"We were still in the middle of the Frieza saga" Oh it's way worse than that. This was at the time period where we were frozen in the middle of the Ginyu Force where we didn't get the rest of the Frieza saga localized until it moved to Toonami. So American audiences hadn't even seen a Super Saiyan yet.
@MoeChiller at least you were watching it in order. When they finally aired the original DB, I thought it was a spinoff like Tom and Jerry Kids. It's almost impossible to fathom the emotional impact of the Saiyan/Freeza saga because none of the context was established.
In Spain I and my brother watched GT in 2000, but I can't remember if he got this one or the other PS one as this one's cover is more familiar but the character select screen doesn't look familiar..!
Ultimate Battle 22: "This is a bad fighting game." Taiketsu: "And this is what's known as a garbage fighting game." Final Bout: "And this... is to go even further beyond!"
@Triumph._. Really? The usa release was only 10,000 copies. Had to shell out 100$ or more to buy it. And your blockbuster just rented it out? Interesting..
I'm from latinamerica (Chile) and here this game was in 1997... well, no joke, a motive to get a PS1 as strong as fucking Final Fantasy VII. The Dragon Ball craze/fever was in full swing, people experienced and consumed every single Dragon Ball product as if it were a religion, and everything was "perfection", including this game. Dragonballmania arrived here years before it did in the United States, benefited from the bootleg VHS dub from Spain, and here the original Dragon Ball series was broadcasted on public TV, so the hype for this crap was just impossible to resist. One of my greatest memories is seeing how in a well-known video game store in my city people were gluing themselves to the display case because they had the game powered on and every time The Biggest Fight came out people exploded with excitement. I wouldn't exaggerate to say that there were between 40 to 50 people watching the video. PS1 piracy was everything here so everybody got the japanese version. The US version was super rare to find and people disliked it at least in the nineties. This game sold PS1 consoles like crazy on a time the machine was super expensive for my country, and yet it was a huge success... and no, not all of them were kids. In those years I was in my adolescence and I met people from the otaku community in my country, some between 25 and 30 years old, who were absolutely crazy about the game. I even met an adult who had all the characters in Build Up mode at level 99. And yep, after having mentioned all this, you're right Matt: this game fucking sucks... and yet you can easily find people from south america (especially Brazil and Mexico) who will tell you this is in their top 5 PS1 games in the year 2024. Trying to convince someone here in latinamerica that this game is bad is basically apostasy. I would say though, I think this game is indeed terrible (and I think Super Battle 22 is better just because at least that game has real combos) but the music fucking rules. Kenji Yamamoto did an amazing job, even if he plagiarized some songs for me it's about how it sounds on the PS1 sound chip that is so cool.
Fellow Latin American speaking. I agree. This game is terrible, and trying to get people here to see that is an exercise in futility, but the music is awesome. One thing, tho: you say the Dragon Ball craze happened in Latin America years before it did in the US. I'm not sure if you mean the franchise caught on here earlier (which it did) or if __the show__ came out here earlier. If you mean the latter, then, actually, no - without counting "Zero and the Magic Dragon", the original Dragon Ball actually came out in both regions at the same time, around the mid-90s, and so did Z, in 1997. The difference is that in Latin America it caught on immediately, while in the US it only really started becoming popular around 1998 when Toonami started airing the Ocean dub of Z to fill airtime. (Yes, the US had Toonami before we did). Japan has both of us beat on either count, anyway - the manga is from 1984 and the original series is from 1986.
@@ElZorroHonesto The first one: I said that the fanatism for the series existed way before the show was on public TV thanks to piracy/bootleg VHS from Spain. Before DB started here I saw at least five DBZ movies (my first one was "Los Guerreros de Plata" in 1995) and some TV episodes, and there was the Planeta-DeAgostini "Red/White" DB series of the manga circulating in stores... hell, even that spanish parody, Dragon Fall, was kinda popular before DB started on TV in my country. This is an experience mostly remembered by teenagers to adults around 1994 to 1997, not kids, but they were all completely into DBZ.
Es que hermano, no me vas a decir que ese opening no era la raja, es honestamente hasta misleading lo buenisimo que es comparado con lo pasao a raja que es el juego. Yo siempre me quedé con los Super Butoden antes que con este, aún con los butoden siendo bastante extraños.
I know a blind guy that plays this game like a god, no joke. He also plays Tekken really well and it began playing Mortal Kombat 1 since the game has a ton of accessibility options
that's interesting! as I said, someone else in the comment also mentioned about him, that's cool there's someone here who actually knows the guy. Really awesome to be able to do that I must say
Funfact: the original Bandai release of Final Bout in the US was limited to a 10,000 print run. Meaning that until Atari and Funimation released the reprint, if you wanted to play this turd, you had to pay over $200 for a copy.
I almost convinced my parents to buy me a copy on eBay in 2000 or so for Christmas, would have cost about $250. Many, many years later I found an original print run copy in my local retro game store for like $10, felt like I had won the lottery.
I have to assume he is using a stage name, right? LEX Luthor is Superman's arch nemesis and Lana LANG was his high school sweetheart. That can't be a coincidence right?
All PSX dragon ball games have VERY good intros. I would even say Bandai games of that era had very good intros. But that is not enough to make a game really good.
I remember there were A TON of fake rumors online about secret characters that had ridiculous requirements to unlock. Things like "1CC Arcade Mode with every character to unlock SSJ4 Gogeta" or " Get to Max Level in Build-Up Mode to fight Omega Shenron". Our gullible dumb asses ate it up and grinded this dumpster fire for HOURS. lmao 😂
Those secret characters actually did exist. In some other version of the game I seen on the screen, bought the copy everyone else has that didnt have Gogeta, Gotenks, Raditz
beat arcade mode 25 times on hard mode without any damage as base form trunk and a cutscene will play of goten and trunk performing the fusion dance beat super baby with ssj4 goku with exactly 1hp left to unlock him, no, it can't be 2hp and if you didn't unlock him it's because you had more than 1hp select vegetto and hold triangle and press circle+square just as his sprite appears on screen then tap R2 just before he start speaking and let go of triangle right before the "loading.." appears
My brother has the original box art version of this game but in Japanese. The story behind that is one of his high school friends at the time went to Japan and when he returned, he brought a Japanese copy of Final Bout for my brother. Unfortunately none of them knew about games being Region Locked.
Dang, you could have beaten the lock with nothing but a paperclip and another US game (thats how I did it)...use the clip to hold the internal disc tray button down, load a US game, it will initially load the check then the game, after the check but before the game, swap the disc and it will load the Jap one...
My introduction to the Dragonball franchise. Thankfully, about a week later once I got the game I heard a "Kamehameha" coming from the living room and saw my brother play Budokai 1 on the GameCube
The funniest thing about Steve Blum voicing Goku here is that he would eventually act as the dub for one of Masako Nozawa's roles. That role? Guilmon, from Digimon Tamers. Guilmon shares a VA with either Goku or Spike Spiegel, depending on the dub you watch.
It's also funny that Pokemon did a similar thing with Nozawa sharing a role with one of Goku's dubbed voices. Some last minute rival for Ash in Advanced Battle. It's no Guilmon though.
@@dnmstarsi I like when a dub VA voices different characters from the same seiyū, for example, here in Spanish-speaking Latin America Kid Goku's dub voice actress, Laura Torres, also voiced Dr. Kureha in One Piece, another character that voiced by Masako Nozawa in the original Japanese. Mexican VA, Irwin Daayán, also dubbed 7 separate characters that were originally voiced by Takahiro Sakurai in Japanese, those were Joe Shimamura from Cyborg 009 (2001), Griffon Minos in Saint Seiya: The Lost Canvas, Rohan Kishibe in Jojo's, Killy in Blame!, Poseidon in Record of Ragnarok and Francis Scott Key Fitzgerald in Bungō Stray Dogs.
7:22 "Huh, this Cell voice sounds a lot like TFS Cell. I wonder if this was part of Takahata's... Wait a minute! This IS TFS Cell!" Also, we missed out on a timeline where Steve Blum was the English voice of Goku? I kinda want to take a peek into one of those universes.
I like Steve, allthough he's got a strong "cool guy" vibe with his voice whenever he's not voicing monsters/beasts. Kinda fascinating how people would think of Goku if he sounded like Cowboy Bebop.
It's honestly a nice breath of fresh air from Steve Blum's usual gruff characters he's often typecast into playing. Also funny enough in hindsight, Toonami's TOM was voiced by Krillin/Bardock (Tom 1) and Goku (Tom 2 - present)
The reason for the new actors in Final Bout was almost certainly because the publisher had no connections in Canada at the time and wouldnt until they started pushing Gundam once Wing hit the airwaves, where Ocean recorded the shows and consistency was maintained as much as possible for cross promotion.
@@e.s.4958 Oh, I'm enjoying that quite a bit, hoping to see what's going on in the Movie Villain HFIL next door...and what Gero is planning in that basement.
You know the slow turn around makes sense from an "accuracy to the show" standpoint. I can't tell you how many times someone will teleport or appear behind someone, and their opponent will stare at the screen and get merc'd.
I'm still hoping you cover Tongue Of The Fatman someday. It feels perfect for this show. A pre-SF2 fighter that originated on computers (guaranteeing crappiness) but with genuinely creative art and character designs that would be fun to talk about.
Getting a friends brothers former roommates cousin to Mod a Playstation and get a copy of this meant the game couldn't be bad...but it was sadly. We were starving for DBZ games back then!
I remember renting this in the late 90s. My main source for Dragon Ball was Cartoon Network. This was a time where I eagerly anticipated them to FINALLY finish the Ginyu Force arc instead of looping back to Episode 1. Never happened by the time my parents moved and I lost access to Cartoon Network in July of 1999. My confusion at the roster of Final Bout was indeed palpable.
I've been waiting years for this vid. Good stuff as always! Vegeta's english VA in this game also voiced Moneybags in Spyro 2, and was also in Transformers and a few Street Fighter OVAs. Kid Goku's VA voiced Mithos in Tales of Symphonia. And Gohan is Lex Lang of all people.
Amen, brother. It’s surreal that my first exposure to Dragon Ball as a whole was Final Bout, now that I think about it. Was “The Biggest Fight” one of the earliest game-original intro songs with vocals DB has?
The training mode "bug" you spoke about. You can actually reset the opponent to standing by backing up far enough to trigger a cinematic super move. Or you plug in a 2nd controller and suddenly Player 2 acts as the dummy. Don't ask me why I know this. I had way too much spare time as a kid lmao
I also remember those silly cheat codes on Gamefaqs, it was something like: - Unlock Kuririn (Beat game 20x times as Trunks, 15x times as Piccolo etc.) - Unlock Uub (Beat games 6x times as SSJ Kid Goku)
all I remember about this game is rapidly trying to input commands to fire off cutscene attacks before my opponent could. Never figured out how to make the beams clash, either.
Ah yes, the game where they gave Super Saiyan 4 Goku a weird sausage tail. Reportedly there were so many Gokus because the roster was decided based on an online fan poll.
@@PaulW_ftPAULK In Japan it was called Dragon Ball: Final Bout and left the GT out. In the west, it was called Dragon Ball GT: Final Bout. Funny enough, DBZ B3 had almost the same amount of GT characters as GT Final bout. GT FB had: Kid goku, SS4 Goku, Pan, trunks (GT outfit), and Super Baby Oozaroo as the Arcade Boss. B3 had: SSj 4 Goku, SSJ 4 Vegeta, SSJ4 Gogeta, and Omega shenron. I'm not sure if Uub should be counted as a GT character since there's no Majin Uub in B3.
Still remember the late 90s when everyone with a PS1 was trying to tell me this was the BEST FIGHTER EVAR just because it had the Dragonball license attached.
To think just how hungry we were for Dragonball games of any sort in the late 90s. We were STARVING. Thank goodness there was DBZ Hyper Dimension on ZSNES.
Sometimes I wonder how anime licensing companies like Bandai don't seem ti care that much about the quality of their tie-ins. I mean, I know that making a licensed game is difficult, but if the game is good, it could actually attract a new audience, I know that some people where introduced to Jojo's Bizarre Adventure thanks to Capcom's CPS-3 game A proper Dragon Ball fighting game for arcades, with a gameplay similar to the Marvel vs. Capcom series would have been a great hit if it came out in the late 90s
@@pablocasas5906 That was kind of a problem with licensed games in general no matter where they were made. It's not about attracting new fans, it's about swindling the existing ones.
I played this in college with a friend. We chose cell vs piccolo and the pre-fight dialogue spoken by the voice actors went as follows: Cell:”You’re going to give me pleasure right?” Piccolo:”Yes, that’s also what I want.” We laughed for 10 minutes before we could unpause it and begin the fight.
3:35 Exactly what happened to me. We were still in the middle of the first half of the Freiza saga (Goku hadn't landed on Namek yet) on good ole Funimation, and I found this game in Blockbuster. Had NO idea what was going on until multiple years later.
I'm not entirely sure why a description of Goku's slow lumpy ass was the most memorable thing from this episode, but it apparently was. Either that or the always entertaining cut-ins to Max and his journey with fighting games.
The thing people need to realize about Tose is that they worked exactly as hard as they were paid to. They've made some great games when working for the right people, but they were also happy to turn out barely functioning garbo if given tight budget and deadline. As a publisher mainly concerned with marketing to children, guess which category Bandai fell into.
Really, the Bandai-TOSE combo goes all the way back to the earliest days of the NES. Just look at MUSCLE or Chubby Cherub and you'll realize this was par for the course from the beginning
Pan has a funny trick, if you do her low punch attack, she instead of kicking or punching, she shoots a short range projectile, trick is, if you do another imput on the correct frame, you cancel that attack animation before the game puts away the projectile, giving Pan a floating projectile that hits constantly, and you can use it with her melee attack sequence for devastating results.
Funny thing: Mr. McMuscles actually showcased that trick in his What Happened Dragonball: Evolution video. Just in the intro sequence mentioning all the Dragonball stuff.
@@InfinitySeven There was a Sailor Moon S tie-in fighting game on PS1 which is infamous for having hilariously broken mechanics, like how blocking some moves causes MORE damage than a direct hit, and some of the craziest canceling ever. It's got a fandom for being so bad it's stupidly fun.
@@jasonblalock4429 Wait, wait, wait. I know there's a Sailor Moon fighting game with exactly that description, but it's for the SNES, as far as I know. Did you "remember the wrong console" or something, or did it have a PS1 port?
I would like to see kensei: sacred fist, konami's "we have tekken at home" game get covered for this series if you want to. Even though it holds a special place in my heart, I wanna see how high up the tier list it gets for you.
@danielsicko8593 it's very janky, & the plot is nonsensical, when there is any, & the character designs are all over the place, & the final boss is dumb & weird & hilarious, & it looks a good old "meh" for 1998 on ps1, & it was clearly an answer to tekken, but wasn't as good (hence the "we have tekken at home" joke), from my memory.
I remember reading this through a playstation magazine when I was a kid and they gave it a 1/10. I also grew up with DBZ ultimate battle 22 and my cousin had this game, I always hated this game because if you don't know how to do beam fights you will 100% get hit by every single Kamehameha and if you don't know how to get out of meteor combos you can get comboed to death. This game is garbo
Funny thing about the voice cast, adult Gohan in this game is (reportedly) voiced by Lex Lang who would later return to the franchise as Goku in the SEA dub of DB super
This game I have crazy memories of. We got this game when the west was extremely far behind compared to Japan in terms of the show, so we had zero idea who even Buu was. Let alone baby, SSJ4 and SSJ kid Goku. Was so confused. This game is kinda good tho. The ability to power up your most used attacks was crazy in that one mode.
Ain't nothing "kinda good" about this game.😂 Nobody that plays fighting games will ever fix their lips to say that seriously, lol. This was pure, unadulterated, garbage.😆
These videos every Saturday afternoon are seriously my saving grace. I love my routine of coffee, not working, & whatever awful piece of dump Matt is gracing us with this time.
Like being translated by a Grandma who doesn't know different between Dragon Ball and Avatar: The Last Airbender. Which eventually got her a job at 20th Century Fox.
Animaze did the dub for this game btw the same studio that did Fist of the North Star, Street Fighter II: The Animated Movie, and many Castlevania games.
It's pretty interesting that Final Bout was advertised as a GT tie in despite 1. No GT characters aside from Pan, present Trunks, and SS4 and Kid Goku appearing and 2. The series not being localized until the early 2000s.
Evil Zone on ps1 you should try. It's very unique as you play it with only the triangle button using button presses and holds as combos. All the characters are over the top parodies of old school animals tropes. I like it but it's such a strange game I think that makes it worth the list alone.
Love Evil Zone despite how odd the gameplay was. Sure it had simple controls but it's camerawork is pretty dynamic making some battles look really cinematic and some move are pretty damn cool. Even MaximillianDood had good things to say when he tried it, saying "did we just discover a hidden gem" during the credits. Also Matt would get a laugh out of Voice acting, like John St. John (Duke Nukem) playing the incredible role of Danzaiver (The sentai super hero) and Paul Eiding (MGS Roy Campbell) explaining the story🤣
Evil Zone would most likely be in the that'll be just fine tier since the game is not bad. Sure the game is fairly simple but I don't consider a small movelist to automatically be a bad thing, Evil Zone from a gameplay standpoint is actually fine for what it is.
Oh man, Evil Zone. I've never played it, but I have seen retsupurae do commentary over longplays of two different playthroughs, one of which was of the char Paul Eiding voiced, whose name I've forgotten. The other char was... Kaeya, I think? The businessman-looking dude whose VA I don't know but sounds like they gave negative fucks. Anyways I doubt it'd get fairly high on the list, but it'd certainly be an entertaining vid.
@@ThrashMetalWolf666 For sure. I really like the game I'd just like to see it get the attention it deserves honestly. I think it's probably the best example of "that'll do just fine" kind of game.
Great Stuff, as always! I was always turned off by most 3D polygonal games during that time. 2D sprite work was a thing very few companies were messing up in the late 90’s unless they were fusing those visuals with 3D backgrounds. Those rarely looked nice. For instance, Strider 2 is cool, but it could have looked so much cooler.
Final Bout might be bad, but at least it isn't a crime against my eyes like Taiketsu. I can't help but love those polygonal models, they are great in it's own way.
I will always cherish my memories of renting this crummy game that introduced me to things i wouldn't see for YEARS in dragonball stuff. I believe we were only seeing namek on tv for the first time, and then suddenly i try this game out and have a ton of questions. Why does frieza look different? Gohan becomes an adult at some point? Who are pan, trunks, cell, and buu? Vegetto is somehow a combination of goku and vegeta and how does that work? How many people can become a super saiyan? They have super saiyan apes!? And why the fuck is his name baby!? Theres a super saiyan 4!!?? All things i asked, but just made me that much more interested in seeing the things that would come. Our generation was RAVENOUS for anything dragon ball related once the show took off, so some mediocre slop like this that should have been passed over, became part of the zeitgeist on how western audiences perceived this franchise.
The music though!! I know the controls are clunky - Trunks' theme (@ 3:54) in Final Bout and UB22 are two of my favourite fighting game tracks of all time. Music is just as important as gameplay to me. Look up Hikari no Willpower - pure concentrated 90s injected into your ears. Honestly I really think they nailed the feeling of Dragon Ball in these games, and dare I say the clunky nature lends it some charm! RIP Akira, and also to my best bud Shaun who played these games with me until 2011.
The funny thing is, in my country at the time of its (Italy for your info) release, DBGT wasn't even broadcast , like DBZ , which debuted in 2000 if I recall well (although, the original series was already a thing in some local channel). Still me and my cousins used to play this abomination, and after Tekken 3 came out, we never bothered touch ut again
Kind of similar of what happened in Latin America, Dragon Ball arrived around 1995 (there was an earlier attempt in 93, but wasn't as succesul as the second dub), but GT didn't arrive until early 2000. Still, Dragon Ball was hugely popular, so many shows and magazines already gave away spoilers for GT. I think Final Bout was so popular that there was even a SEGA Mega Drive/Genesis bootleg version that was very popular in Latin America
Not only was this game a massive teaser for those in the West who were still working through DBZ but for many of us it was also the first 3D Dragon Ball game we ever encountered. After playing it at a friend's house as a kid it hyped me so much that I asked him if I could borrow it but his mom said no because the game actually belonged to his uncle. Well the joke's on her because as an adult I now have the ROM and I can play this jankfest whenever I feel like it!!
Real talk. Im tired of people shott8ng on final bout. 12 year old me LOVED that game. I still remember the code to get ssj4 goku. Beam struggles were a blast and if you werent as good as tapping as your friend, you could tank it with a ki sheild. That was a great mechanic that i havent seen since.
GT Final Bout will always hold a special place in my heart. This was during the time when I was buying imported DBZ/GT VHS tapes and watching any clips I could DL on Limewire & Morpheus. Dragon Ball games weren't easy to come by and I got myself a JP import of the game. The opening intro, the music (Which I still think is some of the best in any DB game out there).. Since where weren't really any other DB games to compare it to, I had a great time with it. I still remember the SSJ4 and Vegito unlock code at the title screen ahah... Idk.. I just loved it. I wasn't introduced to the English version until way later.
True, funny detail about Frieza's theme is that is an arrangement of a boss battle song in one of those Super Famicom RPG "visual novel" games that starts from the Piccolo Jr tournament before the Sayans Saga up to Frieza's Saga (and that boss theme actually plays during the final battle against Frieza), Piccolo's theme in this game is an arrangement of the tournament battles of the same game.
I got this game as a birthday gift in 2000. It was a bootleg (PS1 piracy was rampant and uncontrollable in Latin America) of the US version. My cousin was the Dragon Ball fan at the time and he explained to me who all the characters were and how they were related to each other. That's my warmest memory of this game and about the nicest thing I can say about it. I believe GT had already come and gone in Latin America (where it aired from 1999 to 2000) by then. I distinctly remember watching the intro and his immediate reaction being "Aw, crap, it's GT!". Kind of interesting to look back on that and think how, even then, kids who liked Dragon Ball already had some kind of notion that GT was the "least good" of what at the time were three shows. I don't think many, if any, of them knew the manga even existed back then, or what a manga even was.
Might wanna clarify if you mean the original "Tongue of the Fatman" or its more notorious Sega Genesis port as "Slaughter Sport". Trust me, from what I've seen of both, they're different enough to where it's absolutely gonna make a difference.
Might wanna clarify if you mean the original "Tongue of the Fatman" or its more notorious Sega Genesis port as "Slaughter Sport". Trust me, from what I've seen of both, they're different enough to where it's absolutely gonna make a difference.
Another bad fighting game you should definitely check out is Dynasty Warriors for the PS1. I know that name sounds very familiar but know that the very first Dynasty Warriors game by Omega Force is not a Musou game, it was a weapon based fighting game. It was a Soul Edge clone to be precise. It wasn't until Dynasty Warriors 2 that the series become the Musou series that we all know about.
The reason for the Super Android 17 and Shenron omission was because GT was still in its original run when this game was released. That is why Monkey Baby was the last boss.
While you're doing licensed anime fighters, I think either of the two localized Ranma 1/2 ones for SNES (or the Japan-exclusive PSX one) might qualify. The first one got completely de-licensed as Street Combat, which makes everything just a little weirder.
Ah yes, Battle Renaissance for PS1. I had the displeasure to play this game on an emulator and witness how the AI is MUGEN levels of broken and will use all tricks in the book to win. It also doesn't help how janky the controls are. It surely deserves its own Worst Fighting Game video.
On Brazil Final Bout is remembered foundly even though it had many issues that you pointed out in this video. People years later realised how bad this game was when they played the Budokai Series!
As a stupid teen being able to level up your DBZ character was the sickest shit Also it bums me out that SS4 Goku never got added as his own character in FighterZ, I wanna play as red Goku (the good one, not the Super one)
I remember seeing final bout 22 as a very young kid..it was only in Japanese, I wanted that game so bad. I bought it and had to pay 100$ for the game and a dick that let's you bypass regions...I was poor so that dollar amount made me feel so bad..then I played the game and I literally remember crying because I didn't like the game and felt bad my parents spent so much...thank God those people at eb games knew me and took the game back. Thanks frank
My friend’s older brother showed me the Japanese version of DBZ expecting me to be impressed and I remember thinking “this is pretty lame.” That being said, he also introduced me to the Pixies so he’s the man for that.
As a young Canadian boy this game was like a weird rumor to me and my friends, we knew nothing but saw a few screenshots in the odd game mag or sites like planetnamek or dablackgoku. One year during a holiday trip to see some family in the US I came across it, a single copy of Dragon Ball Final Bout, it was a used game store it was $200 USD!? But I had holiday money/birthday money and I'm sure my mom helped me out with some of it, but I BOUGHT DRAGON BALL. For the next 3 weeks I had it, but no playstation, it was still back home in Canada, we didn't have social media so I couldn't even gloat about it, but oh boy it never left my mind. 3 weeks pass and I'm home! I haven't unpacked I run straight to the living room and I'm slamming FINAL BOUT into the console, booting it up and for about 5 minutes I watched the opening cinematic and losing my mind and about 10 minutes later I'm in tears, BECAUSE THIS GAME FUCKING SUCKED AND I WENT THROUGH YEARS OF RUMOURS AND SPENT $200 and for what.....?
I always found it hilarious that SSJ GT Goku in both kid and adult versions unlocks way before SSJ Z Goku does. I get it with Z Trunks, being a totally different person to GT Trunks but they made the weakest version of Goku in the game a late unlock. Iirc only Vegito and SSJ4 Goku unlock after Z Goku. I guess the marketing potential of the orange gi eclipses logical power scaling.
DBZ fans going beyond nuts when they saw SS4 Goku during the Frieza arc back then is the truth. I went really insane when I saw a SS4 Gogeta figurine the first time at a local Anime store in 1999. Then I lost it when I saw a VHS tape showing SSJ3 Gotenks on the cover at a gamestop when the Buu saga started appearing on TV slowly. Then Cartoon Network made a pretty weird ass decision to show Dragonball in the middle of the Buu saga and thus having me be in limbo over it until I finally had actual internet access during the first years of Hulu and some anime pirated sites. I now get why they made such a decision, however still it took me over a decade to finally end that arc. And sadly GT didn't ever live up to the hype. The villains were great, and it ended sorta nicely however the whole series is just laughably horrible. Maybe someday someone could actually try to remake GT as a whole, or do something with it since it isn't entirely awful. It has a lot of great ideas but they are stuck in pure tar garbage.
Dear Matthew Joseph McMusclington, I’m a fan of yours, but this is crossing the line. This game came out at a time where you could only find Dragon Ball (not Z) vhs tapes at Blockbuster. This was one of the few DB related items we could get, even though it was confusing considering Z and GT hadn’t come to the US yet. This game deserves a pass for the mere fact that it paved the way for anime games after it.
"We were still in the middle of the Frieza saga"
Oh it's way worse than that. This was at the time period where we were frozen in the middle of the Ginyu Force where we didn't get the rest of the Frieza saga localized until it moved to Toonami. So American audiences hadn't even seen a Super Saiyan yet.
I often forget how unlucky you Americans were when it came to Dragon Ball
As German in 1997 we were still in the original DB broadcast
@MoeChiller at least you were watching it in order. When they finally aired the original DB, I thought it was a spinoff like Tom and Jerry Kids.
It's almost impossible to fathom the emotional impact of the Saiyan/Freeza saga because none of the context was established.
In Spain I and my brother watched GT in 2000, but I can't remember if he got this one or the other PS one as this one's cover is more familiar but the character select screen doesn't look familiar..!
Or Perfect Frieza for that matter.
There's a guy in Brazil who became famous for being able to crush people in this game despite being blind.
He's a Dragonball wizard...
Brazilian is a superpower
Was he good on the SEGA Genesis bootleg version?
Did he start some kind of cult?
Dragon ball see 😉
Someone should make a fighting game evo but instead the best games like Smash, MK, Street Fighter etc. It should be the worst fighting games.
That would be both fun and hillarious to watch
Someone should make a smash style crossover fighter between the worst fighting games
that's what Matt has been trying to pitch, DEvo
Kind like the ugly games block from AGDQ. I approve.
They have actually discussed this in TripleKO, Matt would call it "Devo"
Ultimate Battle 22: "This is a bad fighting game."
Taiketsu: "And this is what's known as a garbage fighting game."
Final Bout: "And this... is to go even further beyond!"
[Screams While Taking The Largest Dump That is Final Bout]
More like to go even further below.
still think taiketsu is a lot worse.
Ultimate Battle 22 is easily the worst of the three
Best comment, bar fucking none!
Ahh... the iconic and somehow always perennial Blockbuster rental game. RIP Akira Toriyama
Yep.
can confirm as someone who did rent this from blockbuster
@@davidt3563facts we burned this back in the day because it was hard to get at tye local stores
@Triumph._. Really? The usa release was only 10,000 copies. Had to shell out 100$ or more to buy it. And your blockbuster just rented it out? Interesting..
I'm from latinamerica (Chile) and here this game was in 1997... well, no joke, a motive to get a PS1 as strong as fucking Final Fantasy VII. The Dragon Ball craze/fever was in full swing, people experienced and consumed every single Dragon Ball product as if it were a religion, and everything was "perfection", including this game. Dragonballmania arrived here years before it did in the United States, benefited from the bootleg VHS dub from Spain, and here the original Dragon Ball series was broadcasted on public TV, so the hype for this crap was just impossible to resist. One of my greatest memories is seeing how in a well-known video game store in my city people were gluing themselves to the display case because they had the game powered on and every time The Biggest Fight came out people exploded with excitement. I wouldn't exaggerate to say that there were between 40 to 50 people watching the video.
PS1 piracy was everything here so everybody got the japanese version. The US version was super rare to find and people disliked it at least in the nineties. This game sold PS1 consoles like crazy on a time the machine was super expensive for my country, and yet it was a huge success... and no, not all of them were kids. In those years I was in my adolescence and I met people from the otaku community in my country, some between 25 and 30 years old, who were absolutely crazy about the game. I even met an adult who had all the characters in Build Up mode at level 99.
And yep, after having mentioned all this, you're right Matt: this game fucking sucks... and yet you can easily find people from south america (especially Brazil and Mexico) who will tell you this is in their top 5 PS1 games in the year 2024. Trying to convince someone here in latinamerica that this game is bad is basically apostasy.
I would say though, I think this game is indeed terrible (and I think Super Battle 22 is better just because at least that game has real combos) but the music fucking rules. Kenji Yamamoto did an amazing job, even if he plagiarized some songs for me it's about how it sounds on the PS1 sound chip that is so cool.
CHILE MENTIONED ‼️‼️‼️‼️‼️
Fellow Latin American speaking. I agree. This game is terrible, and trying to get people here to see that is an exercise in futility, but the music is awesome.
One thing, tho: you say the Dragon Ball craze happened in Latin America years before it did in the US. I'm not sure if you mean the franchise caught on here earlier (which it did) or if __the show__ came out here earlier. If you mean the latter, then, actually, no - without counting "Zero and the Magic Dragon", the original Dragon Ball actually came out in both regions at the same time, around the mid-90s, and so did Z, in 1997. The difference is that in Latin America it caught on immediately, while in the US it only really started becoming popular around 1998 when Toonami started airing the Ocean dub of Z to fill airtime. (Yes, the US had Toonami before we did).
Japan has both of us beat on either count, anyway - the manga is from 1984 and the original series is from 1986.
@@ElZorroHonesto The first one: I said that the fanatism for the series existed way before the show was on public TV thanks to piracy/bootleg VHS from Spain. Before DB started here I saw at least five DBZ movies (my first one was "Los Guerreros de Plata" in 1995) and some TV episodes, and there was the Planeta-DeAgostini "Red/White" DB series of the manga circulating in stores... hell, even that spanish parody, Dragon Fall, was kinda popular before DB started on TV in my country. This is an experience mostly remembered by teenagers to adults around 1994 to 1997, not kids, but they were all completely into DBZ.
The mania was real in South Africa too. No idea why though.
Es que hermano, no me vas a decir que ese opening no era la raja, es honestamente hasta misleading lo buenisimo que es comparado con lo pasao a raja que es el juego.
Yo siempre me quedé con los Super Butoden antes que con este, aún con los butoden siendo bastante extraños.
I know a blind guy that plays this game like a god, no joke. He also plays Tekken really well and it began playing Mortal Kombat 1 since the game has a ton of accessibility options
is he Brazilian? someone else mentioned a Brazilian blind guy that plays this game like a god
@@Triumph._. Yes he is!
that's interesting! as I said, someone else in the comment also mentioned about him, that's cool there's someone here who actually knows the guy. Really awesome to be able to do that I must say
Funfact: the original Bandai release of Final Bout in the US was limited to a 10,000 print run. Meaning that until Atari and Funimation released the reprint, if you wanted to play this turd, you had to pay over $200 for a copy.
I remember that very clearly from my youth.
Bandai US circa 1997: Either we cum money from this project or no one gets it at all
@jamcalx yep same. I had a friend who owned a copy
@@gp.5989yep I was that friend, lol sold it for like $100 in 98-99. A lot of money back then
I almost convinced my parents to buy me a copy on eBay in 2000 or so for Christmas, would have cost about $250. Many, many years later I found an original print run copy in my local retro game store for like $10, felt like I had won the lottery.
Fun fact: Lex Lang, the VA for Gohan in this game, later voiced Goku in the dub of DBS made for SEA.
I have to assume he is using a stage name, right?
LEX Luthor is Superman's arch nemesis and Lana LANG was his high school sweetheart. That can't be a coincidence right?
Rest in peace Toriyama. Know that your legendary work will live on for years to come.
the game may suck, but DAMN that intro is THE BEST
I wonder if that intro was included in those bootleg Dragon Ball AF DVDs
It’s even better on the Japanese version. It has lyrics and sounds effects
All PSX dragon ball games have VERY good intros. I would even say Bandai games of that era had very good intros. But that is not enough to make a game really good.
It was the greatest delusion in psx ghc history
@@pablocasas5906**digs into old vhs tapes*** Just sees your mom doing Yoga poses with a random dude.
I remember there were A TON of fake rumors online about secret characters that had ridiculous requirements to unlock.
Things like "1CC Arcade Mode with every character to unlock SSJ4 Gogeta" or " Get to Max Level in Build-Up Mode to fight Omega Shenron".
Our gullible dumb asses ate it up and grinded this dumpster fire for HOURS. lmao 😂
Those secret characters actually did exist. In some other version of the game I seen on the screen, bought the copy everyone else has that didnt have Gogeta, Gotenks, Raditz
beat arcade mode 25 times on hard mode without any damage as base form trunk and a cutscene will play of goten and trunk performing the fusion dance
beat super baby with ssj4 goku with exactly 1hp left to unlock him, no, it can't be 2hp and if you didn't unlock him it's because you had more than 1hp
select vegetto and hold triangle and press circle+square just as his sprite appears on screen then tap R2 just before he start speaking and let go of triangle right before the "loading.." appears
Alll games in those times had those fake rumors 😂😂😂😂 i remember rushing for nothing mtself
@@Kate_Hanami Are these real or you're making fun of it?
@@jakartax1x-rq8kv that is one of the things I've read in early 2000s internet, yes
"More Goku's than FighterZ" feels like it shouldn't be allowed for a game this old, this is a cursed disc
“Now featuring SSJ5-11 Goku!”
Actually, Final Bout was there for me when my parents left and I had no babysitter, so-
“Yeah, I’d leave too if you were playing Final Bout.”
Biatch is that a muhfuckin Lythero the Silver campaign reference?
Not the sonic 06 silver campaign video 💀
My brother has the original box art version of this game but in Japanese. The story behind that is one of his high school friends at the time went to Japan and when he returned, he brought a Japanese copy of Final Bout for my brother. Unfortunately none of them knew about games being Region Locked.
Then again, perhaps it was Fortunately.
Dang, you could have beaten the lock with nothing but a paperclip and another US game (thats how I did it)...use the clip to hold the internal disc tray button down, load a US game, it will initially load the check then the game, after the check but before the game, swap the disc and it will load the Jap one...
I somehow got a Japanese copy as well. I found a local electronics store that fixed systems and they modded my ps1 to allow for the game to play.
My introduction to the Dragonball franchise. Thankfully, about a week later once I got the game I heard a "Kamehameha" coming from the living room and saw my brother play Budokai 1 on the GameCube
Takahata101 parodying his OWN Perfect Cell voice is the icing on the cake!
The funniest thing about Steve Blum voicing Goku here is that he would eventually act as the dub for one of Masako Nozawa's roles. That role?
Guilmon, from Digimon Tamers.
Guilmon shares a VA with either Goku or Spike Spiegel, depending on the dub you watch.
Guilmon from Digimon Tamers
Speaking of which, how about Digimon Rumble Arena? It is a smash clone and not super-bad, but it came out in 02' after the PS2 was already out...
It's also funny that Pokemon did a similar thing with Nozawa sharing a role with one of Goku's dubbed voices.
Some last minute rival for Ash in Advanced Battle. It's no Guilmon though.
@@dnmstarsi I like when a dub VA voices different characters from the same seiyū, for example, here in Spanish-speaking Latin America Kid Goku's dub voice actress, Laura Torres, also voiced Dr. Kureha in One Piece, another character that voiced by Masako Nozawa in the original Japanese. Mexican VA, Irwin Daayán, also dubbed 7 separate characters that were originally voiced by Takahiro Sakurai in Japanese, those were Joe Shimamura from Cyborg 009 (2001), Griffon Minos in Saint Seiya: The Lost Canvas, Rohan Kishibe in Jojo's, Killy in Blame!, Poseidon in Record of Ragnarok and Francis Scott Key Fitzgerald in Bungō Stray Dogs.
7:22
"Huh, this Cell voice sounds a lot like TFS Cell. I wonder if this was part of Takahata's... Wait a minute! This IS TFS Cell!"
Also, we missed out on a timeline where Steve Blum was the English voice of Goku? I kinda want to take a peek into one of those universes.
Well Steve definitely wouldn’t gatekeep the role like Sean does we know that for sure…
I like Steve, allthough he's got a strong "cool guy" vibe with his voice whenever he's not voicing monsters/beasts. Kinda fascinating how people would think of Goku if he sounded like Cowboy Bebop.
It's honestly a nice breath of fresh air from Steve Blum's usual gruff characters he's often typecast into playing.
Also funny enough in hindsight, Toonami's TOM was voiced by Krillin/Bardock (Tom 1) and Goku (Tom 2 - present)
@@leithaziz2716 "Cowboy Bebop at his computer"
That Cell bit made me double take right there
This whole video is Matt realizing that the bad reputation of Dragon Ball GT Final Bout isn't exaggerated.
The reason for the new actors in Final Bout was almost certainly because the publisher had no connections in Canada at the time and wouldnt until they started pushing Gundam once Wing hit the airwaves, where Ocean recorded the shows and consistency was maintained as much as possible for cross promotion.
It was nice hearing Takahata's Perfect Cell again. He deserved more screen time. He was very...musical.
Check out TFS's HFIL series. You get to see more of Taka's Cell after he was killed by Gohan in Hell.
@@e.s.4958 Oh, I'm enjoying that quite a bit, hoping to see what's going on in the Movie Villain HFIL next door...and what Gero is planning in that basement.
P is for Priceless, the look upon your faces...
@@cdcdrr E is for Extinction, of all your puny races...
He did it his way.
You know the slow turn around makes sense from an "accuracy to the show" standpoint. I can't tell you how many times someone will teleport or appear behind someone, and their opponent will stare at the screen and get merc'd.
I'm still hoping you cover Tongue Of The Fatman someday. It feels perfect for this show. A pre-SF2 fighter that originated on computers (guaranteeing crappiness) but with genuinely creative art and character designs that would be fun to talk about.
I remember watching the opening as a kid on RUclips and being like "what episodes of gt is this?"
I never knew it was from a game lol
Getting a friends brothers former roommates cousin to Mod a Playstation and get a copy of this meant the game couldn't be bad...but it was sadly. We were starving for DBZ games back then!
I remember renting this in the late 90s.
My main source for Dragon Ball was Cartoon Network.
This was a time where I eagerly anticipated them to FINALLY finish the Ginyu Force arc instead of looping back to Episode 1. Never happened by the time my parents moved and I lost access to Cartoon Network in July of 1999.
My confusion at the roster of Final Bout was indeed palpable.
I've been waiting years for this vid. Good stuff as always!
Vegeta's english VA in this game also voiced Moneybags in Spyro 2, and was also in Transformers and a few Street Fighter OVAs. Kid Goku's VA voiced Mithos in Tales of Symphonia. And Gohan is Lex Lang of all people.
and Piccolo's VA in this is Byakuya and Igor
Also Trunks is voiced by Might Guy in the English dub of Naruto while Kid Goku is voiced by Circuit from Power Rangers Time Force.
This game hasn't aged well at all, but The Biggest Fight is still one of my favorite Dragon Ball video game intro songs.
Amen, brother.
It’s surreal that my first exposure to Dragon Ball as a whole was Final Bout, now that I think about it.
Was “The Biggest Fight” one of the earliest game-original intro songs with vocals DB has?
The training mode "bug" you spoke about. You can actually reset the opponent to standing by backing up far enough to trigger a cinematic super move. Or you plug in a 2nd controller and suddenly Player 2 acts as the dummy.
Don't ask me why I know this. I had way too much spare time as a kid lmao
I also remember those silly cheat codes on Gamefaqs, it was something like:
- Unlock Kuririn (Beat game 20x times as Trunks, 15x times as Piccolo etc.)
- Unlock Uub (Beat games 6x times as SSJ Kid Goku)
Or to unlock SS4 Gogeta: Beat the game 20 x times on hard level.
all I remember about this game is rapidly trying to input commands to fire off cutscene attacks before my opponent could. Never figured out how to make the beams clash, either.
Ah yes, the game where they gave Super Saiyan 4 Goku a weird sausage tail. Reportedly there were so many Gokus because the roster was decided based on an online fan poll.
Poor Krillin, Tien, Mr. Satan, Yamcha, Raditz, Nappa, and ironically the majority of GT....
@@PaulW_ftPAULK In Japan it was called Dragon Ball: Final Bout and left the GT out. In the west, it was called Dragon Ball GT: Final Bout. Funny enough, DBZ B3 had almost the same amount of GT characters as GT Final bout. GT FB had: Kid goku, SS4 Goku, Pan, trunks (GT outfit), and Super Baby Oozaroo as the Arcade Boss. B3 had: SSj 4 Goku, SSJ 4 Vegeta, SSJ4 Gogeta, and Omega shenron. I'm not sure if Uub should be counted as a GT character since there's no Majin Uub in B3.
Final Bout is to Dragon Ball is to "Street Fighter" is to Street Fighter 2.
without Final Bout we would have never gotten Budakai 1, 2 or 3.
Still remember the late 90s when everyone with a PS1 was trying to tell me this was the BEST FIGHTER EVAR just because it had the Dragonball license attached.
To think just how hungry we were for Dragonball games of any sort in the late 90s. We were STARVING. Thank goodness there was DBZ Hyper Dimension on ZSNES.
A friend of mine got this for Christmas. I'm pretty sure we played one round, looked at each other, and then went right back to Tekken 3.
And over two decades later, the same kinds of people tell you Jump Force is the best game ever.
Sometimes I wonder how anime licensing companies like Bandai don't seem ti care that much about the quality of their tie-ins. I mean, I know that making a licensed game is difficult, but if the game is good, it could actually attract a new audience, I know that some people where introduced to Jojo's Bizarre Adventure thanks to Capcom's CPS-3 game
A proper Dragon Ball fighting game for arcades, with a gameplay similar to the Marvel vs. Capcom series would have been a great hit if it came out in the late 90s
@@pablocasas5906 That was kind of a problem with licensed games in general no matter where they were made. It's not about attracting new fans, it's about swindling the existing ones.
I played this in college with a friend. We chose cell vs piccolo and the pre-fight dialogue spoken by the voice actors went as follows:
Cell:”You’re going to give me pleasure right?”
Piccolo:”Yes, that’s also what I want.”
We laughed for 10 minutes before we could unpause it and begin the fight.
This was also a favorite between myself and my cousins hahahaha. Hidden easter egg plot twist.
Pan: "Que linda tu colita"
SS4 Goku: "Son chorizos"
3:35 Exactly what happened to me. We were still in the middle of the first half of the Freiza saga (Goku hadn't landed on Namek yet) on good ole Funimation, and I found this game in Blockbuster. Had NO idea what was going on until multiple years later.
I'm not entirely sure why a description of Goku's slow lumpy ass was the most memorable thing from this episode, but it apparently was. Either that or the always entertaining cut-ins to Max and his journey with fighting games.
I remember playing it that if you landed Cell's ground slider, your opponent had no escape and may as well quit.
Was looking for someone to point this out in the comments, pretty much the easiest infinite ever lol
The thing people need to realize about Tose is that they worked exactly as hard as they were paid to. They've made some great games when working for the right people, but they were also happy to turn out barely functioning garbo if given tight budget and deadline. As a publisher mainly concerned with marketing to children, guess which category Bandai fell into.
Bandai was the LJN of Japan. Excellent toys, catastrophically godawful video games.
Really, the Bandai-TOSE combo goes all the way back to the earliest days of the NES. Just look at MUSCLE or Chubby Cherub and you'll realize this was par for the course from the beginning
Pan has a funny trick, if you do her low punch attack, she instead of kicking or punching, she shoots a short range projectile, trick is, if you do another imput on the correct frame, you cancel that attack animation before the game puts away the projectile, giving Pan a floating projectile that hits constantly, and you can use it with her melee attack sequence for devastating results.
Funny thing: Mr. McMuscles actually showcased that trick in his What Happened Dragonball: Evolution video. Just in the intro sequence mentioning all the Dragonball stuff.
Thanks for the tip bro I've been trying to beat this level for days
Props for referencing Hironobu Kageyama… Saw him live, he’s awesome
There's a Sailor Moon counterpart to this game. You know the one.
As someone who has no idea, which one?
@@InfinitySeven There was a Sailor Moon S tie-in fighting game on PS1 which is infamous for having hilariously broken mechanics, like how blocking some moves causes MORE damage than a direct hit, and some of the craziest canceling ever. It's got a fandom for being so bad it's stupidly fun.
There's actually a bunch of Sailor Moon fighting games, and all of them could qualify for this series.
@@jasonblalock4429 Wait, wait, wait. I know there's a Sailor Moon fighting game with exactly that description, but it's for the SNES, as far as I know. Did you "remember the wrong console" or something, or did it have a PS1 port?
I need to see some Sailor Moon games on this channel. =D
I would like to see kensei: sacred fist, konami's "we have tekken at home" game get covered for this series if you want to. Even though it holds a special place in my heart, I wanna see how high up the tier list it gets for you.
Never heard about that game. How bad is it?
@danielsicko8593 it's very janky, & the plot is nonsensical, when there is any, & the character designs are all over the place, & the final boss is dumb & weird & hilarious, & it looks a good old "meh" for 1998 on ps1, & it was clearly an answer to tekken, but wasn't as good (hence the "we have tekken at home" joke), from my memory.
I remember reading this through a playstation magazine when I was a kid and they gave it a 1/10.
I also grew up with DBZ ultimate battle 22 and my cousin had this game, I always hated this game because if you don't know how to do beam fights you will 100% get hit by every single Kamehameha and if you don't know how to get out of meteor combos you can get comboed to death.
This game is garbo
Funny thing about the voice cast, adult Gohan in this game is (reportedly) voiced by Lex Lang who would later return to the franchise as Goku in the SEA dub of DB super
This game I have crazy memories of. We got this game when the west was extremely far behind compared to Japan in terms of the show, so we had zero idea who even Buu was. Let alone baby, SSJ4 and SSJ kid Goku. Was so confused. This game is kinda good tho. The ability to power up your most used attacks was crazy in that one mode.
Ain't nothing "kinda good" about this game.😂 Nobody that plays fighting games will ever fix their lips to say that seriously, lol. This was pure, unadulterated, garbage.😆
These videos every Saturday afternoon are seriously my saving grace. I love my routine of coffee, not working, & whatever awful piece of dump Matt is gracing us with this time.
List of good things about this game : Badass theme song.
That's it... That's the list...
I bought this at a flea market in Canada as a young kid. GT hadn't been released here. I was beyond confused.
Kid Buu being called Majin Boo was the most triggering thing I’ve experienced in one of these videos.
Like being translated by a Grandma who doesn't know different between Dragon Ball and Avatar: The Last Airbender. Which eventually got her a job at 20th Century Fox.
If that's the case, then you'd absolutely HATE reading the manga or watching the anime
That would've been jarring to go from Cool-Guy Goku's voice in the vs. screen to Screaming Baby Goku in the actual fight.
Animaze did the dub for this game btw
the same studio that did Fist of the North Star, Street Fighter II: The Animated Movie, and many Castlevania games.
Considering how good tekken 3 was on PS1...what they did with Final bout is criminal
But Matt don't you remember, GT stands for Goku Time? Of course there's gonna be a lot of Gokus in this game.
Expecting Androids? Too bad, Goku Time!
It's pretty interesting that Final Bout was advertised as a GT tie in despite 1. No GT characters aside from Pan, present Trunks, and SS4 and Kid Goku appearing and 2. The series not being localized until the early 2000s.
I've heard some rumors saying that this game was an idea from Bandai and that in fact it affected the production of the GT anime
Give me some pleasure - Perfect Cell
Evil Zone on ps1 you should try. It's very unique as you play it with only the triangle button using button presses and holds as combos. All the characters are over the top parodies of old school animals tropes. I like it but it's such a strange game I think that makes it worth the list alone.
Love Evil Zone despite how odd the gameplay was. Sure it had simple controls but it's camerawork is pretty dynamic making some battles look really cinematic and some move are pretty damn cool. Even MaximillianDood had good things to say when he tried it, saying "did we just discover a hidden gem" during the credits.
Also Matt would get a laugh out of Voice acting, like John St. John (Duke Nukem) playing the incredible role of Danzaiver (The sentai super hero) and Paul Eiding (MGS Roy Campbell) explaining the story🤣
Evil Zone would most likely be in the that'll be just fine tier since the game is not bad.
Sure the game is fairly simple but I don't consider a small movelist to automatically be a bad thing, Evil Zone from a gameplay standpoint is actually fine for what it is.
Oh man, Evil Zone. I've never played it, but I have seen retsupurae do commentary over longplays of two different playthroughs, one of which was of the char Paul Eiding voiced, whose name I've forgotten. The other char was... Kaeya, I think? The businessman-looking dude whose VA I don't know but sounds like they gave negative fucks.
Anyways I doubt it'd get fairly high on the list, but it'd certainly be an entertaining vid.
@@ThrashMetalWolf666 For sure. I really like the game I'd just like to see it get the attention it deserves honestly. I think it's probably the best example of "that'll do just fine" kind of game.
As much pain as it will cause, i think it's finally time for SNES Pit Fighter.
Great Stuff, as always! I was always turned off by most 3D polygonal games during that time. 2D sprite work was a thing very few companies were messing up in the late 90’s unless they were fusing those visuals with 3D backgrounds. Those rarely looked nice. For instance, Strider 2 is cool, but it could have looked so much cooler.
Final Bout might be bad, but at least it isn't a crime against my eyes like Taiketsu. I can't help but love those polygonal models, they are great in it's own way.
12:59 A Worst Fighting Game episode on Power Moves? I'd love to see that.
Still waiting on Worst Announcers in Fighting Games.
I will always cherish my memories of renting this crummy game that introduced me to things i wouldn't see for YEARS in dragonball stuff. I believe we were only seeing namek on tv for the first time, and then suddenly i try this game out and have a ton of questions.
Why does frieza look different? Gohan becomes an adult at some point? Who are pan, trunks, cell, and buu? Vegetto is somehow a combination of goku and vegeta and how does that work? How many people can become a super saiyan? They have super saiyan apes!? And why the fuck is his name baby!? Theres a super saiyan 4!!?? All things i asked, but just made me that much more interested in seeing the things that would come.
Our generation was RAVENOUS for anything dragon ball related once the show took off, so some mediocre slop like this that should have been passed over, became part of the zeitgeist on how western audiences perceived this franchise.
The music though!! I know the controls are clunky - Trunks' theme (@ 3:54) in Final Bout and UB22 are two of my favourite fighting game tracks of all time. Music is just as important as gameplay to me. Look up Hikari no Willpower - pure concentrated 90s injected into your ears.
Honestly I really think they nailed the feeling of Dragon Ball in these games, and dare I say the clunky nature lends it some charm!
RIP Akira, and also to my best bud Shaun who played these games with me until 2011.
The funny thing is, in my country at the time of its (Italy for your info) release, DBGT wasn't even broadcast , like DBZ , which debuted in 2000 if I recall well (although, the original series was already a thing in some local channel).
Still me and my cousins used to play this abomination, and after Tekken 3 came out, we never bothered touch ut again
Kind of similar of what happened in Latin America, Dragon Ball arrived around 1995 (there was an earlier attempt in 93, but wasn't as succesul as the second dub), but GT didn't arrive until early 2000. Still, Dragon Ball was hugely popular, so many shows and magazines already gave away spoilers for GT. I think Final Bout was so popular that there was even a SEGA Mega Drive/Genesis bootleg version that was very popular in Latin America
The kid in me is crying but the adult me knows you're right.
I think this was my introductions of Dragon Ball fighting games, leading into my opinion of licensed fighting games being garbage.
Yet this game's soundtrack is unforgettable. It puts most soundtracks from recent DBZ games to shame...
Not only was this game a massive teaser for those in the West who were still working through DBZ but for many of us it was also the first 3D Dragon Ball game we ever encountered. After playing it at a friend's house as a kid it hyped me so much that I asked him if I could borrow it but his mom said no because the game actually belonged to his uncle. Well the joke's on her because as an adult I now have the ROM and I can play this jankfest whenever I feel like it!!
Ah yes, my first Dragonball game back in 1998.
It's awful, but I still love it.
7:12 Hi Taka
Always a treat hearing him voice Cell.
Gotta say, polygonal kid Goku is adorable.
Idk how people can say GT Final Bout is the worst. This looks like a big step up from Battle 22.
Real talk. Im tired of people shott8ng on final bout. 12 year old me LOVED that game.
I still remember the code to get ssj4 goku. Beam struggles were a blast and if you werent as good as tapping as your friend, you could tank it with a ki sheild. That was a great mechanic that i havent seen since.
Lovely to hear Taka
GT Final Bout will always hold a special place in my heart. This was during the time when I was buying imported DBZ/GT VHS tapes and watching any clips I could DL on Limewire & Morpheus. Dragon Ball games weren't easy to come by and I got myself a JP import of the game. The opening intro, the music (Which I still think is some of the best in any DB game out there).. Since where weren't really any other DB games to compare it to, I had a great time with it. I still remember the SSJ4 and Vegito unlock code at the title screen ahah... Idk.. I just loved it.
I wasn't introduced to the English version until way later.
The OST was a bang though. Frieza's, Cell's, Vegito's, SSJ4s were iconic
Add to that Piccolo, SS Goku, Future Trunks. Game was ass though.
True, funny detail about Frieza's theme is that is an arrangement of a boss battle song in one of those Super Famicom RPG "visual novel" games that starts from the Piccolo Jr tournament before the Sayans Saga up to Frieza's Saga (and that boss theme actually plays during the final battle against Frieza), Piccolo's theme in this game is an arrangement of the tournament battles of the same game.
I got this game as a birthday gift in 2000. It was a bootleg (PS1 piracy was rampant and uncontrollable in Latin America) of the US version. My cousin was the Dragon Ball fan at the time and he explained to me who all the characters were and how they were related to each other. That's my warmest memory of this game and about the nicest thing I can say about it.
I believe GT had already come and gone in Latin America (where it aired from 1999 to 2000) by then. I distinctly remember watching the intro and his immediate reaction being "Aw, crap, it's GT!". Kind of interesting to look back on that and think how, even then, kids who liked Dragon Ball already had some kind of notion that GT was the "least good" of what at the time were three shows. I don't think many, if any, of them knew the manga even existed back then, or what a manga even was.
Tongue of the Fatman needs an episode!!!!
Might wanna clarify if you mean the original "Tongue of the Fatman" or its more notorious Sega Genesis port as "Slaughter Sport". Trust me, from what I've seen of both, they're different enough to where it's absolutely gonna make a difference.
Might wanna clarify if you mean the original "Tongue of the Fatman" or its more notorious Sega Genesis port as "Slaughter Sport". Trust me, from what I've seen of both, they're different enough to where it's absolutely gonna make a difference.
@@YukaTakeuchiFan Genesis version is 🗑️!!! A joke to the fighting game genre!!!
Man. This game looks like an unfinished demo. The way animations match up is jarring.
Another bad fighting game you should definitely check out is Dynasty Warriors for the PS1. I know that name sounds very familiar but know that the very first Dynasty Warriors game by Omega Force is not a Musou game, it was a weapon based fighting game. It was a Soul Edge clone to be precise. It wasn't until Dynasty Warriors 2 that the series become the Musou series that we all know about.
The reason for the Super Android 17 and Shenron omission was because GT was still in its original run when this game was released.
That is why Monkey Baby was the last boss.
While you're doing licensed anime fighters, I think either of the two localized Ranma 1/2 ones for SNES (or the Japan-exclusive PSX one) might qualify. The first one got completely de-licensed as Street Combat, which makes everything just a little weirder.
Ah yes, Battle Renaissance for PS1. I had the displeasure to play this game on an emulator and witness how the AI is MUGEN levels of broken and will use all tricks in the book to win. It also doesn't help how janky the controls are. It surely deserves its own Worst Fighting Game video.
On Brazil Final Bout is remembered foundly even though it had many issues that you pointed out in this video.
People years later realised how bad this game was when they played the Budokai Series!
As a stupid teen being able to level up your DBZ character was the sickest shit
Also it bums me out that SS4 Goku never got added as his own character in FighterZ, I wanna play as red Goku (the good one, not the Super one)
I remember seeing final bout 22 as a very young kid..it was only in Japanese, I wanted that game so bad. I bought it and had to pay 100$ for the game and a dick that let's you bypass regions...I was poor so that dollar amount made me feel so bad..then I played the game and I literally remember crying because I didn't like the game and felt bad my parents spent so much...thank God those people at eb games knew me and took the game back. Thanks frank
Matthew Josephine Brandon McMuscles. 🤨
Be kind to my baby or I will adjust your kneecaps accordingly. 😤
My friend’s older brother showed me the Japanese version of DBZ expecting me to be impressed and I remember thinking “this is pretty lame.”
That being said, he also introduced me to the Pixies so he’s the man for that.
Welcome to the Grand Tour.
As a young Canadian boy this game was like a weird rumor to me and my friends, we knew nothing but saw a few screenshots in the odd game mag or sites like planetnamek or dablackgoku. One year during a holiday trip to see some family in the US I came across it, a single copy of Dragon Ball Final Bout, it was a used game store it was $200 USD!? But I had holiday money/birthday money and I'm sure my mom helped me out with some of it, but I BOUGHT DRAGON BALL. For the next 3 weeks I had it, but no playstation, it was still back home in Canada, we didn't have social media so I couldn't even gloat about it, but oh boy it never left my mind. 3 weeks pass and I'm home! I haven't unpacked I run straight to the living room and I'm slamming FINAL BOUT into the console, booting it up and for about 5 minutes I watched the opening cinematic and losing my mind and about 10 minutes later I'm in tears, BECAUSE THIS GAME FUCKING SUCKED AND I WENT THROUGH YEARS OF RUMOURS AND SPENT $200 and for what.....?
I am once again requesting any Hyperscan fighting game
I always found it hilarious that SSJ GT Goku in both kid and adult versions unlocks way before SSJ Z Goku does. I get it with Z Trunks, being a totally different person to GT Trunks but they made the weakest version of Goku in the game a late unlock. Iirc only Vegito and SSJ4 Goku unlock after Z Goku.
I guess the marketing potential of the orange gi eclipses logical power scaling.
Dragon Ball's insane power creep has never mattered in fighting games because if it did, most of the roster would be pointless.
@@rosiemcdamsel You know sometimes I forget people on tje internet don't know what a joke is
13:35 What's this song?
I'm sure it's a version of September, but from where is it?
NO idea, looking for it but the voice keeps messing with shazam and AHA.
As a kid I thought it was amazing but in reality it blows.
The game that had crushed millions of PSX controllers
Still better than link's crossbow training
Care to explain _in detail_ why that game is bad?
DBZ fans going beyond nuts when they saw SS4 Goku during the Frieza arc back then is the truth. I went really insane when I saw a SS4 Gogeta figurine the first time at a local Anime store in 1999. Then I lost it when I saw a VHS tape showing SSJ3 Gotenks on the cover at a gamestop when the Buu saga started appearing on TV slowly. Then Cartoon Network made a pretty weird ass decision to show Dragonball in the middle of the Buu saga and thus having me be in limbo over it until I finally had actual internet access during the first years of Hulu and some anime pirated sites. I now get why they made such a decision, however still it took me over a decade to finally end that arc. And sadly GT didn't ever live up to the hype. The villains were great, and it ended sorta nicely however the whole series is just laughably horrible. Maybe someday someone could actually try to remake GT as a whole, or do something with it since it isn't entirely awful. It has a lot of great ideas but they are stuck in pure tar garbage.
Dear Matthew Joseph McMusclington,
I’m a fan of yours, but this is crossing the line.
This game came out at a time where you could only find Dragon Ball (not Z) vhs tapes at Blockbuster. This was one of the few DB related items we could get, even though it was confusing considering Z and GT hadn’t come to the US yet.
This game deserves a pass for the mere fact that it paved the way for anime games after it.