*Have I ever helped you make a purchasing decision or enlightened you on an awesome new game you enjoy?* Fan donations greatly help me keep this all going. THANK YOU! www.patreon.com/Boomstickgaming I had to re upload this one too fix a few things in the video. Thanks for checking this out the first or second time :p
Great video! Might have added the fact that Custom bullets now have a ammo limit since this was't in the earlier games(maybe they added it to prevent cheese in Assault missions?) and greatly changes if u use them at all.
The amount of play-style customization in this game is what really lets it stand out on its own from Monster Hunter. I love both games. I hope there are more people who like both instead of just one over the other.
I'm a Monster Hunter nut and i've been pleasantly surprised with this game. At first I thought it was just an "arcadey Monster Hunter" but the more I played it the more I realised I was thoroughly enjoying myself. The agility of your GE, the speed of combat and the wealth of customisation options (akin to Hunter Arts) makes it stand out in a big way!
Most MH fans I know generally loves playing GE too. Especially since MH has gone to handhelds for such a long time, that GE was the closest thing to scratch that "hunters itch" for years for console and PC players. Currently juggling this and MH:World.
I have no idea if you'll see this since your comment is a year old, but how do you do a "burst shot"? I've seen something about Burst Shot on the right side of the screen I think, but I never figured out what it was. If it can get me to lvl 3 burst I'll need to start using it
@@osutinheizu8250 While locked-on to your ally, shoot the burst bullet at them with R1/RB. Then, press Triangle/Y. This will activate a Link Burst. Do it 3 times to get level 3.
@@Vivi_Strike how do you "link" the effect ? I can see the option on the right but it's red and unusable . Should you stack the same stuff to hit harder ? Multi elements bullets worth it or not ? Can you use lazer with status effects bullets ? Nothing is explained and there's no tutorial in game or online... sorry i'm a noob ;))
@@marc-ap4699 It took me many hours to figure it out, but if it's on the computer. all you have to do is click the right arrow on the arrow keys. And it will link with the bullet which is above it.
Great tips! I discovered all of these because I'm a seasoned player but those newcomers/younger crowd will definitely benefit from this video! They actually made it simpler with all those items and healing ground spots during the mission. The dive also helps a lot. I have to be honest, I didn't know about the timed dive being a counter hitter!
Yea to bad they nerfed the bullet edit heavily and most of those bullets cannot be created and even if some could you canno only carry a small amount so that sucks. They didnt need to nerf it this hard. This isnt even a pvp game why nerf it this hard?
@@natchu96 still they did not need to nerf them this hard to be practicaly usless. It was one of the features that made this game unique and now they fucked it up. Also the online didnt last long before it died anyway so realy what was the point of nerfing them so hard. I think a small nerf was all it needed not what they did, a simple lowering in damage output would have suffice at least that way the creativity of the bullet would still be intact and they wouldnt be so OP
Im about 9 hours into the game (still rank 3) and didnt know about the training room . And the d pad shortcuts will definetly make my life easier. Thanks!
tower shield + auto parry is the best way to block deadly attacks 😁 i wish god eater 3 ported to nintendo switch i bet it can handle the graphics including the first two games
You should also mention that getting different engage effects can be done through assault missions, since the whole idea of assault missions can be pretty daunting even at end game. You get plenty of engage effects just by playing with other people. But still, great video. I knew all of these because I'm a vet from the previous games but it's great for those just getting in to the series.
You can also do Assault Missions offline and still gain Engage effects from the AI. That is what how I did it when I had no internet for a few days. =)
After a lot of deliberation I have decided to get God eater 3 instead of Anthem or Jump force. Time to dust off the old God Arc and slay some big ass monsters!!
I would REALLY appreciate a more in-depth guide on the Custom Bullets. It seems really hard to make a good bullet (to me), so I've just ended up stacking five single shots in a + shape for a mega shotgun blast... but I know I could be doing so much more with the system.
You can search for recipes yourself on the internet There is honestly no such need for a full video for such when all you need are screenshots of the custom bullets, maybe a gif on how they work etc
Theres not alot you can work with if your aiming for large amounts. I hate this nerf to custom bullets, i cant make fun and creative bullets. It sucks i loved spending hours trying out diferent ways to make them cool. Now i just made a simple shoot+hit+blast bullet thatvdoes 503 damage and can carry at least 15 shots but visualy its so boring....its not bad that they made melee better but what a waste of a good unique system to nerf down the bullet edit so heavily. 😞 i cant even make my super heal bullets cause they limited. I used to keep my party fully healed most of the time and even my card/ghost would play like me and keep party healed and safe while still being in the aragamis face most of the time
I only cared to take a look at some ingame starter hints after I had unlocked rank 7 missions and only then realized that there was a Dive move... felt kinda stupid tbh xD.. (I mean I eyeballed the tips quickly at the start but this particular tip didnt register immediately) Now I use it all the time, almost too much whenever mosnter twitches away just a little bit I follow him using dive... its a GREAT ability.
Here’s a tip I learned, it’s better to shield than take the chance to dodge. Sacrificing a small amt of stamina and health is much better than losing half of your hp in rank 7 missions :)
Depends on your skillset. My character fitted out with dodge skills and auto guard can escape those unblockable devour attacks rather reliably, and still protect when I can't manage a dodge.
The auto guard is for normal attacks in the event a dodge fails. I just always dodge, which means I never have to worry about whether I should block or dodge against those guys.
This was an awesome and informative video! Thanks for the upload! Are you planning to cover the particulars of Aragami part breaks and their relationship to weapon types?
0:49 Damn, I'm pretty far into the game now and I never knew about that training area xD I'm at fact 1 and the video's already gold! Also didn't know Nr. 3 which is pretty essential.
This helps, but being a God Eater 2 fan that has played most of the previous games, I found all of the info here not long after. Still, thanks for sharing!
I wish there was a video that would tell me how to make the camera work properly. I didn't have any problems with the first two games, but in three I can never keep the camera focused on the Aragami, especially when I use the lock-on in despair.
Knew all of this but not where to find the training room. Literally ran up and down stairs Chrysantum (sp?) to the point I just had to lab new God Arts on story missions. This saves so much time. Thanks for pointing that out. There's more to combat system since its a little overwhelming but it seems like you already covered it so I'll watch more of your videos to familiarize myself with them. The Terminal is clearly not enough to get through this without trial and error.
You should have mentioned combo resetting, that air devours reset your attacks so essentially u can have Infinite air attacks as long as the aragami is still there, also that some weapons have reset commands like the zero stance for long sword and parrying upper for buster
For ground resets you can.use the good ol' shield cancel (been around since the first game). Just deploy your shield for a split second on any hit other than the last (3rd for busters, 5th for shorts, etc) and you'll cancel that hit's recovery and be able to re-initiate the combo immediately. Been a bit since I last played 2RB/Re, but I think they nerfed it a little in 3, since if you deploy your shield after the last hit, it'll have a loger animation, which wasn't the case before IIRC. And of course, this technique works best with bucklers, but shouldn't be disregarded even for towers, since it's still faster than letting the animations finish and gives you a guardpoint to exploit, much like the parrying upper, but without a base stamina cost.
Custom Bullet was nerfed big time compared to the last game, so you can't make bullets that are generally 'more powerful' than standard bullets S-M-L sizes without sacrificing damage for extra shots, or sacrificing shots for extra damage. If you make a bullet that does 2x the base damage of a Large shot, it's going to restrict you to about ~10 rounds or less. Also if you do not 'equalize' the cost to the number of shots (ie 190 cost versus 200) you might be wasting damage output per cost as the custom bullets are based on static ammo rather than OP cost. 10 rounds = 100 Cost (exactly 100 if you don't want to waste damage). Guns multiply the bullet damage, so it should be wise to test using the weakest or 'test' version of the guns in the preview mode of custom bullet, to see what is the baseline damage per cost. For instance if a Orb costs 6 points and does 25 damage, it would be doing 0.24 damage per cost. Try to find the best 'damage per cost' ratio and the best way to apply it. And there is damage decay in the game, where if too many damage occurs at the same time and at the same hitbox, it will be halved continuously for each shot (100-50-25-12).
Even though I still have a few quests and stuff to do in the game, I think I'm pretty much done with Generations Ultimate. So, I'm kinda glad I found out about this game and that's coming to the Switch. Demo didn't really do much for me, but like Monster Hunter, the demo doesn't say too much anyways. lol
Maybe you could explain some of the acceleration triggers, like what exactly wonder and mutation do. Don't think they actually explain aragami abilities anywhere in game.
This game will force you to have online team mates if you want to do really high difficulty mission(because the enemy is too OP, all GE series do this), especially DLC. You can do it too with NPC, but it's really hard , sometimes long fight. Other than that, It's fun.
Its cool,yeah,but the bullets alone dont make it great,atleast imo. Example,a fully upgraded Gastraphetes is strong enough with regular ammo,with custom ammo it becomes downright op
I made it to rank 7 before I realized shields boost def even when you’re not blocking lmao, I upgraded my shield and everything, I didn’t just sit with a rank 1 shield the entire game, I just didn’t really get how they worked
i played GERB2 and fell in love with the Short sword/Dagger in that game due to the areal combo's, i've sorta defaulted to that wep again in GE3, is there any other weapons that will let you stay airborne for extended periods of time?, i'm noticing most people don't run daggers in assault missions which might be due to the dps?
The Charge spear is also good for longer air combo's especially when u are in burst and can double jump, and the Charge glide makes for a great opener.
Thanks for the advice guys, just did some number crunching on the Duel blades, assuming i hit every time with 180 dmg did just over 12k. With Dagger i did over 18k, so im staying with that, same stats on dagger btw imma try out spear when i can craft one thats good enough lol
Even though I have already done most of these i do agree they are useful, it's sad that they didn't add my long sword ranged blood art from rage burst 2 though,the game just doesn't feel right to me anymore you know,like a fizzy drink without the fizzy....sigh....
When the arigami are about to do an AOE, and you dodge to a safe distance, using guns is a way to do a bit of damage while you have to be at a distance. Also, some players prefer a more ranged play style. Then, even with all that, what would speed runners have to do with how normal people play games to enjoy them?
@@BoomstickGaming I think I remember a similar thing in the original, played that a tad... thank you, it's no monster hunter world for me but might be worth checking out
Easy Make custom heal bullets Like S heal shot+rotating orb+heal radial, aka the heal bomb Then play the game by balancing melee and gun use like switch to melee form to regain op per hit landed You can use whatever gun you just need to get comfortable with them For me personally i love the assault A rapid fire kind of gun
@@thepurehealer1279 nope Also if you want slightly aoe heal use shotgun and radial shots You can move and fire rapidly too You can also move forward no stamina with rush fire (r1 circle)
i have trouble with a certain material called "Goddess Flight" yes flight not blight. With the name goddess it should drop from Sariel and is a light blue rarity item but. Its not even shown in the drop lists for missions that contain Sariel so im quite confused as to how to get those. Needed for Burst Device to increase gun dmg when shooting at weak points.
Everything except the burst arts training area. Some of them may have different execution per game but they're mostly have the same objective. Burst lvl3 for example: In GER it is achievable by using a unique Predator Style that instantly gives you lvl3 burst, super slow to execute but with a great benefit. In GE2RB it's achievable by using Support Links, they'll activate depending on what time they'll go off - usually at 0, 3, and 5 minutes in the mission.
For assault missions I wasn't able to "solo" them until I had a rank 5 weapon and made a good sniper. I intentionally let the target get into burst to unload sniper bullets into the core and then just focus all melee on it. They usually go down in 3-3:30min. I want to point out when I say "solo" I mean when I am the only player and the rest are bots.
I really liked monster hunter world, but I want more content and really can’t wait till IceBorne xD In the meantime, is this game worth picking up? I’ve never played and god eater game and this is the first one I’ve heard of, the only thing that puts me off is the combat looks less focused and sort of, spammy? I’m not sure how to describe it.
The best way I can put it is: GE is to MH what Devil May Cry is to Dark Souls. GE is a lot more fast paced and focused on flashy combat with lots of quick reactions and parrying rather than methodical weardown (also more use of vertical space). It also encourages aggression since you ideally want to maintain Lv3 burst by constantly devouring (Think of the Long Sword's or Switch Axe's gimmick of rewarding constant hits being a universal mechanic) You still need to learn the monsters' patterns and tells, but everything moves along quicker (missons never really take more than 10 mins unless you're fighting multiple high-rank Aragami and/or go Solo). GE can also get a little claustrophobic and overwhelming at times due to the lack of any really big open areas (maps being more corridor than arena-like), so when they pit you against 3, 4 or more big monsters in the same mission (sometimes at the same time), you need to be more careful and methodical.
you can,t make all the materials you need it GE3 like you could in GE2, it,s kind of frustrating aspecially when some materials have a apearence rate of around 5%
Custom bullets are nerfed here could only carry a few of it. The shop bullets are far more powerful than the custom. Unlike the previous titles. Unlimited use as long as you have OP and trigger happy. Also the damage boost links are wack. I couldn't string them together to make the bullet more powerful. I couldn't recreate my 30k dmg 150 op nuke dropper bullet. Even my simple 15k dmg bullets. I miss... the old bullet crafting. It's not fun carrying custom bullets anymore. I mainly use it for homing heal bombs.
I'm wondering if the gameplay feels responsive. I couldn't get into Monster Hunter due to the lag between button pressing and action on screen. Is this the same or is the control responsive. Thanks for your help.
i have fully played 4 version of mh trough 15 years, and i haven't find any imput lag at all; u have 0,2 i-frame seconds to dodge safely while roll, how can u do that if there was an imput lag? mh is all about timing combo and counter. probably u mean this: every move on mh have a startup animation, attack animation and recovery animation, each of them are based on the weapon type and how much weight the weapon have. more weight = long animation. in GE3 however the gameplay is really fast and frenetic, and the control feels really responsive. of course some attach have long startup or recovery animation, so with some weapon u will find yourself stuck on the ground before/after certain attack. but in general is all really really fluid and responsive.
There is no lag on your inputs in Monster Hunter at all. Your attacks are commitments in MH, you have to attack when you know you have an opening. You will leave yourself open and thus can't just spam attacks like crazy like you can in most action games. This is one of the biggest reasons why people like MH or even Dark Souls. MH has very responsive fine tuned controls, you just can't button mash and expect to get away with it.
He installed God arc parts on his weapons through the "Skill install" in the "Upgrade/Craft" menu. You get those randomly after missions or you can buy those at the Hope merchant but they're expensive. Every weapon has a set number of skill slots that you can check in the crafting or loadout menu. The skills aren't limited to just buffing stats, they can lower stamina/OP cost, increase weapon damage, increase the EXP rate for Burst Art/Acceleration Triggers etc.
This helped a little bit but not all dat helpful since I knew some of the features mostly by random since pressing buttons on accident helps to figure out new features dat u haven't gotten to XD.
*Have I ever helped you make a purchasing decision or enlightened you on an awesome new game you enjoy?*
Fan donations greatly help me keep this all going. THANK YOU! www.patreon.com/Boomstickgaming
I had to re upload this one too fix a few things in the video. Thanks for checking this out the first or second time :p
Great video!
Might have added the fact that Custom bullets now have a ammo limit since this was't in the earlier games(maybe they added it to prevent cheese in Assault missions?) and greatly changes if u use them at all.
For what are gfp ?
How do I Increase my HP in God Eater 3?
I really appreciate your God Eater 3 content, since youtube is lacking guides in every department for that game.
I never knew shield defense was what dictated your actual defense. I thought it was just for when you block and that decided how much it blocks.
it used to be like that in the old GE games if i'm not mistaken.
I didn't know they changed it in GE3
@@whisperviz1346 shield defense cuts all sources of damage, blocking or not
The amount of play-style customization in this game is what really lets it stand out on its own from Monster Hunter. I love both games. I hope there are more people who like both instead of just one over the other.
I'm a Monster Hunter nut and i've been pleasantly surprised with this game. At first I thought it was just an "arcadey Monster Hunter" but the more I played it the more I realised I was thoroughly enjoying myself. The agility of your GE, the speed of combat and the wealth of customisation options (akin to Hunter Arts) makes it stand out in a big way!
another old mh player here.
i love both this games and their unique traits, i can't have ask for a better game after too many hours on mhw.
@@DisemboweII iirc Hunter Arts are pretty much MH's answer for GE2's Blood arts(now burst arts)
Agree, it's also create dilemma for me since i put more than 700+ hours with my squads and friends in Monster Hunter World.
Most MH fans I know generally loves playing GE too. Especially since MH has gone to handhelds for such a long time, that GE was the closest thing to scratch that "hunters itch" for years for console and PC players. Currently juggling this and MH:World.
Don't forget you can engage an teammate and then burst shot the target you are engage with to get level 3 burst level. Works with both AI and players.
This... I needed this. Thank you.
I have no idea if you'll see this since your comment is a year old, but how do you do a "burst shot"? I've seen something about Burst Shot on the right side of the screen I think, but I never figured out what it was. If it can get me to lvl 3 burst I'll need to start using it
@@osutinheizu8250 While locked-on to your ally, shoot the burst bullet at them with R1/RB. Then, press Triangle/Y. This will activate a Link Burst. Do it 3 times to get level 3.
@@Ouga thanks!
as a noob to god eater I found this really really helpful!
ledf2012 same!
I just platinum the game and somehow completely missed out on the training area for melee weapons. Kudos, much appreciated guide.
We really need an in-depth guide on the bullet creation
It's so overwhelming that I just avoid it... it's sad tho . I wish I can make awesome bullets but I'm completely lost in there
@@marc-ap4699 yea... The only thing I was able to do was copying what other people already made..
Really? i thought it seems a lot simpler this time around also due to the fact you cant go crazy with it else you wont really have any ammo to use.
@@Vivi_Strike how do you "link" the effect ? I can see the option on the right but it's red and unusable . Should you stack the same stuff to hit harder ? Multi elements bullets worth it or not ? Can you use lazer with status effects bullets ?
Nothing is explained and there's no tutorial in game or online... sorry i'm a noob ;))
@@marc-ap4699 It took me many hours to figure it out, but if it's on the computer. all you have to do is click the right arrow on the arrow keys. And it will link with the bullet which is above it.
As someone completely new to this series, this was immensely helpful. Thank you
Great tips! I discovered all of these because I'm a seasoned player but those newcomers/younger crowd will definitely benefit from this video! They actually made it simpler with all those items and healing ground spots during the mission. The dive also helps a lot. I have to be honest, I didn't know about the timed dive being a counter hitter!
The fountains also regen OP, not just health.
I sat there "uhhhhhhh"-ing at you not charging your reserve so the new bar could fill. XD
Been playing the bell out of this game. So glad to see someone actually covering it.
The tower shields are also the best defense if you wanna agro and lure the aragami if you're planning to play with friends.
yeah but raising the tower shield would be slow... I prefer speed over defense... speed and piercing!
Thank you very much for doing these tutorials, it's very useful for a newcomer like me! Subscribed
One great thing about the bullet creation is that there's already an archive of great bullet recipes dating back from the first games.
Yea to bad they nerfed the bullet edit heavily and most of those bullets cannot be created and even if some could you canno only carry a small amount so that sucks. They didnt need to nerf it this hard. This isnt even a pvp game why nerf it this hard?
@@hinatalovetonaruto because bullets were utterly overpowered and generally made melee useless by ending fights in one or two dozen seconds.
@@natchu96 still they did not need to nerf them this hard to be practicaly usless. It was one of the features that made this game unique and now they fucked it up. Also the online didnt last long before it died anyway so realy what was the point of nerfing them so hard. I think a small nerf was all it needed not what they did, a simple lowering in damage output would have suffice at least that way the creativity of the bullet would still be intact and they wouldnt be so OP
very glad that someone is making quality content for this game!
Im about 9 hours into the game (still rank 3) and didnt know about the training room . And the d pad shortcuts will definetly make my life easier. Thanks!
I believe that basics are important in order to excel better and this video shows how small details can give a big impact on our game play.
tower shield + auto parry is the best way to block deadly attacks 😁 i wish god eater 3 ported to nintendo switch i bet it can handle the graphics including the first two games
😏
So helpful, games movement improved so much from before
You should also mention that getting different engage effects can be done through assault missions, since the whole idea of assault missions can be pretty daunting even at end game. You get plenty of engage effects just by playing with other people.
But still, great video. I knew all of these because I'm a vet from the previous games but it's great for those just getting in to the series.
You can also do Assault Missions offline and still gain Engage effects from the AI. That is what how I did it when I had no internet for a few days. =)
Thanks for not letting people's opinion on this game stop you from this vid. Its a easy game to get but this helps alot more.
Holy crap i didn't know you can remap the D-pad for other actions
I grew up playing God Eater Burst where the D-pad is the camera controls
I'm so glad someone is giving God Eater the attention it deserves :) Quality English God Eater content is hard to come-by on RUclips
Very good video! I'll be using all of these tips and tricks tomorrow while hunting those Aragmi down :D
I wish I knew most of this stuff when I started, it took me a lot of time to figure most of this out in my own
Decided to get this last night and it's great so far. I love how you can customize the effects on your special attacks
After a lot of deliberation I have decided to get God eater 3 instead of Anthem or Jump force. Time to dust off the old God Arc and slay some big ass monsters!!
You are awesome. Looking forward for more GE contents.
Another great video! Very useful.
I would REALLY appreciate a more in-depth guide on the Custom Bullets. It seems really hard to make a good bullet (to me), so I've just ended up stacking five single shots in a + shape for a mega shotgun blast... but I know I could be doing so much more with the system.
You can search for recipes yourself on the internet
There is honestly no such need for a full video for such when all you need are screenshots of the custom bullets, maybe a gif on how they work etc
Theres not alot you can work with if your aiming for large amounts. I hate this nerf to custom bullets, i cant make fun and creative bullets. It sucks i loved spending hours trying out diferent ways to make them cool. Now i just made a simple shoot+hit+blast bullet thatvdoes 503 damage and can carry at least 15 shots but visualy its so boring....its not bad that they made melee better but what a waste of a good unique system to nerf down the bullet edit so heavily. 😞 i cant even make my super heal bullets cause they limited. I used to keep my party fully healed most of the time and even my card/ghost would play like me and keep party healed and safe while still being in the aragamis face most of the time
I only cared to take a look at some ingame starter hints after I had unlocked rank 7 missions and only then realized that there was a Dive move... felt kinda stupid tbh xD.. (I mean I eyeballed the tips quickly at the start but this particular tip didnt register immediately)
Now I use it all the time, almost too much whenever mosnter twitches away just a little bit I follow him using dive... its a GREAT ability.
BASICALLY LIKE EVERY GE GAME *BASIC* GUIDE EVER. appreciate the content
Awesome video. Thank ypu!
Here’s a tip I learned, it’s better to shield than take the chance to dodge. Sacrificing a small amt of stamina and health is much better than losing half of your hp in rank 7 missions :)
Depends on your skillset. My character fitted out with dodge skills and auto guard can escape those unblockable devour attacks rather reliably, and still protect when I can't manage a dodge.
I agree with this though I do mostly play very evasively. I also use towers which are too slow to deploy, so I rely on my dives to perfect block.
@@Resistant396 auto guard can block devour attacks? I thought only perfect block can block them.
The auto guard is for normal attacks in the event a dodge fails. I just always dodge, which means I never have to worry about whether I should block or dodge against those guys.
in terms of shields, I like to go with tower shields and equipping the auto guard skill to it. for a lazy bugger like me, it works like a charm
Great tips thanks! Loving this game :)
Thank you so much. Not much coverage on this game.
Thanks for taking a look!
i never knew there's a training room! i keep switching weapons and go on the field! xD
This was an awesome and informative video! Thanks for the upload! Are you planning to cover the particulars of Aragami part breaks and their relationship to weapon types?
I will probably be moving on to covering other games here pretty soon but I will defiantly be continuing to play GE3 as much as I can!
0:49 Damn, I'm pretty far into the game now and I never knew about that training area xD I'm at fact 1 and the video's already gold!
Also didn't know Nr. 3 which is pretty essential.
This helps, but being a God Eater 2 fan that has played most of the previous games, I found all of the info here not long after.
Still, thanks for sharing!
I wish there was a video that would tell me how to make the camera work properly. I didn't have any problems with the first two games, but in three I can never keep the camera focused on the Aragami, especially when I use the lock-on in despair.
Knew all of this but not where to find the training room. Literally ran up and down stairs Chrysantum (sp?) to the point I just had to lab new God Arts on story missions. This saves so much time. Thanks for pointing that out. There's more to combat system since its a little overwhelming but it seems like you already covered it so I'll watch more of your videos to familiarize myself with them. The Terminal is clearly not enough to get through this without trial and error.
It is in the burst ability section when you select your ability for ground attack slide press start to go to the test room ^^
I hope pc player is more populated, it's so sad that no one is barely online there
I'm buying this game thanks to this video
You should have mentioned combo resetting, that air devours reset your attacks so essentially u can have Infinite air attacks as long as the aragami is still there, also that some weapons have reset commands like the zero stance for long sword and parrying upper for buster
For ground resets you can.use the good ol' shield cancel (been around since the first game).
Just deploy your shield for a split second on any hit other than the last (3rd for busters, 5th for shorts, etc) and you'll cancel that hit's recovery and be able to re-initiate the combo immediately.
Been a bit since I last played 2RB/Re, but I think they nerfed it a little in 3, since if you deploy your shield after the last hit, it'll have a loger animation, which wasn't the case before IIRC.
And of course, this technique works best with bucklers, but shouldn't be disregarded even for towers, since it's still faster than letting the animations finish and gives you a guardpoint to exploit, much like the parrying upper, but without a base stamina cost.
Custom bullets:
My friend:Why are you shooting backwards?
Me:hahaha, I know right?
good vid, thanks mate!
Custom Bullet was nerfed big time compared to the last game, so you can't make bullets that are generally 'more powerful' than standard bullets S-M-L sizes without sacrificing damage for extra shots, or sacrificing shots for extra damage.
If you make a bullet that does 2x the base damage of a Large shot, it's going to restrict you to about ~10 rounds or less.
Also if you do not 'equalize' the cost to the number of shots (ie 190 cost versus 200) you might be wasting damage output per cost as the custom bullets are based on static ammo rather than OP cost.
10 rounds = 100 Cost (exactly 100 if you don't want to waste damage).
Guns multiply the bullet damage, so it should be wise to test using the weakest or 'test' version of the guns in the preview mode of custom bullet, to see what is the baseline damage per cost.
For instance if a Orb costs 6 points and does 25 damage, it would be doing 0.24 damage per cost. Try to find the best 'damage per cost' ratio and the best way to apply it.
And there is damage decay in the game, where if too many damage occurs at the same time and at the same hitbox, it will be halved continuously for each shot (100-50-25-12).
Even though I still have a few quests and stuff to do in the game, I think I'm pretty much done with Generations Ultimate. So, I'm kinda glad I found out about this game and that's coming to the Switch. Demo didn't really do much for me, but like Monster Hunter, the demo doesn't say too much anyways. lol
Thanks 🐐
good job!
do more god eater 3 videos pls (:
Ty
Thank u just subbed
quick tip on a reliable method to reach level 3 burst. link aid shot the allies you activate engage with. easy level 3
this actually helped me appreciate god eater now that i got it on switch. at first i was like wtf am i doing. thank you
Welcome!
Still waiting for my copy to arrive through mail :(
Mine got delayed too. Had to go out and buy it myself. Gonna return the one I bought through Amazon when it eventually gets in...
I bought it digital with the price reduced a little thanks to PS+ hope you enjoy it when it arrives
sounds like whoever was delivering decided to keep the copy for themselves 😂
Maybe you could explain some of the acceleration triggers, like what exactly wonder and mutation do. Don't think they actually explain aragami abilities anywhere in game.
Good video.
Thanks
im on the fence should I get god eater 3. I like hack an slash, rpg, and shhot and loot. would this game be a good fit for me?
This game will force you to have online team mates if you want to do really high difficulty mission(because the enemy is too OP, all GE series do this), especially DLC. You can do it too with NPC, but it's really hard , sometimes long fight. Other than that, It's fun.
right thank you for the info
I feel like I'm the one who doesn't use custom bullets since the PSP God Eater as they are too complicated for me.
Me too but i get the bullet recipes from forum or guides
That is what bullet recipes found in the internet are for
Its cool,yeah,but the bullets alone dont make it great,atleast imo. Example,a fully upgraded Gastraphetes is strong enough with regular ammo,with custom ammo it becomes downright op
is there any way to make the custom bullet 1000 pts limit bigger in the later game?
Not that I've seen yet and I'm about into rank 7
Yes I can train to be a great medic!!
Does this game have endgame progression?
I made it to rank 7 before I realized shields boost def even when you’re not blocking lmao, I upgraded my shield and everything, I didn’t just sit with a rank 1 shield the entire game, I just didn’t really get how they worked
i played GERB2 and fell in love with the Short sword/Dagger in that game due to the areal combo's, i've sorta defaulted to that wep again in GE3, is there any other weapons that will let you stay airborne for extended periods of time?, i'm noticing most people don't run daggers in assault missions which might be due to the dps?
Nova biting edge keeps you in the air, especially with the proper burst arts. it is basically short blade but on both hands.
@@MH_Zard thank you, i used it abit before but struggled to stsy air borbe for extended periods
i have the same issue too, but it might be that i should look into the later skills for these weapons.
The Charge spear is also good for longer air combo's especially when u are in burst and can double jump, and the Charge glide makes for a great opener.
Thanks for the advice guys, just did some number crunching on the Duel blades, assuming i hit every time with 180 dmg did just over 12k.
With Dagger i did over 18k, so im staying with that, same stats on dagger btw
imma try out spear when i can craft one thats good enough lol
healing really isn't problem if you have hp healer, which regenerates hp while in burst
Even though I have already done most of these i do agree they are useful, it's sad that they didn't add my long sword ranged blood art from rage burst 2 though,the game just doesn't feel right to me anymore you know,like a fizzy drink without the fizzy....sigh....
what is the point of guns in GE 3? I see speed runners using mostly melee
When the arigami are about to do an AOE, and you dodge to a safe distance, using guns is a way to do a bit of damage while you have to be at a distance. Also, some players prefer a more ranged play style. Then, even with all that, what would speed runners have to do with how normal people play games to enjoy them?
I'm buying this game and am brand new to the game series but not the anime. Do you have any tips for someone like me late to the party?
Not sure if I should get it... does anyone know if you can play a healer in it?
No "healer class" but you can heal others with healing bullets and some items.
@@BoomstickGaming I think I remember a similar thing in the original, played that a tad... thank you, it's no monster hunter world for me but might be worth checking out
Easy
Make custom heal bullets
Like S heal shot+rotating orb+heal radial, aka the heal bomb
Then play the game by balancing melee and gun use like switch to melee form to regain op per hit landed
You can use whatever gun you just need to get comfortable with them
For me personally i love the assault
A rapid fire kind of gun
@@legendarydigitize2523 thank you for the advice! I was wondering though will these heal bullets heal the monsters if I miss?
@@thepurehealer1279 nope
Also if you want slightly aoe heal use shotgun and radial shots
You can move and fire rapidly too
You can also move forward no stamina with rush fire (r1 circle)
i have trouble with a certain material called "Goddess Flight" yes flight not blight. With the name goddess it should drop from Sariel and is a light blue rarity item but. Its not even shown in the drop lists for missions that contain Sariel so im quite confused as to how to get those.
Needed for Burst Device to increase gun dmg when shooting at weak points.
Do those healing geysers last throughout the mission?
They turn off and on all throughout a mission
Why in heaven ign have call you you have all dude to make it big I wish you the very best
Every first time clear, we get 1 or 2 GAP right? so my question is GAP is for what? and where to use GAP?
Do all of these God Eater 3 videos mostly translate to Resurrection and Rage Burst as well??
Somewhat yes. Not entirely
Everything except the burst arts training area. Some of them may have different execution per game but they're mostly have the same objective. Burst lvl3 for example: In GER it is achievable by using a unique Predator Style that instantly gives you lvl3 burst, super slow to execute but with a great benefit. In GE2RB it's achievable by using Support Links, they'll activate depending on what time they'll go off - usually at 0, 3, and 5 minutes in the mission.
God Eater 3 for the win
Does this game have an okay player base on pc or should I get it for ps4?
cnkfe Its alright but I think we have hacker problems
Can you KO AGEs? Thinking about picking this up on the switch but the demo has been very underwhelming in comparing to MHGU and MHW
Dope
Any tips for Partner abilities?
is this game worth the price? I love MH and really would like to try this out
Can someone tell me how level 5 cardiograph works please?
what does Complete with 6+ endurance means??
any tips for clearing assault missions offline?
Assault mission are online automaticaly and for some reason cannot be done while in multiplayer mode. Dunno how that makes any sense
For assault missions I wasn't able to "solo" them until I had a rank 5 weapon and made a good sniper. I intentionally let the target get into burst to unload sniper bullets into the core and then just focus all melee on it. They usually go down in 3-3:30min.
I want to point out when I say "solo" I mean when I am the only player and the rest are bots.
Is this game good I've been hearing bad things about it
I really liked monster hunter world, but I want more content and really can’t wait till IceBorne xD In the meantime, is this game worth picking up? I’ve never played and god eater game and this is the first one I’ve heard of, the only thing that puts me off is the combat looks less focused and sort of, spammy? I’m not sure how to describe it.
The best way I can put it is:
GE is to MH what Devil May Cry is to Dark Souls.
GE is a lot more fast paced and focused on flashy combat with lots of quick reactions and parrying rather than methodical weardown (also more use of vertical space).
It also encourages aggression since you ideally want to maintain Lv3 burst by constantly devouring (Think of the Long Sword's or Switch Axe's gimmick of rewarding constant hits being a universal mechanic)
You still need to learn the monsters' patterns and tells, but everything moves along quicker (missons never really take more than 10 mins unless you're fighting multiple high-rank Aragami and/or go Solo).
GE can also get a little claustrophobic and overwhelming at times due to the lack of any really big open areas (maps being more corridor than arena-like), so when they pit you against 3, 4 or more big monsters in the same mission (sometimes at the same time), you need to be more careful and methodical.
the make me confuse its how to make a bullet i using Sniper weapon but not can make bullet
do you have bullet guide for shotgun?
you can,t make all the materials you need it GE3 like you could in GE2, it,s kind of frustrating aspecially when some materials have a apearence rate of around 5%
Custom bullets are nerfed here could only carry a few of it. The shop bullets are far more powerful than the custom. Unlike the previous titles. Unlimited use as long as you have OP and trigger happy. Also the damage boost links are wack. I couldn't string them together to make the bullet more powerful. I couldn't recreate my 30k dmg 150 op nuke dropper bullet. Even my simple 15k dmg bullets. I miss... the old bullet crafting. It's not fun carrying custom bullets anymore. I mainly use it for homing heal bombs.
I'm wondering if the gameplay feels responsive. I couldn't get into Monster Hunter due to the lag between button pressing and action on screen. Is this the same or is the control responsive. Thanks for your help.
i have fully played 4 version of mh trough 15 years, and i haven't find any imput lag at all; u have 0,2 i-frame seconds to dodge safely while roll, how can u do that if there was an imput lag? mh is all about timing combo and counter.
probably u mean this: every move on mh have a startup animation, attack animation and recovery animation, each of them are based on the weapon type and how much weight the weapon have. more weight = long animation.
in GE3 however the gameplay is really fast and frenetic, and the control feels really responsive. of course some attach have long startup or recovery animation, so with some weapon u will find yourself stuck on the ground before/after certain attack. but in general is all really really fluid and responsive.
There is no lag on your inputs in Monster Hunter at all. Your attacks are commitments in MH, you have to attack when you know you have an opening. You will leave yourself open and thus can't just spam attacks like crazy like you can in most action games. This is one of the biggest reasons why people like MH or even Dark Souls. MH has very responsive fine tuned controls, you just can't button mash and expect to get away with it.
Is there anyway to make a devour attack faster?
Yes, sprint or jump and press the devour button.
How did you get ur health and stamina so high?
He installed God arc parts on his weapons through the "Skill install" in the "Upgrade/Craft" menu. You get those randomly after missions or you can buy those at the Hope merchant but they're expensive. Every weapon has a set number of skill slots that you can check in the crafting or loadout menu. The skills aren't limited to just buffing stats, they can lower stamina/OP cost, increase weapon damage, increase the EXP rate for Burst Art/Acceleration Triggers etc.
This helped a little bit but not all dat helpful since I knew some of the features mostly by random since pressing buttons on accident helps to figure out new features dat u haven't gotten to XD.
Until now i still dont get to it.altough i have played ge1 on psp
Who has this on the switch 😅😭