UE5 DESTROYS RTX 4090!!! 🤯
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- Опубликовано: 6 сен 2024
- Today we take a look at Unreal Engine 5 UE5 in the newly released Remnant II using a Ryzen 7 7800X3D and Geforce RTX 4090 and... the performance for the visuals is WAY different than I was expecting!
Test System:
CPU: AMD Ryzen 7800X3D
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GPU: 24GB PNY XLR8 Geforce RTX 4090
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#remnant2 #rtx4090 #7800x3d
This is what modern game development looks like when upscaled frame generation is used as a crutch to compensate for poor native optimization.
It's funny when you look at the size of a tensor core compared to a block of shaders and they could probably double the shaders if they removed tensor cores.
@@26Guenter This is the very thing Steve alluded to six years ago, about GPUs simply not being proper gaming designs anymore (it's the video with ID: PkeKx-L_E-o). What we have now are the table scraps from Enterprise, they are not gaming GPUs and effectively haven't been since post-Fermi. It's just gotten a lot worse ever since Turing.
@26Guenter Tensor cores don't consume that much power though, doubling shaders will literally double power consumption
@@od1sseas663 Not necessarily, it depends on several factors like process node, clock speed, cache, and instruction capability. Reticle limit is more of a factor.
UE5 devs = moving gui sliders back and forth then saying "fck it ship it."
The problem is that you need the 5090 available soon for only $8,000.
$7.999,00
But Jensen said “ the more you buy the more you save”
what? the 8 foot fan costs 5k. and the substation 25k.
@@MyNameIsRabbitAndIKnowNothing 2 KW child’s play this thing runs straight off the grid it doesn’t need a power supply.
LOL, This is how they get you to upgrade. Its a bidness end of the day. NV / AMD pays devs to mess up games. More people wait or buy new gpus everyone eats
If all games ran well then it wouldn't be a need to upgrade
No way such a high end GPU can be so "underpowered". There are much older games that look as good or even better and run much better on much less powerful GPUs. Looks like a case of horribly optimized game.
thats what im thinking too
Agreed.
It runs awfully on PS5 and Series X too, with dodgy frame-rates/frame-times and low resolution.
No RT... just Nanite.
wellcome to the age of UE5 where you will need pc's with the cost of a used car in order to run max detailed games, Just buy a real car, do some sightseeing and view real world sun raytracing and foliage
It’s just bad development. Even the unoptimized Unreal tech demos run better than this game.
A case of someone desperate for views.
No new engine will help with lazy or incompetent developers, and we will only see it getting worse and worse.
some of the issue was with the UE5 itself. for some developer they end up reverting back to old UE4 rather than using UE5.
You know 2023 games are horrible when even the devs of this game blatantly said „we made this using upscaling on mind“.. a mess
I dont mind if the game has upscaling in mind because targeting native 4K is hard if you want to turn on the fancy graphics but if you not using RT features and turning down detail settings. Then its BS not getting good performance at native resolutions
@@imo098765the goal should always be to get there without upscaling, then add upscaling on top of it.
"Game will not be selling well" -> number one best selling game on Steam! 😂
It's weird because hardly anyone bought the first game. I feel like you sheeple just buy wharves l whatever the most popular RUclipsrs tell you to buy.
@@kenshinhimura9387 uhm remnants: from the ashes was hugely popular selling over 1 million copies within the first month and 2 million by 2020. IT currently has over 3 million copies sold. remnants 2 currently has sold a little over 2 million copies as of 6 months ago which is roughly the same amount of time (give or take a month) that it took rem 1 to get to 2 million. Honestly im just convinced half of the "new age" of gamers who are in middle and high school have no clue about what is popular and what isn't. Just because the game isn't huge in the united states doesn't mean its not huge overall. Honestly your most likely the sheep here hating whatever youtubers hate currently saying its bad without ever checking it out. see how from anyone's perspective another person can be the sheep its almost as if people believe their thoughts are more unique than other peoples when in reality, statistically, they aren't.
do your research on what your about to say otherwise your literally the definition of a sheeple. i know you didn't do any research because i spent 45 seconds researching analytics on this game and was able to immediately disprove what you just stated. Finally maybe don't make a brain dead statement like" i feel like you sheeple buy wharvel [whatever] i [is] whatever the most popular [thing] RUclipsrs tell you to buy" because that sounds a lot like you think your not one of the sheeple which cant be true for the simple fact that you just regurgitated ideas that the first game wasn't popular from no real source because thats not true.
tldr: Kenshinhimmura9387 has no clue what hes talking about and is literally the definition of a sheeple. thank you for listening to my ted talk and if you felt like you were important because i took all this time to prove you wrong don't I just get bored easily and hate stupid people spreading misinformation without any research.
Why is every game this year so terribly optimised?
Because all of you accepted fake frame generation technology instead of rejecting it like you should have. Now the devs are lazy and think " screw it, we'll just use DLSS instead of optimizing our games"
Because young clueless ignorant kids are “too foolish” to understand that we had a “chip shortage” just two years ago and game developers couldn’t even get graphics cards and were developing on old legacy hardware or extremely expensive cards and now suddenly we can get cards and gamers are crying at the lack of games and crying about “optimization” AND crying about wanting 400fps at 4K resolution (natively without Frame Generation or DLSS/FSR). Young kids are clueless and insane. It will take two to three more hardware generations before you begin to see the graphics fidelity that YOU want at the insane FPS that you are crying about. The human eye can’t see beyond 30FPS… so forget about the FPS. Stop crying about graphics quality and either turn down the graphics quality, or play at 1080p, or get yourself and RTX 9090Ti (space heater) that will heat your home for you as you cry about gaming at 4K or 8K at 400FPS while demanding near photorealism / cinematic quality graphics (rendered in real-time). Sick little children. It’s insane what small studios are doing these days (with LESS than $500 Million dollar budgets) and seeing games like this come from small Indie studios is amazing! It’ll be another year or two before the game becomes optimized and will be another hardware generation (or two or three) before children are “happy” with the 400fps that they are crying about (at 4K resolution) which is insane. DLSS and FSR are a requirement nowadays to “bridge the gap” between underpowered GPUs and children wanting photorealism at 4K or 8K resolution and expecting it to be rendered in real-time at 400fps. Kids are either dumb or mentally sick, but turn the graphics quality down and set your resolution to 1080p and enjoy the gameplay and quit crying about graphics. It’ll be another 2 or 3 Hardware generations before you can see the graphics quality and FPS that you are asking for (without DLSS/FSR frame generation).
Plus thinking that you can get WORSE hardware instead of better hardware isn’t going to solve your problems either. Turn your screen resolution down and turn down your graphics settings (or use DLSS/FSR for the next two or three hardware generations) until we have “affordable” hardware that can render (in real-time) the cinematic quality graphics at 400fps at 4K or 8K like these children are crying for.
Instead of graphics, turn the graphics settings down and focus on the gameplay! Stop worrying about graphics and focus on the storylines!
If fps doesn't drop in that situation, maybe its just rendering stuff even when you don't see it.
With that level of performance, maybe this can be called worst optimized game on gpu side currently.
We should really start to shit on game devs for doing this.
Agreed. From what I've researched, it's only using nanite on models, Not the updates to Nanite landscapes and nanite foliage. which would increase the fps by 50-100 on the 4090 card. Then adding Lumen, and other UE5 capabilities would have ran this game a lot smoother. But the R2 devs were probably under pressure to ship as fast as possible. Big mistake on the Dev overlords part. Might get patched later with a new xpac?
Agreed Dev problem not 4090 problem because my 4090 does over exceptionally well on all my games
@@tysonlws They probably slapped the game onto UE5 without utilizing most of the features since it most likely wasn't being developed with Nanite and Lumen in mind. Nanite + Lumen + Virtual Shadow Maps is their "optimized" combination, though some people are reporting regular LODs still running better than nanite with regular poly counts. Also skeletal meshes are not supported.
It doesn't destroy RTX 4090, it's just badly optimized.
Yeah I was on the Floor laughing when I read the title. As an owner of a 4090 there's not much to "Stress" the card. All the problems he made noise about were his setup and or Dev issues that needed to be looked at. There's this ridiculous segment of RUclipsrs that like to say once I have this level of hardware I will magically get something great, No you need to tweak and do more to get the "BEST" experience.
SMH He doesn't even realize the performance issues are because he didn't sync the Rgb
I've never seen temporal ghosting that just surrounded a non moving object like that, it reminds me of the weird persistence educed motion blur you get if your eye tracks something 'moving' on the screen, but because the screen is just a series of still pictures, your eye is constantly overshooting that object
Something glitched out in the game after changing... needs to resart game
My 7900xt at 1440p native has no temperal ghosting I do notice sometimes I do have to close out of the game after I turned upscaling off for it to register it in game.
Looks like they cobbled that game together with as little effort as possible.
It's not ue5. It's the game.
I think the first remnant looked better on my shitbox pc then that game does. Did u play the first one? It looks like a low budget fallout 5 clone. I've been playing around with ue5 and i can assure you they made a sleb game, the engine is not to blame.
I hate it when people say 50-55fps is unplayable, its a single player game, what you need 200 fps to beat a single player game and 1000fps to beat multiplayer. I know people who would kill a man to play 4k high setting 50-55 fps average in a single player game. I know people who play on 25fps and say its playable.
Agreed! The human eye can’t see beyond 30fps, but these clueless IGNORANT children think crying about wanting “cinematic” quality graphics at INSANELY high 4K screen resolution and rendered in real-time (without any type of DLSS or FSR frame generation) at 400fps… because they are IGNORANT and CLUELESS children! It’ll be four or five more Hardware generations before these IGNORANT KIDS get what they want (on native hardware without DLSS or FSR), and by then… they will want 8K rendered in real-time at 400fps.
Kids are just clueless and mentally sick. They can’t even wrap their heads around the amount of GPU processing power it takes to render cinematic quality 4K gaming in real-time (at 30fps).
It’ll be at least 3 or 4 more hardware generations before children are happy (crying about 400fps) when the human eye can’t see anything beyond 30fps!
Hard to judge engine when clearly a developer issue.
I ran and completed the game using i9 9900k with a 3080Ti with no graphical glitches and it gave me higher fps than that.
man check those eyes if you see 1440P on a 4K TV with same quality as 4K DLSS Q, because the difference is huge in every game I've tried
He has a BIAS so there's not much "we" can say. It's his Channel.
bang4buck has a video for remnant 2 comparing the game running on the 4090 and the 7900xtx at native 4k and no frame gen. I was surprised on how similar both GPUs performed with a slight edge for the 7900XTX.
All because there is no optimization for Nvidia. And for AMD there is almost never a good optimization, which is why they are so close in this game. Now imagine if developers did good optimization for AMD as they did for Nvidia.
@GrandoSilver do you think the consoles are more optimized if so then your in luck consoles use amd gpus too. So amd gpus technically work optimized better because both consoles and pc can use amd hardware.i know alot of people think console is better optimized for current day games. If consoles are optimized better shouldn't you pick the gpu brand that the consoles are using?
@GrandoSilver if ps7 uses nvidia and consoles use nvidia in the future I'll go nvidia. It's best to pick the brand all consoles use it makes the experience more smooth honestly.i game at 1440p so I can see why I'm having no issues.4k gaming isn't ready for high frames unless you use dlss in my opinion. I think alot of people raise the bar for 4k. Like 4k just became mainstream in gaming like 2-3 years ago.2 to 3 years ago we had a pandemic that highly impacted chip production and technological advances. So expect the 4090 to perform 80 percent of it true potential because if covid didn't happen developers would have more time to optimize. Covid happened 2021 games that are coming out today were developed then so expect unoptimized games the next 2 to 3 years till they release a developed game that they are making now.
LOL, I have 3080, set ultra, DLSS quality and I have 60fps locked with no dips in 1200p and Im done. This dude is lost
Locks 1440p with DLAA.
Changes to 2160p DLSS Quality.
Complains about no change in visuals 🙄
Running this game on a 4090/13900k. DLSS on quality, 4k, maxed settings. Looks awesome. Bought a 4090 so i didn't need dlss for 2-3 years. Total, Totally a Scam. I do like the game and recommend it. Worked my ass of for years in a nursing home to buy this graphics card. Thank you Good Old Gamer. Appreciate your channel. My 25 year experience, what a money pit chasing performance for nothing. My advice. Stay happy with what you have and you will have the best gaming experience ever.
I suspect this game is like a Plages Tale "chromatic aberration" where you have to go into the config.ini file to forces settings off.
I don’t seem to have these issues on my 4090, this issue I’m having is when iron or scrap drops the game freezes and it’s friggin annoying.
Very interesting and useful video Chris. I think this is a great area to explore. Only be more useful when you get midtier and low tier as well. And more UE5 gms as well.
i really hate the younger generation... i have no clue who pulled the "everything needs to be 100+fps" number out of their asses.. .but most of us where completely stoked if we could play UT over 30fps or ANY FPS game was rarely above 30fps.. i am pretty sure it was video card manufacturers that pulled numbers out of their asses to sell more GPUs while most people can game on 30-60fps PERFECTLY fine..
Agreed! These young kids are clueless, and crying that they aren’t getting 400fps at 4K natively. Silly children. The human eye can’t see beyond 30FPS. I hate this new “younger” generation as well, always crying about FPS… hysterical. Anything above 30FPS is perfect and playable. Plus the graphics looked amazing, but these young kids are BLIND and their only concern is FPS. 😂😂😂
@@markmalewski this is why we have games that absolutely SUCK because all anyone cares about is how it looks..
@@warmfreeze - exactly right!
@@warmfreeze - that dates all the way back to the Crytek / “Crysis” era. I remember when people would see a CryEngine game and be AMAZED at the visual quality (as well as destructible vegetation, etc) and we almost considered that “photorealism” during that era. I remember everyone cracking jokes about their high end workstations and asking “Can it play Crysis?”
But unfortunately, these young kids expect photorealism and extremely high end (and expensive) graphics (rendered in REAL-TIME) and somehow think it’s just “magic” and don’t understand the processing power it takes to render such fidelity in real-time.
I also agree that (especially smaller studios) are FORCED to focus on graphics (instead of gameplay) and in the end… games suck. I do agree with you. Gameplay is getting worse and worse, and too much is being focused on graphics and frame rates (because this “younger” generation seems to believe that is what is “important”). These kids are trying to render games (in real-time) that would have taken a “server farm” of Onyx or Octane workstations and servers to render (back during the Pixar / Toy Story era) and these young kids can’t even wrap their heads around the amount of processing power it takes to render a game (in real-time). These kids are clueless and all they complain about is their “400 fps” or silly crap. They don’t understand that it’s going to take a RTX 7090Ti or RTX8090Ti to do what they want (at the FPS they want) at 4K (or even 8K) resolution and all they cry about is wanting better graphics quality and higher frame rates and you get one or the other (not both). Drop the graphics quality settings down, and you should improve your FPS, but these kids are constantly crying about FPS… but expect game developers to make games look like movies, and at the same time they want 400FPS like lunatics. It’s not going to happen for at least another two or three generations of graphics cards (probably RTX 60 series or 70 series). I think RTX 50 series will be an improvement, but too many young kids will want to “game at 8K” by then and are too foolish to understand that it takes FOUR TIMES the processing power (and they don’t want to use DLSS or frame generation) and it will take another 2-3 generations of hardware (die shrinks and smaller node manufacturing) just to get graphics cards that can even render at 8K… but these kids are clueless and blame game developers (and everyone else) like cry babies, because they can’t get the 400FPS (and photorealism) at insanely high resolutions (like 4K or 8K) without setting their RTX 4090’s or 5090’s on fire. Crazy kids. Game developers should be focusing more on game play (and story lines) and making games FUN to play, and worry less about photorealism and frame rates. Ignorant children will always cry about silly frame rates, and the human eye can’t see beyond 30fps.
I do agree during the “DOOM” era, we were amazed at 3D games (and what we thought were good graphics) and I do remember UT era. We were like pigs in sh!t to see 30fps! Melting our 3D graphics cards! But this younger generation is clueless. They think game developers are “stupid” and that everything is “magic”. They don’t understand you can either have “photorealism” OR performance (not both). DLSS/FSR frame generation is just a “stop gap” to keep kids happy until the hardware can catch up. But even then, it will NEVER catch up, because then kids will want to game at 8K! (Instead of 4K) and they don’t understand the hardware requirements AND these silly kids think they should be able to render these insane games (at 4K) on some old archaic legacy hardware (GTX 1080’s, RTX 2080’s, and even RTX 3060’s or 3070’s) and don’t understand that even a RTX 4090 isn’t enough and it will be at least another generation or two of graphics cards before we begin to see the frame rates that these kids want (for absolutely no reason other than to cry about frame rates). The human eye can’t see beyond 30FPS. Anything beyond that is just silly. But devs should be focusing more on stories and engaging story lines instead of FPS and insane graphics.
If games look like this on UE5 with this kind of abysmal performance I'd want UE4 back...
It just doesn't look any better than the first game whilst running an order of magnitudes worse... 😅
You needed a 13999K OC to 7ghz and a 4090ti Titan edition. Peasant.
Runs great xD
Meanwhile, AMD Radeon VII a 2019 card, ran this game with ultra settings.
From all my years playing video games I'm pretty confident that the reason your FPS don't change going from inside to outside is that they aren't culling / occluding the geometry that your screen isn't "seeing." This is what they call...
ZERO optimization.
I've never been able to tell the difference between 60 or 140 fps. And judging ue5 with one title is pretty stupid
There are a few things to consider, nanite and lumin are still considered to be in their infancy, they're improving with each engine update.
So games such as R2 aren't utilizing the newest features to their fullest potential.
I am reminded of a certain xbox games studio who released Gears of War 5 on PC, UE4 with absolutely no stuttering, no ghosting, no technical flaws to be found.
They got that game running insanely well on a vcr xbox one. You must have talent to take advantage.
I know from speaking to devs at the Coalition that they struggled and rewrote huge chunks of UE4 rendering code to get that performance. A smaller dev like Gunfire Games doesn't have the budget for that.
@@OptimumSlinky look man fair enough, right? But that doesn’t take anything away from the laymens impression of the video game they’re being asked to pay $50 for.
You can’t afford your own tech, but you also can’t affford to customize and optimize the most ubiquitous and cheapest engine to develop for? Then I’m sorry you got a dud at release.
@@6reen6uy Right, it's $50; it's not a full-priced title. Like, I get that $50 isn't chump-change for a lot of people, but gamers can't complain about AAA games lacking creativity then also complain when AA games from devs 1/10th the size of the big AAA teams aren't polished to the same level as the $70+ AAA titles.
It doesn't even look spectaular. Very Rust colored and Red.
But the human eye can't see more than 24 frames per second.
Put almost 400 hours into the first game, about 50/50 alone and with friends. Even if this is only for representation of UE5 and upscaling trends, you should consider playing this game all the way through as well as From the Ashes. I doubt you'll regret it
DLAA its more graphic intensive form of anti aliasing, you need to use DLSS Quality or Balanced setting at 4k and not DLAA, that is your issue.
He's so adamant on not using dlss lmao. But I do agree this game has dogshit optimization and incompetent or lazy UE5 devs will be the death of pc gaming. Upscaling reliance also let's these shitty gpu companies to price gouge people even more
@@Crazy09starkillor DLSS is garbage.
Troll video! I play this game on a 5 years old PC 1440p medium-high 90+ fps, and the graphics are way better than ''anything released in the past 10 years'' wtf do you smoke?!
The eternal chase for FPS....is getting boring. For how long we have been hoping for devs to optimize their game engines? The only one that is truly on a higher level in terms of performance and optimization is the Doom engine.
This only proves how shit the 40-series truely is and isn’t at all future compatible 🤯
That's right... get excited for next product ;)
no it cant be, the game needs to be optimized no?
No matter how powerful the RTX 4090/5090/6090, unoptimized games will bring it to its knees.
@@ckg-CaribbeanKnightIt is not bringing this GPU to its knees , the code is probably too buggy for the GPU to push higher frame rated . Probably too much draw calls increasing latency too much.
This games should be 200 FPS without ray tracing on a 80 billion transistor GPU.
@@sithounetsith9877 An RTX 4090 is going to 45FPS at 4k. Un-optimization is real.
Very interesting you are getting this temporal distortion. My Suprim X 4090 w/ a 7800x3d on my LG C3 42 no issues. Admittedly i have not played the game very much, now i'm going to be looking out for it
Hey, new Crysis just dropped 😂
Just welcome to the club of unoptimized games Remnant 2. List is going strong this year.
The difference with other engines, in this implementation, is the level of detail and the LOD management system. And yes, it looks better. Noticed no pop in whatsoever in the gameplay you showed while having - in some areas - highly detailed clutter lying around everywhere. Although I appreciate RT, I do think the absence of pop up and highly dense polycounts (that rival cgi movies) will be more transforming than RT during this generation of games.
BTW the angular KZ3 doesn't compare, it's a joke I assume?
@@StopBlurryGames as does RT.
I had to move from a 3060 ti to a 6800 XT for 1440p ultra wide high refresh rate playing a game that uses this engine.
Nice clickbait. Runs at over 100fps for me. 7700X, 64GB DDR5 5600, 4090.
how am i getting around 100-144fps on 4070ti asus oc with 5900x and 32gb ddr4 4000 at 3440-1440p(35')????
where is your frame generation option?? with DLSS on quality and FG on you get above 100fps on 4k ultra.
He decided he hates DLSS even though todays DLSS 3 Quality looks better than native with a bump in sharpening. The Sharpening in the upscalers are way better than the old school AA solutions like TAA and FSAA. It's why Native is not a selling point today. DLSS Quality or Ultra quality drops resolution to 95% and uses the upscaling to sharpen the picture. DLAA Sharpens the same as upscalers but just at 100% resolution. DLAA is hands down the best AA solution on the market not my opinion but it's top dog if you have a 4000/3000 series card.. Obviously none of these technical details are covered in this video just general non tech Bias (with no foundation).
The game must have gotten a large performace update since your video dropped. I've noticed a few differences in my build.
I have the option of frame generation below the DLSS quality selector. Also motion blur was turned off by default when I played. I also haven't seen any ghosting.
I have a 4080 and 5800X3D and on Ultra with DLAA I get 65fps, which jump to 105fps when I change upscaling to DLSS Quality and then if I wanted I could go up to 145fps with frame generation.
Pretty sure the framerate is biome dependent, I.E. there're worlds in the game you might not haven encountered yet where your framerate is suddenly 1/3th of what it is in the better performing worlds 😅
The first game's performance was really good, idk why they made the "upscaling optimized" decision this time. The game is great bit it looks like ass with all this upscaling on.
That temporal ghosting I believe is caused by resolution scaling, if you go into the config files resolution scaling is set to 50 automatically
@@StopBlurryGames yup, which is terrible. At this rate most people are going to get locked out of locked 60fps gaming as nvidia will just keep releasing next gen dlss that only works on their latest gpus. If devs keep optimising for upscaling
I has similar issues with Atomic heart - the way UE seems to blur and guestimate an image makes it a horrible muddy stuttering mess for me -seems more useful to Hollywood than games these days
well....they need that cinematic experience.
Now gamers have to compete with armies from many countries and multi billion corporations for newest graphic card
It’s the new “Crysis” that we all couldn’t spend enough money to play on PC!
Got a 4090... Was hoping for at least 3 years + ... Fuck this.. I'm out.
LOL.
This isn’t an RTX 4090 problem this is a case of game developers using if DLSS and frame generation as substitute for good optimization
Imagine having a GPU this expensive and it cant even take this generation of games. How more of a sheep than this do humans have to become ?
This game was built with upscaling in mind. Its shitty on the devs part but DLSS doesn't make it look bad at all
Bro.... you don't use AA in 4k. You should know this. In 1440p you use 2x AA at most. It's only needed for lower resolutions like 1080p
used video memory only 12-14 gigabytes...
this is a complete misunderstanding
4090 and 1080p do not go together... smfh
wow a single game has never turned me off PC gaming like this one lol
Dude , you hawe 4090 and video is in 1080p ? 🤦
Unreal Engine 4 games have been mostly problematic in this past year. The only well optimized one that comes to mind is Dead Island 2. Let’s hope UE5 isn’t going to make things even worse…
Create a game with any sense of visual identity in UE5 challenge (Impossible)
UE5 is once seen as a better engine, faster and optimized. It is just more effects for more higher processor speed. Just a UE5 hype.
My ccondolences goes out to all 4090 owners who thought they will future proof themselves.... this is quite terrible.
The problem is the fucking monopoly between developers and those graphics manufacturers
1800usd for 4090 or 1030usd for a 7900xtx nitro, guess what the amd card is slightly faster. fuck paying 2k for a gpu i would never recommend that to anyone for any game.
So what are the developers PC specs?
Idk i can play the game in ultra with dlss quality and frame gen. 75ish fps. with a rtx 4060 laptop. 45watt tgp.
He has a stupid setup through a 60fps capture card so it's most likely generating alot of data compression issues. He even mentions it then continues to shit on the hardware/Devs.
bro clearly only played for 20min lol this game is EPIC just like most reviewers
now I'm going to rewatch Grandma's Boy
Just like cod never improving, everything will continue to be "not good enough" for as long as people buy into the bs. Myself included, I am keeping the 4090 till it dies enough of being forced to upgrade every year.
Yeah, the ghosting is Unreal 5's Temporal Anti-Aliasing. It's really bad. I don't know why they don't have the option to disable it. Should be doable via the ini files. Great video!
The Problem is Nvidia Drivers believe me. I use a Moddet Driver and i got 80 fps+ but Nvidia Sucks.
if u dont like to use dlss i dont understand it. its all improvements, u see it like in native resolution ,or even better ,and u have extra fps.
I've never seen PC gaming in this horrible state. Crazy expensive components yet subpar performance.
Looks like your Nvidia control panel settings are still in default. This is independent of game settings
This game doesn't even use Ray Tracing. all the load goes to the GPU while the RTX cores left unused.
This game looks like it was made on UE4 then transformed to UE5. I'm not sure if they even used displacement/tesselation.
all the folliage in old game was part of the flooe texture this is all meshes... all the grass and all the leafs.
they can make it way less heavier with a scalar parameter to the ammount of grass and leafs, all they have to do is to convert everything to procedural generation.
UE5 IA AMAZING. but not everybody knows how to use it.
not every game that runs on UE5 was made originaly on UE5.
i have 3080 with 5950x and i can run it at ultra everything at 60fps dlss balanced at 1440
I can probably run dark souls 3 and doom eternal at the same time with better frame rate.
No thanks. I'll play a BETTER game.
Developer issue not a UE5 or hardware issue. And stop crapping on DLSS. In plenty of games its virtually indistinguishable from native if implemented correctly. Don't blame the tech if lazy devs use it as a crutch.
1000% true. Not sure why I watched this video.
I think the Developers 'Optimized' this game for future configurations with the RTX 5090 in mind 🤣
Probably waiting for the next version of DLSS so they can be even lazier on optimization
sad that games are seemingly incentivized to be poorly coded for sales since some people want to run the "difficult to run" game as a benchmark. Shoot me already these people are f'ing stupid to buy a $50 benchmark. Chris, I've been playing Death in the Water 2 which is IMO a truly great game and not difficult to run either.
It is not the 4090's fault, it was a bad port from a console, and bad ports from consoles seems to be a reoccurring theme when you try to convert the game to PC as fast and cheaply as possible, it is the same with all the memory whining out there -8GB is fine, the reviews from the 4060 Ti vs the 4060 Ti 16GB proved that, other than games originally introduced on console there was no improvment.
The optimization can destroy everything.
This game doesn't have raytracing, it only uses UE 5's Nanite. It doesn't even use Lumen.
Where’s your 13900k system? How does it run on that?
I was expecting unplayable like 10 to 20 fps........ use to have a computer that has t trouble playing d2 original... like 20fps.....
Wow... When modded Skyrim se known for being stuttery and laggy runs better on lower end hardware at 4k you know there are issues.
radeon 6900xt runs it better at ultra with around 60fps or higher sometimes reaching 75.
Do NOT buy games from companies like this. Vote with your wallets people!! These are as bad as restaurants that drop burgers on the floor and then still serve them.
Do not buy.
They intentionally do this just to make get the newest gpu. This doesn’t make sense
No they don't. Take off the tinfoil hat for a second. These devs just suck at making games. They don't know how to optimize
The game looks no better than Crysis 3 when it first came out. Im very disappointed.
The game is probably poorly written, Most games are lately. Plus why not try playing the game using a 13900k intel ? Its more powerful by far !
The game developers said the game was designed for upscaling in mind they did heavy upscaling optimization and not as heavy native optimization.i have a 7900xt so very close to a 4080 and it requires upscaling even at those models of gpus.
What ru talking about this game shouldn't need anything like dlss fsr frame gen.
Assassin's creed unity looks better.
@TRONiX404 it's ue5 not ue4 ue5 is only good on high end cards momentarily a 3060 can get only like 20 30 frames at native anything 1440p ultra on remnant 2.i have a feeling immortals of avenum will probably act the same. People can use a 3 or 4 year old card thinking it'll proforma like a 4080 or higher it doesn't work that way. All pc parts last 3 to 5 years or less until you have to upgrade for same or better performance than you got it when it launched.the 3060 released 2020 to 2021 so 3 to 4 years if you have a 3060 or under upgrade unless you want to play the game with shit visuals. Besides souls games have always been about gsmeplay over fidelity.
@TRONiX404 my 7900xt doesn't require fsr, I only use it to hit frames well over 100 frames. Anygame no fsr with ultra native settings is 90 frames or over eh so I'm not having a shifty experience then again I'm a 1440p player and not 4k.i definitely can see alot of people running into pc issues with 4k unless you own a 4090 or 4080. The 7900xt cab do 4k ultra but it's best at 1440p especially for super high frames.msube if the guy in the video tried a 1440p experience it would go better. That doesn't excuse the problem the devs do need to focus on native optimization.i do agree on that especially with mid to low end gpus and pc builds.
Even eldin ring probably arguably the best souls game right now that came out recently was capped at 60 fps before mods. Honestly I'd rather have 90 to 165 frames than 60 frames. Every game has their ups and downs I've been playing an enjoying the game honestly, obviously a 4090 shouldn't see those numbers in a game. I think ue5 is alot more demanding then people put it out to be. I think that's why even fortnite in ue5 a free to play game struggles at epic settings on ue5 wuth frames on 95 percent of cards.i think alot of people buy 4070tis thinking they will provide 4090 frames in optimized games which puts the delusion in their head that it should run faster. They target the high end parts first when optimizing on pc that's why people should play the game the way the developer intended because at least then any opinion formed is the least amount unfair or biased.
@@NerdyJacked 1440p to 1600p is what I ran every game with my GTX 1080ti 4k with FSR, compare the gfx to something like the Division 2 or Days Gone open worlds.
My 3080 is 4k in every game with RT my 4080 with cyberpunk phyco RT 4K 90fps avg.
Unreal engine 5 uses nanite which is almost 40% less gpu intensive the polygons, this game should run native 4k Ultra on a 2080.
For example Elden Ring
the image looks like garbage with the youtube compression, so cant say anything about that, but the FPS with a 4090 is horrible
Is this a fallout 4 mod with HD textures :P
Why no RX 6700 considering that's what the consoles use?
I don't know maybe it is one of these broken games that needs a complete restart to desktop before it really applies the new GFX settings?
no this works ok, and the game does not perform as bad as he makes it to look
What is the point of 80 billion transitors which is one of the highest transistor count in GPU history?
ugh is not ue5 destroying the 4090, its a half finished unoptimized mess of a game that the devs are using diss as a crutch.
Where did all those techs they hypes us about go ? This looks nowhere near as good as those demos.
I've always said , UE5 promises so much that its one of those "i'll believe it when its released" kinda thing. Instead of using all those features to make the game amazing , the devs uses it to be lazy.
Just Cause 3 , released more than 7 years ago looks amazing compared to this and can hit 60 FPS even on a 1050.
Thats says a lot about the current gaming industry