General veers is a hard-ass son of a bitch, and one hell of a tanker and ATST Commander. He would not be afraid to stand that close to a Wheezy whiny bitch.
Gotta go with you for the Julian Glover respect. Catch him as Colonel Breen in the 1967 Quatermass and the Pit movie. He always says that he was too young but he brings an authority and nuance to a role that in lesser hands could just be posh shouting (e.g. the TV series equivalent).
No bias, some of them are classics like Tortles of the Purple Sage. But they are by design very short. This module because of its length felt like belonged in Dungeon instead of getting a full-blown module treatment. Without random encounters, this module is maybe 4-5 fights and a puzzle or two.
I for one didn't get any bias vibe from the video - if anything you praised some good Dungeon adventures by name... I think your point was clear: shorter format, shorter playtime, unknown author, unambitious plot - sounds like a better fit into a periodical alongside other content than as a module in and of itself, right?
Do you like any of these modules? Because everyone you review you sound like you have nothing but spite for them. I don't need for every little thing to be detailed for my game thats why i love these vague old mods. The party is what usually makes a good adventure not really the story, plot or anything else. The most boring plot hook can sometimes be the funnest adventure because the players will always flip the script anyway. Thats if you have a interesting group.
Yes I sing the praises of the good ones. This one happens to be almost criminally short in length, could have been a Dungeon article for how long it was. There's not much variety in two of the paths, making the choice between them not much of one.
General veers is a hard-ass son of a bitch, and one hell of a tanker and ATST Commander. He would not be afraid to stand that close to a Wheezy whiny bitch.
Gotta go with you for the Julian Glover respect. Catch him as Colonel Breen in the 1967 Quatermass and the Pit movie. He always says that he was too young but he brings an authority and nuance to a role that in lesser hands could just be posh shouting (e.g. the TV series equivalent).
@Mr. Welch 3:45 Is that you next Herr Donovan?
This plays like it was made for a Convention Gaming Table.
I had figured this was set in the Heldan Freeholds, and that the city (Tuma, I think), was destroyed by ethengar raiders.
Pretty spot on. Why the bias against Dungeon magazine adventures? There are some excellent modules in its entire print run.
No bias, some of them are classics like Tortles of the Purple Sage. But they are by design very short. This module because of its length felt like belonged in Dungeon instead of getting a full-blown module treatment. Without random encounters, this module is maybe 4-5 fights and a puzzle or two.
I for one didn't get any bias vibe from the video - if anything you praised some good Dungeon adventures by name... I think your point was clear: shorter format, shorter playtime, unknown author, unambitious plot - sounds like a better fit into a periodical alongside other content than as a module in and of itself, right?
No Wynona Rider, 0/11 would not recommend (get the PDF maybe).
Do you like any of these modules? Because everyone you review you sound like you have nothing but spite for them. I don't need for every little thing to be detailed for my game thats why i love these vague old mods. The party is what usually makes a good adventure not really the story, plot or anything else. The most boring plot hook can sometimes be the funnest adventure because the players will always flip the script anyway. Thats if you have a interesting group.
Yes I sing the praises of the good ones. This one happens to be almost criminally short in length, could have been a Dungeon article for how long it was. There's not much variety in two of the paths, making the choice between them not much of one.