I absolutely love how the exact kind of obscure game mechanics that you could sometimes use to cheese a different map is the actual intended solutions to this map
Allow me to understate it: staring at bedrock is annoying, I get it, I do, but a texture pack would be nice, especially for RUclips compression, and the amount of times the map was able to failed is pretty high, but im not going to pretend it’s easy to prevent that. All in all, it’s an impressive map.
@@theendofthestart8179 Building a fail prevention system would be really hard and would involve finding every single possible wrong solution. Checkpoints and a reset button would be a nice touch though. I actually like that this map does not have obvious solutions and allows players to find their own.
I've glad Kenadian is working with Seawatt, since it seems Seawatt enjoys the odd mechanics and Kenadian can make puzzles that don't have 15 faster but unintended solutions
@@karinisvetcool resource conservation is always something you have to keep in mind, thinking about other uses for blocks and such. But I still agree that was a rough softlock
These escape rooms blow my mind. I'm very guilty of overthinking which is the worst thing to do in these. I think you two compliment eachother pretty well with a good blend of mechanics knowledge, gameplay skill (like parkour) and just generally different ways of thinking about the puzzles. I'd love to see you do one of these with Tubbo. Just make sure that one side or the other has water tunnels 😂
i was a playtester for the first puzzle in the escape room and it took me an hour to figure it out with hints. Kenadian and Corealis did a great job designing this escape room.
A few years ago, Captain Sparklez released a video where he played a map called "confusing cubes." I think it would be really cool if he tried out confusing cubes 2. It has more detail, more story and there's a level-select tool so you don't need to be running back and forth all the time. It's so much cooler than the original. Please try it.
I can’t believe it you’ve been on RUclips for about 10 years I think and your still posting I’m really happy about it you bring back so many memories to me and my family
I really liked watching Jordan leading the parkour part. Also, I feel like Seawatt said "The map is mocking us!" many times. How about making a nice map that makes you think it's mocking you, but is actually super friendly?
For the gold pressure plate level, could you fill every item slot in your inventory with golden carrots and drop the rest of the times on the pressure plate and stand there as well
When two veteran minecrafters who, mind you, are not acting like they don't know how to solve the puzzle and actually go through it with minimal information(ahem, that one hopper guy), mess up multiple times in an escape room even after giving it all their attention, you know the puzzle's good!
I remember listening (not watching, really) the first one and thinking "I wonder if Kenadian will roast this escape room since SeaWatt has part in it". Turns out Ken made them so I guess no roast content today :( very sad. Only realized because I looked over at the video for a little bit and Ken happened to be talking.
You could maybe stand on the Green Powder Block to Break the sign in the middle of the to Pistons to then place the Powder there and use only one Button and activate both
Soft lock #3 (the one the map maker told you about) wasn't a soft lock unless the crafting recipe was changed since the two wasted snow blocks could be broken back into snow balls and recrafted into the blocks needed to make the golem.
@@DrgnZip I thought that was only snow, not snow blocks. Although it was probably a change in one of the modpacks I played that I just assumed was vanilla since that's the only time I can think of that I have ever broken a block without a shovel.
As cool as the map is, I do think they should've thought ahead when it comes to the clearly large number of potential softlocks for maps like these, having so many potential softlocks is poor design in general, something like a reset button to reset blocks to previous states and return certain items would likely be an easy fix for most places, or as some of those higher quality maps have, the items that you drop to reset to x point.
It is not nearly as easy as it sounds to program an un-softlock option that can't be exploited. But I agree that having so many non-obvious softlocks in the first place can often be indicative of poor design.
if this map was for the public to play, which I don't think it is correct me if I'm wrong, I'd agree but it was made by the person unsoftlocking them. They had someone moderating because there was a chance for it to happen. I'd argue it allows for even harder puzzles with less work from the map maker because he can just fix it for them.
@@plorby7680 They weren't more genuinely challenging though as a result; they were just easier to mess up. And when you do get softlocked, it should at least be possible to tell that you are softlocked. Yes, you technically don't need to because the map creator is there to simply tell you, but it would make for a funner map if everything could naturally be understood or played without the creator explicitly telling you everything they failed to initially make clear. When people do get softlocked, you want them to go "oh, I messed up", not "well how was I supposed to know that". (Speaking as an experienced puzzle map maker, if that's relevant)
There's no shot you read the words "Free player one first" and think that means "This is a free button for player one, first. It's a freebie so just place it." ...
There are ways to go faster than the speed of light just the amount of energy required would be like 700 nonillion times what the earth generates in a year.
I absolutely love how the exact kind of obscure game mechanics that you could sometimes use to cheese a different map is the actual intended solutions to this map
The amount of effort that Kenadian and Corealis put into these maps cannot possibly be understated. The puzzle design is absolutely amazing
Allow me to understate it: staring at bedrock is annoying, I get it, I do, but a texture pack would be nice, especially for RUclips compression, and the amount of times the map was able to failed is pretty high, but im not going to pretend it’s easy to prevent that. All in all, it’s an impressive map.
@@theendofthestart8179 Building a fail prevention system would be really hard and would involve finding every single possible wrong solution. Checkpoints and a reset button would be a nice touch though. I actually like that this map does not have obvious solutions and allows players to find their own.
hi bird
Kenadian's debunks are awesome.
and CaptainSparklez proved you don't need 3 ladders
"It keeps the pressure plate depressed."
Best line in all of Minecraft escape room history.
It's at 18:12 if you were wondering :)
i guess you could say that the plate got a lot of pressure
I guess you could.
(1:22)
"And then I had a very good idea.I used F5,you see,using F5 gave me a whole new perspective-"
I've glad Kenadian is working with Seawatt, since it seems Seawatt enjoys the odd mechanics and Kenadian can make puzzles that don't have 15 faster but unintended solutions
All the times Ken had to come in and inform them they failed were so funny lmao
To be fair, a map shouldn't be designed to soft lock when you use blocks you could have no way of knowing you can't use, like the snow blocks.
@@karinisvetcool resource conservation is always something you have to keep in mind, thinking about other uses for blocks and such. But I still agree that was a rough softlock
@@HadusMC I agree, but a lectern is a better climbing material for the future than a snow block, something should have indicated it
@@karinisvetcool The key was that the lectern was breakable and the snow blocks were not
The comment about the ladders at the end especially. To be fair I think a lot of us didn’t even think of that.
Maps have evolved so much in Minecraft, it's insane.
These escape rooms blow my mind. I'm very guilty of overthinking which is the worst thing to do in these. I think you two compliment eachother pretty well with a good blend of mechanics knowledge, gameplay skill (like parkour) and just generally different ways of thinking about the puzzles.
I'd love to see you do one of these with Tubbo. Just make sure that one side or the other has water tunnels 😂
I'm actually loving these escape rooms with Seawatt
Its fun to see these escape rooms actually being played instead of faked
thank you for knowing parkour so much more advanced than just a bunch of jumps and specific jumps can be extremely difficult
every time kenadian had to come in to softly say you soft locked, *again*, was peak comedy.
Report the bot
41:00 The interactions between these two are amazing!
the amount of deep game mechanic knowlege you need to complete these maps is so satisfyng 😄
i was a playtester for the first puzzle in the escape room and it took me an hour to figure it out with hints. Kenadian and Corealis did a great job designing this escape room.
where did you find the download? thanks
Love this type of map content! The work on behalf of the creators is impressive.
“But then I had a very good idea, I used f5. You see, using f5 gave me a whole new perspective and I could see things I couldn’t see before”
This wasn't the collaboration we expected,but we definitely needed.
“My exploring capabilities have been nerfed because I’m now in slime babysitting”
I love that 🤣🤣🤣
I love these escape room ones where you need to work together. The map creators did an amazing job on them.
41:09 I think Kenadian kinda does have to roast you like that.
A few years ago, Captain Sparklez released a video where he played a map called "confusing cubes." I think it would be really cool if he tried out confusing cubes 2. It has more detail, more story and there's a level-select tool so you don't need to be running back and forth all the time. It's so much cooler than the original. Please try it.
if sparklez also was able to do the slime parkour, i would think about that sign that said brain>skill and just destroyed ladders
This was really cool. I'd love to see more of these
amazing map and amazing duo! The things that confused each of them the other knew! super satisfying
This map was wild, and super entertaining to watch. Mechanics I definitely didn't know. Cheers!
"Seawatt.. look... i love you bud... but..." *makes an easy jump* 41:35 xD
I can’t believe it you’ve been on RUclips for about 10 years I think and your still posting I’m really happy about it you bring back so many memories to me and my family
Those maps are genius! MORE PLEASE! :)
I just loved towards the end captain sparkles finds another way to complete the final puzzle that the developers probably didn't intend to happen.
Mind blowing. The map makers are evil geniuses, this was SO fun to watch!!!
I really liked watching Jordan leading the parkour part.
Also, I feel like Seawatt said "The map is mocking us!" many times. How about making a nice map that makes you think it's mocking you, but is actually super friendly?
Seawatt had to Chanel his inner Captain Sparkles to get through that parkour.. he had to truly manifest it.
For the gold pressure plate level, could you fill every item slot in your inventory with golden carrots and drop the rest of the times on the pressure plate and stand there as well
Holy heck this was rad. I hope they make more co-op maps, that’s some serious skill!
Captain, you can do control+q to drop the whole stack instantly. even faster than holding q
but then I had a great idea, I used f5, see using f5 I could see a chest I couldn't have seen before
I think it's funny that Kenadian made these escape rooms. Can't wait to see him make videos about how bad they are.
love this series, would be awesome if we could download these maps
The crew 😎
We love Jerry, glad I can talk about this now
I am so glad no scandle has happend to this man so I can still occasionally have a piece of my childhood guilt free
Jerry the slime. It’s been a while since I’ve seen captain sparklez isn’t jerry from the original modded Minecraft playthrough?
When two veteran minecrafters who, mind you, are not acting like they don't know how to solve the puzzle and actually go through it with minimal information(ahem, that one hopper guy), mess up multiple times in an escape room even after giving it all their attention, you know the puzzle's good!
Captain, you should probably put Ken's link in the description
Damn I just searched CaptainSparklez after a while and im early to his new video
18:10 "It keeps the pressureplate depressed" That's sad to hear for the pressureplate.
The map Couple Chaos has you work together with your teamate just like in this map!
I remember listening (not watching, really) the first one and thinking "I wonder if Kenadian will roast this escape room since SeaWatt has part in it".
Turns out Ken made them so I guess no roast content today :( very sad.
Only realized because I looked over at the video for a little bit and Ken happened to be talking.
dw I can still roast them
@@Kenadian based
we neeeeeed more of these. These right here are a teir
YES I LOVE THE CAPTAIN. Sorry about the RUclips bug on your music vids :(
It is fixed now wooooo
@@CaptainSparklez let's goooooo
@@CaptainSparklez YESSSSSSS
@@CaptainSparklez Woooooo that's what we've been waiting for baby that's what it's all about wooo
@@CaptainSparklez can you add a word filter onto your comments to deal with the bot spam
You could maybe stand on the Green Powder Block to Break the sign in the middle of the to Pistons to then place the Powder there and use only one Button and activate both
audibly said oh yes when i saw this was a 50 min minecraft jardon vid
More of this please
this channel was and always will be perfection
16:51 weighted pressure plates haven't worked for a long time
This looks fun to play with a friend
If a game can get softlocked that easily, it isn't the best designed.
Shouldn't you link to Kenadian's channel, since he made the map? Just a thought!
Soft lock #3 (the one the map maker told you about) wasn't a soft lock unless the crafting recipe was changed since the two wasted snow blocks could be broken back into snow balls and recrafted into the blocks needed to make the golem.
Snow blocks only drop snow balls when mined with a shovel.
@@DrgnZip I thought that was only snow, not snow blocks. Although it was probably a change in one of the modpacks I played that I just assumed was vanilla since that's the only time I can think of that I have ever broken a block without a shovel.
20:36 It is so obvious! Make a snowgolem with the carved pumpkin and the two snow blocks!
The mechanics are insane!
this is reallly good series. I like it a lot
thats an awesome escape room
Me watching a sparklez video for the first time in a while "HOLY SHIT ITS SEAWATT"
As cool as the map is, I do think they should've thought ahead when it comes to the clearly large number of potential softlocks for maps like these, having so many potential softlocks is poor design in general, something like a reset button to reset blocks to previous states and return certain items would likely be an easy fix for most places, or as some of those higher quality maps have, the items that you drop to reset to x point.
It is not nearly as easy as it sounds to program an un-softlock option that can't be exploited. But I agree that having so many non-obvious softlocks in the first place can often be indicative of poor design.
if this map was for the public to play, which I don't think it is correct me if I'm wrong, I'd agree but it was made by the person unsoftlocking them. They had someone moderating because there was a chance for it to happen. I'd argue it allows for even harder puzzles with less work from the map maker because he can just fix it for them.
@@plorby7680 They weren't more genuinely challenging though as a result; they were just easier to mess up. And when you do get softlocked, it should at least be possible to tell that you are softlocked. Yes, you technically don't need to because the map creator is there to simply tell you, but it would make for a funner map if everything could naturally be understood or played without the creator explicitly telling you everything they failed to initially make clear. When people do get softlocked, you want them to go "oh, I messed up", not "well how was I supposed to know that". (Speaking as an experienced puzzle map maker, if that's relevant)
Yo im proud of Kenadian he got the captain to play his mappppp
jardon not understanding "free player 1 fisrt" is so funny
A puzzle map shouldn't be so poorly made it needs the creator to bail you out every 30 seconds.
Wowza seawattgaming collaboration
Love the logo in the intro, reminds me of the old days, KEEP THE LOGO ON INTROS.
Definitely cool and wholesome minecraft map video
Wow, that video was very fun to watch👍
... it's been 5 minutes aint no way yoiu finished a 50 minute video
@@strikewave1918 Facts.
Imagine he put it at 5x speed
@@strikewave1918 it was actually only 2 or even less minutes
43:01 “PS. There’s nothing under the stairs, don’t waste your time.”
What did this mean captain? Was there something else?
This is where the fun begins!
seawattgaming makes fake exscape rooms
this looks so cool. is there a map download for it? I was really hopeful but I'm not seeing it
Surprised the boat wasn't placed down so the Capt could jumped in the boat from the other side.
10:08 Doesn't it look like Captain Sparkles is sayin Wooo!?
You canb ctrl + q to drop the entire stack or in ur inventory drop it out all at the same time
this was sick tbh
I was just sitting there slapping my forehead with the red stone block part 😂😂
On the slime parkor he could of broken the slime and built up to escape...
Love this one. Good puzzle map :D
I have made a modded minecraft map based off of the game franchise "We were here" Would be awesome to see you play it
That was fun to watch.
Haven't watched this yet, but I think we need more of these.
AmIrite?
And then I had an idea, I used f5. You see, f5 gave me a whole new perspective and I was able to see a chest that I couldn’t see before
There's no shot you read the words "Free player one first" and think that means "This is a free button for player one, first. It's a freebie so just place it."
...
can't believe it started off with purple and green
i think you could have broken the pressure plates and replaced them with the torches
These are great I wanna see more of these
There are ways to go faster than the speed of light just the amount of energy required would be like 700 nonillion times what the earth generates in a year.
Fun collab!
In quackitys story line he was Jardin
I feel like he could be the voiceactor for stewie
That 3rd soft lock was not your fault because he gave no hints to you needing the snowblocks.
No, using the lectern allows trips back and forth and you can break the lectern so if you need it again you can then go replace it with snow
Yes that's the smarter thing but I feel like it should have hinted more towards you needing to save the snow.
Thank you for a great video
9 blocks, hmm if only we had a way to get 9 pieces of redstone
Jule bøll! Haha takk for noe å glede seg til i desember
It keeps the pressure plate depressed 😂