@@SpectrumNez Well, the melodic chords of this intro track AND "Graham's theme" (Manhunter) both seem influenced by the chords and bassline of Pink Floyd's "Comfortebly numb", as those are powerfull. The heavy rythm and fuzzy bass of Desert Dream is inspired by the Terminator 2 end track "It's Over". Still, Laxity/Anders did an amazing job (being 19 at the time!) with creating an Egyptian/Kefren theme of it all, one of the most memorable tracks ever made on the Amiga, and continuing the theme throughout all tracks of the demo.
I searched this for 10 years. I can't believe it. It wasn't a fever dream after all. I was 4 years old when I played this on loop on our commodore 64. Since my father gave it all away, my only clue was "commodore 64 demo with skull and mine". Turns out it wasnt commodore at all. It was Amiga and I was looking on the wrong place.
1..2..3..4.. 30 years later and it's still one of the best Amiga soundtracks ever produced, and the sole reason I got into music production back in my A-500 days. Shout out to Kefren, and the Soundtracker and Protracker devs if you're watching. 🎹🤘
It's about 30 years now since Desert Dream was released. It was and is the ultimate demoscene product. It had it all. Great story, humor (friendly rivalry with Melon Design!), stunning code and effects, awesome graphics, memorable and original scroll texts ("The realtime zoomer before was in 4 bitplanes. Let's demolish some more.") timeless soundtracks, effect-sound synchronization, and unparalleled design, even poetry. And exceptionally, only one person, Laxity, was mostly responsible for this product's success. Don't remember any other demo when just one person has made it all, design, code, soundtrack, and much of the artwork. With this demo, Laxity rooted himself to be an iconic demoscene superhero, who can do it all and better than anyone else. Furthermore, this demo brought hope for the Amiga community, to switch to the AGA-computers (Desert Dream is OCS/ECS), and to give birth to even more spectacular AGA-demos (like those of TBL!). A flawless product of the true Amiga demoscene spirit!
OMG 44 and I feel like I'm 16 again sat Infront of my Amiga 1200. I remember having to change discs for part 2 until I got an external floppy drive for my birthday. Changed my world. Especially for games like monkey Island 2 with about 12 discs. Love this. 👍🎧
This demo is quite special. I remember watching Laxity recode this demo to work on an AGA Amiga 4000, since the demo comp was running on the 4000 machine at the Crusaders party in 93, in Norway.
@@anorganik His real name is Anders Hansen, probably a common name in Denmark, but that's it ;-) Desert Dream is probably the most polished demo ever, and probably the one to show to someone who wouldn't know anything about demos... pure gem !
I clearly remember when this was shown at the demo compo at The Gathering 93 and x-thousand Amiga dudes had their eyes glued to the party's big screen. This demo had it all. It just clicked. The Danes have always been great designers.
I was there too. Good memories. I was one of those idiots trying to compete with the other guys how to play ‘No Limits’ the loudest. The grayout of power distribution was not fun. Not blackout - grayout. Too many fridges and stuff connected to the power grid, so you had power, just not the full 240V that should be. Also my group released a demo in that same competition. ‘Atmosphere’ - I remember the laughter going through the hall while the first old school bob routine was playing. Not because it was so good. Because it was such an old and used up effect. Edit: it is called brown-out not grey-out.
This demo was the inspiration that made me learn to write tracker songs on the Amiga back in the days. It was so ahead of its time compared to my friend's PCs.
Same here. The biggest thing with this demo, is all the timing with music. I even made a 250.MB big demo on CD32 in 1996 dedicated to this demo. :) My CD32 demo is on RUclips btw. It's CD32, because i made it 100% on my CD32, and not my A1200.
neuro / op-oc nope, unreal was first and kinda set the tone for pc capabilities. Early 90s was a great time to be living in -- legendary games, legendary demos, legendary music on both Amiga and PC...
I was on TCC-93 (The Computer Cross Road) and this one was released one month later in Norway at The Gathering 1993 In April. 30+ years ago, dude.. I am old
I remember how this demo totally failed launching that melon into the pyramid on AGA machines... the awe we felt watching this for the first time in The Gathering. We had our own demo in that same competition. Atmosphere. It was nowhere near this beast lol...
some glitches in the youtube-version, but remember marveling over the fact that this demo was one of few that actually synched music with what went on on the screen.
I was there at TG93, but managed to sleep during the compos, were to young and underestimated the need for sleep after being up 2-3 days straight. But when they replayed it, damn, it made history for our little community.
So so lucky to be able to say I was there when this was released. Introduced a friend last night to the Amiga Demoscene and had to show him this last after Mental Hangover and Hardwired, this was his fave!
On PC "scene" we had to wait for 80486 with SB or GUS and Gazillion KB RAM to even come close to 68000 with 512k RAM .. and then never ever with the same athmosphere of these Amiga demos.
When i was young and going to play my amiga, my turns was: First turn Amiga on, Second find and play first disc of this demo. Then i was able to play any game :D
That's the best flatplane shading on a cube I've ever seen in a demo. That lighting is great in that part of the demo where they showed the dot based filled vector cube!
Key to the Amiga (as Ballister said) was not just the 68k, but the whole chipset as a whole, working together through the Blitter. Blitter itself (part of Agnus) was clock for clock 4 times faster at shifting data than the 68000, at up to 4 megabytes a second. Coupled with Denise it could display around a Million pixels a second, but it could only do it through CHIP memory, the one piece of memory that the Custom chips had access to. If you used Blitter to read / Write FastRam, it would clear out Chip memory. Agnus's power was the number of DMA channels it had for the custom chips, which allowed them to operate with little (if any) intervention from the CPU, which was why you could pull off some graphical marvels on such a lowly CPU. Blitter had 4 channels, Disk had one, Bitplane had 6 channels, Copper 1, Audio 4, Sprites 8, and Memory 1. Oh, and 7.14 was NTSC, PAL was 7.09Mhz.
me got the TANKARD sweatshirt and i still own the picture LP 'stone cold sober' -/- its the alien skull image in this demo. greetings to udo, cannibal, torstenP, friend of torstenP.name's missing, maz & daniel. wonderful piece of art, kefrens mindblowing again after all this time. recommend 'spaceballs' and 'melon dezign' allabooo ;)
One of the greatest pieces of music in ANYTHING ever.
Based on the Manhunter movie theme - Graham’s Theme. Check it out!
@@SpectrumNez Holy crap! I didn't know this.
Idd
@@SpectrumNezshit. That’s kinda disappointing. Still a great piece of computer music.
@@SpectrumNez
Well, the melodic chords of this intro track AND "Graham's theme" (Manhunter) both seem influenced by the chords and bassline of Pink Floyd's "Comfortebly numb", as those are powerfull. The heavy rythm and fuzzy bass of Desert Dream is inspired by the Terminator 2 end track "It's Over".
Still, Laxity/Anders did an amazing job (being 19 at the time!) with creating an Egyptian/Kefren theme of it all, one of the most memorable tracks ever made on the Amiga, and continuing the theme throughout all tracks of the demo.
30 Years old and still an absolute Masterpiece. One of the Best Amiga Demos ever
Revolution ;)
Opening tune to this demo still gives me goosebumps after so many ... decades!
Just as I read your comment & the music started I had goosebumps :)
This intro were originally disliked as it dragged on too long. People back then weren't ready for this...except for me. ;)
@@mrcrynox3752 I just misread your name as Mr Crionics... Remember this? ruclips.net/video/cb_ZAxYbML4/видео.html
@@ayjay749 Certainly, such relaxing music 👍
Still impressive in design, coding and of course music.
I searched this for 10 years. I can't believe it. It wasn't a fever dream after all. I was 4 years old when I played this on loop on our commodore 64. Since my father gave it all away, my only clue was "commodore 64 demo with skull and mine".
Turns out it wasnt commodore at all. It was Amiga and I was looking on the wrong place.
It was Commodore, just not Commodore 64 but Commodore Amiga.
@@supra107 Yeah I didn't know Amiga was actually a product of Commodore. The names got mixed up so much in my brain apparently.
1..2..3..4.. 30 years later and it's still one of the best Amiga soundtracks ever produced, and the sole reason I got into music production back in my A-500 days.
Shout out to Kefren, and the Soundtracker and Protracker devs if you're watching. 🎹🤘
It's about 30 years now since Desert Dream was released. It was and is the ultimate demoscene product. It had it all. Great story, humor (friendly rivalry with Melon Design!), stunning code and effects, awesome graphics, memorable and original scroll texts ("The realtime zoomer before was in 4 bitplanes. Let's demolish some more.") timeless soundtracks, effect-sound synchronization, and unparalleled design, even poetry. And exceptionally, only one person, Laxity, was mostly responsible for this product's success. Don't remember any other demo when just one person has made it all, design, code, soundtrack, and much of the artwork. With this demo, Laxity rooted himself to be an iconic demoscene superhero, who can do it all and better than anyone else. Furthermore, this demo brought hope for the Amiga community, to switch to the AGA-computers (Desert Dream is OCS/ECS), and to give birth to even more spectacular AGA-demos (like those of TBL!). A flawless product of the true Amiga demoscene spirit!
It's on a level with 2nd Reality
for the 93 years that music was just amazing
OMG 44 and I feel like I'm 16 again sat Infront of my Amiga 1200. I remember having to change discs for part 2 until I got an external floppy drive for my birthday. Changed my world. Especially for games like monkey Island 2 with about 12 discs.
Love this. 👍🎧
Or Willy Beamish. 15 Discs.
@@V3ntilator oh god...
No...:)
The creator of this demo is an absolute genius.
im so old i recall the time that graphics like this were better than you'd get in a game.
@GamleErik100 Nothing wrong with tape. Or punch cards for that matter.
How this beat the hell out of most PC (IBM Compatibles) back in the day.
It's a fact Mr. Mysterious. Demoe's showed the way.
Best amiga demo ever
This demo is quite special. I remember watching Laxity recode this demo to work on an AGA Amiga 4000, since the demo comp was running on the 4000 machine at the Crusaders party in 93, in Norway.
what's Laxity's real name? he was - and i guess - still is a genius!
@@anorganik I don't remember - Nobody referred to each other by real names at The Gatherings, or copy parties, unless you were friends.
@@bobacks haha everybody was drunk, and so on... ;)))
@@anorganik His real name is Anders Hansen, probably a common name in Denmark, but that's it ;-)
Desert Dream is probably the most polished demo ever, and probably the one to show to someone who wouldn't know anything about demos... pure gem !
@@xoen6 Or high on lack of sleep :D
The most epic demo of them all. I still remember being blown away. I still have my '500 in the basement.
Bring it back to life
MiSTer FPGA replaced my Amiga. I suggest you do the same😉
You know, it's not right to keep your friend in the basement? Don't you?
I clearly remember when this was shown at the demo compo at The Gathering 93 and x-thousand Amiga dudes had their eyes glued to the party's big screen. This demo had it all. It just clicked. The Danes have always been great designers.
I was there too. Good memories. I was one of those idiots trying to compete with the other guys how to play ‘No Limits’ the loudest. The grayout of power distribution was not fun. Not blackout - grayout. Too many fridges and stuff connected to the power grid, so you had power, just not the full 240V that should be. Also my group released a demo in that same competition. ‘Atmosphere’ - I remember the laughter going through the hall while the first old school bob routine was playing. Not because it was so good. Because it was such an old and used up effect.
Edit: it is called brown-out not grey-out.
@@roygalaasen Bobs never go out of style :)
I were in front of stage in Norway when this were shown for the first time and won #1.
I like that you commented this twice within 5 months. Have you gotten that old in the meantime? ;-)
Rykkinhallen? 🤓
@@ToFjae73 Yup. Back in the days when Gathering were great. :)
@@silasmorkgard I like that you envy me for not being there in 1993.
These Demos are still amazing after all these years
In my opinion the best Amiga demo ever. Astounding music in the first part. I watched it on my Amiga in the 90s and still have the disk. :)
The secret part if anyone is curious - put the second disk for the demo into the machine and hold down the right mouse button while booting.
I've got a 500+ and 1200 in storage. Not touched them in 10 years, what does it do?
This music still gives me Goosebumps, almost 30 years later
Forever :)
I can watch this over and over and over again! I never get tired of this master piece! :-D
I remember when it was released.It just wiped the floor of the demo scene for a moment. It was mindblowing. Still love it. Its insanely good. :)
The design perfectly matching the music is the key plus the egypt mystic and instrument: total control from start to end.
Dear Lord that INTRO. My brain exploded
This demo was the inspiration that made me learn to write tracker songs on the Amiga back in the days. It was so ahead of its time compared to my friend's PCs.
Same here!
Same here. The biggest thing with this demo, is all the timing with music. I even made a 250.MB big demo on CD32 in 1996 dedicated to this demo. :) My CD32 demo is on RUclips btw. It's CD32, because i made it 100% on my CD32, and not my A1200.
pcs did catch up with second reality tho :d
neuro / op-oc nope, unreal was first and kinda set the tone for pc capabilities. Early 90s was a great time to be living in -- legendary games, legendary demos, legendary music on both Amiga and PC...
@@metarotta With a gazillion more Mhz. ;) Try this on a 286 7.Mhz PC.
Some of the best pacing and music in any demo ever, brings me back to the good old days.
FUck me, IT takes me back 22 years:D Man I miss that scene. "The Party" in Herning Denmark.
Best amiga demo beginning I ever saw!
This was and still is amazing for its time, so much code for 2 floppies .. Epic demo ;)
Music stills blows me away
+amigaoldskool Yeah it's quite something, even today.
+yogibear2k10 Sure did though i think this demo had 2...but needed more trickery to get at the 2nd. Perhaps related to the demo D.A.N.E
I was on TCC-93 (The Computer Cross Road) and this one was released one month later in Norway at The Gathering 1993 In April. 30+ years ago, dude.. I am old
Best demo ever. 🔥🔥🔥
I remember how this demo totally failed launching that melon into the pyramid on AGA machines... the awe we felt watching this for the first time in The Gathering. We had our own demo in that same competition. Atmosphere. It was nowhere near this beast lol...
10:18 Dude, when your balls change colors like that... it's time to see the doctor.
This week, 2023 it's 30 years since this demo won in Norway.
some glitches in the youtube-version, but remember marveling over the fact that this demo was one of few that actually synched music with what went on on the screen.
the music here is skillful changing from one part to another when it changes tempo and reworking the theme again in a new form.
I was there at TG93, but managed to sleep during the compos, were to young and underestimated the need for sleep after being up 2-3 days straight. But when they replayed it, damn, it made history for our little community.
So so lucky to be able to say I was there when this was released. Introduced a friend last night to the Amiga Demoscene and had to show him this last after Mental Hangover and Hardwired, this was his fave!
All had really killer soundtracks. Good taste. Swiv was great also \o/ Thanks
Nightshade?
@@RetroDemoSceneha, good spot and cheers!
@@akwalek Yes!
Best Amiga demo ever! Laxity is a genius...
amiga demo remade
ruclips.net/video/11fowneR08U/видео.html&ab_channel=skolman78
ruclips.net/video/8mBVdQDob4k/видео.html&ab_channel=skolmanXL
Come back to this every now and then, never really gets old.
The power of the amiga with it’s freaking awesome music😁😁👍
Kefrens was and still is hella dope name for a crew.
I love that type of music.Fast music+fast visuals=goosebumps.
This demo still gives me goosebumps!
2021.. i got tears in my eyes watching this !
Really miss this stuff, so gorgeus
On PC "scene" we had to wait for 80486 with SB or GUS and Gazillion KB RAM to even come close to 68000 with 512k RAM .. and then never ever with the same athmosphere of these Amiga demos.
When i was young and going to play my amiga, my turns was: First turn Amiga on, Second find and play first disc of this demo. Then i was able to play any game :D
I had the the C64 version of the 2nd part tune as my ringtone for the longest time
That's the best flatplane shading on a cube I've ever seen in a demo. That lighting is great in that part of the demo where they showed the dot based filled vector cube!
No words... other than epic memories.
I love the 10,000 dot-cube! A unique effect I've never seen in any other demo!
Best A500 demo of all time. Laxity forever 😎
Still love it😛aftter 20years :)
November 2021 and still the best.
Best demo on Amiga scene...This music.. !!!
Kefrens Demo, kenne ich noch aus meiner Jugend, I LOVE AMIGA :D
Love the music...
Woah, so this got released BEFORE Future Crews 2nd Reality ? It totally feels like 2nd Reality...holy moly :D
it got released on the same year but I think it was before second reality
Still one of the best songs ever.
Still have a working Amiga 500 and running this demo on a real CRT monitor makes it that much better.
I own 3 amiga500 computers and I treasure them..brought so much happiness and excitement to my younger days..best home computer ever made period.
Masterpiece
Love this demo. So many effects that I have grown to know and love and the music is one of my favourite tracks too.
Respect, forever.
take that melon, pyramids! : ) yea this surely brings back memories..
O melhor Demo do Amiga de todos os Tempos! e fim de papo! ^_^
Running smoothly at 50 fps on the Amiga 500's Motorola MC68000 at 7.14 MHz. Approximately 0.3% of a modern CPU clock frequency.
This demo uses a lot of blitter (e.g. polygon filling) and the "copper" too - The Amiga CPU is quite weak on its own.
Key to the Amiga (as Ballister said) was not just the 68k, but the whole chipset as a whole, working together through the Blitter. Blitter itself (part of Agnus) was clock for clock 4 times faster at shifting data than the 68000, at up to 4 megabytes a second. Coupled with Denise it could display around a Million pixels a second, but it could only do it through CHIP memory, the one piece of memory that the Custom chips had access to. If you used Blitter to read / Write FastRam, it would clear out Chip memory.
Agnus's power was the number of DMA channels it had for the custom chips, which allowed them to operate with little (if any) intervention from the CPU, which was why you could pull off some graphical marvels on such a lowly CPU.
Blitter had 4 channels, Disk had one, Bitplane had 6 channels, Copper 1, Audio 4, Sprites 8, and Memory 1.
Oh, and 7.14 was NTSC, PAL was 7.09Mhz.
I had this on diskette many years ago and played it to death. I hope i have it still somewhere in the house
love it. still
They sent a chunk of watermelon to them and got couple of rocket in exchange, damn that's cold!
9:08 Still gives me the same goosebumps just like back in -93 on my A600.
Me too, i love that part. The sawblade in part 1 always got me too, fantastic 👊
This one I saw on French TV in 1993 in a show called Microkid's Multimedia. When I saw this I wanted an Amiga so bad
To się chce oglądać cały czas ❤😊
Eines meiner absoluten Lieblingsdemos auf dem Amiga.
Whenever I hear that music at about 4:10 I can almost see "this is not a falcon demo" and the screen zooming into the letter Y in "OXYGENE"
Demo leggendario!!,davvero bello,grande AMIGA
Absolute Masterpiece.
Awesome :)
The music alone is freakin awesome😁
Ohhhhhhh DAYYYYMMMNNNNNN
The best Amiga Demo Ever
the demoscene when you're alone: 2:41
the demoscene when your parents walk in: 9:58
The fact this all was made in 1993 still surprises me to this day.
1993 - Approaching now nearly it's 30 year anniversary, imagine this ran on a machine with only 1MB of ram and from two 880Kb DD floppy disks.
This is a master piece, 30 years before AI
LOL
Back in the day this was the definition of reputation. Good old days.
Artwork for Tankard's "Stone Cold Sober" Album at 4:04
still rocks in 2019! :)
me got the TANKARD sweatshirt and i still own the picture LP 'stone cold sober' -/- its the alien skull image in this demo. greetings to udo, cannibal, torstenP, friend of torstenP.name's missing, maz & daniel. wonderful piece of art, kefrens mindblowing again after all this time. recommend 'spaceballs' and 'melon dezign' allabooo ;)
5:59 impressive sound
The Melon Dezign reference is great
De la bombe 💖
The graphics are pure nostalgia but the tunes still kick!
That music is still on point. Amazing stuff.
I remember this madness back in day :)
Love it
Wonder how many people alive today could make something like this in assembler and without a game engine. Very few I’d imagine
Still so good music.
Kefrens doing their ting... big up from Freestyle/Ecstasy.. good times fo sho...
Retro my a$$... Feels like yesterday I downloaded this from a friend's BBS...
incredible... ive never seen anything like it