- Видео 16
- Просмотров 19 150
Mr Ripperoni
Добавлен 13 окт 2013
Here, you'll find tutorials related to Game Hacking, Reverse Engineering, Programming, and tools.
How to make an Internal Assault Cube Aimbot/ESP | Tracelines & Silent Aim
11th video of a series going over on how to find traceline functions by reversing shoot functions in order to make silent aim.
→ Discord: discord.gg/WBsJW9nAFQ
🛠️Tools🛠️
→ Cheat Engine: cheatengine.org
→ Reclass: github.com/ReClassNET/ReClass.NET
→ Binary Ninja: Binary.ninja
→ Vector 3 Library: github.com/yannik603/Vector3-AimUtils
→ Packet Ripper: tinyurl.com/Packet-Ripper
→ Injector used: github.com/guided-hacking/GuidedHacking-Injector
→vcpkg Windows C++ library installer: vcpkg.io
→All of these can be installed easily with vcpkg
→Detours hooking: github.com/ocornut/imgui
→ ImGui: github.com/ocornut/imgui
→RapidJson: github.com/Tencent/rapidjson
📝Resources 📝
→ Game Hacking Academy: gamehacking.academ...
→ Discord: discord.gg/WBsJW9nAFQ
🛠️Tools🛠️
→ Cheat Engine: cheatengine.org
→ Reclass: github.com/ReClassNET/ReClass.NET
→ Binary Ninja: Binary.ninja
→ Vector 3 Library: github.com/yannik603/Vector3-AimUtils
→ Packet Ripper: tinyurl.com/Packet-Ripper
→ Injector used: github.com/guided-hacking/GuidedHacking-Injector
→vcpkg Windows C++ library installer: vcpkg.io
→All of these can be installed easily with vcpkg
→Detours hooking: github.com/ocornut/imgui
→ ImGui: github.com/ocornut/imgui
→RapidJson: github.com/Tencent/rapidjson
📝Resources 📝
→ Game Hacking Academy: gamehacking.academ...
Просмотров: 728
Видео
How to make an Internal Assault Cube Aimbot/ESP | Shoot Packet Hack
Просмотров 965Месяц назад
10th video of a series which goes over how to find the function used to send packets to the server and actually call it. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.co...
How to make an Internal Assault Cube Aimbot/ESP | Weapon Stats Menu
Просмотров 3,2 тыс.Месяц назад
9th video of a series which goes over how reverse the weapon class and modify weapon stats. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hacking/GuidedHackin...
How to make an Internal Assault Cube Aimbot/ESP | ImGui Settings Menu
Просмотров 1,4 тыс.2 месяца назад
Eight video of a series which goes over how to Save/Load profiles with an Imgui Interface. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hacking/GuidedHacking...
How to make an Internal Assault Cube Aimbot/ESP | Radar Hack
Просмотров 6402 месяца назад
Seventh video of a series which goes over how to patch the games binary to show all players on the radar. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hackin...
How to make an Internal Assault Cube Aimbot/ESP | Aimbot Smoothing & FOV Circle
Просмотров 5033 месяца назад
Sixth video of a series which goes over how to smooth an aimbot and how to use w2s functions for Targeting and Fov. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/gui...
How to make an Internal Assault Cube Aimbot/ESP | ImGui ESP & Settings
Просмотров 2,5 тыс.3 месяца назад
Fifth video of a series going over a ImGui ESP and menu. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hacking/GuidedHacking-Injector →vcpkg Windows C library...
How to make an Internal Assault Cube Aimbot/ESP | ImGui WndProc Hooking
Просмотров 9133 месяца назад
Fourth video of a series going over IMGUI and how to hook user input. 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hacking/GuidedHacking-Injector →vcpkg Windows C library installer: vcpkg.io...
How to make an Internal Assault Cube Aimbot/ESP | Aimbot Methods
Просмотров 7773 месяца назад
Third video of a series going over on Aimbot logic and multiple methods to find targets. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Vector 3 Library: github.com/yannik603/Vector3-AimUtils → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hacking/GuidedHacking-I...
How to make an Internal Assault Cube Aimbot/ESP | Entity List
Просмотров 1,4 тыс.3 месяца назад
Second video of a series going over on how to find Entity Lists. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: [Binary.ninja](binary.ninja/) → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hacking/GuidedHacking-Injector 📝Resources 📝 → Game Hacking Academy: gamehacking.academy/...
How to make an Internal Assault Cube Aimbot/ESP | Setup
Просмотров 3,1 тыс.3 месяца назад
First video of a series going over on how to make an Internal cheat for assault cube that can be adapted to other games as well. → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: [Binary.ninja](binary.ninja/) → Packet Ripper: tinyurl.com/Packet-Ripper → Injector used: github.com/guided-hacking/GuidedHacking-In...
How to use Cheat Engine on Opera
Просмотров 4543 месяца назад
How to use Cheat Engine on Opera... → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: [www.cheatengine.org](www.cheatengine.org/) → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: [Binary.ninja](binary.ninja/) → Packet Ripper: tinyurl.com/Packet-Ripper 📝Resources 📝 → Game Hacking Academy: gamehacking.academy/pages/1/03/ → Unknown Cheats: www.unknowncheats.me/forum/ →Github: ...
Best Games to Practice Game Hacking
Просмотров 6114 месяца назад
Today we explore the best games for sharpening your hacking skills. Whether you're just starting out or looking to tackle more complex challenges. → Discord: discord.gg/WBsJW9nAFQ 👾Games Mentioned👾 →Hack The Box: app.hackthebox.com →Pwn3 Adventure: pwnadventure.com, Server Setup Guide: github.com/beaujeant/PwnAdventure3/blob/master/INSTALL-server.md → Assault Cube: assault.cubers.net → Cube 2: ...
How to find Player Coordinates with Cheat Engine
Просмотров 9626 месяцев назад
→ Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: www.cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Packet Ripper: tinyurl.com/Packet-Ripper 📝Resources 📝 → Game Hacking Academy: gamehacking.academy/pages/1/03/ → Unknown Cheats: www.unknowncheats.me/forum/ →Github: github.com/ or github.com/yannik603 :)
How to make Aimbots? The top 4 tools
Просмотров 4916 месяцев назад
The best tools to make an aimbot and the process you might take → Discord: discord.gg/WBsJW9nAFQ 🛠️Tools🛠️ → Cheat Engine: www.cheatengine.org → Reclass: github.com/ReClassNET/ReClass.NET → Binary Ninja: Binary.ninja → Packet Ripper: tinyurl.com/Packet-Ripper 📝Resources 📝 → Game Hacking Academy: gamehacking.academy/pages/1/03/ → Unknown Cheats: www.unknowncheats.me/forum/ →Github: github.com/ o...
How to use Cheat Engine on Emulators
Просмотров 6317 месяцев назад
How to use Cheat Engine on Emulators
There is a bug in the code for the loadColor function that I didn't notice until the next video. It should be const rapidjson::Value& colorTree = parentTree[name.c_str()]; //so we actually get the child tree of the colors if (colorTree.HasMember("r") && colorTree["r"].IsFloat()) color->Value.x = colorTree["r"].GetFloat(); //and for the rest as well On another note, this code works on the current directory of the game, but depending on your game installation, you might need extra permissions to write or save in that directory. Because of this, some of you may run into issues. To fix this, you can either change the directory it writes to, like a shared folder such as appdata or localappdata, or simply run the game as admin. Hope this helps anyone running into issues!
Tyforthevideo
when i add 3C to my hex value the v-table develops red stop signs, 3C is the correct vtable
I want to communicate privately, my friend
Feel free to join the discord and reach out if you have any questions!
Hiii, great video bro, i want to ask if u are going to teach how make external
Yes, the next one will be an external!
@@MrRipperoni nice what game AssaultCube or something different
Not sure yet, but its definitely going to be a different game
@@MrRipperoni ok
How is your code completion so good in visual studio? Mine for C++ suggests literally nothing?
I’m using copilot which uses my previous projects to suggest code. Most of the time it gives incorrect code but it’s good for single liners. Hope this helps!
I want the next title to be How to Make an External Fortnite Cheat
My assault cube just crashed when i injected :(
nvm i sorted it :)
@@devil_2823 how i have the same issue rn
It seems like I missed correcting the arguments passed to the ESP health bar when I was testing. The correct ones are: drawScalingBarVertical(bottomLeft.x - 5 - width / 2, bottomLeft.y, bottomLeft.x - 5, topRight.y, 1, ImVec4(0, 1, 0, 1), player->health, 100); Hope this clears up any confusion!
thank you you have gotten me interested in game hacking but i would prefer you explain what it does so we know how and when to use syntax other than that very good series
Is there anything in particular you’re confused about? Feel free to ask or reach out in the Discord. I'm happy to help!
Rake from guided hacking is going to DMCA claim your content. He does it to everyone that makes game hacking videos on youtube. Smaller channels are defenseless. Just be aware.
Thanks for the warning, Let's hope it doesn't come to that.
Good job bro👍
Hey @14:20 line 10 you put: extern EntityList* entityListPtr; This gets changed @20:30 to: extern EntityList* players; @15:05 Line 11 you put: extern EntityList* entityListPtr = (EntityList*)playersAddr; Later in the video @20:06 it was changed to: extern EntityList* players = (EntityList*)playersAddr; These two confused me because I kept getting errors and didn't see you change them lol Also it kept giving me the static ptr of the EntityList instead of the value of the ptr so I had to change the lines 10 & 11 @15:05 to: extern EntityList* players = *(EntityList**)(exeBaseAddress + 0x18AC04); So that I could get the right address to make "ent" work in the console
Wow ofc this comes out as my house gets destroyed be a hurricane
Rip xd
Loss
hope you can recover
I'm really sorry to hear that. I hope you recover quickly and stay safe.
the best tutorail ever in assault cube
Great video!
Looks like i've struck a gold mine
Silent aim tutorial(not for cs2 as usual, something else)
Hello Asver i have one problem after match or leave from the game my cs2 is crashed problem with get entity in lobby how to fix i don't find offset lobby for check
To fix the issue you're experiencing with the crash after a match or when leaving the game, you'll need to add a check in your entity list loop to validate the pointers. Make sure you're not trying to access null or invalid pointers to players.
You didn't show how you got the flag team information, which team the player is from... I can't find it! Everything is ready, all I need is this information, help me
You might have missed it but its an int32 with offset 30C in the player class. Let me know if you have any other questions!
@@MrRipperoni Thank you! I'm managing to create everything like you, but things aren't very clear to me! I never studied programming. Before proceeding, would you advise me to buy a C++ course?
I would recommend learning the basics of C++ from either learncpp.com or TheNewBoston videos to get a solid understanding of things like classes and pointers. Once you have the basics down, work on some low-level programming projects that get you familiar with how memory works. You could try building a game engine, an emulator, or check out some other projects from the "Project-Based Learning" GitHub. It'll help reinforce the concepts and make everything click better.
Can you make private cheat?
Yeah you would be able to create a private cheat based on this but you would have to add additional obfuscation to bypass anti cheats but It would be game dependant. Lmk if this answers your question or feel free to join the discord as well.
@@MrRipperoni private chat?
Feel free to msg me in the discord if you have any other questions!
@@MrRipperoni oke bro
you good, thanks! Dont stop tutorials please!
Will it work for hero wars please ?
I’m not sure, you’ll have to give it a try. It really depends on whether the game’s data is stored on the server or on the client. If it's server-side, then modifying it could be difficult, but if it's client-side, then you should be able to work with it.
4:35 why did u subtract 18? (just for curiosity)
The view matrix array seemed like it was starting at 57F000 since the values before that were 0 and didn’t seem to change so they could have been padding. Of course, this was just a guess at the time, and we could’ve verified it later by checking if the WorldToScreen function worked or if it was off. Let me know if this answers your question!
can uplease try modern warship pc
didnt understand shi*, still watched the entire thing tho
I know its a lot to take in so let me know if you have any questions!
you can send hex i will help you in discord
😮😮😮😮😮😮
Nah this is crazy good stuff🫡
Hey, I've been following the tutorial and the videos are great, but are you sure your math is correct? To me it seems that you are mistaking the Z-axis as a horizontal direction, when it is a vertical direction. Please let me know if I'm wrong, thanks!
Hey! Thanks for pointing that out. It’s important to note that angles (like yaw and pitch) are not the same as position vectors. In this case, we are using angles from the localPlayer to the target for the aimbot calculations. Here, X is yaw (left/right) and Y is pitch (up/down), while Z doesn’t affect aiming since it's the camera roll. For position vectors, both X and Y are horizontal axes, but in the aimbot, we're working with angles where X and Y represent the camera rotation, not the position itself. Let me know if that clears it up!
@@MrRipperoni Thanks for replying, but what exactly does "if (headScreenPos.z < 0)" do? ( At ~4:10 ) From what I understand it's checking the vertical ( Z ) axis, or is it checking the camera roll? I'm having a bit of trouble processing all the information and understanding what's exactly going on. In my code the Aimbot FOV Check has always been buggy and I'm assuming it's because of the math. Is there any chance you'll make a video on the vector math? On a side note though, I love and appreciate the tutorials! ❤ Also, It'd be great help if you could enlarge the text for readability. 😊
The check if (headScreenPos.z < 0) is using the coordinates from the WorldToScreen function, which converts world coordinates to screen space. In screen space, the z value represents whether the point is in front of or behind the camera. If z is less than 0, it means the point is behind the camera/not visible. The valid coordinates for screen space are x and y, which represent the two-dimensional space of the screen. I am planning on making a vector video for aimbot math as well. Also, for the issue with the buggy isInFov screen coordinates, make sure that the centerScreenPos is updated to match your specific Assault Cube resolution, since it depends on your screen size. That might be causing the FOV check to act up. I'm glad youre enjoying the videos and i'll definitely make the text bigger for the next video. I know I sometimes miss some things so feel free to ask if you have any other questions I can help clear up.
@@MrRipperoni Sorry for the late reply and thank you for the explanation! I'll definitely let you know if I have any other questions.
can you please update link for packet ripper?
I think the website was temporarily down.
@@MrRipperoni have any suggestions for injectors?
How are you copying all the address at once and putting them there and how are you coping all the adress and changing the values of them
You can select all addresses by pressing CTRL+A and then using the down arrow to bring them down. To select specific addresses, hold Shift while clicking on the range you want, or hold CTRL to add individual addresses to the selection. Once you've selected the addresses, you can press ENTER to modify all of them at once. Hope this helps!
HackTheBox is not meant for game hacking tho, it's meh for game hacking
Yes, but the reversing challenges in HTB often use the same or similar anti-debugging and anti-reversing mechanisms found in games and anti-cheats, so it's still great practice for game hacking.
at 13:37 (nice) you can just put "00937DF0 - 64" in reclass and it'll subtract it for you
hi there, "players" on dllmain. is coming up that it is undefined however i referenced it on genCode.h. im just wondering if you have any solutions? also great tutorial. you've help alot in explaining
Bro this is to good wish these were around a few months ago when i first started
Wow hella underrated reverse engineering tut
Thank you! I needed a reminder of the program names, it's been a while I haven't touched any game in this way.
Great video, glad I found your channel ❤
Great video ❤
Great tutorial ❤
Hello brother, this is my first time entering the field of cheating. I don't know where to start. I'm learning how to make my own Aimbot or ESP.
You can check out the series for this video that goes over ESP and Aimbots with ImGui. Hope this helps!. ruclips.net/video/k-2MLrJt2Rk/видео.html
Hey there, what version of assault cube do you use in this series ?
This is the latest Assault Cube version or 1.3.0.2
Really well done video, I highly appreciate the tutorials as I'm new to Game Hacking and Reverse Engineering.
nice video, in watching your series. What intejji sense do u use to complete the code like that ?
Thanks for watching the series! I use GitHub Copilot for code completion. It suggests code based on the current file I'm working on and other projects I've worked on, making things a lot faster for autocompletion.
Just a question about the menu style? Is it some type of default menu style? Cause most cheats have the same visual look has yours. (Sorry if my question may sound dumb, I’m not an expert on this matter, that’s why I am asking if it is some type of menu template cause most internal cheats have the same look).
Most internal cheats use a library like ImGui to draw on top of the game's graphics engine, rather than manually rendering with something like OpenGL. ImGui is popular because it's versatile, lightweight, and supports multiple graphics APIs, which makes it the goto and the most popular choice you see. A lot of cheats stick with the default theme for simplicity, but you can customize or build your own style if you want. Hope that clears things up!
@@MrRipperoni Thank you for the explanation, now I understand why lots of cheats have the same visual.
Where can I get the hack you've organized?
how hard would it be to make a cheat for a AAA multiplayer game such as MW3 or BO6
For recent AAA multiplayer games like MW3 or BO6, making a cheat would typically require creating a kernel-level cheat. This is similar to an external cheat, but instead of using standard Read/WriteProcessMemory functions, you'd use DeviceIO calls to your undectected kernel to handle memory access. You could also opt for an internal cheat, but that would involve obfuscating your DLL and using lesser known injection methods to avoid detection. Since these games frequently update, offsets can become obsolete, requiring constant maintenance. If you want to practice on AAA games, I recommend starting with games that only have user-mode anti-cheats, as they are easier to bypass.Hope this helps!
at 15:41 why did you add 78?
when you switched to the reclass stuff i dont really understand why you where making some many vector 2s
At 15:41, I added 78 because I initially subtracted a bit too much and ended up offset by that amount. Normally, you would add the correct offset, which in this case was 3C, where the vtable was located. This ensures the vtable is the first member of the class, as C++ always places the vtable pointer as the first member when there are virtual functions in the class. I also added a bunch of Vector3s because when you see multiple floating point numbers in a row, it often indicates Vector3 data, which is commonly used for position, velocity, origin, or other physics-related fields in the class. Let me know if this clears it up!
@@MrRipperoni alr thanks this helps alot. i was pretty stuck with that 78 bit.
i also recommend : - Battlefield 2 (for people who are planning to make EA games cheats) - Counter-Strike: Source (for people who are willing to make cheats for source engine based games) - CoD: Black Ops 2 : good as a begin for people who want to make a call of duty cheat but i also recommend start with a simple game like Assult Cube to understand the basics of game hacking like memory reading & writing and hooking however battlefield 2 is a better option to my opinion