Just came across this (only 4 years after you posted it)... When I talk to retired AF/Navy pilots at church, this is exactly what they would refer to as a "standard approach". And they will always ask me "do you know what a standard approach is?" because they assume no one outside of the military would know ;)
Better late than never eh? :-P This is pretty much how the military guys come in to land. Another name for it is the "Run and Break," but either way it looks awesome watching it from the ground or a control tower!
Hi Pixel Dust (I was unable to reply to your comment directly), I asked a friend of mine to clarify this yesterday for you (ex-USAF fighter pilot) and he said they flew the initial lined up,with the runway so you would overfly it directly before the break, meaning that there was no offset. If there was departing traffic then they would take a delay until the conflict wasn't a factor.
Again thanks for the explanation. My first actual experience was as a passenger in an Argentine military Viscount prop jet. Kind of exciting in an aircraft that achieved early notoriety for shedding wings. I can confirm they fixed that.
Hmmm now where have I see that Avatar before... Glad you're enjoying them mate, it won't be long until we get to do some ACM work together for these videos ;-) This is all routine stuff right now, the real fun is yet to begin!
Slight alteration - you would normally fly initial at ~1/4WTD offset from runway centerline on the opposite side to the downwind leg. This is so you can keep an eye on takeoff and waveoff traffic. Break turn AOB should be adjusted to roll out on the reciprocal heading at pattern height (~1000ft AGL) and ~3/4WTD offset. Setting up the downwind spacing correctly is important to arriving on final at the right altitude on centerline.
is there a relationship between stall/ landing speed of the aircraft and the height you are aiming for before you start your final leg? I.e how do I know my break turn has slowed me enough to drop gear/ flaps for that target altitude
Sorry for the maybe stupid question, but I am not a native speaker. What exactly is a "idle" throttle? If I understand correctly it does not mean to put the throttle to 0%, right?
***** Because it's fun. Because it's populated. Because I can fly all the WW2 planes I've drooled about since I was a little kid. Spitfires, Bf 109's... What's your excuse for being a sad old fart? :-) Don't tell me you're one of those "hardcore simulachun" types.
***** A-ha! "I didn't find it fun at all being shot down by people using a mouse" How the hell do you know they're using a mouse? ;-) (I kid) Herein lies the conundrum... It's argued that joystick mode in "Realistic" and "Simulation" allows for a higher degree of manoeuvring and responsiveness, since computer assisted flight (the "instructor") would limit your inputs and therefore the capacity for extreme aerobatics. The problem, as far as I know, is that there is no clear evidence of stick users being indubitably superior in combat to mouse users, plus this isn't enforced by the server... Possibly as a way to retain a wider player base and balance the funchallenge slider... I understand how the developer politics may miff the purists. The reason I am still playing WT with my stick is that, besides witnessing some really good players on RUclips (Oxide springs to mind, his videos are hilarious, you should check him out!), to me challenge IS fun. And I like to blow up stuff. :-) Heard of Cliffs of Dover, is it any good?
Just came across this (only 4 years after you posted it)... When I talk to retired AF/Navy pilots at church, this is exactly what they would refer to as a "standard approach". And they will always ask me "do you know what a standard approach is?" because they assume no one outside of the military would know ;)
Better late than never eh? :-P
This is pretty much how the military guys come in to land. Another name for it is the "Run and Break," but either way it looks awesome watching it from the ground or a control tower!
Hi Pixel Dust (I was unable to reply to your comment directly), I asked a friend of mine to clarify this yesterday for you (ex-USAF fighter pilot) and he said they flew the initial lined up,with the runway so you would overfly it directly before the break, meaning that there was no offset. If there was departing traffic then they would take a delay until the conflict wasn't a factor.
Again thanks for the explanation. My first actual experience was as a passenger in an Argentine military Viscount prop jet. Kind of exciting in an aircraft that achieved early notoriety for shedding wings. I can confirm they fixed that.
Surviving to tell the tale is a good way of knowing a problem is fixed lol
Superb as usual!
Thanks very much Simon :-)
Nice work Req. Keep them coming.
Hmmm now where have I see that Avatar before... Glad you're enjoying them mate, it won't be long until we get to do some ACM work together for these videos ;-) This is all routine stuff right now, the real fun is yet to begin!
cant wait
Thanks!
Slight alteration - you would normally fly initial at ~1/4WTD offset from runway centerline on the opposite side to the downwind leg. This is so you can keep an eye on takeoff and waveoff traffic.
Break turn AOB should be adjusted to roll out on the reciprocal heading at pattern height (~1000ft AGL) and ~3/4WTD offset. Setting up the downwind spacing correctly is important to arriving on final at the right altitude on centerline.
Cheers for that Mr5SCHELL. I'll keep this in mind when I start working on the 4-ship version.
is there a relationship between stall/ landing speed of the aircraft and the height you are aiming for before you start your final leg? I.e how do I know my break turn has slowed me enough to drop gear/ flaps for that target altitude
Sorry for the maybe stupid question, but I am not a native speaker. What exactly is a "idle" throttle? If I understand correctly it does not mean to put the throttle to 0%, right?
No problem Turil :-)
Idle throttle = 0% So basically put the throttle on the lowest setting.
Gold. Can't wait to try this on Dominion Mode in War Thunder. Careful with traffic, they sport .50 cals and cannons... O.o
*****
Because it's fun. Because it's populated. Because I can fly all the WW2 planes I've drooled about since I was a little kid. Spitfires, Bf 109's...
What's your excuse for being a sad old fart? :-) Don't tell me you're one of those "hardcore simulachun" types.
*****
A-ha! "I didn't find it fun at all being shot down by people using a mouse"
How the hell do you know they're using a mouse? ;-) (I kid)
Herein lies the conundrum... It's argued that joystick mode in "Realistic" and "Simulation" allows for a higher degree of manoeuvring and responsiveness, since computer assisted flight (the "instructor") would limit your inputs and therefore the capacity for extreme aerobatics.
The problem, as far as I know, is that there is no clear evidence of stick users being indubitably superior in combat to mouse users, plus this isn't enforced by the server... Possibly as a way to retain a wider player base and balance the funchallenge slider... I understand how the developer politics may miff the purists.
The reason I am still playing WT with my stick is that, besides witnessing some really good players on RUclips (Oxide springs to mind, his videos are hilarious, you should check him out!), to me challenge IS fun. And I like to blow up stuff. :-)
Heard of Cliffs of Dover, is it any good?