One of the times i did math in Arknights is my sanity count. I play Arknights two times a day, with my daily reset in 6 pm. Since you restore ten sanity per hourplay, i did the math on how many sanity should i leave before the reset happens.
Lol i do the same it's pretty convenient that if you play ak twice a day in an interval of 12 hours you get 120 sanity which is just under the sanity cap for most player at this point
It is all clicking into place, I now see exactly how goddamn good Skadance and Sora's inspire is with rapid fire or double hit snipers and other operators. And also why Sarias giant arts resistance debuff on S3 is sooo powerful. This was a genuinely helpful explanation of the math behind the damage of Arknights. Much appreciated by this 4 month newbie. Thanks Yii!
@@HiImYii Oh! Then I guess "The arts damage taken by nearby enemies +30%" must mean something else, or a translation error? That's what it says on her E2 promotion screen for her S3 I just checked. EDIT Ahh, it's a unique debuff so it stacks with other arts res debuffs, as does her S3 slow.
@@froginbell9851 i think it just enhances the arts damage already taken by the enemies, not debuff the arts res of enemies. It's the same as the fragile debuff of Suzuran for example, but fragile is also different since I think it enhances all types of damage not just arts damage
Saria's S3 is a multiplicative modifier, I recently M3d it and it works really great with Ifrit's S3 and Warfarin S2 Ifrit ATK = 980, +90% (Warfarin) = 1862; \* 1.4 (S3) = 2606.8; \*1.55 (Saria) = 4040.54. All this coupled with Ifrit's RES debuff (-20 RES then -40% RES bringing all enemies down to at most 48 RES) and her S3 attack interval melts through anything consistently without a need to redeploy a single time (looking at you Surtr)
Helpful, excited for part 2. I just wish the game shows us the defense and resistance of enemies, i don't like the letters. But i do understand how people like the letters
The only real math I use regularly is Aak Math, which is primarily used to see which defense buffs I need to use for an Operator to survive. (500-( defense bonus%+ operator defense))*15 Operator defence includes Shining's talent and Skadi TCH buff Aak also has the minimum 5% damage on his buff, for a minimum of 375 damage If the Operators max HP is over the amount you get, they'll survive. It's useful only for the memes though Edit:added brackets to correct the formula
I have a question involving buffing but because you said you'd drop a video next week so I'll not ask now assuming you'll answer it next week. Thank you for setting the order of operations straight for buffs and debuffs, it was confusing as hell, so thanks a lot for the video
Dr. Kal'tsit is the best teacher. She has taught me that many problems can be solved with one train of thought: _"I have an Originium Space Rayquaza; your argument is invalid!"_ - Kal'tsit, probably That is sound logic folks. As always: Cheers everyone! ^_^ Edit: Autocorrect.
To sum up multiplicative damage by Kaes: _Critical_ Edit: 8:34 you can just do 1457 - 20% in calculator for fast results for those who lazy to calculate but want to calculate
I dont pay much attention to the math and just feel it and then over kill it. Most combinations for buffs and etc are well documented as well so I dont have to think about that much either
I remember a guy saying that pallas s1 was op so i did the math and said "wow it's true" then i realized that i made his same mistake of reading her trait as "increase her atk BY 120%..." instead of "increase her TO 120%"
Pallas S1 has 120% ATK, meaning the attack is 1.2 times of her base ATK when S1 is activated. You were thought the skill is "+120% ATK" which is 2.2 times.
@@govinlock8568 yep, then i moltiplied it to 1.25 and 1,75×2 and thought that she was a real nuke... Then i noticed the 2 sp cost and i realized that there was something fishy...
The question is, is Yii Arknights his first and last name, as in he's borrowing a surname to connect to his own (Mr. Yii-Arknights)? Or is he just saying that his students should call him his first AND last name, still implying some sort of familial relation to Arknights. This calls into question the relationship between Mr. Yii Arknights and fellow content creator Zafang, who seem to share a less-than professional relationship. I am appalled and intrigued. I shall investigate further.
Great vid for explaining it so easy to understand. Sadly sometimes inreality the formula looks kinda shit and counter intuitive, which is why it's not really neccessary to fully understand it. Considering some CC example: Mountain E2 30 P6 S1 M3 Trust: 100% Talent: about to proc Tag: -20% ATK The enemy has 800 DEF Tags: +20% DEF, +100 DEF Is being debuffed with: Sesa talent (blocked) W talent (stunned) Suzuran S3 M3 P5 Ifrit S2 M3 Has less than 40% HP In the range of Shamare S1 M3 Viktorlab can't show you the number, as you have to calculate multiplicative buff/debuff separately so you were too tired and decided to Surtr it anyway
I only don't know how to calculate damage amplifiers together (like Fragile and Saria's 3rd Skill being together) and you put it to the second video. Lol
So for Op ATK increase, it's Percents first then Flats second. All the +xxx%'s added all together, then add on the Flat Inspirations. But for Enemy DEF decrease, it's Flats first then Percents second. -xxx DEF, then take away the -xx% Debuffs.
if only instead of always flat > percentage > ignore, we can decide the order by ourselves, and go with percentage > flat > ignore, or just make it always percentage > flat > ignore
Yeah, they stack multiplicatively. For example, if an enemy has 1000 defense, and you inflict -50% defense and -40% defense, it goes something like 1000x0.5x0.6 = 300
If you are talking about Aciddrop's talent, that doesn't have anything to do with this video. When a target's defense is greater than the attack of the unit shooting at the target, the target will only take 5% of the shooter's attack as damage. What Aciddrop's talent does (and Projekt Red's talent as well) is increase that minimum attack to 30%, so the damage penalty is much lower for shooting a high defense target. This allows both of these operators to deal consistent damage to targets with massive defense.
One of the times i did math in Arknights is my sanity count. I play Arknights two times a day, with my daily reset in 6 pm. Since you restore ten sanity per hourplay, i did the math on how many sanity should i leave before the reset happens.
Lol i do the same it's pretty convenient that if you play ak twice a day in an interval of 12 hours you get 120 sanity which is just under the sanity cap for most player at this point
waiting for sanity as you lose sanity
Nothing new for me here, but as a math teacher, I think you've done a great job explaining things. Good examples, too!
Understood more math from this video than my whole school life
:)
Sadly yep
Excellent, in that case we can set you a test 2 weeks from now and you should have no problem doing it without referring to source material.
@@Paldasan LMAO
It is all clicking into place, I now see exactly how goddamn good Skadance and Sora's inspire is with rapid fire or double hit snipers and other operators. And also why Sarias giant arts resistance debuff on S3 is sooo powerful.
This was a genuinely helpful explanation of the math behind the damage of Arknights.
Much appreciated by this 4 month newbie. Thanks Yii!
saria doesnt have arts res debuff on s3 but youre welcome :)
@@HiImYii Oh!
Then I guess "The arts damage taken by nearby enemies +30%" must mean something else, or a translation error?
That's what it says on her E2 promotion screen for her S3 I just checked.
EDIT
Ahh, it's a unique debuff so it stacks with other arts res debuffs, as does her S3 slow.
@@froginbell9851 i think it just enhances the arts damage already taken by the enemies, not debuff the arts res of enemies. It's the same as the fragile debuff of Suzuran for example, but fragile is also different since I think it enhances all types of damage not just arts damage
@@leonidesbabanto1585 Ahh, just wonky special special programming then.
But the end result is it does the same thing as a Arts res debuffs.
Saria's S3 is a multiplicative modifier, I recently M3d it and it works really great with Ifrit's S3 and Warfarin S2
Ifrit ATK = 980, +90% (Warfarin) = 1862; \* 1.4 (S3) = 2606.8; \*1.55 (Saria) = 4040.54.
All this coupled with Ifrit's RES debuff (-20 RES then -40% RES bringing all enemies down to at most 48 RES) and her S3 attack interval melts through anything consistently without a need to redeploy a single time (looking at you Surtr)
Alright I completely forget everything other than more buff = B I G N U M B E R. Thank you so much for this class Mr.Yii Arknights.
Why would I need math if I could just use true damage instead?
Amiya smelly
true damage is a drug
Found the Kaltsit main
Helpful, excited for part 2.
I just wish the game shows us the defense and resistance of enemies, i don't like the letters. But i do understand how people like the letters
yea i also prefer numbers
Rework the whole UI while we are at it. Let us scroll manually and have complete info on it.
Nice.
And thanks for taking the time to clarify mechanics and systems.
I have graduated from Professor Yii's Class of Arknightsology. I now know how to math on a gacha game.
Truly, a great contribution to society.
The gacha math is another thing entirely. It's 34.5 pulls per 6-star in the long run.
Damage reduction gives me FEH flashbacks. PRF Repel + Spurn + D!Eirika's skill +Flayn may be easy to calculate, but very convoluted tbh.
Thank you.
You are awesome Yii. Please keep up the good work and stay safe
Oh boy! My favourite subject! But tbh I was going to look into this sooner or later
The only real math I use regularly is Aak Math, which is primarily used to see which defense buffs I need to use for an Operator to survive.
(500-( defense bonus%+ operator defense))*15
Operator defence includes Shining's talent and Skadi TCH buff
Aak also has the minimum 5% damage on his buff, for a minimum of 375 damage
If the Operators max HP is over the amount you get, they'll survive.
It's useful only for the memes though
Edit:added brackets to correct the formula
Aak is a Whale way to retreat your operators
@@KuroiShiAnimu but then who retreats aak?
@@niaford690 He stands eternal
@@niaford690 he does that by himself
I just do trial and error
I have a question involving buffing but because you said you'd drop a video next week so I'll not ask now assuming you'll answer it next week. Thank you for setting the order of operations straight for buffs and debuffs, it was confusing as hell, so thanks a lot for the video
I never really bothered to check enemies stats but thanks this was a great organized explaintion.
i literally only use math in arknights for sanity
the rest i use my asian feelings to measure
Very useful
I might as well take course in Amiyapog Uni.
Dr. Kal'tsit is the best teacher. She has taught me that many problems can be solved with one train of thought:
_"I have an Originium Space Rayquaza; your argument is invalid!"_
- Kal'tsit, probably
That is sound logic folks.
As always: Cheers everyone! ^_^
Edit: Autocorrect.
"Make Right, not Might... or something... Wait Wait Wait"
- Kal'tsit's opponents, probably
This was all really well put together but unfortunately I am stupid and my brain is mushy
To sum up multiplicative damage by Kaes: _Critical_
Edit: 8:34 you can just do 1457 - 20% in calculator for fast results for those who lazy to calculate but want to calculate
I dont pay much attention to the math and just feel it and then over kill it. Most combinations for buffs and etc are well documented as well so I dont have to think about that much either
I remember a guy saying that pallas s1 was op so i did the math and said "wow it's true" then i realized that i made his same mistake of reading her trait as "increase her atk BY 120%..." instead of "increase her TO 120%"
Pallas S1 has 120% ATK, meaning the attack is 1.2 times of her base ATK when S1 is activated. You were thought the skill is "+120% ATK" which is 2.2 times.
@@govinlock8568 yep, then i moltiplied it to 1.25 and 1,75×2 and thought that she was a real nuke...
Then i noticed the 2 sp cost and i realized that there was something fishy...
S1 is still pretty darn strong in its own right
I'm still waiting for those Amiya fumos...
I got some arknights meth and it was pretty bad, it hits.. ohh you mean math!
Can't wait for attack speed math
Cool video yii
Monst3r looking at this video:
Look what they need to do to mimic a fraction of my power!
The question is, is Yii Arknights his first and last name, as in he's borrowing a surname to connect to his own (Mr. Yii-Arknights)? Or is he just saying that his students should call him his first AND last name, still implying some sort of familial relation to Arknights. This calls into question the relationship between Mr. Yii Arknights and fellow content creator Zafang, who seem to share a less-than professional relationship. I am appalled and intrigued. I shall investigate further.
Also something you forgot all stun based skills or buffs apply first
Wow, the maths are more simple than I would have expected. Nice job explaining them!
Great vid for explaining it so easy to understand. Sadly sometimes inreality the formula looks kinda shit and counter intuitive, which is why it's not really neccessary to fully understand it.
Considering some CC example:
Mountain E2 30 P6 S1 M3
Trust: 100%
Talent: about to proc
Tag: -20% ATK
The enemy has 800 DEF
Tags: +20% DEF, +100 DEF
Is being debuffed with:
Sesa talent (blocked)
W talent (stunned)
Suzuran S3 M3 P5
Ifrit S2 M3
Has less than 40% HP
In the range of Shamare S1 M3
Viktorlab can't show you the number, as you have to calculate multiplicative buff/debuff separately so you were too tired and decided to Surtr it anyway
Waiting Yii to pull on 2ND Anniv Banner and hope he got Chalter
I only don't know how to calculate damage amplifiers together (like Fragile and Saria's 3rd Skill being together) and you put it to the second video. Lol
This tells us a lot about amiyapog inflation of 1875
MAF
edit: jokes aside, this was actually helpful thank you :)
So for Op ATK increase, it's Percents first then Flats second. All the +xxx%'s added all together, then add on the Flat Inspirations.
But for Enemy DEF decrease, it's Flats first then Percents second. -xxx DEF, then take away the -xx% Debuffs.
I was literally doing bagpipe math as I saw this video in my recommended
:)
11:06
I wish I knew the Rice Bowl Chant as well
Making PowerPoint for assignment: NO
Making PowerPoint for game lessons and content: YES
Yii explaining math better than my teacher
Hm, good job on talking a semi-confusing topic. Good vid, yi.
*Laughs in Warframe damage formula*
I should go to Amiyapog Uni tbh.
The only math I really bother with is plugging in the drop rates into the binomial. :v
Sanity is a harness.
I've harness the harness.
if only instead of always flat > percentage > ignore, we can decide the order by ourselves, and go with percentage > flat > ignore, or just make it always percentage > flat > ignore
I am surprised at myself that i actually understood some of that
Why need to calculate when I can just cry and panic then wing it right/hj
I would like to understand the computation for essence of evolution. 😞😞😞
The answer is drop a Firewatch nuke from orbit on that spider's nest.
BIG BRAIN MOMENT
The arknights math that i don't understand at all
Base skills numbers
yea me too
hey yii
Question, do % based defense drops stack like multiplicative attack buffs?
Yeah, they stack multiplicatively. For example, if an enemy has 1000 defense, and you inflict -50% defense and -40% defense, it goes something like 1000x0.5x0.6 = 300
Thank you!
saga steal rice
hello yii
So, ignore is just flat but only affects that attacks rather than any attacks.
also can be a %
On school : Man... Math sucks.
On Arknight content : Hmm... Intresting
I'm gonna guess the answer to the thumbnail question is 1
amiya has 2 fumos now, did i miss something.
Answer is numba wan
Woah. My 2 braincells understood the math.
please be my math teacher lmao
Be aware, theres a Saga jumpscare
Pinecone is good girl XD
Gamer maths.
... Yeah I had nothing to say.
If an op reduces the target def by 300 and another op reduces the target def by 500 do they stack together or only the strongest one will be applied?
they stack
@@HiImYii ty ^^
@@HiImYii even when the debuff is a % one like meteor's one? Sry last question XD
@@elliotbamawo298 yes
@@disintegratedstrategist ty ^^
I like numbers
Will close range sniper's "minimum damage dealt" percentage be explained in the next video?
it’s just 5% of the final attack wat
@@HiImYii that's it? Oh
If you are talking about Aciddrop's talent, that doesn't have anything to do with this video.
When a target's defense is greater than the attack of the unit shooting at the target, the target will only take 5% of the shooter's attack as damage. What Aciddrop's talent does (and Projekt Red's talent as well) is increase that minimum attack to 30%, so the damage penalty is much lower for shooting a high defense target. This allows both of these operators to deal consistent damage to targets with massive defense.
I thought there's a new drug called arknights.... wait?
PS: I thought the title was arknights meth isn't that bad
you good?
Can ifrit count those equations?
Answer to the thumbnail is 9... math
That IS simple.
But I like math.
what
It’s 6 am
What am I doing
Yii im go on RUclips to avoid school not to learn
What did I just watch???
a bunch of math
Hello It is I, Lancet-2
Math Itself rly isn't that bad ngl
Daddy
So unga bunga?
i don't like numbers
Zzzzzzz
How about ap ammo?