The 44 Worst D&D Rules I’ve Ever Seen
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- Опубликовано: 6 сен 2024
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so apparently the DM made these rules as a response to a horrible group of players that begged them to stay and DM for them, but then one of the players went and posted the rules to reddit to make the DM seem like an asshole. Hope the DM finds a group that will actually respect them and their rules in the future. Players need to learn some respect smh ://
Thank you for the added context!
That's very helpful lol
Edit: just got to "are these not your friends?" Turns out they're not, also, watching the video with this info makes me wonder how many were mangled out of reason / made purposely more rude.
I heard that the player who posted the rules had other posts bragging about how he and his group did things to infuriate the DM, so hearing that they had to beg the DM to keep running after a break, I'm not surprised. That being said, OP deleted his account after a lot of people called him out on how terrible he & the fellow players were.
The answer to that is still to leave. You shouldn't be forced to make a list of antagonistic rules.
I feel like the DM is still and A-hole. Because they should leave rather then try and force all of this. It's like they were too vain or stubborn to just let it go and decided to make it everyone else's problem by being hostile and vindictive.
Apparently, the rules were made because the players (it was originally posted by one of the players) were really shitty, and when the DM tried leaving them, they begged him to play with them again since there arent many DMs in the area. Thus, he made all these rules. The player posted it, to make it seem like he's terrible, until everyone on reddit asked questions and realized they, the player and party, were awful. Granted, DM shouldn't be playing with them, especially if he is that frustrated. That's the context behind the 44 rules.
Additionally, post is deleted but comments are still there. Feel free to do your own research. The original poster deleted them after people started realizing that the party was the reason why the DM got fed up.
@@TheMediaPolitician I've tried finding the other posts but since OP deleted his account I've only heard mention of them. Is there any way to see them?
omg dannny liked ur coomment
Yeah. I literally can’t with all these fucking videos getting angry at the dm when it’s like oh my god it’s the players man. It’s all their fault
He should have just left then, these players make him an *ss bruh
It’s crazy to me bc some of these rules aren’t even too horrible (or are at a base level decent concepts) but they’re *phrased* in such a hostile way that it makes them 1000x worse
Yeah, I mean timing turns ain’t a bad thing. D&D combat takes forever, I always warn and remind my players when they’re up next to give them time to plan. But if they’re taking like 5 minutes to do their turn I’m gonna ask them to hurry up or end their turn. I won’t be a dick about it but I’d prefer they hurry up
The good rules having bad wording makes me think the player is trying to make the DM look worse then he really is
Someone should make a video where they try to rephrase the rules as kindly as possible
@@paramount_pi0314 Timing turns is probably the worst thing to do. Yeah D&D takes a while but thats why its fun if you make players go fast they arent going to do smart things and your gonna end up hurting your players more. I get it DMs are players and wanna have fun but so do players and it takes time to do shit, sure is 5 minutes a lot but i never get mad when my combat takes 30 minutes to 1 hour because thats my average. Why try to shorten your sessions i love longer ones anyways
@@oath_wine I think the DM wrote this in an angry state, these players seem like the real problem
Okay, so apparently, the DM was pushed to this point. The original Reddit post was deleted because the one who posted it is a player, and once people started asking the OP questions, it became increasingly clear that the players were absolute assholes, so OP deleted the "44 Rules Post". Some users also did some digging and found that in OP's previous posts that he was bragging about making the DM's life hell, sickening. Not only that, but the DM apparently left after he got fed up with the group, only for them to bug him to come back since none of them seemingly know how to DM for themselves.
Long story short, he came back and gave them these rules as his "terms and conditions," in a sense. It's possible that OP twisted his words to make them sound more unfair and ridiculous than they could have been. I wouldn't dismiss the possibility.
Damn... I'm trying to imagine how shit these people could have been to prompt this and... just damn
@munamaepahhadd Yeah... and the guy unfortunately doesn't have enough self-respect to simply leave them again. I hope he finds it, though.
@@munamaepahhadd There are a lot of hints in these rules which makes the picture quite sad. Especially if you combine rules with each other. Or in combination with OP's post history showing how he had bragged about destroying the DM in the past, it makes it even worse. Because the DM mentions Reddit twice. It's the only social media platform he actually mentions, making it more than clear, that he is fed up with specifically Reddit ruling being brought to him to discredit his own ruling. So not only was OP talking badly about his DM, critizising him and looking for different ruling behind REddit, and then bragging about how he made their life hell, but he also brought these reddit interactions back to the DM. Like I think it's quite telling, that there are two rules that essentially say "I don't care what Reddit thinks" and then the rules are, of all places, published on Reddit by a person who has a history of talking bad about his DM on reddit. This player has been cyberbullying their DM on reddit, and then, rather than just doing it anonymously, told the DM about it, whenever Reddit agreed with him regarding the DM making a mistake.
As for rules that you can combine to come up with a sad picture: There's the rule with timing turns. A rule, that I think actually makes sense, though 1 minute is too harsh. But it makes especially sense, if you combine it with the information we gleam from other rules: his party members are constantly late, leave the table every ten minutes to smoke, are sometimes drunk during the game, eat and drink whenever they want, making a mess on the table, and talk about random other stuff during the game. Additionally, they are badly prepared, don't bring their own dice or character sheets, don't provide spell lists, and whatever. And also they don't seem to pay all that much attention if they repeatedly miss cues for side quests. And then additionally they seem to argue quite a bit over rules. All of these things would make the game unbearably long. Another example is the many "in game punishments" he gives for out of game behavior. Again, that's generally bad. Everyone I see react to these rules are just like "no you should give a warning, talk to them, etc.". But if you combine it with the information that they mock him like "This isn't fun, playing DnD is serious business" and other information, it gives the impression they clearly don't respect him, and prior instances of him trying to call his group to order (to come on time, sit down, do their turn, stop doing other shit) has in the past let to him being ridiculed for taking the game too seriously.
I mean I get it , but …just leave . I’d never stay somewhere that gets me to this point xD 😅 .
my favorite homebrew rule is- if you're religiously traumatized enough, you vomit every time someone mentions that religion around you
That’s all my characters!
I don't think my character could be in the same room as a certain ranger without one or both of them being sick 😂
oh absolutely! respecting people’s triggers is a basic rule. i have a dnd and coc group, and both of have rules set in place for stuff like this, especially since both dip into horror and gore
i might have to implement that trait into one of my DND characters, lmao
There are 2 ways to read this, a dm being a control freak or a dm who has been absolutely destroyed mentally by the group, either way they shouldn't be dming for this group
This! Even if you sympathize with the DM this dynamic clearly isn’t good for anyone involved.
It was the dm hitting the breaking point from players bullying him, it's very unfortunate
He also keeps talking about he doesn’t care so I wouldn’t give him the benefit of the doubt 😓
It really is wild to go back and listen to all the rules knowing the context of them coming from the DM who tried to leave an awful group. Suddenly it's not "How insane does a DM have to be for that?" and instead "Oh, there's a horror story behind that rule, isn't there?" I wouldn't be surprised if some of the rules were purposefully written so the group let the DM go without complaints.
Yeah, I heard some of these and went "I KNOW the sort of player that prompted this rule..." I can definitely see why some of these could be in place. Thankfully my home group isn't like that, but I've played enough con games to recognize the type. Some of it certainly appears over the top, but I have no idea how long they were DMing for this toxic group before deciding to put the rules in place. If I had to deal with the same shit over and over, I would probably be an asshole too.
It's also worth mentioning, though the rules as written are tough, you can always be easier on people, but it's really hard to establish boundaries that are firmer than the ones laid out in writing. If you start out saying everyone needs to be ready to play in 45 minutes, but it's ALWAYS 45 minutes before you can start, it's a lot harder to drop back to saying people need to be ready within a half hour. If you say half an hour and occasionally let people chat for 40 minutes, that's a lot easier for people to swallow.
Essentially the dm was bullied by the players so bad he hit a breaking point, the begged him to dm for them again so he made all these rules
I use the 2 rule system for dnd.
Rule 1. Play dnd
Rule 2. If you order pizza please let me have a slice.
HECK YA
You should rephrase rule 2 as "Doth shall pay the pizza tax"
I live by the adage "the DM can be bribed". I'm the DM. I believe in bribes. Bribes are food 95% of the time. The other 5% its been something shiny.
My favorite homebrew rule from my dm: if what you wanna do is cool as fuck it's an automatic success 😂
the Rule of Cool is incredibly helpful when I don't know what the fuck you're trying to do
That’s one of my rules too! If it’s cool as fuck or cool fucking, it’s cool.
@@Mango_Lover_2411😂😂😂 thank you for the laugh oml
Yes! Main character moments are fucking dope, and I get DnD is a game of luck, but it shouldn't get in the way of our enjoyment
same at my table, the rule of cool is a beautiful tool
My rules as a DM:
1) Homemade Hot Chocolate will be waiting when you arrive
2) Seating on the couch is first come first serve. So if you don't want to be stuck on the bean bag of death, don't show up late (it is really hard to get up from that thing)
3) Although I've been a DM for a couple years, I still have the confidence level of a New DM so please be patient with me
4) If you have a cat allergy, you need to let me know beforehand, because they will join the table and want to get up close to you.
4b) Additionally, I will be asking for volunteers to hold Samwise the Orange Cat if he gets too close to the minis (he will try to eat them)
i want you as my dm
These rules all sound lovely! I like the cozy vibe. Also, I love cats so much, having them join in likely adds a lot of charm to the sessions ^^
Samwise Gamgee 👀
I know I butchered his surname 😭
So much of these are actually legit insane, I somewhat feel bad for this dude, for things to be so poor for him that he has to lash out so intensely in something that’s supposed to be fun.
Right I feel bad for whoever plays with the person like damn
@@HxH_Weeb- me too, seems like he has a lot of stuff to work through that he’s to hardheaded to be called on
The reason the DM made these rules is because they left a toxic DnD group and was begged to come back. So the DM brought these rules with them as a sort of payback...
@@Kyrikrliy still doesn’t feel right, why return to the group even if they’re begging, when all these rules need to be implemented purely for you to enjoy the game with them?
@Demon_Of_Parx It's probably meant by the DM as a way to tell the group that if he ever DMs for them again he'll make sure nobody has fun
The only thing to take from these rules is that this dm has had to deal with a horrible group of players that took everything as a joke and made sessions terrible. After a hiatius that the players probably manipulating him into ending he laid out these rules in hopes of eliminating the problem players or in the low chance that he can get them to actually play the game they are forcing him to prepare, only to be "exposed" on reddit and, when the player saw the people on reddit weren´t siding with him, they removed the post.
That's exactly what happened, actually. Some people dug into the OP's post history, and found he had apparently bragged about making the DM's job at the table a living hell, the DM quit after dealing with their shit long enough, then the players begged him to come back. When he laid out this set of ground rules as a way of putting his foot down, OP posted it to try and mock him, only for tons of people on reddit to ask about what was really going on, and he deleted the post to save face.
@@dekucake4395 are any of the stuff op and his group did to DM specified? I can’t find any info on it
I love the organised chaos of Danny’s room. It look cleverly serotonin inducing
Honestly, I just feel sorry for this DM. He clearly had a group of toxic players who drove him to his wits end. Like other commenters have said, a lot of these rules aren't terrible but if you come off sounding this abrasive, clearly the people you've been playing with don't respect you and that's bred major resentment. I hope this DM finds a new group that doesn't make him feel the need to make such outlandish demands of his players.
What I got from this was this was a DM on edge from a group of players who never respected their time, wandered outside to get high, complained about everything and how this wasnt like Critical Role and the table was just toxic. Do some of these rules on the surface seem a little control freaky? Most definitely. But I'd be on edge if I had a band of high, drunk murder hobos wandering around the world and complaining that every second isnt some epic dungeon without phat lewtz every second. And then when they do get an epic dungeon experience, they fake rolls, whip owls and sending stones out of their rear ends, metagame to high hell, and just are generally toxic. Now thats not to say that the way this DM expressed their frustration was at all constructive. This table should have broken at their hiatus. They never should have returned. Chalk the table up to a bad experience and move on.
D&D stands for Dungeons and Danny.
Or dungeons and daddy
real.
real.
real.
@@dusklord1217 I don’t think you’re wrong about that, however he has explicitly said in his older videos (still applies) that he doesn’t like people calling him that in the comments section. If you can’t respect people’s boundaries you shouldn’t comment on their posts/videos
I run a homebrew campaign myself, and I felt like sharing a few of the things we do at the table.
1. Classes don't exists. You can learn any ability, but each one you learn will take from some of your stats. AS an example, if you want to learn fireball, it can cost 2 strength points, creating the feel of min-maxing a character.
2. I will always keep you engaged. A guy decided to waste 3 in-game hours while some others were in combat. at the end of these 3 hours, he screaming at the volume of a rock concert, due to a nat 20. I then spent the time he technically wasted, letting him detail a trip he took to reach the capital where the fight was happening. He reached the capital within 3 hours, before his scream did. Now he canonically has the ability to powerwalk faster than sound itself if he's emotionally disturbed.
3. We can reach a middleground. I won't bend over backwards over you, but you shouldn't have to either. Rules are bendable until everyone is satisfied.
4. This is where it gets wierd - Every NPC has relationship stats. Basically, how they'd act if they get seduced by a player. The higher their hidden "Simp" stat, the more they'd do for you. The higher their Insecurity, the more clingy they'd be.
5. You can go ANYWHERE. ANYWHERE. AND NOONE HAS EXPLORED THE REMAINING 85% OF MY MAP. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Number 5 lmaooo
i had a friend who was working 2 minimum wage jobs just to afford rent, and was always 30 minutes late to dnd. thank god the guy who wrote these rules was not their dm.
Like this seems like a gm at his breaking point right? Like most of the rules seem reasonable even if the wording is aggressive it sounds like he finally snapped
To me it sounds like they conscripted a Warhammer player to be DM at the local comic shop or something. I can’t imagine why he’s bothering to be DM if he so clearly hates it so much.
Yea it was a breaking point from bullying by the players, they beggedhim to dm again s he made the rules
Like I can see exactly where the frustration is coming from with really shit players, but some of these rules are just insane. If he wrote them as a way to get the players to stop begging him to keep running I kinda get it, but to actually enforce some of these would be wild. Obviously not all of them, some are reasonable.
@@Mazygolucky It was a breaking point, the person who posted the rules was boasting about bullying the gm and when he got fed up they were begging him to come back, I think he was trying to make himself as unappealing to dm for them as possible
Damn the way he called him out is insane 💀
FRR
Nah, he was bragging about bullying the dm, the dm hit the breaking point and made these rules
@@Narutosonicrule1245 ik, but he still called him out for being a dick
@@XxsunflxwervibxsxX can't blame the dm for doing it since the player who posted it was also bragging about the bullying, the dm was trying to make it that if he's to dm for them again, all that stuff wouldn't happen or to try to deter them from wanting him as a dm, because they probably wouldn't have taken no ad an answer with how some of those rules are worded
@@Narutosonicrule1245 yeah
My only homebrew rule in dnd:
If you cast vicous mockery , instead of rolling a dice give me an insult and the group will collectivley rate it on a scale of 1-20 but the dm has the final say, same with seduction (but with flirts) and itimidation (but with threaths)
I'm gonna present that one to my DM and see how they like it
@@otakuinred lezgoo it makes the game so much more funner and chaotic
These aren't rules, this is a fed up DM's very long way of saying "No".
You can tell by the aggression and exact wording used that this was a constant problem and the DM had enough.
So go ahead, agree to the rules. Follow them for a week, or two, maybe a month. But eventually, everyone will forget, continue to be assholes, and get kicked from the group until nobody is left. That was the whole point of the list, and the fact that one player tried to turn it into a smear campaign against the DM proves that the DM is not at fault here.
As a DM, if one of my players wants to do something too outrageous such as snapping a sword with a finger, I can and will just say no. It’s not that hard bro
Apparently the DM was pushed to this point. The group was so horrible to the DM that they tried leaving, but were begged to come back. This post was basically their form of terms and conditions. The OP ended up deleting the og post after people asked questions and realized how horrible the group and OP was.
@@MoonlitBookworm73 I mean just don't fold to the begging people are acting like the DM was forced to come back so he made rules. When in all reality just ignore then and dont DM there are plenty of ways to protect you from people you dont wanna see, so i dont feel AS bad for the DM because hes still a bad DM if he does this instead of ignoring people like a normal human
I don't mind the one skill check rule on things where you genuinely cannot redo it, like a social interaction or a strength/dex check to see if you fall over from an impact, etc, but if it applies for things like lockpicking, which can be tried multiple times by the same person so long as they have more sets of thieves tools, unless there is some sort of trap or alarm system, or in the scenario that they must investigate a room or read a text, I think it's quite silly. But also, a good DM will not hide VITAL plot material behind a skill check anyways.
I've always wanted to get into D&D ever since I was in middle school, but players like this have always made the game super inaccessible to someone like me who's never played
There's good players and DMs out there. Crossing my fingers you find them soon!
Yeah I promise you this DM (and group) is an exception, as Danny said they're kids
My first group had a bunch of teens (13-18 group) and I will say that kids who aren't really invested are extremely annoying to play with (every part of me wanted to yell at our rogue for refusing to use his class abilities ever and a year or so in I was super tempted to just give him a monk so he could at least be more effective with his biting things and not wearing armour strategy) and then when I actually had a character with any level of optimisation or just built properly in general I would get comments from party members like "Oh Ev's just going to kill it before we get to do anything, she's so overpowered" (granted in a party of highly suboptimal characters my Gloomstalker/rogue was by far the most effective so it was a somewhat accurate statement, but honestly the fact that I've rolled more sneak attacks dice with her 1 rogue level compared to most of the other level 5/6 rogues probably says enough about my strategic ability and if not my Gloomstalker getting criticised it was one of my warlocks with agonising blast or my bard's deception or something)
My first dnd session my dm held my hand and walked me through everything not before I asked him “can I make a lightning god?”
He said “yes my child you’re now a tempest cleric and you toss lightning bolts at anything that remotely resembles and enemy”
As a D&D DM and player, I was recoiling at most of those, this guy is absolutely terrible
Agreed!!! I can see where 1/4 of these are from but???? Same boat here with being a DM and a player. I'm just glad my group is v communicative and understanding
Yeah a lot of them are terrible, but it sounds like the players are a big problem too
@@aslo7365 That's fair too, there's a bunch of underlying problems that clearly aren't being addressed in that group
Nah the dm is a saint, even before reading the context added these rules REEKED of problem players, not asshole DM
@@valor555 Not at all this DM also sucks if they respond as a child rather than actually ignoring people and not bending to them begging. The DM making these rules shows that they are a bad DM no good DM would never make this list at any point in time.
Gonna be real asf. If a character kills a dragon, and wants to make a sword out of its bone? Yes. Absolutely yes.
I'm a chronic snacker with a tiny bladder. You tell me limited peepee breaks and no snacks and you're on the street xd
PEE ON THEM
P
i once played with a DM, as a bard, that made me get up and dance or sing, without knowing if i failed or not, he automatically failed my roll if i messed up the dance, and if i failed the roll i just danced for no reason.
It's funny how the guy is like "if you want this or that, and if you complain about this or that, leave my table, go play some roguelike instead if you want this, go play some Baldur's gate instead if you want this" Buddy, the same thing goes for you, you wanna DM DnD but you don't want the players to play it their own way and have fun you just want them to follow all your orders without questioning, go write a fucking book instead, go play with bots who will do exactly as they're told, the precise reason why TTRPG is enjoyable with other people is because people are unpredictable and you gotta work around that, the not knowing what's gonna happen is precisely what makes the game fun. If you don't like it when players play the game, make a game you can play alone.
Honestly, I'm on the DM's side. I wouldn't like it when the players' way of "playing the game" was breaking my campaign just to spite me, drinking, showing up late multiple times, and breaking my shit and refusing to take responsibility. No wonder this group was on hiatus, these people sound like nightmares to play with.
@@dustrose8101 Some of the requests are reasonable, but like, 5 or so out of 44 rules they imposed, most of them are obnoxious and controlling.
@@Satan_Official Yeah. I know the hostility from the DM is a lot, but it makes sense if you look at it like this: it's a giant "fuck off" notice. They aren't meant to be reasonable rules.
Reddit dug into OP's post history and found they + their player group have bragged about deliberately being obnoxious and sabotaging the DM's campaign, and not in a playful way. They then begged the DM to break the hiatus and DM for them again, and that's when these rules were sent and OP posted them, clearly to go "take a load of this guy" when they know they are the problem.
@@dustrose8101 ah, I see, now it makes sense why he's so vindictive and hostile, because he's DMing for a bunch of pricks, they made it DMing not fun for him first, he's just answering in the same way.
DM knows full well that the same goes for him. How do I know? Because he left the group, and it was the group that begged him to get back.
The rule on "guidance", combined with the mention of Baldur's Gate 3, made me think that somebody played BG3, liked how you can cast Guidance as much as you want for every possible saving throw/skill check, and tried to do the same at the table, not wanting to accept that the tabletop rules are very different. Imagine that would be annoying as all hell.
It’s funny how I’m watching this yet I have never ever played, watched, or read d&d in my whole life😭💀💀💀
LOOOL SAAMMEE
REAL😔✊
Sammeeeee but I do kinda wanna learn
@@Bella-AnnHedderman samee
@@Bella-AnnHedderman fr
My party had one funny rule: It's not a war crime if you had fun
We did a one shot (super drunk) and basically our DM was playing the guru/spirit guide and he had the ability to reincarnate us if we died but it only worked if it was a total party kill. We were marathoning an indiana jones tupe dungen down to words on the floor being safe and snake pits. It was great. We all died within 30 seconds and we entered before he finished reading out the warning carved over the entrance. Basically we all walked forward with out looking down and fell into an open spike pit that was easily walked around.
Danny loves his D&D with a passion
(I have never played💀)
Same here but I wanna play
@@ScoutTheArtist same but no one wants to teach me
@@1tz_M4ng0sameee it breaks my heart I wanna play
@@1tz_M4ng0 when i was in middle school my best friend was obsessed and im actually so dumb every time she started talking about it i was like i love you but i can't understand what you're saying now 😂 im just lost after trying to understand the rules but i loved listening everytime it was all really cool, but and i gave up when one day i tried with some guys playing and now i hear about it alot more now and im kinda bummed i didn't want to learn a little more like to play:"))
My dad was head of the DND club in his college days, he was also the Dungeon Master.
Okay. And? Are we supposed to care?
@@momsaccount4033 there’s no need to be mean
@@momsaccount4033wow Mr bad vibes who hurt you
@@momsaccount4033 dang Mr cool, that insult definitely made you even more cool even though it really didn't
I’m just saying this comment feels unnecessary and irrelevant. What’s the big fucking deal guys?
These 44 rules are peak toxic masculinity 😂😂😂
Right I can smell it through the screen 😂😭
It’s so scarily accurate 💀
Nah it was breaking point from bullying and then being begged to come dm again
@@HxH_Weeb- damn really? you know what I can smell? your bullshit.
@@Nova11435corny
"I see cringe, I say cringe"
My current fav quote
As a gal DMing 7 guys since middle school, rules have to be set out such as the "just NO, greg, you can't do that" rule. So many of these rules are just DM discretion. I also had players who COMPLETELY AND UTTERLY DISMEMBERED MY STORY BECAUSE THEY DID SOMETHING UNEXPECTED WITH SPELLS. I did not ban said spells, because they were just smart. That' the point of using spells.
I’m a dungeon master and someone asked me for a sphinx💀
Just get them to homebrew a weird ass tabaxi druidic thing? Idk 😂
Lmfaoo one of my characters has one but tbf she's Legendary status and has been in 6 campaigns so she's beefy af
you can just say no lol
20:12 in Dimension 20 Fantasy High (spoilers btw) there’s a scene where Fabian gets stuck under a burning wooden beam. Brennan, the DM, tells Lou, the player of Fabian, to roll a strength check. He fails. Brennan says to make another check. Again, Lou fails. The insistence of this check and how even though Fabian kept failing he kept trying means something. It can be a part of the story and the game.
Danny please make a video explaining d&d i feel like you would be so good at explaining it
12:21 “joke’s on you, it’s a mimic and your paladin is now a eunuch!” 🤣
"I'm so tired!"
So real
I feel bad for how hard this DM had to be pushed to make these rules. These people sound like they’d be insufferable to play with if these rules were needed.
I got the total opposite impression from these rules than you. My sympathy is with the DM to have had such a horrible group of players that pushed him to these rules. His players were clearly showing nothing but disrespect to all the work he put into providing them with a game.
The emotion whiplash going from some of these reasonable ones to the worst ones possible is insane lol
I have 5 rules:
1.) Dont be a jerk
2.) Be aware of others
3.) Let me know if you need help
4.) Have fun
5.) Drinking a potion is a bonus action
I got to have another 'I didn't know it was trauma until I told other people' moment from this video.
The first DnD group I joined I did as a 13 year and they were my dads all adult group, they had a rule that if you took to long to take your turn it was skipped, what was to long? well if you said um at any point my dad skipped you.
You compared this to 'you were late so you have to skip your first 5 turns' I was late once and they decided to "stay in character for you" and my character had apparently run as far away from the combat as possible so when I got control I had to spend just as many turns coming back, because it made sense to him that my character would do that...
I think the timed turns can be good to try and add more difficulty to the game, to try and get the party to think more on their feet and add a sense of realism, but I think that would work better if the party is experienced and understand how the combat works
Here are my 10 main rules for my campaigns and sessions as a DM of 7 years.
1. Have a backup character at the ready because if your character died I still want you to play because it sucks being left out of a campaign when you lose your death saving throws.
2. Players have the option to bring food or drinks (non alcoholic beverages only). The more food or drinks they bring the more advantages they get in the session (this stacks up to three rolls.) If you bring alcoholic drinks, you automatically get a disadvantage roll that stacks up to three rolls depending on the drink.
3. I have to approve of your characters before the game begins because stupid characters are funny, but some players get WAY too into it and it can put a damper on the campaign.
4. If you make a decision that upsets the party (both in and out of the campaign) you will sit out on the next session to reflect on your actions.
5. Following by the previous rule, if you have to sit out there times by force you’re uninvited from attending future sessions. The campaigns and the people I play with must have a healthy and engaging environment, and toxicity isn’t allowed.
6. Any racism, sexism, homophobia, transphobia, or any discrimination of any kind is not allowed in my session, and thus gets you automatically banned from any future sessions and campaigns I host.
7. If you miss out on a session it’s the players responsibility to recap on events that happened. I will fill you in on certain parts, but not the entire session due to lore drops and I think it’s funny.
8. It’s okay to take your time to make decisions on certain actions, but understand that people can get impatient when you take to long.
9. Before we start the session we have a 15 minute time window where we discuss and talk about daily life and what happened between sessions.
10. Have fun, and if you’re not having fun let me know and I’ll resolve the issue to make the campaign fun.
The dude that wrote this has probably played 2 times max but watches a lot of DnD RUclips.
Its just a power fantasy.
try again, players are the shittiest ever with their history. the OP even said how much he bragged about making the DM's world fucking hell.
HELP I PLAY DND EVERY WEEK AND I WASNT AWARE OF THIS 😭😭😭
I will say I enjoy acting out charisma checks…AFTER I roll them because it’s fun to see what they do knowing if they won or not and if they do a really bad job role playing it’s even funnier to be like “that sounds reasonable you truly are charismatic have a nice day” or when they fudge the roll I love it when the particularly dramatic players say something stupid and act really shy it’s so funny but after the in game roll has been dealt with
19:49 you just unlocked a memory for me. My father would constantly and consistently have his play screen up and if you even tried to see the role he was making then gods help you
Fav quote: 21:13
Danny: "You are not a fan of whimsy" >:/
Knowing the context, I feel bad for the dm, but he shouldn’t have gone back. Nothing good could have come out of them continuing to play together.
That said, here’s a funny dnd story. The second time I played we did curse of Strahd, and there’s a dungeon with living armor. The bard tried to use vicious mockery multiple times and rolled really well, but didn’t do any damage to the stupid things. It was later pointed out to us, that living armor doesn’t have ears…. Hard to mock something that can’t hear you.
This list of 44 Rules could be a skeleton script for @TheSlappableJerk, because this author is a fucking _character!_
Thank you, Danny! Hearing your rage at this toxic bullshit is soothing. It shows you and the audience that we have similar values... being sullied.
And also, a viewer may get to see that they should keep looking for a good group, if they've only known this nastiness!
Danny. DnD is life
Reading this I just want to say “do you even LIKE playing this game”
This whole thing reads to me like the DM is actively expecting to be turned down, these aren't so much ground rules so much as they are a thinly veiled "I don't want to play with you jerks anymore and sh#t like this is why". So in this case no he probably doesn't like playing the game at least not with people who break his sh#t and show up too intoxicated to play.
Truly enjoyed this video holy moly the dm sounds like a nutcase without context 😭 sucks that the players pushed him to that point
i just love the level of empathy the comment section has, you got an amazing community danny
The chrome nails are absolutely POPPING OFF
I play dnd (we're doing curse of strahd) and my character found a top hat and decided to keep it, so my dm decided to turn it into a magic item that does transfiguration magic that has two charges per long rest, it works by putting an item in the hat and rolling on a table and something happens to the item in the hat
Ive been wanting to play DND and Danny kinda explaining DND made it easier to comprehend :]
Seriously. Its so intimidating as someone with traumas affecting every aspect of actively participating in the game. 😅 Hearing Danny's casual takes on it is actually helpful ❤
My son wanted to play D&D, so now I am the DM for his group of friends. The things that a group of 4 13-year-old boys come up with is… interesting. I’ve had to make a rule that deaths cannot involve arses or penises (otherwise every death becomes a sword up the arse or an arrow up the arse, etc.)
16:47 that actually kinda makes sense. if a skill check isnt gonna have consequenses for failure, then dont add it. though locking them out with no alternative isnt good either
This person sounds like a dm who was a pushover who couldn't handle any confrontation with a terrible party who took full advantage of their lack of assertiveness, and the dm couldn't say anything and just let the resentment boil up inside of them and this was the explosion. This dm would do good with a hefty amount of therapy, and to take a step back from the dm screen for a good while
I wanted to make a joke about how this DM is a Bane worshipper, but knowing the context, I think the other players were actually Banites in disguise.
Remember everyone, no D&D is better than bad D&D.
17:00 but everyone doing the check makes sense...
Like, if one guy says "I think we should look around", then there will be more than that one guy who looks around.
I get where he's coming from, but you can make rules to streamline it... Like, if only one person rolls at a time, make it so everyone who wants to do the check do it at the same time. Then you can quickly tell everyone what happens ("you see some oddly smooth rocks, you hear flowing water, and you see something sparkling behind the trees")
I used to hang out with this group of DND players in middle school and everyone but their groups DM really wanted to teach me to play so I could join them. I agreed to try, and the DM gave me the same energy as these rules and middle school me got really upset and just never played again…now I wanna try and learn because I’m kinda annoyed I let that nonsense deter me.
To some extent I can understand the timed turns. I have a couple of people in my group and myself even sometimes who have analysis paralysis and can take up to 15 minutes deciding their turn if left unchecked. One minute is not even close to enough time though and would only agree to that if it was a one shot that was suppose to be fast pace high octain kind of game.
I assume that 28 was actually talking about "don't gossip about irl stuff for 2 hours when you get here, we're here to play D&D"
i'm a brand new dm myself!! ^_^ we mostly do online campaigns since some of us live far away from one another, but we all enjoy ourselves. i'm currently making another campaign as we transition from one they are currently finishing. i enjoy making homebrew games a lot, but this is a bit much 😭
Rule 4&23 are so petty, ive seen someone in jrwi in a pirate setting ask to think up an anti material rifle in a fight in the pc's dream and he had to roll a 20 because nobody in this time where guns arent even semi auto knows what an anti material rifle is and he got a 20
Also rule 5 is ironic because he wrote a rule bible for his lame ass sessions
Because i swear to god their playing in a prison with inmates
The context about the post is that the player and party were so horrible that the dm made these rules. The dm tried leaving beforehand, but the party begged them to come back.
Mt favourite thing one of my DM's has done, is that when we either kill or insult a npc then it affects the party later in the story.
For example: let's say we killed a barkeeper. Later we find out that he was actually the person who had the key to the chest we are trying to unlock. We now need to find another way to spread kindness to find the key.
Or if we insult someone we later find out that they are the boat captain to the shop we need to get on to get to our next stop. Let's say we had to bribe him to let us on by giving him the entire party's coin collection.
Stuff like that
This just shows how context really does matter. I feel bad that the dm had to make these rules
The stages of grief is thinking the Dm is Awful, then No the dm is fine he has terrible players, to Holy crap they both suck
I ran with a DM that was like this... but for no reason. I ended up getting banned from his discord server because I fell asleep during an online game after taking new medication. Had never fallen asleep before, it was late as hell, and the sessions had begun taking like 7 hours. I went to apologize and explain myself and he had already banned me and blocked me. I later found an awesome new group only to find out he is a terror as a DM and as a player. So if u see WhoLee DM on roll 20 just... don't. Not worth him taking 20 minutes to explain to you why youre a terrible player because your turn takes more than 30 seconds. He also would change rules and instead of calling it homebrew, would just gaslight you and say they were the actual rules and call you a rules lawyer if you got confused and asked why that wasn't the way you knew the rule to be. absolutely crazy
also death traps that do obscene damage are more satisfying and give a reason to use the dungeon delver feat
I hate it when DMs have a "You have to tell me what you say verbatim during persuasion for it to succeed" rule
My charisma irl is like a solid 5 at best
8:45- a dungeon? Some bandits? Nah my party would probably try to steal a cheese wheel from the local fantasy Olive Garden
Now that's a campaign and the bbeg is the boss of the local olive garden 😂
I have a feeling it isnt the players with the breakdown of commutation if this how he talks to people no wonder stuff isnt getting to players you catch more flys with honey
It was the players bullying the dm to a breaking point and then begging him to come back, the op had been bragging about it
I don't even play DnD and this shit still got me pissed. This DM just seems so anti-fun
Breaking point from bullying and then being begged to come back as dm by the players, the player who posted it actually bragged about the bullying
Sure, if your idea of fun is, let me see the list... not coming to play on time, not coming to play period, breaking DM's stuff, getting stoned/drunk during the game, fighting DM's rulings, cheating... then yes, this DM is very anti-fun.
@@Spellweaver5 are you the DM’s alt account?
@@Uggnog even if I were, it would be completely irrelevant. Address the argument, instead of ineffectually attacking my person.
@@Spellweaver5 this isn’t politics my guy
i love danny getting so upset he starts stimming with this pack of cards, lol
For number 1, I think it could be twisted to encourage players to prepare before their turn. If you made it, if you finish deciding your action in under 1 minute, you get a plus 1 to attack or maybe damage.
My current DM doesn't have specifically defined rules but rather ones we find out by playing, so far there are:
1. stat bonuses will not count for irrelevant things (ex: I can add my bonus to do important intimidations like to stop someone from doing something bad for everyone involved but not to just randomly make someone intimidated)
2. While relationships between player and NPC are possible, the DM can use this to randomly have you separated from your party for a bit or have them be present randomly to split your priorities (can also have a chance that the player has a sleepless night meaning they don't heal, we don't take damage often though)
3. If you do not play for a session or are gone for a long time, the session continues as long as 2 of the 3 players are present
4. In addition to 3, if you do not participate in something that leveled someone or the other players up, you do not level up
5. Areas will be level-locked and you are mostly on your own to find ways to level up with only a little guidance but many subtle hints
6. DM can veto actions (mostly cause I and another player's characters are more violently inclined than normal due to lore reasons so we often test our luck against NPCs that mean no physical harm)
7. Skill checks brought on by the DM will often be based on irl skills rather than stats (ex: playing against a bot in smash bros to win gold in an in-game tournament and staring contests with the DM to see if you sneak an item past security)
The only rule that was put in place was the character we liked the most out of the purposefully hateable characters would die the first in-game night, after that most of those characters did become more likable though.
These rules are nuts. (Some of them.) Some rules feel like they don’t need to be stated, but there are crazy people out there. My mother was a dungeon master/vampire the masquerade GM for decades. People loved her stories and would bring friends to join the campaigns. One of our extended relatives heard and joined mid campaign. Not even a full session in, he kept trying to derail the campaign, solely so he could act out hurting the bartender’s daughter. Threaten to kill, r word a 12 yr old character. Mind you this was a campaign with a literal ten year old playing a character. My mother kept telling him no. Finally after redirects and direct no’s didn’t work, and another attempt of him trying to “Accidently” hurt the character, she let him roll an intimidation roll. She pretended to roll for the bartender, and one shot his character as he perceived the player’s character as a threat to his daughter. It became a canon part of the story that the bartender was a retired adventurer. Sometimes you don’t know how messed up someone is until they “pretend to enjoy something in the game”. When he complained that it was just fantasy and we should lighten up, she replied that that would never be a fantasy in her house. We never spoke to him again after that. There are just some lines you don’t cross.
AAA A DND VIDEO!!! THANK YOU DANNY!! :D
The side-quests thing is hard because while much of this list feels dickish, I FEEL that rule so hard sometimes. I had a pretty open world where every town was going to have quests and important NPCs with private lives and drama etc etc and I would go over the notes for their most recent town arrival before each session to be ready- so i was designing a new settlement and quests Every Week to account for them traveling to a new location.
and without fail they would go into town, stay at an inn, ignore the drama I am putting in front of them, and then leave. So I would be like well shit what do i do now? So i started preparing a couple towns in advance and it would still happen and they got angry at me for not having anything for them to do. All i could tell them was I have put 10-20 npcs in a town that have content and I tried very hard to make them appealing to you guys in particular and you aren't staying to do anything with them, and when an Event occurs you arent hanging out to explore it further, you are jsut leaving after the first encounter or in the middle of it.
They told me to make them stay then, so next time when I tried to be like No guys, the content is Here, i was accused of railroading them. So lmao it's rough.
In a similar vein, i played in a game where a DM was upset we werent doing sidequests, but their plot was made out to not only be about survival but also Time Sensitive. So we are freezing to death in a magical winter that we cannot fight against because there is no wood no food, and no friendly npcs to be seen (every npc we had encountered trying to get help was hostile and had no useful supplies anyways) so we were jsut powering through because we were suffering anyways. The DM said that all the content was elsewhere- then why make it a time sensitive thing? We are going to freeze to death, our loved ones are going to freeze to death- No i am not going to go off the beaten path when every step off had resulted in near death with no way to recover those spent resources; we couldnt get a full rest without proper shelter and you guessed it, we didnt have proper shelter because there were no supplies to be found.
Challenge, take a shot every time a rule contradicts another one
My opinions on these rules:
1: I think that timed turns is fine, you just shouldnt punish them too much, and if they need something explained or need to look up a spell, that should be fine.
2: erm, jerkface, be nicer
3: little harsh, but also you shouldnt change your rolls to make it more frustrating for players in the first place. You're all there to have fun, its not a competition
4: erm, stinky head, be nicer
5: Shouldnt fail, but if they do act it out they should get like a plus 2 bonus or something. Positive reinforcement works best :3
6: meany face, be nicer
7: dum
8: mean, but yeah asbolutely
9: poopoo head, be nicer
10: mmm.... i guess?
11: fair enough? still mean
12: huh
13: stupid
14: also complete garbage
15: fair
16: also fair
17: absolute garbage
18: almost agree (only for some skill checks)
19: dumb punishment
20: pretty stupid
21: almost agree, a little harsh, but mostly agree
22: a little unfair
23: generally agree, world specific
24: ????? dumb
25: and?
26: huh
27: wtf
28: agree with danny here
29: ok so this guy just hates fun
30: to a degree, pretty fair
31: agreed
32: ????? you have authority in game not irl, stfu
33: mmmm... agreed? to a degree
34: thats weird? dunno why tho
35: yeah i kinda understand
36: yeah?
37: wtf is this guys insane
38: stupidly toxic
39: too harsh
40: fair enough?
41: agreed with danny
42: a little stupid
43: i missed one but this guy is actually goofy
This DM’s number one rule is NO FUN ALLOWED
I adore pretty much every DM I play ttrpgs with (cause I play D&D, the Marvel ttrpg, Pathfinder 2e here soon, Kids on Bikes, etc). But pretty much all of us are really good friends who hang out and play games or just chat outside of games too.
Only bad experiences I've had has been one player consistently being awful to a lot of the others in the game, rolling things and then telling the DM they were doing a thing (often things that were to the detriment of the party, like almost offing our wizard in one game), harassing people outside of games, and at times even threatening people in private messages.
They were all around not great. It got to a point where I had to talk to the GMs of the games we were in and let the GMs know that if that player stuck around in games then they were probably gonna lose at least 2 players (my partner and I who were both being harassed and threatened by this person). Every GM kicked that person cause they were noticing a lot of the problematic behavior as well. I do hope that person gets the help they clearly need(ed?) and that they improve as a person. I just couldn't deal with it anymore.
I think banning spells can be fine in some situations, like if you're playing a survivalist game, the spell goodberry can kind of take away from the tension of needing to gather enough food bc then there's someone who can supply a healing food once every day. However, this DM sounds like he wants to ban Guidance bc it makes his players feel less stressed about his stupid saving throws rule lmfao
I love to hear Danny yapping about this favorite things. Thanks for filming this 💚
The whole point of D&D is to have fun with your friends. If as the DM they decide "They are not your friend" than they need to stop playing D&D. Full stop. How your friends have fun can be different from group to group but the point is ALWAYS to have fun.
If you're my friend and you're the DM, then you'll give me a Holy Avenger at level one with no drawbacks, right? If you're my friend and you're the DM, then you'll fudge the dice to say you didn't critically hit my character, right? If you're my friend and you're the DM, then you'll believe me when I said I've just rolled my fifth natural 20 of the night, even though you only saw the die once, right?
That's the sort of "Aren't you my friend?" that was going on at that table. Don't believe me? Check the other rules; this is a result of petty player manipulations.
Me: disagreeing to most of the irl problem in game punishment rules
Also Me: *friend falls asleep on call for the way to mucheth time* Sleep Curse
ok but it's also insanely annoying to have to come to full consensus for every single thing. you get in horrible gridlock when anyone is actually afraid to make a choice