Thanks for watching the series! I use GitHub Copilot for code completion. It suggests code based on the current file I'm working on and other projects I've worked on, making things a lot faster for autocompletion.
At 15:41, I added 78 because I initially subtracted a bit too much and ended up offset by that amount. Normally, you would add the correct offset, which in this case was 3C, where the vtable was located. This ensures the vtable is the first member of the class, as C++ always places the vtable pointer as the first member when there are virtual functions in the class. I also added a bunch of Vector3s because when you see multiple floating point numbers in a row, it often indicates Vector3 data, which is commonly used for position, velocity, origin, or other physics-related fields in the class. Let me know if this clears it up!
you good, thanks! Dont stop tutorials please!
dont stop doing what u are doing, u are going to get far mate❤
Great video, glad I found your channel ❤
nice video, in watching your series.
What intejji sense do u use to complete the code like that ?
Thanks for watching the series! I use GitHub Copilot for code completion. It suggests code based on the current file I'm working on and other projects I've worked on, making things a lot faster for autocompletion.
when i add 3C to my hex value the v-table develops red stop signs, 3C is the correct vtable
Looks like i've struck a gold mine
at 15:41 why did you add 78?
when you switched to the reclass stuff i dont really understand why you where making some many vector 2s
At 15:41, I added 78 because I initially subtracted a bit too much and ended up offset by that amount. Normally, you would add the correct offset, which in this case was 3C, where the vtable was located. This ensures the vtable is the first member of the class, as C++ always places the vtable pointer as the first member when there are virtual functions in the class. I also added a bunch of Vector3s because when you see multiple floating point numbers in a row, it often indicates Vector3 data, which is commonly used for position, velocity, origin, or other physics-related fields in the class. Let me know if this clears it up!
@@MrRipperoni alr thanks this helps alot. i was pretty stuck with that 78 bit.
My assault cube just crashed when i injected :(
nvm i sorted it :)
@@devil_2823 how
i have the same issue rn
Good hacking😊
Hey there, what version of assault cube do you use in this series ?
This is the latest Assault Cube version or 1.3.0.2