i just discovered your youtube channel and this video, and i gotta say this is amazing ! your explanations are very clear and this project is amazing ! I really hope that there will be a video series as you did for pizza legends game ! thank you a lot !
This would be fun to add on features from later MM games, like the charge shot, or not releasing a new entry for the last 5 years 😭 good video, I'll have to check out Excalibur!
Cool! Would be so great to see it as a new Pizza Legends series! Also hoping for a classic Bomberman series - with full features etc (I love that game!)
A full series would be awesome! I have never played Bomberman, but I’d love to check it out. Is there a particular fan favorite one I should start with?
@@DrewConley I think it's the SNES version: ruclips.net/video/9-E4u4fIsi0/видео.html Not sure if it's the most widely played, but it's the one I remembered playing :)
I like the theme you use for your videos easy on the eye and easy to read/follow along with. What theme, and is it only available for webstorm? I assume that's what you're using.
Yep! It’s WebStorm. I think it’s available for any editor, though. I tried a bunch of dark themes before settling on this one. Away from my machine right now but I’ll look it up when I can and get you the exact name
Will You create a video/s from converting Pizza RPG to MMO game? I saw your video called "Build a Multiplayer Game with JavaScript & Firebase", but in Pizza RPG there are so many mechanics that would be hard to figure out on our own, for example pause menu can't no longer be pause menu, but You have to change your gear somehow.
I have another multiplayer video coming out soon that will talk about a way to approach the networking/realtime action. Not an exact conversion of the pizza game, but the concepts could be applied to that. As far as the pause menu, I think most live MMOs have the menu appear without pausing anything, so players need to either duck into a safe space before "pausing" or be invisible/invincible while using a menu.
I don't have a full tutorial covering the Mega Man project. Feel free to check out the free code download to see how it was made. You can email me for a discount code for my other courses, though. I offer them to people in certain countries
A couple friends had introduced me to Excalibur, so I tried it out and basically went straight for this demo. Have never tried Phaser, but I plan to soon!
@@DrewConley definitely looking forward to that. I've seen a couple of people combining Phaser with React recently so they can use React for UI parts of the game such as menu's and models etc.
While I have to say nice job on coding this, I have some problems with this game 1. No tippie-toe. When Mega Man starts moving on the ground he is supposed to have a "tippie-toe" animation. While this animation is playing Mega Man only moves a single pixel forward. This helps the game feel more precise and can allow you to do pixel perfect jumps easier. 2. The shots are too slow. Self explanatory. 3. No shot limit. Mega Man should only be able to shoot at most 3 shots unless said shots go off-screen.
Your edits are really good. Love the sound effects and images as you went through them in the code.
Congrats on 1M total channel views!
of course we are interested in that. This is great! exactly what i was looking for! huge thanks. See you in the discord
i just discovered your youtube channel and this video, and i gotta say this is amazing ! your explanations are very clear and this project is amazing ! I really hope that there will be a video series as you did for pizza legends game ! thank you a lot !
Yes, definitely interested! Please continue making these demos!
Thank you for wonderful Tutorial, we will look for future features.
You are simply the best man!
what is vite?
This would be fun to add on features from later MM games, like the charge shot, or not releasing a new entry for the last 5 years 😭 good video, I'll have to check out Excalibur!
I'd prefer if there wasn't a charge shot
congratulation for 1 million + channel view 🎉🎉🎉
how do u set collider?
Cool! Would be so great to see it as a new Pizza Legends series!
Also hoping for a classic Bomberman series - with full features etc (I love that game!)
A full series would be awesome! I have never played Bomberman, but I’d love to check it out. Is there a particular fan favorite one I should start with?
@@DrewConley I think it's the SNES version:
ruclips.net/video/9-E4u4fIsi0/видео.html
Not sure if it's the most widely played, but it's the one I remembered playing :)
Awesome work! I want to make a Castlevania clone myself!
I like the theme you use for your videos easy on the eye and easy to read/follow along with. What theme, and is it only available for webstorm? I assume that's what you're using.
Yep! It’s WebStorm. I think it’s available for any editor, though. I tried a bunch of dark themes before settling on this one. Away from my machine right now but I’ll look it up when I can and get you the exact name
@@DrewConley Appreciate it thanks!
Better late than never...
Ironically this JetBrains theme is 'Visual Studio Dark',
plugins.jetbrains.com/plugin/14965-visual-studio-2019-dark-theme
@@DrewConley Ah, thanks!
Will You create a video/s from converting Pizza RPG to MMO game? I saw your video called "Build a Multiplayer Game with JavaScript & Firebase", but in Pizza RPG there are so many mechanics that would be hard to figure out on our own, for example pause menu can't no longer be pause menu, but You have to change your gear somehow.
I have another multiplayer video coming out soon that will talk about a way to approach the networking/realtime action. Not an exact conversion of the pizza game, but the concepts could be applied to that.
As far as the pause menu, I think most live MMOs have the menu appear without pausing anything, so players need to either duck into a safe space before "pausing" or be invisible/invincible while using a menu.
I am very interested in learning Game Dev with Megaman in JS, but Price is little high for me, Any Discount?
I don't have a full tutorial covering the Mega Man project. Feel free to check out the free code download to see how it was made. You can email me for a discount code for my other courses, though. I offer them to people in certain countries
Hey bro i have follow this channel sience 1year ago and i have a several question.
How did you can remember all of soruce code v:?
And what's minimum system requirements to make a game like omori with vanilla js
Is there a reason you chose excalibur over phaser to make this game?
A couple friends had introduced me to Excalibur, so I tried it out and basically went straight for this demo. Have never tried Phaser, but I plan to soon!
@@DrewConley definitely looking forward to that. I've seen a couple of people combining Phaser with React recently so they can use React for UI parts of the game such as menu's and models etc.
Part 2?
While I have to say nice job on coding this, I have some problems with this game
1. No tippie-toe.
When Mega Man starts moving on the ground he is supposed to have a "tippie-toe" animation. While this animation is playing Mega Man only moves a single pixel forward. This helps the game feel more precise and can allow you to do pixel perfect jumps easier.
2. The shots are too slow.
Self explanatory.
3. No shot limit.
Mega Man should only be able to shoot at most 3 shots unless said shots go off-screen.
7:10 - I tried to subscribe to the video, but I could only subscribe to the channel and like the video. Close enough. 😜
wowowowow
Thanks, iknow phaser. But not escalibur
Thanks! I will definitely use this in the future!
Pin please?
also first
ur going too fast i deadass dont know wtf is going on smh