coming from maya/3ds max, i used to hate blender... now because of channels like this, i love blender. took me 2 years to get the hang of it.. 10 mins to get the hang of 3dsmax.. this channel is dope!!
👍Crisp, to the point and informative. Just to add, to control the intensity (and color) of the fog, between the Mist output of Render Layers and Factor input of Mix node, I used a Color Ramp node. (ya, someone has already said it below in the comments). While playing with the Crop node, discovered that by changing Left, Right, Up Down values, you can select different areas of the sky background to be displayed. The difference between (Left-Right) and (Up-Down) should be your render Resolution (X and Y respectively). I used Scale node instead for my render, set to Render Size.
@@architecturetopics im sure it is, but my laptop isn't that strong so whenever i change something in compositor, it suddenly crashes, thats kind of why im not pressing on that matter, just doin what i can 😂
i likethe alternative sentence for "the End" ; "subscribe if you understood Anything." 😁😁😘
lol glad you liked that🖤
This channel is amazing. I subscribed 2 days ago and I learned something new and precious with every video I saw. Thank you SO MUCH!
coming from maya/3ds max, i used to hate blender... now because of channels like this, i love blender. took me 2 years to get the hang of it.. 10 mins to get the hang of 3dsmax.. this channel is dope!!
Thanks mate! wish u the best
You can get finer controls for the mist pass by plugging in the mist to a ramp node and then into the factor of mix node.
That would help for sure. Thanks for the info mate!
This is a damn superb video!
Thanks bud!
We need more composite node explanation sir. this is helpful.
Love it, XOXO !
most useful channel on youtube
👍Crisp, to the point and informative.
Just to add, to control the intensity (and color) of the fog, between the Mist output of Render Layers and Factor input of Mix node, I used a Color Ramp node. (ya, someone has already said it below in the comments).
While playing with the Crop node, discovered that by changing Left, Right, Up Down values, you can select different areas of the sky background to be displayed. The difference between (Left-Right) and (Up-Down) should be your render Resolution (X and Y respectively).
I used Scale node instead for my render, set to Render Size.
I had the sky scale problem a while back and looked for answer but no one talked about it thanks for mentioning that.
Glad it helped mate!
Great stuff. I suggest using K-cycles as it does all of this in the Render panel to the side without having to mess with composite nodes
True I did have a look on it a while back, maybe we do a video about it.
@@architecturetopics why not in the next video
Hey master, can you make one of these but with an interior? I nsaw somewhere, you can change the color of the furniture and things like that
Will do for sure, Yes you can by using color channels and RBG nodes.
I still can't get used to compositor, and also render passes 😅, very helpful video, thank you😊
It's super easy and a must process once you understand it, so I'm glad this helps.
@@architecturetopics im sure it is, but my laptop isn't that strong so whenever i change something in compositor, it suddenly crashes, thats kind of why im not pressing on that matter, just doin what i can 😂
Hi. Where did you get the skyboxes?
Do you mean the sky images I got those from Pexels
@@architecturetopics yea those. thanks
dont know but mine is little laggy still thanks for sharing 💙💙💙💙
2 nd viewer😁😁
🖤🖤Thanks!
1st viewer
Thanks🎉🎉🎉🎉🎉🎉