Skirmishers - MUCH better than you'd think

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  • Опубликовано: 7 ноя 2024

Комментарии • 91

  • @DerOrk
    @DerOrk 2 года назад +226

    Wonder if it has to do with the lack of weapon swap animations on the Marauders. Most missile units - including horse archers - visibly swap between a ranged and melee stance. ( Drawing and sheathing swords -etc- ) Javelin type units don't.

    • @phocion507
      @phocion507 2 года назад +25

      Marauder horsemen do swap weapons. They have javelins as well as a larger spear.

    • @Nadz203
      @Nadz203 2 года назад +2

      Outriders (grenadiers) always have both the grenade launcher and sword model showing and clipping through each other at the same time. Wonder what happens with them.

    • @isaacgorski6054
      @isaacgorski6054 2 года назад +7

      Yeets the last spear. Awwww fuck should've held on to that last one

    • @BearPawSwipe
      @BearPawSwipe 2 года назад

      @@isaacgorski6054 I could just see this.

    • @Ferelcapox7
      @Ferelcapox7 2 года назад

      @@Nadz203 it could be a non-visible weapon change. as in, their model changes "modes" as if changing weapons but it doesn't have a weapon swap animation.

  • @victorborgions9994
    @victorborgions9994 2 года назад +81

    "Fires while in combat" should be a separate trait just like "fires on the move"

  • @wolfschadow6399
    @wolfschadow6399 2 года назад +69

    The reason for why it works with marauder horsemen is because those do not have a dedicated melee stance so to speak where they stow away their ranged weapon. Most other skirmishers do have that. However ranged units will often shoot into the melee combat they are currently engaged in, if you put them on defense mode. The front ranks will pull out their swords and thos behind will still fire into the melee at the front, unless they have changed that in warhammer 3

    • @thomasedgar8612
      @thomasedgar8612 2 года назад +3

      no, that still works. fortunatly

    • @SiniusAZM
      @SiniusAZM 2 года назад +1

      IIRC it's not defense mode that lets them fire into combat, it's fire-at-will.

    • @DIEGhostfish
      @DIEGhostfish 2 года назад

      @@TheGrumbliestPuppy Gnoblar seem to do it with only one

  • @BigBoneBusiness
    @BigBoneBusiness 2 года назад +115

    I remember units like Free Company being able to fire in melee if put in guard mode in Warhammer 2. The front ranks will continue to fight with swords, while most everyone in the back will keep using their pistols.

    • @femstora
      @femstora 2 года назад +5

      yeah you have to have them on guard mode and Not give them an attack command

    • @amp8295
      @amp8295 2 года назад +27

      Guard mode isn't actually the thing that makes it work. It's formation width that matters.
      Make sure you have as small a front as you can if you want your missile troops to continue firing in melee. As long as you let them fire at will, they'll do their job just fine.
      How do I know? Medieval Kingdoms 1212 AD (no guard mode in battles) with double unit size on, and my peasant crossbows got 500-700 kills holding a choke point against swords and spears.
      All the while losing barely a quarter of the unit after unloading thousands of crossbow bolts into a melee blob at least twice as large.

    • @BigBoneBusiness
      @BigBoneBusiness 2 года назад +12

      @@amp8295 I recently started another Empire campaign and my Free Company were as wide as possible. One half was swatting zombies while the other half was firing into the skeletons engaged with my frontline. Guard mode appears to enable this sort of behavior as well.

    • @ruukinen
      @ruukinen 2 года назад +5

      @@amp8295 Yeah guard mode isn't what makes it work. They just need to have enough ranks not directly in combat. And fire at will on of course. Giving a melee attack command will make them unable to fire while in melee so you have to eat a charge for this to work.

    • @alecburrett7482
      @alecburrett7482 2 года назад +1

      I believe guard mode helps them keep their formation, so instead of charging at the enemy, they stand and shoot. Depends on if the unit keeps formation , the number of entities in the unit in combat and how close the entities that aren't in combat are to the enemy unit. I believe gun infantry have a shorter minimum distance for entities from enemy entities than bow infantry.

  • @UnreasonableOpinions
    @UnreasonableOpinions 2 года назад +71

    Skirmishes are a vital unit in the start and middle of the campaign as well. They don’t usually end up in endgame stacks, but their ability to tremendously outperform their value against the computer with careful micro is regularly the difference between garrisons winning and losing, and even backup stacks being effective while being cheap.

    • @SiniusAZM
      @SiniusAZM 2 года назад +4

      Yeah, they can really pull their value. They're especially important to chase off routing units so they don't return to the battlefield.

    • @williampounds5191
      @williampounds5191 2 года назад

      Best unit in the chaos roster imo, including multiplayer. Even without this tactic/potential bug they are a tremendous unit.

  • @coaiemandushman1079
    @coaiemandushman1079 2 года назад +13

    Razordons can do this as well and it makes them insanely powerful.

  • @NobalGaming
    @NobalGaming 2 года назад +1

    Pink and Blue Horrors are also very good at firing in combat. Either by surrounding or making their formation narrow and long. This trick can mean the difference between dying with most of their ammo left from a melee charge on them and using up the ammo on a decent melee engagement

  • @senkanyamatoq
    @senkanyamatoq 2 года назад +5

    Been playing a Lokhir campaign and found it worked with black ark corsairs(handbows). Turned what I thought was a sure loss into an easy win

    • @williampounds5191
      @williampounds5191 2 года назад +1

      What's actually happening there is that if you fight with a small enough front there are multiple ranks of models not engaged in melee so they will still fire their weapons. Just keep fire at will on and do not give them a melee attack command to trigger them to TRY to get into melee. This should work on ALL ranged units by the way. Just keep fire at will on and then give them their default (ranged) attack command and keep your unit thick instead of wide so as few are actually in melee as possible. You can even issue a melee charge and THEN quickly give them a ranged attack command after contact!

  • @OniGanon
    @OniGanon 2 года назад +6

    I rememeber back in twh2 finding that a Crossbow Dreadlord on Black Dragon will outduel a Melee Dreadlord on Black Dragon, because he could fire the crossbow in melee. Luthor Harkon on a Terrorgheist could shoot his pistol in melee too. Don't know if this is still true in twh3.

  • @DeathUnseen
    @DeathUnseen 2 года назад +2

    been doing this for years on sisters of thorn! love them! though it isnt automatic. which is sad. also thats always been the power of the promethian gunnery mob too. love those crabs

  • @ohlin1244
    @ohlin1244 2 года назад +3

    Luthor Harkon shoots in melee as well which makes him quite deadly sometimes

  • @tonynussbaum
    @tonynussbaum 2 года назад +2

    My Elyrian reavers are getting owned by Noctilus.

  • @ApsisApocynthion
    @ApsisApocynthion 2 года назад

    This is what makes the norscan wolf sled so good.

  • @gigastrike2
    @gigastrike2 2 года назад

    Yo, is that Gus Sorola?
    Wait. Can't be. He sounds too happy.

  • @scarletcroc3821
    @scarletcroc3821 2 года назад

    I’m guessing it’s because they don’t swap weapons. Archers draw swords but war wagons just kinda bump into enemies. Marauder horsemen use their ranged weapons as melee weapons as well, just a guess though

  • @raptorjesues1445
    @raptorjesues1445 2 года назад +2

    thanks, those units were not annoyng enough

  • @dumbboyalex4396
    @dumbboyalex4396 2 года назад

    Sigvald is a gigachad. Can get 70% missile shield and has good armor. No mount, but I've found with a lucky ranger flag and a lore of shadows wizard you can have him barrel at the enemy army like it's 1975 and you're pretending it's the early 500s.

  • @thomaswhite3149
    @thomaswhite3149 2 года назад

    have seen multiple comments talking about some ranged units firing into combat when in defense mode.
    Maybe another video is in order.

  • @HarristheFord
    @HarristheFord 2 года назад

    Can Irondrakes fire in melee? I feel like it's happened to me before where I catch a unit of irondrakes out and get into melee with them and then my unit just goes up in flames. Haven't been able to replicate it in my Dwarf campaign though.

  • @isaacgorski6054
    @isaacgorski6054 2 года назад

    I really wish that lords that are ranged focus would.have animations in melee that use their ranged weapon and even count as ranged attacks. Imagine the shadow king firing off his moon cannon in melee hahha

  • @DIEGhostfish
    @DIEGhostfish 2 года назад

    I see my Gnoblars sometimes do this even without guard mode.

  • @frankmc8355
    @frankmc8355 2 года назад

    Does putting an SEM in the middle of the Marauder Horsemen make a difference? Having an exalted hero mounted on a horse running in the middle of a pack of horsemen with axes seems like it'd be the perfect SEM-sniping band, because the hero can tank all the hits for the horsemen. IIRC if 2 SEMs fight in the middle of a blob they prioritize attacking each other instead of doing their AoE swings on the mob.

  • @reiteration6273
    @reiteration6273 2 года назад

    I wonder if maybe the logic (assuming there is any) is that marauder horsemen use thrown weapons, rather than bows, so it would presumably be easier to use those in melee?

  • @viii9055
    @viii9055 2 года назад

    Not really a skirmisher but the sisters of twilight also do that.

  • @michalpiotrgorecki
    @michalpiotrgorecki 2 года назад

    Well you would expect dudes with literal throwing javelins they stab with anyway or axes which they , you guessed it, fight with anyway to be able to use those more effective than dudes with bows, which you have to hide on back and draw your meele weapon to fight in meele.

  • @AdamSchadow
    @AdamSchadow 2 года назад

    This is such a ridiculous bug its not like skirmish units are not op enough in land battles but you can now also dangerous for single entities in melee.

  • @TrueGoose117
    @TrueGoose117 2 года назад

    I wonder if this works well with ancient stegadons to clear out chaff. Because you could have it just go ham with its weapon strength bonus against infantry of you could let it fire a continuous volley of missiles into a horde

    • @wolfschadow6399
      @wolfschadow6399 2 года назад

      Troops that have seperate ranged units mounted on them will have those units continue to fire no matter what. This is why ancient stegadons and dreadsaurians are great at just brawling in the midst of chaff. For every nonferal dino with skinks on them you even have 4 skinks just throwing javelins at nearby enemies. This means that those dinos technically all have poison attacks until the skinks have no more ammo. You actually have quite a few such units in the game. The khemrian warsphinx, the necrofex colossus and the steamtank are other examples of this. All these units function on the same principle as chariots when it comes to these auxiliary troops on them.

  • @MyCommentsRMaturelol
    @MyCommentsRMaturelol 2 года назад

    My hellstorm batteries get me killed every time. My grenade rider stack always wins in auto

  • @wardenstone6021
    @wardenstone6021 2 года назад +1

    Empire mains punching the air after IE release

  • @Living_Target
    @Living_Target 2 года назад

    Does the guard mode trick still work where a front line fight and the back lines shoot from WH2?

    • @ruukinen
      @ruukinen 2 года назад +1

      Yes but it has nothing to do with guard mode.

  • @historianmedieval7834
    @historianmedieval7834 2 года назад

    If you put them in guard mode, they'll fire in combat.

  • @simonnachreiner8380
    @simonnachreiner8380 Год назад

    Huh marauder horsemen just went from chaff to SE assassins

  • @nyanko2077
    @nyanko2077 2 года назад +1

    Is it not a bug? Are they supposed to do that?

    • @TheRedAzuki
      @TheRedAzuki 2 года назад

      depends. It makes hybrid units a lot better. So does Skirmishers but the fact it's not consistent makes it uncertain which way is meant to go. The fact they attack with ranged is more logical than not.

  • @Wolish
    @Wolish 2 года назад +4

    Can we all appreciate how good the game looks graphically.

  • @SilverGuard
    @SilverGuard 2 года назад +1

    this is probably a bug but I hope some form of this becomes consistent. a unit with a ranged attack should be able to at least have a chance to fire while the model is not in melee even if the unit itself is in melee

  • @holysaintknight343
    @holysaintknight343 2 года назад

    Guard + fire at will

  • @eduardomolina2158
    @eduardomolina2158 2 года назад

    tzeentch horrors can also fire while in combat

  • @Gingerninja800
    @Gingerninja800 2 года назад

    does this make volkmars free company militia significantly better?

  • @TaletellerII
    @TaletellerII 2 года назад

    Figured this out after some burning chariots beat the shit out of my longmas and their dragon blooded lord in melee - and here I thought "ah, easy value"...

  • @xxapoloxx
    @xxapoloxx 2 года назад

    This seems more like a bug than a feature

  • @obesechicken13
    @obesechicken13 2 года назад

    Heck I already thought they were pretty strong

  • @grizzlybear765
    @grizzlybear765 2 года назад

    So is this a bug or a feature?

  • @XViper123
    @XViper123 2 года назад +2

    The inconsistencies in this game drive me insane.

  • @hofftipus4132
    @hofftipus4132 2 года назад

    Was this in WH 2 or is this a bug?

  • @dalakhsarothal9624
    @dalakhsarothal9624 2 года назад

    Sounds like a bug.

  • @medli7725
    @medli7725 2 года назад

    Can this work with Iron Hail Gunners?

  • @seranonable
    @seranonable 2 года назад

    rohje: because raid is for casuals

  • @agnosticpanda6655
    @agnosticpanda6655 2 года назад +5

    It's the general problem of this series that ranged units are way too strong. CA can buff dragons and other SEM's a dozen more times, they'll never be viable as long as they can just get torn to shreds by 3 units of dirt-cheap archers. It would be reasonable for any missile unit to still be able to fire in combat in a limited way, if they just wouldn't do so much damage.

    • @anima8720
      @anima8720 2 года назад +2

      The amount of ammo is the problem, not the damage. You can have an archer unit firing for almost the entire game and they'll have ammo for all of it. Its fucking stupid. Unlike Attilla etc. where ammo was very limited but your shots were impactful.

    • @SenpaiTorpidDOW
      @SenpaiTorpidDOW 2 года назад +1

      You say that, and it is true for campaign, but for multiplayer in tww3 with domination ranged units are very lacking and generally you never go more than 4 basic ranged troops and 4 skirmishers out of an army of 30+ units.

    • @anima8720
      @anima8720 2 года назад +1

      @@SenpaiTorpidDOW They're weak because of the same problem. Less impactful, too much ammo and so therefore have to get value over super pro-longed fights - which dominion doesn't want.

  • @lucynamarzec8000
    @lucynamarzec8000 2 года назад

    Was this also the case i WH2? Or is this our typical daily dose of IE jankyness?

  • @DeathEatsCurry
    @DeathEatsCurry 2 года назад

    I was wondering where those explosions from my Khorne Marauder Horsemen were coming from.

  • @JHouston62
    @JHouston62 2 года назад

    It makes marauder horsemen unique and great!

  • @rubz1390
    @rubz1390 2 года назад

    CA won't fix this lol.

  • @ashesofaranea
    @ashesofaranea 2 года назад +1

    I think its a feature more than a bug, its not like chaos has a lot of ranged options this certainly helps marauder horsemen keep their relevancy. Let me add to this that they are just throwing their weapons imagine How weird It would look If horse archers actually fired in melee

    • @joeyo8591
      @joeyo8591 2 года назад +2

      I think its still a bit to strong when a single unit of horsemen can kill azazel in combat, besides at least in dom chaos factions are pretty strong already. But yea it does make more sense for throwing weapons logically than for bow cav

    • @agnosticpanda6655
      @agnosticpanda6655 2 года назад +4

      This is ridiculously OP and cannot be a feature.

  • @Nadz203
    @Nadz203 2 года назад

    This all just seems like yet another oversight from CA in remembering/understanding how elements ported from game 2 were originally designed. Its like they are relearning stuff they had previously mastered.
    I cant wait until the core of the game is fit an playable so that we can get excited about new content, without know that the core is still buggy AF ruining it.

    • @wills6487
      @wills6487 2 года назад +1

      Have you played IE yet? There is something to be desired with campaign AI and a few issues like this, but I really wouldn’t describe it as buggy. It’s most definitely “playable”

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 2 года назад

    odd...

  • @Medard22
    @Medard22 2 года назад

    Weird gimmick

  • @baldr2510
    @baldr2510 2 года назад

    Awesome, another reason not to play multiplayer.

  • @wile123456
    @wile123456 2 года назад

    I'm immune to your sellout, enticity, with sponsorblock i can avoid all your ramblings about cheap and poorly made chinese fashion watches!

  • @thibautl334
    @thibautl334 2 года назад +1

    what a mess