Yep, there's a "create camera actor" button within the cinematic sequence tab which I found to be the quickest and easiest method of adding cam actors. If the screen is black when previewing the cinematic, it could be an issue with the fade. Goodluck and hoped this helped!
thanks for this.. works pretty good but when i play the game the first couple seconds it shows another view, got any idea what i'm doing wrong? cine auto plays at start
Maybe the camera cut (in your sequence) doesn't last the amount of time the actual sequence lasts. If you have multiple camera actors in your sequence it's likely this problem. Hope this helps!
@@Tidal_Plays good idea, it was starting at frame 0 but i pushed it into the negative frames just in case. it also might be just the first time i start it in FN, i think it works if i end game and restart from FN. Seems uefn is pretty buggy at this point, audio has been frustrating. Thanks for the help!
I think to do gameplay camera shaking, you would need to use verse code which I'm still yet to learn sorry. Within a sequence, cam shake (I believe) can only be added by right-clicking the camera actor
Thanks for your help ! :D
My pleasure Kezio!
Thanksssss
I followed this to a T and my island camera camera sequence is BLACK. did youplace a camera actor in your scene?
Yep, there's a "create camera actor" button within the cinematic sequence tab which I found to be the quickest and easiest method of adding cam actors. If the screen is black when previewing the cinematic, it could be an issue with the fade. Goodluck and hoped this helped!
i want this to be use when the character walk is it possible
Did you ever find out?
no@@Sane1015
thanks for this.. works pretty good but when i play the game the first couple seconds it shows another view, got any idea what i'm doing wrong? cine auto plays at start
Maybe the camera cut (in your sequence) doesn't last the amount of time the actual sequence lasts. If you have multiple camera actors in your sequence it's likely this problem. Hope this helps!
@@Tidal_Plays good idea, it was starting at frame 0 but i pushed it into the negative frames just in case. it also might be just the first time i start it in FN, i think it works if i end game and restart from FN. Seems uefn is pretty buggy at this point, audio has been frustrating. Thanks for the help!
Do you maybe know how to do a in-game camera shake. Like I'm waking in-game and a plane flies by and then the screen starts shaking.
I think to do gameplay camera shaking, you would need to use verse code which I'm still yet to learn sorry. Within a sequence, cam shake (I believe) can only be added by right-clicking the camera actor
@@Tidal_Plays no need to be sorry. Thank you for the info! Keep it up