I forgot to mention, Doug has some nice 3D printed marine engineers that could be you CB (sea bees) unit. Another category of expansions that I did not mention are those that change the WW2 narrative (East vs West, Random Events, and German Operations). I get the impression these are not as popular. We have yet to publish Western Operations, Soviet Operations, and Japanese Operations which were always meant to go with German Ops and help balance that game play. I am happy to email you a draft of Random Events or those other Operations if interested.
Personally (while having not had the chance of playing the 1936 version of Global War yet) I think that all these expansions sound really cool (units, different ressources to play around with, having certain nations be their own thing [such as the Turks], etc). While the game is already quite in depth, it is nice to be able to add some extra complexity/options for those who may want things to be even more complex/varied. I likewise cannot wait to see what expansions may start to come out for Global War 1914 aside from the Prequel and Russian Revolution/CIvil War (the version of the game I decided to start with first, and which I have been greatly enjoying from the games I have played so far). Perhaps one to cover the Russo-Japanese War (with a minimap sort of like the one for the Mexican Civil War in the Prequel) could be interesting as an idea (among others).
Looking forward to seeing how your game goes. Oil wars would be a good expansion to overall address. In its current form, it’s very clunky and difficult to implement, but has always been a community wishlist item. Thanks for sharing Bob!
Oil wars was updated for v4.2. Overall you just expend and produce oil and the US lend lease oil was reduced in quantity to what can be produced. General Hand Grenade noted that oil was not really a constraint, so we added several items that require oil usage and that tends to drive decisions. Also, if you add it with the unpublished Quartermaster expansion, the use of supplies to conduct those movements really drive the player nation to make tough choices on where to fight and what can go. e.g. Italian Navy units tend to sit in port because oil is so limited to them--just like real life in WW2. You have to save for when you really want to use it!
I forgot to mention, Doug has some nice 3D printed marine engineers that could be you CB (sea bees) unit.
Another category of expansions that I did not mention are those that change the WW2 narrative (East vs West, Random Events, and German Operations). I get the impression these are not as popular. We have yet to publish Western Operations, Soviet Operations, and Japanese Operations which were always meant to go with German Ops and help balance that game play. I am happy to email you a draft of Random Events or those other Operations if interested.
The Innovations expansion looks very interesting!
The innovations expansion looks very interesting, looking forward to seeing more on that one!
Personally (while having not had the chance of playing the 1936 version of Global War yet) I think that all these expansions sound really cool (units, different ressources to play around with, having certain nations be their own thing [such as the Turks], etc). While the game is already quite in depth, it is nice to be able to add some extra complexity/options for those who may want things to be even more complex/varied. I likewise cannot wait to see what expansions may start to come out for Global War 1914 aside from the Prequel and Russian Revolution/CIvil War (the version of the game I decided to start with first, and which I have been greatly enjoying from the games I have played so far). Perhaps one to cover the Russo-Japanese War (with a minimap sort of like the one for the Mexican Civil War in the Prequel) could be interesting as an idea (among others).
Looking forward to seeing how your game goes.
Oil wars would be a good expansion to overall address. In its current form, it’s very clunky and difficult to implement, but has always been a community wishlist item.
Thanks for sharing Bob!
Oil wars was updated for v4.2. Overall you just expend and produce oil and the US lend lease oil was reduced in quantity to what can be produced. General Hand Grenade noted that oil was not really a constraint, so we added several items that require oil usage and that tends to drive decisions. Also, if you add it with the unpublished Quartermaster expansion, the use of supplies to conduct those movements really drive the player nation to make tough choices on where to fight and what can go. e.g. Italian Navy units tend to sit in port because oil is so limited to them--just like real life in WW2. You have to save for when you really want to use it!