Btw on 10:50 its so usfull to put some one in final act, its cuz the fire in final act gives you SO MUCH EXP, this is the reason why i was from lvl 22 to lvl 40 in one day its cuz of final act
I'm actually impressed how fast this dev can completely rework a character. Not used to devs who listen to feedback and act quickly on it... not perfect yet obviously but they gettin there
Fr Tho, When I Said In Game; "I Think The Abilitys Should Cost 10 Instead Of 15. Bc I Think Its A Bit Too Expensive. They Or He Changed It. Not Even A Week After.
i think PCX is proof that you can only push the "more speed and less stamina" archetype so far in this game before it becomes either too strong or too weak it also feels like he was not tested seriously enough.. at all. Because anyone can play against him like, three times? and realize he's inescapable/downright unfair at times.
12:47 yeah, I kinda agree. There’s not much counter play for him. Sure, you can kinda juke him due to his small hitbox, but even then, he’s still hard to go against due to the fact that he can use found you to keep up. So, yeah. He’s basically one of those characters that’s fun to use, but annoying to go against.
Especially annoying to go against when more than half the server is playing as him every time "I AM THE END" "HERE I AM" BWOOM "DO YOU WANT TO PLAY WITH ME"
I mean, you can juke any killer in this game, but with PCX, it feels more like you're delaying the inevitable, and the most you can do when they hit their eyes on you is stall their timer.
Now that I think about it, there is one way to counter him which is not too liable, but it’s kinda your best shot if you don’t wanna deal with the big, blue rat- is bait him into using his final act on you when you’re in full hp. Why? Because, his final act might damage you, but it’s slow. Which, guarantees you to surviving. Sides, the moment you escape his final act, he’s probably chasing someone else. (Unless it’s last man standing then yeah, you’re just cooked-)
13:19 the best tier list i have ever seen. The amount of detail that he goes into in this immaculate tier list is simpley fantastic! The art of the characters is prefect, the pacing is prefect, every little detail adds to the final product! Thank you Nixx, for giving us the best tier list seen by man. I small step for Nixx! One big step for tier list kind!
@sanben-op3db infinite stamina, 100 damage, and abilities that allow him to be anywhere on the map. His passive also makes the timer 5 more minutes long. yeah no he’s balanced idk what ur on bro
I so glad they made it to where you don’t have to enter Final Act to kill someone, because if you catch them or kill them it took soooo long to exit back to the actual map, now that you don’t it makes PCX feel better and have more strategy involved, considering there’s a clone you that goes around when you send someone to final act, as the clone can show you were players are and dealing more damage to players without you being around them, it’s like a mix of Vapor’s skull spiders and Samonite’s domain which I think makes PCX a lot funnier to play. Also having it where the jump can do damage as a homing attack is really fun idea too.
how does it give him more strategy??? it actually quite literally takes out all of the strategy in my opinion, because it's basically just samsonites domain but slightly less braindead.
@@j3tfueljr1nker I think in the same way single-target killers would do the opposite, instead of lasering someone down which is what you can do with the clone, you can split off it for the time being and hunt for other survivors instead of the one you've just trapped, take it as it's a sacrifice to old Final Act's Dedication to the now ability to multitask and make sure you're getting damage all around the board so more annoying survivors aren't the last to remain undamaged. It's much less dedication for more output generally, which is more strategic than the original due to the original not being strategic other than 'when' and 'why'.
Small skill note: use final act on bone broken survivors. After all they don't got the time to escape so you get multiple confirmed bonuses such as, more time given, a helper, and less wait time.
Fist hand experienc and uh can confirm yes its impossible. You'll always be on the small edge but not getting out. But then again think of it like a kill skip with benefits. (Aka something like WYST bomb kill)
That's why i always Buy a medkit when server with a lot of pcx, they use that disgusting technique so i just stay in final act healing while wasting time to the PCx
Pcx is just not fun to me. He give me that mx mindset where you just win no matter what. The springtrap rework was fun though. Props to blade making the objectively least fun monster fun. Also nice vid
Pcx and Is are two very different monsters, pcx requires more skill than Mx honestly, I lost a lot of rounds with Pcx, it just depends on the skill not the monster.
I respect your opinion on him, but Pillar X for me, is the greatest monster I’ve ever used, he was basically one of the only monsters I’ve been waiting for months since I started playing this game, and I made a promise to myself that no matter how bad he is, I would get better with him and make him my first diamond monster
Imo he feels uncounterable as a survivor that sometimes I just leave if I go against him. He outspeeds you, and (if they actually choose to use final act), using any stamina before hand basically seals your fate against him. It makes running away from him feel more like a punishment than a means of escaping, which is why i think more people just choose to juke over running.
i mean, you can hide in one of those structures when you use the spring, 90% of the pcx users will go forward thinking you're still running like actual hide and seek
I've seen half my lobby constantly full with PCX and just leave because it's so un fun when you no matter how long I waste their time, once a PCX wants YOU dead, you're just dead unless time isn’t on their side. Sure, the same could be said about almost every killer, but it's actually next to impossible to escape when they can just use"found you" to see exactly where you are and eventually kill you because of the cooldown and lack of endlag it has whether they hit you or miss.
Guide to surviving Sonic's final act: first just stand behind a wall and let him pass straight through... READY NOW YOU ARE ALREADY TRAINED TO SURVIVE - bad thing: you will leave the final act Along with Sonic then good luck
Bad thing is the player as pcx has studs on their screen which show how close you are to the player so hiding behind a wall will not help you at all now so you just have to escape to even survive while taking burn damage
a spindash would genuinely be cooler than his jump tho. like you could even integrate the jump into it, you jump up and spindash, it's speed can be faster but it's distance could be less, and vice versa for a normal dash on the ground
After seeing the amount of people using PCX, dying thousands of times to the dude, seeing and playing as him, and coming to this video... I can agree with this 100%.
6:40 i don't know if you've learned this yet but final act is actually a really good way to finish off survivors now (unless they have a medkit) if you get them to bone break then use it on them they're guaranteed to die in there since "THEY'RE TOO SLOW!"
I keep getting bashed by friends for saying PCX is genuinely so unfun to play as and play against, I’m so glad others actually think the same way Then again my friends are massive lord X/sonic.exe glazers and I myself couldn’t care less for that rodent
Honestly I'm a sonic.exe glazer too and I completely agree that his unfun to play sometimes, and REALLY unfun to go against. Especially when 75% of the server is using him.
11:47 given that double trouble tends to be fucking impossible to get close to winning if one of the 2 monsters isn't actively trying to lose, yeah not surprised people just give up in double trouble
everytime i encounter pcx im like "DUDE REALLY?" its so annoying to know that if you encounter him you are literally a dead man with no possibilities of surviving (if he doesnt target another player afterwards)
I have to use danger vision, medkit, stephano, and that yellow flashlight to play comfortably against pcx I recommend doing the same. You can get up to 80 coins per game so it’s indeed profitable
Found you used to show PCX as some shadow orb when in testing but was changed to be invisible again but now plays a faint piece of music on pcx when hes using found you (the "music" is the character select music from the original sonic.exe) i think hes in a better state now, as missing found you literally kills any chance he had in chase to catch up due to the stamina loss but i think his stamina is still a little too much. I think maybe making him 35 stamina or making stamina take slightly longer to start recharging should be a good enough nerf, though PCX can still outstamina you unless you get one good juke in (like double backing around a corner to make him speed past you and waste stamina), then its alot harder for him to catch up in chase. Just make him "feast" slightly less and keep the "famine" the same or slightly more
5:00 I’m at the top with 1 monster chance! I literally randomly joined a server, and Niixx was in it, and I got killed by him when he was using Skarwhyorangaë 🤑 (not in the video btw)
bro his "found you" is just fog's TP but with no cooldown to not run and a almost guaranteed hit along with not even seeing a lil ghost to see where he is.
After playing him for a while and being level 48 almost. He feels like a parasite. He never leaves, constantly fighting him gets old and honestly feels less satisfying when you remember how annoying he is.
They should give back his breathing sfx when he was invisible, so atleast you can actually tell if hes near you. As well as adding some endlag to found you if it fails as said.
I played every version of pcx and I think his biggest issue is that theres no point of running cuz hes gonna kill you no matter what and the only thing you can do is juke him till you're dead
Omg i was literally saying to a friend like a few minutes ago how "Yeah PCX's found you needs more endlag on a miss. Its so easy to catch back up if you have stamina stored"
What I feel like is that PCX is map dependant, but not playing as him, instead playing against him. Could have just been a skill issue from the killer numerous times, but for example: even after the many reworks, I managed to stay alive with him constantly chasing me, and he was a gold rank. This happened both on eclipse and oni's mansion. Sure, I didn't survive all the time, but even then a whole minute is still a lot of time. + One of those times I was last man standing so it's not like he had anyone to target. Either way, I do think he's too strong to go against, which is a shame because I really like his design and skillset so I main him for it.
I'm glad Scary Orange is only name dropped once no dragging, no other mention, the only thing is like a 8 second clip of Niixx playing with the skin and that's it Also let's go another tier list they should buff Mr. Frog
ideas to like i dunno, make this dude balanced? (my opinion, dont squirt garlic in my eyes if you disagree with this): [STATS]: speed: 31 > 29 dmg: 18 > 15 stamina gets faster drain, but quicker regen. attack rate is faster, and the hitbox for m1 is slightly bigger from the front. [FOUND YOU]: dmg: 30 > 40 instead of just playing ambient sounds invisible and not being 100% invisible (which i doubt), he should also slowly become more visible the closer he gets to somebody. i would also make the ambient sounds a tad bit louder. [FINAL ACT]: if you take someone to the final act, make the shadow or other self, chase them in the final act. if you go to the final act, you and the shadow switch places. the other self can’t teleport but it can go through obstacles. also, remove the springs and the hills, mainly because people are able to mess around and juke you with the springs, making it longer for pcx to hit them. and replace the spikes and totem poles with the dead bodies tails sees in the original sonic.exe port. [JUMP]: dmg: 35 > 30 the hitbox should become slight smaller. if he does hit it though, he will do a secondary bounce off the player like in the original sonic game, but the bounce will make you still in position to give the survivor a chance to run. if you manage to hit it, all their items fall out of them, and play the rings sfx when sonic loses his rings but pitched lower. because pcx is *SCAARY* i guess. [here are some original ideas i have that i think can be added to his moveset, but im skeptical.] [FANMADE PASSIVE] (this passive replaces the you can’t run passive) the longer he runs, he will slowly become more faster. but with this, his turns will become more slippery. when he becomes fast enough, will start a spin dash. he is unable to use his m1 in this form. in his spin dash, he is 32 speed, and cannot become faster. his turns is the most slippery in this form, but it is still controllable enough to change direction. if he either; 1. stops moving (he does an animation where he slides on the ground before walking into idle position.) 2. does a complete turn (in the original sonic game, if you were running and did a complete turn, sonic would do a pose, sfx and run in the other direction.) or 3. collides with a wall or objects (he will do an animation where he gets pushed back, do a sick flip and slide into idle position, and he appears a little farther from the wall) he will exit spin dash form, and will go back to running form. although doing this, will give off mid-low endlag. if you manage to get close to someone, it will do constant damage, stopping every .25 seconds to do 5 damage. it is guranteed to hit targetted person 3 times in a spin dash, and do 15 damage. this is made to work greatly in groups of people.) if he stops or changes direction while running, the same thing will happen kinda like when he spin dashes, but gives low endlag. when he jumps during a spin dash, he will give 10 more damage than the original jump damage, but the jump’s vertical length is shortened, and the jump does not move you forward. if you do manage to hit someone using the jump ability in a spin dash form, he will stop spin dashing by the time he goes back on the ground. [FANMADE ABILITIES] instead of final act, i would replace it with either one of these 2 abilities, which are Labyrinth Zone and Can’t Breathe. Labyrinth Zone being more closely related to Final Act, and Can’t Breathe being its own original idea. [LABYRINTH ZONE] pcx will do the same float thingy he does to teleport people to his Final Act, but instead of teleporting them to the Final Act, he will teleport them to a water area in the Labyrinth Zone. the location is dark but gives off faint light to be able to see your surroundings. instead of little places to go back on land, its just a water area with no way to go back up to land. the path does involve needing to make turns, go up and down. the goal is to reach a seaweed thing to get your oxygen back to escape the area. on the side you have a vertical bar that shows how much oxygen you have left. the main obstacles, instead of spikes and totem poles, are those circle things that have a chain connected to them that have spikes around them that spin around (idk their name), and spooky evil dead fish. both these obstacles do 5 danage upon hit. although these obstacles being easy to avoid, especially the fishies, there is one more obstacle that you need to face. the dead rotting corpses of eggman, tails and knuckles, are in the zone with you, and they appear in a 2D pixelated form. they will scream whilst accelerating quickly towards you. they can be seen through the walls of the zone, and upon hit, will do 5 damage, make your screen flash red, and text appearing on your screen, saying creepy stuff like “Sorry”, “Miss us?” “Misery!” “Stay here” or “Feel our pain”. taking damage is unavoidable from these dudes. they will appear every 2.5 seconds. there is also a chance that you will hear their screech upon hit. forgot to mention, when your oxygen bar reaches the bottom, you will get instakilled (no worries, the bar depletes slowly, slowly enough to make sure you can get out). pcx is also able to come to the domain as well. by, ya know, clicking the ability on cooldown, he will be teleported outside the map, where the survivor cannot see, far away from the survivor at random locations each time, but the same distance. he will fly towards the survivor at a really quick speed. (32?) on his way, there will be obstacles, such as broken, deformed islands and floating platforms on his way, so he’ll need to go past these obstacles to get to the survivor. (he needs to go up and down past obstacles to make it harder to reach the survivor, but more rewarding if he does. when he does manage to hit them, he will deal 30 damage, and drastically take away a lot of their oxygen bar. but with this, the survivor will get a speed boost to reach the seaweed faster. and the water will start turning red. scary. if you put someone in the labyrinth, he will add either 3-5 seconds on the clock. (lowest if you started the ability closer to the survivor, and highest if you started the ability farther to the survivor.) and if you enter the labyrinth yourself, you add 10 seconds to the clock. (fyi, he takes 12 seconds lowest to reach the survivor. its easier if you have a flashlight with you for the survivor. if you wonder how much damage the domain will take from the survivor overall, its up to the survivor because they basically don’t have infinite stamina in the labyrinth zone rather than final act. and yes it also shows how far the survivor is from the seaweed. and no other self. 😢.) if you die in this domain, you will get the death message, “It’s time your soul joined theirs, [NAME]” in all caps ofc. forgot to mention, the drowning theme would play when your oxygen bar gets low. it would also be cool if the people who died in the labyrinth zone also are part of eggman, knuckles and tails’s dead corpses. but its optional. you also cant teleport them to the labyrinth zone if someone is already in it. optional but while you are away from the map, tails, knuckles and eggman’s corpses target people. all their stats is literally just other self’s. [CAN’T BREATHE] he does the same float thing he does for the Final Act ability, and if he does hit someone, they will be entered into a chokehold, and the survivor will mash a button that spawns on their screen that changes locations every tap. pcx does constant damage doing this, and the longer you let him choke you, the redder your screen becomes. the screen will also pulse 2 red flashes, kinda like a heartbeat, that becomes faster the longer you let him choke. after 5 seconds, he will kick you from his chokehold and deal 25 damage and do the laugh thing he does like how he hits you with his found you ability. this also gives off 2 second endlag. when he kicks you, you get pushed a good distance from him so that you can run away from him. every second he chokes you, he does 7 damage so do NOT let him choke you for too long. he is guranteed to do 7-35 damage doing this. the button you need to mash will appear 6-9 times. yes and the same thing with labyrinth zone, the farther he starts it, the more buttons to mash, the closer he starts it, the less buttons to mash. although, if he grabs someone that has hp lower than 35, he wont grab them, instead he will throw them. although the throw wont do damage, it will steal stamina from the survivor and will do the same laugh he does when he hits you with his Found You ability. the endlag for throwing them to the ground is 1 second. although he is able to throw them to the wall, which will deal 14-1 damage. it depends how much hp they have, high hp to get highest damage, lowest hp to get lowest damage. no matter what, the ability won’t get the survivor into a bone break though. the endlag for throwing them onto the wall is 1.75 seconds though. BUT if you somehow have no stamina and has hp lower than 35, a cutscene will play with pcx grabbing you with his other hand and crushing your neck, which does instakill. yummers [EDITING IDEAS] this section is just ideas that popped up in my head while i was pcx commit manslaughter on server after server. these are completely optional but i think they would be awesome and give off a visual flare. or audible. whatever. so first; when pcx wins, the scary music that plays in the YOU LOSE artwork in the original sonic.exe port would play instead of *SCARYY* piano chord. when pcx kills somebody with the jump, instead of playing a long ahh kill animation, it would just instantly make them poof into smoke, show the number 125 pixelated and flashing red and yellow, and their skull going out their head and bouncing off the floor before stopping. just like how sonic kills or frees enemies in the original game. just replace pcx with mr frog.
For the most part, I feel like he's in a solid spot now, all abilities (Besides jump) punish pcx by removing stamina but hitting people with found you can refund the stamina you lost while final act now goes as far as the amount of stamina you have, by the time you stop flying you have 0 stamina which I think is decent. Jump no longer gains stamina but it launches you forward a tiny bit and can deal damage to players so that's cool, and to top all of that off his stamina regen speed is very slow. So arguably he could use another nerf, but for the most part he's in a decent spot.
Even though day 1 Final Act was bad, I still liked it and prefer it over the current one. I like it when devs stay true to a character instead of making a character and it not feeling like that character.
Yeah, i feel like a lot of people don't realize how overpowered he is See, i started to play pillar chase 2 effectively 1 day before Pcx came to the game for a couple of hours, then left. Then update day came, and i did nothing but grind coins to buy him the same day, and soon after, i played as him and got my first ever "monster won" screen. So i basically was as close to a noob as possible, and yet my first game as pcx and i won that shouldn't happen in a monster until like gold or late sliver level not new car smell new 💀
Not about PCX, but i feel like they should add a thing where the next person to be killer gets to choose whether they want to play double trouble or not. And give info on what each one benefits off for new players. For example Solo: Play by yourself against all survivors for more xp and kills. Duo: Play with a friend or with a random player for extra fun (or something) This is so new players dont just pick duo all the time cuz they may think its better, whereas solo will come off with more benefits and learning (skill wise)
Blade is going to do one of two paths for nerfing PCX. 1. Nerf PXC like inkfell. Spamming small statistical nerfs. Or 2. Doing something he doesn’t do often, actually reworking the character, not in the way it’s called in the community. But a complete mechanic overhaul.
Niix, Video Idea, this id similar to the iron man challenge but survivor and wayy harder… Survivor against every monster at least one time using Limitless, Flimsy and Runner. This will effectively give u FIVE HP and only 15 stamina. You are aloud to use stephano. If you choose to take on this challenge Niix, good luck cause i sure as hell couldn’t beat it.
"this video is outdated"
those who don't watch the entire video
those who know : 💀💀💀
Those who "outdated because pcx rework":👴👴👴
How many times he got rework
this video is outdated☝️🤓
Btw on 10:50 its so usfull to put some one in final act, its cuz the fire in final act gives you SO MUCH EXP, this is the reason why i was from lvl 22 to lvl 40 in one day its cuz of final act
this isn’t the spring trap rework, I want my money back
He said "I *THINK* I'm going to do a springtrap rework video"
Yeah 😡😡😡
whos gonna tell him
@MarcelloTheExE124 he better😡😡😡😡😡😡😈
THATS IT WE'RE GONNA RIOT AGAINST TIER LIST MAN WHOS WITH ME??!!!
I'm actually impressed how fast this dev can completely rework a character.
Not used to devs who listen to feedback and act quickly on it... not perfect yet obviously but they gettin there
its just bladeninja himself scripting, nobody else works on it just maybe modelers
blade's a bad scripter though so sometimes things might be buggy
@GOBROGAMES1122Yet he still listems to feedback, gigachad
@GOBROGAMES1122 yeah and the second he does realise he instantly fixs it
Fr Tho, When I Said In Game; "I Think The Abilitys Should Cost 10 Instead Of 15. Bc I Think Its A Bit Too Expensive. They Or He Changed It. Not Even A Week After.
2:03 No you see Niixx, this is a clear reference to Sonic.EXE: The Disaster, they’re just showcasing their love to the character and media
That's crazy
WE NEED A KOLOSSOS SKIN FOR PCX
@ColorInversion no, we need him as a separate character.
@idont1311 theres already 2 exes
he needs to play that game fr
atleast in there survivor actually have some good gameplay and replayability
i think PCX is proof that you can only push the "more speed and less stamina" archetype so far in this game before it becomes either too strong or too weak
it also feels like he was not tested seriously enough.. at all. Because anyone can play against him like, three times? and realize he's inescapable/downright unfair at times.
for real I genuinely hate the “more speed less stamina” thing because it feels so aids to go against
We Have Two Sides Of The Coin For More Speed And Less Stamina, There Is PCX and Then There Is Niloticus
@MustacheGuy-fn7fw then the rosemary walked in
@@ThePottedNoob atleast it's rework made it decent
@@strayYTuser Is that OMORI?
12:47 yeah, I kinda agree. There’s not much counter play for him. Sure, you can kinda juke him due to his small hitbox, but even then, he’s still hard to go against due to the fact that he can use found you to keep up. So, yeah. He’s basically one of those characters that’s fun to use, but annoying to go against.
Especially annoying to go against when more than half the server is playing as him every time
"I AM THE END"
"HERE I AM"
BWOOM
"DO YOU WANT TO PLAY WITH ME"
I think "unbearable" is a better word to describe going agaisnt him
Like Wyst
I mean, you can juke any killer in this game, but with PCX, it feels more like you're delaying the inevitable, and the most you can do when they hit their eyes on you is stall their timer.
Now that I think about it, there is one way to counter him which is not too liable, but it’s kinda your best shot if you don’t wanna deal with the big, blue rat- is bait him into using his final act on you when you’re in full hp. Why? Because, his final act might damage you, but it’s slow. Which, guarantees you to surviving. Sides, the moment you escape his final act, he’s probably chasing someone else. (Unless it’s last man standing then yeah, you’re just cooked-)
Niixx don’t forget that this update also made mx able to literally TURN IN CHARGING DEMISE.
We’re so cooked.
i thought mx was like fine, moderate, or atleast somewhat difficult-ish until now. oh god
I tried and it did nothing, I didn't turn an inch. (Is my game bugging)
@@HeyJohn-k7wit’s in testing servers atm, not out rn
@@HeyJohn-k7wyes, your might be bugged or used it in first person. Only work if you use it in third person
I’m pretty sure this is only in the test server because no MX I saw was turning
1:42 “I don’t miss”
1:57 Miss
1:58 miss
2:28 miss
2:55 miss
Dude locked in and timestamped ts. Respect.
@@leBrolyJames real
The hate is personal
niixx hate so forced 💔
mod me now
13:19 the best tier list i have ever seen. The amount of detail that he goes into in this immaculate tier list is simpley fantastic! The art of the characters is prefect, the pacing is prefect, every little detail adds to the final product! Thank you Nixx, for giving us the best tier list seen by man.
I small step for Nixx!
One big step for tier list kind!
the difference of the invisible change on found you is that you can see his EXTREMELY transparent eyes glowing, however you can barely even see it
I don’t really look for that so I just listen for his breathing and base my prediction on that
@Chunklord22 he doesn't breath anymore when invisible. Only some music is heard.
PCX, to my knowledge playing againsy him, plays music when hes close to you during Found You.
@@jestergio9961It only plays for the first 3 seconds and then it’s just silence until he reappears
@@viratical I mean, I guess that's better than nothing? You're still dead if he just so happens to target you, though.
I love how pcx looks like he's just playing with his food in his animations
(For example Found you and the way he laughs at them)
he eats people?
@@davitucsonn2243 allegory
@@davitucsonn2243not in the literal way, i think the op meant that pcx likes to play with its victims just for its own delight before killing them
And how he twiddles his fingers in the kill animation
@@davitucsonn2243not really I guess a way to put it is playing with his victims
This scared me so bad I turned orange
“Boo! did I scare ya?”
Booga ooga boo I scared you png jumpscare YUMMERS
Say that again…
“You where supposed to be Scary, Orange!”
boo!
13:21 bro started geeking out
No what really? What gave you that idea? 🤯🤯🤯
@@GioBunBun alr "GioBunBun"
They really need to nerf Mr frog. He's to op
@sanben-op3db infinite stamina, 100 damage, and abilities that allow him to be anywhere on the map. His passive also makes the timer 5 more minutes long.
yeah no he’s balanced idk what ur on bro
I so glad they made it to where you don’t have to enter Final Act to kill someone, because if you catch them or kill them it took soooo long to exit back to the actual map, now that you don’t it makes PCX feel better and have more strategy involved, considering there’s a clone you that goes around when you send someone to final act, as the clone can show you were players are and dealing more damage to players without you being around them, it’s like a mix of Vapor’s skull spiders and Samonite’s domain which I think makes PCX a lot funnier to play. Also having it where the jump can do damage as a homing attack is really fun idea too.
how does it give him more strategy??? it actually quite literally takes out all of the strategy in my opinion, because it's basically just samsonites domain but slightly less braindead.
@@j3tfueljr1nker I think in the same way single-target killers would do the opposite, instead of lasering someone down which is what you can do with the clone, you can split off it for the time being and hunt for other survivors instead of the one you've just trapped, take it as it's a sacrifice to old Final Act's Dedication to the now ability to multitask and make sure you're getting damage all around the board so more annoying survivors aren't the last to remain undamaged. It's much less dedication for more output generally, which is more strategic than the original due to the original not being strategic other than 'when' and 'why'.
Quagmire is that you???? 0:42
Small skill note: use final act on bone broken survivors. After all they don't got the time to escape so you get multiple confirmed bonuses such as, more time given, a helper, and less wait time.
They get healed back to 35 health
Uh... no? I checked last time and they nerfed it to 25 so if your below that then it heals to that. Which isn't enough.
@@Jimmy-cg9db sad
Fist hand experienc and uh can confirm yes its impossible. You'll always be on the small edge but not getting out. But then again think of it like a kill skip with benefits. (Aka something like WYST bomb kill)
That's why i always Buy a medkit when server with a lot of pcx, they use that disgusting technique so i just stay in final act healing while wasting time to the PCx
The thumbnail of pcx drinking milk really represents how many times the FNF community made Sonic.exe mods way too many times.
True.
0:02
"Hm that's pretty sick, agh-, time to get *FootAaAaAgE* 🕺, 🐷🐷🐷🐷"
Dude I can't 😭🖐
“~You got stuck by~” ahh voice crack 😭😭😭
@@noobed9646 nah fr 😭
Pcx is just not fun to me. He give me that mx mindset where you just win no matter what. The springtrap rework was fun though. Props to blade making the objectively least fun monster fun. Also nice vid
WOAH, IT'S THE DEVILS DAWN MUSIC GUY.
Pcx and Is are two very different monsters, pcx requires more skill than Mx honestly, I lost a lot of rounds with Pcx, it just depends on the skill not the monster.
@@ALaidbackSavior yeah, wsg
pcx taking skill dosent change that he is too easy for me. I can get him diamond in 2 weeks tops
@GrilledCheeseDev so do it
The end is the funniest to me keep up the good content
Niixx 4 days ago in a community post: no pcx video, springtrap rework instead
Also Niixx: Haha pcx go brrrrrrrrrrrrrr
Pcx has got to be on something in that thumbnail that or hes been respiratating bananas
Wow I wonder what respectful opinion nixx has for this monster! (I already read the community post)
He's getting a 2017x skin, 2017x has achived his goal because just like sonic I cannot escape him and it's driving me insane
just like sonic
I respect your opinion on him, but Pillar X for me, is the greatest monster I’ve ever used, he was basically one of the only monsters I’ve been waiting for months since I started playing this game, and I made a promise to myself that no matter how bad he is, I would get better with him and make him my first diamond monster
Cuz yo don’t need skil to play him
Pcx in thumb:"im not like the rest of you! Im stronger, im smarter i am a god..
I AM GOD!!!"
my guy had helium in that start
Imo he feels uncounterable as a survivor that sometimes I just leave if I go against him. He outspeeds you, and (if they actually choose to use final act), using any stamina before hand basically seals your fate against him. It makes running away from him feel more like a punishment than a means of escaping, which is why i think more people just choose to juke over running.
i mean, you can hide in one of those structures when you use the spring, 90% of the pcx users will go forward thinking you're still running
like actual hide and seek
@@unfunny2904 until they look at the top of their screen and realize that the distance from the survivor is increasing as they go forward
@iSomeDood some people do, some people don't, it's matter of luck
found you:
Can’t wait to see what you think even tho I already read your community post
tier list man finaly played sonic exe.
tier list man
tier list man
tier list man
tier list man
tier man
I've seen half my lobby constantly full with PCX and just leave because it's so un fun when you no matter how long I waste their time, once a PCX wants YOU dead, you're just dead unless time isn’t on their side. Sure, the same could be said about almost every killer, but it's actually next to impossible to escape when they can just use"found you" to see exactly where you are and eventually kill you because of the cooldown and lack of endlag it has whether they hit you or miss.
I was already kindy miffed hearing that another "Sonic but demon" was gonna be released and I stand corrected lmao
5:00 Thats me with the Star Hat, 12 Monster Chance I am HAPPY To be in your Video First Impressions
Well....at least we got a new tier list
Going up against pcx is like going up against a baby with crack
You can't beat him
But for some reason they can always beat you
The moment Niixx becomes Quagmire when he sends his friend to his world is fucking funny.
Guide to surviving Sonic's final act: first just stand behind a wall and let him pass straight through... READY NOW YOU ARE ALREADY TRAINED TO SURVIVE - bad thing: you will leave the final act Along with Sonic then good luck
Bad thing is the player as pcx has studs on their screen which show how close you are to the player so hiding behind a wall will not help you at all now so you just have to escape to even survive while taking burn damage
a spindash would genuinely be cooler than his jump tho. like you could even integrate the jump into it, you jump up and spindash, it's speed can be faster but it's distance could be less, and vice versa for a normal dash on the ground
Maybe give the spin less turning control?
So pretty much just MX’s charge?
The monster review guy finally upload video of PCX
Miss thavel simp
Niixx went insane in the end
After seeing the amount of people using PCX, dying thousands of times to the dude, seeing and playing as him, and coming to this video... I can agree with this 100%.
Took me this long to realize pcx is doing the homelander milk thing in the thumbnail. I thought he was eating a burger..
i didnt want to see homelander sonic.exe sensually drinking milk in my recommended today but here we are
thank you niixx
The first impression guy posted his pcx first impression!
The idea of final act being some last survivor exclusive ability would actually be so awesome!!
If blade doesnt add shadow a voice line where he misses found you and says "damm" then im retiring.
The "not 100% invis" part means you can slightly see his eye glow, I discovered it when going against a PCX on Forest
Honestly, I think Final Act is one of the most fun parts of the character for a survivor. It's a shame it's not used often lol
6:40
i don't know if you've learned this yet
but final act is actually a really good way to finish off survivors now (unless they have a medkit)
if you get them to bone break then use it on them they're guaranteed to die in there since "THEY'RE TOO SLOW!"
You win more time, xp and an annoying clone to help you
yeah PCX was overtuned to high hell, I hope they make him actually fair and fun to go up against as survivor soon.
yeah, no. blade has moved away from pcx now. deal with it
@@ALaidbackSavior I went to the PCX glaze factory and everyone there said they knew you 💔 name checks out
@@ALaidbackSavior what an ass backwards way of developing a asymmetrical game
I keep getting bashed by friends for saying PCX is genuinely so unfun to play as and play against, I’m so glad others actually think the same way
Then again my friends are massive lord X/sonic.exe glazers and I myself couldn’t care less for that rodent
Honestly I'm a sonic.exe glazer too and I completely agree that his unfun to play sometimes, and REALLY unfun to go against. Especially when 75% of the server is using him.
Niixx’s fanbase really is worse than we thought
What happened?
What happend
PCX seems already playable without the final act ability. “Found you” and jumping are what PCX needs only at this point.
Thank you for the tier list, Mr. Tier List.
11:47
given that double trouble tends to be fucking impossible to get close to winning if one of the 2 monsters isn't actively trying to lose, yeah not surprised people just give up in double trouble
i love the fact that if you use found you and it works, sometimes pcx will laugh AND the new laugh of sonic.exe can be heard!
i dunno if this just happens to the 2011 skin
everytime i encounter pcx im like "DUDE REALLY?" its so annoying to know that if you encounter
him you are literally a dead man with no possibilities of surviving (if he doesnt target another player afterwards)
12:12 your other half just triple troubled him LOL
I have to use danger vision, medkit, stephano, and that yellow flashlight to play comfortably against pcx I recommend doing the same. You can get up to 80 coins per game so it’s indeed profitable
Found you used to show PCX as some shadow orb when in testing but was changed to be invisible again but now plays a faint piece of music on pcx when hes using found you (the "music" is the character select music from the original sonic.exe)
i think hes in a better state now, as missing found you literally kills any chance he had in chase to catch up due to the stamina loss but i think his stamina is still a little too much.
I think maybe making him 35 stamina or making stamina take slightly longer to start recharging should be a good enough nerf, though PCX can still outstamina you unless you get one good juke in (like double backing around a corner to make him speed past you and waste stamina), then its alot harder for him to catch up in chase.
Just make him "feast" slightly less and keep the "famine" the same or slightly more
Nixx Became a Quagmire for a few seconds
5:00 that noob with the robot beanie is me :0
“let the pcx fans bark, jeff stays king” 😈
This is funny! Keep up the good work, Niixx!
And people (children) still have the audacity to call him dog water.
5:00 I’m at the top with 1 monster chance! I literally randomly joined a server, and Niixx was in it, and I got killed by him when he was using Skarwhyorangaë 🤑 (not in the video btw)
bro his "found you" is just fog's TP but with no cooldown to not run and a almost guaranteed hit along with not even seeing a lil ghost to see where he is.
It's my time to shine, see you soon
No jeff the killer, please dont jeff the kill all of us
After playing him for a while and being level 48 almost. He feels like a parasite. He never leaves, constantly fighting him gets old and honestly feels less satisfying when you remember how annoying he is.
Why is Amazing GRACE everywhere, like no matter where I am, I also see H.I.M💀
LOL
They should give back his breathing sfx when he was invisible, so atleast you can actually tell if hes near you.
As well as adding some endlag to found you if it fails as said.
bro escaped “the jar” in that thumbnail😭🙏
I played every version of pcx and I think his biggest issue is that theres no point of running cuz hes gonna kill you no matter what and the only thing you can do is juke him till you're dead
1:18 Local pillar chasers hate this trick
Since Niixx has expressed his distaste for the Collectathon game mode, I can't wait to hear his opinion on the new Gobble Run map.
Omg i was literally saying to a friend like a few minutes ago how "Yeah PCX's found you needs more endlag on a miss. Its so easy to catch back up if you have stamina stored"
I love watching your videos, thanks for another video to watch, good stuff
What I feel like is that PCX is map dependant, but not playing as him, instead playing against him. Could have just been a skill issue from the killer numerous times, but for example: even after the many reworks, I managed to stay alive with him constantly chasing me, and he was a gold rank. This happened both on eclipse and oni's mansion. Sure, I didn't survive all the time, but even then a whole minute is still a lot of time. + One of those times I was last man standing so it's not like he had anyone to target. Either way, I do think he's too strong to go against, which is a shame because I really like his design and skillset so I main him for it.
Is the video thumbnail meant to be a reference to that one Homelander scene of him drinking breastmilk?
In general though, really cool video!
5:37 It kinda does? Now, music plays if hes close to you during Found You. You're still dead if he targets you, but there's that
ok, NOW THIS! is Scary Orange first impressions!
Freaky ass thumbnail
Yummers
Wats he putting in his mouth
@GOBROGAMES1122 milk
and not a good kind of milk
What about his thumbnail about the Freaky Yellow Smiling Thing?
@@wilholmblackstonenoir i want some :D
I'm glad Scary Orange is only name dropped once
no dragging, no other mention, the only thing is like a 8 second clip of Niixx playing with the skin and that's it
Also let's go another tier list they should buff Mr. Frog
ideas to like i dunno, make this dude balanced? (my opinion, dont squirt garlic in my eyes if you disagree with this):
[STATS]:
speed: 31 > 29
dmg: 18 > 15
stamina gets faster drain, but quicker regen.
attack rate is faster, and the hitbox for m1 is slightly bigger from the front.
[FOUND YOU]:
dmg: 30 > 40
instead of just playing ambient sounds invisible and not being 100% invisible (which i doubt), he should also slowly become more visible the closer he gets to somebody. i would also make the ambient sounds a tad bit louder.
[FINAL ACT]:
if you take someone to the final act, make the shadow or other self, chase them in the final act. if you go to the final act, you and the shadow switch places. the other self can’t teleport but it can go through obstacles. also, remove the springs and the hills, mainly because people are able to mess around and juke you with the springs, making it longer for pcx to hit them. and replace the spikes and totem poles with the dead bodies tails sees in the original sonic.exe port.
[JUMP]:
dmg: 35 > 30
the hitbox should become slight smaller.
if he does hit it though, he will do a secondary bounce off the player like in the original sonic game, but the bounce will make you still in position to give the survivor a chance to run. if you manage to hit it, all their items fall out of them, and play the rings sfx when sonic loses his rings but pitched lower. because pcx is *SCAARY* i guess.
[here are some original ideas i have that i think can be added to his moveset, but im skeptical.]
[FANMADE PASSIVE]
(this passive replaces the you can’t run passive)
the longer he runs, he will slowly become more faster. but with this, his turns will become more slippery. when he becomes fast enough, will start a spin dash. he is unable to use his m1 in this form. in his spin dash, he is 32 speed, and cannot become faster. his turns is the most slippery in this form, but it is still controllable enough to change direction. if he either;
1. stops moving (he does an animation where he slides on the ground before walking into idle position.)
2. does a complete turn (in the original sonic game, if you were running and did a complete turn, sonic would do a pose, sfx and run in the other direction.) or
3. collides with a wall or objects (he will do an animation where he gets pushed back, do a sick flip and slide into idle position, and he appears a little farther from the wall)
he will exit spin dash form, and will go back to running form. although doing this, will give off mid-low endlag.
if you manage to get close to someone, it will do constant damage, stopping every .25 seconds to do 5 damage. it is guranteed to hit targetted person 3 times in a spin dash, and do 15 damage. this is made to work greatly in groups of people.) if he stops or changes direction while running, the same thing will happen kinda like when he spin dashes, but gives low endlag. when he jumps during a spin dash, he will give 10 more damage than the original jump damage, but the jump’s vertical length is shortened, and the jump does not move you forward. if you do manage to hit someone using the jump ability in a spin dash form, he will stop spin dashing by the time he goes back on the ground.
[FANMADE ABILITIES]
instead of final act, i would replace it with either one of these 2 abilities, which are Labyrinth Zone and Can’t Breathe. Labyrinth Zone being more closely related to Final Act, and Can’t Breathe being its own original idea.
[LABYRINTH ZONE]
pcx will do the same float thingy he does to teleport people to his Final Act, but instead of teleporting them to the Final Act, he will teleport them to a water area in the Labyrinth Zone. the location is dark but gives off faint light to be able to see your surroundings. instead of little places to go back on land, its just a water area with no way to go back up to land. the path does involve needing to make turns, go up and down. the goal is to reach a seaweed thing to get your oxygen back to escape the area. on the side you have a vertical bar that shows how much oxygen you have left. the main obstacles, instead of spikes and totem poles, are those circle things that have a chain connected to them that have spikes around them that spin around (idk their name), and spooky evil dead fish. both these obstacles do 5 danage upon hit. although these obstacles being easy to avoid, especially the fishies, there is one more obstacle that you need to face. the dead rotting corpses of eggman, tails and knuckles, are in the zone with you, and they appear in a 2D pixelated form. they will scream whilst accelerating quickly towards you. they can be seen through the walls of the zone, and upon hit, will do 5 damage, make your screen flash red, and text appearing on your screen, saying creepy stuff like “Sorry”, “Miss us?” “Misery!” “Stay here” or “Feel our pain”.
taking damage is unavoidable from these dudes. they will appear every 2.5 seconds. there is also a chance that you will hear their screech upon hit. forgot to mention, when your oxygen bar reaches the bottom, you will get instakilled (no worries, the bar depletes slowly, slowly enough to make sure you can get out). pcx is also able to come to the domain as well. by, ya know, clicking the ability on cooldown, he will be teleported outside the map, where the survivor cannot see, far away from the survivor at random locations each time, but the same distance. he will fly towards the survivor at a really quick speed. (32?) on his way, there will be obstacles, such as broken, deformed islands and floating platforms on his way, so he’ll need to go past these obstacles to get to the survivor. (he needs to go up and down past obstacles to make it harder to reach the survivor, but more rewarding if he does. when he does manage to hit them, he will deal 30 damage, and drastically take away a lot of their oxygen bar. but with this, the survivor will get a speed boost to reach the seaweed faster. and the water will start turning red. scary. if you put someone in the labyrinth, he will add either 3-5 seconds on the clock. (lowest if you started the ability closer to the survivor, and highest if you started the ability farther to the survivor.) and if you enter the labyrinth yourself, you add 10 seconds to the clock. (fyi, he takes 12 seconds lowest to reach the survivor. its easier if you have a flashlight with you for the survivor. if you wonder how much damage the domain will take from the survivor overall, its up to the survivor because they basically don’t have infinite stamina in the labyrinth zone rather than final act. and yes it also shows how far the survivor is from the seaweed. and no other self. 😢.) if you die in this domain, you will get the death message, “It’s time your soul joined theirs, [NAME]” in all caps ofc. forgot to mention, the drowning theme would play when your oxygen bar gets low. it would also be cool if the people who died in the labyrinth zone also are part of eggman, knuckles and tails’s dead corpses. but its optional. you also cant teleport them to the labyrinth zone if someone is already in it. optional but while you are away from the map, tails, knuckles and eggman’s corpses target people. all their stats is literally just other self’s.
[CAN’T BREATHE]
he does the same float thing he does for the Final Act ability, and if he does hit someone, they will be entered into a chokehold, and the survivor will mash a button that spawns on their screen that changes locations every tap. pcx does constant damage doing this, and the longer you let him choke you, the redder your screen becomes. the screen will also pulse 2 red flashes, kinda like a heartbeat, that becomes faster the longer you let him choke. after 5 seconds, he will kick you from his chokehold and deal 25 damage and do the laugh thing he does like how he hits you with his found you ability. this also gives off 2 second endlag. when he kicks you, you get pushed a good distance from him so that you can run away from him. every second he chokes you, he does 7 damage so do NOT let him choke you for too long. he is guranteed to do 7-35 damage doing this. the button you need to mash will appear 6-9 times. yes and the same thing with labyrinth zone, the farther he starts it, the more buttons to mash, the closer he starts it, the less buttons to mash. although, if he grabs someone that has hp lower than 35, he wont grab them, instead he will throw them. although the throw wont do damage, it will steal stamina from the survivor and will do the same laugh he does when he hits you with his Found You ability. the endlag for throwing them to the ground is 1 second. although he is able to throw them to the wall, which will deal 14-1 damage. it depends how much hp they have, high hp to get highest damage, lowest hp to get lowest damage. no matter what, the ability won’t get the survivor into a bone break though. the endlag for throwing them onto the wall is 1.75 seconds though. BUT if you somehow have no stamina and has hp lower than 35, a cutscene will play with pcx grabbing you with his other hand and crushing your neck, which does instakill.
yummers
[EDITING IDEAS]
this section is just ideas that popped up in my head while i was pcx commit manslaughter on server after server. these are completely optional but i think they would be awesome and give off a visual flare. or audible. whatever.
so first;
when pcx wins, the scary music that plays in the YOU LOSE artwork in the original sonic.exe port would play instead of *SCARYY* piano chord.
when pcx kills somebody with the jump, instead of playing a long ahh kill animation, it would just instantly make them poof into smoke, show the number 125 pixelated and flashing red and yellow, and their skull going out their head and bouncing off the floor before stopping. just like how sonic kills or frees enemies in the original game.
just replace pcx with mr frog.
How is there not a text limit in youtube this comment is crazy long
How is there not a text limit in youtube this comment is crazy long
@@holycrusader2380there is a text limit so i had to ‘limit’ my ideas hehe get the joke get the joke the get
For the most part, I feel like he's in a solid spot now, all abilities (Besides jump) punish pcx by removing stamina but hitting people with found you can refund the stamina you lost while final act now goes as far as the amount of stamina you have, by the time you stop flying you have 0 stamina which I think is decent. Jump no longer gains stamina but it launches you forward a tiny bit and can deal damage to players so that's cool, and to top all of that off his stamina regen speed is very slow. So arguably he could use another nerf, but for the most part he's in a decent spot.
Even though day 1 Final Act was bad, I still liked it and prefer it over the current one. I like it when devs stay true to a character instead of making a character and it not feeling like that character.
Yeah, i feel like a lot of people don't realize how overpowered he is
See, i started to play pillar chase 2 effectively 1 day before Pcx came to the game for a couple of hours, then left. Then update day came, and i did nothing but grind coins to buy him the same day, and soon after, i played as him and got my first ever "monster won" screen.
So i basically was as close to a noob as possible, and yet my first game as pcx and i won that shouldn't happen in a monster until like gold or late sliver level not new car smell new 💀
this is such a great video man keep up the good work
"Honey wake up,Niixx posted!"
Not about PCX, but i feel like they should add a thing where the next person to be killer gets to choose whether they want to play double trouble or not. And give info on what each one benefits off for new players. For example
Solo: Play by yourself against all survivors for more xp and kills.
Duo: Play with a friend or with a random player for extra fun (or something)
This is so new players dont just pick duo all the time cuz they may think its better, whereas solo will come off with more benefits and learning (skill wise)
Pls. Never cook again
I miss the quiet skin for PCX (Michael X)
they could make PCX's pupils visible during Found You so you can bearly see if he is moving towards you, but it's still a hard thing to balance
I mean, they already do. But it's so hard to spot it doesn't make a difference.
off topic rant but like
why is increase monster chance
NOT tell you how much your increasing it by
Old PCX is ok but current one is uh... a man chasing down the alley and just wont stop chasing.
OMG!!! it’s the tier list guy :0
Y U M M E R S
Y U C K E R S
PCX is alright, I personally tend to escape PCX by juking a few times and finding an escape
Blade is going to do one of two paths for nerfing PCX. 1. Nerf PXC like inkfell. Spamming small statistical nerfs. Or 2. Doing something he doesn’t do often, actually reworking the character, not in the way it’s called in the community. But a complete mechanic overhaul.
he's not a bad character there's just an insane targeting problem
Niix, Video Idea, this id similar to the iron man challenge but survivor and wayy harder…
Survivor against every monster at least one time using Limitless, Flimsy and Runner.
This will effectively give u FIVE HP and only 15 stamina.
You are aloud to use stephano.
If you choose to take on this challenge Niix, good luck cause i sure as hell couldn’t beat it.