Let's Play! Plains Indian Wars (Solitaire Playthrough)
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- Опубликовано: 12 май 2022
- This is a playthrough of the 2 player and solitaire wargame Plains Indian Wars. I am using the solitaire variant #1, pitting the U.S. & Indian allies (You) vs the Plains Indians (AI). PIW is a card-driven cube boardgame designed by John Poniske, and published by GMT. PIW features a solitaire system developed by Etienne Michot.
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The game on BGG: boardgamegeek.com/boardgame/2...
The game on the publisher's website: www.gmtgames.com/p-654-plains...
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I enjoyed the review. Great game. Love the components and ease of play. Here are the corrections I noticed:
05:15 - conduct a Night Stealth Engagement (you caught this later)
10:40 - conduct an Ambush before the engagement
14:25 - conduct an Ambush
29:15 - conduct an Ambush
31:50 - should have removed the White Wagon cube from W-S1 instead of W-S2
39:54 - conduct an Ambush
48:50 - NPT wagon engagement: wagons always roll 2 brown dice; each NPT hit symbol counts as a hit (do not need two symbols to get one hit in the solitaire variant); blanks are ignored; both sides rolling treaties ends the engagement causing the wagon to advance one trail region
54:00 - the maximum number of Blue Cavalry cubes that can be placed in Sacramento is 1 (up to 4 Brown Settlers cubes)
57:00 - Wagons roll 2 brown dice; remember to engage all White wagons on the trails coexisting with Plains Indians during the NPT/SPT disc draw.
1:06:55 - the Sheridan card can be played in any NPT region containing a NPT cube; its a good opportunity to break up a 4-cube or 3-cube concentration since the NPT does not roll on the first round. The Plenty Coups card can be played to disallow treaties during an engagement; yes you are only rolling a maximum of 2 NPT dice. In any regard, if you want a fresh hand of 3 cards, play them to get rid of them; taking them out of the deck shortens the deck which acts as a timer triggering the games end so you cannot do that.
1:08:57 - it looks like the SPT also got a hit during the engagement
1:10:38 - both sides rolling treaties would end the engagement
1:11:11 - conduct an Ambush
1:13:29 - Wagons roll 2 brown dice
Thanks for the very, uh, detailed list of corrections. Should help anyone who actually wants to try and learn this game. Trying to learn it from the rulebook is not enjoyable. Not a review btw, just a playthrough, the review is coming later this week.
Yes, its just clarifications for the benefit of the viewer. Just trying to help out. Great play-through as usual.
Really very useful. We need videos like this to make up for such terrible rules. Thank you so much.
After watching the show "1883" I find myself intrigued by the U.S./Indian conflicts. Thanks for this play-through.
To clarify in the two-player game "Cubes may overstack during placement but may not be over-stacked in combat or at the end of the faction’s turn". This is an important difference from the solo version which enforces a placement limit. Thought it might be worthwhile to mention if moving between solo and 2 player versions.
The track of the railroad in the west went WELL north of Salt Lake City, and met up with the UP at Promontory Point. Brigham Young personally paid for a spur line, to run NORTH, to intersect the railway near there.
All games are alternate history, we could just assume that the railroad took a different route than it did historically.
But yes, I agree that it is a shame that the map is not very accurate.
When attacking a region containing one Indian cube, the Indians may ambush before combat. You missed the ambush roll prior to combat.
Thanks for the playthrough. I really like this game. I've had cluster battle hurt and help me in games. The struggle in the purple areas are real as the SPT and NPT can spread real quick.
Yep, the Ambush rule was an easy one for me to miss in my games. Not sure why, just didn't become second nature.
Great Wayne, appreciate this.
Outstanding. Thank you. This one has been on my wish list for a bit. The great thing about playing solitaire is rules, especially when written ambiguously, are sometimes really just “suggestions.” :)
I like your optimism lol
I was actually playing this while watching your video. I think there is an errata somewhere that changes the key territories for control in solo play. I believe they are Bozeman, Black Hills, Phoenix and Dallas but I could totally be making that up. I thought I saw that somewhere and it's how I've played. Great play as always!
Thanks Frankie. I think I read that too, but I remember it as Etienne said it was an alternate/harder option? I'm not sure. Anyway, the solo game is hard enough as-is for me, I don't need to make it any more difficult.
Correct, its an optional rule.
Thank you. I am having a hard time making sense of much of the game due to anxiety over the wording in the rules.
Hope this gives you a little help. The rulebook has issues, that's for sure, but the gameplay itself is a lot of fun.
Very nice Playthrough and teaching the rules!
I wonder what you have could do better to reach a higher score?! It seems that the dice rolls were kind of balanced and due to some forgotten ambushes and night engagements you have been little bit in advantage. So what to do different to win the game? ;-)
Thanks Flo! One (big) thing I could have done was to be more aggressive in expanding. I mostly focused on moving the U.S. cavalry and settlers together adjacent to the railroad. If I had spread them out more, and taken control of more areas, I would have both reduced the VPs the AI earned while also increasing my own VPs. A second thing I could have done, in addition to expanding, was target the larger (3 and 4 cube) concentrations of tribes/cubes. By eliminating or reducing them, that would also reduce the VPs the AI would earn.
The track of the Union Pacific went through Omaha, which is NORTH of the Platte River. Again, the map isn't even remotely close.
Nice mate :) :) Too bad about the rules :(
Yeah, they're a mess.
@@WayneHansen :( :( :( Thanks for being honest! :)
This entire map is a disaster. I am just ...gobsmacked on how pathetic an effort this is.
Thats a shame , would shuffling the names about help ,,,, i understand your sentiment m8 it should be accurate and not feel insulting,,,
Kansas City, in REALITY, is SOUTH of Denver, as far as latitude.. The map is complete bullsh!t. Kansas City is also EAST of Dallas...again, wrong on the map. It's like someone with a "D" in geography was given a crayon, and ten minutes.
Ummm...a big, fat, NOPE on this one. The "Rockies" are located on the map well west of Salt Lake City...like over in the Pacific coast area. This is simply inexcusable. I would, and could, never play this game.