I think it will turn out to be a self-fulfilling prophecy. Developers who don’t care about (or understand) art, writing or performance will over-rely of generative AI to the detriment of the product. But a skilled developer will already be able to sort the fads from the useful tools.
When it comes to improving company capabilities I'm always reminded of one of the companies I worked at. I used to work in graphic design field. One company was looking for a designer that will help reduce strain on one of their designers. This will cut her work in half they said, and will allow for better work/life balance for everyone, she had problems managing projects etc. When I was brought on board... the company doubled its output, so the strain remained the same, but was on 2 people. Why am I using this example? Well... AI will be used in a similar way. The company will look to make more money, it functioned with previous work hours, so it can do so again. They will just expect more out of their employees, rather than less. AI technology can have amazing impact on everyone.... but it always comes down to users, or in this case... companies.
While I personally wont be boycotting games that use generative AI, I will be celebrating those that forego it entirely. I believe in the future games made without generative AI will be rare, and possibly even use their lack of AI work as a selling point, similar to how hand made goods are marketed. We may even see entire studios devoted to not using AI at all.
@@YourPalKindred As 3d animation took over, due to being more cost- and time-efficient, we saw hand-drawn animation die off pretty quickly. When animation enthusiasts lamented this loss of an art form due to market forces, people said much the same thing that you said about AI - "It'll live on, it'll be boutique, there'll always be a special niche for it" etc. While that may theoretically be true, the majority of animated features released now are soulless, 3dcg trash made primarily for cost-effectiveness, while authentic hand-drawn animated movies are basically dead because very few people want to work that hard, and no big capitalist corporations are going to pay to make that, unique selling point or otherwise. The mainstream is garbage, and the "silver lining" of there still being hidden gems of quality out there pales in comparison to the better days, when high quality stuff could be found much more easily. Personally, I don't want to see that come to gaming next. (not to mention the rest of the arts, which AI devils are gleefully looking to subvert and destroy)
I didn't get to vote on the survey but here's my two cents: I think AI is okay only to later feed into your own creativity. If AI is stopping you from learning something or hiring a professional then it's bad. But I don't think using an image generator and a prompt to give you ideas on how to design a character for example is inherently bad as long as you're not tracing and are developing and giving those concepts more thought. So basically, I think it's fine for concepts, but not finished products or a good bulk of it.
I'm a hobbyist who occasionally uses an AI for code generation, but only for things that I can check myself. I would never use it for dialogue, or anything created during runtime. I think AI is too unpredictable and error-prone.
I appreciate the data driven to highlight differences in opinion among people of hobbiest and professional backgrounds. I would like to learn more about what gen AI applications devs and designers are most interested in. For instance, generative dialogue. This topic will help spread ideas for how creators can use this new tech in their next project!
Personally, I am looking forward to what AI will produce. For example, the game Lobotomy Corporation has many monsters and artifacts. Agents can currently produce random barks. Having them create barks dependent on what is in the facility, what level of awful is going on, and in context of their personal status, would make those agents feel more human. That is vital, because the player does awful things to their employees. Being able to acknowledge their humanity is key to the player thinking about their own actions. There is simply so many ways that AI will make all kinds of experiences to become practical.
Well, that 41% of students who said they used AI in their course through choice have likely just admitted to committing plagiarism, since most universities take a hardline stance on using GPT etc to assist in writing essays or other coursework...
Haven't watched the video yet but my take is: anyone arguing that generative AI shouldn't be in video games or art is massively mislead. You have to go back to why we make games in the first place: to entertain people. Entertainment and communication are the fundamental reason why games, music, art, etc exist. It doesn't matter what tool you use to produce your work if it means you can make a more entertaining and meaningful game. We should celebrate the technology since it will allow for artists and game designers to make worlds at a fraction of the cost -- which means: more indie projects, better AAA projects, less tedious work, etc.
There's a difference between using tools that help your own creativity and crediting them in your work and using tools which steal and plagiarise others' work you can never find the true source for, which is most generative AI at this point.
With the post-pandemic tech layoff i don't trust any statement about AI replacing jobs, it looks like a excuse to not alarm the market and avoid a reduction in the share price while increasing the workload of each developer, only in the future there will be enough data to know if it increase productivity and how it will affect the job market.
I think ai will be good for games. By making the process of making games easier, cheaper and faster, it will allow more people to do it, allowing for more ideas to be made into games, and it will allow people to get more experimental with those ideas. And, as exciting as that might be, what i'm most interested in is ai-npcs. Having npcs that both talk and act in a human like way. The way we do npcs now is like creating a calculator by inserting every possible calculation into memory (1+1=2, 1+2=3, etc). Ai-npcs will simply be superior to what we have now. The possibilities for emergent story and gameplay are endless.
As a player I wouldn't buy games made with generative AI and would be actively boycotting them. Using AI in art is creatively bankrupt and even worse ethically than plagiarising IMO.
As a player, animator and developer I plan on boycotting games using generative AI for much of anything besides, like, mundane programming. It's just creatively bankrupt. If a game has the passion and charm of a real artist or team of artists working on it I will ALWAYS prefer that to a glob of generic, zero-risk, algorithmically generated slop. Knowing the games industry, this will also absolutely be used to devalue the work of artists as that one response said. Just really not looking forward to it.
1) AAA-quality game made by hundreds of people, designed by committee, with a $100 million dollar budget and no room for risks 2) AAA-quality game designed/generated/curated by one passionate developer using AI tools, with a singular vision and innovative, risky choices i'd rather boycott #1 and play #2
Further democratization of the arts and game development is a beautiful thing. Just imagine being able to create the game of your dreams, with no catch.
@oyentemaniatico his own art is different than other peoples art, even then the dataset uses other people's work to exist. So, no, the problem is still with the dataset.
Is nobody going to talk about the massive waste of power and electricity and fossil fuels that is inherent to generative AI? No? ...why the heck am I even subscribed to this channel, anyways?
I really like the idea of a lightweight, fast generative ai algorithm for procedural landmass generation, in the place of old noise routines. No more mashed potato landscapes.
Once tried to make a game A month of college level brain hurt and a buggy mess, I gave up. Grnerative Ai is almost like procedural generation for dummies and has me curious in trying again to make my own FPS procedural game knowing it might be able to do what I can't On the other hand, i don't like the idea of AAA studios firing people and making games copy and paste similar to how moble gaming is so the big picture I'm worried But then again, its great for small developers and indies and those games are the majority of top 10 best sellers, so many people stop buying AAA garbage and indie games will have quality rivaling the golden era of AAA quality.
"Google 2.0" implies that it's more accurate, reliable and comprehensive to what it is you're searching. ChatGPT is decisively none of these qualities, let alone all of them.
Yeah, me too, because google has stopped working years ago, like any other search engine. But for anything that would need more recent data or an access to the web it's useless, which is such a shame. When are people gonna finally start talking about what happened to our search engines and the impact on all society, because literally everything depends on them, now.
Thanks once again to everyone who participated in the survey. Have a great holiday season and I'll catch you all in 2024.
generative ai in level design is a pretty neat topic too. theres been cool research on using NLP techniques for 2d level generation
I think it will turn out to be a self-fulfilling prophecy. Developers who don’t care about (or understand) art, writing or performance will over-rely of generative AI to the detriment of the product. But a skilled developer will already be able to sort the fads from the useful tools.
When it comes to improving company capabilities I'm always reminded of one of the companies I worked at. I used to work in graphic design field. One company was looking for a designer that will help reduce strain on one of their designers. This will cut her work in half they said, and will allow for better work/life balance for everyone, she had problems managing projects etc. When I was brought on board... the company doubled its output, so the strain remained the same, but was on 2 people.
Why am I using this example? Well... AI will be used in a similar way. The company will look to make more money, it functioned with previous work hours, so it can do so again. They will just expect more out of their employees, rather than less.
AI technology can have amazing impact on everyone.... but it always comes down to users, or in this case... companies.
Excellent video, but specially the conclusion, great job
While I personally wont be boycotting games that use generative AI, I will be celebrating those that forego it entirely. I believe in the future games made without generative AI will be rare, and possibly even use their lack of AI work as a selling point, similar to how hand made goods are marketed. We may even see entire studios devoted to not using AI at all.
Yeah, because the current stale miserable state of animation is so much better than how things were in the 90s.
@@All4Tanuki I'm confused. What does animation have to do with my comment?
@@YourPalKindred As 3d animation took over, due to being more cost- and time-efficient, we saw hand-drawn animation die off pretty quickly. When animation enthusiasts lamented this loss of an art form due to market forces, people said much the same thing that you said about AI - "It'll live on, it'll be boutique, there'll always be a special niche for it" etc. While that may theoretically be true, the majority of animated features released now are soulless, 3dcg trash made primarily for cost-effectiveness, while authentic hand-drawn animated movies are basically dead because very few people want to work that hard, and no big capitalist corporations are going to pay to make that, unique selling point or otherwise. The mainstream is garbage, and the "silver lining" of there still being hidden gems of quality out there pales in comparison to the better days, when high quality stuff could be found much more easily.
Personally, I don't want to see that come to gaming next. (not to mention the rest of the arts, which AI devils are gleefully looking to subvert and destroy)
I didn't get to vote on the survey but here's my two cents: I think AI is okay only to later feed into your own creativity. If AI is stopping you from learning something or hiring a professional then it's bad. But I don't think using an image generator and a prompt to give you ideas on how to design a character for example is inherently bad as long as you're not tracing and are developing and giving those concepts more thought. So basically, I think it's fine for concepts, but not finished products or a good bulk of it.
I'm a hobbyist who occasionally uses an AI for code generation, but only for things that I can check myself.
I would never use it for dialogue, or anything created during runtime. I think AI is too unpredictable and error-prone.
Wish I knew about this survey. Would have loved to participate, and share it with my artist friends.
same here
I appreciate the data driven to highlight differences in opinion among people of hobbiest and professional backgrounds.
I would like to learn more about what gen AI applications devs and designers are most interested in. For instance, generative dialogue.
This topic will help spread ideas for how creators can use this new tech in their next project!
Personally, I am looking forward to what AI will produce. For example, the game Lobotomy Corporation has many monsters and artifacts. Agents can currently produce random barks. Having them create barks dependent on what is in the facility, what level of awful is going on, and in context of their personal status, would make those agents feel more human. That is vital, because the player does awful things to their employees. Being able to acknowledge their humanity is key to the player thinking about their own actions.
There is simply so many ways that AI will make all kinds of experiences to become practical.
Well, that 41% of students who said they used AI in their course through choice have likely just admitted to committing plagiarism, since most universities take a hardline stance on using GPT etc to assist in writing essays or other coursework...
Haven't watched the video yet but my take is: anyone arguing that generative AI shouldn't be in video games or art is massively mislead.
You have to go back to why we make games in the first place: to entertain people. Entertainment and communication are the fundamental reason why games, music, art, etc exist.
It doesn't matter what tool you use to produce your work if it means you can make a more entertaining and meaningful game.
We should celebrate the technology since it will allow for artists and game designers to make worlds at a fraction of the cost -- which means: more indie projects, better AAA projects, less tedious work, etc.
There's a difference between using tools that help your own creativity and crediting them in your work and using tools which steal and plagiarise others' work you can never find the true source for, which is most generative AI at this point.
@@eilidhmm humans subconsciously plagiarize all the time
Im training my own ai on my own art style how is this stealing?@@eilidhmm
With the post-pandemic tech layoff i don't trust any statement about AI replacing jobs, it looks like a excuse to not alarm the market and avoid a reduction in the share price while increasing the workload of each developer, only in the future there will be enough data to know if it increase productivity and how it will affect the job market.
you need to be pretty bad at your job to be replaced by generative AI
What is the game on the "Sentiments and concerns" chapter here? Looks cool, but AIs cannot guess from the screenshot :D
I think ai will be good for games. By making the process of making games easier, cheaper and faster, it will allow more people to do it, allowing for more ideas to be made into games, and it will allow people to get more experimental with those ideas.
And, as exciting as that might be, what i'm most interested in is ai-npcs. Having npcs that both talk and act in a human like way. The way we do npcs now is like creating a calculator by inserting every possible calculation into memory (1+1=2, 1+2=3, etc). Ai-npcs will simply be superior to what we have now. The possibilities for emergent story and gameplay are endless.
As a player I wouldn't buy games made with generative AI and would be actively boycotting them. Using AI in art is creatively bankrupt and even worse ethically than plagiarising IMO.
As a player, animator and developer I plan on boycotting games using generative AI for much of anything besides, like, mundane programming. It's just creatively bankrupt. If a game has the passion and charm of a real artist or team of artists working on it I will ALWAYS prefer that to a glob of generic, zero-risk, algorithmically generated slop. Knowing the games industry, this will also absolutely be used to devalue the work of artists as that one response said. Just really not looking forward to it.
1) AAA-quality game made by hundreds of people, designed by committee, with a $100 million dollar budget and no room for risks
2) AAA-quality game designed/generated/curated by one passionate developer using AI tools, with a singular vision and innovative, risky choices
i'd rather boycott #1 and play #2
Further democratization of the arts and game development is a beautiful thing.
Just imagine being able to create the game of your dreams, with no catch.
Imagine doing it off the backs of artists in the worst way possible, that IS the catch. You've abused labor for your the game of your dreams.
@@friendlyneighborhoodartist what if he retrains it with his own art? your argument is very 2022.
@oyentemaniatico his own art is different than other peoples art, even then the dataset uses other people's work to exist. So, no, the problem is still with the dataset.
@@friendlyneighborhoodartist this is false.
@@oyentemaniatico so stable diffusion doesn't use a dataset? You sure you wanna run on that?
Is nobody going to talk about the massive waste of power and electricity and fossil fuels that is inherent to generative AI? No?
...why the heck am I even subscribed to this channel, anyways?
That's a topic worth covering in a video for sure. And I dunno why you're subscribed. It's not my fault, honest!
I really like the idea of a lightweight, fast generative ai algorithm for procedural landmass generation, in the place of old noise routines. No more mashed potato landscapes.
Who ever is reading this... have a great day! 💖💛🧡💖❤💝
Love ya brav ❤❤❤
Once tried to make a game
A month of college level brain hurt and a buggy mess, I gave up.
Grnerative Ai is almost like procedural generation for dummies and has me curious in trying again to make my own FPS procedural game knowing it might be able to do what I can't
On the other hand, i don't like the idea of AAA studios firing people and making games copy and paste similar to how moble gaming is so the big picture I'm worried
But then again, its great for small developers and indies and those games are the majority of top 10 best sellers, so many people stop buying AAA garbage and indie games will have quality rivaling the golden era of AAA quality.
Depends. Mostly nothing good, at least for now.
I don't care about AI so I didn't take part in your survey.
For me I use Chat GPT mostly as a Google 2.0
As long as you don't mind it being wrong I guess 🤷
"Google 2.0" implies that it's more accurate, reliable and comprehensive to what it is you're searching. ChatGPT is decisively none of these qualities, let alone all of them.
Yeah, me too, because google has stopped working years ago, like any other search engine. But for anything that would need more recent data or an access to the web it's useless, which is such a shame. When are people gonna finally start talking about what happened to our search engines and the impact on all society, because literally everything depends on them, now.
@@jojolafrite90 my google works just fine idk what youre talking about
@@jojolafrite90 i use Kagi and that works fine as a search engine, you dont have to use Google