15:30 You can't use monuments that require dharmic religion as confucian, because you need "Syncretic religion" but not "Harmonized religion". If you are playing with tengri religion you can pick a syncretic religion 15:31 then it works. As confusian you are harmonizing religions so it needs key word "harmonized" 15:24.
@@LemonCake101 I would've guessed that starting as Majapahit, Khmer or a third one I've forgotten and unlocking the Buddha deity would be the best as it unlocks all Dharmic and (almost) all eastern. But guess the Shiites are the devs chosen people.
@@BigBoyJohn-ez7kk Pretty sure Hindu with Budda is Max. It is also by far the strongest, since you get some very unique bonuses, like - 25% min autonomy
@@LemonCake101 You can also go Fetishist with Buddhadharma, as this allows you to grab the Pagan + Buddhist monuments before flipping to a better faith. (Like Tengri)
10:55 It is an uncolonised province at the start, and if you colonise it, the local polynesian culture is lost. So you must culture shift to polynesian before colonising the province, otherwise it's lost forever, or until you culture shift to polynesian later and culture convert.
Culture shifting is an option. But shifting your capital to a polynesian culture province and moving the Moai there would work as well. As it's one of the few monuments that can be moved.
The fix there is to move your capital to a Polynesian province and then drag the monument there via ducats. Taiwan, Hawaii, some other Pacific Islands tags you can conquer would do
Corrections list: Thank you for keeping me accountable! - Mughals DO Require you to be Muslim to be formed, I read it wrong. You can thankfully switch in then back out of the religion for this. - at 14:20 I count the same monument twice. Not intentionally, I just had multiple takes for a lot of the video, and while editing I accidently left both in. - Confusion Harmonization of Hinduism does NOT provide access to the Dharmic Monuments. This is pretty major, but it does mean that the optimal religion becomes Shia, and overall you actually end up with only 3 monuments less then in the original run. A pretty major mistake on my part, which is ironic, given that I did test it, but it just goes to show always better to test more then less. - Mughal Cultural Assimilation just doesn't work with new world cultures. Rip those Great Projects :( More corrections will be added if necessary, but I hope you enjoyed the video non the less!
Note that the Moai in Easter Island requires Polynesian *in the province* to upgrade, and your *colonist will wipe the culture upon forming the colony* if you're not Polynesian yourself. It's also too remote to culture convert the province back to Polynesian. Your least resource intensive way to utilize Moai is to move your capital to a Polynesian province like Taiwan or Hawaii, and then drag the monument there. You could also go absolutely bannanas by unstating everything until you can culture convert to Polynesian, then convert Easter Island to your primary culture.
@@naughtiusmaximus7103 a fair, so that monument needs a culture switch. Can't you also always culture convert back to the original culture of the province though?
@@LemonCake101 no, only your primary culture, which is global. Easter island is too remote to culture convert to a neighboring culture. I was never given an option to convert to previous culture. Maybe you could try colonizing Taiwan, stating it, then expelling minorities (Polynesian.) Haven't tried that.
@@naughtiusmaximus7103 - no you are correct, I was thinking of a different mechanic, that gives you a discount to convert a province 'back' to its original culture. Huh, so its quite a tough one to pick up after all.
A very different video then normal, I went for a much chatty casual format. I hope you enjoy non the less, and feedback is welcome as always! I am tempted to do some other things, maybe its time to move beyond the modifier stacking...
@@max-imal8588 Yup, unfortunately, editing this was very mentally draining, and as you can tell, I sometimes had to do double or triple takes for a lot of things. Well spotted!
@@LemonCake101 Yeah, you could see the suffering in the later monuments, great videos btw. Should you take video ideas how about a Video about how much can you dev a province just from missions/events without dev clicking yourself?
@@max-imal8588 I do take video ideas, for example max movement speed, max attrition, and a couple others where viewer suggestions! Otherwise, for the dev one, its their, but that's gonna be a LOT of work, even more so then usual. A lot of things give dev cost, but its definitely a modifier I am aware of.
14:00 if russia gets formed it takes "make st. petersburg the capital" decision which changes it to the culture of the former capital, which is most likely east slavic ,thus it probably won't need culture conversion
Was kinda hoping you'd do a list of all the modifiers from the geat projects at the end, might put together a spreadsheet myself and see just how many bonuses you get, great video all the same
@@LemonCake101 Well, but you can also increase the cap and I find it not so easy to hit the cap. I actually think -1 national unrest or +1 tolerance is very useful in the late game. Normally, if I go for a world conquest I stack -30 years of seperatim, around -16 national unrest and tolerance. With enough ccr you can actually ignore overextension this way, since you will never be overextended long enough for rebels to actually fire. You can have 200% overextension and never have to deal with a single rebel stack. I think national unrest and tolerance are actually a big deal in terms of quality-of-life improvements for a world conquest.
@@Fel-cr6xs oh trust me, I've done my world conquests and I know the value of unrest reduction: its just, usually I find that better achieved by going into religious, stacking tolerance of true faith and mass converting into something that gives -15 unrest from tolerance. So the monument does help, but you are still... paying 8.5k ducats for -1 unrest.
The dharmic ones unfortunately do not work with harmonized confucianism😢 they are in hindu provinces in my game,i have all existing religions harmonized, but only the buddhist ones work, the dharmic behave just like the christian/muslim ones (i play just ming ,not mandated mughals so i miss many cultures,but the dharmic ones mostly require just religion, so culture is not the issue) Anyway great video as usual
For a WC unrest reduction is golden. Every bit of unrest reduction on your core is another bit of overextension you can take without habit your core go into rebellion. I’ll take all that I can get.
Its not useless, no, but even when doing a WC I find myself just killing the rebels as it where. The only annoying part of overextension is the events past 100, but you get used to it. The main issues in my opinion only kick in at 2000 overextension and above, since at that point your OE is enough to counter the recent uprising modifier.
@@LemonCake101 yeah in my WC 300-400 OE is just standard. I just like not having To micro the islands and Indonesia. You can have a 60k stack covering the 3 European zones but it every tiny island has rebels is just a pain. I consider it more an investment in saving playing time vs an actual in game power
@@stephenbernard3003 that's a fair way of looking at it, and your not wrong, lets be clear here. Assessing from a purely game power point of view though... not worth the money :(
If they changed all the syncretic requirements to syncretic or harmonized, then the list gets much bigger. Someone should get on making a mod for that.
Huh, doesn't Confucian Harmonization use the 'syncretic religion' mechanic in EU4? I thought that having a religion harmonized with Confucianism was enough to get a GP when in the wiki it says: "The province has the state religion of its owner who has a syncretic religion in the XYZ group." But I haven't tested it yet. Let me go and check with console commands...
@@LemonCake101 15:28 Reporting back. I couldn't get Harmandir Sahib by Harmonizing Dharmic group. I guess it is most plainly seen with a GP monument like Bagan Temples which specifically calls out Harmonization instead of using the syncretism terminology which seems to be a Tengri only mechanic.
Tolerance from the first monument is at least for me better than unrest only when you have tolerance below 0 on religion. Otherwise I would never choose tolerance over unrest
it would be cool if they added events for converting catholic/pagan monuments to sunni ones as ottomans, at least where you get claims in domination(italy)
Love how the Confucian Mughals are the worlds best architects because the Mughals are good at assimilating cultures and Confucian is good at assimilating religions, not sure what the moral of this story is
I figured this strat long ago but laced the skill to pull it off. But if you do it, even without going colonial, it still worth it and you can do super stabil fast world conquest
I mean to be fully honest, I did a Mughal one faith a while back, as Sunni, and basically had only a couple fewer monuments with that setup. But I see your point.
@@LemonCake101 I think to make confucian good religion the devs should let conf nations to have access to all religious monuments. P.s I really don't like mandate system, even after the upgrade.
@@torgomaghanyan7633 the mandate can be powerful, but I have to agree its not fun. Furthermore, I don't know if I agree that religions need to be buffed or nerfed as it where. More content - sure - but not every religion needs to be meta or even balanced. Let the MP nerds balance out the game in their patches, and lets enjoy Singleplayer for the unbalanced mess that it is. In my opinion of course.
@@LemonCake101 well confucian is one of the weakest religions in the game, cus they upgraded zoroastrians and made it actually enjoyable to play. It’s not about balansing so much but to add more content. To make people play differently, not like before when you have to always go either sunni or orthodox and must take religious, quantity and trade to make game playable.
@@torgomaghanyan7633 I mean in multiplayer, sure there are 'metas' but in Singleplayer you never really 'need' a specific group. Sure some can be stronger, and some are weaker, but none are a ever a 'requirement' as it where.
10:57 for Potosi it has very specific requirements requiring either a Ming ally, or Ming themselves completing a mission. If Ming doesnt exist it can't work at all
No, that for an extra buff/triggered modifier on it, if you read the requirements for the mountain itself, so without the extra buffs, you can use it, you just won't get some small side stuff.
I think there is something wrong with your mic setup in this video. Maybe it's just me but I hear a background low banging every time you speak to the microphone. As if there was a loose part
Ah, it didn't get suppressed well in this video, honestly, I have no idea where the banging noise comes from. I have spent literally hours in the editor trying to get rid of it, and I really don't know where to go with it :( To avoid them, I literally try and sit super still and everything, and they still occur. I hope it doesn't take away from your viewing enjoyment too much!
I can´t believe I didn't think to ask you this, but the Student instead, but how many estates is it possible to have at max? How many special unit types? I was thinking how you could possibly start as a breakaway Janissary state, then turn Indian religion and form Emperor of China for the max, but wasn't sure, and also wondering if it's possible to somehow get Cossacks into all of that
Cossacks are interesting in the sense that once you get them you don't lose them... interesting question, I will take a look, but I am not going to promise a video out of it.
I think you might need to start as an Eastern Tech Group Janissary breakaway state, get Steppe provinces for Cossacks, then go into India for religion swap and Emperor of China, not sure if that works lol. You could maybe combine that with things that give increased number of privileges for a combo video of “how many estates and privilege slots can a single nation have at once?”
I wish there was some idea or custom nation idea that would let you use great projects with no requirements. Maybe a policy or finisher for infrastructure ideas.
@@LemonCake101I don't know if it would help all that much in a WC (although the OP Zoroastrian monument being accessible to other religions would help a lot), but where it would just be ridiculous is if you were doing a one-faith. I think you could get something like 8 missionaries with all the exclusive religious monuments.
It's sad that you can't rebuild some monuments to suit your nation similar to how it was done irl. I mean, some specific ones like Hagia Sofia do work. But I can't, for example, conquer Borobudur and turn it into a church.
Lol, did I count right that you can get 90 of these 92 by just being confusion Mughals and harmonizing religions? Sounds like that would just be a relatively normal WC run.
Well, almost, I was incorrect with Confusion mechanics, but if you go Shia Mughals, you end up with... 87 of them I believe. That's the realistic version.
Tolerance to all three is NOT the same as national unrest. For one, several disasters (namely Court & Country) check Unrest, not Tolerance. For two, as you said, there's the cap of +4 for non-true faith. For three, as you said, there's the penalties on a province for negative tolerance. Four, there's the religious defection events if you have +2 or higher tolerance. Basically, the difference really matters for triggering some "fun" things. It's still absolutely not worth pursuing outside of very specific cases, same as national unrest. Well, maybe if you're feeling lazy while also abusing your nation so hard you're collecting unrest.
So... you are correct. It is 'better' but my main point of argument is that any universe I am going for Tolerance of Heretics/Heathens I am going for Humanist and stuff like that too, so I am going to be having 'hitting the cap' issues, and even then, the monument can't exactly replace humanist for the price point; and as we both agree... it just isn't worth pursuing unless you are stacking a specific modifier as it where.
Did you count what the boni would amount to if you upgraded all these Great Projects to their highest possible level? Global boni only of course since otherwise you'd go mad.
Dude I love your vids, but please fix your microphone, it's very hard to keep listening with that constant thud after each word you say. Other than that great work, keep it up, love ya.
Yeah, trust me, I can hear it in the editor... its awful, I have no idea why it happens, I sit really still and avoid noises like the plague, but they still happen. I would love to fix it, I just have no idea how/why it happens.
To form the Mughals, you do need to be muslim in 1.35. You also can't harmonize with dharmic monuments. As there are plenty of muslim only monuments, shia is the religion that will give you the most accesable monuments.
However, AFTER forming Mughals you can swap religion and even take the mandate without losing the special gov reform. Oh yeah, and if you start as Khmer, Sunda, or Vij, the missions let you use most of the eastern religion monuments as well as the Hindu ones.
I tried this on console commands and the Mugals do not assimilate Native American cultures readily. The only way for the Mughals to "assimilate" a native culture is to have only one province with that culture and be bankrupt.
you do need to own all the native American provinces, which also includes the uncolonized ones. This is actually rather annoying for India, as there is an island with Indian culture that you need to colonize or have someone like Spain colonize since without it you can't accept the culture.
@@LemonCake101 I'm not sure you understood that correctly. The Mughal Diwan actually just doesn't work for new world cultures. I did a true one tag with the mughals and even if you own every province in the whole world, the new world cultures simply don't get accepted. And since the diwan disables accepting cultures manually, there is no way to get both diwan and accepted native cultures
@@pnvsh6922 that's fair, I understood correctly but I was just wrong, I didn't realize it didn't work on new world cultures. That certainly throws another spanner in the works :( Well spotted!
@@LemonCake101 I too love the modifier stacking aspect of eu4 and was really disappointed I couldn’t unse macchu picchu for example and how much worse/annoying taking the new world for yourself as the mughals is compared to just letting colonies form, because rebels popped up everywhere
@@LemonCake101 I just read you other comments, and apparently shia is better anyways? So that works out well. You'll have to pull some nonsense though, with swapping back and forward between religions, because you can't form the mughals if you have the celestial empire gov reform. So then it becomes Former colonial nation -> Muslim/Shia to form mughals -> Eastern to yeet mandate -> Back to shia to activate the monuments.
@@pileofcheese5017 Yes, so Shia is only behind Confusian+Hindu monuments by 3 monuments. Since the Hindu ones don't work, you are better off going Shia.
@@anirobrien7004 I conceptually don't like the idea of shorts, from a moral standpoint. Eventually I guess I will change my mind, but for now I hold enough principle dedication.
15:30 You can't use monuments that require dharmic religion as confucian, because you need "Syncretic religion" but not "Harmonized religion".
If you are playing with tengri religion you can pick a syncretic religion 15:31 then it works. As confusian you are harmonizing religions so it needs key word "harmonized" 15:24.
Yup, I tested it, but clearly badly. The actual strat is to go Shia, you get 3 less overall, but they work. Well spotted!
@@LemonCake101 I would've guessed that starting as Majapahit, Khmer or a third one I've forgotten and unlocking the Buddha deity would be the best as it unlocks all Dharmic and (almost) all eastern. But guess the Shiites are the devs chosen people.
@@BigBoyJohn-ez7kk Pretty sure Hindu with Budda is Max. It is also by far the strongest, since you get some very unique bonuses, like - 25% min autonomy
@@LemonCake101 You can also go Fetishist with Buddhadharma, as this allows you to grab the Pagan + Buddhist monuments before flipping to a better faith. (Like Tengri)
@@gabrieljoseozanan6989 interesting, although are you sure you can still use the monument after flipping?
10:55 It is an uncolonised province at the start, and if you colonise it, the local polynesian culture is lost. So you must culture shift to polynesian before colonising the province, otherwise it's lost forever, or until you culture shift to polynesian later and culture convert.
Ah, that's good to know, thanks for clarifying!
Culture shifting is an option. But shifting your capital to a polynesian culture province and moving the Moai there would work as well. As it's one of the few monuments that can be moved.
just trade company it and the culture doesnt change
One acceptable provience to move to is Taiwan provided Tungning has not appeared.@@PhantomCatMusic
The fix there is to move your capital to a Polynesian province and then drag the monument there via ducats. Taiwan, Hawaii, some other Pacific Islands tags you can conquer would do
Corrections list: Thank you for keeping me accountable!
- Mughals DO Require you to be Muslim to be formed, I read it wrong. You can thankfully switch in then back out of the religion for this.
- at 14:20 I count the same monument twice. Not intentionally, I just had multiple takes for a lot of the video, and while editing I accidently left both in.
- Confusion Harmonization of Hinduism does NOT provide access to the Dharmic Monuments. This is pretty major, but it does mean that the optimal religion becomes Shia, and overall you actually end up with only 3 monuments less then in the original run. A pretty major mistake on my part, which is ironic, given that I did test it, but it just goes to show always better to test more then less.
- Mughal Cultural Assimilation just doesn't work with new world cultures. Rip those Great Projects :(
More corrections will be added if necessary, but I hope you enjoyed the video non the less!
You can become hindu and choose buddha as your god or aspect. This will give you accessto all dharmic monuments and most of buddhist
Note that the Moai in Easter Island requires Polynesian *in the province* to upgrade, and your *colonist will wipe the culture upon forming the colony* if you're not Polynesian yourself. It's also too remote to culture convert the province back to Polynesian.
Your least resource intensive way to utilize Moai is to move your capital to a Polynesian province like Taiwan or Hawaii, and then drag the monument there. You could also go absolutely bannanas by unstating everything until you can culture convert to Polynesian, then convert Easter Island to your primary culture.
@@naughtiusmaximus7103 a fair, so that monument needs a culture switch. Can't you also always culture convert back to the original culture of the province though?
@@LemonCake101 no, only your primary culture, which is global. Easter island is too remote to culture convert to a neighboring culture. I was never given an option to convert to previous culture.
Maybe you could try colonizing Taiwan, stating it, then expelling minorities (Polynesian.) Haven't tried that.
@@naughtiusmaximus7103 - no you are correct, I was thinking of a different mechanic, that gives you a discount to convert a province 'back' to its original culture. Huh, so its quite a tough one to pick up after all.
A very different video then normal, I went for a much chatty casual format. I hope you enjoy non the less, and feedback is welcome as always!
I am tempted to do some other things, maybe its time to move beyond the modifier stacking...
I think you counted the thrakai castle, in lithuania, twice.
See 14:20
@@max-imal8588 Yup, unfortunately, editing this was very mentally draining, and as you can tell, I sometimes had to do double or triple takes for a lot of things. Well spotted!
@@LemonCake101 Yeah, you could see the suffering in the later monuments, great videos btw.
Should you take video ideas how about a Video about how much can you dev a province just from missions/events without dev clicking yourself?
@@max-imal8588 I do take video ideas, for example max movement speed, max attrition, and a couple others where viewer suggestions! Otherwise, for the dev one, its their, but that's gonna be a LOT of work, even more so then usual. A lot of things give dev cost, but its definitely a modifier I am aware of.
@@LemonCake101 Maybe things like idea cost and institution related stuff could be easier.
14:00 if russia gets formed it takes "make st. petersburg the capital" decision which changes it to the culture of the former capital, which is most likely east slavic ,thus it probably won't need culture conversion
That's fair, but Russia is an endtag, so that kinda stops the whole being Mughal
I think this was more of a "usually the province is East Slavic once you manage to conquer it, despite not starting out as such early game".
@@larskaiser8131 ah fair enough, I see your point.
Was kinda hoping you'd do a list of all the modifiers from the geat projects at the end, might put together a spreadsheet myself and see just how many bonuses you get, great video all the same
Oh, go for it! If you do, you may want to use the Shia route, you lose some Great Projects but unlike this route, it actually works.
+1 tolerance is better than -1unrest if you can get improvement to religious unity
I mean, yes, but also, it can be capped, so if you are stacking it, you tend to hit the +3 cap.
@@LemonCake101 Well, but you can also increase the cap and I find it not so easy to hit the cap. I actually think -1 national unrest or +1 tolerance is very useful in the late game. Normally, if I go for a world conquest I stack -30 years of seperatim, around -16 national unrest and tolerance. With enough ccr you can actually ignore overextension this way, since you will never be overextended long enough for rebels to actually fire. You can have 200% overextension and never have to deal with a single rebel stack. I think national unrest and tolerance are actually a big deal in terms of quality-of-life improvements for a world conquest.
@@Fel-cr6xs oh trust me, I've done my world conquests and I know the value of unrest reduction: its just, usually I find that better achieved by going into religious, stacking tolerance of true faith and mass converting into something that gives -15 unrest from tolerance. So the monument does help, but you are still... paying 8.5k ducats for -1 unrest.
Tolerance of true religion? yeah, but for heretics or pagan no.
Would have been cool to have a rundown of all the modifiers you get from stacking this hard
Good video regardless
I guess that could have been interesting, fair point!
The dharmic ones unfortunately do not work with harmonized confucianism😢 they are in hindu provinces in my game,i have all existing religions harmonized, but only the buddhist ones work, the dharmic behave just like the christian/muslim ones (i play just ming ,not mandated mughals so i miss many cultures,but the dharmic ones mostly require just religion, so culture is not the issue)
Anyway great video as usual
Oh no, thats really annoying! Well, that was only 3 Great Projects ahead in planning, so do the same but Shia.
For a WC unrest reduction is golden. Every bit of unrest reduction on your core is another bit of overextension you can take without habit your core go into rebellion. I’ll take all that I can get.
Its not useless, no, but even when doing a WC I find myself just killing the rebels as it where. The only annoying part of overextension is the events past 100, but you get used to it. The main issues in my opinion only kick in at 2000 overextension and above, since at that point your OE is enough to counter the recent uprising modifier.
@@LemonCake101 yeah in my WC 300-400
OE is just standard. I just like not having To micro the islands and Indonesia. You can have a 60k stack covering the 3 European zones but it every tiny island has rebels is just a pain. I consider it more an investment in saving playing time vs an actual in game power
@@stephenbernard3003 that's a fair way of looking at it, and your not wrong, lets be clear here. Assessing from a purely game power point of view though... not worth the money :(
If they changed all the syncretic requirements to syncretic or harmonized, then the list gets much bigger. Someone should get on making a mod for that.
An interesting idea, for sure.
TENGRI (not confucian) allows for syncretic religions
Yes - I meant Harmonized. Words are hard.
"Unfortunately, we can accept French" 😂
We all have to make sacrifices in our lives
I really like the minus 1 global unrest. (annoying with caps, but it also affects religious unity). It's a great money sink, actually does something.
Huh, doesn't Confucian Harmonization use the 'syncretic religion' mechanic in EU4? I thought that having a religion harmonized with Confucianism was enough to get a GP when in the wiki it says:
"The province has the state religion of its owner who has a syncretic religion in the XYZ group." But I haven't tested it yet. Let me go and check with console commands...
Go for it, feel free to report back, as far as I am aware, it should work. Otherwise, same run, go Shia instead.
@@LemonCake101 15:28 Reporting back. I couldn't get Harmandir Sahib by Harmonizing Dharmic group. I guess it is most plainly seen with a GP monument like Bagan Temples which specifically calls out Harmonization instead of using the syncretism terminology which seems to be a Tengri only mechanic.
I’m surprised just how many monuments you can make use of at once. I expected the total to be closer to half of all monuments.
I mean to be fair, I would say around a third ended up being 'no requirements'.
Majapahit can stack up a good number of monuments with buddha deity.
Its a fun run for certain, I would recommend.
Tolerance from the first monument is at least for me better than unrest only when you have tolerance below 0 on religion. Otherwise I would never choose tolerance over unrest
I mean, yes... but also I am not spending 8.5k ducats on it.
Ming rubbing its hands "i could speed run that"
eh... I wish it luck!
it would be cool if they added events for converting catholic/pagan monuments to sunni ones as ottomans, at least where you get claims in domination(italy)
That's a cool idea actually, I like it!
Love how the Confucian Mughals are the worlds best architects because the Mughals are good at assimilating cultures and Confucian is good at assimilating religions, not sure what the moral of this story is
I figured this strat long ago but laced the skill to pull it off. But if you do it, even without going colonial, it still worth it and you can do super stabil fast world conquest
I mean to be fully honest, I did a Mughal one faith a while back, as Sunni, and basically had only a couple fewer monuments with that setup. But I see your point.
@@LemonCake101 I think to make confucian good religion the devs should let conf nations to have access to all religious monuments.
P.s I really don't like mandate system, even after the upgrade.
@@torgomaghanyan7633 the mandate can be powerful, but I have to agree its not fun. Furthermore, I don't know if I agree that religions need to be buffed or nerfed as it where. More content - sure - but not every religion needs to be meta or even balanced. Let the MP nerds balance out the game in their patches, and lets enjoy Singleplayer for the unbalanced mess that it is. In my opinion of course.
@@LemonCake101 well confucian is one of the weakest religions in the game, cus they upgraded zoroastrians and made it actually enjoyable to play. It’s not about balansing so much but to add more content. To make people play differently, not like before when you have to always go either sunni or orthodox and must take religious, quantity and trade to make game playable.
@@torgomaghanyan7633 I mean in multiplayer, sure there are 'metas' but in Singleplayer you never really 'need' a specific group. Sure some can be stronger, and some are weaker, but none are a ever a 'requirement' as it where.
Slight nitpick, it says in the mughal formation decision you have to be Muslim, so you'd have to form mughals first, then flip confucian.
You are correct, and I read the requirements wrong. Well spotted!
10:57 for Potosi it has very specific requirements requiring either a Ming ally, or Ming themselves completing a mission. If Ming doesnt exist it can't work at all
No, that for an extra buff/triggered modifier on it, if you read the requirements for the mountain itself, so without the extra buffs, you can use it, you just won't get some small side stuff.
I think there is something wrong with your mic setup in this video. Maybe it's just me but I hear a background low banging every time you speak to the microphone. As if there was a loose part
Ah, it didn't get suppressed well in this video, honestly, I have no idea where the banging noise comes from. I have spent literally hours in the editor trying to get rid of it, and I really don't know where to go with it :( To avoid them, I literally try and sit super still and everything, and they still occur. I hope it doesn't take away from your viewing enjoyment too much!
Trakai castle 14:26 and 14:23 have been mentioned twice
Yup, I have been informed, but thanks for pointing it out again!
I can´t believe I didn't think to ask you this, but the Student instead, but how many estates is it possible to have at max? How many special unit types? I was thinking how you could possibly start as a breakaway Janissary state, then turn Indian religion and form Emperor of China for the max, but wasn't sure, and also wondering if it's possible to somehow get Cossacks into all of that
Cossacks are interesting in the sense that once you get them you don't lose them... interesting question, I will take a look, but I am not going to promise a video out of it.
I think you might need to start as an Eastern Tech Group Janissary breakaway state, get Steppe provinces for Cossacks, then go into India for religion swap and Emperor of China, not sure if that works lol. You could maybe combine that with things that give increased number of privileges for a combo video of “how many estates and privilege slots can a single nation have at once?”
@@dr0g_Oakblood Will be an interesting one conceptually, will take a look, but no promises!
It would have been cool if you showed all the modifiers we would have ended with but either way cool to see how to get the most possible.
That's a neat idea. A couple other people already said it, so its something to have in mind.
I wish there was some idea or custom nation idea that would let you use great projects with no requirements. Maybe a policy or finisher for infrastructure ideas.
It would be so strong, I mean this already is quite powerful but no requirements on all Great Projects would be insane in any WC
@@LemonCake101I don't know if it would help all that much in a WC (although the OP Zoroastrian monument being accessible to other religions would help a lot), but where it would just be ridiculous is if you were doing a one-faith. I think you could get something like 8 missionaries with all the exclusive religious monuments.
It's sad that you can't rebuild some monuments to suit your nation similar to how it was done irl. I mean, some specific ones like Hagia Sofia do work. But I can't, for example, conquer Borobudur and turn it into a church.
Yeah, its a shame, but I can see it being a real pain to code. Maybe some modder will get around to it one day...
"Unfortunately, we can accept the French" bro chose VIOLENCE 💀💀💀
We all have to make sacrifices in life. Sometimes it’s accepting those we shouldn’t.
i think you've counted trakai castle twice
Yup, mentioned before, but well spotted!
Lol, did I count right that you can get 90 of these 92 by just being confusion Mughals and harmonizing religions? Sounds like that would just be a relatively normal WC run.
Well, almost, I was incorrect with Confusion mechanics, but if you go Shia Mughals, you end up with... 87 of them I believe.
That's the realistic version.
this is the video i was looking for 😎
Glad to help, but you need to go Shia
Interesting video
Thanks for the support!
Which eu4 version did great projects come in?
Tolerance to all three is NOT the same as national unrest. For one, several disasters (namely Court & Country) check Unrest, not Tolerance. For two, as you said, there's the cap of +4 for non-true faith. For three, as you said, there's the penalties on a province for negative tolerance. Four, there's the religious defection events if you have +2 or higher tolerance. Basically, the difference really matters for triggering some "fun" things.
It's still absolutely not worth pursuing outside of very specific cases, same as national unrest. Well, maybe if you're feeling lazy while also abusing your nation so hard you're collecting unrest.
So... you are correct. It is 'better' but my main point of argument is that any universe I am going for Tolerance of Heretics/Heathens I am going for Humanist and stuff like that too, so I am going to be having 'hitting the cap' issues, and even then, the monument can't exactly replace humanist for the price point; and as we both agree... it just isn't worth pursuing unless you are stacking a specific modifier as it where.
Did you count what the boni would amount to if you upgraded all these Great Projects to their highest possible level? Global boni only of course since otherwise you'd go mad.
Has been suggested, but it would take a while to calculate. Certainly an interesting question!
Could have demonstrated the stacked effects of all the monuments together..
Yup, a couple other people have already suggested that!
@@LemonCake101my mistake i didnt see any comments like that))
@@ok-lq6tv no worries, always better to have one more person tell me after all!
Isn't the best strat for this to be Tengri syncretised with Shia?
It does work out slightly better yes, only because I was wrong about Confusion Harmonization.
Dude I love your vids, but please fix your microphone, it's very hard to keep listening with that constant thud after each word you say. Other than that great work, keep it up, love ya.
Yeah, trust me, I can hear it in the editor... its awful, I have no idea why it happens, I sit really still and avoid noises like the plague, but they still happen. I would love to fix it, I just have no idea how/why it happens.
@@LemonCake101 It sounds like you need a shock mount to me
@@Copestetic So fun fact: I do have one...
To form the Mughals, you do need to be muslim in 1.35. You also can't harmonize with dharmic monuments. As there are plenty of muslim only monuments, shia is the religion that will give you the most accesable monuments.
Yup, Shia actually came out only 3 behind overall. Don’t worry, most other comments also let me know :(
However, AFTER forming Mughals you can swap religion and even take the mandate without losing the special gov reform.
Oh yeah, and if you start as Khmer, Sunda, or Vij, the missions let you use most of the eastern religion monuments as well as the Hindu ones.
can you make a vid for max galley combat ability for naval gameplay?
I will put it on the list, thanks for the suggestion!
I tried this on console commands and the Mugals do not assimilate Native American cultures readily.
The only way for the Mughals to "assimilate" a native culture is to have only one province with that culture and be bankrupt.
you do need to own all the native American provinces, which also includes the uncolonized ones. This is actually rather annoying for India, as there is an island with Indian culture that you need to colonize or have someone like Spain colonize since without it you can't accept the culture.
@@LemonCake101 I'm not sure you understood that correctly. The Mughal Diwan actually just doesn't work for new world cultures. I did a true one tag with the mughals and even if you own every province in the whole world, the new world cultures simply don't get accepted. And since the diwan disables accepting cultures manually, there is no way to get both diwan and accepted native cultures
@@pnvsh6922 that's fair, I understood correctly but I was just wrong, I didn't realize it didn't work on new world cultures. That certainly throws another spanner in the works :( Well spotted!
@@LemonCake101 I too love the modifier stacking aspect of eu4 and was really disappointed I couldn’t unse macchu picchu for example and how much worse/annoying taking the new world for yourself as the mughals is compared to just letting colonies form, because rebels popped up everywhere
@@pnvsh6922 Yeah, I guess the Mughals aren't build for a true one tag, since no one really is.
Wtf is Myughals?
Mughals, but better.
7:48
unless the wiki is lying to me, you DO need to be muslim to form the Mughals. The wiki states it under Allow: Is muslim.
Oh no, I looked in the game files, no it was update to require it. Well, at least you can switch later!
@@LemonCake101 I just read you other comments, and apparently shia is better anyways? So that works out well. You'll have to pull some nonsense though, with swapping back and forward between religions, because you can't form the mughals if you have the celestial empire gov reform.
So then it becomes Former colonial nation -> Muslim/Shia to form mughals -> Eastern to yeet mandate -> Back to shia to activate the monuments.
@@pileofcheese5017 Yes, so Shia is only behind Confusian+Hindu monuments by 3 monuments. Since the Hindu ones don't work, you are better off going Shia.
Does harmonization count as syncretic religion?
As I have been told by many comments already... not quite, you are better of going Shia, for 3 less Monuments then this video, but they work.
I love some of your spelling...
I do take some creative liberties, yes.
You lose the Mughal government when you switch your religion
no, I believe the government reform only checks if you are the Mughals...
Supply limit modifier when?
Interesting shout, but it may be a bit too small of a video. I will see!
@@LemonCake101 A short maybe?
@@anirobrien7004 I conceptually don't like the idea of shorts, from a moral standpoint. Eventually I guess I will change my mind, but for now I hold enough principle dedication.
Lol I'm actually kyrgyz
Ah fair, nice to see people from all over the place!
Does Lemon reply to every comment?
If its not auto deleted by RUclips (some comments do get shadow banned) I do! Basically if I see it, I will try.
@LemonCake101 impressive! Your videos are great, my friend.
@@ModCraftServer ah thank you, I appreciate it!
You need to be Muslim yo form Mughals.
Yup, I was wrong, but thankfully you can flip back.