The Stiletto is one of my favourite ships in sci-fi. It's fantastic. RCS thrusters, retrorockets, inertial gravity modules, individually controllable gun turrets. I was a little disappointed when I switched to the Angelwing.
The Angelwing was very nice, but i actually miss the good old Stiletto ... I was sad when I saw her been controlled by the Mechanoïd too, I knew what I have to do 😔
@@Napoleonic_S Oh dude, I'd give my left nut for an Expanse themed Nexus game basically. Nothing would fit it better. Nebulous Fleet Command is a modern take on this.
To the saint who wrote the walk-thru (back in like 2006 or whatever), thank you. I actually printed it out on real paper and clipped it into a binder. If I didn't have that walk-thru, I would've never made it to the end.
Yeah this comment made me feel old! I got it for my 21st birthday! My teen gaming years was the original command & conquer My first computer was the NES w/ duck hunt and Mario built in… I was 5? Maybe
The main thing that made me OMFG on this game was the fact that they all have reverse thrusters of some form especially the stilletto that has the same power front to back. And the last Mission where you are in X and Y happens , seeing those constantly fire and the ship angling relatively... oh boi - im surprise you never mentioned that - its my staple of the game - fucking breaking thrusters! I loved the story - the mysticism behind the mechanoic threat who they are where do they come from etc. I love such space mystery/horror stuff... that was awesome. While i can agree that the in between plot was a bit... "eh" i think the main villain plotline was epic.
Damn, one of my all time favorites! I had the "luck" to meet with one of the devs in 2013, he had some cool stories about the development. They tried to Kickstart a Nexus 2 back in the day, even TotalBiscuit tried to help them, sadly the kickstarter failed. Such a shame. One thing though... Nexus is a real-time tactical simulator, not a strategy game.
This insistence on distinguishing between the "tactical" and the "strategic" when it comes to gaming has always confused me, because I honestly can't find any difference between the meanings of the two words when looking in a dictionary.
@@emilmller1194 hmmmmmm→ adjective TACTICAL 1] Relating to, using, or involving tactics, especially in military or naval operations, and often in contrast to strategy.[wordNik] 2] Characterized by adroitness, ingenuity, or skill. +↓ →Adroitness : 1] The quality of being adroit; dexterity; readiness in the use of the hands or of the mental faculties. 2] The quality of being adroit; skill and readiness; dexterity. Guess depends on the dic BUT I understand the diff→ one Strat is "thinking" long term vs TAC would be short term & all around "kinetic engagement" maybe /;^)
also my [reserve mode] sarcastic flair would say LOOK a little wider / deeper maybe because that was the first answers I came upon oR MAybe you went too deep / wide Keep it simple pilot !! /;^) eNGaGe ! ! !
@@cameltube-vk7el Oh, I like to keep it simple. That's why I think insisting on differentiating between two terms with near identical definitions is needlessly complicated, but also strangely pedantic in an unhelpful manner. But fine, if we go by what I interpret to be your definition and most people's understanding, which is strategy = long-term planning and tactics = moment-to-moment planning, then isn't a term like "real-time strategy" kind of an oxymoron? See, it ain't so simple after all.
You forgot to mention the awesome mods, also this is one of very few space strategy games that actually have a true feeling of impact, whenever you are close enough and the ship takes a hit to the hull or explodes it make the whole camera shake and it's awesome.
The Noah Colony's Cruiser ship (examples being the Avalanche and Marco Polo) is my favorite design from Nexus, it's takes the 'armored metal box with guns' asthetic but streamlines it just enough to also be pretty to look at but still be functional.
I originally bought this on CD-ROM (remember those) after much hesitation, (caused by the fact that the demo chucked you into the first Gorg mission, and was therefore a bit overwhelming) and when I finally chucked some time into it was engaged by the voice acting. Eventually I ended up with it on Steam and found that you could manually edit the resolution for Wide-Screen monitors although this broke the briefings, as they had been designed around 4:3 resolutions. I was pleasantly surprised when Nordic Games (now THQ Nordic), after acquiring the rights to the game no only released the HD remaster, as they managed to find the code to fix most of the underlying problems with running the games on modern hardware, but gave it free to existing owners of the game. In appreciation of this I decided to buy the game on GOG. As for the game, I managed to get stuck on mission 25 the battle for earth for some reason and then lost my progress due to a PC clean-down. Even on easy the game can be very tough if you don't perform the right actions in certain missions, but I find it rewarding.
We were working on several mods, at the time, trying to make a community HD remake for Nexus (That would fix the wide screen bonkers of the briefings, as well as save game corruption. As well as graphics overhaul). We were asked by Nordic Games to beta test the iterations of the "remaster" and see if much of the bugs that the community had reported before was fixed in their release. It wasn't fun seeing months of work thrown in the trash when Nordic got the source code and just fixed everything, including limiting FPS, so you GPU wouldn't fry. But man did they do us fans a good one. I just hope to see a sequel one day
9:12 Are you kidding me? That what makes this game special. It makes you feel that universe does not revolve around you and while you were playing with your toys in your small ship in a small sector of space grander things were happening. As in real life you will have to just adapt to universe not caring about you since you are just a captain of some tiny ship. I still remember to this day transition from act 1 to act 2 as one of the best world openings ever. I think game would be so much better if it were not give you one of the kind angelwing ship and AI and force you to play out some losing scenarios like freespace or homeworld cataclysm. No game do this anymore.
Insanely good game ! Still one of my favourites and I'm still wishing for something similar or even the next episode of this game. I hope this finds the creators of the game.
This is a great game, picked it up a few days ago and Im much more invested in it than any Homeworld game. I think its due to the fact the story is better structured and the combat is more tactical and less APM focused. The tutorial could have been a bit more indepth. But I picked it up pretty quick, it has aged visually pretty good too.
Very good review. I've played the game when it first came out and then again many years later when my PC could actually handle the graphics. I'm impressed by how good this game still loooks today, when even more modern games have aged way worse. I was pretty disappointed when the crowdfunding campaign was unsuccessful, which means this game most likely won't get a successor. Still, there are mods that make playing the game even more fun.
In a podcast the developer of Imperium Galactica 1-2 were talking trash about this game, but the truth is that the Jupiter Incident is so much better that IG 1 and 2, that they are now even in the same league.
Such a shame the kickstarter for a sequel failed. I remember hearing about it from TotalBiscuit about a week before it was due to finish. Unfortunately, hardly anyone knew that the kickstarter was even going on until it was far too late.
The whole mechanic was that you collapsed the shield with the energy weapons, as although the heavy lasers could theoretically burn through the shields to damage devices, the reality was that with all of the manoeuvring that was happening, it tool an incredibly long time to disable devices through the shields, and you often found that they were being repaired just as quickly as you cloud damage them. Once the shields were down you could then choose to disable certain devices before the shields could regenerate, with the shield generator itself being an obvious one, or wail on the enemy hull with kinetic weapons to hopefully damage it enough to force an evacuation. The games second mission, (essentially a tutorial for the initial weapon functions), shows the importance of disabling the flak cannons on a ship prior to launching your fighters or commandos for boarding actions, as flak cannons will rip through these in no time at all.
There was no HD remaster. It was just fixing it for modern systems and adding easier mod support. No remaster to my knowledge. Looks same it did 15 years ago. It's a great game longing for a sequel. Was hoping the publisher who bought the rights was working on the sequel but it's been years with no word. Remember playing this going on vacation on a laptop driving down I-95. Haha. The game: Nebulous Fleet Command on Steam is probably the closest successor game I've seen.
The game itself is fun. The missions were frustrating as fuck though. I only beat the one defending a mechanoid and angel by pure luck that the battleships IP drive was engaged. Still, i enjoyed it. Wished there was a sequel
0:40 - a false statemant! Hegemonia: Legions of Iron was supposed to be next game in Imperium Galactica franchise. Nexus in no way connected to Imperium Galactica - that is a false statemant.
Its an old masterpiece. i loved this game playet it trough multiple time. even win battles what shoudnt be possible :D The only thing its truly saddening me it will be never Nexus 2 due the company no longer exist and we dont know who owns the right for nexus and imperium galactica they didnt seems to do anything with these masterpice. im 30+ but if anyone mentioning jupiter incident i immediatly start hearing Energy bombs Plasma weapons and warnings sounds. Also yes the music is just soo good. long time didnt see any space rts game what have even remotely this close as a great soundtrack. Dear god when u first fight with the Grog. the adrenalin just spiked trough the roof.
I bought this game on CD when it initially released, oh so many years ago, and I really wanted to like it, but the problem I had with it was the very thing you cite as a strength... The fact you can enter a mission and then have impossible objectives because you have the wrong ship loadout really pissed me off so much, because there is no STORY prompt to make that logical. You're just supposed to know exactly what you are going to be up against when you jump in. You obviously CAN'T know this so you probably get your @$$ kicked. Then you reload with the proper loadout and win. As a "Im'a beat this game level" mechanic, it's fine. As the game having a coherent story or logic to it, it's TERRIBLE.
"some other RTS can learn a thing a two from Nexus" *Warhammer 40k Gothic Armada II sweating bullets* Edit: Full disclosure, I have both Nexus and Gothic Armada II. They are quite similar, but I mostly prefer Nexus.
I got nexus at release and although my graphics card back in 04 could handle the display… the last 2 missions were unplayable because of so many elements, the processor ju s t ke pt s tu t t ing n o b w t me ki l me m e k il l Yeah, I didn’t actually finish the game till 2016 when a random at a party started talking about it
who own the IP today? I wish the guys at BBI buy the IP and make a remake and a sequel to this game after they finished the homeworld 3 project. this game with homeworld presentation and some gameplay mechanics borrowed if necessary would be amazing.
Combat type missions are fine. Every other type of mission just annoyed me to no end. From stealth to scanning or disabling a specific ship in a specific way. I don't see my self ever replaying this game again.
This game is a total mess to play. It feels like the devs decided it would be a good idea have you clean and catalog a library that just went through a tornado. It is such a f*cking mess to even look at and you have NO idea where to even start. Games like this may be fun when you make the game and the controls. But the moment you start it fresh and new. You will be lost and confused. With no idea how to do anything, to even teach yourself the ropes.
1 negative out of a possible 100 positives. It really tells what kind of gamer you are when no one else has problems with what you complained. So, when you said the game is a mess, I really doubt it. I played the game too, but I never had any difficulty jumping into it.
The Stiletto is one of my favourite ships in sci-fi. It's fantastic. RCS thrusters, retrorockets, inertial gravity modules, individually controllable gun turrets. I was a little disappointed when I switched to the Angelwing.
The Angelwing was very nice, but i actually miss the good old Stiletto ... I was sad when I saw her been controlled by the Mechanoïd too, I knew what I have to do 😔
Wouldn't be out of place when taken into the expanse universe.
I wasn't. The angel wing has one of the best, sleekest ship designs Ive ever seen
@@Napoleonic_S Oh dude, I'd give my left nut for an Expanse themed Nexus game basically. Nothing would fit it better. Nebulous Fleet Command is a modern take on this.
The Battlestar Galactica and Stargate mods for this game were great to. They looked and sounded perfect (IMO).
This is a game I would love to see a remade and expanded upon.
There was, in fact, going to be a sequel, but it didn't get enough funding and fell through. There's still a couple tech demo trailers around for it
Kinda late but check out nebulous fleet command
To the saint who wrote the walk-thru (back in like 2006 or whatever), thank you. I actually printed it out on real paper and clipped it into a binder. If I didn't have that walk-thru, I would've never made it to the end.
Definitely one of my favourite games of my teen years.
Yeah this comment made me feel old!
I got it for my 21st birthday!
My teen gaming years was the original command & conquer
My first computer was the NES w/ duck hunt and Mario built in… I was 5? Maybe
I remember playing the original Imperium Galactica III demo that came with PC Gamer and holyfukenjaysus I'm old.
The main thing that made me OMFG on this game was the fact that they all have reverse thrusters of some form especially the stilletto that has the same power front to back. And the last Mission where you are in X and Y happens , seeing those constantly fire and the ship angling relatively... oh boi - im surprise you never mentioned that - its my staple of the game - fucking breaking thrusters!
I loved the story - the mysticism behind the mechanoic threat who they are where do they come from etc. I love such space mystery/horror stuff... that was awesome. While i can agree that the in between plot was a bit... "eh" i think the main villain plotline was epic.
It’s here!
It’s finally here!
So happy. Not even watched any yet, but so happy.
Damn, one of my all time favorites! I had the "luck" to meet with one of the devs in 2013, he had some cool stories about the development. They tried to Kickstart a Nexus 2 back in the day, even TotalBiscuit tried to help them, sadly the kickstarter failed. Such a shame.
One thing though... Nexus is a real-time tactical simulator, not a strategy game.
Rip TotalBiscuit.
This insistence on distinguishing between the "tactical" and the "strategic" when it comes to gaming has always confused me, because I honestly can't find any difference between the meanings of the two words when looking in a dictionary.
@@emilmller1194 hmmmmmm→ adjective TACTICAL
1] Relating to, using, or involving tactics, especially in military or naval operations, and often in contrast to strategy.[wordNik]
2] Characterized by adroitness, ingenuity, or skill.
+↓
→Adroitness : 1] The quality of being adroit; dexterity; readiness in the use of the hands or of the mental faculties.
2] The quality of being adroit; skill and readiness; dexterity.
Guess depends on the dic BUT I understand the diff→ one Strat is "thinking" long term vs TAC would be short term & all around "kinetic engagement" maybe
/;^)
also my [reserve mode] sarcastic flair would say LOOK a little wider / deeper maybe because that was the first answers I came upon
oR
MAybe you went too deep / wide
Keep it simple pilot !! /;^)
eNGaGe ! ! !
@@cameltube-vk7el Oh, I like to keep it simple. That's why I think insisting on differentiating between two terms with near identical definitions is needlessly complicated, but also strangely pedantic in an unhelpful manner.
But fine, if we go by what I interpret to be your definition and most people's understanding, which is strategy = long-term planning and tactics = moment-to-moment planning, then isn't a term like "real-time strategy" kind of an oxymoron? See, it ain't so simple after all.
You forgot to mention the awesome mods, also this is one of very few space strategy games that actually have a true feeling of impact, whenever you are close enough and the ship takes a hit to the hull or explodes it make the whole camera shake and it's awesome.
The Noah Colony's Cruiser ship (examples being the Avalanche and Marco Polo) is my favorite design from Nexus, it's takes the 'armored metal box with guns' asthetic but streamlines it just enough to also be pretty to look at but still be functional.
Nice video... I played this for SO MANY HOURS 16+ years ago when it came out. Nice to see a video on it.
I originally bought this on CD-ROM (remember those) after much hesitation, (caused by the fact that the demo chucked you into the first Gorg mission, and was therefore a bit overwhelming) and when I finally chucked some time into it was engaged by the voice acting. Eventually I ended up with it on Steam and found that you could manually edit the resolution for Wide-Screen monitors although this broke the briefings, as they had been designed around 4:3 resolutions. I was pleasantly surprised when Nordic Games (now THQ Nordic), after acquiring the rights to the game no only released the HD remaster, as they managed to find the code to fix most of the underlying problems with running the games on modern hardware, but gave it free to existing owners of the game. In appreciation of this I decided to buy the game on GOG.
As for the game, I managed to get stuck on mission 25 the battle for earth for some reason and then lost my progress due to a PC clean-down. Even on easy the game can be very tough if you don't perform the right actions in certain missions, but I find it rewarding.
We were working on several mods, at the time, trying to make a community HD remake for Nexus (That would fix the wide screen bonkers of the briefings, as well as save game corruption. As well as graphics overhaul). We were asked by Nordic Games to beta test the iterations of the "remaster" and see if much of the bugs that the community had reported before was fixed in their release.
It wasn't fun seeing months of work thrown in the trash when Nordic got the source code and just fixed everything, including limiting FPS, so you GPU wouldn't fry. But man did they do us fans a good one. I just hope to see a sequel one day
An Oldie but a goldie
You had me at the "Eagles" reference from Space 1999. Have a sub you old skool geezer.
Masterpiece
9:12 Are you kidding me? That what makes this game special. It makes you feel that universe does not revolve around you and while you were playing with your toys in your small ship in a small sector of space grander things were happening. As in real life you will have to just adapt to universe not caring about you since you are just a captain of some tiny ship. I still remember to this day transition from act 1 to act 2 as one of the best world openings ever. I think game would be so much better if it were not give you one of the kind angelwing ship and AI and force you to play out some losing scenarios like freespace or homeworld cataclysm. No game do this anymore.
Insanely good game ! Still one of my favourites and I'm still wishing for something similar or even the next episode of this game. I hope this finds the creators of the game.
This is a great game, picked it up a few days ago and Im much more invested in it than any Homeworld game. I think its due to the fact the story is better structured and the combat is more tactical and less APM focused.
The tutorial could have been a bit more indepth. But I picked it up pretty quick, it has aged visually pretty good too.
How do you think the combat in this compare to the one in the Homeworld games? I´m curious to know.
Finally nexus getting some love
I am such a sucker for classic game reviews. Please do Freespace, Master Of Orion or Sins Of A Solar Empire!
I still remember that penultimate mission, especially a couple ships that constantly fired nuclear (maybe not) missiles.
Great review and great channel, mate. You convinced me to buy this game and play it. Cheers!
This is my 2nd favorite RTS, do the Homeworld franchise next, my #1.
Homeworld is on the list
How do they compare?
i played it back then, and play it again now! - I equiped my ships with the strongest end-game bombs, helped a lot!
What I like about Nexus is that ships actually travel in 3D space and not on a flat horizontal plane like how most games does it.
Very good review. I've played the game when it first came out and then again many years later when my PC could actually handle the graphics. I'm impressed by how good this game still loooks today, when even more modern games have aged way worse. I was pretty disappointed when the crowdfunding campaign was unsuccessful, which means this game most likely won't get a successor. Still, there are mods that make playing the game even more fun.
Admiral Norbank and his "Big Boys doing battle" :)
"Watch and learn, mr. Cromwell, this is how the big boys do battle." - immediately gets nuked
Ok you sold me.
One of my all time favourite games
In a podcast the developer of Imperium Galactica 1-2 were talking trash about this game, but the truth is that the Jupiter Incident is so much better that IG 1 and 2, that they are now even in the same league.
Rowan J. Coleman? Wasn't expecting to hear your voice, I'm subscribed to your "main" channel. Great to hear from you and great review!
There will be more to come :)
thanks i been searching this game since 2012 and finally found it
Such a shame the kickstarter for a sequel failed. I remember hearing about it from TotalBiscuit about a week before it was due to finish. Unfortunately, hardly anyone knew that the kickstarter was even going on until it was far too late.
Well switch for HomeWorld 2 (:
Wait. There is a remaster of this somewhere?!
On GOG and Steam, yes :)
Just picked this up for $2 on Steam, excited to give it a shot :D
I have this game actually but haven’t played in at least 10 years probably much longer
Vice-Admiral Norbank. What a tw@.
I still saved his arse in the end game though.
This is such a good game even now it’s worth playing
This is on sale, on Steam, for $2.19 until January 17 2022
I have to say, I'm not sure what the point of energy weapons are if they can't penetrate the hull. This also perplexed me in FTL
The whole mechanic was that you collapsed the shield with the energy weapons, as although the heavy lasers could theoretically burn through the shields to damage devices, the reality was that with all of the manoeuvring that was happening, it tool an incredibly long time to disable devices through the shields, and you often found that they were being repaired just as quickly as you cloud damage them. Once the shields were down you could then choose to disable certain devices before the shields could regenerate, with the shield generator itself being an obvious one, or wail on the enemy hull with kinetic weapons to hopefully damage it enough to force an evacuation.
The games second mission, (essentially a tutorial for the initial weapon functions), shows the importance of disabling the flak cannons on a ship prior to launching your fighters or commandos for boarding actions, as flak cannons will rip through these in no time at all.
Played it many years ago and loved it dearly. I hop they make an android version of it one day
There was no HD remaster. It was just fixing it for modern systems and adding easier mod support. No remaster to my knowledge. Looks same it did 15 years ago. It's a great game longing for a sequel. Was hoping the publisher who bought the rights was working on the sequel but it's been years with no word. Remember playing this going on vacation on a laptop driving down I-95. Haha. The game: Nebulous Fleet Command on Steam is probably the closest successor game I've seen.
The golden days of PC gaming.
Sic transit gloria mundi.
Like the best RTS of all times. So sorry that the sequel failed to get funds.
I think the remaster just adds some QoL improvements. The quality of the assets is the same as 2004.
You didn't Mention the maps.
The game itself is fun. The missions were frustrating as fuck though. I only beat the one defending a mechanoid and angel by pure luck that the battleships IP drive was engaged. Still, i enjoyed it. Wished there was a sequel
0:40 - a false statemant! Hegemonia: Legions of Iron was supposed to be next game in Imperium Galactica franchise. Nexus in no way connected to Imperium Galactica - that is a false statemant.
one of the best game engines ever made imho.
nobody knows that you can capture ships. Yet you can. You can even get the carrier.
Its an old masterpiece. i loved this game playet it trough multiple time. even win battles what shoudnt be possible :D The only thing its truly saddening me it will be never Nexus 2 due the company no longer exist and we dont know who owns the right for nexus and imperium galactica they didnt seems to do anything with these masterpice. im 30+ but if anyone mentioning jupiter incident i immediatly start hearing Energy bombs Plasma weapons and warnings sounds. Also yes the music is just soo good. long time didnt see any space rts game what have even remotely this close as a great soundtrack. Dear god when u first fight with the Grog. the adrenalin just spiked trough the roof.
It's 2022. I'm still waiting and hoping for nexus 2.
I bought this game on CD when it initially released, oh so many years ago, and I really wanted to like it, but the problem I had with it was the very thing you cite as a strength... The fact you can enter a mission and then have impossible objectives because you have the wrong ship loadout really pissed me off so much, because there is no STORY prompt to make that logical. You're just supposed to know exactly what you are going to be up against when you jump in. You obviously CAN'T know this so you probably get your @$$ kicked. Then you reload with the proper loadout and win. As a "Im'a beat this game level" mechanic, it's fine. As the game having a coherent story or logic to it, it's TERRIBLE.
Just bought this game while I wait for Homerworld 3
"some other RTS can learn a thing a two from Nexus"
*Warhammer 40k Gothic Armada II sweating bullets*
Edit: Full disclosure, I have both Nexus and Gothic Armada II. They are quite similar, but I mostly prefer Nexus.
Check out nebulous fleet command
falling frontier
Imperium 2 was an epic game. But haegemonia, was even better. Some devs from there were in this game.
I got nexus at release and although my graphics card back in 04 could handle the display… the last 2 missions were unplayable because of so many elements, the processor ju s t ke pt s tu t t ing n o b w t me ki l me m e k il l
Yeah, I didn’t actually finish the game till 2016 when a random at a party started talking about it
Its just a shame that we only play 3 missions in this babylon5 style cruiser
who own the IP today? I wish the guys at BBI buy the IP and make a remake and a sequel to this game after they finished the homeworld 3 project. this game with homeworld presentation and some gameplay mechanics borrowed if necessary would be amazing.
It looks and sounds a lot like Freelancer.
Also, I detect a Scots twang… so!
furry boots ewe fay?
Am from polo mint city
Rowan is from the Highlands. The other contributors to this channel are from various other places.
@@SideAdventure “furry boots” is a Scottish joke about being from the north of Scotland (usually Aberdeenshire)
Combat type missions are fine. Every other type of mission just annoyed me to no end. From stealth to scanning or disabling a specific ship in a specific way. I don't see my self ever replaying this game again.
This game is a total mess to play. It feels like the devs decided it would be a good idea have you clean and catalog a library that just went through a tornado. It is such a f*cking mess to even look at and you have NO idea where to even start. Games like this may be fun when you make the game and the controls. But the moment you start it fresh and new. You will be lost and confused. With no idea how to do anything, to even teach yourself the ropes.
1 negative out of a possible 100 positives. It really tells what kind of gamer you are when no one else has problems with what you complained. So, when you said the game is a mess, I really doubt it. I played the game too, but I never had any difficulty jumping into it.
This is one of the hardest games ever made and it,s awesome so get y Bensedin or Torasin ready and play it👽👻