Please add visible soldiers fighting, not just buildings/equipment. It’s quite important for immersion and interest from my perspective and I think quite a lot of people would appreciate it!
id like to see actual battles like little formations clashing with each other its the least they could do. Not enthusiastic about the biggest nation always winning bc theres no strategy in wars
09:28 As a Chilean, I really cant express how much I apreciate that you include my country and southmerica in the most geopolitically active century we had.
People joining PDXCON in September will be able to be "the first" (as per Paradox' marketing materials) to play the game, so October or November 2022 is most likely. There have been an alleged leak of 21st October being the release date.
Well, the most laggy thing in pdx games are AIs trying to control units. Considering there will not be units, but armies(simple numbers) it's gonna be better optimised than some other pdx games
Very happy to see the nested tooltips from CK3 make an appearance here! I was unable to play CK2 as it was just too complicated and opaque - whereas CK3's nested tooltips onboarded me and, for everything I didn't understand, the information was right there at whatever depth I needed - so I'm glad that they're seemingly becoming a Paradox staple.
You mentioned you will have units fighting on the map to animate the battles and show the victory of the wining side. Can you confirm if these will be actual soldiers and not just the pair of artilleries shooting at each other?
@@Grek1574 You do realize that is an early, in-development build, right? The game will be much more polished and stable on launch, at least in the capacity of a PDX game anyway. Either way, people need to stop assuming exactly what the game will be/look like based on pre-alpha builds you weren't meant to see.
They won’t confirm that cuz they will be buildings shooting at eachother and in this video they hid it with a dust storm so that it’s more vague for viewers
Probably not if you are not in Hoi paradox games go vroom with ahistorical shit and since the devs stated they don’t want to railroad as much as in Vic2 historical mode is unlikely
Going to be disappointing if there aren’t live troops moving around on the map. Game looks absolutely amazing! But I think it’s basically a trademark of a Paradox game to have a troop visually moving around and fighting and it helps with immersion a lot.
Nah, I played the game with the new war system. Even in it's buggy early form it's sooooo good. I love not having to micro troops in all my fucking colonies all around the world. I don't give a shit in which exact corner of Tanzania I'm fighting, I just don't want to get my lands occupied. Perfect system for the game in my opinion. Microing troops all around the world is why I hated playing colonial nations and stopped expanding in Victoria 2 after a certain point.
I have a few questions: will there be any permanent effects related to the season of the year (such as longer movement in winter, or greater demand for coal or electricity in winter), also will there be a possibility of losing an army due to being hit by a hurricane? will there be constant costs among the troops when trying to pass through swamps, arctic and desert terrain? will it be possible to colonize Antarctica or at least make it de jure belonging only to your empire? will it be possible to show the decline and instability in the state due to such things as the constant transition of power from hand to hand? will there be tourists and migrant workers in this game at a late point? (they actually just appeared in the late 19th-early 20th century) will there be different necessary goods in this game for consumption by different cultures? maybe they will be related to the place of deployment and religion and not culture? and the last: what do you think or can we consider Victoria 3 the game that came closest to portraying the economic and social order in the modern century?
All following responses are what I gathered from official development diaries. No seasonal effect. No dynamic hurricane (only maybe events). Troops doesn't actually "move" in the conventional sense but geography absolutely plays a role in battle and warfare. You can colonize, but not Antarctica (it's barely livable with modern technology as is). There's unrest and political instability but I'm not sure if what you wanted is there exactly. There are migrants (of course), but no migrant workers as we know it today, and no tourists. There are different necessary goods, and even different replacement goods for necessary goods. Different culture and religion can shun or be obsessed with different goods dynamically. Personally, I think Victoria 3 has no equals as of today in portraying the economic and social order in the modern century.
Seriously. I can't believe people are hating on them reworking the war system, as if anyone enjoyed having half their army being short on manpower because randos in the provinces didn't feel like being soldiers anymore
@@TR0nyxGaming as opposed to literally ever other Paradox game? This is just the nature of the games themselves. The only fix would be if they did Total War style battles and that isn't feasible.
two things, one they must have actual soldiers fighting, its a must for immersion, seeing their uniform change with time and the famous British uniforms will bring the feeling of the time period, if this video is indicative of how the final version of the game will look like then it would be a very strange design choice they made. Second, cities are too big i want to see the terrain more than the building, and for battles its more tactical to have a large area to work with rather than pingponging from one city to another, this is a problem i had with Rome 2 half of center and north Italy was four cities, i know, very different games, but the analogy still applies.
Please tell me that you recreated the most important feature from vic 2,tell me that you have a newspaper! Tell me that while playing as canada I can know that butan is at war with some rando or that Chile considers me a rival Please it must be in it!
Obviously devastation is more impactful in a more industrialized society since you have to recreate the machines that make the machines you use to work.
I cannot fully verbalize how excited I am about this. The combination of the exciting time period, the deep simulation, the vast decision space, and the visuals - scratches all the right itches.
I feel the icons shown at the beginning for different pops look too cartoony. Sharpening them a bit would go a long ways to preserving the Victorian feel.
The only thing im scared of is that military part will have a lack of visualisation,and we won't have a units fighting each other,but everything else seems to be excellent.
Sure, would also like to see a country in the game use a government system never used by that country IRL, I wanna turn Mexico to anarcho-capitalist for example
@Li F go play civ 5, if victoria 3 turns into another ck3 aka le build farm earn money build farm, it would be a violation of everything victoria 2 and victoria in general represented and should have been
@Li F civ 5 is an amazing game and so is call of duty world at war. Paradox is known for their grand strategy simulators, and they should further excel at that. They ought to improve, add, become more complex. Instead they are literally ruining their games.
@Li F First of all selling more than ever is just a consequence of their batshit dlc policy. They have certainly expanded their marketing and have severely watered down their product to make it more appealing for other audiences. This is the complete opposite of perfecting their craft. Sure, they have upgraded their reach and community size at first, but for every game community dwindles exponentially and is kept on lifeline by dlcs that should have been the part of the game already and mods. There is a reason mods are integral to paradox experience and there is another reason why immersion and realism mods are the most popular in literally every paradox game. We can bet now, that the biggest Vic3 mods will tackle the warfare and severe simplifications of borders. Good work you have attracted a bunch of generally uninterested public, at the expense of the original specific fanbase that was the core of your company for literal decades. And before i hear more muh capitalism arguments, every company has a choice whether their product is just a product or art. Had developers of Demon Souls succumbed to criticism and added the easy difficulty, and thus stomped on the idea, they would have fucked themselves in the long run with no masterpieces as Dark Souls and etc.
I'd suggest that you change the surrounding objects of the table in the "paper map" to reflect the current situation of the campaign: a newspaper with the title like "WAR IN-..", a penicilin ampoule, imagery related to the current goverment ideology and so on.
so looking forward to exploring everything! I would love to see a global patent system for attracting inventors and/or buying/selling licences and espionage and and and :D
Chile, my home country is a "recommended start" country?? YESSS Even when on Vic 2 south America was a historically incorrect mess (the game started with modern Patagonian borders when that place wasn't colonized at the time)
They could have added a interesting modernization system to the army from March of the Eagles line battles to HoI4 divisions, sadly they just avoided that entirely....
@@elyisusking3603 yeah i played a couple hours of it too and the main issue is that the ui sucks. everything is hidden behind everything else which makes it needlessly complex and hard to find stuff lol
I liked Stellaris Tutorial. I feel like it set me up to play the game. It showed me what to do in the beginning so I can do it later and I was doing fine later in the game 😅
Hi, I have not played in the Victoria series but for a few days I have been dealing with victoria 2 and I liked the game very much because it is not a trivial strategy, but an extensive game in which the economic and population aspects are quite well developed, not so well these days 😅 so we are counting on you doing a good job 😉 as to diplomacy is extensive but does not give it yet full of possibilities and I hope that in Victoria 3 and its DLC expansions / additions we will see a game that will give us hours of fun. Unfortunately, my first contact with Victoria 2 began with introducing my own changes and modifications in terms of history, so I appeal to the creators to try to have a more historically balanced gameplay, I mean aspects such as religion or population, in Victoria 2 in vanillia speed religious or cultural conversion is too fast, for example, playing Great Britain and starting the campaign in 1836 let's assume with 0.6% of the Protestant population in India, depending on how our game is played, it is rather impossible for us to convert 10 or 20% of the population to Protestantism by 1860, but with it could be 2-4% with very good conduct and large expenditures for such a purpose, normal playing without care or dont care on this aspect protestants popullation in India will incrase 0.2-0.3% to 1960 on the one hand, its realistic and historical from 0.6% to 0.9% of protestant poppulation in India from 1836 to 1860 so the religious or cultural conversion is too fast, on the other hand, in provinces with cores or elsewhere, it does not occur at all, for example, let's say that we are dealing with Prussia and indigenously Polish areas, such as WIelkopolska, Kujawy, Gdańsk Pomerania, of course Not such a population in indigenous or disputed areas will maintain its national uniqueness, but it should be a properly reduced coefficient, i.e. such conversion should occur, and for example with a well-conducted Prussian policy, ignoring population migrations and assuming that in Greater Poland there will be about 16% of the German population and 82% of the Polish population by 1840, with a well-conducted policy, the German population will be 16.4% and the Polish population will be 81.6%, of course, I do not mention the demographic and migration aspects. I simply point out that the creators, in addition to very time-consuming and money-consuming things such as graphic development, new mechanics also take a look at the old ones in terms of historical and time optimization. Of course, players like me can do it themselves if they have contact with modifying files and parameters in paradox games, I just want to note that when I sat down to Victoria 2 and started the adventure with this game, of course, thinking about buying Victoria 3, the first thing I did was I started to optimize the game in terms of migration, religious or population conversion, I also noticed that the aspect of religion does not even have a minimal impact on the gameplay, I mean that adding a parameter such as the impact of religious unity on the costs of administration or education in a given country or empire should be increased accordingly, etc. etc. I hope that the creators will take a look at it because these are things that require a very small cost of work.
This video talks about prosperity in the Victorian Era, but poets like William Blake, authors like Dickens, and accounts of poverty matching that of London slums in my hometown of Bacup, a much preserved Milltown which grew exponentially in the Industrialisation of Lancashire and Yorkshire, contrast this. I hope the game will reflect the grittiness of the Industrial Revolution and its consequences on the working family. Indian Handlooms and the subjugation of the North via the Bourgeoisie were one and the same in the era; means to an end of mass profit at the expense of the many.
IDK if possible or no, if you add visible different type of units on map with building like tiny ones that would be nice touch for warfare. tiny army :D
I wish the developers to make the game so that each country has equal opportunities in development. So that it doesn’t happen that one country has very well developed provinces in terms of the visibility of borders and resources, while others have one province with the size of an entire country, as it was in Victoria 2
It would be cool if there were badges that people could get for doing a player objective path successfully and seen when they click on the nation on the map in the select nation menu. That way there’s some acknowledgement of the achievement for replaying the game endlessly
the don’t want to release a clapped game and because it’s more complex there’s more stuff that could go wrong or not be balanced so it’s good that they’re taking their time, but while still making good progress
Add genetic for your characters (pop) : for example, northern European should not look as southern European and if Europe is under (idk) Chinese rule, pop have to be Metis, mixed. Could be fun to see pop evolving as the world evolve
Just gonna say it, if you really want the players to have agency you would atleast let us have multiple front lines on a single nation, or better yet let us control our armies directly
why is this the very last monthly update video? Does anyone know? Surely this must mean release date is getting close? I'm getting hopeful that the release date will be announced at PDX con, with the release being very soon after...
Please add visible soldiers fighting, not just buildings/equipment. It’s quite important for immersion and interest from my perspective and I think quite a lot of people would appreciate it!
BUT IF THEY DO, THEN THEY'RE ADDING UNITS TO THE MAP!!!! IT WILL BREAK FROM THEIR DESIGN SCHEME!!!!
only if you buy it as a DLC
no warfare allowed
id like to see actual battles like little formations clashing with each other its the least they could do. Not enthusiastic about the biggest nation always winning bc theres no strategy in wars
@@darman7453 i think it'll be like:u got good eco, u can have big army, u win.
I really like the "Tell me How" and especially the "Tell me Why" buttons on the Journal Entries
Ain't nothing but a heartache
@@bussardfederchen Tell me Why
@@bussardfederchen Tell me How.
@@bussardfederchen Tell me what you want
I dont know why I dont know why too late is too LATE.
09:28 As a Chilean, I really cant express how much I apreciate that you include my country and southmerica in the most geopolitically active century we had.
viva la raaza
As brazilian i am happy too, i wish for this game to have more content in south america than the vic2
@@joaoguilhermepessanhaalves2543 your country is my favorite one to play. i pretend i'm Pedro II.
@@williammcguire130 i pretend im bolsonaro 😃
@@mahatmaniggandhi2898 bruh
Growth of cities is such a good idea that I am dying from exitement.
Monthly update time! Can't wait. The living map is going to be absolutely fantastic.
Last update? Hmmm. I wonder how far in the future we will see a release date...
That’s what I was thinking.
The rumor is the game is coming out in October or November
I think they are going to announce something at PDXcon, considering they'll also have Vicky 3 playable there I think it's quite likely
People joining PDXCON in September will be able to be "the first" (as per Paradox' marketing materials) to play the game, so October or November 2022 is most likely. There have been an alleged leak of 21st October being the release date.
December 31 at 11:59 pm
Pdx: we will have a living map full of cool things around it to make the game more immersive.
Me, with a crappy Pc: well yes, but no.
Well, the most laggy thing in pdx games are AIs trying to control units. Considering there will not be units, but armies(simple numbers) it's gonna be better optimised than some other pdx games
@@dimanyak373 true, i have a high end laptop and HOI4 still lags for me…
@@dimanyak373 today i tried the leak version, i disabled a few options and the game was so smooth!!
@@Tortellobello45 my 899€ base MacBook Air M1 it’s really fast on HOI4
@@Tortellobello45 What kind of CPU does your laptop have? PDX games are usually very processor-oriented.
Very happy to see the nested tooltips from CK3 make an appearance here! I was unable to play CK2 as it was just too complicated and opaque - whereas CK3's nested tooltips onboarded me and, for everything I didn't understand, the information was right there at whatever depth I needed - so I'm glad that they're seemingly becoming a Paradox staple.
i think it's actually original from Imperator
@@TileBitan Pretty sure At the Gates were the first to do that.
You mentioned you will have units fighting on the map to animate the battles and show the victory of the wining side. Can you confirm if these will be actual soldiers and not just the pair of artilleries shooting at each other?
go watch leaked gameplay, u will be disappointed=\
@@Grek1574 You do realize that is an early, in-development build, right? The game will be much more polished and stable on launch, at least in the capacity of a PDX game anyway. Either way, people need to stop assuming exactly what the game will be/look like based on pre-alpha builds you weren't meant to see.
They won’t confirm that cuz they will be buildings shooting at eachother and in this video they hid it with a dust storm so that it’s more vague for viewers
Ur gonna have to buy the $15 dlc for that
Surely you jest :) There's no way a Paradox game combat wouldn't just be two units shooting at each other.
VICTORIA MONTHLY UPDATE LETS GOOOOOO
They said **very last** monthly update!! Release date soon?
I'm assuming before December
@@Pokemark17 same here, there we be a playable demo at PDX con this September, so can't be much after that
@@markkajc Its coming out this year. They've promised it releases 2022.
The new mission system looks way better than the EU4 railroading mission trees!
Will there be a "historical" mode where nations will try to do things that country did historically?
🤞
The fun of Paradox games are things going crazy once you hit the space bar.
@@ralado31 for me it is going completly historical, forming germany its always a challenge.
Probably not if you are not in Hoi paradox games go vroom with ahistorical shit and since the devs stated they don’t want to railroad as much as in Vic2 historical mode is unlikely
@@whitegold2960 Vic2 wasn't railroaded at all, i think you mistake them with the mods...
Going to be disappointing if there aren’t live troops moving around on the map.
Game looks absolutely amazing! But I think it’s basically a trademark of a Paradox game to have a troop visually moving around and fighting and it helps with immersion a lot.
Victoria 3 is not a war game. It shouldn't focus on armies.
@@TacticusPrime And nobody said it should?
Nah, I played the game with the new war system. Even in it's buggy early form it's sooooo good. I love not having to micro troops in all my fucking colonies all around the world. I don't give a shit in which exact corner of Tanzania I'm fighting, I just don't want to get my lands occupied. Perfect system for the game in my opinion. Microing troops all around the world is why I hated playing colonial nations and stopped expanding in Victoria 2 after a certain point.
Stellaris players watching planetary invasions:
@@Kjrov how I wish planetary invasions in that were actually interesting. At the least a button or two
I have a few questions: will there be any permanent effects related to the season of the year (such as longer movement in winter, or greater demand for coal or electricity in winter), also will there be a possibility of losing an army due to being hit by a hurricane? will there be constant costs among the troops when trying to pass through swamps, arctic and desert terrain? will it be possible to colonize Antarctica or at least make it de jure belonging only to your empire? will it be possible to show the decline and instability in the state due to such things as the constant transition of power from hand to hand? will there be tourists and migrant workers in this game at a late point? (they actually just appeared in the late 19th-early 20th century) will there be different necessary goods in this game for consumption by different cultures? maybe they will be related to the place of deployment and religion and not culture? and the last: what do you think or can we consider Victoria 3 the game that came closest to portraying the economic and social order in the modern century?
I can assure you that if Paradox doesn't add these, there will be mods for it lol
@@edenub6791 i agree with you , but it be more faster , if paradox add this , than if modders add this
All following responses are what I gathered from official development diaries. No seasonal effect. No dynamic hurricane (only maybe events). Troops doesn't actually "move" in the conventional sense but geography absolutely plays a role in battle and warfare. You can colonize, but not Antarctica (it's barely livable with modern technology as is). There's unrest and political instability but I'm not sure if what you wanted is there exactly. There are migrants (of course), but no migrant workers as we know it today, and no tourists. There are different necessary goods, and even different replacement goods for necessary goods. Different culture and religion can shun or be obsessed with different goods dynamically. Personally, I think Victoria 3 has no equals as of today in portraying the economic and social order in the modern century.
The living map is pretty impressive looking, that’s pretty cool
It would be cool if soldiers were visible and fighting in the cities while the frontline is on them.
My favorite time of the month
I'm really looking forward to playing this game...
Sadly it'll probably be worse than Victoria 2
The leak has been a ton of fun
@@cameronsprague101 yeah lol
@@cameronsprague101 is that the leak which came out around may/june time, or was there a more recent one?
@@cameronsprague101 i played the leak, look like shit ngl. have to wait for the final version first before i judge it too much
The last monthly update !? Omg release is coming
Hope, we'll have a lot of different languages in such difficult game.
And I really want to play Victoria 3 ASAP 🔥
Well, warfare was a pain in Vicky 2 so can't wait to see how does it work in Vicky 3!!I think i'm more optimistic than 90% of the people right there
Me too.
Seriously. I can't believe people are hating on them reworking the war system, as if anyone enjoyed having half their army being short on manpower because randos in the provinces didn't feel like being soldiers anymore
There's no "warfare" in Victoria 3. Big army beats small army, that's about it.
@@TR0nyxGaming and warfare in Vicky 2 is: stackwipe, stackwipe, stackwipe, and in late game micromanage as you were a bot
@@TR0nyxGaming as opposed to literally ever other Paradox game? This is just the nature of the games themselves. The only fix would be if they did Total War style battles and that isn't feasible.
👍favorite era, favorite game! Playing the first part, I didn't even think that I would live to 3.
two things, one they must have actual soldiers fighting, its a must for immersion, seeing their uniform change with time and the famous British uniforms will bring the feeling of the time period, if this video is indicative of how the final version of the game will look like then it would be a very strange design choice they made. Second, cities are too big i want to see the terrain more than the building, and for battles its more tactical to have a large area to work with rather than pingponging from one city to another, this is a problem i had with Rome 2 half of center and north Italy was four cities, i know, very different games, but the analogy still applies.
Where are the Jacobin rebels? I miss them
Tutorial became awesome !! How&Why part will become extremely useful when learning the game
Please tell me that you recreated the most important feature from vic 2,tell me that you have a newspaper! Tell me that while playing as canada I can know that butan is at war with some rando or that Chile considers me a rival Please it must be in it!
Literally unplayable if it isn't there
Can't believe its been 13 months
I hope "devastation" has more impact than it had in EU4.
Obviously devastation is more impactful in a more industrialized society since you have to recreate the machines that make the machines you use to work.
@@cameronsprague101 yeah but devastation in EU4 is entirely useless so if it’s in that sphere it would be disappointing
@@whitegold2960 It can be pretty impactful in unfortified areas and if you devastate entire nations.
@@lithunoisan yeah but these regions aren’t normally important and fewer since the AI build forts
@@whitegold2960 just occupy the province haha.
it is almost here.
I cannot fully verbalize how excited I am about this. The combination of the exciting time period, the deep simulation, the vast decision space, and the visuals - scratches all the right itches.
How much were you paid to spew this nonsense
@@mikel9138 He was given a Zeppelin.
Who gave me a like within mere minutes?
Crazy that we got to the last one already
Just open the preorder !!!!!!!!!!!!!
I feel the icons shown at the beginning for different pops look too cartoony. Sharpening them a bit would go a long ways to preserving the Victorian feel.
True
The only thing im scared of is that military part will have a lack of visualisation,and we won't have a units fighting each other,but everything else seems to be excellent.
the german area seems to be missing some minor nations... feels a bit simplified
Will probably be added.
@@schwingedeshaehers In a dlc
HFM Victoria 3 incoming
@@mothdude4211 in 3 dlc's stretched over 4 years...
Well, yeah. Germany was a mess before it was unified. They will have to simplify it a bit.
The level of thought gone into this game shows the passion of the developers. I can’t wait to get my hands on it! Great work guys, it looks fantastic!
I've always wished that we could make farmland not have farmland pre-set.
@Deep Root Calanchus I meant in Paradox games in general.
@Deep Root Calanchus not they had random farm tiles scattered everywhere even in uninhabited areas. Haha
So, I can make Amerca a Monarchy, fantastic, 1st American Empire here I come.
Sure, would also like to see a country in the game use a government system never used by that country IRL, I wanna turn Mexico to anarcho-capitalist for example
Add visible units fighting on map pls
Thank you PDX! I’m so excited to play Victoria 3; it looks incredible!
All I want is an even more complex economy. That is it.
@Li F well it could possibly be deep and complex but easy enough to get into.
@Li F go play civ 5, if victoria 3 turns into another ck3 aka le build farm earn money build farm, it would be a violation of everything victoria 2 and victoria in general represented and should have been
@Li F civ 5 is an amazing game and so is call of duty world at war. Paradox is known for their grand strategy simulators, and they should further excel at that. They ought to improve, add, become more complex. Instead they are literally ruining their games.
@Li F First of all selling more than ever is just a consequence of their batshit dlc policy. They have certainly expanded their marketing and have severely watered down their product to make it more appealing for other audiences. This is the complete opposite of perfecting their craft. Sure, they have upgraded their reach and community size at first, but for every game community dwindles exponentially and is kept on lifeline by dlcs that should have been the part of the game already and mods. There is a reason mods are integral to paradox experience and there is another reason why immersion and realism mods are the most popular in literally every paradox game. We can bet now, that the biggest Vic3 mods will tackle the warfare and severe simplifications of borders. Good work you have attracted a bunch of generally uninterested public, at the expense of the original specific fanbase that was the core of your company for literal decades. And before i hear more muh capitalism arguments, every company has a choice whether their product is just a product or art. Had developers of Demon Souls succumbed to criticism and added the easy difficulty, and thus stomped on the idea, they would have fucked themselves in the long run with no masterpieces as Dark Souls and etc.
Can't wait!! I've had it pre-order for darn near a year lol
Will there be a DARK Mode for the Game? because at the Moment ist Looks Like a really bright Phone Game.
So excited for the modding support! Paradox knows where it's bread is buttered xD
Been playing some Vicky2 to alleviate all this waiting time! 🤪
Thank you so much for making this game, is my favorite period, and i can just admin away, without needing to blob military, thank you so much.
I'd suggest that you change the surrounding objects of the table in the "paper map" to reflect the current situation of the campaign: a newspaper with the title like "WAR IN-..", a penicilin ampoule, imagery related to the current goverment ideology and so on.
so looking forward to exploring everything! I would love to see a global patent system for attracting inventors and/or buying/selling licences and espionage and and and :D
I would kill for a Victoria shirt like the one being worn at 0:20
I wish these shirts were sold somewhere. Can't wait for the game.
Oh look, another Paradox game where I can resurrect the Byzantine Empire :D
I love the concept, I dont want to hype myself to much but it is proving hard.
Thank you sincerely for replacing the sus lady with blue hair with the long haired weirdo we can actually relate to.
Can we build the Eiffel Tower when we play France ?
I just want to know when I can play it
It locks absolut fantastic, cant wait for playing the game! Great work!
I can see mods for random items on the map table
Chile, my home country is a "recommended start" country?? YESSS
Even when on Vic 2 south America was a historically incorrect mess
(the game started with modern Patagonian borders when that place wasn't colonized at the time)
I would like to see a remake of the game called "conan" after all these years (2007) it still be an amazing game idea.
was it made by paradox?
super j attend impatience V3 bon boulot les gars
The leak has been alright can’t lie
They could have added a interesting modernization system to the army from March of the Eagles line battles to HoI4 divisions, sadly they just avoided that entirely....
I am really looking forward to establishing the Texan Empire (in Victoria 3, of course)
Seems like the tutorial is better in Vic3 compare to other PDX titles. Let's hope it's easier to convince friends to play :)
They are removing complexity so it will be easier for anyone to join regardless of the tutorial! ;)
@@jenlet3956 i played Vicky3 early build and trust me, it's not simple at all
@@elyisusking3603 source- trust me bro
@@elyisusking3603 yeah i played a couple hours of it too and the main issue is that the ui sucks. everything is hidden behind everything else which makes it needlessly complex and hard to find stuff lol
@@frogking5573 play it then, let's see how easy would be to even use you mobilized army in the frontlines
I feel like the state of the game is limited to staring at your construction tab.
My body is ready
12:22 the Cape Colony flag is very wrong. That flag was adopted by South Africa in 1928.
when do we gain full access to the main theme of the game? If I can't play it yet I at least want to listen to beautiful music to get inspired!
I liked Stellaris Tutorial. I feel like it set me up to play the game. It showed me what to do in the beginning so I can do it later and I was doing fine later in the game 😅
Hi, I have not played in the Victoria series but for a few days I have been dealing with victoria 2 and I liked the game very much because it is not a trivial strategy, but an extensive game in which the economic and population aspects are quite well developed, not so well these days 😅 so we are counting on you doing a good job 😉 as to diplomacy is extensive but does not give it yet full of possibilities and I hope that in Victoria 3 and its DLC expansions / additions we will see a game that will give us hours of fun.
Unfortunately, my first contact with Victoria 2 began with introducing my own changes and modifications in terms of history, so I appeal to the creators to try to have a more historically balanced gameplay, I mean aspects such as religion or population, in Victoria 2 in vanillia speed religious or cultural conversion is too fast, for example, playing Great Britain and starting the campaign in 1836 let's assume with 0.6% of the Protestant population in India, depending on how our game is played, it is rather impossible for us to convert 10 or 20% of the population to Protestantism by 1860, but with it could be 2-4% with very good conduct and large expenditures for such a purpose, normal playing without care or dont care on this aspect protestants popullation in India will incrase 0.2-0.3% to 1960 on the one hand, its realistic and historical from 0.6% to 0.9% of protestant poppulation in India from 1836 to 1860 so the religious or cultural conversion is too fast, on the other hand, in provinces with cores or elsewhere, it does not occur at all, for example, let's say that we are dealing with Prussia and indigenously Polish areas, such as WIelkopolska, Kujawy, Gdańsk Pomerania, of course Not such a population in indigenous or disputed areas will maintain its national uniqueness, but it should be a properly reduced coefficient, i.e. such conversion should occur, and for example with a well-conducted Prussian policy, ignoring population migrations and assuming that in Greater Poland there will be about 16% of the German population and 82% of the Polish population by 1840, with a well-conducted policy, the German population will be 16.4% and the Polish population will be 81.6%, of course, I do not mention the demographic and migration aspects. I simply point out that the creators, in addition to very time-consuming and money-consuming things such as graphic development, new mechanics also take a look at the old ones in terms of historical and time optimization. Of course, players like me can do it themselves if they have contact with modifying files and parameters in paradox games, I just want to note that when I sat down to Victoria 2 and started the adventure with this game, of course, thinking about buying Victoria 3, the first thing I did was I started to optimize the game in terms of migration, religious or population conversion, I also noticed that the aspect of religion does not even have a minimal impact on the gameplay, I mean that adding a parameter such as the impact of religious unity on the costs of administration or education in a given country or empire should be increased accordingly, etc. etc. I hope that the creators will take a look at it because these are things that require a very small cost of work.
Is there an option to keep playing my current campaing and hit the end date and keep playing? - like CK3 type feature
I can't wait to play this game
Very nice, iam waiting for release
I hope in next video add the Persian subtitle
This video talks about prosperity in the Victorian Era, but poets like William Blake, authors like Dickens,
and accounts of poverty matching that of London slums in my hometown of Bacup, a much preserved Milltown which grew exponentially in the Industrialisation of Lancashire and Yorkshire, contrast this.
I hope the game will reflect the grittiness of the Industrial Revolution and its consequences on the working family. Indian Handlooms and the subjugation of the North via the Bourgeoisie were one and the same in the era; means to an end of mass profit at the expense of the many.
I mean, the first guy really seems and sounds like Zlewikk in a long hair and mustache :D
Hadi aslanlarım size güveniyoruz çıkarın artık şu oyunu.
I've been waiting sooooooo long!!! please release your game...
Who needs tutorials in Paradox games :)
IDK if possible or no, if you add visible different type of units on map with building like tiny ones that would be nice touch for warfare. tiny army :D
Last one? So release end of summer or so?
Looking forward to it!
I love this new “Hub” system, at least on the visual aspect.
As a Czech living in Prague I love to see city Brno destroyed 6:33
I wish the developers to make the game so that each country has equal opportunities in development. So that it doesn’t happen that one country has very well developed provinces in terms of the visibility of borders and resources, while others have one province with the size of an entire country, as it was in Victoria 2
It would be cool if there were badges that people could get for doing a player objective path successfully and seen when they click on the nation on the map in the select nation menu.
That way there’s some acknowledgement of the achievement for replaying the game endlessly
the last monthly update? so the game will be released soon?:)
this is giving me civilisation vibes
I really hope game will allow me to run it on very underperforming PC. All I want is gameplay. All I want is statistics))
That will require computational power to cruch those stats. Graphics cards were not holding people back when Vic 2 HoD launched.
ok...now...pay atention about performance, because i want to play it in my potato computer, and yeah....i really like what i see, thanks paradox
why the delay to have a date? The game seems to be well advanced.
the don’t want to release a clapped game and because it’s more complex there’s more stuff that could go wrong or not be balanced so it’s good that they’re taking their time, but while still making good progress
Add genetic for your characters (pop) : for example, northern European should not look as southern European and if Europe is under (idk) Chinese rule, pop have to be Metis, mixed. Could be fun to see pop evolving as the world evolve
please add artilery explosions to the war line
Nice to see my home city burning...
Just gonna say it, if you really want the players to have agency you would atleast let us have multiple front lines on a single nation, or better yet let us control our armies directly
why is this the very last monthly update video? Does anyone know? Surely this must mean release date is getting close? I'm getting hopeful that the release date will be announced at PDX con, with the release being very soon after...
Please add troop's it would be so cool to have samurai troops when playing the Japanese shogunate
God I'm so excited for this game! Fall release perhaps?
We need soldiers fighting on the map it’s a huge part of immersion
I WANT DARUDE SANDSTORM TO PLAY DURING A SANDSTORM