Proto-man lmfao
I'd love to see a really well done, extremely fleshed-out, intense Mega Man game using modern hardware. Imagine how much modern hardware could do with this style of game. Virtually zero performance problems if programmed well, and so much could happen.
Waiting till the end of the video to see how many weapons got re-used from other Megaman/X games.
I've seen 2 so far....
What a mess
I loved it
Megaman begins to break the fabric of reality (and Bass)
Last Games SNES 1998
TAS videos are borderline terrifying. Still cool, though. It was funny to see a couple of bosses defeated before they could even fill their health gauge.
can you teach me to do that ice wall glitch to go through walls
My favorite part was when megaman went fast and changed directions by being Thor for a frame!
33:20 Using RTC (Real Time Corruptor) be like:
36:30 Mega Man hit the gas line.
Wait, did they replace the boss re-fights with those weird bosses at 30:10?
Edit: They dit not.
These aren't bosses, they're special weapon checks that only break if you use the specific weapons on them, and there's a minor skill requirement (use the drill separated, move the remote bomb up and down, push the ice block so it ricochets off the wall, etc.) They give big bolts worth lots of currency (yeah, megaman with a store) when you break each of them, and it's available pretty early in the game so you can get free bolts if you need. But the tas doesn't care about the bolts so we don't even see them spawn in.
Boss rush begins late 34 minutes in.
@@richardwithanarr Yeah, it seems I posted this question far too early. MB.
@@gabrieljoseozanan6989 it's all good! it's definitely not a thing in most megaman games, and you didn't know what the area was for, so I figured I'd explain.
its bug men!!
Slide+Ice Wall the best way to corrupt your Megaman and Bass
So...is anyone going to do a GBA port or what?
18:30 what an stinky
Para que servían los CDs nunca lo supe
Publican imágenes y biografías de varios personajes que han aparecido en Megaman Classic hasta el momento.
megaman & bug
I never could find all the CD's in this game. It's dumb that you had to use Rush dig to find them all.
Sonic & Knuckles but it's Megaman
Those glitches are only in the Snes version of the game ?
nice
Got it?
0:07 If Mega Man has boobs.
Wait, so when playing this casually, how are you supposed to know where to do Rush searches?
Nostalgia
I swear to god this game is the only one that has GBA and SNES ports and the soundtrack sounds good to me in both Im more of a GBA person
bro glitched life
nice wall
AYO WHAT IS MEGAMAN LOOKING AT IN THE THUMBNAIL???
what a graphics glitched run!
*MEGA* *MAN* *2* *ON* *HEAVY* *STEROIDS*
*ICE WALL*
Mega Man Is On Crack This Time Around
???????
Ed, your TAS is gettin' weird
☠️😳😵
Why does this reminds me mario64...
me playing
Ok this is cool and all but did you really need to glitch out the graphics so much? I literally couldn’t watch the last stage because of that
I’m glad they glitched everything out - it made it look really wacky and it showed just how insane this TAS was.
Bumer man
Telefe feo
Hacker
Cool TAS. However I couldn't make it past 10:34 due to all the zips used. nothing impressive and it completely destroyed my viewing enjoyment.
Very sorry to hear that. I think it looks awesome.
No me voy a suscribir por dañar el juego