Analysis: Street Fighter 3rd Strike's Amazing Animation! [60FPS]

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  • Опубликовано: 18 янв 2025

Комментарии • 35

  • @bananabike279
    @bananabike279 Год назад +33

    SF3 has so much beautiful animation, you could make a seperate AAA channel for just breaking down every move!!

  • @diov6382
    @diov6382 Год назад +7

    Q's second super is satisfying on the same level for me.

  • @MoonAnime
    @MoonAnime Год назад +5

    I really love how the first frame when the kick happens (3:20), his fingers on the hand above his leg stretches FULLY like a fan, before curling back.
    I'm so happy you dabble into video games too and actually present them in your channel. I'll make sure to watch them if you decide to make more.
    Maybe get into KOFXIII? I have so many questions about how they make those!

    • @AmazingAnimationAnalysis
      @AmazingAnimationAnalysis  Год назад +1

      Would be interesting too, I read that, much like Guilty Gear, they used 3D models as a base for their spritework. I think Guilty Gear took the step to 3d Perfectly!

  • @ericrodrigues3352
    @ericrodrigues3352 Год назад

    THANK YOU !!!!!!! Thank you for posting again, I love this analysis

  • @broadWayy
    @broadWayy Год назад +9

    Glad you covered such an iconic fighting game! Definitely has some of the best pixel animation ever!
    If we're already on the topic of fighting games, one of the newer ones -
    Guilty Gear still animates their characters frame by frame in 3D (even the cloth!) and not via motion capture, like some other studios.
    So it still gives that feeling of stuff not always being on model and the animation being handcrafted!

    • @AmazingAnimationAnalysis
      @AmazingAnimationAnalysis  Год назад +1

      Yes, guilty gear is definitely interesting! Also maybe street fighter 6 too, just to see how the new game does it!

    • @Kinji_Hakari
      @Kinji_Hakari Год назад

      ​@@AmazingAnimationAnalysisreally like watching these types of videos, can you do a similar one on kof games as well, like old ones

  • @harpuiaaa
    @harpuiaaa Год назад

    loved this content!

  • @leonardochou5051
    @leonardochou5051 Год назад +1

    great video!
    would love to see you tackle the Garou: Mark of the Wolves animations too!

  • @FAvnVsDog
    @FAvnVsDog Год назад

    Magically

  • @FRFimls
    @FRFimls Год назад

    IM COMMENTING SO THERE ALGORYTHIM CAN SPREAD THIS IR ANALYSIS IS SO HELPFUL

  • @MrRenatopepin
    @MrRenatopepin 5 месяцев назад

    Aaaaaaaand donkey kick never felt this good ever again....

  • @Tribow
    @Tribow Год назад +1

    STREET FIGHTER YEAH
    Would love to see some other coverage of fighting game animations. Arc Sys stuff is probably a favorite for people to cover, but I think Skullgirls has the best animation I've seen in any fighting game. Could be more fun to analyze a couple moves from there.

  • @nirmalpanna
    @nirmalpanna 8 месяцев назад

    Can you do more of capcom games ! Loved your work!!!

  • @QarlYogurt
    @QarlYogurt Год назад +2

    They should show These videos in schools

  • @Akaykimuy
    @Akaykimuy Год назад

    a new AAA video? and on third strike? I must be dreaming

  • @ShinGallon
    @ShinGallon 6 месяцев назад

    The sense of movement and weight in 3S animation makes it feel so much more impactful and solid than the 3D modeled sequels they've done since. Those have just too many frames that don't do anything except "mAkE iT SmOoTh" (really it just makes them feel sluggish and slow compared to how crisp and fast 3S looks and feels).
    Compare the crouching roundhouse animation in 3S with SF4 or 5's and you'll see what I mean.

  • @RetroGEO
    @RetroGEO Год назад

    Would you consider breaking down the train or rooftop fight between Spike and Vincent?

  • @salty4711
    @salty4711 Год назад

    Bro Am i having a stroke or have seen this video months ago??

  • @QueenSydon
    @QueenSydon Год назад +4

    Street Fighter has and will always look better with 2D sprites imo. Something about transferring all the moves and characters to 3D just always looked a bit janky to me. And I never understood why they slowed every title after 3S down so much. It lost it's frantic, fluid pace. Sure SF is still a big title but it's been banking on its name alone for so long now. Maybe I'm just jaded but I still can't buy into all the hype surrounding 6 it just seems so slow...and ugly. Why is every character so ugly...😑

    • @AmazingAnimationAnalysis
      @AmazingAnimationAnalysis  Год назад +1

      Personally I think street fighter 6 is looking pretty good, would be interesting to do a deep dive on that. Although very fluid 60 fps animation can get away with a lot more " janky" frames

    • @ShinGallon
      @ShinGallon 6 месяцев назад +1

      The moves have like 5x as many "frames" in the 3D games but they're just the models rotating or something instead of actually thoughtfully made keyframes, so the newer games just have this sluggish feel because every move has to have a billion frames. Also, everyone's face is so lumpy and misshapen in SF4 and 5 because they dropped off on the art direction in a major way.
      They need to go back to the more anime-esque look (I've given up on them ever returning to superior sprite-based graphics in their games).

  • @zodrac516
    @zodrac516 Год назад +1

    Unfortunately this move doesn't look nearly as cool in sf6...

    • @ShinGallon
      @ShinGallon 6 месяцев назад

      Going from sprites to 3D models was the biggest mistake Capcom ever made with this series.

    • @hamzaboii888
      @hamzaboii888 2 месяца назад

      Nah i dont think so 3d models are unique and ferl good in their on way ​@@ShinGallon

  • @ivorito
    @ivorito Год назад +3

    i dont know why sf games today are just so sluggish (4,5,6) 3 has the best animation

    • @wi11ow8
      @wi11ow8 Год назад

      6 has some great animation no doubt, but 3 will always be the best imo

  • @randez626
    @randez626 9 месяцев назад

    Boring