I don't know, the community seems weirdly high on this card. From where I'm standing it doesn't compare favourably to. 32 Colt, which is already a very meh card tbh. There's the honeytrap of getting it in for free, but it's mostly just flavour.
@@zi00mbalIf you look at it from the other side, it's a Rogue Shrivelling and Shrivelling is still a very strong card all these years after release. With easy access to boosts and many investigators with high starting agility, I think BBD is an amazing card to combine with evading and other agility-based cards. And it's just simple and effective at what it does, without any breaks or requirements (like .25 or .41, or even Mauser that exhausts). You also don't have to use a stat most Rogues don't have (combat) to effectively fight as a flex, so it's literally the only weapon you'd need. It's very good imo, at least 4/5 if not 5/5 for some decks.
@@TheRealMrWolf I don't really feel the Shrivelling comparison for various different reasons, mainly entire mystic identity being built around doing everything with brain from the start, but also different means of support for spells, investigators actually interacting with it in a meaningful way, different slots used etc. Looking at one handed guns, there's just no way for me to get excited about one that offers three +1dmg shots with no skills bonus. Using foot is an interesting niche (though I really don't get the flavor here, and flavor is way more important for me than I like to admit), but that's not really enough to elevate this card.
@zi00mbal I get what you mean. But I don't think that the lack of +1 stat matters to most Rogues, because of how their statlines are structured, with agility above all else. If you get +1 combat to 3 combat, that means you now have 4. If you get +0 to 5, or even 4 agility, that means you now have 5 (or 4), which is better, or at least the same. That means that for Alessandra, Winni, Finn, Monterey, Kymani, Trish, and even Sefina or Skids, it quickly becomes best in slot if you don't add anything to it or build around it, as well as it only takes one hand slot away and it's not too expensive. And you can even commit agility cards that would otherwise be useless for killing off enemies. I'm not even talking about the second ability that can be used sometimes if you have Parley stuff - if you don't, it doesn't really matter. BBD is not the best Rogue gun ever printed by far, but I feel like it's a very good option for Rogues who just want to get a reliable weapon at level 0, especially in flex decks or even cluevers. In Dirty Fighting decks, I would still use most other guns, in fighter Rogues, you go into it from another way anyways, but for flex or cluever decks, I think it's great. In practice, you won't get everything you have in your deck every game and a gun with three shots is always useful, especially when it turns your agility into combat. AND it doesn't have any "buts", like other Rogue level 1 options.
Bianka Die Katz - I think of as mostly an enemy in a bottle that you can fairly reliably break when you need it, the resources are a bonus. Power wise she is exactly where she should be, you take her if you are trying to run a specific strategy, you ignore her if you don't. Blackmail file, weirdly I think the best candidate for this card is Zoe. There are two ways I could see this being a good future card, a campaign where there's a common enemy type that readies at the beginning of enemy phase, or we get a mental stat rogue archetype. With the Bulldog, I think it's easy to undervalue the stat conversion and the correct reference is not the other rogue firearms but shriveling. compared to Shriveling, you pay the same amount you get one less use, you don't have to worry about potentially taking horror. That seems about balanced to me. The other piece of text is just a small bonus, though it does combo with Bianka Die Katz where you might be aiming to fail that test anyway. With the level 2 version, compared to shriveling this card does more or less the same thing for one vp less and you get ignores aloof. Once you factor in the mystics ways of reducing vp cost I think this card is more or less where it needs to be. I think it's a particularly good card for Skids, where he has access to plenty of tricks to get more ammo.
With British Bulldog, Wendy can be main fighter. British Bulldog opens up a lot of new game space. Sharpshooter is pretty much obsolete now. Not that it got much play before.
Remember, we've had the Ornate Bow for a long time now, and Backstab from the Core, so the Bulldog... doesn't really change all that much? That being said, an investigator like Wendy (Agility 4, Combat 1) is the ideal case, and the Bulldog at 0xp can be a placeholder for the Bow at 3xp.
You are underrating the BBD, 3 resources for a rogue to go agi over fight is great given rogue is the 'go' class..
I don't know, the community seems weirdly high on this card. From where I'm standing it doesn't compare favourably to. 32 Colt, which is already a very meh card tbh. There's the honeytrap of getting it in for free, but it's mostly just flavour.
@@zi00mbalIf you look at it from the other side, it's a Rogue Shrivelling and Shrivelling is still a very strong card all these years after release. With easy access to boosts and many investigators with high starting agility, I think BBD is an amazing card to combine with evading and other agility-based cards. And it's just simple and effective at what it does, without any breaks or requirements (like .25 or .41, or even Mauser that exhausts). You also don't have to use a stat most Rogues don't have (combat) to effectively fight as a flex, so it's literally the only weapon you'd need. It's very good imo, at least 4/5 if not 5/5 for some decks.
@@TheRealMrWolf I don't really feel the Shrivelling comparison for various different reasons, mainly entire mystic identity being built around doing everything with brain from the start, but also different means of support for spells, investigators actually interacting with it in a meaningful way, different slots used etc. Looking at one handed guns, there's just no way for me to get excited about one that offers three +1dmg shots with no skills bonus. Using foot is an interesting niche (though I really don't get the flavor here, and flavor is way more important for me than I like to admit), but that's not really enough to elevate this card.
@zi00mbal I get what you mean. But I don't think that the lack of +1 stat matters to most Rogues, because of how their statlines are structured, with agility above all else. If you get +1 combat to 3 combat, that means you now have 4. If you get +0 to 5, or even 4 agility, that means you now have 5 (or 4), which is better, or at least the same. That means that for Alessandra, Winni, Finn, Monterey, Kymani, Trish, and even Sefina or Skids, it quickly becomes best in slot if you don't add anything to it or build around it, as well as it only takes one hand slot away and it's not too expensive. And you can even commit agility cards that would otherwise be useless for killing off enemies. I'm not even talking about the second ability that can be used sometimes if you have Parley stuff - if you don't, it doesn't really matter.
BBD is not the best Rogue gun ever printed by far, but I feel like it's a very good option for Rogues who just want to get a reliable weapon at level 0, especially in flex decks or even cluevers. In Dirty Fighting decks, I would still use most other guns, in fighter Rogues, you go into it from another way anyways, but for flex or cluever decks, I think it's great.
In practice, you won't get everything you have in your deck every game and a gun with three shots is always useful, especially when it turns your agility into combat. AND it doesn't have any "buts", like other Rogue level 1 options.
Ohh! And Wendy, and I'm pretty sure it's gonna work on the new guy Lucius Galloway.
Blackmail is a slotless tome, so it can be good for parallel daisy xD
Bianka Die Katz - I think of as mostly an enemy in a bottle that you can fairly reliably break when you need it, the resources are a bonus. Power wise she is exactly where she should be, you take her if you are trying to run a specific strategy, you ignore her if you don't.
Blackmail file, weirdly I think the best candidate for this card is Zoe. There are two ways I could see this being a good future card, a campaign where there's a common enemy type that readies at the beginning of enemy phase, or we get a mental stat rogue archetype.
With the Bulldog, I think it's easy to undervalue the stat conversion and the correct reference is not the other rogue firearms but shriveling. compared to Shriveling, you pay the same amount you get one less use, you don't have to worry about potentially taking horror. That seems about balanced to me. The other piece of text is just a small bonus, though it does combo with Bianka Die Katz where you might be aiming to fail that test anyway.
With the level 2 version, compared to shriveling this card does more or less the same thing for one vp less and you get ignores aloof. Once you factor in the mystics ways of reducing vp cost I think this card is more or less where it needs to be. I think it's a particularly good card for Skids, where he has access to plenty of tricks to get more ammo.
With British Bulldog, Wendy can be main fighter. British Bulldog opens up a lot of new game space. Sharpshooter is pretty much obsolete now. Not that it got much play before.
This card isn't powerful enough to make someone the main fighter.
Remember, we've had the Ornate Bow for a long time now, and Backstab from the Core, so the Bulldog... doesn't really change all that much? That being said, an investigator like Wendy (Agility 4, Combat 1) is the ideal case, and the Bulldog at 0xp can be a placeholder for the Bow at 3xp.
Prediction: Dario's action becomes a parley.
Yeah... interestingly, Duke posted in his AMA on Reddit that he has found that the Parley action became an "umbrella" for lots of things over time.
Loved the lively debate. Hope your job situation is moving in the right direction.