I loved the initial look of the map. The different materials veins were really cool. I look forward to you abusing the crap out of the game mechanics to survive this.
Love the idea. You can use polluted water with puffts to create slime for mushrooms, you can turn slime into algae, you can turn algae into fertilizer and feed it to sage hatches. Infinite coal, meat from three sources and even some energy. You can always also farm pips and trees for meat and dirt. Just wonderful.
As for long-term power, I recommend a scaled-down glass-forge heated lava pool regolith melter. You then take the igneous rock from that and crush it into sand to power the glass-forges. Feed the rest to stone hatches if you want to. Because you practically can't expect the hydrogen vent to provide enough hydrogen for any more than one continuously running hydrogen generator.
I was thinking a sour gas boiler, but starting with plastic from dreckos rather than crude oil. However he's got an oil reservoir, so he could do any boring normal build.
@@Hedning1390 I was going to say that too but sour gas from plastic isn't viable because he needs to have an unlimited supply of dirt to feed the mealwood that feed the plastic dreckos.
@@thesentientneuron6550 Glossy dreckos can sustain on bristle blossoms once turned, similarly to how you do not have to feed sedimentary rock to stone hatches. And you do not have to feed them for their scales to grow, so you could have few breeder dreckos that get food while most just starve. Also one pip sustains two mealwoods.
This looks like madness, I am looking forward to it :D Also don't forget automation research, that is the one i always forget once i have a smart battery and the coal generator built....
A suggestion that will negate the need for cooks. If you choose to survive on critter eggs, a viable option for now is puft/hatch eggs left in storage containers submerged in a tepidizer-heated water pool. You will have a regular supply of omlettes in no time. No need for a kitchen. Saves space. As for oxygen, don't bother with an electrolyzer. Instead go for for an infinite polluted water storage cum polluted water evaporator. Saves space. Invest in carpeted tiles for decor. Keep the duplicants to an absolute minimum. Isolate the bedroom and put exosuit docks leading out of it. Yup, the dupes will take a shower in suits. Use that hydrogen as power. As for the drecko and puft farms, take advantage of the fact that they can't go through water and you can fit them into all sorts of odd ranch shapes.
Remember wild planting from pips can be really powerful here. It would allow for dirt free glossy drecko farming, as well as no cost farms for duplicant food. I expect you could support a fairly large group of dupes once it is set up.
You seem to plan ahead a lot. Maybe you should do a series in which you don't plan ahead at all! Just react to everything without thinking about the future concequences. I think it would be a LOT of fun to see your colonies actually have some trouble. You are just too good at this! Anyhow, this series seems like a lot of fun as well. Keep it up!
with the Oil Reservoir you have buried, you can run a Petroleum Generator, and feed a lot of slickster. But you need a mini petroleum boiler for this be sustainable, what would be a challenge in the space you have. Shove vole definite is a more suitable solution for food. This serie will be awesome, you need to be really efficient. I'm already waiting for the next episode. (i'm not a native english speaker. So if i have a mistake, i don't care)
... decided after the last episode that I wanted to watch this series from the start again (I'll probably get distracted sooner rather than later, but for now this is keeping me busy), and it's so interesting to have that direct comparison of the first and last episode - you're still at this stage playing it like a normal base, and I'm looking forward to seeing when you, for example, switch to a single bathroom setup xD
francis, i got a map with 17 t of plastic without using any oil or dirt. make the pips make a natural mealwood farm and dump dreckos and hydrogen in there. done and done. fyi: love your oni videos. a day of francis's oni video is a happy day... :)
I made one of these after this seeing this video series. One of the most fun things I've ever done in any game! I wish more games would have tiny-world mods like this one! Thanks again for showcasing it, and convincing me to try it out!
I remember the stress early on trying to figure out how to survive, it's such a different way to play. Hope you had fun figuring out how to squeeze the rockets in :)
He will get less oxygen this way than with just a deodorizer. On another hand, slime can be used directly to farm mushroom as a very space-efficient food source.
Deoderizor requires sand, sand is a limited resource so it’s not long term, heating it up into steam, then cooking it into water and using in an electrolyzer is one possibility
The big problem with critters is space. Each critter needs 12 tiles of space, flyers need a bit more if I recall. I have very limited space, mass ranches is not an option, wild farms are very inefficient. Long long term starvation ranching shove voles may be the most space efficient option. Also without infinite liquid storage how do I keep enough water between dormancy to produce O2 for my dupes? I need a calculator.
The way you started this map is very similar to how I start my regular ones lol.. pips are awesome their ineptitude makes me laugh throughout the cycles.
This ought to be interesting. Getting to space is going to be a challenge in itself, but even if you do get there, I'm not sure if the standard 5 science rockets would even fit in this map. Looking forward to the future, good luck sir!
From what I can see, you've been provided with some basic intended resources in the critters. Once you get an arbor acorn, those pips are your permanent source of legitimately free barbeque. The puffs are your source of oxygen, farm that slime forever! They're also your source for oxylite, because you don't have enough gold to produce it classically. The pacu? That's your source of free cooling, because if I remember correctly the cold pacu actually cool down the water they're in. Shinebugs are for your power needs, you need that reactor! They're also great for décor, especially once you breed them to abyss and radiant, and you don't have enough solid resources for statues so they're your best bet. The dreckos are obviously your only sources for reed fiber and plastic. That polluted water vent is a trap! You can use it for getting polluted oxygen, but you'll never be able to keep the water or air clean because you don't have enough filtration medium! Although with proper use of the heat from the hydrogen vent and the dirt from the pips, you have a small renewable source of sand for glass production. This map is AMAZING. The amount of thought that must have gone into the design is insane!
Oh god your love of hatches is going to murder you so fast. They're going to completely demolish your entire supply of building materials. I salute you, you poor, doomed bastard.
Both of these things are true, but they ignore one problem: how's he going to eliminate all that heat? There's not enough space for a massive steam array. And remember, he already has to have two turbines minimum if he wants to ever make a hydrogen rocket.
I just though about it, until you start farming slicksters, you don't have any source of petroleum whatsoever, meaning you have to get slicksters from care packages and to set up a farm for them before you have access to viscogel and supercoolant. You might have to stay on steam rockets longer than you normally would until you have hydrogen rockets researched. You might have to melt plastic into naphta to replace petroleum as a heat resistant liquid.
You don't need much in the way of cooling to deal with an electrolyzer setup. The input water has a much, much greater heat capacity than the output air, so if you counterflow the oxygen output against water input you can -- for free -- exhaust oxygen at the same temperature as the input water. Your polluted water geyser outputs water at 30C, which means you're only a couple of degrees above what would be safe for mealwood or bristle blossom.
I've played this asteroid a couple of times. It took me far too long to figure out that there's an oil reservoir hidden in the magma. The abyssalite up top will eventually fail, but you've got 150 cycles or so to get some bunker tiles. You'll probably need the regolith for filtration medium before then anyway because there's NO SAND! (crushing rocks down to sand has its limits). Good luck, this takes careful planning.
This definitely seems like a fun challenge for someone like me that loves to blueprint and math out sustainability and ex nihilo resource generation and recycling. At the very least if you have care packages and manage to get slicksters you could get oil, and through pips and presumably the finding of an arbor acorn you have infinite dirt for sage hatches.
It seems like the edge of the map is just above that neutronium, which means you will not be able to put rockets in space! You'll have to build them inside. Might be a good idea to put the rocket chimney knowledge in place and take out some free water and energy from the rockets ;)
This is the normal amount of stinginess I exhibit during a vanilla run! Also, "dupe pee" is a renewable source of water if you didn't have that water vent. :)
For oxygen, you can do polluted water again, just like in your other playthrough. Maybe until it's being used for other things, you can purposely pipe it all into storage tanks that you destroy - using regolith as the filtration medium.
@Francis John - After some thoughts... - to create farm to feed your dublicants you have Enough water but not enough place. So you should forget about creating 4 titles room for almost all technical room. Another big problem in that map - planting anything is really the way how Steal already limited place. But if you have husbandry you can Use - especially if you do as you do you can Put Everything in husbandry room without Any problem. You need Place for rocket, skaner, Telescope..., battery, Power Transformer (many of them), Generators, Place for 14! dublicants and Now place for farm.... Really? but with husbandry... you do not have enough resourced to feed any animal on long-term distance. drekko husbandry using Balm Lily (so do not need feed them) would not give enough place for technical devices... So... having 14 dublicants on this planet is actually gonna be problem. i would have 5-6 as maximum of them.
Beat me to it. Surprised I saw it myself. Though the challenge of moving the lava out of the way to get to oil, when ranching glossy dreckos may not be worth it. Still, fuel and water in the future. Though this map won't easily allow more than standard refinement methods.
Yeah the reservoir is almost exactly below his pitcher pump. And because there's natural solid tiles over it, it will be possible to push the magma out of the way building tiles. Perhaps insulated igneous rock will do, as there is no obsidian. This single reservoir combined with a diamond/steel thermal injector can make a mini boiler where the heat source can be replaced by rockets! Looks fun.
If you can get ethanol easier than plastic, you could pump it 'throttled' through a hot room and instant burn it for your heat deletion. It's a bit messy as a bit of ethanol gas does escape when it is burnt but it does work to delete a fair bit of heat.
I haven't played the map before, I think there isnt enough here to dig with two diggers to get enough experience to reach top tier digging by the time you really need it. I'm at cycle 100 on a new map and I want to immediately abandon it and start one of these. This is going to be fascinating watching you dive in. Maybe only one digging might be better to start. Level up a dogsbody/rancher by having them carry junk to storage bins.
You know a contraption I'd love to see you make a guide on? A Space Heat-Dumper. I know, it's controversial, but I've not seen a decent player build one with purpose. A good ol' machine that dumps heat into some form of gas to ultimately be expelled from the player's base into space- it would be glorious. There are various designs out there, but I think you could probably make a more efficient one. Thoughts?
Long term we can harvest lots of regolith. Pretty sure we can get dupes on top of the neutronium and pull in lots of regolith late game, risky but possible.
@@residentgrey Not really, if you heat up polluted O2 it would kill any germs in it but it would still remain Polluted O2. If you freeze it however it will turn into clean O2 when you defrost it.
Maybe you should build your bathroom without sinks to purposefully give your dupe food poisoning. The main effect of food poisoning is to triple bladder needs and that's a legitimate way to get more water out of your dupes.
You could always use water tanks, the actual building that stores liquid, just make a lot of them and put them wherever there is space, at least dupes can run past them and not drown.
You mean cope with having no map left to dig up! I'm more worried about how I can build a rocket inside my base without cooking it. Assuming I survive that long.
I have been playing with this world gen for a few days now. I also use the mod for custom world size though so I can have a empty area to work with above the main base area.
With a base this size I was surprised when you added a 4th dup and shocked when you added a 5th. On a normal map not taking on dups is a huge advantage since your oxygen and food are so much easier issues to deal with. But that wouldn't make for an interesting video.
@Francis John I started one of these maps after watching you and I realized there IS an oil reservoir on the bottom layer of neutronium near the middle.
Something I like to do is span your schedules out to where break times start 1 hour apart. My last base had 24 dupes, two toilets, two sinks and two showers each on their own schedule. After schedules start to overlap (after 24 dupes) just add a second dupe to each schedule.
OH FUCK YE you did it! Thank you, can't wait to see where this goes in the hands of an expert! Btw for this kind of world a mod that increases the amount of resources you get from a tile works great. Also, not sure if you set it to random or missed it, but the mod has settings you can access in the mod menu to change things around.
I did not mess with the settings I wanted to try vanilla and see how well it was done. So far I have not been disappointed if feels very well balanced with what you start with.
With a polluted water vent a pip ranch could run meat and dirt positive. This map was really nicely crafted to give you access to as many processes as possible. Would it be possible to build a dreko plastic sour gas boiler even?
The hard parts are space and power. No easy sources of sustainable power, a sour gas boiler or rocket powered regolith melter are possible but is their enough space to do it.
@@FrancisJohnYT You are going to need bunker tiles and drywall and start building out in space. It seems like you could build below the map without bunker tiles if you can get there. Looking forward to seeing how you do this one.
@@dougingraham5807 I started a similar mqp today. You cant get out the bottom, and the top is right at build limit. You can fit 2 bunker doors in each abyssalite plug and that is all. You need to rush it too, because the storms erode the plugs. You wont even fit a normal 6 module research steam rocket inside even if you remove the hot stuff at the bottom.
Hey Francis, i dont know if you knew that, but for the next time: You can check what kind of the gyseres they are by giving them "yellow allert" priority and dont need to dig them out first. Just go to the "Prio" menu
Filtration medium will be an issue until you get you hands on that regolith. And the problem with puluted water is the need to sive it. You might need to consider a gulp fish filtration system.
It looks like a balancing act between ranches. Pips, dirt. pufts, slime. drecos, wool palstic. Shinebugs, light. hatches, coal. Pacu, food. Hurts my brain.
Intermediate cooling idea without plastic: PW vent spits out water at 30C, Electrolyzer spits out O2 at minimum 70C, that means you can heat up the input water by 40C with zero impact on O2 cooling requirements.
I believe electrolyzers no longer have the heat minimum. O2 comes out at input temp along with a small amount of heat generated by the machines themselves.
@@FrancisJohnYT I really like how it is going to challenge you to make things as small as possible. I'd like to see a micro-regolith melter. I'm also interested in seeing what tricks you use to make ranching possible. Very cool series.
@@spaz4269 I think a micro 1kg/s sour gas boiler would be a better choice. Turns out their is an oil reservoir on the map. Regolith melting would be difficulty to do in an automated way, the collection area is only 16 tiles wide and you need to fit rockets in there to.
I've been watching your videos for a while and I see you usually put your water in a large storage tank, do you not like using super compressed storage? Or is it just for accessibility?
“Way too much natural environment left at this stage in the game...” ...Cycle 5
We are, after all, a only temporarily inconvenienced space-faring colony! Fake it 'til you make it :D
Ugh, I hate nature. We need to make everything artificial. Like the meat in our Frostburgers.
I loved the initial look of the map. The different materials veins were really cool. I look forward to you abusing the crap out of the game mechanics to survive this.
It's not abuse, it's more like slightly inappropriate glances.
Its not his fault, they were asking for it.
I would be terrified to have 5 dupes by cycle 16 on a world this size.
Lol I have 6 at Cycle 500 on a huge map with an massiv Startingbiom and 100 Geysers. 😂😭
Love the idea. You can use polluted water with puffts to create slime for mushrooms, you can turn slime into algae, you can turn algae into fertilizer and feed it to sage hatches. Infinite coal, meat from three sources and even some energy. You can always also farm pips and trees for meat and dirt. Just wonderful.
As for long-term power, I recommend a scaled-down glass-forge heated lava pool regolith melter. You then take the igneous rock from that and crush it into sand to power the glass-forges. Feed the rest to stone hatches if you want to. Because you practically can't expect the hydrogen vent to provide enough hydrogen for any more than one continuously running hydrogen generator.
I was thinking a sour gas boiler, but starting with plastic from dreckos rather than crude oil. However he's got an oil reservoir, so he could do any boring normal build.
@@Hedning1390 I was going to say that too but sour gas from plastic isn't viable because he needs to have an unlimited supply of dirt to feed the mealwood that feed the plastic dreckos.
@@thesentientneuron6550 Not so. He has pips! He can wild plant the mealwood for free glossy drecko feeding!
@@thesentientneuron6550 Glossy dreckos can sustain on bristle blossoms once turned, similarly to how you do not have to feed sedimentary rock to stone hatches. And you do not have to feed them for their scales to grow, so you could have few breeder dreckos that get food while most just starve. Also one pip sustains two mealwoods.
@@yaemz123 If so, then he could give it a try though I don't know how much power it would produce(forgot about the pips. Thanks for reminding me.)
This looks like madness, I am looking forward to it :D
Also don't forget automation research, that is the one i always forget once i have a smart battery and the coal generator built....
A suggestion that will negate the need for cooks. If you choose to survive on critter eggs, a viable option for now is puft/hatch eggs left in storage containers submerged in a tepidizer-heated water pool. You will have a regular supply of omlettes in no time. No need for a kitchen. Saves space. As for oxygen, don't bother with an electrolyzer. Instead go for for an infinite polluted water storage cum polluted water evaporator. Saves space. Invest in carpeted tiles for decor. Keep the duplicants to an absolute minimum. Isolate the bedroom and put exosuit docks leading out of it. Yup, the dupes will take a shower in suits. Use that hydrogen as power. As for the drecko and puft farms, take advantage of the fact that they can't go through water and you can fit them into all sorts of odd ranch shapes.
11:30 It's Cycle 5, but "There's way too much natural environment left at this stage of the game."
Remember wild planting from pips can be really powerful here. It would allow for dirt free glossy drecko farming, as well as no cost farms for duplicant food. I expect you could support a fairly large group of dupes once it is set up.
You seem to plan ahead a lot. Maybe you should do a series in which you don't plan ahead at all! Just react to everything without thinking about the future concequences. I think it would be a LOT of fun to see your colonies actually have some trouble. You are just too good at this! Anyhow, this series seems like a lot of fun as well. Keep it up!
with the Oil Reservoir you have buried, you can run a Petroleum Generator, and feed a lot of slickster. But you need a mini petroleum boiler for this be sustainable, what would be a challenge in the space you have. Shove vole definite is a more suitable solution for food.
This serie will be awesome, you need to be really efficient. I'm already waiting for the next episode.
(i'm not a native english speaker. So if i have a mistake, i don't care)
... decided after the last episode that I wanted to watch this series from the start again (I'll probably get distracted sooner rather than later, but for now this is keeping me busy), and it's so interesting to have that direct comparison of the first and last episode - you're still at this stage playing it like a normal base, and I'm looking forward to seeing when you, for example, switch to a single bathroom setup xD
francis, i got a map with 17 t of plastic without using any oil or dirt. make the pips make a natural mealwood farm and dump dreckos and hydrogen in there. done and done. fyi: love your oni videos. a day of francis's oni video is a happy day... :)
I made one of these after this seeing this video series. One of the most fun things I've ever done in any game! I wish more games would have tiny-world mods like this one! Thanks again for showcasing it, and convincing me to try it out!
I remember the stress early on trying to figure out how to survive, it's such a different way to play. Hope you had fun figuring out how to squeeze the rockets in :)
Keep up with the great content, always nice to see your work
I have zero prep for this, skimming the comments I may already have to many dupes. This might be a fast run.
Maybe farming pufflets for slime then turn it into algae and polluted water could be interesting. You get water, oxygen (though poluted) and meat
He will get less oxygen this way than with just a deodorizer. On another hand, slime can be used directly to farm mushroom as a very space-efficient food source.
Deoderizor requires sand, sand is a limited resource so it’s not long term, heating it up into steam, then cooking it into water and using in an electrolyzer is one possibility
@@justgame5508 sand aka regolith
mike hanks Oh yeah forgot he can get to space
The big problem with critters is space. Each critter needs 12 tiles of space, flyers need a bit more if I recall. I have very limited space, mass ranches is not an option, wild farms are very inefficient. Long long term starvation ranching shove voles may be the most space efficient option. Also without infinite liquid storage how do I keep enough water between dormancy to produce O2 for my dupes? I need a calculator.
The way you started this map is very similar to how I start my regular ones lol.. pips are awesome their ineptitude makes me laugh throughout the cycles.
Laugh? or make you lose your mind? I did not catch the bit where one of them trapped itself inside a door.
Excited for this series, although factorio waiting room is still tiny bit overcrowded
that would be so fun ^^
This looks like the start to a really fun series!
This ought to be interesting. Getting to space is going to be a challenge in itself, but even if you do get there, I'm not sure if the standard 5 science rockets would even fit in this map. Looking forward to the future, good luck sir!
That's a really interesting map. I'm stoked for the difficulties, problems and solutions to come.
From what I can see, you've been provided with some basic intended resources in the critters. Once you get an arbor acorn, those pips are your permanent source of legitimately free barbeque. The puffs are your source of oxygen, farm that slime forever! They're also your source for oxylite, because you don't have enough gold to produce it classically. The pacu? That's your source of free cooling, because if I remember correctly the cold pacu actually cool down the water they're in. Shinebugs are for your power needs, you need that reactor! They're also great for décor, especially once you breed them to abyss and radiant, and you don't have enough solid resources for statues so they're your best bet. The dreckos are obviously your only sources for reed fiber and plastic.
That polluted water vent is a trap! You can use it for getting polluted oxygen, but you'll never be able to keep the water or air clean because you don't have enough filtration medium! Although with proper use of the heat from the hydrogen vent and the dirt from the pips, you have a small renewable source of sand for glass production.
This map is AMAZING. The amount of thought that must have gone into the design is insane!
Oh god your love of hatches is going to murder you so fast. They're going to completely demolish your entire supply of building materials.
I salute you, you poor, doomed bastard.
He has plenty of filtration medium in the form of regolith. In fact, it's the one thing he will always have more of than what he needs.
Both of these things are true, but they ignore one problem: how's he going to eliminate all that heat? There's not enough space for a massive steam array. And remember, he already has to have two turbines minimum if he wants to ever make a hydrogen rocket.
Great stuff Francis John.
Nice challenge, looking forward how you'll tackle this one ;)
I started with literally zero plan, I'm looking forwarder to seeing how I do it as well.
This could be the beginning of a beautiful friendship.
I just though about it, until you start farming slicksters, you don't have any source of petroleum whatsoever, meaning you have to get slicksters from care packages and to set up a farm for them before you have access to viscogel and supercoolant. You might have to stay on steam rockets longer than you normally would until you have hydrogen rockets researched. You might have to melt plastic into naphta to replace petroleum as a heat resistant liquid.
You don't need much in the way of cooling to deal with an electrolyzer setup. The input water has a much, much greater heat capacity than the output air, so if you counterflow the oxygen output against water input you can -- for free -- exhaust oxygen at the same temperature as the input water. Your polluted water geyser outputs water at 30C, which means you're only a couple of degrees above what would be safe for mealwood or bristle blossom.
This is the best challenge for you. Playing conservatively!! 😀 great start
Nice, this map looks very interesting and challenging. Can't wait and see how you manage all the way to rockets.
I've played this asteroid a couple of times. It took me far too long to figure out that there's an oil reservoir hidden in the magma. The abyssalite up top will eventually fail, but you've got 150 cycles or so to get some bunker tiles. You'll probably need the regolith for filtration medium before then anyway because there's NO SAND! (crushing rocks down to sand has its limits). Good luck, this takes careful planning.
Awesome idea. Looking forward for next episode.
Not that you really need the food, but waterweed will grow just fine in regular water. You don't have to wait for salt water if you wild-plant them.
This definitely seems like a fun challenge for someone like me that loves to blueprint and math out sustainability and ex nihilo resource generation and recycling. At the very least if you have care packages and manage to get slicksters you could get oil, and through pips and presumably the finding of an arbor acorn you have infinite dirt for sage hatches.
17:46 Im not trusting you my ears anymore. only speakers from now on
I can't withstand the audio quality anyway, if I listen with earphones...
It seems like the edge of the map is just above that neutronium, which means you will not be able to put rockets in space! You'll have to build them inside. Might be a good idea to put the rocket chimney knowledge in place and take out some free water and energy from the rockets ;)
Viva os Brs
@@Garueri sou pt XD mas viva!
@@Kis121 Viva a colonização então kkkkkkkkkkkkkk, pelo menos somos unidos por uma lingua em comum, então ja é algo.
Ooooooh very cool, might have a go at this mod myself ^^
This is the normal amount of stinginess I exhibit during a vanilla run! Also, "dupe pee" is a renewable source of water if you didn't have that water vent. :)
worst case scenario you can always delete your bathrooms and have your colonists "generate" water
For oxygen, you can do polluted water again, just like in your other playthrough. Maybe until it's being used for other things, you can purposely pipe it all into storage tanks that you destroy - using regolith as the filtration medium.
@Francis John - After some thoughts... - to create farm to feed your dublicants you have Enough water but not enough place. So you should forget about creating 4 titles room for almost all technical room. Another big problem in that map - planting anything is really the way how Steal already limited place. But if you have husbandry you can Use - especially if you do as you do you can Put Everything in husbandry room without Any problem. You need Place for rocket, skaner, Telescope..., battery, Power Transformer (many of them), Generators, Place for 14! dublicants and Now place for farm.... Really? but with husbandry... you do not have enough resourced to feed any animal on long-term distance. drekko husbandry using Balm Lily (so do not need feed them) would not give enough place for technical devices... So... having 14 dublicants on this planet is actually gonna be problem. i would have 5-6 as maximum of them.
24:12 there is an oil reservoir under that magma
Beat me to it. Surprised I saw it myself. Though the challenge of moving the lava out of the way to get to oil, when ranching glossy dreckos may not be worth it.
Still, fuel and water in the future. Though this map won't easily allow more than standard refinement methods.
Exactly! - Noticed it while he scrolled by.
It is covered in wolframite.
Yeah the reservoir is almost exactly below his pitcher pump. And because there's natural solid tiles over it, it will be possible to push the magma out of the way building tiles. Perhaps insulated igneous rock will do, as there is no obsidian. This single reservoir combined with a diamond/steel thermal injector can make a mini boiler where the heat source can be replaced by rockets! Looks fun.
Building rockets will be quite a challenge in itself. The upper border of the map is right above the neutronium. :O
Use the water source itself as a coolant - just snake the water intake around the electrolizer!
If you can get ethanol easier than plastic, you could pump it 'throttled' through a hot room and instant burn it for your heat deletion. It's a bit messy as a bit of ethanol gas does escape when it is burnt but it does work to delete a fair bit of heat.
I haven't played the map before, I think there isnt enough here to dig with two diggers to get enough experience to reach top tier digging by the time you really need it. I'm at cycle 100 on a new map and I want to immediately abandon it and start one of these. This is going to be fascinating watching you dive in. Maybe only one digging might be better to start. Level up a dogsbody/rancher by having them carry junk to storage bins.
You know a contraption I'd love to see you make a guide on? A Space Heat-Dumper. I know, it's controversial, but I've not seen a decent player build one with purpose. A good ol' machine that dumps heat into some form of gas to ultimately be expelled from the player's base into space- it would be glorious. There are various designs out there, but I think you could probably make a more efficient one. Thoughts?
I enjoyed this. Please keep it going!
This is the way, awesome episode. Couldn't you bottle polluted water and let it off-gas for an oxygen supply
That sounds great. But he’ll have to deal with a lack of sand, or poor mood if your just using polluted oxygen
On lack of sand, can't you use the regolith from space? Need to rush atmo suits.
Long term we can harvest lots of regolith. Pretty sure we can get dupes on top of the neutronium and pull in lots of regolith late game, risky but possible.
Can steam purify the air?
@@residentgrey Not really, if you heat up polluted O2 it would kill any germs in it but it would still remain Polluted O2. If you freeze it however it will turn into clean O2 when you defrost it.
Really excited for this playthrough!!! Looking forward to see what you do! 😁😁😁
That's an interesting challenge to watch between the Spaced Out series. 👍🏼
Eagerly waiting more of this, just the breath of fresh air Oxygen Not Included content needed ( pun intended ).
I checed the map out and it seem there is an oil reservoir burried under the steel/wolframite. Great vid!
Hey Mando. You spilled my drink.
Maybe you should build your bathroom without sinks to purposefully give your dupe food poisoning. The main effect of food poisoning is to triple bladder needs and that's a legitimate way to get more water out of your dupes.
Modified care packages are part of this mod. You get packages every 2 cycles. 3 item + 1 dupe and various items you don't usually get from packages.
We need more episodes of this :)
as always thanks for the video, love the new series :)
That's how I usually play! No wasting anything, carefully digging around... :D
So exited for the series!
I actually think this would be a better way to learn as a semi new player. I'm diggin the methodology.
Yourself and Brothgar are my 2 fave yt oni players for sure, looking forward to see how you make a sustainable long term base out of this lol.
Wow this is very intriguing
Love the idea of the small base but please please do the 100 dupe challenge next. Keep up the good work
You could always use water tanks, the actual building that stores liquid, just make a lot of them and put them wherever there is space, at least dupes can run past them and not drown.
Sips got me into this game. funny how your polluted water tanks are piss tanks now tho lmao
All dug out... game over on the next episode... or perhaps not. This is going to be fun seeing how your cope with this.
You mean cope with having no map left to dig up! I'm more worried about how I can build a rocket inside my base without cooking it. Assuming I survive that long.
This is a cool looking challenge
this looks like it can be a very interesting series!
I have been playing with this world gen for a few days now. I also use the mod for custom world size though so I can have a empty area to work with above the main base area.
With a base this size I was surprised when you added a 4th dup and shocked when you added a 5th. On a normal map not taking on dups is a huge advantage since your oxygen and food are so much easier issues to deal with. But that wouldn't make for an interesting video.
Let the small Controlled Chaos commence!
There is an OIL RESEVOIR in the magma and you can use the hydrogen vent for power.
13:40 That "oops" was the same frequency as radiohead - paranoid android's first note.
Awesome stuff man!
"Confined" Even the poor dupes have to isolate. :)
Very interesting! I like this Playtrough alot!
@Francis John I started one of these maps after watching you and I realized there IS an oil reservoir on the bottom layer of neutronium near the middle.
Something I like to do is span your schedules out to where break times start 1 hour apart. My last base had 24 dupes, two toilets, two sinks and two showers each on their own schedule. After schedules start to overlap (after 24 dupes) just add a second dupe to each schedule.
24:12 - Oil Reservoir buried
bah, you beat me to spotting it
Well spotted. :p
I was gonna post it, but I saw someone already did.
Good catch
All that magma looks like a lot of power....
I don't know if you noticed, but im pretty sure i saw an oil reservoir in the magma biome buried in the steel/tungsten and stuff
I skimmed the comments and I'm pretty sure you were the first to notice, turns out I need to pay more attention.
Omg, i love this series. Gonna see it again now xD
OH FUCK YE you did it! Thank you, can't wait to see where this goes in the hands of an expert! Btw for this kind of world a mod that increases the amount of resources you get from a tile works great. Also, not sure if you set it to random or missed it, but the mod has settings you can access in the mod menu to change things around.
I did not mess with the settings I wanted to try vanilla and see how well it was done. So far I have not been disappointed if feels very well balanced with what you start with.
With a polluted water vent a pip ranch could run meat and dirt positive. This map was really nicely crafted to give you access to as many processes as possible. Would it be possible to build a dreko plastic sour gas boiler even?
The hard parts are space and power. No easy sources of sustainable power, a sour gas boiler or rocket powered regolith melter are possible but is their enough space to do it.
@@FrancisJohnYT You are going to need bunker tiles and drywall and start building out in space. It seems like you could build below the map without bunker tiles if you can get there. Looking forward to seeing how you do this one.
@@dougingraham5807 I started a similar mqp today. You cant get out the bottom, and the top is right at build limit. You can fit 2 bunker doors in each abyssalite plug and that is all. You need to rush it too, because the storms erode the plugs. You wont even fit a normal 6 module research steam rocket inside even if you remove the hot stuff at the bottom.
@@rubikmonat6589 Thanks. That will make the map even more challenging.
nice idea. please try the titan map for the next playthrough
I think you'll regret not getting those bristle blossom seeds in the last printer 😬
pq: i understand your love for whisley, i have a thing for vodka :3
Hey Francis, i dont know if you knew that, but for the next time: You can check what kind of the gyseres they are by giving them "yellow allert" priority and dont need to dig them out first. Just go to the "Prio" menu
on the plus side. shouldn't have to worry about frame rate slow down
There was an oil reservoir on the bottom right side of the map behind the steel tiles. Mouse over picked it up.
Perfect choice of map
Finaly new chalenge, i hope seen some great compact builds, thats will be awesome. Slapped like!!!
Filtration medium will be an issue until you get you hands on that regolith. And the problem with puluted water is the need to sive it. You might need to consider a gulp fish filtration system.
Dupes with small blaters are now a positive trait since it means more water.
Should be pretty easy to cool the map instead to just the electrolyzer... maybe you can use that setup for power generation with magma in a way?
Wow, I got a 2h20min ad before this video
There's a oil reservoir at 24:16
It looks like a balancing act between ranches. Pips, dirt. pufts, slime. drecos, wool palstic. Shinebugs, light. hatches, coal. Pacu, food. Hurts my brain.
Intermediate cooling idea without plastic: PW vent spits out water at 30C, Electrolyzer spits out O2 at minimum 70C, that means you can heat up the input water by 40C with zero impact on O2 cooling requirements.
I believe electrolyzers no longer have the heat minimum. O2 comes out at input temp along with a small amount of heat generated by the machines themselves.
@@austinglander1337 The change was that previously it was fixed 70. Now it is minimum 70.
This is going to be a cool series.
Assuming I have not hired to many dupes already and doomed my base to an early destruction.
@@FrancisJohnYT I really like how it is going to challenge you to make things as small as possible. I'd like to see a micro-regolith melter. I'm also interested in seeing what tricks you use to make ranching possible.
Very cool series.
@@spaz4269 I think a micro 1kg/s sour gas boiler would be a better choice. Turns out their is an oil reservoir on the map. Regolith melting would be difficulty to do in an automated way, the collection area is only 16 tiles wide and you need to fit rockets in there to.
I've been watching your videos for a while and I see you usually put your water in a large storage tank, do you not like using super compressed storage? Or is it just for accessibility?
For a lot of people that feels like cheating.