Victoria 3: Warfare with heyitscara

Поделиться
HTML-код
  • Опубликовано: 6 фев 2025

Комментарии • 1,1 тыс.

  • @ParadoxGrandStrategy
    @ParadoxGrandStrategy  2 года назад +289

    Who's ready for the release on Tuesday?

    • @Swecraft1
      @Swecraft1 2 года назад +1

      You know I am!

    • @alittlesouthofsanity
      @alittlesouthofsanity 2 года назад +19

      Ok paradox, im gonna say it: RELEASE THE GAME THIS WEEKEND PLZ, IT HAS BEEN SO MANY YEARS WAITING FOR THIS, THIS GAME LOOKS SO GOOD
      Edit: Yes, the caps lock means i was screaming, im screaming for this game, are you happy paradox?

    • @gameswithkobralo2520
      @gameswithkobralo2520 2 года назад +8

      i am ! but why releasing it on tuesday??? It would be much nicer if it released on a saturday

    • @cluenarrus6955
      @cluenarrus6955 2 года назад

      Even though I don’t like victoria3’s warfare,I do genuinely love the other systems so I’m gonna love to see if the warfare changes, and if it does I’ll buy it, I love you paradox no hate just a criticism.

    • @alittlesouthofsanity
      @alittlesouthofsanity 2 года назад +1

      @@Amlaeuxrai i didnt know that, seems more logical to me now xD thanks for the info!

  • @nat1bott
    @nat1bott 2 года назад +1276

    Personally I would still like to see some little men with muskets firing at each other as a battle animation, naval battles seemingly have it.

    • @user-cd4ms6cf8l
      @user-cd4ms6cf8l 2 года назад +229

      Agreed. I wanna see my boys go from muskets and top hats to bolt actions and brodie helmets

    • @Timspt8
      @Timspt8 2 года назад +16

      Same here

    • @Real_SkyRipper
      @Real_SkyRipper 2 года назад +17

      no doubt they will do that, if not at lunch maybe later, the game as animations with forts shootings t each other i think? but seeing soldiers, trenches etc.. would be great, they might make a dlc for that i guess. If not then maybe Mods will do it.

    • @TheRedBaron1917
      @TheRedBaron1917 2 года назад +5

      @@user-cd4ms6cf8l Its called a shako

    • @AndreLuis-gw5ox
      @AndreLuis-gw5ox 2 года назад +5

      ​@@DrShocktopus didnt the prussians use... uh... prusian blue?

  • @kqdx762
    @kqdx762 2 года назад +334

    Unfortunate that the 'blockade' navy order was not put into the game, I think there was dev diary talking about them trying to implement it before the release some time ago.

    • @Beispielname1233
      @Beispielname1233 2 года назад +28

      thats what i was wondering tooo...i feel like the current naval orders are not very well implemented

    • @masonmairead3905
      @masonmairead3905 2 года назад +59

      My understanding is a large enough navy set to “attack convoys” would prevent trade from happening providing the function of a blockade. Not sure what diplomatically is available to let other countries know “if you trade with them I’ll be extra angry.”

    • @101jir
      @101jir 2 года назад +16

      I'm guessing a blockade will be automatically implemented if you successfully "patrol coast" around all coastline the enemy nation has.

    • @AndreLuis-gw5ox
      @AndreLuis-gw5ox 2 года назад +27

      dont worry, you will be able to buy it in the nezt DLC

    • @Beispielname1233
      @Beispielname1233 2 года назад +13

      @@AndreLuis-gw5ox And it will be only 29,,99 € gosh im so exited!

  • @rocke7398
    @rocke7398 2 года назад +312

    They sure didn’t break the budget working on those warfare graphics

    • @snowbear163
      @snowbear163 2 года назад +8

      I think it'd be distracting seeing a bunch of horses riding around and muskets firing. I don't need to see all that if I'm the king. Just give me reports and let me know when you mash the guys or if we have to surrender and cede a province or something.

    • @helmuthvonmoltke5518
      @helmuthvonmoltke5518 2 года назад +100

      @@snowbear163 I really want to see those gorgeous 19th century military uniforms though. Imagine prussian blue, british red and austrian white displayed with Vicky 3s beautiful graphics.

    • @adamporter3402
      @adamporter3402 2 года назад +12

      @@helmuthvonmoltke5518 a good compromise for both requests: make it an option

    • @fernandoantunezantonio3450
      @fernandoantunezantonio3450 2 года назад +49

      @@snowbear163 yes yes, average paradox game player can only focus on 2 things

    • @leoh3616
      @leoh3616 2 года назад +1

      @@helmuthvonmoltke5518 Don´t forget russian green

  • @JM_Traslo
    @JM_Traslo 2 года назад +229

    You ready for when a $30 Expansion pack gives us an enhanced military system again.

    • @delpheus7658
      @delpheus7658 2 года назад +33

      I'm trying to figure out if they're making some kind of political statement or if they really think that people don't want a warfare system

    • @JackTHall-ji1qb
      @JackTHall-ji1qb 2 года назад +8

      Many people don't want hoi 4 level micromanaging

    • @syrialak101
      @syrialak101 2 года назад +13

      Insha'allah, we will have three hundred dollars worth of DLC!

    • @XxIBlueIxX
      @XxIBlueIxX 2 года назад +11

      @@JackTHall-ji1qb okay lol could've done something similar to vic 2 then...

    • @MuazzamKhan786
      @MuazzamKhan786 2 года назад +15

      @@JackTHall-ji1qb Not all of us are trash at Paradox games like you probably are , we like some micro management

  • @micangetricmah7596
    @micangetricmah7596 2 года назад +10

    I like complexity in strategy games.
    I like complex economics.
    I like complexity in culture, religions, poltics ect.
    The war system in this game seems to be gutted and not at all complex.
    I get the idea of trimming the fat and streamlining things. But this seems to simplistic.

  • @mrgopnik5964
    @mrgopnik5964 2 года назад +237

    “It’s a better idea to pull conscripts from your least productive states”
    She said while pulling conscripts from the most valuable and productive region of Prussia

    • @Flash4ML
      @Flash4ML 2 года назад +58

      Not in 1836. The Rhineland became an industrial center during the course of this game

    • @tsehoyin2
      @tsehoyin2 2 года назад +9

      ​@@Flash4ML I think The Rhineland and Westphalia was rich regions even in 1836. I read somewhere that regions in Pomeranian and Berlin suffered massive casualties in the 30 years war, and stayed poor for a long time. They would be comparable if not richer than Konigsberg and Silesia.

    • @leoh3616
      @leoh3616 2 года назад

      Except, I would do the opposite, right? So every region would be harmed a little, but it´s not that hard to rebuild after the war?

    • @dorukcider4117
      @dorukcider4117 2 года назад +1

      @@tsehoyin2 rhineland became rich probably near the brothers war. Austria refused rhineland for Venice area in the vienna system. So you can guess how under develıped it was with its resources

    • @rosalindchapman8005
      @rosalindchapman8005 2 года назад

      Do as she says not as she does

  • @CrèmeTropBrûlée
    @CrèmeTropBrûlée 2 года назад +44

    Warfare was better in Victoria II imho, thats tne biggest issue i have with Victoria III

    • @warmongerphoenix476
      @warmongerphoenix476 2 года назад +4

      Agreed. I've stayed away from a lot of Vicy 3 stuff to avoid the hype train, but decided to watch this video before buying and I've lost most of my motivation to buy it. What's the point a grand strategy war game if the war gaming part of it is inferior to its 12 year old predecessor.

    • @renatlottiepilled
      @renatlottiepilled 2 года назад +1

      @@warmongerphoenix476 well, maybe it has to do with the fact that Vicky 3 is not, in fact, a grand strategy war game

    • @banger2998
      @banger2998 2 года назад +3

      @@renatlottiepilled IT IS a grand strategy game

    • @warmongerphoenix476
      @warmongerphoenix476 2 года назад +1

      @@renatlottiepilled What would you call a game focused around waring with anyone who standing in your way to build a Imperialist Colonial Empire then? I know what I would call it. A Grand Strategy War game.

    • @benjaminpolitics
      @benjaminpolitics 2 года назад +1

      @@renatlottiepilled it is.

  • @snowau5429
    @snowau5429 2 года назад +30

    Remember when Bismarck won a diplo event to get Alsace Loraine?

  • @Mermully
    @Mermully 2 года назад +139

    I can see already there will definitely be a DLC to allow you to set objectives for your armies and control your front lines and set up naval blockades. Its pretty much inevitable. Shame that so much control was removed.

    • @BigMeatSwangN
      @BigMeatSwangN 2 года назад +27

      shame more people don't feel this way.

    • @Lucifer1247
      @Lucifer1247 2 года назад +3

      Wont happen, Pdx has never released a dlc or update that changes warfare mechanics. They are already trying to dumb down Stellaris warfare so.

    • @KitteridgeStudios
      @KitteridgeStudios 2 года назад +25

      EU4 art of war?

    • @daroaminggnome
      @daroaminggnome 2 года назад +3

      @@Lucifer1247 lol what was Art of War then?

    • @XxIBlueIxX
      @XxIBlueIxX 2 года назад +3

      @@Lucifer1247 lmao how many pdx games do you play...

  • @ursamajor3362
    @ursamajor3362 2 года назад +17

    at this trajectory, hearts of iron 5 is literally just gonna be risk

    • @JackTHall-ji1qb
      @JackTHall-ji1qb 2 года назад

      ?

    • @benjaminpolitics
      @benjaminpolitics 2 года назад

      paradox is a profit company, no way they will release hoi5 in the next 10 years as long as they can squeeze out all the money hoi4 can produce.

  • @andrewdowell2663
    @andrewdowell2663 2 года назад +102

    This combat system seems like a big let down, I'm all for only having strategic control, but this looks like no control. Just "attack or defend", and watch the numbers go up or down.

    • @andrewdowell2663
      @andrewdowell2663 2 года назад +22

      Personally, I think using HOI4's battleplan system, wit some tweaks, and without being able to control individual units manually would have been amazing.

    • @snowbear163
      @snowbear163 2 года назад +7

      @@andrewdowell2663 but if you do that then it will be very cumbersome to run your economy and nation. It works in HOI4 because you're only focusing on the military. But when you have to focus on everything it will be too much. Sounds like people want to play a HOI4 mod set in the 1800s more than anything. If that's the case, there are options available last I checked.

    • @sligorovers679
      @sligorovers679 2 года назад +20

      @@snowbear163 but you can’t say that this is an particularly interesting way to use the military it’s bare-bones. Attack, standby and defence. I don’t think you can blame people for wanting more for content when you’re paying full price

    • @Hopp3rTx
      @Hopp3rTx 2 года назад +7

      @@snowbear163 it might be cumbersome for a smooth-brain

    • @banger2998
      @banger2998 2 года назад

      @@andrewdowell2663 they will sell a 20$ must have dlc addresing the war system thats why its so bad now.

  • @nath9091
    @nath9091 2 года назад +42

    Honestly I was one of the ones who wanted a more automated system of warfare in V1 and V2 but this is overly simplistic for me. The old EU/V2 war system with a HOI4 command AI option where you can automate with battleplans or not while being able to try and do certain areas manually if you want would be preferable. My preferred approach would have been simply being able to set your troops under AI command and give them an area to operate similar to HOI3 actually. This reminds me of a basic mobile game where you just click on another nation declare war and send a load of troops against it. The old system could be micro heavy but give us AI military leadership if we want like EU Rome or HOI4 and others can do province by province.

    • @warmongerphoenix476
      @warmongerphoenix476 2 года назад +5

      That's what this was remining me of. You hit the nail on the head with "reminds me of a basic mobile game". It's really disappointing and I'm not sure if I even want to buy the game anymore.

    • @flametrowero
      @flametrowero 2 года назад +1

      unlike eu4 and hoi4 this game focuses much on economics and trade rather than warfare and colonization.
      in hoi4, for example, the only form of economy is civilian factories, infrastructure and a oversimplified trade mechanic which is all required for your war machine.

  • @bappo2887
    @bappo2887 2 года назад +258

    I like that you can see how many soldiers have died, or are wounded in a war. Always was curious how many i would lose in old vic 2 wars

    • @ember_kitsune
      @ember_kitsune 2 года назад +22

      For Victoria 2 there's a war analyser program, it loads up a save and looks at deaths both in individual battles and the war overall

    • @pawcio2133
      @pawcio2133 2 года назад +1

      You will be able to see that

    • @dima9171
      @dima9171 2 года назад +3

      U could do that with war analyzer

    • @masterost1994
      @masterost1994 2 года назад +12

      Man your standards are low, unfortunately the prices won't be.

    • @carson1223
      @carson1223 2 года назад +4

      Ah yes, everyone loved having to boot up war analyzer and load up your save file. Having this feature built into the game by default is surely a massive downgrade.

  • @grantforester1864
    @grantforester1864 2 года назад +106

    I guess Russia Austria and other nations can forcefully conscript their minorities. I like that, it’s quite accurate to many nations where some regions faced higher casualties per capita than others

    • @skulli7378
      @skulli7378 2 года назад +51

      Pretty sure Russia still does that in modern times 💀

    • @Flash4ML
      @Flash4ML 2 года назад +15

      @@skulli7378 Plenty countries still do, enforced conscription isn't privy to totalitarian dictatorships. Not to defend Russia of course, I'm sure their enforcement is much more rigorous then say, Switzerland

    • @andrewrussell9458
      @andrewrussell9458 2 года назад

      @@Flash4ML the difference is that Russia is deliberately targeting minorities in a form of discrimination

  • @anonym-rk4rr
    @anonym-rk4rr 2 года назад +43

    Paradox be like:
    What if we get the hoi4 fleet mechanics, the worst warfare system, we ever produced, and everyone hates, and put it into victoria 3 for both naval and ground warfare!
    Thats a great idea son, here have your raise!

    • @leftifornian2066
      @leftifornian2066 2 года назад +1

      BASED

    • @greyfells2829
      @greyfells2829 2 года назад +1

      EU4 has the worst warfare system

    • @leftifornian2066
      @leftifornian2066 2 года назад +1

      @@noname_758 paradox will sell you a warfare dlc don’t worry

    • @mecsi2573
      @mecsi2573 2 года назад +2

      Hoi4 navy's not that bad

    • @fanis1414
      @fanis1414 2 года назад +1

      @@mecsi2573 Yes it is

  • @AnonYMous99993
    @AnonYMous99993 2 года назад +7

    Lmao, for how much people shit on Vic 2, I think I'll just stick to that. Vic 2 was a mess, but at least it was a mess because it was massive undertaking to incorporate a lot of mechanics under one game. Its a master of none, but its all right. Paradox heard that people got tired of micromanaging armies on Vic 2 so apparently they just decided to remove army control, kind of lazy move. This just feels like another avenue for paradox to make a DLC for.
    Remember when Napoleon made a front with Austria, Prussia, the german states and Italy? Its not like he meaneuvered his way through the land and through terrain and won through strategic planning, Nah, Napoleon just shoved troops on the "front"...

  • @hasforth9
    @hasforth9 2 года назад +182

    How does Prussia with 198 battalions have almost 170k casualties in a war against Denmark with 18 battalions who only has 15k casualties.
    Holy fucking shit lmao

    • @Flash4ML
      @Flash4ML 2 года назад +37

      Denmark stronk

    • @ravenblood1954
      @ravenblood1954 2 года назад +30

      Could be from an old build. Could be that Prussia is hurling skirmish conscripts at a professional army with trench soldiers supported by artillery across a narrow front.

    • @ItsAstie
      @ItsAstie 2 года назад +47

      Russia moment

    • @mitteleuropa8485
      @mitteleuropa8485 2 года назад +31

      ​@@ItsAstie Stereotypes moment

    • @informitas0117
      @informitas0117 2 года назад

      Console command shenanigans I bet.

  • @zackbranco9691
    @zackbranco9691 2 года назад +4

    Who doesn't love RNG? I know I do, I don't even get past the nation selection anymore, I just pick a nation and roll a d20 to see if I win that playthrough. I "played" some eu4 as Byzantium last night and completed a world conquest since I rolled a 20. Its much more fun letting RNG decide the outcome rather then player skill and knowledge.

    • @SpudgunOfficial
      @SpudgunOfficial 2 года назад +1

      Hope you roll some good combat modifiers in your Vic3 battles there buddy

    • @zackbranco9691
      @zackbranco9691 2 года назад +1

      @@SpudgunOfficial unfortunately I learned how awesome RNG was from this new "warfare" mechanic so I rolled a d20 to see if I was gonna buy the game but I rolled a 1.

  • @accountname9506
    @accountname9506 2 года назад +97

    The 'your flag is over every enemy territory you have occupied, individually' looks awful and I hope it's changed. Making one big flag (or the traditional paradox striped lines) would be way better imo.

  • @Zorro9129
    @Zorro9129 2 года назад +39

    Absolutely the worst part of Victoria 3 and what is the deal-breaker to me. They've gutted the in-depth system that rewards skill in Victoria 2, and it will probably be sold back to us in a couple of years via DLC. What an utter disappointment.

    • @Phantomz.
      @Phantomz. 2 года назад +2

      Paradox's dlc thing is shit but I personally just wanna play a different kind of game. I have never been a fan of the micro wars; you are and there are already a lot of games that accommodate for you so.

    • @Zorro9129
      @Zorro9129 2 года назад +20

      @@Phantomz. You do realize that in a game like Victoria 2 you can just play a country and not go to war, building tall instead? That would still be an option in Victoria 3, but I prefer a _complete_ gameplay experience.

    • @cassu6
      @cassu6 2 года назад +4

      @@Zorro9129 Yeah and then you'd never get to have wars? This is infinitely better than the cancer that Vic 2 combat was. That was the deal breaker for me in that game.

    • @Zorro9129
      @Zorro9129 2 года назад +21

      @@cassu6 If you want to wage wars pressing three buttons, there are plenty of mobile games filling that niche. Grand-strategy is expressly the opposite of that.

    • @belphegor_dev
      @belphegor_dev 2 года назад +2

      LOL, warfare totally sucked in Vic 2.

  • @adamrules01
    @adamrules01 2 года назад +101

    This section will probably be the weakest and most controversial part of the game, so I imagine it will be the first system under review post release.

    • @argon65
      @argon65 2 года назад +35

      To be fair, I think it's been designed this way so after a lot of playtesting by ourselves after release they can sell us a DLC addressing all of this.

    • @argon65
      @argon65 2 года назад +29

      Also, don't get me wrong. It's refreshing to see a new warfare system and I think it has a lot of potential. However, PDX really needs to address the discontent among its core playerbase. Let's face it, GSG is still a niche genre, and most people who buy PDX games do it because of the warfare mechanics.
      I'm personally eager to see all the Economy and Politics mechanics in motion, but I would seriously recommend PDX to address the elephant in the room. It's as simple as, for example, adding the option of being able to choose which provinces or states your generals will prioritize when advancing. And tbh, considering how divided the PDX community is around this, I think it should be a free feature on a following patch after release. If they want they can sell more warfare control options later on as a DLC, but I think this is essential in order to avoid the game flopping like Imperator.

    • @Chiungalla79
      @Chiungalla79 2 года назад +9

      @@argon65
      I think it is great that they made a concious yet controversial artistic decision to allow for a different focus in this series.
      GSG might be a niche genre. But Paradox is its own biggest enemy in that niche if they continue to make too similar games.
      I would have not preordered V3 if it would have been another "raise your armies to conquer everything"-title. I already own 4 of those from Paradox.

    • @snowbear163
      @snowbear163 2 года назад +11

      @@argon65 i think they need to stick to their guns and flesh out the systems this is designed for. The "I want war" crowd is loud but I don't think it's that large. There is already HOI4 and Stellaris for people who just want a war simulator. I'm excited we get an economic simulator where we do deals, and diplomacy, and run a nation. I like the approach to war as in it's a means to an end, you tell your generals the war aims and then they make it all happen operationally. Not my job to tell units where to move or what tactics to use.

    • @snowbear163
      @snowbear163 2 года назад +8

      @@Chiungalla79 this. Too many people want "HOI4 but in the 1800s." If that's the case they can download a mod. Lots of people get disappointed with CK3 because they play it like a paint-the-map simulator which it's not. What people are really wanting is war simulators through various times in history. And the answer to that is just more HOI4 mods. I'm here for the diplomacy, the deals, the economics, the trade. War is a means to an end. I don't need to tell my horses where to go. That's what I pay the military for is to figure all that out for me.

  • @polskiRobol
    @polskiRobol 2 года назад +10

    Giving us such terrible machanics fits pdx sale strategy: release unfinished product and then make vast amount of dlcs changing entire gameplay, empty your wallet and laugh. But pdx fanboys will still be jumping on hypetrain

    • @MuazzamKhan786
      @MuazzamKhan786 2 года назад +1

      Different game , same shit. Guess they know casuals will buy their games no matter what since they don't have half a brain.

  • @klaus7637
    @klaus7637 2 года назад +175

    why does attacking give the same attrition as defending? soldiers on home ground surely shouldn't take the same attrition

    • @PandorasCradle
      @PandorasCradle 2 года назад +30

      I assume being in foreign territory adds more attrition. Whats the 20% reprisents is the attrition added from not being on standby

    • @rzu1474
      @rzu1474 2 года назад +70

      Doesn't matter if you die of Typhus at home or abroad.

    • @markkajc
      @markkajc 2 года назад +5

      there migt a bonus for being in your own territory, however I assume you can also defend a front where you have occupied enemy territory.

    • @OlafJorigson
      @OlafJorigson 2 года назад +34

      @@rzu1474 At home you will most likely have physicians and your healthcare system + you know where to forage and take refuge. Attrition isn't just dying of illness, but everything besides actual combat casulties. So yes, you should take less attrition in your homeland.

    • @LaFonteCheVi
      @LaFonteCheVi 2 года назад +14

      Because being at home would still be heavy in attrition. Disease still spreads even if you are at home. It prolly should be more deep and nuanced in the future, but it makes sense for now. That game isn't quiet that circumstantial yet.
      Like a french army fighting in Paris will strong supply lines? Probably not a lot of attrition. But the French army sitting in the trenches within their border? HORRIBLE attrition even if they are at home. It all depends and the game isn't quite that nuanced yet.

  • @James2017LC
    @James2017LC 2 года назад +143

    I Like how in the battle at 6:18 Prussia somehow lost 100K troops to Denmark

    • @123mrmaynard123
      @123mrmaynard123 2 года назад +18

      Ouch, I can see a problem there... more than 10x casualties of the actual wars

    • @Vilẽm27
      @Vilẽm27 2 года назад +16

      Just bad micro 😔

    • @leoh3616
      @leoh3616 2 года назад +4

      Soviet style invasion

    • @razortheonethelight7303
      @razortheonethelight7303 2 года назад +1

      @@123mrmaynard123 I think I remember hearing that one of the last things they are working on fixing before release was the fact that casualties are currently way too high.

    • @timcohen7644
      @timcohen7644 2 года назад +2

      @@razortheonethelight7303 i bet you $10 it will be like that in the release build

  • @OlafJorigson
    @OlafJorigson 2 года назад +86

    Whats my question: How does a small country ever win against a big one? Like with the Risorgimento in Italy vs Austria or Balkan Alliance vs the Ottomans? As long as you have better tech and economy, there is now way you lose with this system.
    Even if we say that big countries have to win vs small ones, how do you encourage players to choose countries like Brunei or Peru? Its already pretty hard to equalize in technology but also regarding economy and population, its basically impossible to effectively win a war against a much stronger foe. Don't get me wrong, it makes sense, but at the same time, your decisions for war should make an impact to a point where you as a player win the war by your decisions that would otherwise have been lost. This makes it exciting and makes outcomes of a war not so easy to determine.

    • @puernatura8998
      @puernatura8998 2 года назад +8

      "As long as you have better tech and economy, there is now way you lose with this system"
      Is that not exactly how war works?

    • @halorecon95
      @halorecon95 2 года назад +72

      @@puernatura8998 No, it literally isn't. 1st Boer War is a war in this period which clearly counters that narrative. Same with the 1st Balkan War.

    • @anthonytk6954
      @anthonytk6954 2 года назад +4

      Terrain modifiers mainly just like in most pdx games. With this system I guess you can put a general as idle on a front and let the enemy advance and take attrition until they reach a very good and defencible terrain for you. Then you put that general on defence and let the enemy grind away their troops if they want. That is in pure warfare mechanics without any diplomacy involved i.e. having a strong ally, receiving support and all other stuff from stronger nations etc.
      This is kinda equivalent to real wars where the main cause of a stronger nation losing to a much weaker nations is because of strong defencible terrain and attrition.

    • @generalskaven3386
      @generalskaven3386 2 года назад +52

      @@puernatura8998 Absolutely not, even in more recent wars like Vietnam, tech and economy migh be deemed almost useless against an enemy that knows how to use their limited resources in their favor.

    • @jbarbeau92
      @jbarbeau92 2 года назад +40

      This is my concern about the seeming lack of opportunities for micromanaging. It’s nice being able to use maneuver and position to pocket or cut off forces and whittle down a numerically larger one

  • @Niekel10
    @Niekel10 2 года назад +169

    I really hope for a bit more control in warfare, like priority points to advance towards, manualle setting up frontlines so you can decide what to attack and what not

    • @Zorro9129
      @Zorro9129 2 года назад +78

      That's what players actually want, or just the Victoria 2 system, but sadly Paradox has neglected it totally.

    • @crowneproductions9908
      @crowneproductions9908 2 года назад +52

      100% agree. I’m okay with the old Vicky 2 or EU4 system of micromanaging stacks but I’m also okay with a fleshed out front lines system like HOI4. I don’t understand why they have gone this route except that they have professed that war is not meant to be a rewarding gameplay mechanic in Vicky 3 and it’s undesirable at best as a last resort to reach diplomatic play goals. So I’m thinking that the devs wanted us to hate the system or at least not enjoy it because we aren’t supposed to be using warfare as a rewarding game mechanic. Hopefully they will roll out some big war update/DLC in the near future.

    • @cassu6
      @cassu6 2 года назад +51

      @@crowneproductions9908 I mean I definitely prefer this over the Vic 2/EU4 style of cancer warfare. Still more control would be appreciated

    • @AndreLuis-gw5ox
      @AndreLuis-gw5ox 2 года назад +51

      ​@@cassu6 skill issue

    • @Atlas552
      @Atlas552 2 года назад +18

      @@crowneproductions9908 The thing is that you're approaching Vicky's warfare from your experience with other PDX titles. But that's not how the devs see it. Victoria is not about war like HoI4 or painting maps like EU4, it's all about politics and economics in a rapidly changing modern era. Vicky II felt weird; warfare was bland, superficial, and more often than not annoying. You had to micromanage your army stacks like in EU, but whereas that's fine for EU it really didn't make sense that armies were these largely static entities that were in no way as complex as building industries, managing your colonies, changing your government, etc. Perhaps it could have worked with the deeper mechanics of HoI4, but then Victoria would be all about war which would be even worse. After all, as Clausewitz said, war is diplomacy by other means - and that's exactly what Vicky 3's warfare mechanics seem to do.
      I mean, we still have to manage all the build-up towards and logistics behind war - it's not like war is now this abstract affair like it is in EU4.

  • @puransu20
    @puransu20 2 года назад +64

    I'm fine with some automated warfare where you're instructing AI strategy, but is it only limited to advancing/defending war fronts? You can't tell your generals to maneuver troops such that they focus on breaking through certain front sections and beelining for key provinces? Like high risk high reward power plays early on when Napoleon-inspired war tactics still worked effectively. Because if not, the game wont be that accurate because war of attrition fronts don't really represent much of the Victorian period's warfare until WWI

    • @falcovg2
      @falcovg2 2 года назад +23

      Yeah this feels really dumbed down to a level where you don't have any influence in making power plays, it's just click a button and hope your stats are good enough to push.

    • @andrewdowell2663
      @andrewdowell2663 2 года назад +5

      that's the boat I'm in, personally, I think using HOI4's battleplan system, wit some tweaks, and without being able to control individual units manually would have been amazing.

    • @snowbear163
      @snowbear163 2 года назад

      The head of state shouldn't be involved at the operational level in the military. The king shouldn't be telling generals how to maneuver and how to break fronts. The military decides that. In WW1 the Czar kept trying to tell the military what to do and things didn't go very well. If this is a type of depiction of reality then you tell the military what your goals are they come up with the plans to make that happen.

    • @puransu20
      @puransu20 2 года назад +34

      @@snowbear163 i mean the head of state isnt also operationally involved in building every factory in every state, it’s delegated to state officials and economists in real life. but GSGs are games that operate like board games, you control aspects of certain game features regardless of how much of a simulation they are in near omnipotent-level. If we apply that logic then you also shouldnt be seeing anything globally from a bird’s eye view because the head of state didnt have that ability irl

    • @puransu20
      @puransu20 2 года назад +11

      also it’s merely from an instructional level. like for example, during the ACW Licoln laid out clear instructions for his generals to capture Richmond quickly, but his timid and incompetent generals didnt do that. Atleast give the player the more options to instruct the AI on what it should, not just almost a binary go attack or defend system it has now

  • @MateusVIII
    @MateusVIII 2 года назад +38

    Hm, still feels a bit bare to be honest. I like the new ideas but they just don't seem that developed yet. Also, I would like to be able to set some degree of priorities regarding provinces, You might want to attack a ery specific area which is where the enemy has his arms industry for instance. Also, I hope the war support mechanic isn't like Stellaris, where you can be at war ahd have litterally nothing happening to your pops or country and for some reason still have war exhaustion (or, in this case, war support) decrease.

    • @benjaminpolitics
      @benjaminpolitics 2 года назад +2

      "Also, I hope the war support mechanic isn't like Stellaris, where you can be at war ahd have litterally nothing happening to your pops or country and for some reason still have war exhaustion (or, in this case, war support) decrease." you predicted it my guy

    • @MateusVIII
      @MateusVIII 2 года назад +1

      @@benjaminpolitics yep

  • @noisehimself
    @noisehimself 2 года назад +6

    It's hilarious you can make such a pisspoor system, gaslight the players about it and people will eat it up anyway

  • @14Trenlover
    @14Trenlover 2 года назад +6

    Looks like a mobile game advertised by RUclipsrs, Victora Shadow legends or some shit.

  • @Akamewow
    @Akamewow 2 года назад +35

    Damn, I loved seeing the various army soldiers in uniforms on the map. It made the game feel more alive. Hopefully one day they get brought in by a dlc or mod.

    • @history_by_lamplight
      @history_by_lamplight 2 года назад +3

      Yeah, it definitely added a feeling of place and time, for sure.

    • @delpheus7658
      @delpheus7658 2 года назад +2

      I was thinking the same thing. I wonder if it's possible to mod combat back into the game

    • @mudnarchist
      @mudnarchist 2 года назад +3

      Why a DLC? Every prior game had it for free. Don't let them take this away and lock it behind a paywall.

  • @MrRareshG
    @MrRareshG 2 года назад +8

    Not a fan of the new warfare system. So much control has been removed... it's just clear that it will come back later packaged in a DLC

  • @sus10651
    @sus10651 2 года назад +58

    I want the game to have some control over the military. Not asking for micro but some control and visualization of my Army and Navy, air force later. Currently I see only a few options as mentioned in the video. Rulers in this era had way more control over their military matters. Think of Tsars Kaisers Emperors and chancellors that ruled in this century.

    • @barryDawg123
      @barryDawg123 2 года назад +19

      Combat dlc

    • @belphegor_dev
      @belphegor_dev 2 года назад +1

      They will flesh out the warfare mechanics later.

    • @delpheus7658
      @delpheus7658 2 года назад +1

      Everyone wanted better. Literally nobody wanted the system

    • @delpheus7658
      @delpheus7658 2 года назад +1

      @@barryDawg123 you're probably right and it makes me sick. It should be in the base game

  • @SangoProductions213
    @SangoProductions213 2 года назад +11

    mm.... OK. No changes to combat since the leaks. That's concerning. I mean, surely there will be balance changes.
    But...like... at the best of times, Paradox combat can be summed up as "throwing larger numbers into a random number generator than your opponents to win."
    And this just goes and takes it to the extreme where there's not even the option of where you engage or what terrain, or even the ability to pick off small stacks of out-of-positions ships/soldiers.

  • @dannynuggies3576
    @dannynuggies3576 2 года назад +7

    jesus christ that microphone "SSSSTTTSSSSSS SSSTTTSSSSS STSSTSTSTSTTSSTSSSSSSSS"

  • @christopherjohnson1873
    @christopherjohnson1873 2 года назад +12

    There's two-way peace deals in Vic 3? That's awesome! I've wanted them in paradox games forever.

  • @thienngo7252
    @thienngo7252 2 года назад +9

    Here how Paradox should add: a button. If People want to see little men fighting, shooting at each other’s turn on. If you want immersion turn off. Though with a giant railroad that have train as big as cities I find it hard to know where is the immersion people kept talking about. Having unit and the ability to micro it (at the very least similar to front command in hoi4) is essential. War has always been a part of civilization and paradox game, from crusader kings to Europa universalis, from imperator Rome to Stellaris. I don’t know why the era which stand only second to Hoi4 in term of tenacity in warfare can have the military system reduce to not even showing soldier and micro them a little.
    For the thousand time I understand that this is a game focus on politic and pop micromanaging but same thing for Europa universalis which suppose to focus on trade and exploration. War can’t be reduce even in this game.

  • @Baleur
    @Baleur 2 года назад +5

    Bro this is horrible...
    No armies on the map, not even visual representations of battles along the front.
    Literally just a mobile cookie clicker with numbers ticking down.
    What is this trash? Been a huge fan of EVERY Paradox game since CK2.

  • @101jir
    @101jir 2 года назад +13

    Sooo glad about "patrol coast" and "naval invasion" settings for naval warfare. When first announced this was very unclear how easy it would be to interact naval combat with army landings, as opposed to strictly economic benefits.

  • @stillbrian9448
    @stillbrian9448 2 года назад +5

    How and why do you somehow completely change and diminish a pre-existing, working system for war? Why not improve it? What the hell is this?

  • @BoloBouncer
    @BoloBouncer 2 года назад +88

    Love that All Quiet on the Western Front feel with insane attrition

    • @Flash4ML
      @Flash4ML 2 года назад +51

      @Boon2000 If you want a war game play Hoi4, this isn't the game for you

    • @FeZe1997
      @FeZe1997 2 года назад +4

      @Boon2000 play end of a new beginning, a hoi4 mod, you will love it

    • @AndreLuis-gw5ox
      @AndreLuis-gw5ox 2 года назад

      ​@@Flash4ML a strategy game without strategy is made for who then? The brainless?

    • @monarchtherapsidsinostran9125
      @monarchtherapsidsinostran9125 2 года назад +27

      @@Flash4ML cope. Pdx games always have war to a small degree. Stellaris is more complex than this. Is stellaris a war game? No. Its just one of 10 different components that make it fun. You know. The reason we play games.

    • @Flash4ML
      @Flash4ML 2 года назад +19

      @@monarchtherapsidsinostran9125 Lol how is that cope? I agree that Paradox games always have some form of war, is this game any different? The majority of people in the comment section are acting like warfare should be one of the main focuses of the game, which it isn't and shouldn't be.

  • @Swecraft1
    @Swecraft1 2 года назад +120

    thanks for making this little tutorial series, can't wait to play the game on Tuesday!

  • @falcovg2
    @falcovg2 2 года назад +32

    I'm hyped for the economy and the pop mechanics, but the warfare feels really lacking. I hope the devs (and managament) decide to work on the warfare system, I'm still going to buy the game but it feels like I'm giving paradox a last chance, the last few DLC's (Royal Court, By Blood alone, Iberian struggle) have been pretty dissapointing and I'm hoping Vic 3 isn't getting the same treatment, it's a good base to build on, but it still needs quite some work that isn't going to be fixed by a DLC that gives you a fancy throne room for €30.

    • @jamesli2545
      @jamesli2545 2 года назад +1

      Royal Court was pretty decent.

    • @falcovg2
      @falcovg2 2 года назад +5

      @@jamesli2545 It was okay, but I found it pretty lacking for the price they were asking.

    • @maxs.5112
      @maxs.5112 2 года назад

      Oh my gosh. Are you seriously going to go jump ships and join Total War?

    • @Bread-nx9fo
      @Bread-nx9fo 2 года назад +1

      @@maxs.5112 Why not? It's basically the same type of map but its actually more accurate and lets you do battles, atleast they make consistent DLCS

  • @JokerDR71
    @JokerDR71 2 года назад +18

    The two characters on the battle screen could be replaced by some more fitting battle scenes

  • @YankoYankov9191
    @YankoYankov9191 2 года назад +47

    While I like the new front system and not having to micro, I would still want more involvement in the war process. For example, recruiting generals gives them random traits. Why not build a military academy which will influence which traits I want for generals by a certain percent? Hopefully the war element receives more updates as while its not entirely bad, it could use some improvements.

    • @101jir
      @101jir 2 года назад +3

      That would be cool, hopefully that improves over time

    • @iterationfackshet1990
      @iterationfackshet1990 2 года назад +15

      I think bringing back the war plans from Vic 2 and allowing you to customize the equipment of your army would be a good way to allow for player interaction in wars.
      Also allowing us to set the general tactics of our Infantry, Cavalry, and Artillery would be good, like massed artillery, skirmishing cav and loose order infantry. That way while you don’t have a hand in what your armies do on the front you do set the general school of thought for your generals and armies.

    • @romanboi3115
      @romanboi3115 2 года назад

      I agree. I think they cut down on the content for war and focuses on diplo and econ because of time constraints

    • @iterationfackshet1990
      @iterationfackshet1990 2 года назад +1

      @@romanboi3115 they literally said that taking out the old war system and implementing this system was perhaps the hardest and most time consuming aspect of development so I have to believe that the system we’re getting is not fully developed.

    • @romanboi3115
      @romanboi3115 2 года назад

      @@iterationfackshet1990 When replacing something, you need to first figure out what you are gonna replace it with. So that is where 75% of the time and energy went into, developing a replacement idea. Now they better add onto it to give me a little more control on what the army does. Giving some objectives would be nice, but this system will work for now.

  • @Malus131
    @Malus131 2 года назад +7

    Brb, just gonna play RISK instead lmao

  • @_sky_3123
    @_sky_3123 2 года назад +41

    The thing that worries me here is the player's lack of agency/preparation for an upcoming war. For example, there is no way to build fortifications. Not to mention, it seems both defender and the attacker are suffering some attrition. That seems a bit off.
    Is there maybe a way to pick a strategy or something. (Like scorch Earth tactics for a defender, or guerilla warfare ??)

    • @shyrd
      @shyrd 2 года назад +4

      Those tactics are implemented by technologies

    • @daroaminggnome
      @daroaminggnome 2 года назад +11

      @Filolog Yeah trenchfoot and starvation didnt give a shit if you were attacking or defending lol.

    • @_sky_3123
      @_sky_3123 2 года назад +4

      I am not against attrition. But if you have good supplies and logistics (your infrastructure etc) . You should likely not get the same attrition as if you were fighting in swamps. Also, I see no indication that terrain or season affecting attrition.

    • @takumu781
      @takumu781 2 года назад

      wait thats so dumb, why is there no way to build forts????????????? well bound to be added by dlc lol

  • @spcsandbag6517
    @spcsandbag6517 2 года назад +10

    Dont kid yourself the only reason they changed this system is not to make the game better or becaus they thought it would be the best for the game, it's because they needed a system that would be easy and very compatible with consoles.

  • @Nickoteen0
    @Nickoteen0 2 года назад +9

    Helium Voice

  • @noidea3326
    @noidea3326 2 года назад +7

    Thank you for making this tutorial. Now I know I won't buy this game

  • @Bread-nx9fo
    @Bread-nx9fo 2 года назад +7

    War system looks like a big let down tbh

  • @leeeeith
    @leeeeith 2 года назад +11

    lmao her voice at 1:14

    • @rbfishcs123
      @rbfishcs123 7 месяцев назад

      like nails on a chalkboard

  • @xtomvideo
    @xtomvideo 2 года назад +112

    I like the look of how warfare has been done. As in it's not micro heavy and largely takes care of itself. Too much micro and unit control on this scale would bog the game down into just another war game.

    • @daroaminggnome
      @daroaminggnome 2 года назад +17

      This is the exact problem with vicky2, especially in multiplayer where games are decided often purely because of micro mistakes. Its fine for Hoi4 and CK3(hoi4 is designed for it, and ck3 never has so many units that it becomes obnoxious to micro) but I hope vicky3's success leads them to do similar things when EU5 eventually rolls out. More dank simulation stuff less abusing AI into making pathing mistakes + no late game wars where you need to individually micro hundreds of thousands potentially millions of troops.

    • @beburs
      @beburs 2 года назад +1

      I agree,I feel like they should include more mechanics to the front system as well though

    • @Zorro9129
      @Zorro9129 2 года назад +5

      @@daroaminggnome They could have gone for a hybrid system, but what this new "no micro" system does is completely remove skill. In multiplayer you could defeat a larger enemy by using your troops wisely.

    • @daroaminggnome
      @daroaminggnome 2 года назад

      @@Zorro9129 Says a man that has never played the game lmao. How can you say there is no skill involved when you've never beaten a single opponent be they AI or player?

    • @huggleberryhughs6956
      @huggleberryhughs6956 2 года назад

      Which is a fair opinion, so is the fact that not enough micro would just turn the game into "look at the line and press go".

  • @לעזאזלעםגוביידן
    @לעזאזלעםגוביידן 2 года назад +2

    my 300 russian units vs 500 qing unit face each other on the frontline
    the actual battle 4 russian vs 10 qing represent by 2 artilerries shooting at each other
    well done paradox

  • @jt9565
    @jt9565 2 года назад +3

    Well paradox, I think it is fair to say that even though we think this was a good try to make something different from wars...it is obviously not a good system. I agree with the fact that yeah it's a game that gives more reward in being a good country builder and I agree with that and I have to admit that I am not sure how can you change that, but right now I think it is fair to say that war system is really bad and that there is a general consensus about this being bad.

  • @MoonRabbit_EN
    @MoonRabbit_EN 2 года назад +154

    Huge thanks to you, Ezekiel, PartyElite and PDX for letting us have not-so-painful start on Tuesday. 😄

    • @Psycho250785
      @Psycho250785 2 года назад +5

      And what about Cara?

    • @lek1223
      @lek1223 2 года назад +1

      @@Psycho250785 What about Cara?

    • @DidamDFP
      @DidamDFP 2 года назад +12

      @@Psycho250785 cara is the "you" in that comment ;)

    • @MoonRabbit_EN
      @MoonRabbit_EN 2 года назад +4

      @@DidamDFP Yup. Sorry if it wasn't clear enough. I know it's not her channel.

    • @handlesrtwitterdontbelivethem
      @handlesrtwitterdontbelivethem 2 года назад +1

      cara can go to hell and cook for us

  • @mcpate7113
    @mcpate7113 2 года назад +9

    I have never heard a girl with voice cracks they are so weird wtf

  • @dbm88
    @dbm88 2 года назад +4

    I like this whole series and idea but something about cara’s voice is just…. Not pleasing to listen to

  • @Tho-ugh-t
    @Tho-ugh-t 2 года назад +6

    the voicecracks kill me

  • @mason480
    @mason480 2 года назад +76

    I hope they might change this system. Like you can control where you army will attack in certein areas. Thats my only complaint, Otherwise this gma looks awesome and already pre ordered it

    • @magica3526
      @magica3526 2 года назад +17

      victoria is not a war game. It's focused on economics, include the economics of war.
      More depth to the warfare system would come in the way of more deep supply lines or ways to use your army to disrupt their economy, not micro control of units

    • @senseishu937
      @senseishu937 2 года назад +5

      They did say they want to add more commands/options for the player, but I don't think that'd come anytime soon unfortunately

    • @senseishu937
      @senseishu937 2 года назад +45

      @@magica3526 making the game more complex in areas other than war does not require you to dumb down and make war boring. This is not a good argument. The economy looks amazing, but war doesn't look very engaging. Making the economy engaging shouldn't come at the cost of making war boring. Why can you not have both?
      Edit: and he's asking for more options, not micro control. For example, spearhead lines from HoI4 would be cool, so you can recreate things like sherman's March to the sea

    • @roosjoos8113
      @roosjoos8113 2 года назад +18

      @@magica3526 bro pls its not a wargame it just takes place in a time where there was an enormous world war alongside many many small conflicts

    • @iterationfackshet1990
      @iterationfackshet1990 2 года назад +3

      @@senseishu937 at least being able to plan your front like in Vic 2 would be good, adding war plans back could be a good way to add more player control while not having a ton of micro. Also allowing us to see our standing professional armies during peace would be good as well.

  • @warmongerphoenix476
    @warmongerphoenix476 2 года назад +5

    I'm not a fan of how the ground war works. The frontline mechanic would actually do great in in HoI4 or if Vic3 was just a WW1 game, but WW1 is very late game and much of the Victorian Era WAS chasing around each others armies. It seems ill thought out. A good idea, but for the wrong game.

  • @riccardoconforti9809
    @riccardoconforti9809 2 года назад +1

    Who agrees to put in the peace treaties not the conquest of the whole region but to contemplate the conquest of a part or to divide the region and create a satellite state?

  • @sapphyrus
    @sapphyrus 2 года назад +5

    And the combat system turned out to be utter trash, like so many warned and so many didn't heed. Bravo Paradox, you have made your absolute worst warfare system, if it can even be called such.

  • @Lepiony
    @Lepiony 2 года назад +1

    I expected this tutorial nontheless explain how SPECIFICALLY one army can be better than another. I literally sent a general with like 20 batallions to advance on a frontline against ENEMY GENERAL WHO HAD 10 BATALLIONS AND MY SIDE LOST! It's hilarious because buffs were on my side we had everything fine and we lost like that! WHAT IS THIS!?

  • @eltiket
    @eltiket 2 года назад +23

    Seems... simple. Maybe too simple.

    • @Flash4ML
      @Flash4ML 2 года назад +3

      Could be. I prefer it to be simplistic and a good foundation for future development then a poor revamp of what we already know though, I think even if it's lackluster on release, it's definitely a step in the right direction

    • @MuazzamKhan786
      @MuazzamKhan786 2 года назад +2

      @@Flash4ML Yeah now they make us buy dlc in order to fix something that should've been working at launch , definitely a step in the right direction.

    • @Flash4ML
      @Flash4ML 2 года назад

      @@MuazzamKhan786 You must be new here if you're seriously complaining about their DLC policy

  • @cluenarrus6955
    @cluenarrus6955 2 года назад +2

    War is disappointing in Victoria 3, and because of that fact diplomatic plays are bad I mean knowing who’s gonna win because of money, tech and numbers isn’t a war system that inspires people to be proud when they win a war and completely disabled the use of creative thinking to use in conflicts but instead of crying and giving no advise I’ll try and give ideas that’ll make warfare more fun first I’m not asking for the reintroduction of the stack combat that was so cancerous in Victoria 2, what I’m asking for is theses changes, first being able to tell your generals where to go is a simple but very nice edition to add second would be a more complex supply system so theres three buttons on the left and right, on the right there is a gradual increase in supply consumption but also a increase in attack and defence say 30% extra attack but 100% extra supply consumption or something and on the left side you use less supply but you do less defence and attack say 40% less supply consumption 25% less defence and attack and it increases each stat each button you press further right or left, another good order would be so I can attack railways if I get near them so the supply train either doesn’t come or I steal there equipment then it takes a while to buy then send another train, another thing I’d add is encirclement if you encircle an enemy army they have a minus 30% morale modifier and don’t get supplied guns or food so they gradually start either surrendering or starving and if you attack the encircled army if they run out of morale they surrender the best thing about this is that a general that you’ve given a lot of supply to will be loaded with supply and if encircled could change the direction of the war because 20% of your war supplies have been taken out of the equation by being encircled. and finally everyone’s least favourite system for paradox games the navy for the navy you could have the same supply system for the army but it’ll cost more but add another system say Britain has 200 ships and Germany has 130 all are latest to date ships and same tech everything but Britain sends in a full 200 ship death stacks but Germany only sends 100 the battle rages on but now Germany sends in his 30 ships and because of that the uk ships have 5% less defence to all ships but do 30% less damage to the new ships and take 25% more damage and then when the uk has to resupply without fear of retaliation the 30 German ships follow the uk navy back to the coast and since the uk navy has little to no ammo they do minimal if not no damage while being chased while in return because of not being able to fire back that much or at all take a 10% more damage plus the other damage increases if the Germans decide to use more supplies and do 90% less damage if very low on ammo or no damage if they have no ammo. Thanks for hearing me rant I just wanted to add a way to fix the war system and not just complain thanks everyone.

  • @jasonrabeiro2009
    @jasonrabeiro2009 2 года назад +22

    I've been waiting for this one! Warfare is definitely my #1 concern with Victoria 3

    • @finn4012
      @finn4012 2 года назад +12

      If that’s the case I’d go back to Vic2. Warfare seems quite lacklustre in this game

    • @snowbear163
      @snowbear163 2 года назад +7

      @@finn4012 or go to HOI4 where they already do this. Seems a lot of people want HOI4 just in the 1800s. They can just play a mod.

    • @porterbennett7041
      @porterbennett7041 2 года назад +9

      @@snowbear163 how time is setup in hoi4 doesn't work in this sense

    • @helmuthvonmoltke5518
      @helmuthvonmoltke5518 2 года назад +4

      @@snowbear163 I would be fine with the addition of small visible units on the map. I really want those beautiful 19th century military uniforms displayed in all their glory.
      Hopefully they will add something cosmetic later on.

    • @romanboi3115
      @romanboi3115 2 года назад

      @@helmuthvonmoltke5518 Im 100% sure that military is gonna get the attention it needs soon. If I could tell my army to secure certain regions first and had all the little men running around I would say the system is good to go. But I think they cut its dev time down to focus on politics and economics.

  • @dapimp6861
    @dapimp6861 2 года назад +2

    I love you cara

  • @jonathanstrickland1210
    @jonathanstrickland1210 2 года назад +3

    The hell is up with Cara's voice? Cracks like mine when I was 15. Honey and lemon before recording?

  • @sharfaraznewaz5496
    @sharfaraznewaz5496 2 года назад +3

    Release is super close so no changes will be made rn but hopefully in the future they add more control over a front such as giving your generals to capture a specific province etc

  • @Kiwi_Dave
    @Kiwi_Dave 2 года назад +10

    Front lines kills it, zero interest in just front lines and dice rolls.

  • @hansboemsel1
    @hansboemsel1 2 года назад +5

    Voicecrack Armageddon

  • @pritzi101
    @pritzi101 2 года назад +3

    Haven't been keeping up with the game or it's development - will give it a go tomorrow but... What the hell happened here? Who asked for warfare to be this uninvolved? It looks pretty ugly too. I dunno... I really hope the economics is actually fun enough to make up for this.

  • @avionistu
    @avionistu 2 года назад +3

    get somebody else to read this kind of stuff, it can be heard how she dosen't give 2 shingles about it

  • @ThetaXeno
    @ThetaXeno 2 года назад +2

    i would actually like the micro and out smart the enemy like every other paradox game. instead we got dice rolls with no way to influcence them other than pressing "Attack, Defend, Standby".
    no micro = no skill expression. great direction for a game set in an era of multiple wars. hopefully DLC will fix this disaster of a war system to give us stuff to show skill expression with.

  • @_JOJ_
    @_JOJ_ 2 года назад +4

    Yuck! I think I'll stick to Victoria 2.
    Game loses it's charm without a proper warfare system.

  • @technoincubus1736
    @technoincubus1736 Год назад

    This aged well, with warfare being the main issue that made thousands of people abandon the mess that is Victoria 3

  • @victorangel_naranjo2178
    @victorangel_naranjo2178 2 года назад +3

    WTF Did u guys did with the warfare OMGGGGGGGGGGGGG

  • @TheSilverKnight
    @TheSilverKnight 2 года назад +1

    I think you need to fire whoever came up for the idea of this warfare system

  • @CelestialCaesar
    @CelestialCaesar 2 года назад

    This is like a game of chess that has no pieces and the winner is determined by who has the highest IQ, or a game of Monopoly without money where the winner is determined by who has the nicest suit.

  • @ThePenumbraWatches
    @ThePenumbraWatches 2 года назад +5

    was very happy to see vicky 3 coming out but i think this game is going to be very barren on launch

  • @ConradJD777
    @ConradJD777 2 года назад +6

    Aaaaaaaaaaaaaaaaand it looks like land warfare is still random and no tactics are involved at all...

  • @ReadingOcelotl
    @ReadingOcelotl 2 года назад +63

    One more weekend and workday 🙌 Thanks for sharing these details awesome !

  • @NapoleonBonaparte5
    @NapoleonBonaparte5 2 года назад +8

    They are gambling with this

  • @unregierbar7694
    @unregierbar7694 2 года назад +4

    If war is just pressing some buttons now then at least add more buttons(plunder,raze city,enslave,build colony). Also ditch that horrible voice. Painful.

  • @SirPlotALot
    @SirPlotALot 2 года назад +8

    I absolutely hated the micro in Victoria 2, but this is even worse.

  • @not_juice_man9867
    @not_juice_man9867 2 года назад +6

    The occupation graphic with the flags is kind of gross

  • @yungleesung6600
    @yungleesung6600 2 года назад +6

    Her voice is making this unwatchable for me holy frick...

    • @mudnarchist
      @mudnarchist 2 года назад +1

      Ik same for me, dunno what it is precisely but I cannot stand her voice.

  • @unreg6997
    @unreg6997 2 года назад +5

    Don´t know what´s worse. The war system or this voice.

  • @Remus-z6y
    @Remus-z6y 2 года назад +11

    How are fleets built? Do you build individual ships, or do your buildings give you a set amount, like a shipyard version of the barracks?

    • @Indignation211
      @Indignation211 2 года назад +10

      It works like the barracks. Each Naval Base building level gives one "flotilla" and the production methods determine what exact ships are in said flotilla and therefore their stats and upkeep cost. Flotilla are then assigned to Admirals who you then order to do things in naval zones, much like how battalions are assigned to Generals who are then assigned to fronts

    • @Remus-z6y
      @Remus-z6y 2 года назад +4

      @@Indignation211 alright cool, thanks for the reply!

  • @cluenarrus6955
    @cluenarrus6955 2 года назад +21

    A tutorial on warfare?, what warfare?

  • @craigd9896
    @craigd9896 2 года назад +2

    You talk to fast, and no change to read.......very poor, presentation. If you were presenting in my business, you would be fired. If thats the tutorial for a complicated game.....its simply not worth the cost.

  • @erccdang
    @erccdang 2 года назад +3

    Holy shit cara made it into an official paradox vid!!!

  • @ericcartman5722
    @ericcartman5722 2 года назад +1

    Dear paradox, average modern CPU have at least 4 cores and 8 threads, and your game post 1910 is unplayable while my CPU is just there chilling
    You have to optimize your engine or allow it to use more resources. This is the complain of a unsatisfied client.

  • @shehryarashraf5840
    @shehryarashraf5840 2 года назад +10

    where fortifications?

    • @kostasbrunner5701
      @kostasbrunner5701 2 года назад +1

      Like planes they were invented after game enddate. Sorry.

  • @Eduardoxlord
    @Eduardoxlord 2 года назад +43

    Combat seems simple enough, it will certainly change significantly over time.

    • @lucasdelgolfo7184
      @lucasdelgolfo7184 2 года назад +2

      I hope

    • @Princeofbelka
      @Princeofbelka 2 года назад +1

      Hopefully they go back to a more traditional skill based army building style like in Vic2 this is simply so the fucking game can launch on console

    • @romanboi3115
      @romanboi3115 2 года назад +3

      @@Princeofbelka "Skilled Based" You mean meta abuse and hypercheese

    • @Princeofbelka
      @Princeofbelka 2 года назад +1

      @@romanboi3115 yea skill based you have to get good to cheese

    • @romanboi3115
      @romanboi3115 2 года назад +1

      @@Princeofbelka Its not skill if its legally cheating

  • @ItsAstie
    @ItsAstie 2 года назад +9

    So i wont have to micro? hell yeah, i like HoI4's micro but in CK3 i really don't.
    EDIT: Nevermind, not what i expected, i watched some gameplay of it and it looks very underwhelming.

  • @MaroeiProject
    @MaroeiProject 2 года назад +2

    Kinda disappointed with this kind of warfare, too boring and very untactical. Miss the old style warfare like in Victoria 2 or other Paradox games. Why don't create a warfare mechanism like the HOI4 ones, that would be amazing.

  • @iterationfackshet1990
    @iterationfackshet1990 2 года назад +27

    I’m mixed about this system and I’ll have to see for myself as I’m not entirely sold on this. Everything else looks good but I feel like Vic 2’s military system would’ve been a better jumping off point rather than starting fresh.

    • @jbarbeau92
      @jbarbeau92 2 года назад +1

      I wouldn’t mind something like what they’ve got, if maybe you could at some great cost micro an army or two, like concentrating forces for a breakthrough rather than grinding it out across the whole front. They’ve got a bit of a challenge, having to cover both warfare as it was fought a bit after Napoleon, with huge set piece battles and armies on maneuver looking for a battlefield, all the way to WWI total war, battles stretching across entire borders. It would be neat if there was a transition somewhere through tech or something, that allowed the fronts to form and before that is more like Napoleonic armies. Like I’d hope we would have opportunities in late game to pocket an army and cut it off from supply, but I’m not sure this system allows that.

    • @Flash4ML
      @Flash4ML 2 года назад +7

      I disagree, the Vic2 system is terrible, this may not seem interesting or fun but it's laying the foundation for how they want war to work in Vic3, just slotting in Vic2's system bc they don't have a very good non-micro system yet would not be good game design

    • @Zorro9129
      @Zorro9129 2 года назад +14

      @@Flash4ML "Laying the foundation"
      I hate how people are trained to expect core game mechanics to be introduced only by DLC. Also the Victoria 2 system is janky but surprisingly good, multiplayer wars actually reflect history in how the game progresses. I doubt Victoria 3 will ever match that.

    • @101jir
      @101jir 2 года назад

      As someone mentioned on another post, Paradox games are usually bare bones at launch. This system has a lot of potential and can keep out the old Vic2 micro misery

    • @Flash4ML
      @Flash4ML 2 года назад

      @@Zorro9129 I share your annoyance that Paradox games are usually bare bones at release, but this is the reality, expecting anything else is just setting yourself up for disappointment. Trust me, I've been through this many times, and I've been disappointed time and time again bc I expected a finished product, but that's just not how Paradox games work. Also I disagree that the Vic2 system was good but that's a different matter